1 /*
2  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 
24 #include "draw/draw_context.h"
25 
26 #include "util/u_framebuffer.h"
27 #include "util/half_float.h"
28 #include "util/u_helpers.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 #include "util/u_transfer.h"
33 #include "util/u_blend.h"
34 
35 #include "tgsi/tgsi_parse.h"
36 
37 #include "pipe/p_config.h"
38 
39 #include "r300_cb.h"
40 #include "r300_context.h"
41 #include "r300_emit.h"
42 #include "r300_reg.h"
43 #include "r300_screen.h"
44 #include "r300_screen_buffer.h"
45 #include "r300_state_inlines.h"
46 #include "r300_fs.h"
47 #include "r300_texture.h"
48 #include "r300_vs.h"
49 
50 /* r300_state: Functions used to initialize state context by translating
51  * Gallium state objects into semi-native r300 state objects. */
52 
53 #define UPDATE_STATE(cso, atom) \
54     if (cso != atom.state) { \
55         atom.state = cso;    \
56         r300_mark_atom_dirty(r300, &(atom));   \
57     }
58 
blend_discard_if_src_alpha_0(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)59 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
60                                             unsigned dstRGB, unsigned dstA)
61 {
62     /* If the blend equation is ADD or REVERSE_SUBTRACT,
63      * SRC_ALPHA == 0, and the following state is set, the colorbuffer
64      * will not be changed.
65      * Notice that the dst factors are the src factors inverted. */
66     return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
67             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
69            (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
70             srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
71             srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
72             srcA == PIPE_BLENDFACTOR_ZERO) &&
73            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74             dstRGB == PIPE_BLENDFACTOR_ONE) &&
75            (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
76             dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
77             dstA == PIPE_BLENDFACTOR_ONE);
78 }
79 
blend_discard_if_src_alpha_1(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)80 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
81                                             unsigned dstRGB, unsigned dstA)
82 {
83     /* If the blend equation is ADD or REVERSE_SUBTRACT,
84      * SRC_ALPHA == 1, and the following state is set, the colorbuffer
85      * will not be changed.
86      * Notice that the dst factors are the src factors inverted. */
87     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
89            (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
90             srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
91             srcA == PIPE_BLENDFACTOR_ZERO) &&
92            (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
93             dstRGB == PIPE_BLENDFACTOR_ONE) &&
94            (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
95             dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
96             dstA == PIPE_BLENDFACTOR_ONE);
97 }
98 
blend_discard_if_src_color_0(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)99 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
100                                             unsigned dstRGB, unsigned dstA)
101 {
102     /* If the blend equation is ADD or REVERSE_SUBTRACT,
103      * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
104      * will not be changed.
105      * Notice that the dst factors are the src factors inverted. */
106     return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
107             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
108            (srcA == PIPE_BLENDFACTOR_ZERO) &&
109            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
110             dstRGB == PIPE_BLENDFACTOR_ONE) &&
111            (dstA == PIPE_BLENDFACTOR_ONE);
112 }
113 
blend_discard_if_src_color_1(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)114 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
115                                             unsigned dstRGB, unsigned dstA)
116 {
117     /* If the blend equation is ADD or REVERSE_SUBTRACT,
118      * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
119      * will not be changed.
120      * Notice that the dst factors are the src factors inverted. */
121     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
122             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
123            (srcA == PIPE_BLENDFACTOR_ZERO) &&
124            (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
125             dstRGB == PIPE_BLENDFACTOR_ONE) &&
126            (dstA == PIPE_BLENDFACTOR_ONE);
127 }
128 
blend_discard_if_src_alpha_color_0(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)129 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
130                                                   unsigned dstRGB, unsigned dstA)
131 {
132     /* If the blend equation is ADD or REVERSE_SUBTRACT,
133      * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
134      * the colorbuffer will not be changed.
135      * Notice that the dst factors are the src factors inverted. */
136     return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
137             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
138             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
140            (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
141             srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
142             srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
143             srcA == PIPE_BLENDFACTOR_ZERO) &&
144            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145             dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146             dstRGB == PIPE_BLENDFACTOR_ONE) &&
147            (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
148             dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
149             dstA == PIPE_BLENDFACTOR_ONE);
150 }
151 
blend_discard_if_src_alpha_color_1(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)152 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
153                                                   unsigned dstRGB, unsigned dstA)
154 {
155     /* If the blend equation is ADD or REVERSE_SUBTRACT,
156      * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
157      * the colorbuffer will not be changed.
158      * Notice that the dst factors are the src factors inverted. */
159     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160             srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
162            (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
163             srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
164             srcA == PIPE_BLENDFACTOR_ZERO) &&
165            (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
166             dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
167             dstRGB == PIPE_BLENDFACTOR_ONE) &&
168            (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
169             dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
170             dstA == PIPE_BLENDFACTOR_ONE);
171 }
172 
blend_discard_conditionally(unsigned eqRGB,unsigned eqA,unsigned dstRGB,unsigned dstA,unsigned srcRGB,unsigned srcA)173 static unsigned blend_discard_conditionally(unsigned eqRGB, unsigned eqA,
174                                             unsigned dstRGB, unsigned dstA,
175                                             unsigned srcRGB, unsigned srcA)
176 {
177     unsigned blend_control = 0;
178 
179     /* Optimization: discard pixels which don't change the colorbuffer.
180      *
181      * The code below is non-trivial and some math is involved.
182      *
183      * Discarding pixels must be disabled when FP16 AA is enabled.
184      * This is a hardware bug. Also, this implementation wouldn't work
185      * with FP blending enabled and equation clamping disabled.
186      *
187      * Equations other than ADD are rarely used and therefore won't be
188      * optimized. */
189     if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
190         (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
191         /* ADD: X+Y
192          * REVERSE_SUBTRACT: Y-X
193          *
194          * The idea is:
195          * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
196          * then CB will not be changed.
197          *
198          * Given the srcFactor and dstFactor variables, we can derive
199          * what src and dst should be equal to and discard appropriate
200          * pixels.
201          */
202         if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
203             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
204         } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
205                                                 dstRGB, dstA)) {
206             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
207         } else if (blend_discard_if_src_color_0(srcRGB, srcA,
208                                                 dstRGB, dstA)) {
209             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
210         } else if (blend_discard_if_src_color_1(srcRGB, srcA,
211                                                 dstRGB, dstA)) {
212             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
213         } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
214                                                       dstRGB, dstA)) {
215             blend_control |=
216                 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
217         } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
218                                                       dstRGB, dstA)) {
219             blend_control |=
220                 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
221         }
222     }
223     return blend_control;
224 }
225 
226 /* The hardware colormask is clunky a must be swizzled depending on the format.
227  * This was figured out by trial-and-error. */
bgra_cmask(unsigned mask)228 static unsigned bgra_cmask(unsigned mask)
229 {
230     return ((mask & PIPE_MASK_R) << 2) |
231            ((mask & PIPE_MASK_B) >> 2) |
232            (mask & (PIPE_MASK_G | PIPE_MASK_A));
233 }
234 
rgba_cmask(unsigned mask)235 static unsigned rgba_cmask(unsigned mask)
236 {
237     return mask & PIPE_MASK_RGBA;
238 }
239 
rrrr_cmask(unsigned mask)240 static unsigned rrrr_cmask(unsigned mask)
241 {
242     return (mask & PIPE_MASK_R) |
243            ((mask & PIPE_MASK_R) << 1) |
244            ((mask & PIPE_MASK_R) << 2) |
245            ((mask & PIPE_MASK_R) << 3);
246 }
247 
aaaa_cmask(unsigned mask)248 static unsigned aaaa_cmask(unsigned mask)
249 {
250     return ((mask & PIPE_MASK_A) >> 3) |
251            ((mask & PIPE_MASK_A) >> 2) |
252            ((mask & PIPE_MASK_A) >> 1) |
253            (mask & PIPE_MASK_A);
254 }
255 
grrg_cmask(unsigned mask)256 static unsigned grrg_cmask(unsigned mask)
257 {
258     return ((mask & PIPE_MASK_R) << 1) |
259            ((mask & PIPE_MASK_R) << 2) |
260            ((mask & PIPE_MASK_G) >> 1) |
261            ((mask & PIPE_MASK_G) << 2);
262 }
263 
arra_cmask(unsigned mask)264 static unsigned arra_cmask(unsigned mask)
265 {
266     return ((mask & PIPE_MASK_R) << 1) |
267            ((mask & PIPE_MASK_R) << 2) |
268            ((mask & PIPE_MASK_A) >> 3) |
269            (mask & PIPE_MASK_A);
270 }
271 
blend_read_enable(unsigned eqRGB,unsigned eqA,unsigned dstRGB,unsigned dstA,unsigned srcRGB,unsigned srcA,boolean src_alpha_optz)272 static unsigned blend_read_enable(unsigned eqRGB, unsigned eqA,
273                                   unsigned dstRGB, unsigned dstA,
274                                   unsigned srcRGB, unsigned srcA,
275                                   boolean src_alpha_optz)
276 {
277     unsigned blend_control = 0;
278 
279     /* Optimization: some operations do not require the destination color.
280      *
281      * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
282      * otherwise blending gives incorrect results. It seems to be
283      * a hardware bug. */
284     if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
285         eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
286         dstRGB != PIPE_BLENDFACTOR_ZERO ||
287         dstA != PIPE_BLENDFACTOR_ZERO ||
288         util_blend_factor_uses_dest(srcRGB, false) ||
289         util_blend_factor_uses_dest(srcA, true)) {
290         /* Enable reading from the colorbuffer. */
291         blend_control |= R300_READ_ENABLE;
292 
293         if (src_alpha_optz) {
294             /* Optimization: Depending on incoming pixels, we can
295              * conditionally disable the reading in hardware... */
296             if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
297                 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
298                 /* Disable reading if SRC_ALPHA == 0. */
299                 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
300                      dstRGB == PIPE_BLENDFACTOR_ZERO) &&
301                     (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
302                      dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
303                      dstA == PIPE_BLENDFACTOR_ZERO) &&
304                     (srcRGB != PIPE_BLENDFACTOR_DST_COLOR &&
305                      srcRGB != PIPE_BLENDFACTOR_DST_ALPHA &&
306                      srcRGB != PIPE_BLENDFACTOR_INV_DST_COLOR &&
307                      srcRGB != PIPE_BLENDFACTOR_INV_DST_ALPHA)) {
308                      blend_control |= R500_SRC_ALPHA_0_NO_READ;
309                 }
310 
311                 /* Disable reading if SRC_ALPHA == 1. */
312                 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
313                      dstRGB == PIPE_BLENDFACTOR_ZERO) &&
314                     (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
315                      dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
316                      dstA == PIPE_BLENDFACTOR_ZERO) &&
317                     (srcRGB != PIPE_BLENDFACTOR_DST_COLOR &&
318                      srcRGB != PIPE_BLENDFACTOR_DST_ALPHA &&
319                      srcRGB != PIPE_BLENDFACTOR_INV_DST_COLOR &&
320                      srcRGB != PIPE_BLENDFACTOR_INV_DST_ALPHA)) {
321                      blend_control |= R500_SRC_ALPHA_1_NO_READ;
322                 }
323             }
324         }
325     }
326     return blend_control;
327 }
328 
329 /* Create a new blend state based on the CSO blend state.
330  *
331  * This encompasses alpha blending, logic/raster ops, and blend dithering. */
r300_create_blend_state(struct pipe_context * pipe,const struct pipe_blend_state * state)332 static void* r300_create_blend_state(struct pipe_context* pipe,
333                                      const struct pipe_blend_state* state)
334 {
335     struct r300_screen* r300screen = r300_screen(pipe->screen);
336     struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
337     uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
338     uint32_t blend_control_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
339     uint32_t blend_control_noalpha = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
340     uint32_t blend_control_noalpha_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
341     uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
342     uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
343     uint32_t alpha_blend_control_noalpha = 0; /* R300_RB3D_ABLEND: 0x4e08 */
344     uint32_t alpha_blend_control_noalpha_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
345     uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
346     uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
347     int i;
348 
349     const unsigned eqRGB = state->rt[0].rgb_func;
350     const unsigned srcRGB = state->rt[0].rgb_src_factor;
351     const unsigned dstRGB = state->rt[0].rgb_dst_factor;
352 
353     const unsigned eqA = state->rt[0].alpha_func;
354     const unsigned srcA = state->rt[0].alpha_src_factor;
355     const unsigned dstA = state->rt[0].alpha_dst_factor;
356 
357     unsigned srcRGBX = srcRGB;
358     unsigned dstRGBX = dstRGB;
359     CB_LOCALS;
360 
361     blend->state = *state;
362 
363     /* force DST_ALPHA to ONE where we can */
364     switch (srcRGBX) {
365     case PIPE_BLENDFACTOR_DST_ALPHA:
366         srcRGBX = PIPE_BLENDFACTOR_ONE;
367         break;
368     case PIPE_BLENDFACTOR_INV_DST_ALPHA:
369         srcRGBX = PIPE_BLENDFACTOR_ZERO;
370         break;
371     }
372 
373     switch (dstRGBX) {
374     case PIPE_BLENDFACTOR_DST_ALPHA:
375         dstRGBX = PIPE_BLENDFACTOR_ONE;
376         break;
377     case PIPE_BLENDFACTOR_INV_DST_ALPHA:
378         dstRGBX = PIPE_BLENDFACTOR_ZERO;
379         break;
380     }
381 
382     /* Get blending register values. */
383     if (state->rt[0].blend_enable) {
384         unsigned blend_eq, blend_eq_noclamp;
385 
386         /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
387          * this is just the crappy D3D naming */
388         blend_control = blend_control_noclamp =
389             R300_ALPHA_BLEND_ENABLE |
390             ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
391             ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
392 
393         blend_control_noalpha = blend_control_noalpha_noclamp =
394             R300_ALPHA_BLEND_ENABLE |
395             ( r300_translate_blend_factor(srcRGBX) << R300_SRC_BLEND_SHIFT) |
396             ( r300_translate_blend_factor(dstRGBX) << R300_DST_BLEND_SHIFT);
397 
398         blend_eq = r300_translate_blend_function(eqRGB, TRUE);
399         blend_eq_noclamp = r300_translate_blend_function(eqRGB, FALSE);
400 
401         blend_control |= blend_eq;
402         blend_control_noalpha |= blend_eq;
403         blend_control_noclamp |= blend_eq_noclamp;
404         blend_control_noalpha_noclamp |= blend_eq_noclamp;
405 
406         /* Optimization: some operations do not require the destination color. */
407         blend_control |= blend_read_enable(eqRGB, eqA, dstRGB, dstA,
408                                            srcRGB, srcA, r300screen->caps.is_r500);
409         blend_control_noclamp |= blend_read_enable(eqRGB, eqA, dstRGB, dstA,
410                                                    srcRGB, srcA, FALSE);
411         blend_control_noalpha |= blend_read_enable(eqRGB, eqA, dstRGBX, dstA,
412                                                    srcRGBX, srcA, r300screen->caps.is_r500);
413         blend_control_noalpha_noclamp |= blend_read_enable(eqRGB, eqA, dstRGBX, dstA,
414                                                            srcRGBX, srcA, FALSE);
415 
416         /* Optimization: discard pixels which don't change the colorbuffer.
417          * It cannot be used with FP16 AA. */
418         blend_control |= blend_discard_conditionally(eqRGB, eqA, dstRGB, dstA,
419                                                      srcRGB, srcA);
420         blend_control_noalpha |= blend_discard_conditionally(eqRGB, eqA, dstRGBX, dstA,
421                                                              srcRGBX, srcA);
422 
423         /* separate alpha */
424         if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
425             blend_control |= R300_SEPARATE_ALPHA_ENABLE;
426             blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
427 
428             alpha_blend_control = alpha_blend_control_noclamp =
429                 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
430                 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
431             alpha_blend_control |= r300_translate_blend_function(eqA, TRUE);
432             alpha_blend_control_noclamp |= r300_translate_blend_function(eqA, FALSE);
433         }
434         if (srcA != srcRGBX || dstA != dstRGBX || eqA != eqRGB) {
435             blend_control_noalpha |= R300_SEPARATE_ALPHA_ENABLE;
436             blend_control_noalpha_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
437 
438             alpha_blend_control_noalpha = alpha_blend_control_noalpha_noclamp =
439                 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
440                 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
441             alpha_blend_control_noalpha |= r300_translate_blend_function(eqA, TRUE);
442             alpha_blend_control_noalpha_noclamp |= r300_translate_blend_function(eqA, FALSE);
443         }
444     }
445 
446     /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
447     if (state->logicop_enable) {
448         rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
449                 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
450     }
451 
452     /* Neither fglrx nor classic r300 ever set this, regardless of dithering
453      * state. Since it's an optional implementation detail, we can leave it
454      * out and never dither.
455      *
456      * This could be revisited if we ever get quality or conformance hints.
457      *
458     if (state->dither) {
459         dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
460                         R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
461     }
462     */
463 
464     /* Build a command buffer. */
465     {
466         unsigned (*func[COLORMASK_NUM_SWIZZLES])(unsigned) = {
467             bgra_cmask,
468             rgba_cmask,
469             rrrr_cmask,
470             aaaa_cmask,
471             grrg_cmask,
472             arra_cmask,
473             bgra_cmask,
474             rgba_cmask
475         };
476 
477         for (i = 0; i < COLORMASK_NUM_SWIZZLES; i++) {
478             boolean has_alpha = i != COLORMASK_RGBX && i != COLORMASK_BGRX;
479 
480             BEGIN_CB(blend->cb_clamp[i], 8);
481             OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
482             OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
483             OUT_CB(has_alpha ? blend_control : blend_control_noalpha);
484             OUT_CB(has_alpha ? alpha_blend_control : alpha_blend_control_noalpha);
485             OUT_CB(func[i](state->rt[0].colormask));
486             OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
487             END_CB;
488         }
489     }
490 
491     /* Build a command buffer (for RGBA16F). */
492     BEGIN_CB(blend->cb_noclamp, 8);
493     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
494     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
495     OUT_CB(blend_control_noclamp);
496     OUT_CB(alpha_blend_control_noclamp);
497     OUT_CB(rgba_cmask(state->rt[0].colormask));
498     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
499     END_CB;
500 
501     /* Build a command buffer (for RGB16F). */
502     BEGIN_CB(blend->cb_noclamp_noalpha, 8);
503     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
504     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
505     OUT_CB(blend_control_noalpha_noclamp);
506     OUT_CB(alpha_blend_control_noalpha_noclamp);
507     OUT_CB(rgba_cmask(state->rt[0].colormask));
508     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
509     END_CB;
510 
511     /* The same as above, but with no colorbuffer reads and writes. */
512     BEGIN_CB(blend->cb_no_readwrite, 8);
513     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
514     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
515     OUT_CB(0);
516     OUT_CB(0);
517     OUT_CB(0);
518     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
519     END_CB;
520 
521     return (void*)blend;
522 }
523 
524 /* Bind blend state. */
r300_bind_blend_state(struct pipe_context * pipe,void * state)525 static void r300_bind_blend_state(struct pipe_context* pipe,
526                                   void* state)
527 {
528     struct r300_context* r300 = r300_context(pipe);
529     struct r300_blend_state *blend  = (struct r300_blend_state*)state;
530     boolean last_alpha_to_one = r300->alpha_to_one;
531     boolean last_alpha_to_coverage = r300->alpha_to_coverage;
532 
533     UPDATE_STATE(state, r300->blend_state);
534 
535     if (!blend)
536         return;
537 
538     r300->alpha_to_one = blend->state.alpha_to_one;
539     r300->alpha_to_coverage = blend->state.alpha_to_coverage;
540 
541     if (r300->alpha_to_one != last_alpha_to_one && r300->msaa_enable &&
542         r300->fs_status == FRAGMENT_SHADER_VALID) {
543         r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
544     }
545 
546     if (r300->alpha_to_coverage != last_alpha_to_coverage &&
547         r300->msaa_enable) {
548         r300_mark_atom_dirty(r300, &r300->dsa_state);
549     }
550 }
551 
552 /* Free blend state. */
r300_delete_blend_state(struct pipe_context * pipe,void * state)553 static void r300_delete_blend_state(struct pipe_context* pipe,
554                                     void* state)
555 {
556     FREE(state);
557 }
558 
559 /* Convert float to 10bit integer */
float_to_fixed10(float f)560 static unsigned float_to_fixed10(float f)
561 {
562     return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
563 }
564 
565 /* Set blend color.
566  * Setup both R300 and R500 registers, figure out later which one to write. */
r300_set_blend_color(struct pipe_context * pipe,const struct pipe_blend_color * color)567 static void r300_set_blend_color(struct pipe_context* pipe,
568                                  const struct pipe_blend_color* color)
569 {
570     struct r300_context* r300 = r300_context(pipe);
571     struct pipe_framebuffer_state *fb = r300->fb_state.state;
572     struct r300_blend_color_state *state =
573         (struct r300_blend_color_state*)r300->blend_color_state.state;
574     struct pipe_blend_color c;
575     struct pipe_surface *cb;
576     float tmp;
577     CB_LOCALS;
578 
579     state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
580     c = *color;
581     cb = fb->nr_cbufs ? r300_get_nonnull_cb(fb, 0) : NULL;
582 
583     /* The blend color is dependent on the colorbuffer format. */
584     if (cb) {
585         switch (cb->format) {
586         case PIPE_FORMAT_R8_UNORM:
587         case PIPE_FORMAT_L8_UNORM:
588         case PIPE_FORMAT_I8_UNORM:
589             c.color[1] = c.color[0];
590             break;
591 
592         case PIPE_FORMAT_A8_UNORM:
593             c.color[1] = c.color[3];
594             break;
595 
596         case PIPE_FORMAT_R8G8_UNORM:
597             c.color[2] = c.color[1];
598             break;
599 
600         case PIPE_FORMAT_L8A8_UNORM:
601         case PIPE_FORMAT_R8A8_UNORM:
602             c.color[2] = c.color[3];
603             break;
604 
605         case PIPE_FORMAT_R8G8B8A8_UNORM:
606         case PIPE_FORMAT_R8G8B8X8_UNORM:
607             tmp = c.color[0];
608             c.color[0] = c.color[2];
609             c.color[2] = tmp;
610             break;
611 
612         default:;
613         }
614     }
615 
616     if (r300->screen->caps.is_r500) {
617         BEGIN_CB(state->cb, 3);
618         OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
619 
620         switch (cb ? cb->format : 0) {
621         case PIPE_FORMAT_R16G16B16A16_FLOAT:
622         case PIPE_FORMAT_R16G16B16X16_FLOAT:
623             OUT_CB(_mesa_float_to_half(c.color[2]) |
624                    (_mesa_float_to_half(c.color[3]) << 16));
625             OUT_CB(_mesa_float_to_half(c.color[0]) |
626                    (_mesa_float_to_half(c.color[1]) << 16));
627             break;
628 
629         default:
630             OUT_CB(float_to_fixed10(c.color[0]) |
631                    (float_to_fixed10(c.color[3]) << 16));
632             OUT_CB(float_to_fixed10(c.color[2]) |
633                    (float_to_fixed10(c.color[1]) << 16));
634         }
635 
636         END_CB;
637     } else {
638         union util_color uc;
639         util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
640 
641         BEGIN_CB(state->cb, 2);
642         OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui[0]);
643         END_CB;
644     }
645 
646     r300_mark_atom_dirty(r300, &r300->blend_color_state);
647 }
648 
r300_set_clip_state(struct pipe_context * pipe,const struct pipe_clip_state * state)649 static void r300_set_clip_state(struct pipe_context* pipe,
650                                 const struct pipe_clip_state* state)
651 {
652     struct r300_context* r300 = r300_context(pipe);
653     struct r300_clip_state *clip =
654             (struct r300_clip_state*)r300->clip_state.state;
655     CB_LOCALS;
656 
657     if (r300->screen->caps.has_tcl) {
658         BEGIN_CB(clip->cb, r300->clip_state.size);
659         OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
660                    (r300->screen->caps.is_r500 ?
661                     R500_PVS_UCP_START : R300_PVS_UCP_START));
662         OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
663         OUT_CB_TABLE(state->ucp, 6 * 4);
664         END_CB;
665 
666         r300_mark_atom_dirty(r300, &r300->clip_state);
667     } else {
668         draw_set_clip_state(r300->draw, state);
669     }
670 }
671 
672 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
673  *
674  * This contains the depth buffer, stencil buffer, alpha test, and such.
675  * On the Radeon, depth and stencil buffer setup are intertwined, which is
676  * the reason for some of the strange-looking assignments across registers. */
r300_create_dsa_state(struct pipe_context * pipe,const struct pipe_depth_stencil_alpha_state * state)677 static void* r300_create_dsa_state(struct pipe_context* pipe,
678                           const struct pipe_depth_stencil_alpha_state* state)
679 {
680     boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
681     struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
682     CB_LOCALS;
683     uint32_t alpha_value_fp16 = 0;
684     uint32_t z_buffer_control = 0;
685     uint32_t z_stencil_control = 0;
686     uint32_t stencil_ref_mask = 0;
687     uint32_t stencil_ref_bf = 0;
688 
689     dsa->dsa = *state;
690 
691     /* Depth test setup. - separate write mask depth for decomp flush */
692     if (state->depth_writemask) {
693         z_buffer_control |= R300_Z_WRITE_ENABLE;
694     }
695 
696     if (state->depth_enabled) {
697         z_buffer_control |= R300_Z_ENABLE;
698 
699         z_stencil_control |=
700             (r300_translate_depth_stencil_function(state->depth_func) <<
701                 R300_Z_FUNC_SHIFT);
702     }
703 
704     /* Stencil buffer setup. */
705     if (state->stencil[0].enabled) {
706         z_buffer_control |= R300_STENCIL_ENABLE;
707         z_stencil_control |=
708             (r300_translate_depth_stencil_function(state->stencil[0].func) <<
709                 R300_S_FRONT_FUNC_SHIFT) |
710             (r300_translate_stencil_op(state->stencil[0].fail_op) <<
711                 R300_S_FRONT_SFAIL_OP_SHIFT) |
712             (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
713                 R300_S_FRONT_ZPASS_OP_SHIFT) |
714             (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
715                 R300_S_FRONT_ZFAIL_OP_SHIFT);
716 
717         stencil_ref_mask =
718                 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
719                 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
720 
721         if (state->stencil[1].enabled) {
722             dsa->two_sided = TRUE;
723 
724             z_buffer_control |= R300_STENCIL_FRONT_BACK;
725             z_stencil_control |=
726             (r300_translate_depth_stencil_function(state->stencil[1].func) <<
727                 R300_S_BACK_FUNC_SHIFT) |
728             (r300_translate_stencil_op(state->stencil[1].fail_op) <<
729                 R300_S_BACK_SFAIL_OP_SHIFT) |
730             (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
731                 R300_S_BACK_ZPASS_OP_SHIFT) |
732             (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
733                 R300_S_BACK_ZFAIL_OP_SHIFT);
734 
735             stencil_ref_bf =
736                 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
737                 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
738 
739             if (is_r500) {
740                 z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
741             } else {
742                 dsa->two_sided_stencil_ref =
743                   (state->stencil[0].valuemask != state->stencil[1].valuemask ||
744                    state->stencil[0].writemask != state->stencil[1].writemask);
745             }
746         }
747     }
748 
749     /* Alpha test setup. */
750     if (state->alpha_enabled) {
751         dsa->alpha_function =
752             r300_translate_alpha_function(state->alpha_func) |
753             R300_FG_ALPHA_FUNC_ENABLE;
754 
755         dsa->alpha_function |= float_to_ubyte(state->alpha_ref_value);
756         alpha_value_fp16 = _mesa_float_to_half(state->alpha_ref_value);
757     }
758 
759     BEGIN_CB(&dsa->cb_begin, 8);
760     OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
761     OUT_CB(z_buffer_control);
762     OUT_CB(z_stencil_control);
763     OUT_CB(stencil_ref_mask);
764     OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, stencil_ref_bf);
765     OUT_CB_REG(R500_FG_ALPHA_VALUE, alpha_value_fp16);
766     END_CB;
767 
768     BEGIN_CB(dsa->cb_zb_no_readwrite, 8);
769     OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
770     OUT_CB(0);
771     OUT_CB(0);
772     OUT_CB(0);
773     OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
774     OUT_CB_REG(R500_FG_ALPHA_VALUE, alpha_value_fp16);
775     END_CB;
776 
777     return (void*)dsa;
778 }
779 
r300_dsa_inject_stencilref(struct r300_context * r300)780 static void r300_dsa_inject_stencilref(struct r300_context *r300)
781 {
782     struct r300_dsa_state *dsa =
783             (struct r300_dsa_state*)r300->dsa_state.state;
784 
785     if (!dsa)
786         return;
787 
788     dsa->stencil_ref_mask =
789         (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
790         r300->stencil_ref.ref_value[0];
791     dsa->stencil_ref_bf =
792         (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
793         r300->stencil_ref.ref_value[1];
794 }
795 
796 /* Bind DSA state. */
r300_bind_dsa_state(struct pipe_context * pipe,void * state)797 static void r300_bind_dsa_state(struct pipe_context* pipe,
798                                 void* state)
799 {
800     struct r300_context* r300 = r300_context(pipe);
801 
802     if (!state) {
803         return;
804     }
805 
806     UPDATE_STATE(state, r300->dsa_state);
807 
808     r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
809     r300_dsa_inject_stencilref(r300);
810 }
811 
812 /* Free DSA state. */
r300_delete_dsa_state(struct pipe_context * pipe,void * state)813 static void r300_delete_dsa_state(struct pipe_context* pipe,
814                                   void* state)
815 {
816     FREE(state);
817 }
818 
r300_set_stencil_ref(struct pipe_context * pipe,const struct pipe_stencil_ref sr)819 static void r300_set_stencil_ref(struct pipe_context* pipe,
820                                  const struct pipe_stencil_ref sr)
821 {
822     struct r300_context* r300 = r300_context(pipe);
823 
824     r300->stencil_ref = sr;
825 
826     r300_dsa_inject_stencilref(r300);
827     r300_mark_atom_dirty(r300, &r300->dsa_state);
828 }
829 
r300_print_fb_surf_info(struct pipe_surface * surf,unsigned index,const char * binding)830 static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
831                                     const char *binding)
832 {
833     struct pipe_resource *tex = surf->texture;
834     struct r300_resource *rtex = r300_resource(tex);
835 
836     fprintf(stderr,
837             "r300:   %s[%i] Dim: %ix%i, Firstlayer: %i, "
838             "Lastlayer: %i, Level: %i, Format: %s\n"
839 
840             "r300:     TEX: Macro: %s, Micro: %s, "
841             "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
842 
843             binding, index, surf->width, surf->height,
844             surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
845             util_format_short_name(surf->format),
846 
847             rtex->tex.macrotile[0] ? "YES" : " NO",
848             rtex->tex.microtile ? "YES" : " NO",
849             tex->width0, tex->height0, tex->depth0,
850             tex->last_level, util_format_short_name(surf->format));
851 }
852 
r300_mark_fb_state_dirty(struct r300_context * r300,enum r300_fb_state_change change)853 void r300_mark_fb_state_dirty(struct r300_context *r300,
854                               enum r300_fb_state_change change)
855 {
856     struct pipe_framebuffer_state *state = r300->fb_state.state;
857 
858     r300_mark_atom_dirty(r300, &r300->gpu_flush);
859     r300_mark_atom_dirty(r300, &r300->fb_state);
860 
861     /* What is marked as dirty depends on the enum r300_fb_state_change. */
862     if (change == R300_CHANGED_FB_STATE) {
863         r300_mark_atom_dirty(r300, &r300->aa_state);
864         r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
865         r300_set_blend_color(&r300->context, r300->blend_color_state.state);
866     }
867 
868     if (change == R300_CHANGED_FB_STATE ||
869         change == R300_CHANGED_HYPERZ_FLAG) {
870         r300_mark_atom_dirty(r300, &r300->hyperz_state);
871     }
872 
873     if (change == R300_CHANGED_FB_STATE ||
874         change == R300_CHANGED_MULTIWRITE) {
875         r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
876     }
877 
878     /* Now compute the fb_state atom size. */
879     r300->fb_state.size = 2 + (8 * state->nr_cbufs);
880 
881     if (r300->cbzb_clear)
882         r300->fb_state.size += 10;
883     else if (state->zsbuf) {
884         r300->fb_state.size += 10;
885         if (r300->hyperz_enabled)
886             r300->fb_state.size += 8;
887     }
888 
889     if (r300->cmask_in_use) {
890         r300->fb_state.size += 6;
891         if (r300->screen->caps.is_r500 && r300->screen->info.drm_minor >= 29) {
892             r300->fb_state.size += 3;
893         }
894     }
895 
896     /* The size of the rest of atoms stays the same. */
897 }
898 
899 static void
r300_set_framebuffer_state(struct pipe_context * pipe,const struct pipe_framebuffer_state * state)900 r300_set_framebuffer_state(struct pipe_context* pipe,
901                            const struct pipe_framebuffer_state* state)
902 {
903     struct r300_context* r300 = r300_context(pipe);
904     struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
905     struct pipe_framebuffer_state *current_state = r300->fb_state.state;
906     unsigned max_width, max_height, i;
907     uint32_t zbuffer_bpp = 0;
908     boolean unlock_zbuffer = FALSE;
909 
910     if (r300->screen->caps.is_r500) {
911         max_width = max_height = 4096;
912     } else if (r300->screen->caps.is_r400) {
913         max_width = max_height = 4021;
914     } else {
915         max_width = max_height = 2560;
916     }
917 
918     if (state->width > max_width || state->height > max_height) {
919         fprintf(stderr, "r300: Implementation error: Render targets are too "
920         "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
921         return;
922     }
923 
924     if (current_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) {
925         /* There is a zmask in use, what are we gonna do? */
926         if (state->zsbuf) {
927             if (!pipe_surface_equal(current_state->zsbuf, state->zsbuf)) {
928                 /* Decompress the currently bound zbuffer before we bind another one. */
929                 r300_decompress_zmask(r300);
930                 r300->hiz_in_use = FALSE;
931             }
932         } else {
933             /* We don't bind another zbuffer, so lock the current one. */
934             pipe_surface_reference(&r300->locked_zbuffer, current_state->zsbuf);
935         }
936     } else if (r300->locked_zbuffer) {
937         /* We have a locked zbuffer now, what are we gonna do? */
938         if (state->zsbuf) {
939             if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
940                 /* We are binding some other zbuffer, so decompress the locked one,
941                  * it gets unlocked automatically. */
942                 r300_decompress_zmask_locked_unsafe(r300);
943                 r300->hiz_in_use = FALSE;
944             } else {
945                 /* We are binding the locked zbuffer again, so unlock it. */
946                 unlock_zbuffer = TRUE;
947             }
948         }
949     }
950     assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use);
951 
952     /* If zsbuf is set from NULL to non-NULL or vice versa.. */
953     if (!!current_state->zsbuf != !!state->zsbuf) {
954         r300_mark_atom_dirty(r300, &r300->dsa_state);
955     }
956 
957     util_copy_framebuffer_state(r300->fb_state.state, state);
958 
959     /* Remove trailing NULL colorbuffers. */
960     while (current_state->nr_cbufs && !current_state->cbufs[current_state->nr_cbufs-1])
961         current_state->nr_cbufs--;
962 
963     /* Set whether CMASK can be used. */
964     r300->cmask_in_use =
965         state->nr_cbufs == 1 && state->cbufs[0] &&
966         r300->screen->cmask_resource == state->cbufs[0]->texture;
967 
968     /* Need to reset clamping or colormask. */
969     r300_mark_atom_dirty(r300, &r300->blend_state);
970 
971     /* Re-swizzle the blend color. */
972     r300_set_blend_color(pipe, &((struct r300_blend_color_state*)r300->blend_color_state.state)->state);
973 
974     if (unlock_zbuffer) {
975         pipe_surface_reference(&r300->locked_zbuffer, NULL);
976     }
977 
978     r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
979 
980     if (state->zsbuf) {
981         switch (util_format_get_blocksize(state->zsbuf->format)) {
982         case 2:
983             zbuffer_bpp = 16;
984             break;
985         case 4:
986             zbuffer_bpp = 24;
987             break;
988         }
989 
990         /* Polygon offset depends on the zbuffer bit depth. */
991         if (r300->zbuffer_bpp != zbuffer_bpp) {
992             r300->zbuffer_bpp = zbuffer_bpp;
993 
994             if (r300->polygon_offset_enabled)
995                 r300_mark_atom_dirty(r300, &r300->rs_state);
996         }
997     }
998 
999     r300->num_samples = util_framebuffer_get_num_samples(state);
1000 
1001     /* Set up AA config. */
1002     if (r300->num_samples > 1) {
1003         switch (r300->num_samples) {
1004         case 2:
1005             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
1006                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
1007             break;
1008         case 4:
1009             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
1010                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
1011             break;
1012         case 6:
1013             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
1014                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
1015             break;
1016         }
1017     } else {
1018         aa->aa_config = 0;
1019     }
1020 
1021     if (DBG_ON(r300, DBG_FB)) {
1022         fprintf(stderr, "r300: set_framebuffer_state:\n");
1023         for (i = 0; i < state->nr_cbufs; i++) {
1024             if (state->cbufs[i])
1025                 r300_print_fb_surf_info(state->cbufs[i], i, "CB");
1026         }
1027         if (state->zsbuf) {
1028             r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
1029         }
1030     }
1031 }
1032 
1033 /* Create fragment shader state. */
r300_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * shader)1034 static void* r300_create_fs_state(struct pipe_context* pipe,
1035                                   const struct pipe_shader_state* shader)
1036 {
1037     struct r300_fragment_shader* fs = NULL;
1038 
1039     fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
1040 
1041     /* Copy state directly into shader. */
1042     fs->state = *shader;
1043     fs->state.tokens = tgsi_dup_tokens(shader->tokens);
1044 
1045     return (void*)fs;
1046 }
1047 
r300_mark_fs_code_dirty(struct r300_context * r300)1048 void r300_mark_fs_code_dirty(struct r300_context *r300)
1049 {
1050     struct r300_fragment_shader* fs = r300_fs(r300);
1051 
1052     r300_mark_atom_dirty(r300, &r300->fs);
1053     r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1054     r300_mark_atom_dirty(r300, &r300->fs_constants);
1055     r300->fs.size = fs->shader->cb_code_size;
1056 
1057     if (r300->screen->caps.is_r500) {
1058         r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
1059         r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
1060     } else {
1061         r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
1062         r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
1063     }
1064 
1065     ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
1066             fs->shader->code.constants_remap_table;
1067 }
1068 
1069 /* Bind fragment shader state. */
r300_bind_fs_state(struct pipe_context * pipe,void * shader)1070 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
1071 {
1072     struct r300_context* r300 = r300_context(pipe);
1073     struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
1074 
1075     if (!fs) {
1076         r300->fs.state = NULL;
1077         return;
1078     }
1079 
1080     r300->fs.state = fs;
1081     r300->fs_status = FRAGMENT_SHADER_DIRTY;
1082 
1083     r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1084 }
1085 
1086 /* Delete fragment shader state. */
r300_delete_fs_state(struct pipe_context * pipe,void * shader)1087 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
1088 {
1089     struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
1090     struct r300_fragment_shader_code *tmp, *ptr = fs->first;
1091 
1092     while (ptr) {
1093         tmp = ptr;
1094         ptr = ptr->next;
1095         rc_constants_destroy(&tmp->code.constants);
1096         FREE(tmp->cb_code);
1097         FREE(tmp);
1098     }
1099     FREE((void*)fs->state.tokens);
1100     FREE(shader);
1101 }
1102 
r300_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * state)1103 static void r300_set_polygon_stipple(struct pipe_context* pipe,
1104                                      const struct pipe_poly_stipple* state)
1105 {
1106 }
1107 
1108 /* Create a new rasterizer state based on the CSO rasterizer state.
1109  *
1110  * This is a very large chunk of state, and covers most of the graphics
1111  * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1112  *
1113  * In a not entirely unironic sidenote, this state has nearly nothing to do
1114  * with the actual block on the Radeon called the rasterizer (RS). */
r300_create_rs_state(struct pipe_context * pipe,const struct pipe_rasterizer_state * state)1115 static void* r300_create_rs_state(struct pipe_context* pipe,
1116                                   const struct pipe_rasterizer_state* state)
1117 {
1118     struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1119     uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
1120     uint32_t vap_clip_cntl;         /* R300_VAP_CLIP_CNTL: 0x221C */
1121     uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
1122     uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
1123     uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
1124     uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1125     uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
1126     uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1127     uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1128     uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
1129     uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
1130     uint32_t round_mode;            /* R300_GA_ROUND_MODE: 0x428c */
1131 
1132     /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1133     float point_texcoord_left = 0;  /* R300_GA_POINT_S0: 0x4200 */
1134     float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1135     float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1136     float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
1137     boolean vclamp = !r300_context(pipe)->screen->caps.is_r500;
1138     CB_LOCALS;
1139 
1140     /* Copy rasterizer state. */
1141     rs->rs = *state;
1142     rs->rs_draw = *state;
1143 
1144     rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1145                                  state->sprite_coord_enable;
1146 
1147     /* Override some states for Draw. */
1148     rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1149     rs->rs_draw.offset_point = 0;
1150     rs->rs_draw.offset_line = 0;
1151     rs->rs_draw.offset_tri = 0;
1152     rs->rs_draw.offset_clamp = 0;
1153 
1154 #if UTIL_ARCH_LITTLE_ENDIAN
1155     vap_control_status = R300_VC_NO_SWAP;
1156 #else
1157     vap_control_status = R300_VC_32BIT_SWAP;
1158 #endif
1159 
1160     /* If no TCL engine is present, turn off the HW TCL. */
1161     if (!r300_screen(pipe->screen)->caps.has_tcl) {
1162         vap_control_status |= R300_VAP_TCL_BYPASS;
1163     }
1164 
1165     /* Point size width and height. */
1166     point_size =
1167         pack_float_16_6x(state->point_size) |
1168         (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1169 
1170     /* Point size clamping. */
1171     if (state->point_size_per_vertex) {
1172         /* Per-vertex point size.
1173          * Clamp to [0, max FB size] */
1174         float min_psiz = util_get_min_point_size(state);
1175         float max_psiz = pipe->screen->get_paramf(pipe->screen,
1176                                         PIPE_CAPF_MAX_POINT_WIDTH);
1177         point_minmax =
1178             (pack_float_16_6x(min_psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1179             (pack_float_16_6x(max_psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1180     } else {
1181         /* We cannot disable the point-size vertex output,
1182          * so clamp it. */
1183         float psiz = state->point_size;
1184         point_minmax =
1185             (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1186             (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1187     }
1188 
1189     /* Line control. */
1190     line_control = pack_float_16_6x(state->line_width) |
1191         R300_GA_LINE_CNTL_END_TYPE_COMP;
1192 
1193     /* Enable polygon mode */
1194     polygon_mode = 0;
1195     if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1196         state->fill_back != PIPE_POLYGON_MODE_FILL) {
1197         polygon_mode = R300_GA_POLY_MODE_DUAL;
1198     }
1199 
1200     /* Front face */
1201     if (state->front_ccw)
1202         cull_mode = R300_FRONT_FACE_CCW;
1203     else
1204         cull_mode = R300_FRONT_FACE_CW;
1205 
1206     /* Polygon offset */
1207     polygon_offset_enable = 0;
1208     if (util_get_offset(state, state->fill_front)) {
1209        polygon_offset_enable |= R300_FRONT_ENABLE;
1210     }
1211     if (util_get_offset(state, state->fill_back)) {
1212        polygon_offset_enable |= R300_BACK_ENABLE;
1213     }
1214 
1215     rs->polygon_offset_enable = polygon_offset_enable != 0;
1216 
1217     /* Polygon mode */
1218     if (polygon_mode) {
1219        polygon_mode |=
1220           r300_translate_polygon_mode_front(state->fill_front);
1221        polygon_mode |=
1222           r300_translate_polygon_mode_back(state->fill_back);
1223     }
1224 
1225     if (state->cull_face & PIPE_FACE_FRONT) {
1226         cull_mode |= R300_CULL_FRONT;
1227     }
1228     if (state->cull_face & PIPE_FACE_BACK) {
1229         cull_mode |= R300_CULL_BACK;
1230     }
1231 
1232     if (state->line_stipple_enable) {
1233         line_stipple_config =
1234             R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1235             (fui((float)state->line_stipple_factor) &
1236                 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1237         /* XXX this might need to be scaled up */
1238         line_stipple_value = state->line_stipple_pattern;
1239     } else {
1240         line_stipple_config = 0;
1241         line_stipple_value = 0;
1242     }
1243 
1244     if (state->flatshade) {
1245         rs->color_control = R300_SHADE_MODEL_FLAT;
1246     } else {
1247         rs->color_control = R300_SHADE_MODEL_SMOOTH;
1248     }
1249 
1250     clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1251 
1252     /* Point sprites coord mode */
1253     if (rs->rs.sprite_coord_enable) {
1254         switch (state->sprite_coord_mode) {
1255             case PIPE_SPRITE_COORD_UPPER_LEFT:
1256                 point_texcoord_top = 0.0f;
1257                 point_texcoord_bottom = 1.0f;
1258                 break;
1259             case PIPE_SPRITE_COORD_LOWER_LEFT:
1260                 point_texcoord_top = 1.0f;
1261                 point_texcoord_bottom = 0.0f;
1262                 break;
1263         }
1264     }
1265 
1266     if (r300_screen(pipe->screen)->caps.has_tcl) {
1267        vap_clip_cntl = (state->clip_plane_enable & 63) |
1268                        R300_PS_UCP_MODE_CLIP_AS_TRIFAN;
1269     } else {
1270        vap_clip_cntl = R300_CLIP_DISABLE;
1271     }
1272 
1273     /* Vertex color clamping. FP20 means no clamping. */
1274     round_mode =
1275       R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1276       (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1277                   R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1278 
1279     /* Build the main command buffer. */
1280     BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1281     OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1282     OUT_CB_REG(R300_VAP_CLIP_CNTL, vap_clip_cntl);
1283     OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1284     OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1285     OUT_CB(point_minmax);
1286     OUT_CB(line_control);
1287     OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1288     OUT_CB(polygon_offset_enable);
1289     rs->cull_mode_index = 11;
1290     OUT_CB(cull_mode);
1291     OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1292     OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1293     OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1294     OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1295     OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1296     OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1297     OUT_CB_32F(point_texcoord_left);
1298     OUT_CB_32F(point_texcoord_bottom);
1299     OUT_CB_32F(point_texcoord_right);
1300     OUT_CB_32F(point_texcoord_top);
1301     END_CB;
1302 
1303     /* Build the two command buffers for polygon offset setup. */
1304     if (polygon_offset_enable) {
1305         float scale = state->offset_scale * 12;
1306         float offset = state->offset_units * 4;
1307 
1308         BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1309         OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1310         OUT_CB_32F(scale);
1311         OUT_CB_32F(offset);
1312         OUT_CB_32F(scale);
1313         OUT_CB_32F(offset);
1314         END_CB;
1315 
1316         offset = state->offset_units * 2;
1317 
1318         BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1319         OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1320         OUT_CB_32F(scale);
1321         OUT_CB_32F(offset);
1322         OUT_CB_32F(scale);
1323         OUT_CB_32F(offset);
1324         END_CB;
1325     }
1326 
1327     return (void*)rs;
1328 }
1329 
1330 /* Bind rasterizer state. */
r300_bind_rs_state(struct pipe_context * pipe,void * state)1331 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1332 {
1333     struct r300_context* r300 = r300_context(pipe);
1334     struct r300_rs_state* rs = (struct r300_rs_state*)state;
1335     int last_sprite_coord_enable = r300->sprite_coord_enable;
1336     boolean last_two_sided_color = r300->two_sided_color;
1337     boolean last_msaa_enable = r300->msaa_enable;
1338     boolean last_flatshade = r300->flatshade;
1339     boolean last_clip_halfz = r300->clip_halfz;
1340 
1341     if (r300->draw && rs) {
1342         draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1343     }
1344 
1345     if (rs) {
1346         r300->polygon_offset_enabled = rs->polygon_offset_enable;
1347         r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1348         r300->two_sided_color = rs->rs.light_twoside;
1349         r300->msaa_enable = rs->rs.multisample;
1350         r300->flatshade = rs->rs.flatshade;
1351         r300->clip_halfz = rs->rs.clip_halfz;
1352     } else {
1353         r300->polygon_offset_enabled = FALSE;
1354         r300->sprite_coord_enable = 0;
1355         r300->two_sided_color = FALSE;
1356         r300->msaa_enable = FALSE;
1357         r300->flatshade = FALSE;
1358         r300->clip_halfz = FALSE;
1359     }
1360 
1361     UPDATE_STATE(state, r300->rs_state);
1362     r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1363 
1364     if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1365         last_two_sided_color != r300->two_sided_color ||
1366         last_flatshade != r300->flatshade) {
1367         r300_mark_atom_dirty(r300, &r300->rs_block_state);
1368     }
1369 
1370     if (last_msaa_enable != r300->msaa_enable) {
1371         if (r300->alpha_to_coverage) {
1372             r300_mark_atom_dirty(r300, &r300->dsa_state);
1373         }
1374 
1375         if (r300->alpha_to_one &&
1376             r300->fs_status == FRAGMENT_SHADER_VALID) {
1377             r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
1378         }
1379     }
1380 
1381     if (r300->screen->caps.has_tcl && last_clip_halfz != r300->clip_halfz) {
1382         r300_mark_atom_dirty(r300, &r300->vs_state);
1383     }
1384 }
1385 
1386 /* Free rasterizer state. */
r300_delete_rs_state(struct pipe_context * pipe,void * state)1387 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1388 {
1389     FREE(state);
1390 }
1391 
1392 static void*
r300_create_sampler_state(struct pipe_context * pipe,const struct pipe_sampler_state * state)1393         r300_create_sampler_state(struct pipe_context* pipe,
1394                                   const struct pipe_sampler_state* state)
1395 {
1396     struct r300_context* r300 = r300_context(pipe);
1397     struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1398     boolean is_r500 = r300->screen->caps.is_r500;
1399     int lod_bias;
1400 
1401     sampler->state = *state;
1402 
1403     /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1404      * or MIN filter is NEAREST. Since texwrap produces same results
1405      * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1406     if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1407         sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1408         /* Wrap S. */
1409         if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1410             sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1411         else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1412             sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1413 
1414         /* Wrap T. */
1415         if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1416             sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1417         else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1418             sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1419 
1420         /* Wrap R. */
1421         if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1422             sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1423         else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1424             sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1425     }
1426 
1427     sampler->filter0 |=
1428         (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1429         (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1430         (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1431 
1432     sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1433                                                    state->mag_img_filter,
1434                                                    state->min_mip_filter,
1435                                                    state->max_anisotropy > 1);
1436 
1437     sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1438 
1439     /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1440     /* We must pass these to the merge function to clamp them properly. */
1441     sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1442     sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1443 
1444     lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1445 
1446     sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1447 
1448     /* This is very high quality anisotropic filtering for R5xx.
1449      * It's good for benchmarking the performance of texturing but
1450      * in practice we don't want to slow down the driver because it's
1451      * a pretty good performance killer. Feel free to play with it. */
1452     if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1453         sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1454     }
1455 
1456     /* R500-specific fixups and optimizations */
1457     if (r300->screen->caps.is_r500) {
1458         sampler->filter1 |= R500_BORDER_FIX;
1459     }
1460 
1461     return (void*)sampler;
1462 }
1463 
r300_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned count,void ** states)1464 static void r300_bind_sampler_states(struct pipe_context* pipe,
1465                                      enum pipe_shader_type shader,
1466                                      unsigned start, unsigned count,
1467                                      void** states)
1468 {
1469     struct r300_context* r300 = r300_context(pipe);
1470     struct r300_textures_state* state =
1471         (struct r300_textures_state*)r300->textures_state.state;
1472     unsigned tex_units = r300->screen->caps.num_tex_units;
1473 
1474     assert(start == 0);
1475 
1476     if (shader != PIPE_SHADER_FRAGMENT)
1477        return;
1478 
1479     if (count > tex_units)
1480        return;
1481 
1482     memcpy(state->sampler_states, states, sizeof(void*) * count);
1483     state->sampler_state_count = count;
1484 
1485     r300_mark_atom_dirty(r300, &r300->textures_state);
1486 }
1487 
r300_delete_sampler_state(struct pipe_context * pipe,void * state)1488 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1489 {
1490     FREE(state);
1491 }
1492 
r300_assign_texture_cache_region(unsigned index,unsigned num)1493 static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1494 {
1495     /* This looks like a hack, but I believe it's suppose to work like
1496      * that. To illustrate how this works, let's assume you have 5 textures.
1497      * From docs, 5 and the successive numbers are:
1498      *
1499      * FOURTH_1     = 5
1500      * FOURTH_2     = 6
1501      * FOURTH_3     = 7
1502      * EIGHTH_0     = 8
1503      * EIGHTH_1     = 9
1504      *
1505      * First 3 textures will get 3/4 of size of the cache, divided evenly
1506      * between them. The last 1/4 of the cache must be divided between
1507      * the last 2 textures, each will therefore get 1/8 of the cache.
1508      * Why not just to use "5 + texture_index" ?
1509      *
1510      * This simple trick works for all "num" <= 16.
1511      */
1512     if (num <= 1)
1513         return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1514     else
1515         return R300_TX_CACHE(num + index);
1516 }
1517 
r300_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)1518 static void r300_set_sampler_views(struct pipe_context* pipe,
1519                                    enum pipe_shader_type shader,
1520                                    unsigned start, unsigned count,
1521                                    unsigned unbind_num_trailing_slots,
1522                                    bool take_ownership,
1523                                    struct pipe_sampler_view** views)
1524 {
1525     struct r300_context* r300 = r300_context(pipe);
1526     struct r300_textures_state* state =
1527         (struct r300_textures_state*)r300->textures_state.state;
1528     struct r300_resource *texture;
1529     unsigned i, real_num_views = 0, view_index = 0;
1530     unsigned tex_units = r300->screen->caps.num_tex_units;
1531     boolean dirty_tex = FALSE;
1532 
1533     assert(start == 0);  /* non-zero not handled yet */
1534 
1535     if (shader != PIPE_SHADER_FRAGMENT || count > tex_units) {
1536        if (take_ownership) {
1537           for (unsigned i = 0; i < count; i++) {
1538              struct pipe_sampler_view *view = views[i];
1539              pipe_sampler_view_reference(&view, NULL);
1540           }
1541        }
1542        return;
1543     }
1544 
1545     /* Calculate the real number of views. */
1546     for (i = 0; i < count; i++) {
1547         if (views[i])
1548             real_num_views++;
1549     }
1550 
1551     for (i = 0; i < count; i++) {
1552         if (take_ownership) {
1553             pipe_sampler_view_reference(
1554                     (struct pipe_sampler_view**)&state->sampler_views[i], NULL);
1555             state->sampler_views[i] = (struct r300_sampler_view*)views[i];
1556         } else {
1557             pipe_sampler_view_reference(
1558                     (struct pipe_sampler_view**)&state->sampler_views[i],
1559                     views[i]);
1560         }
1561 
1562         if (!views[i]) {
1563             continue;
1564         }
1565 
1566         /* A new sampler view (= texture)... */
1567         dirty_tex = TRUE;
1568 
1569         /* Set the texrect factor in the fragment shader.
1570              * Needed for RECT and NPOT fallback. */
1571         texture = r300_resource(views[i]->texture);
1572         if (texture->tex.is_npot) {
1573             r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1574         }
1575 
1576         state->sampler_views[i]->texcache_region =
1577                 r300_assign_texture_cache_region(view_index, real_num_views);
1578         view_index++;
1579     }
1580 
1581     for (i = count; i < tex_units; i++) {
1582         if (state->sampler_views[i]) {
1583             pipe_sampler_view_reference(
1584                     (struct pipe_sampler_view**)&state->sampler_views[i],
1585                     NULL);
1586         }
1587     }
1588 
1589     state->sampler_view_count = count;
1590 
1591     r300_mark_atom_dirty(r300, &r300->textures_state);
1592 
1593     if (dirty_tex) {
1594         r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1595     }
1596 }
1597 
1598 struct pipe_sampler_view *
r300_create_sampler_view_custom(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ,unsigned width0_override,unsigned height0_override)1599 r300_create_sampler_view_custom(struct pipe_context *pipe,
1600                          struct pipe_resource *texture,
1601                          const struct pipe_sampler_view *templ,
1602                          unsigned width0_override,
1603                          unsigned height0_override)
1604 {
1605     struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1606     struct r300_resource *tex = r300_resource(texture);
1607     boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1608     boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1609 
1610     if (view) {
1611         unsigned hwformat;
1612 
1613         view->base = *templ;
1614         view->base.reference.count = 1;
1615         view->base.context = pipe;
1616         view->base.texture = NULL;
1617         pipe_resource_reference(&view->base.texture, texture);
1618 
1619 	view->width0_override = width0_override;
1620 	view->height0_override = height0_override;
1621         view->swizzle[0] = templ->swizzle_r;
1622         view->swizzle[1] = templ->swizzle_g;
1623         view->swizzle[2] = templ->swizzle_b;
1624         view->swizzle[3] = templ->swizzle_a;
1625 
1626         hwformat = r300_translate_texformat(templ->format,
1627                                             view->swizzle,
1628                                             is_r500,
1629                                             dxtc_swizzle);
1630 
1631         if (hwformat == ~0) {
1632             fprintf(stderr, "r300: Oops. Got unsupported format %s in %s.\n",
1633                     util_format_short_name(templ->format), __func__);
1634         }
1635         assert(hwformat != ~0);
1636 
1637 	r300_texture_setup_format_state(r300_screen(pipe->screen), tex,
1638 					templ->format, 0,
1639 	                                width0_override, height0_override,
1640 					&view->format);
1641         view->format.format1 |= hwformat;
1642         if (is_r500) {
1643             view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1644         }
1645     }
1646 
1647     return (struct pipe_sampler_view*)view;
1648 }
1649 
1650 static struct pipe_sampler_view *
r300_create_sampler_view(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ)1651 r300_create_sampler_view(struct pipe_context *pipe,
1652                          struct pipe_resource *texture,
1653                          const struct pipe_sampler_view *templ)
1654 {
1655     return r300_create_sampler_view_custom(pipe, texture, templ,
1656                                            r300_resource(texture)->tex.width0,
1657                                            r300_resource(texture)->tex.height0);
1658 }
1659 
1660 
1661 static void
r300_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)1662 r300_sampler_view_destroy(struct pipe_context *pipe,
1663                           struct pipe_sampler_view *view)
1664 {
1665    pipe_resource_reference(&view->texture, NULL);
1666    FREE(view);
1667 }
1668 
r300_set_sample_mask(struct pipe_context * pipe,unsigned mask)1669 static void r300_set_sample_mask(struct pipe_context *pipe,
1670                                  unsigned mask)
1671 {
1672     struct r300_context* r300 = r300_context(pipe);
1673 
1674     *((unsigned*)r300->sample_mask.state) = mask;
1675 
1676     r300_mark_atom_dirty(r300, &r300->sample_mask);
1677 }
1678 
r300_set_scissor_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_scissors,const struct pipe_scissor_state * state)1679 static void r300_set_scissor_states(struct pipe_context* pipe,
1680                                     unsigned start_slot,
1681                                     unsigned num_scissors,
1682                                     const struct pipe_scissor_state* state)
1683 {
1684     struct r300_context* r300 = r300_context(pipe);
1685 
1686     memcpy(r300->scissor_state.state, state,
1687         sizeof(struct pipe_scissor_state));
1688 
1689     r300_mark_atom_dirty(r300, &r300->scissor_state);
1690 }
1691 
r300_set_viewport_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * state)1692 static void r300_set_viewport_states(struct pipe_context* pipe,
1693                                      unsigned start_slot,
1694                                      unsigned num_viewports,
1695                                      const struct pipe_viewport_state* state)
1696 {
1697     struct r300_context* r300 = r300_context(pipe);
1698     struct r300_viewport_state* viewport =
1699         (struct r300_viewport_state*)r300->viewport_state.state;
1700 
1701     r300->viewport = *state;
1702 
1703     if (r300->draw) {
1704         draw_set_viewport_states(r300->draw, start_slot, num_viewports, state);
1705         viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1706         return;
1707     }
1708 
1709     /* Do the transform in HW. */
1710     viewport->vte_control = R300_VTX_W0_FMT;
1711 
1712     if (state->scale[0] != 1.0f) {
1713         viewport->xscale = state->scale[0];
1714         viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1715     }
1716     if (state->scale[1] != 1.0f) {
1717         viewport->yscale = state->scale[1];
1718         viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1719     }
1720     if (state->scale[2] != 1.0f) {
1721         viewport->zscale = state->scale[2];
1722         viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1723     }
1724     if (state->translate[0] != 0.0f) {
1725         viewport->xoffset = state->translate[0];
1726         viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1727     }
1728     if (state->translate[1] != 0.0f) {
1729         viewport->yoffset = state->translate[1];
1730         viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1731     }
1732     if (state->translate[2] != 0.0f) {
1733         viewport->zoffset = state->translate[2];
1734         viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1735     }
1736 
1737     r300_mark_atom_dirty(r300, &r300->viewport_state);
1738     if (r300->fs.state && r300_fs(r300)->shader &&
1739         r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1740         r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1741     }
1742 }
1743 
r300_set_vertex_buffers_hwtcl(struct pipe_context * pipe,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,const struct pipe_vertex_buffer * buffers)1744 static void r300_set_vertex_buffers_hwtcl(struct pipe_context* pipe,
1745                                     unsigned start_slot, unsigned count,
1746                                     unsigned unbind_num_trailing_slots,
1747                                     bool take_ownership,
1748                                     const struct pipe_vertex_buffer* buffers)
1749 {
1750     struct r300_context* r300 = r300_context(pipe);
1751 
1752     util_set_vertex_buffers_count(r300->vertex_buffer,
1753                                   &r300->nr_vertex_buffers,
1754                                   buffers, start_slot, count,
1755                                   unbind_num_trailing_slots, take_ownership);
1756 
1757     /* There must be at least one vertex buffer set, otherwise it locks up. */
1758     if (!r300->nr_vertex_buffers) {
1759         util_set_vertex_buffers_count(r300->vertex_buffer,
1760                                       &r300->nr_vertex_buffers,
1761                                       &r300->dummy_vb, 0, 1, 0, false);
1762     }
1763 
1764     r300->vertex_arrays_dirty = TRUE;
1765 }
1766 
r300_set_vertex_buffers_swtcl(struct pipe_context * pipe,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,const struct pipe_vertex_buffer * buffers)1767 static void r300_set_vertex_buffers_swtcl(struct pipe_context* pipe,
1768                                     unsigned start_slot, unsigned count,
1769                                     unsigned unbind_num_trailing_slots,
1770                                     bool take_ownership,
1771                                     const struct pipe_vertex_buffer* buffers)
1772 {
1773     struct r300_context* r300 = r300_context(pipe);
1774     unsigned i;
1775 
1776     util_set_vertex_buffers_count(r300->vertex_buffer,
1777                                   &r300->nr_vertex_buffers,
1778                                   buffers, start_slot, count,
1779                                   unbind_num_trailing_slots, take_ownership);
1780     draw_set_vertex_buffers(r300->draw, start_slot, count,
1781                             unbind_num_trailing_slots, buffers);
1782 
1783     if (!buffers)
1784         return;
1785 
1786     for (i = 0; i < count; i++) {
1787         if (buffers[i].is_user_buffer) {
1788             draw_set_mapped_vertex_buffer(r300->draw, start_slot + i,
1789                                           buffers[i].buffer.user, ~0);
1790         } else if (buffers[i].buffer.resource) {
1791             draw_set_mapped_vertex_buffer(r300->draw, start_slot + i,
1792                                           r300_resource(buffers[i].buffer.resource)->malloced_buffer, ~0);
1793         }
1794     }
1795 }
1796 
1797 /* Initialize the PSC tables. */
r300_vertex_psc(struct r300_vertex_element_state * velems)1798 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1799 {
1800     struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1801     uint16_t type, swizzle;
1802     enum pipe_format format;
1803     unsigned i;
1804 
1805     /* Vertex shaders have no semantics on their inputs,
1806      * so PSC should just route stuff based on the vertex elements,
1807      * and not on attrib information. */
1808     for (i = 0; i < velems->count; i++) {
1809         format = velems->velem[i].src_format;
1810 
1811         type = r300_translate_vertex_data_type(format);
1812         if (type == R300_INVALID_FORMAT) {
1813             fprintf(stderr, "r300: Bad vertex format %s.\n",
1814                     util_format_short_name(format));
1815             assert(0);
1816             abort();
1817         }
1818 
1819         type |= i << R300_DST_VEC_LOC_SHIFT;
1820         swizzle = r300_translate_vertex_data_swizzle(format);
1821 
1822         if (i & 1) {
1823             vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1824             vstream->vap_prog_stream_cntl_ext[i >> 1] |= (uint32_t)swizzle << 16;
1825         } else {
1826             vstream->vap_prog_stream_cntl[i >> 1] |= type;
1827             vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1828         }
1829     }
1830 
1831     /* Set the last vector in the PSC. */
1832     if (i) {
1833         i -= 1;
1834     }
1835     vstream->vap_prog_stream_cntl[i >> 1] |=
1836         (R300_LAST_VEC << (i & 1 ? 16 : 0));
1837 
1838     vstream->count = (i >> 1) + 1;
1839 }
1840 
r300_create_vertex_elements_state(struct pipe_context * pipe,unsigned count,const struct pipe_vertex_element * attribs)1841 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1842                                                unsigned count,
1843                                                const struct pipe_vertex_element* attribs)
1844 {
1845     struct r300_vertex_element_state *velems;
1846     unsigned i;
1847     struct pipe_vertex_element dummy_attrib = {0};
1848 
1849     /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1850     if (!count) {
1851         dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1852         attribs = &dummy_attrib;
1853         count = 1;
1854     } else if (count > 16) {
1855         fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1856                 " requested %i, using 16.\n", count);
1857         count = 16;
1858     }
1859 
1860     velems = CALLOC_STRUCT(r300_vertex_element_state);
1861     if (!velems)
1862         return NULL;
1863 
1864     velems->count = count;
1865     memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1866 
1867     if (r300_screen(pipe->screen)->caps.has_tcl) {
1868         /* Setup PSC.
1869          * The unused components will be replaced by (..., 0, 1). */
1870         r300_vertex_psc(velems);
1871 
1872         for (i = 0; i < count; i++) {
1873             velems->format_size[i] =
1874                 align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1875             velems->vertex_size_dwords += velems->format_size[i] / 4;
1876         }
1877     }
1878 
1879     return velems;
1880 }
1881 
r300_bind_vertex_elements_state(struct pipe_context * pipe,void * state)1882 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1883                                             void *state)
1884 {
1885     struct r300_context *r300 = r300_context(pipe);
1886     struct r300_vertex_element_state *velems = state;
1887 
1888     if (!velems) {
1889         return;
1890     }
1891 
1892     r300->velems = velems;
1893 
1894     if (r300->draw) {
1895         draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1896         return;
1897     }
1898 
1899     UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1900     r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1901     r300->vertex_arrays_dirty = TRUE;
1902 }
1903 
r300_delete_vertex_elements_state(struct pipe_context * pipe,void * state)1904 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1905 {
1906     FREE(state);
1907 }
1908 
r300_create_vs_state(struct pipe_context * pipe,const struct pipe_shader_state * shader)1909 static void* r300_create_vs_state(struct pipe_context* pipe,
1910                                   const struct pipe_shader_state* shader)
1911 {
1912     struct r300_context* r300 = r300_context(pipe);
1913     struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1914 
1915     /* Copy state directly into shader. */
1916     vs->state = *shader;
1917     vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1918 
1919     if (r300->screen->caps.has_tcl) {
1920         r300_init_vs_outputs(r300, vs);
1921         r300_translate_vertex_shader(r300, vs);
1922     } else {
1923         r300_draw_init_vertex_shader(r300, vs);
1924     }
1925 
1926     return vs;
1927 }
1928 
r300_bind_vs_state(struct pipe_context * pipe,void * shader)1929 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1930 {
1931     struct r300_context* r300 = r300_context(pipe);
1932     struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1933 
1934     if (!vs) {
1935         r300->vs_state.state = NULL;
1936         return;
1937     }
1938     if (vs == r300->vs_state.state) {
1939         return;
1940     }
1941     r300->vs_state.state = vs;
1942 
1943     /* The majority of the RS block bits is dependent on the vertex shader. */
1944     r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1945 
1946     if (r300->screen->caps.has_tcl) {
1947         unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1948         r300_mark_atom_dirty(r300, &r300->vs_state);
1949         r300->vs_state.size = vs->code.length + 9 +
1950 			(R300_VS_MAX_FC_OPS * fc_op_dwords + 4);
1951 
1952         r300_mark_atom_dirty(r300, &r300->vs_constants);
1953         r300->vs_constants.size =
1954                 2 +
1955                 (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1956                 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1957 
1958         ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1959                 vs->code.constants_remap_table;
1960 
1961         r300_mark_atom_dirty(r300, &r300->pvs_flush);
1962     } else {
1963         draw_bind_vertex_shader(r300->draw,
1964                 (struct draw_vertex_shader*)vs->draw_vs);
1965     }
1966 }
1967 
r300_delete_vs_state(struct pipe_context * pipe,void * shader)1968 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1969 {
1970     struct r300_context* r300 = r300_context(pipe);
1971     struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1972 
1973     if (r300->screen->caps.has_tcl) {
1974         rc_constants_destroy(&vs->code.constants);
1975         FREE(vs->code.constants_remap_table);
1976     } else {
1977         draw_delete_vertex_shader(r300->draw,
1978                 (struct draw_vertex_shader*)vs->draw_vs);
1979     }
1980 
1981     FREE((void*)vs->state.tokens);
1982     FREE(shader);
1983 }
1984 
r300_set_constant_buffer(struct pipe_context * pipe,enum pipe_shader_type shader,uint index,bool take_ownership,const struct pipe_constant_buffer * cb)1985 static void r300_set_constant_buffer(struct pipe_context *pipe,
1986                                      enum pipe_shader_type shader, uint index,
1987                                      bool take_ownership,
1988                                      const struct pipe_constant_buffer *cb)
1989 {
1990     struct r300_context* r300 = r300_context(pipe);
1991     struct r300_constant_buffer *cbuf;
1992     uint32_t *mapped;
1993 
1994     if (!cb || (!cb->buffer && !cb->user_buffer))
1995         return;
1996 
1997     switch (shader) {
1998         case PIPE_SHADER_VERTEX:
1999             cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
2000             break;
2001         case PIPE_SHADER_FRAGMENT:
2002             cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
2003             break;
2004         default:
2005             return;
2006     }
2007 
2008 
2009     if (cb->user_buffer)
2010         mapped = (uint32_t*)cb->user_buffer;
2011     else {
2012         struct r300_resource *rbuf = r300_resource(cb->buffer);
2013 
2014         if (rbuf && rbuf->malloced_buffer)
2015             mapped = (uint32_t*)rbuf->malloced_buffer;
2016         else
2017             return;
2018     }
2019 
2020     if (shader == PIPE_SHADER_FRAGMENT ||
2021         (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
2022         cbuf->ptr = mapped;
2023     }
2024 
2025     if (shader == PIPE_SHADER_VERTEX) {
2026         if (r300->screen->caps.has_tcl) {
2027             struct r300_vertex_shader *vs =
2028                     (struct r300_vertex_shader*)r300->vs_state.state;
2029 
2030             if (!vs) {
2031                 cbuf->buffer_base = 0;
2032                 return;
2033             }
2034 
2035             cbuf->buffer_base = r300->vs_const_base;
2036             r300->vs_const_base += vs->code.constants.Count;
2037             if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
2038                 r300->vs_const_base = vs->code.constants.Count;
2039                 cbuf->buffer_base = 0;
2040                 r300_mark_atom_dirty(r300, &r300->pvs_flush);
2041             }
2042             r300_mark_atom_dirty(r300, &r300->vs_constants);
2043         } else if (r300->draw) {
2044             draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
2045                 0, mapped, cb->buffer_size);
2046         }
2047     } else if (shader == PIPE_SHADER_FRAGMENT) {
2048         r300_mark_atom_dirty(r300, &r300->fs_constants);
2049     }
2050 }
2051 
r300_texture_barrier(struct pipe_context * pipe,unsigned flags)2052 static void r300_texture_barrier(struct pipe_context *pipe, unsigned flags)
2053 {
2054     struct r300_context *r300 = r300_context(pipe);
2055 
2056     r300_mark_atom_dirty(r300, &r300->gpu_flush);
2057     r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
2058 }
2059 
r300_memory_barrier(struct pipe_context * pipe,unsigned flags)2060 static void r300_memory_barrier(struct pipe_context *pipe, unsigned flags)
2061 {
2062 }
2063 
r300_init_state_functions(struct r300_context * r300)2064 void r300_init_state_functions(struct r300_context* r300)
2065 {
2066     r300->context.create_blend_state = r300_create_blend_state;
2067     r300->context.bind_blend_state = r300_bind_blend_state;
2068     r300->context.delete_blend_state = r300_delete_blend_state;
2069 
2070     r300->context.set_blend_color = r300_set_blend_color;
2071 
2072     r300->context.set_clip_state = r300_set_clip_state;
2073     r300->context.set_sample_mask = r300_set_sample_mask;
2074 
2075     r300->context.set_constant_buffer = r300_set_constant_buffer;
2076 
2077     r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
2078     r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
2079     r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
2080 
2081     r300->context.set_stencil_ref = r300_set_stencil_ref;
2082 
2083     r300->context.set_framebuffer_state = r300_set_framebuffer_state;
2084 
2085     r300->context.create_fs_state = r300_create_fs_state;
2086     r300->context.bind_fs_state = r300_bind_fs_state;
2087     r300->context.delete_fs_state = r300_delete_fs_state;
2088 
2089     r300->context.set_polygon_stipple = r300_set_polygon_stipple;
2090 
2091     r300->context.create_rasterizer_state = r300_create_rs_state;
2092     r300->context.bind_rasterizer_state = r300_bind_rs_state;
2093     r300->context.delete_rasterizer_state = r300_delete_rs_state;
2094 
2095     r300->context.create_sampler_state = r300_create_sampler_state;
2096     r300->context.bind_sampler_states = r300_bind_sampler_states;
2097     r300->context.delete_sampler_state = r300_delete_sampler_state;
2098 
2099     r300->context.set_sampler_views = r300_set_sampler_views;
2100     r300->context.create_sampler_view = r300_create_sampler_view;
2101     r300->context.sampler_view_destroy = r300_sampler_view_destroy;
2102 
2103     r300->context.set_scissor_states = r300_set_scissor_states;
2104 
2105     r300->context.set_viewport_states = r300_set_viewport_states;
2106 
2107     if (r300->screen->caps.has_tcl) {
2108         r300->context.set_vertex_buffers = r300_set_vertex_buffers_hwtcl;
2109     } else {
2110         r300->context.set_vertex_buffers = r300_set_vertex_buffers_swtcl;
2111     }
2112 
2113     r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
2114     r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
2115     r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
2116 
2117     r300->context.create_vs_state = r300_create_vs_state;
2118     r300->context.bind_vs_state = r300_bind_vs_state;
2119     r300->context.delete_vs_state = r300_delete_vs_state;
2120 
2121     r300->context.texture_barrier = r300_texture_barrier;
2122     r300->context.memory_barrier = r300_memory_barrier;
2123 }
2124