1 /**************************************************************************
2  * Copyright 2015 VMware, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 #include <windows.h>
28 
29 #define WGL_WGLEXT_PROTOTYPES
30 
31 #include <GL/gl.h>
32 #include <GL/wglext.h>
33 
34 #include "state_tracker/st_copytex.h"
35 
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38 #include "pipe/p_state.h"
39 
40 #include "gldrv.h"
41 #include "stw_context.h"
42 #include "stw_device.h"
43 #include "stw_pixelformat.h"
44 #include "stw_framebuffer.h"
45 #include "stw_st.h"
46 
47 
48 /** Translate a WGL buffer name to a GLenum */
49 static GLenum
translate_ibuffer(int iBuffer)50 translate_ibuffer(int iBuffer)
51 {
52    switch (iBuffer) {
53    case WGL_FRONT_LEFT_ARB:
54       return GL_FRONT_LEFT;
55    case WGL_BACK_LEFT_ARB:
56       return GL_BACK_LEFT;
57    case WGL_FRONT_RIGHT_ARB:
58       return GL_FRONT_RIGHT;
59    case WGL_BACK_RIGHT_ARB:
60       return GL_BACK_RIGHT;
61    case WGL_AUX0_ARB:
62       return GL_AUX0;
63    default:
64       return GL_NONE;
65    }
66 }
67 
68 
69 /** Translate a WGL texture target type to a GLenum */
70 static GLenum
translate_target(unsigned textureTarget)71 translate_target(unsigned textureTarget)
72 {
73    switch (textureTarget) {
74    case WGL_TEXTURE_1D_ARB:
75       return GL_TEXTURE_1D;
76    case WGL_TEXTURE_2D_ARB:
77       return GL_TEXTURE_2D;
78    case WGL_TEXTURE_CUBE_MAP_ARB:
79       return GL_TEXTURE_CUBE_MAP;
80    case WGL_NO_TEXTURE_ARB:
81    default:
82       return GL_NONE;
83    }
84 }
85 
86 
87 /** Translate a WGL texture format to a GLenum */
88 static GLenum
translate_texture_format(unsigned wgl_format)89 translate_texture_format(unsigned wgl_format)
90 {
91    switch (wgl_format) {
92    case WGL_TEXTURE_RGB_ARB:
93       return GL_RGB;
94    case WGL_TEXTURE_RGBA_ARB:
95       return GL_RGBA;
96    case WGL_NO_TEXTURE_ARB:
97    default:
98       return GL_NONE;
99    }
100 }
101 
102 
103 BOOL WINAPI
wglBindTexImageARB(HPBUFFERARB hPbuffer,int iBuffer)104 wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
105 {
106    struct stw_context *curctx = stw_current_context();
107    struct stw_framebuffer *fb, *old_fb, *old_fbRead;
108    GLenum texFormat, srcBuffer, target;
109    boolean retVal;
110    int pixelFormatSave;
111 
112    /*
113     * Implementation notes:
114     * Ideally, we'd implement this function with the
115     * st_context_iface::teximage() function which replaces a specific
116     * texture image with a different resource (the pbuffer).
117     * The main problem however, is the pbuffer image is upside down relative
118     * to the texture image.
119     * Window system drawing surfaces (windows & pbuffers) are "top to bottom"
120     * while OpenGL texture images are "bottom to top".  One possible solution
121     * to this is to invert rendering to pbuffers (as we do for renderbuffers)
122     * but that could lead to other issues (and would require extensive
123     * testing).
124     *
125     * The simple alternative is to use a copy-based approach which copies the
126     * pbuffer image into the texture via glCopyTex[Sub]Image.  That's what
127     * we do here.
128     */
129 
130    if (!curctx) {
131       debug_printf("No rendering context in wglBindTexImageARB()\n");
132       SetLastError(ERROR_INVALID_OPERATION);
133       return FALSE;
134    }
135 
136    fb = stw_framebuffer_from_HPBUFFERARB(hPbuffer);
137    if (!fb) {
138       debug_printf("Invalid pbuffer handle in wglBindTexImageARB()\n");
139       SetLastError(ERROR_INVALID_HANDLE);
140       return FALSE;
141    }
142 
143    srcBuffer = translate_ibuffer(iBuffer);
144    if (srcBuffer == GL_NONE) {
145       debug_printf("Invalid buffer 0x%x in wglBindTexImageARB()\n", iBuffer);
146       SetLastError(ERROR_INVALID_DATA);
147       return FALSE;
148    }
149 
150    target = translate_target(fb->textureTarget);
151    if (target == GL_NONE) {
152       debug_printf("no texture target in wglBindTexImageARB()\n");
153       return FALSE;
154    }
155 
156    texFormat = translate_texture_format(fb->textureFormat);
157    if (texFormat == GL_NONE) {
158       debug_printf("no texture format in wglBindTexImageARB()\n");
159       return FALSE;
160    }
161 
162    old_fb = curctx->current_framebuffer;
163    old_fbRead = curctx->current_read_framebuffer;
164 
165    /*
166     * Bind the pbuffer surface so we can read/copy from it.
167     *
168     * Before we can call stw_make_current() we have to temporarily
169     * change the pbuffer's pixel format to match the context to avoid
170     * an error condition.  After the stw_make_current() we restore the
171     * buffer's pixel format.
172     */
173    pixelFormatSave = fb->iPixelFormat;
174    fb->iPixelFormat = curctx->iPixelFormat;
175    retVal = stw_make_current(fb, fb, curctx);
176    fb->iPixelFormat = pixelFormatSave;
177    if (!retVal) {
178       debug_printf("stw_make_current(#1) failed in wglBindTexImageARB()\n");
179       return FALSE;
180    }
181 
182    st_copy_framebuffer_to_texture(srcBuffer, fb->width, fb->height,
183                                   target, fb->textureLevel,
184                                   fb->textureFace, texFormat);
185 
186    /* rebind previous drawing surface */
187    retVal = stw_make_current(old_fb, old_fbRead, curctx);
188    if (!retVal) {
189       debug_printf("stw_make_current(#2) failed in wglBindTexImageARB()\n");
190    }
191 
192    return retVal;
193 }
194 
195 
196 BOOL WINAPI
wglReleaseTexImageARB(HPBUFFERARB hPbuffer,int iBuffer)197 wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
198 {
199    struct stw_framebuffer *fb = stw_framebuffer_from_HPBUFFERARB(hPbuffer);
200    GLenum srcBuffer;
201 
202    /* nothing to do here, but we do error checking anyway */
203 
204    if (!fb) {
205       debug_printf("Invalid pbuffer handle in wglReleaseTexImageARB()\n");
206       SetLastError(ERROR_INVALID_HANDLE);
207       return FALSE;
208    }
209 
210    srcBuffer = translate_ibuffer(iBuffer);
211    if (srcBuffer == GL_NONE) {
212       debug_printf("Invalid buffer 0x%x in wglReleaseTexImageARB()\n", iBuffer);
213       SetLastError(ERROR_INVALID_DATA);
214       return FALSE;
215    }
216 
217    return TRUE;
218 }
219 
220 
221 BOOL WINAPI
wglSetPbufferAttribARB(HPBUFFERARB hPbuffer,const int * piAttribList)222 wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
223 {
224    struct stw_framebuffer *fb = stw_framebuffer_from_HPBUFFERARB(hPbuffer);
225    int face, i;
226 
227    if (!fb) {
228       SetLastError(ERROR_INVALID_HANDLE);
229       return FALSE;
230    }
231 
232    for (i = 0; piAttribList[i]; i += 2) {
233       switch (piAttribList[i]) {
234       case WGL_MIPMAP_LEVEL_ARB:
235          fb->textureLevel = piAttribList[i+1];
236          break;
237       case WGL_CUBE_MAP_FACE_ARB:
238          face = piAttribList[i+1];
239          if (face >= WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
240              face <= WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
241             fb->textureFace = face - WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB;
242          }
243          else {
244             debug_printf("Invalid cube face 0x%x in "
245                          "wglSetPbufferAttribARB()\n",
246                          piAttribList[i]);
247             SetLastError(ERROR_INVALID_DATA);
248             return FALSE;
249          }
250          break;
251       default:
252          debug_printf("Invalid attribute 0x%x in wglSetPbufferAttribARB()\n",
253                       piAttribList[i]);
254          SetLastError(ERROR_INVALID_DATA);
255          return FALSE;
256       }
257    }
258 
259    return TRUE;
260 }
261