1 /*
2  * Copyright © 2020 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "compiler/nir/nir_builder.h"
25 #include "brw_nir.h"
26 
27 /**
28  * Wa_1806565034:
29  *
30  * Gfx12+ allows to set RENDER_SURFACE_STATE::SurfaceArray to 1 only if
31  * array_len > 1. Setting RENDER_SURFACE_STATE::SurfaceArray to 0 results in
32  * the HW RESINFO message to report an array size of 0 which breaks texture
33  * array size queries.
34  *
35  * This NIR pass works around this by patching the array size with a
36  * MAX(array_size, 1) for array textures.
37  */
38 
39 static bool
brw_nir_clamp_image_1d_2d_array_sizes_instr(nir_builder * b,nir_instr * instr,UNUSED void * cb_data)40 brw_nir_clamp_image_1d_2d_array_sizes_instr(nir_builder *b,
41                                             nir_instr *instr,
42                                             UNUSED void *cb_data)
43 {
44    nir_ssa_def *image_size = NULL;
45 
46    switch (instr->type) {
47    case nir_instr_type_intrinsic: {
48       nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
49 
50       switch (intr->intrinsic) {
51       case nir_intrinsic_image_size:
52       case nir_intrinsic_bindless_image_size:
53          if (!nir_intrinsic_image_array(intr))
54             break;
55 
56          image_size = &intr->dest.ssa;
57          break;
58 
59       case nir_intrinsic_image_deref_size: {
60          nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
61 
62          assert(glsl_type_is_image(deref->type));
63 
64          if (!glsl_sampler_type_is_array(deref->type))
65             break;
66 
67          image_size = &intr->dest.ssa;
68          break;
69       }
70 
71       default:
72          break;
73       }
74       break;
75    }
76 
77    case nir_instr_type_tex: {
78       nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
79       if (tex_instr->op != nir_texop_txs)
80          break;
81 
82       if (!tex_instr->is_array)
83          break;
84 
85       image_size = &tex_instr->dest.ssa;
86       break;
87    }
88 
89    default:
90       break;
91    }
92 
93    if (!image_size)
94       return false;
95 
96    b->cursor = nir_after_instr(instr);
97 
98    nir_ssa_def *components[4];
99    /* OR all the sizes for all components but the last. */
100    nir_ssa_def *or_components = nir_imm_int(b, 0);
101    for (int i = 0; i < image_size->num_components; i++) {
102       if (i == (image_size->num_components - 1)) {
103          nir_ssa_def *null_or_size[2] = {
104             nir_imm_int(b, 0),
105             nir_imax(b, nir_channel(b, image_size, i),
106                          nir_imm_int(b, 1)),
107          };
108          nir_ssa_def *vec2_null_or_size = nir_vec(b, null_or_size, 2);
109 
110          /* Using the ORed sizes select either the element 0 or 1
111           * from this vec2. For NULL textures which have a size of
112           * 0x0x0, we'll select the first element which is 0 and for
113           * the rest MAX(depth, 1).
114           */
115          components[i] =
116             nir_vector_extract(b, vec2_null_or_size,
117                                    nir_imin(b, or_components,
118                                                 nir_imm_int(b, 1)));
119       } else {
120          components[i] = nir_channel(b, image_size, i);
121          or_components = nir_ior(b, components[i], or_components);
122       }
123    }
124    nir_ssa_def *image_size_replacement =
125       nir_vec(b, components, image_size->num_components);
126 
127    b->cursor = nir_after_instr(instr);
128 
129    nir_ssa_def_rewrite_uses_after(image_size,
130                                   image_size_replacement,
131                                   image_size_replacement->parent_instr);
132 
133    return true;
134 }
135 
136 bool
brw_nir_clamp_image_1d_2d_array_sizes(nir_shader * shader)137 brw_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader)
138 {
139    return nir_shader_instructions_pass(shader,
140                                        brw_nir_clamp_image_1d_2d_array_sizes_instr,
141                                        nir_metadata_block_index |
142                                        nir_metadata_dominance,
143                                        NULL);
144 }
145