1<?xml version="1.0" standalone="yes"?>
2<!--
3
4============================================
5Application bugs worked around in this file:
6============================================
7
8* Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9  by drivers that want to be compliant.
10
11* Various Unigine products don't use the #version and #extension GLSL
12  directives, meaning they only get GLSL 1.10 and no extensions for their
13  shaders.
14  Enabling all extensions for Unigine fixes most issues, but the GLSL version
15  is still 1.10.
16
17* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18  an #extension directive in the middle of its shaders, which is illegal
19  in GLSL.
20
21* Dying Light and Dead Island Definitive Edition redeclare vertex shader
22  built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
23  to compile.
24
25* Applications that are not suitable for adapative sync are denylisted here.
26
27TODO: document the other workarounds.
28
29-->
30
31<!DOCTYPE driconf [
32   <!ELEMENT driconf      (device+)>
33   <!ELEMENT device       (application | engine)+>
34   <!ATTLIST device       driver CDATA #IMPLIED
35                          device CDATA #IMPLIED>
36   <!ELEMENT application  (option+)>
37   <!ATTLIST application  name CDATA #REQUIRED
38                          executable CDATA #IMPLIED
39                          sha1 CDATA #IMPLIED
40                          application_name_match CDATA #IMPLIED
41                          application_versions CDATA #IMPLIED>
42   <!ELEMENT engine       (option+)>
43
44   <!-- engine_name_match: A regexp matching the engine name -->
45   <!-- engine_versions: A version in range format
46             (version 1 to 4 : "1:4") -->
47
48   <!ATTLIST engine       engine_name_match CDATA #REQUIRED
49                          engine_versions CDATA #IMPLIED>
50
51   <!ELEMENT option       EMPTY>
52   <!ATTLIST option       name CDATA #REQUIRED
53                          value CDATA #REQUIRED>
54]>
55
56<driconf>
57    <!-- Please always enable app-specific workarounds for all drivers and
58         screens. -->
59    <device>
60        <application name="Unigine Sanctuary" executable="Sanctuary">
61            <option name="force_glsl_extensions_warn" value="true" />
62            <option name="disable_blend_func_extended" value="true" />
63            <option name="disable_arb_gpu_shader5" value="true" />
64        </application>
65
66        <application name="Unigine Tropics" executable="Tropics">
67            <option name="force_glsl_extensions_warn" value="true" />
68            <option name="disable_blend_func_extended" value="true" />
69            <option name="disable_arb_gpu_shader5" value="true" />
70        </application>
71
72        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
73            <option name="allow_glsl_extension_directive_midshader" value="true" />
74            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
75            <option name="dual_color_blend_by_location" value="true" />
76        </application>
77
78        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
79            <option name="allow_glsl_extension_directive_midshader" value="true" />
80            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
81            <option name="dual_color_blend_by_location" value="true" />
82        </application>
83
84        <application name="Unigine Valley (32-bit)" executable="valley_x86">
85            <option name="allow_glsl_extension_directive_midshader" value="true" />
86            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
87            <option name="dual_color_blend_by_location" value="true" />
88        </application>
89
90        <application name="Unigine Valley (64-bit)" executable="valley_x64">
91            <option name="allow_glsl_extension_directive_midshader" value="true" />
92            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
93            <option name="dual_color_blend_by_location" value="true" />
94        </application>
95
96        <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
97            <option name="disable_blend_func_extended" value="true" />
98            <option name="allow_glsl_extension_directive_midshader" value="true" />
99        </application>
100
101        <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
102            <option name="disable_blend_func_extended" value="true" />
103            <option name="allow_glsl_extension_directive_midshader" value="true" />
104        </application>
105
106        <application name="Savage 2" executable="savage2.bin">
107            <option name="disable_glsl_line_continuations" value="true" />
108        </application>
109
110        <application name="Topogun (32-bit)" executable="topogun32">
111            <option name="always_have_depth_buffer" value="true" />
112        </application>
113
114        <application name="Topogun (64-bit)" executable="topogun64">
115            <option name="always_have_depth_buffer" value="true" />
116        </application>
117
118        <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
119            <option name="allow_glsl_extension_directive_midshader" value="true" />
120
121            <!-- For the Definitive Edition which shares the same executable name -->
122            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
123        </application>
124
125        <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
126            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
127        </application>
128
129        <application name="Doom 3: BFG" executable="Doom3BFG.exe">
130            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
131            <option name="force_glsl_extensions_warn" value="true" />
132        </application>
133
134        <application name="Dying Light" executable="DyingLightGame">
135            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
136        </application>
137
138        <application name="Full Bore" executable="fullbore">
139            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
140        </application>
141
142        <application name="RAGE (64-bit)" executable="Rage64.exe">
143            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
144        </application>
145
146        <application name="RAGE (32-bit)" executable="Rage.exe">
147            <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
148        </application>
149
150        <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
151            <option name="allow_glsl_extension_directive_midshader" value="true" />
152        </application>
153
154        <application name="Warsow (32-bit)" executable="warsow.i386">
155            <option name="allow_glsl_extension_directive_midshader" value="true" />
156        </application>
157
158        <application name="Warsow (64-bit)" executable="warsow.x86_64">
159            <option name="allow_glsl_extension_directive_midshader" value="true" />
160        </application>
161
162        <application name="Rust" executable="rust">
163            <option name="glsl_zero_init" value="true"/>
164        </application>
165
166        <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
167            <option name="allow_glsl_extension_directive_midshader" value="true" />
168            <option name="glsl_correct_derivatives_after_discard" value="true" />
169            <option name="force_gl_vendor" value="ATI Technologies, Inc."/>
170        </application>
171
172        <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
173            <option name="allow_glsl_extension_directive_midshader" value="true" />
174        </application>
175
176        <application name="Worms W.M.D" executable="Worms W.M.Dx64">
177            <option name="allow_higher_compat_version" value="true" />
178        </application>
179
180        <application name="Crookz - The Big Heist" executable="Crookz">
181            <option name="allow_higher_compat_version" value="true" />
182        </application>
183
184        <application name="Tropico 5" executable="Tropico5">
185            <option name="allow_higher_compat_version" value="true" />
186        </application>
187
188        <application name="Faster than Light (32-bit)" executable="FTL.x86">
189            <option name="allow_higher_compat_version" value="true" />
190        </application>
191
192        <application name="Faster than Light (64-bit)" executable="FTL.amd64">
193            <option name="allow_higher_compat_version" value="true" />
194        </application>
195
196        <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe">
197            <option name="allow_higher_compat_version" value="true" />
198        </application>
199
200        <application name="The Culling" executable="Victory">
201            <option name="force_glsl_version" value="440" />
202        </application>
203
204        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
205            <option name="force_glsl_abs_sqrt" value="true" />
206        </application>
207
208        <application name="Spec Ops: The Line (64-bit)" executable="specops">
209            <option name="force_glsl_abs_sqrt" value="true" />
210        </application>
211
212        <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
213            <option name="glsl_zero_init" value="true"/>
214        </application>
215
216        <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
217            <option name="glsl_zero_init" value="true"/>
218        </application>
219
220        <application name="Luna Sky" executable="lunasky">
221            <option name="force_glsl_version" value="130"/>
222            <option name="glsl_ignore_write_to_readonly_var" value="true"/>
223        </application>
224
225        <application name="Rocket League" executable="RocketLeague">
226            <option name="glsl_correct_derivatives_after_discard" value="true"/>
227        </application>
228
229        <application name="The Witcher 2" executable="witcher2">
230            <option name="glsl_correct_derivatives_after_discard" value="true"/>
231        </application>
232
233        <application name="Unreal 4 Editor" executable="UE4Editor">
234            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
235        </application>
236
237        <application name="Observer" executable="TheObserver-Linux-Shipping">
238            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
239        </application>
240
241        <application name="Steamroll" executable="Steamroll-Linux-Shipping">
242            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
243        </application>
244
245        <application name="Refunct" executable="Refunct-Linux-Shipping">
246            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
247        </application>
248
249        <application name="We Happy Few" executable="GlimpseGame">
250            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
251        </application>
252
253        <application name="Google Earth VR" executable="Earth.exe">
254            <option name="allow_glsl_builtin_const_expression" value="true"/>
255            <option name="allow_glsl_relaxed_es" value="true"/>
256        </application>
257
258        <application name="Champions of Regnum" executable="game">
259            <option name="allow_extra_pp_tokens" value="true" />
260        </application>
261
262        <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
263            <option name="force_compat_profile" value="true" />
264        </application>
265
266        <application name="ARMA 3" executable="arma3.x86_64">
267            <option name="glsl_correct_derivatives_after_discard" value="true"/>
268        </application>
269
270        <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
271            <option name="force_compat_profile" value="true" />
272        </application>
273
274        <application name="GpuTest" executable="GpuTest">
275            <!-- GiMark benchmark from GpuTest does not initialize .w channel of
276                 lightDir0 and lightDir1 varyings in the vertex shader while
277                 uses it in the fragment shader. -->
278            <option name="glsl_zero_init" value="true"/>
279        </application>
280
281        <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe">
282            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 -->
283            <option name="glsl_zero_init" value="true" />
284        </application>
285
286        <application name="GRID Autosport" executable="GridAutosport">
287            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
288            <option name="force_integer_tex_nearest" value="true" />
289        </application>
290
291        <application name="DIRT: Showdown" executable="dirt.i386">
292            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
293            <option name="force_integer_tex_nearest" value="true" />
294        </application>
295
296        <application name="DiRT Rally" executable="DirtRally">
297            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/5648 -->
298            <option name="vs_position_always_invariant" value="true" />
299        </application>
300
301        <!-- Workarounds for SPECviewperf relying on invalid / non-conformant
302             OpenGL behavior. Older SPECviewperf versions might also need this.
303          -->
304        <application name="SPECviewperf13" executable="viewperf">
305            <option name="allow_glsl_extension_directive_midshader" value="true" />
306            <option name="allow_glsl_120_subset_in_110" value="true" />
307            <option name="force_gl_names_reuse" value="true" />
308            <!-- This makes it use GL_NVX_gpu_memory_info to query memory info
309                 instead of non-existent GLX_AMD_gpu_association. Yes, it checks
310                 the vendor string, not the extension list. -->
311            <option name="force_gl_vendor" value="NVIDIA Corporation" />
312            <!-- creo-02 doesn't enable GL_EXT_shader_image_load_store in GLSL -->
313            <option name="force_glsl_extensions_warn" value="true" />
314            <option name="allow_draw_out_of_order" value="true" />
315            <option name="mesa_glthread" value="true" />
316            <option name="mesa_no_error" value="true" />
317            <!-- Creating 10-bit pbuffers fails in the X server and returns BadAlloc. -->
318            <option name="allow_rgb10_configs" value="false" />
319        </application>
320
321        <!-- Workaround for unsynchronized VBO updates on Dead Cells android
322             game.  (Possibly also needed for desktop version?)
323         -->
324        <application name="Dead-Cells" executable="com.playdigious.deadcells.mobile">
325            <option name="ignore_map_unsynchronized" value="true" />
326        </application>
327
328        <application name="Teardown" executable="teardown.exe">
329            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 -->
330            <option name="force_integer_tex_nearest" value="true" />
331            <option name="allow_glsl_extension_directive_midshader" value="true" />
332        </application>
333
334        <application name="Golf With Your Friends" executable="Golf With Your Friends.x86_64">
335            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/4547 -->
336            <option name="glsl_correct_derivatives_after_discard" value="true" />
337        </application>
338
339        <!-- The GL thread allowlist is below, workarounds are above.
340             Keep it that way. -->
341
342        <application name="Alien Isolation" executable="AlienIsolation">
343            <option name="mesa_glthread" value="true"/>
344        </application>
345
346        <application name="BioShock Infinite" executable="bioshock.i386">
347            <option name="mesa_glthread" value="true"/>
348        </application>
349
350        <application name="Borderlands 2" executable="Borderlands2">
351            <option name="mesa_glthread" value="true"/>
352        </application>
353
354        <application name="Civilization 5" executable="Civ5XP">
355            <option name="mesa_glthread" value="true"/>
356        </application>
357        <application name="Civilization 6" executable="Civ6">
358            <option name="mesa_glthread" value="true"/>
359        </application>
360        <application name="Civilization 6" executable="Civ6Sub">
361            <option name="mesa_glthread" value="true"/>
362        </application>
363
364        <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
365            <option name="mesa_glthread" value="true"/>
366        </application>
367
368        <application name="Hitman" executable="HitmanPro">
369            <option name="mesa_glthread" value="true"/>
370        </application>
371
372        <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
373            <option name="mesa_glthread" value="true"/>
374        </application>
375
376        <application name="Saints Row 2" executable="saintsrow2.i386">
377            <option name="mesa_glthread" value="true"/>
378        </application>
379        <application name="Saints Row: The Third" executable="SaintsRow3.i386">
380            <option name="mesa_glthread" value="true"/>
381        </application>
382        <application name="Saints Row IV" executable="SaintsRow4.i386">
383            <option name="mesa_glthread" value="true"/>
384        </application>
385        <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
386            <option name="mesa_glthread" value="true"/>
387        </application>
388
389        <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
390            <option name="mesa_glthread" value="true"/>
391        </application>
392
393        <application name="The Witcher 2" executable="witcher2">
394            <option name="mesa_glthread" value="true"/>
395        </application>
396
397        <application name="American Truck Simulator" executable="amtrucks">
398            <option name="mesa_glthread" value="true"/>
399        </application>
400        <application name="Euro Truck Simulator 2" executable="eurotrucks2">
401            <option name="mesa_glthread" value="true"/>
402        </application>
403
404        <application name="Overlord" executable="overlord.i386">
405            <option name="mesa_glthread" value="true"/>
406        </application>
407        <application name="Overlord 2" executable="overlord2.i386">
408            <option name="mesa_glthread" value="true"/>
409        </application>
410
411        <application name="Oil Rush" executable="OilRush_x86">
412            <option name="mesa_glthread" value="true"/>
413        </application>
414
415        <application name="War Thunder" executable="aces">
416            <option name="mesa_glthread" value="true"/>
417        </application>
418        <application name="War Thunder (Wine)" executable="aces.exe">
419            <option name="mesa_glthread" value="true"/>
420        </application>
421
422        <application name="Outlast" executable="OLGame.x86_64">
423            <option name="mesa_glthread" value="true"/>
424        </application>
425
426        <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
427            <option name="mesa_glthread" value="true"/>
428        </application>
429        <application name="Spec Ops: The Line (64-bit)" executable="specops">
430            <option name="mesa_glthread" value="true"/>
431        </application>
432        <application name="Mount and Blade Warband" executable="mb_warband_linux">
433            <option name="mesa_glthread" value="true"/>
434        </application>
435
436        <application name="Valheim" executable="valheim.x86_64">
437            <option name="mesa_glthread" value="true"/>
438        </application>
439
440        <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
441        <application name="Medieval II: Total War" executable="Medieval2">
442            <option name="mesa_glthread" value="true"/>
443        </application>
444
445        <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
446        <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
447            <option name="mesa_glthread" value="true"/>
448        </application>
449
450        <!-- around 30% increase in avg fps -->
451        <application name="Far Cry 2 (wine)" executable="farcry2.exe">
452            <option name="mesa_glthread" value="true"/>
453        </application>
454
455        <application name="Talos Principle" executable="Talos">
456            <option name="mesa_glthread" value="true"/>
457        </application>
458        <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
459            <option name="mesa_glthread" value="true"/>
460        </application>
461
462        <!-- roughly 30% increase in fps -->
463        <application name="7 Days To Die (64-bit)" executable="7DaysToDie.x86_64">
464            <option name="mesa_glthread" value="true"/>
465        </application>
466        <application name="7 Days To Die (32-bit)" executable="7DaysToDie.x86">
467            <option name="mesa_glthread" value="true"/>
468        </application>
469
470        <!-- Emulator tends to have a high CPU load for GPU emulation, so separating the driver overhead yield an improvement. -->
471        <application name="Dolphin Emulator" executable="dolphin-emu">
472            <option name="mesa_glthread" value="true"/>
473        </application>
474        <application name="Citra - Nintendo 3DS Emulator" executable="citra-qt">
475            <option name="mesa_glthread" value="true"/>
476        </application>
477        <application name="Yuzu - Nintendo Switch Emulator" executable="yuzu">
478            <option name="mesa_glthread" value="true"/>
479        </application>
480        <application name="RPCS3" executable="rpcs3">
481            <option name="mesa_glthread" value="true"/>
482        </application>
483        <application name="PCSX2" executable="PCSX2">
484            <option name="mesa_glthread" value="true"/>
485        </application>
486
487        <application name="From The Depths" executable="From_The_Depths.x86_64">
488            <option name="mesa_glthread" value="true"/>
489        </application>
490
491        <!-- #Minimum fps 136 ==> 144 -->
492        <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86">
493            <option name="mesa_glthread" value="true" />
494        </application>
495        <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64">
496            <option name="mesa_glthread" value="true" />
497        </application>
498
499        <!-- 10% fps increase -->
500        <application name="Beholder (32-bit)" executable="Beholder.x86">
501            <option name="mesa_glthread" value="true" />
502        </application>
503        <application name="Beholder (64-bit)" executable="Beholder.x86_64">
504            <option name="mesa_glthread" value="true" />
505        </application>
506
507        <!-- X3 games: 15% avg fps increase while flying in space -->
508        <application name="X3 Reunion" executable="X3R_main">
509            <option name="mesa_glthread" value="true" />
510        </application>
511        <application name="X3 Terran Conflict" executable="X3TR_main">
512            <option name="mesa_glthread" value="true" />
513        </application>
514        <application name="X3 Albion Prelude" executable="X3AP_main">
515            <option name="mesa_glthread" value="true" />
516        </application>
517
518        <!-- +30% avg fps -->
519        <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel">
520            <option name="mesa_glthread" value="true" />
521        </application>
522        <application name="Transport Fever" executable="TransportFever">
523            <option name="mesa_glthread" value="true" />
524        </application>
525
526        <!-- Adaptive sync denylist follows below: -->
527        <application name="gnome-shell" executable="gnome-shell">
528            <option name="adaptive_sync" value="false" />
529            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
530        </application>
531        <application name="DesktopPlasma" executable="plasmashell">
532            <option name="adaptive_sync" value="false" />
533        </application>
534        <application name="budgie-wm" executable="budgie-wm">
535            <option name="adaptive_sync" value="false" />
536        </application>
537        <application name="kwin_x11" executable="kwin_x11">
538            <option name="adaptive_sync" value="false" />
539        </application>
540        <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
541            <option name="adaptive_sync" value="false" />
542        </application>
543        <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
544            <option name="adaptive_sync" value="false" />
545        </application>
546        <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
547            <option name="adaptive_sync" value="false" />
548        </application>
549        <application name="startplasma" executable="startplasma">
550            <option name="adaptive_sync" value="false" />
551        </application>
552        <application name="sddm-greeter" executable="sddm-greeter">
553            <option name="adaptive_sync" value="false" />
554        </application>
555        <application name="krunner" executable="krunner">
556            <option name="adaptive_sync" value="false" />
557        </application>
558        <application name="spectacle" executable="spectacle">
559            <option name="adaptive_sync" value="false" />
560        </application>
561        <application name="marco" executable="marco">
562            <option name="adaptive_sync" value="false" />
563        </application>
564        <application name="compton" executable="compton">
565            <option name="adaptive_sync" value="false" />
566        </application>
567        <application name="picom" executable="picom">
568            <option name="adaptive_sync" value="false" />
569        </application>
570        <application name="xfwm4" executable="xfwm4">
571            <option name="adaptive_sync" value="false" />
572        </application>
573        <application name="Enlightenment" executable="enlightenment">
574            <option name="adaptive_sync" value="false" />
575        </application>
576        <application name="mutter" executable="mutter">
577            <option name="adaptive_sync" value="false" />
578            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
579        </application>
580        <application name="muffin" executable="muffin">
581            <option name="adaptive_sync" value="false" />
582        </application>
583        <application name="compiz" executable="compiz">
584            <option name="adaptive_sync" value="false" />
585        </application>
586        <application name="Firefox" executable="firefox">
587            <option name="adaptive_sync" value="false" />
588        </application>
589        <application name="Firefox ESR" executable="firefox-esr">
590            <option name="adaptive_sync" value="false" />
591        </application>
592        <application name="Chromium" executable="chromium">
593            <option name="adaptive_sync" value="false" />
594        </application>
595        <application name="Google Chrome" executable="chrome">
596            <option name="adaptive_sync" value="false" />
597        </application>
598        <application name="Iceweasel" executable="iceweasel">
599            <option name="adaptive_sync" value="false" />
600        </application>
601        <application name="Epiphany" executable="epiphany">
602            <option name="adaptive_sync" value="false" />
603        </application>
604        <application name="Konqueror" executable="konqueror">
605            <option name="adaptive_sync" value="false" />
606        </application>
607        <application name="Falkon" executable="falkon">
608            <option name="adaptive_sync" value="false" />
609        </application>
610        <application name="Seamonkey" executable="seamonkey">
611            <option name="adaptive_sync" value="false" />
612        </application>
613        <application name="Waterfox" executable="waterfox">
614            <option name="adaptive_sync" value="false" />
615        </application>
616        <application name="VLC Media Player" executable="vlc">
617            <option name="adaptive_sync" value="false" />
618        </application>
619        <application name="Totem" executable="totem">
620            <option name="adaptive_sync" value="false" />
621        </application>
622        <application name="Dragon Player" executable="dragon">
623            <option name="adaptive_sync" value="false" />
624        </application>
625        <application name="mpv" executable="mpv">
626            <option name="adaptive_sync" value="false" />
627        </application>
628        <application name="Xorg" executable="Xorg">
629            <option name="v3d_nonmsaa_texture_size_limit" value="true" />
630        </application>
631
632        <application name="gfxbench" executable="testfw_app">
633            <option name="vk_x11_override_min_image_count" value="2" />
634            <option name="vk_wsi_force_bgra8_unorm_first" value="true" />
635        </application>
636
637        <application name="Brink" executable="brink.exe">
638            <option name="glx_extension_override" value="-GLX_OML_swap_method" />
639            <option name="allow_higher_compat_version" value="true" />
640        </application>
641
642        <application name="Enter The Gungeon (32 bits)" executable="EtG.x86">
643            <option name="glsl_correct_derivatives_after_discard" value="true" />
644        </application>
645
646        <application name="Enter The Gungeon (64 bits)" executable="EtG.x86_64">
647            <option name="glsl_correct_derivatives_after_discard" value="true" />
648        </application>
649
650        <!-- Workaround for STAR WARS: Knights of the Old Republic relying on
651             non-specified OpenGL behavior (expecting texture names to be
652             small enough to fit in the static array).
653          -->
654        <application name="SWKOTOR (wine)" executable="swkotor.exe">
655            <option name="force_gl_names_reuse" value="true"/>
656        </application>
657
658        <application name="Assault Android Cactus (32-bit)" executable="cactus_demo.x86">
659            <option name="vs_position_always_precise" value="true" />
660        </application>
661        <application name="Assault Android Cactus (64-bit)" executable="cactus_demo.x86_64">
662            <option name="vs_position_always_precise" value="true" />
663        </application>
664        <application name="Assault Android Cactus (32-bit)" executable="cactus.x86">
665            <option name="vs_position_always_precise" value="true" />
666        </application>
667        <application name="Assault Android Cactus (64-bit)" executable="cactus.x86_64">
668            <option name="vs_position_always_precise" value="true" />
669        </application>
670
671        <!-- Vulkan workarounds: -->
672
673        <!-- Works around the game not starting (does not deal with
674             the implementation returning more images than the minimum
675             specified by the application. -->
676        <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
677            <option name="vk_x11_strict_image_count" value="true" />
678        </engine>
679
680        <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. -->
681        <application name="DOOM" executable="DOOMx64vk.exe">
682            <option name="vk_x11_strict_image_count" value="true" />
683        </application>
684
685        <!-- DOOM Doom Eternal happily creates a swapchain with 2 images for
686             IMMEDIATE. This fixes a 10% performance issue with RADV. -->
687        <application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
688            <option name="vk_x11_ensure_min_image_count" value="true" />
689        </application>
690
691        <!-- Wolfenstein: Youngblood crashes at startup on xwayland without this workaround. -->
692        <application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe">
693            <option name="vk_x11_strict_image_count" value="true" />
694        </application>
695
696        <!-- Metro:Exodus crashes at startup on xwayland without this workaround. -->
697        <application name="Metro: Exodus" application_name_match="metroexodus">
698            <option name="vk_x11_strict_image_count" value="true" />
699        </application>
700    </device>
701    <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
702    <device driver="vmwgfx">
703        <application name="gnome-shell" executable="gnome-shell">
704            <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control -GLX_SGI_video_sync" />
705        </application>
706        <application name="Compiz" executable="Compiz">
707            <option name="glx_extension_override" value="-GLX_EXT_buffer_age -GLX_OML_sync_control" />
708        </application>
709    </device>
710    <device driver="radeonsi">
711        <application name="Half Life 2" executable="hl2_linux">
712            <option name="mesa_glthread" value="true" />
713        </application>
714        <application name="Black Mesa" executable="bms_linux">
715            <option name="mesa_glthread" value="true" />
716        </application>
717        <application name="Alien Isolation" executable="AlienIsolation">
718            <option name="force_gl_vendor" value="X.Org" />
719        </application>
720        <application name="American Truck Simulator" executable="amtrucks">
721            <option name="radeonsi_zerovram" value="true" />
722        </application>
723        <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
724            <option name="mesa_glthread" value="true" />
725            <option name="radeonsi_zerovram" value="true" />
726            <option name="radeonsi_clamp_div_by_zero" value="true" />
727        </application>
728        <application name="Rocket League" executable="RocketLeague">
729            <option name="radeonsi_zerovram" value="true" />
730        </application>
731        <application name="DiRT Rally" executable="DirtRally">
732            <option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
733        </application>
734        <application name="Gfx Bench" executable="gfxbench_gl">
735            <!-- Helps offscreen tests -->
736            <option name="mesa_glthread" value="true"/>
737        </application>
738        <!-- YoYo game engine workarounds -->
739        <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
740            <option name="radeonsi_sync_compile" value="true" />
741            <option name="radeonsi_zerovram" value="true" />
742        </application>
743        <!-- Note: The following fix works for both Memoranda and Riptale as they have the same sha -->
744        <application name="Memoranda / Riptale" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56">
745            <option name="radeonsi_sync_compile" value="true" />
746        </application>
747        <application name="Nuclear Throne" executable="runner" sha1="84814e8db125e889f5d9d4195a0ca72a871ea1fd">
748            <option name="radeonsi_sync_compile" value="true" />
749        </application>
750        <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff">
751            <option name="radeonsi_sync_compile" value="true" />
752        </application>
753        <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9">
754            <option name="radeonsi_sync_compile" value="true" />
755        </application>
756        <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e">
757            <option name="radeonsi_sync_compile" value="true" />
758        </application>
759        <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 -->
760        <application name="Kerbal Space Program" executable="KSP.x86_64">
761            <option name="radeonsi_no_infinite_interp" value="true" />
762        </application>
763        <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 -->
764        <application name="7 Days to Die" executable="7DaysToDie.x86_64">
765            <option name="radeonsi_zerovram" value="true" />
766        </application>
767        <application name="7 Days to Die" executable="7DaysToDie.x86">
768            <option name="radeonsi_zerovram" value="true" />
769        </application>
770        <application name="SPECviewperf13" executable="viewperf">
771            <option name="radeonsi_sync_compile" value="true" />
772            <option name="radeonsi_clamp_div_by_zero" value="true" />
773            <option name="radeonsi_inline_uniforms" value="true" />
774            <option name="radeonsi_shader_culling" value="true" />
775        </application>
776        <application name="Road Redemption" executable="RoadRedemption.x86_64">
777            <option name="radeonsi_clamp_div_by_zero" value="true" />
778        </application>
779        <application name="Wasteland 2" executable="WL2">
780            <option name="radeonsi_clamp_div_by_zero" value="true" />
781        </application>
782        <application name="Teardown" executable="teardown.exe">
783            <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/3714 -->
784            <option name="radeonsi_clamp_div_by_zero" value="true" />
785            <option name="radeonsi_no_infinite_interp" value="true" />
786        </application>
787        <application name="SpaceEngine" executable="SpaceEngine.exe">
788            <option name="force_gl_vendor" value="X.Org" />
789        </application>
790    </device>
791    <device driver="i965">
792        <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
793            <option name="vs_position_always_invariant" value="true" />
794        </application>
795    </device>
796    <device driver="iris">
797        <application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
798            <option name="vs_position_always_invariant" value="true" />
799        </application>
800    </device>
801    <device driver="radv">
802        <!-- Engine workarounds -->
803        <engine engine_name_match="vkd3d">
804            <option name="radv_zero_vram" value="true" />
805        </engine>
806
807        <engine engine_name_match="Quantic Dream Engine">
808            <option name="radv_zero_vram" value="true" />
809            <option name="radv_lower_discard_to_demote" value="true" />
810            <option name="radv_disable_tc_compat_htile_general" value="true" />
811        </engine>
812
813        <!-- Game workarounds -->
814        <application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb">
815            <option name="radv_report_llvm9_version_string" value="true" />
816            <option name="radv_invariant_geom" value="true" />
817        </application>
818
819        <application name="Shadow Of The Tomb Raider (DX11/DX12)" application_name_match="SOTTR.exe">
820            <option name="radv_invariant_geom" value="true" />
821        </application>
822
823        <application name="RAGE 2" executable="RAGE2.exe">
824            <option name="radv_enable_mrt_output_nan_fixup" value="true" />
825        </application>
826
827        <application name="Path of Exile (64-bit, Steam)" executable="PathOfExile_x64Steam.exe">
828            <option name="radv_no_dynamic_bounds" value="true" />
829            <option name="radv_absolute_depth_bias" value="true" />
830        </application>
831        <application name="Path of Exile (32-bit, Steam)" executable="PathOfExileSteam.exe">
832            <option name="radv_no_dynamic_bounds" value="true" />
833            <option name="radv_absolute_depth_bias" value="true" />
834        </application>
835        <application name="Path of Exile (64-bit)" executable="PathOfExile_x64.exe">
836            <option name="radv_no_dynamic_bounds" value="true" />
837            <option name="radv_absolute_depth_bias" value="true" />
838        </application>
839        <application name="Path of Exile (32-bit)" executable="PathOfExile.exe">
840            <option name="radv_no_dynamic_bounds" value="true" />
841            <option name="radv_absolute_depth_bias" value="true" />
842        </application>
843
844        <application name="The Surge 2" application_name_match="Fledge">
845            <option name="radv_disable_shrink_image_store" value="true" />
846            <option name="radv_zero_vram" value="true" />
847        </application>
848
849        <application name="World War Z (and World War Z: Aftermath)" application_name_match="WWZ|wwz">
850            <option name="radv_override_uniform_offset_alignment" value="16" />
851            <option name="radv_disable_shrink_image_store" value="true" />
852            <option name="radv_invariant_geom" value="true" />
853        </application>
854
855        <application name="DOOM VFR" application_name_match="DOOM_VFR">
856            <option name="radv_no_dynamic_bounds" value="true" />
857        </application>
858
859        <application name="DOOM Eternal" application_name_match="DOOMEternal">
860            <option name="radv_zero_vram" value="true" />
861        </application>
862
863        <application name="No Man's Sky" application_name_match="No Man's Sky">
864            <option name="radv_lower_discard_to_demote" value="true" />
865        </application>
866
867        <application name="Monster Hunter World" application_name_match="MonsterHunterWorld.exe">
868            <option name="radv_invariant_geom" value="true" />
869        </application>
870
871        <application name="DOOM (2016)" application_name_match="DOOM$">
872            <option name="radv_disable_dcc" value="true" />
873        </application>
874
875        <application name="Wolfenstein II" application_name_match="Wolfenstein II The New Colossus">
876            <option name="radv_disable_dcc" value="true" />
877        </application>
878
879        <application name="RDR2" application_name_match="Red Dead Redemption 2">
880            <option name="radv_report_apu_as_dgpu" value="true" />
881        </application>
882
883        <application name="Resident Evil Village" application_name_match="re8.exe">
884            <option name="radv_invariant_geom" value="true" />
885        </application>
886
887        <application name="F1 2021" application_name_match="F1_2021_dx12.exe">
888            <option name="radv_disable_htile_layers" value="true" />
889        </application>
890    </device>
891    <!--
892         The android game hall of shame:
893
894         Workarounds for android games that are not aware of open source drivers.
895         These can be removed as games have their allowlists updated.
896     -->
897    <device driver="msm" device="FD618">
898        <application name="Call of Duty Mobile" executable="com.activision.callofduty.shooter">
899            <option name="force_gl_renderer" value="Adreno (TM) 618"/>
900            <option name="force_gl_vendor" value="Qualcomm"/>
901        </application>
902        <application name="Asphalt 8" executable="com.gameloft.android.ANMP.GloftA8HM">
903            <!-- Note: asphalt8's allowlist seems to not have been updated recently
904                 enough to be aware of "Adreno (TM) 618", but we seem to otherwise
905                 have enough headroom to opt into the higher settings.  (Conversely
906                 the allowlist seems to allow G72-MP3 into the higher tier, despite
907                 not being able to maintain fps.. possibly it is not properly
908                 differentiating between various core MPn configurations.  So I'm
909                 going to use that to justify claiming to be a618's *slightly*
910                 bigger brother)
911             -->
912            <option name="force_gl_renderer" value="Adreno (TM) 630"/>
913            <option name="force_gl_vendor" value="Qualcomm"/>
914        </application>
915        <application name="Asphalt 9" executable="com.gameloft.android.ANMP.GloftA9HM">
916            <option name="force_gl_renderer" value="Adreno (TM) 618"/>
917            <option name="force_gl_vendor" value="Qualcomm"/>
918        </application>
919        <application name="PUBG Mobile" executable="com.tencent.ig">
920            <!-- Note: Maxed out a630 settings still limits max framerate, yet GPU
921                 is below 45% utilization (mostly closer to 40%).  If I claim to
922                 be a640, that unlocks "Extreme" framerate (and "Ultra HD" graphics).
923                 With "Extreme" + "HDR" we are comfortably at 60fps with plenty of
924                 headroom.  "Extreme" + "Ultra HD" (max settings for a640) we are
925                 starting to approach the limit.  I'll stick with a630 to be
926                 conservative, but argueably we could go higher.  (This flagship
927                 gaming phone thing is a scam!)
928             -->
929            <option name="force_gl_renderer" value="Adreno (TM) 630"/>
930            <option name="force_gl_vendor" value="Qualcomm"/>
931        </application>
932    </device>
933</driconf>
934