1%
2% (c) The OBFUSCATION-THROUGH-GRATUITOUS-PREPROCESSOR-ABUSE Project,
3%     Glasgow University, 1990-1994
4%
5
6% TODO:
7%
8% o I (ADR) think it would be worth making the connection with CPS explicit.
9%   Now that we have explicit activation records (on the stack), we can
10%   explain the whole system in terms of CPS and tail calls --- with the
11%   one requirement that we carefuly distinguish stack-allocated objects
12%   from heap-allocated objects.
13
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56\begin{document}
57
58\title{The STG runtime system (revised)}
59\author{Simon Peyton Jones \\ Microsoft Research Ltd., Cambridge \and
60Simon Marlow \\ Microsoft Research Ltd., Cambridge \and
61Alastair Reid \\ Yale University}
62
63\maketitle
64
65\tableofcontents
66\newpage
67
68\part{Introduction}
69\Section{Overview}{overview}
70
71This document describes the GHC/Hugs run-time system.  It serves as
72a Glasgow/Yale/Nottingham ``contract'' about what the RTS does.
73
74\Subsection{New features compared to GHC 3.xx}{new-features}
75
76\begin{itemize}
77\item The RTS supports mixed compiled/interpreted execution, so
78that a program can consist of a mixture of GHC-compiled and Hugs-interpreted
79code.
80
81\item The RTS supports concurrency by default.
82This has some costs (eg we can't do hardware stack checks) but
83reduces the number of different configurations we need to support.
84
85\item CAFs are only retained if they are
86reachable.  Since they are referred to by implicit references buried
87in code, this means that the garbage collector must traverse the whole
88accessible code tree.  This feature eliminates a whole class of painful
89space leaks.
90
91\item A running thread has only one stack, which contains a mixture of
92pointers and non-pointers.  \secref{TSO} describes how we find out
93which is which.  (GHC has used two stacks for some while.  Using one
94stack instead of two reduces register pressure, reduces the size of
95update frames, and eliminates ``stack-stubbing'' instructions.)
96
97\item The ``return in registers'' return convention has been dropped
98because it was complicated and doesn't work well on register-poor
99architectures.  It has been partly replaced by unboxed tuples
100(\secref{unboxed-tuples}) which allow the programmer to
101explicitly state where results should be returned in registers (or on
102the stack) instead of on the heap.
103
104\item Exceptions are supported by the RTS.
105
106\item Weak Pointers generalise the previously available Foreign Object
107interface.
108
109\item The garbage collector supports a number of new features,
110including a dynamically resizable heap and multiple generations with
111aging within a generation.
112
113\end{itemize}
114
115\Subsection{Wish list}{wish-list}
116
117Here's a list of things we'd like to support in the future.
118\begin{itemize}
119\item Interrupts, speculative computation.
120
121\item
122The SM could tune the size of the allocation arena, the number of
123generations, etc taking into account residency, GC rate and page fault
124rate.
125
126\item
127We could trigger a GC when all threads are blocked waiting for IO if
128the allocation arena (or some of the generations) are nearly full.
129
130\end{itemize}
131
132\Subsection{Configuration}{configuration}
133
134Some of the above features are expensive or less portable, so we
135envision building a number of different configurations supporting
136different subsets of the above features.
137
138You can make the following choices:
139\begin{itemize}
140\item
141Support for parallelism.  There are three mutually-exclusive choices.
142
143\begin{description}
144\item[@SEQUENTIAL@] Support for concurrency but not for parallelism.
145\item[@GRANSIM@]    Concurrency support and simulated parallelism.
146\item[@PARALLEL@]   Concurrency support and real parallelism.
147\end{description}
148
149\item @PROFILING@ adds cost-centre profiling.
150
151\item @TICKY@ gathers internal statistics (often known as ``ticky-ticky'' code).
152
153\item @DEBUG@ does internal consistency checks.
154
155\item Persistence. (well, not yet).
156
157\item
158Which garbage collector to use.  At the moment we
159only anticipate one, however.
160\end{itemize}
161
162\Subsection{Glossary}{glossary}
163
164\ToDo{This terminology is not used consistently within the document.
165If you find something which disagrees with this terminology, fix the
166usage.}
167
168In the type system, we have boxed and unboxed types.
169
170\begin{itemize}
171
172\item A \emph{pointed} type is one that contains $\bot$.  Variables with
173pointed types are the only things which can be lazily evaluated.  In
174the STG machine, this means that they are the only things that can be
175\emph{entered} or \emph{updated} and it requires that they be boxed.
176
177\item An \emph{unpointed} type is one that does not contain $\bot$.
178Variables with unpointed types are never delayed --- they are always
179evaluated when they are constructed.  In the STG machine, this means
180that they cannot be \emph{entered} or \emph{updated}.  Unpointed objects
181may be boxed (like @Array#@) or unboxed (like @Int#@).
182
183\end{itemize}
184
185In the implementation, we have different kinds of objects:
186
187\begin{itemize}
188
189\item \emph{boxed} objects are heap objects used by the evaluators
190
191\item \emph{unboxed} objects are not heap allocated
192
193\item \emph{stack} objects are allocated on the stack
194
195\item \emph{closures} are objects which can be \emph{entered}.
196They are always boxed and always have boxed types.
197They may be in WHNF or they may be unevaluated.
198
199\item A \emph{thunk} is a (representation of) a value of a \emph{pointed}
200type which is \emph{not} in WHNF.
201
202\item A \emph{value} is an object in WHNF.  It can be pointed or unpointed.
203
204\end{itemize}
205
206
207
208At the hardware level, we have \emph{word}s and \emph{pointer}s.
209
210\begin{itemize}
211
212\item A \emph{word} is (at least) 32 bits and can hold either a signed
213or an unsigned int.
214
215\item A \emph{pointer} is (at least) 32 bits and big enough to hold a
216function pointer or a data pointer.
217
218\end{itemize}
219
220Occasionally, a field of a data structure must hold either a word or a
221pointer.  In such circumstances, it is \emph{not safe} to assume that
222words and pointers are the same size.  \ToDo{GHC currently makes words
223the same size as pointers to reduce complexity in the code
224generator/RTS.  It would be useful to relax this restriction, and have
225eg. 32-bit Ints on a 64-bit machine.}
226
227% should define terms like SRT, CAF, PAP, etc. here?  --KSW 1999-03
228
229\subsection{Subtle Dependencies}
230
231Some decisions have very subtle consequences which should be written
232down in case we want to change our minds.
233
234\begin{itemize}
235
236\item
237
238If the garbage collector is allowed to shrink the stack of a thread,
239we cannot omit the stack check in return continuations
240(\secref{heap-and-stack-checks}).
241
242\item
243
244When we return to the scheduler, the top object on the stack is a closure.
245The scheduler restarts the thread by entering the closure.
246
247\secref{hugs-return-convention} discusses how Hugs returns an
248unboxed value to GHC and how GHC returns an unboxed value to Hugs.
249
250\item
251
252When we return to the scheduler, we need a few empty words on the stack
253to store a closure to reenter.  \secref{heap-and-stack-checks}
254discusses who does the stack check and how much space they need.
255
256\item
257
258Heap objects never contain slop --- this is required if we want to
259support mostly-copying garbage collection.
260
261This is a big problem when updating since the updatee is usually
262bigger than an indirection object.  The fix is to overwrite the end of
263the updatee with ``slop objects'' (described in
264\secref{slop-objects}).  This is hard to arrange if we do
265\emph{lazy} blackholing (\secref{lazy-black-holing}) so we
266currently plan to blackhole an object when we push the update frame.
267
268% Idea: have specialised update code for various common sizes of
269% updatee, the update frame hence encodes the length of the object.
270% Specialised indirections will also encode the length of the object.  A
271% generic version of the update code will overwrite the slop with a slop
272% object.  We can do the same thing for blackhole objects, or just have
273% a generic version that is the same size as an indirection and
274% overwrite the slop with a slop object when blackholing.  So: does this
275% avoid the need to do eager black holing?
276
277\item
278
279Info tables for constructors contain enough information to decide which
280return convention they use.  This allows Hugs to use a single piece of
281entry code for all constructors and insulates Hugs from changes in the
282choice of return convention.
283
284\end{itemize}
285
286\Section{Source Language}{source-language}
287
288\Subsection{Explicit Allocation}{explicit-allocation}
289
290As in the original STG machine, (almost) all heap allocation is caused
291by executing a let(rec).  Since we no longer support the return in
292registers convention for data constructors, constructors now cause heap
293allocation and so they should be let-bound.
294
295For example, we now write
296\begin{verbatim}
297> cons = \ x xs -> let r = (:) x xs in r
298@
299instead of
300\begin{verbatim}
301> cons = \ x xs -> (:) x xs
302\end{verbatim}
303
304\note{For historical reasons, GHC doesn't use this syntax --- but it should.}
305
306\Subsection{Unboxed tuples}{unboxed-tuples}
307
308Functions can take multiple arguments as easily as they can take one
309argument: there's no cost for adding another argument.  But functions
310can only return one result: the cost of adding a second ``result'' is
311that the function must construct a tuple of ``results'' on the heap.
312The asymmetry is rather galling and can make certain programming
313styles quite expensive.  For example, consider a simple state
314monad:
315\begin{verbatim}
316> type S a     = State -> (a,State)
317> bindS m k s0 = case m s0 of { (a,s1) -> k a s1 }
318> returnS a s  = (a,s)
319> getS s       = (s,s)
320> setS s _     = ((),s)
321\end{verbatim}
322Here, every use of @returnS@, @getS@ or @setS@ constructs a new tuple
323in the heap which is instantly taken apart (and becomes garbage) by
324the case analysis in @bind@.  Even a short program using the state monad
325will construct a lot of these temporary tuples.
326
327Unboxed tuples provide a way for the programmer to indicate that they
328do not expect a tuple to be shared and that they do not expect it to
329be allocated in the heap.  Syntactically, unboxed tuples are just like
330single constructor datatypes except for the annotation @unboxed@.
331\begin{verbatim}
332> data unboxed AAndState# a = AnS a State
333> type S a = State -> AAndState# a
334> bindS m k s0 = case m s0 of { AnS a s1 -> k a s1 }
335> returnS a s  = AnS a s
336> getS s       = AnS s s
337> setS s _     = AnS () s
338\end{verbatim}
339Semantically, unboxed tuples are just unlifted tuples and are subject
340to the same restrictions as other unpointed types.
341
342Operationally, unboxed tuples are never built on the heap.  When
343an unboxed tuple is returned, it is returned in multiple registers
344or multiple stack slots.  At first sight, this seems a little strange
345but it's no different from passing double precision floats in two
346registers.
347
348Notes:
349\begin{itemize}
350\item
351Unboxed tuples can only have one constructor and that
352thunks never have unboxed types --- so we'll never try to update an
353unboxed constructor.  The restriction to a single constructor is
354largely to avoid garbage collection complications.
355
356\item
357The core syntax does not allow variables to be bound to
358unboxed tuples (ie in default case alternatives or as function arguments)
359and does not allow unboxed tuples to be fields of other constructors.
360However, there's no harm in allowing it in the source syntax as a
361convenient, but easily removed, syntactic sugar.
362
363\item
364The compiler generates a closure of the form
365\begin{verbatim}
366> c = \ x y z -> C x y z
367\end{verbatim}
368for every constructor (whether boxed or unboxed).
369
370This closure is normally used during desugaring to ensure that
371constructors are saturated and to apply any strictness annotations.
372They are also used when returning unboxed constructors to the machine
373code evaluator from the bytecode evaluator and when a heap check fails
374in a return continuation for an unboxed-tuple scrutinee.
375
376\end{itemize}
377
378\Subsection{STG Syntax}{stg-syntax}
379
380
381\ToDo{Insert STG syntax with appropriate changes.}
382
383
384%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
385\part{System Overview}
386%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
387
388This part is concerned with defining the external interfaces of the
389major components of the system; the next part is concerned with their
390inner workings.
391
392The major components of the system are:
393\begin{itemize}
394
395\item
396
397The evaluators (\secref{sm-overview}) are responsible for
398evaluating heap objects.  The system supports two evaluators: the
399machine code evaluator; and the bytecode evaluator.
400
401\item
402
403The scheduler (\secref{scheduler-overview}) acts as the
404coordinator for the whole system.  It is responsible for switching
405between evaluators, switching between threads, garbage collection,
406communication between multiple processors, etc.
407
408\item
409
410The storage manager (\secref{evaluators-overview}) is
411responsible for allocating blocks of contiguous memory and for garbage
412collection.
413
414\item
415
416The loader (\secref{loader-overview}) is responsible for
417loading machine code and bytecode files from the file system and for
418resolving references between separately compiled modules.
419
420\item
421
422The compilers (\secref{compilers-overview}) generate machine
423code and bytecode files which can be loaded by the loader.
424
425\end{itemize}
426
427\ToDo{Insert diagram showing all components underneath the scheduler
428and communicating only with the scheduler}
429
430
431\Section{The Evaluators}{evaluators-overview}
432
433There are two evaluators: a machine code evaluator and a bytecode
434evaluator.  The evaluators task is to evaluate code within a thread
435until one of the following happens:
436
437\begin{itemize}
438\item heap overflow
439\item stack overflow
440\item it is preempted
441\item it blocks in one of the concurrency primitives
442\item it performs a safe ccall
443\item it needs to switch to the other evaluator.
444\end{itemize}
445
446The evaluators expect to find a closure on top of the thread's stack
447and terminate with a closure on top of the thread's stack.
448
449\Subsection{Evaluation Model}{evaluation-model}
450
451Whilst the evaluators differ internally, they share a common
452evaluation model and many object representations.
453
454\Subsubsection{Heap objects}{heap-objects-overview}
455
456The choice of heap and stack objects used by the evaluators is tightly
457bound to the evaluation model.  This section provides an overview of
458the most important heap and stack objects; further details are given
459later.
460
461All heap objects look like this:
462
463\begin{center}
464\begin{tabular}{|l|l|l|l|}\hline
465\emph{Header} & \emph{Payload} \\ \hline
466\end{tabular}
467\end{center}
468
469The headers vary between different kinds of object but they all start
470with a pointer to a pair consisting of an \emph{info table} and some
471\emph{entry code}.  The info table is used both by the evaluators and
472by the storage manager and contains a @type@ field which identifies
473which kind of heap object uses it and determines the interpretation of
474the payload and of the other fields of the info table.  The entry code
475is some machine code used by the machine code evaluator to evaluate
476closures and raises an error for other kinds of objects.
477
478The major kinds of heap object used are as follows.  (For simplicity,
479this description omits certain optimisations and extra fields required
480by the garbage collector.)
481
482\begin{description}
483
484\item[Constructors] are used to represent data constructors.  Their
485payload consists of the fields of the constructor; the tag of the
486constructor is stored in the info table.
487
488\begin{center}
489\begin{tabular}{|l|l|l|l|}\hline
490@CONSTR@ & \emph{Fields} \\ \hline
491\end{tabular}
492\end{center}
493
494\item[Primitive objects] are used to represent objects with unlifted
495types which are too large to fit in a register (or stack slot) or for
496which sharing must be preserved.  Primitive objects include large
497objects such as multiple precision integers and immutable arrays and
498mutable objects such as mutable arrays, mutable variables, MVar's,
499IVar's and foreign object pointers.  Since primitive objects are not
500lifted, they cannot be entered.  Their payload varies according to the
501kind of object.
502
503\item[Function closures] are used to represent functions.  Their
504payload (if any) consists of the free variables of the function.
505
506\begin{center}
507\begin{tabular}{|l|l|l|l|}\hline
508@FUN@ & \emph{Free Variables} \\ \hline
509\end{tabular}
510\end{center}
511
512Function closures are only generated by the machine code compiler.
513
514\item[Thunks] are used to represent unevaluated expressions which will
515be updated with their result.  Their payload (if any) consists of the
516free variables of the function.  The entry code for a thunk starts by
517pushing an \emph{update frame} onto the stack.  When evaluation of the
518thunk completes, the update frame will cause the thunk to be
519overwritten again with an \emph{indirection} to the result of the
520thunk, which is always a constructor or a partial application.
521
522\begin{center}
523\begin{tabular}{|l|l|l|l|}\hline
524@THUNK@ & \emph{Free Variables} \\ \hline
525\end{tabular}
526\end{center}
527
528Thunks are only generated by the machine code evaluator.
529
530\item[Byte-code Objects (@BCO@s)] are generated by the bytecode
531compiler.  In conjunction with \emph{updatable applications} and
532\emph{non-updatable applications} they are used to represent
533functions, unevaluated expressions and return addresses.
534
535\begin{center}
536\begin{tabular}{|l|l|l|l|}\hline
537@BCO@ & \emph{Constant Pool} & \emph{Bytecodes} \\ \hline
538\end{tabular}
539\end{center}
540
541\item[Non-updatable (Partial) Applications] are used to represent the
542application of a function to an insufficient number of arguments.
543Their payload consists of the function and the arguments received so far.
544
545\begin{center}
546\begin{tabular}{|l|l|l|l|}\hline
547@PAP@ & \emph{Function Closure} & \emph{Arguments} \\ \hline
548\end{tabular}
549\end{center}
550
551@PAP@s are used when a function is applied to too few arguments and by
552code generated by the lambda-lifting phase of the bytecode compiler.
553
554\item[Updatable Applications] are used to represent the application of
555a function to a sufficient number of arguments.  Their payload
556consists of the function and its arguments.
557
558Updateable applications are like thunks: on entering an updateable
559application, the evaluators push an \emph{update frame} onto the stack
560and overwrite the application with a \emph{black hole}; when
561evaluation completes, the evaluators overwrite the application with an
562\emph{indirection} to the result of the application.
563
564\begin{center}
565\begin{tabular}{|l|l|l|l|}\hline
566@AP@ & \emph{Function Closure} & \emph{Arguments} \\ \hline
567\end{tabular}
568\end{center}
569
570@AP@s are only generated by the bytecode compiler.
571
572\item[Black holes] are used to mark updateable closures which are
573currently being evaluated.  ``Black holing'' an object cures a
574potential space leak and detects certain classes of infinite loops.
575More imporantly, black holes act as synchronisation objects between
576separate threads: if a second thread tries to enter an updateable
577closure which is already being evaluated, the second thread is added
578to a list of blocked threads and the thread is suspended.
579
580When evaluation of the black-holed closure completes, the black hole
581is overwritten with an indirection to the result of the closure and
582any blocked threads are restored to the runnable queue.
583
584Closures are overwritten by black-holes during a ``lazy black-holing''
585phase which runs on each thread when it returns to the scheduler.
586\ToDo{section describing lazy black-holing}.
587
588\begin{center}
589\begin{tabular}{|l|l|l|l|}\hline
590@BLACKHOLE@ & \emph{Blocked threads} \\ \hline
591\end{tabular}
592\end{center}
593
594\ToDo{In a single threaded system, it's trivial to detect infinite
595loops: reentering a BLACKHOLE is always an error.  How easy is it in a
596multi-threaded system?}
597
598\item[Indirections] are used to update an unevaluated closure with its
599(usually fully evaluated) result in situations where it isn't possible
600to perform an update in place.  (In the current system, we always
601update with an indirection to avoid duplicating the result when doing
602an update in place.)
603
604\begin{center}
605\begin{tabular}{|l|l|l|l|}\hline
606@IND@ & \emph{Closure} \\ \hline
607\end{tabular}
608\end{center}
609
610Indirections needn't always point to a closure in WHNF.  They can
611point to a chain of indirections which point to an evaluated closure.
612
613\item[Thread State Objects (@TSO@s)] represent Haskell threads.  Their
614payload consists of some per-thread information such as the Thread ID
615and the status of the thread (runnable, blocked etc.), and the
616thread's stack.  See @TSO.h@ for the full story.  @TSO@s may be
617resized by the scheduler if its stack is too small or too large.
618
619The thread stack grows downwards from higher to lower addresses.
620
621\begin{center}
622\begin{tabular}{|l|l|l|l|}\hline
623@TSO@ & \emph{Thread info} & \emph{Stack} \\ \hline
624\end{tabular}
625\end{center}
626
627\end{description}
628
629\Subsubsection{Stack objects}{stack-objects-overview}
630
631The stack contains a mixture of \emph{pending arguments} and
632\emph{stack objects}.
633
634Pending arguments are arguments to curried functions which have not
635yet been incorporated into an activation frame.  For example, when
636evaluating @let { g x y = x + y; f x = g{x} } in f{3,4}@, the
637evaluator pushes both arguments onto the stack and enters @f@.  @f@
638only requires one argument so it leaves the second argument as a
639\emph{pending argument}.  The pending argument remains on the stack
640until @f@ calls @g@ which requires two arguments: the argument passed
641to it by @f@ and the pending argument which was passed to @f@.
642
643Unboxed pending arguments are always preceeded by a ``tag'' which says
644how large the argument is.  This allows the garbage collector to
645locate pointers within the stack.
646
647There are three kinds of stack object: return addresses, update frames
648and seq frames.  All stack objects look like this
649
650\begin{center}
651\begin{tabular}{|l|l|l|l|}\hline
652\emph{Header} & \emph{Payload} \\ \hline
653\end{tabular}
654\end{center}
655
656As with heap objects, the header starts with a pointer to a pair
657consisting of an \emph{info table} and some \emph{entry code}.
658
659\begin{description}
660
661\item[Return addresses] are used to cause selection and execution of
662case alternatives when a constructor is returned.  Return addresses
663generated by the machine code compiler look like this:
664
665\begin{center}
666\begin{tabular}{|l|l|l|l|}\hline
667@RET_XXX@ & \emph{Free Variables of the case alternatives} \\ \hline
668\end{tabular}
669\end{center}
670
671The free variables are a mixture of pointers and non-pointers whose
672layout is described by a bitmask in the info table.
673
674There are several kinds of @RET_XXX@ return address - see
675\secref{activation-records} for the details.
676
677Return addresses generated by the bytecode compiler look like this:
678\begin{center}
679\begin{tabular}{|l|l|l|l|}\hline
680@BCO_RET@ & \emph{BCO} & \emph{Free Variables of the case alternatives} \\ \hline
681\end{tabular}
682\end{center}
683
684There is just one @BCO_RET@ info pointer.  We avoid needing different
685@BCO_RET@s for each stack layout by tagging unboxed free variables as
686though they were pending arguments.
687
688\item[Update frames] are used to trigger updates.  When an update
689frame is entered, it overwrites the updatee with an indirection to the
690result, restarts any threads blocked on the @BLACKHOLE@ and returns to
691the stack object underneath the update frame.
692
693\begin{center}
694\begin{tabular}{|l|l|l|l|}\hline
695@UPDATE_FRAME@ & \emph{Next Update Frame} & \emph{Updatee} \\ \hline
696\end{tabular}
697\end{center}
698
699\item[Seq frames] are used to implement the polymorphic @seq@
700primitive.  They are a special kind of update frame, and are linked on
701the update frame list.
702
703\begin{center}
704\begin{tabular}{|l|l|l|l|}\hline
705@SEQ_FRAME@ & \emph{Next Update Frame} \\ \hline
706\end{tabular}
707\end{center}
708
709\item[Stop frames] are put on the bottom of each thread's stack, and
710act as sentinels for the update frame list (i.e. the last update frame
711points to the stop frame).  Returning to a stop frame terminates the
712thread.  Stop frames have no payload:
713
714\begin{center}
715\begin{tabular}{|l|l|l|l|}\hline
716@SEQ_FRAME@ \\ \hline
717\end{tabular}
718\end{center}
719
720\end{description}
721
722\Subsubsection{Case expressions}{case-expr-overview}
723
724In the STG language, all evaluation is triggered by evaluating a case
725expression.  When evaluating a case expression @case e of alts@, the
726evaluators pushes a return address onto the stack and evaluate the
727expression @e@.  When @e@ eventually reduces to a constructor, the
728return address on the stack is entered.  The details of how the
729constructor is passed to the return address and how the appropriate
730case alternative is selected vary between evaluators.
731
732Case expressions for unboxed data types are essentially the same: the
733case expression pushes a return address onto the stack before
734evaluating the scrutinee; when a function returns an unboxed value, it
735enters the return address on top of the stack.
736
737
738\Subsubsection{Function applications}{fun-app-overview}
739
740In the STG language, all function calls are tail calls.  The arguments
741are pushed onto the stack and the function closure is entered.  If any
742arguments are unboxed, they must be tagged as unboxed pending
743arguments.  Entering a closure is just a special case of calling a
744function with no arguments.
745
746
747\Subsubsection{Let expressions}{let-expr-overview}
748
749In the STG language, almost all heap allocation is caused by let
750expressions.  Filling in the contents of a set of mutually recursive
751heap objects is simple enough; the only difficulty is that once the
752heap space has been allocated, the thread must not return to the
753scheduler until after the objects are filled in.
754
755
756\Subsubsection{Primitive operations}{primop-overview}
757
758\ToDo{}
759
760Most primops are simple, some aren't.
761
762
763
764
765
766
767\Section{Scheduler}{scheduler-overview}
768
769The Scheduler is the heart of the run-time system.  A running program
770consists of a single running thread, and a list of runnable and
771blocked threads.  A thread is represented by a \emph{Thread Status
772Object} (TSO), which contains a few words status information and a
773stack.  Except for the running thread, all threads have a closure on
774top of their stack; the scheduler restarts a thread by entering an
775evaluator which performs some reduction and returns to the scheduler.
776
777\Subsection{The scheduler's main loop}{scheduler-main-loop}
778
779The scheduler consists of a loop which chooses a runnable thread and
780invokes one of the evaluators which performs some reduction and
781returns.
782
783The scheduler also takes care of system-wide issues such as heap
784overflow or communication with other processors (in the parallel
785system) and thread-specific problems such as stack overflow.
786
787\Subsection{Creating a thread}{create-thread}
788
789Threads are created:
790
791\begin{itemize}
792
793\item
794
795When the scheduler is first invoked.
796
797\item
798
799When a message is received from another processor (I think). (Parallel
800system only.)
801
802\item
803
804When a C program calls some Haskell code.
805
806\item
807
808By @forkIO@, @takeMVar@ and (maybe) other Concurrent Haskell primitives.
809
810\end{itemize}
811
812
813\Subsection{Restarting a thread}{thread-restart}
814
815When the scheduler decides to run a thread, it has to decide which
816evaluator to use.  It does this by looking at the type of the closure
817on top of the stack.
818\begin{itemize}
819\item @BCO@ $\Rightarrow$ bytecode evaluator
820\item @FUN@ or @THUNK@ $\Rightarrow$ machine code evaluator
821\item @CONSTR@ $\Rightarrow$ machine code evaluator
822\item other $\Rightarrow$ either evaluator.
823\end{itemize}
824
825The only surprise in the above is that the scheduler must enter the
826machine code evaluator if there's a constructor on top of the stack.
827This allows the bytecode evaluator to return a constructor to a
828machine code return address by pushing the constructor on top of the
829stack and returning to the scheduler.  If the return address under the
830constructor is @HUGS_RET@, the entry code for @HUGS_RET@ will
831rearrange the stack so that the return @BCO@ is on top of the stack
832and return to the scheduler which will then call the bytecode
833evaluator.  There is little point in trying to shorten this slightly
834indirect route since it is will happen very rarely if at all.
835
836\note{As an optimisation, we could store the choice of evaluator in
837the TSO status whenever we leave the evaluator.  This is required for
838any thread, no matter what state it is in (blocked, stack overflow,
839etc).  It isn't clear whether this would accomplish anything.}
840
841\Subsection{Returning from a thread}{thread-return}
842
843The evaluators return to the scheduler when any of the following
844conditions arise:
845
846\begin{itemize}
847\item A heap check fails, and a garbage collection is required.
848
849\item A stack check fails, and the scheduler must either enlarge the
850current thread's stack, or flag an out of memory condition.
851
852\item A thread enters a closure built by the other evaluator.  That
853is, when the bytecode interpreter enters a closure compiled by GHC or
854when the machine code evaluator enters a BCO.
855
856\item A thread returns to a return continuation built by the other
857evaluator.  That is, when the machine code evaluator returns to a
858continuation built by Hugs or when the bytecode evaluator returns to a
859continuation built by GHC.
860
861\item The evaluator needs to perform a ``safe'' C call
862(\secref{c-calls}).
863
864\item The thread becomes blocked.  This happens when a thread requires
865the result of a computation currently being performed by another
866thread, or it reads a synchronisation variable that is currently empty
867(\secref{MVAR}).
868
869\item The thread is preempted (the preemption mechanism is described
870in \secref{thread-preemption}).
871
872\item The thread terminates.
873\end{itemize}
874
875Except when the thread terminates, the thread always terminates with a
876closure on the top of the stack.  The mechanism used to trigger the
877world switch and the choice of closure left on top of the stack varies
878according to which world is being left and what is being returned.
879
880\Subsubsection{Leaving the bytecode evaluator}{hugs-to-ghc-switch}
881
882\paragraph{Entering a machine code closure}
883
884When it enters a closure, the bytecode evaluator performs a switch
885based on the type of closure (@AP@, @PAP@, @Ind@, etc).  On entering a
886machine code closure, it returns to the scheduler with the closure on
887top of the stack.
888
889\paragraph{Returning a constructor}
890
891When it enters a constructor, the bytecode evaluator tests the return
892continuation on top of the stack.  If it is a machine code
893continuation, it returns to the scheduler with the constructor on top
894of the stack.
895
896\note{This is why the scheduler must enter the machine code evaluator
897if it finds a constructor on top of the stack.}
898
899\paragraph{Returning an unboxed value}
900
901\note{Hugs doesn't support unboxed values in source programs but they
902are used for a few complex primops.}
903
904When it returns an unboxed value, the bytecode evaluator tests the
905return continuation on top of the stack.  If it is a machine code
906continuation, it returns to the scheduler with the tagged unboxed
907value and a special closure on top of the stack.  When the closure is
908entered (by the machine code evaluator), it returns the unboxed value
909on top of the stack to the return continuation under it.
910
911The runtime library for GHC provides one of these closures for each unboxed
912type.  Hugs cannot generate them itself since the entry code is really
913very tricky.
914
915\paragraph{Heap/Stack overflow and preemption}
916
917The bytecode evaluator tests for heap/stack overflow and preemption
918when entering a BCO and simply returns with the BCO on top of the
919stack.
920
921\Subsubsection{Leaving the machine code evaluator}{ghc-to-hugs-switch}
922
923\paragraph{Entering a BCO}
924
925The entry code for a BCO pushes the BCO onto the stack and returns to
926the scheduler.
927
928\paragraph{Returning a constructor}
929
930We avoid the need to test return addresses in the machine code
931evaluator by pushing a special return address on top of a pointer to
932the bytecode return continuation.  \figref{hugs-return-stack1}
933shows the state of the stack just before evaluating the scrutinee.
934
935\begin{figure}[ht]
936\begin{center}
937\begin{verbatim}
938| stack    |
939+----------+
940| bco      |--> BCO
941+----------+
942| HUGS_RET |
943+----------+
944\end{verbatim}
945%\input{hugs_return1.pstex_t}
946\end{center}
947\caption{Stack layout for evaluating a scrutinee}
948\label{fig:hugs-return-stack1}
949\end{figure}
950
951This return address rearranges the stack so that the bco pointer is
952above the constructor on the stack (as shown in
953\figref{hugs-boxed-return}) and returns to the scheduler.
954
955\begin{figure}[ht]
956\begin{center}
957\begin{verbatim}
958| stack    |
959+----------+
960| con      |--> Constructor
961+----------+
962| bco      |--> BCO
963+----------+
964\end{verbatim}
965%\input{hugs_return2.pstex_t}
966\end{center}
967\caption{Stack layout for entering a Hugs return address}
968\label{fig:hugs-boxed-return}
969\end{figure}
970
971\paragraph{Returning an unboxed value}
972
973We avoid the need to test return addresses in the machine code
974evaluator by pushing a special return address on top of a pointer to
975the bytecode return continuation.  This return address rearranges the
976stack so that the bco pointer is above the tagged unboxed value (as
977shown in \figref{hugs-entering-unboxed-return}) and returns to the
978scheduler.
979
980\begin{figure}[ht]
981\begin{center}
982\begin{verbatim}
983| stack    |
984+----------+
985| 1#       |
986+----------+
987| I#       |
988+----------+
989| bco      |--> BCO
990+----------+
991\end{verbatim}
992%\input{hugs_return2.pstex_t}
993\end{center}
994\caption{Stack layout for returning an unboxed value}
995\label{fig:hugs-entering-unboxed-return}
996\end{figure}
997
998\paragraph{Heap/Stack overflow and preemption}
999
1000\ToDo{}
1001
1002
1003\Subsection{Preempting a thread}{thread-preemption}
1004
1005Strictly speaking, threads cannot be preempted --- the scheduler
1006merely sets a preemption request flag which the thread must arrange to
1007test on a regular basis.  When an evaluator finds that the preemption
1008request flag is set, it pushes an appropriate closure onto the stack
1009and returns to the scheduler.
1010
1011In the bytecode interpreter, the flag is tested whenever we enter a
1012closure.  If the preemption flag is set, it leaves the closure on top
1013of the stack and returns to the scheduler.
1014
1015In the machine code evaluator, the flag is only tested when a heap or
1016stack check fails.  This is less expensive than testing the flag on
1017entering every closure but runs the risk that a thread will enter an
1018infinite loop which does not allocate any space.  If the flag is set,
1019the evaluator returns to the scheduler exactly as if a heap check had
1020failed.
1021
1022\Subsection{``Safe'' and ``unsafe'' C calls}{c-calls}
1023
1024There are two ways of calling C:
1025
1026\begin{description}
1027
1028\item[``Unsafe'' C calls] are used if the programer is certain that
1029the C function will not do anything dangerous.  Unsafe C calls are
1030faster but must be hand-checked by the programmer.
1031
1032Dangerous things include:
1033
1034\begin{itemize}
1035
1036\item
1037
1038Call a system function such as @getchar@ which might block
1039indefinitely.  This is dangerous because we don't want the entire
1040runtime system to block just because one thread blocks.
1041
1042\item
1043
1044Call an RTS function which will block on the RTS access semaphore.
1045This would lead to deadlock.
1046
1047\item
1048
1049Call a Haskell function.  This is just a special case of calling an
1050RTS function.
1051
1052\end{itemize}
1053
1054Unsafe C calls are performed by pushing the arguments onto the C stack
1055and jumping to the C function's entry point.  On exit, the result of
1056the function is in a register which is returned to the Haskell code as
1057an unboxed value.
1058
1059\item[``Safe'' C calls] are used if the programmer suspects that the
1060thread may do something dangerous.  Safe C calls are relatively slow
1061but are less problematic.
1062
1063Safe C calls are performed by pushing the arguments onto the Haskell
1064stack, pushing a return continuation and returning a \emph{C function
1065descriptor} to the scheduler.  The scheduler suspends the Haskell thread,
1066spawns a new operating system thread which pops the arguments off the
1067Haskell stack onto the C stack, calls the C function, pushes the
1068function result onto the Haskell stack and informs the scheduler that
1069the C function has completed and the Haskell thread is now runnable.
1070
1071\end{description}
1072
1073The bytecode evaluator will probably treat all C calls as being safe.
1074
1075\ToDo{It might be good for the programmer to indicate how the program
1076is unsafe.  For example, if we distinguish between C functions which
1077might call Haskell functions and those which might block, we could
1078perform an unsafe call for blocking functions in a single-threaded
1079system or, perhaps, in a multi-threaded system which only happens to
1080have a single thread at the moment.}
1081
1082
1083
1084\Section{The Storage Manager}{sm-overview}
1085
1086The storage manager is responsible for managing the heap and all
1087objects stored in it.  It provides special support for lazy evaluation
1088and for foreign function calls.
1089
1090\Subsection{SM support for lazy evaluation}{sm-lazy-evaluation}
1091
1092\begin{itemize}
1093\item
1094
1095Indirections are shorted out.
1096
1097\item
1098
1099Update frames pointing to unreachable objects are squeezed out.
1100
1101\ToDo{Part IV suggests this doesn't happen.}
1102
1103\item
1104
1105Adjacent update frames (for different closures) are compressed to a
1106single update frame pointing to a single black hole.
1107
1108\end{itemize}
1109
1110
1111\Subsection{SM support for foreign function calls}{sm-foreign-calls}
1112
1113\begin{itemize}
1114
1115\item
1116
1117Stable pointers allow other languages to access Haskell objects.
1118
1119\item
1120
1121Weak pointers and foreign objects provide finalisation support for
1122Haskell references to external objects.
1123
1124\end{itemize}
1125
1126\Subsection{Misc}{sm-misc}
1127
1128\begin{itemize}
1129
1130\item
1131
1132If the stack contains a large amount of free space, the storage
1133manager may shrink the stack.  If it shrinks the stack, it guarantees
1134never to leave less than @MIN_SIZE_SHRUNKEN_STACK@ empty words on the
1135stack when it does so.
1136
1137\item
1138
1139For efficiency reasons, very large objects (eg large arrays and TSOs)
1140are not moved if possible.
1141
1142\end{itemize}
1143
1144
1145\Section{The Compilers}{compilers-overview}
1146
1147Need to describe interface files, format of bytecode files, symbols
1148defined by machine code files.
1149
1150\Subsection{Interface Files}{interface-files}
1151
1152Here's an example - but I don't know the grammar - ADR.
1153\begin{verbatim}
1154_interface_ Main 1
1155_exports_
1156Main main ;
1157_declarations_
11581 main _:_ IOBase.IO PrelBase.();;
1159\end{verbatim}
1160
1161\Subsection{Bytecode files}{bytecode-files}
1162
1163(All that matters here is what the loader sees.)
1164
1165\Subsection{Machine code files}{asm-files}
1166
1167(Again, all that matters is what the loader sees.)
1168
1169\Section{The Loader}{loader-overview}
1170
1171In a batch mode system, we can statically link all the modules
1172together.  In an interactive system we need a loader which will
1173explicitly load and unload individual modules (or, perhaps, blocks of
1174mutually dependent modules) and resolve references between modules.
1175
1176While many operating systems provide support for dynamic loading and
1177will automatically resolve cross-module references for us, we generally
1178cannot rely on being able to load mutually dependent modules.
1179
1180A portable solution is to perform some of the linking ourselves.  Each module
1181should provide three global symbols:
1182\begin{itemize}
1183\item
1184An initialisation routine.  (Might also be used for finalisation.)
1185\item
1186A table of symbols it exports.
1187Entries in this table consist of the symbol name and the address of the
1188name's value.
1189\item
1190A table of symbols it imports.
1191Entries in this table consist of the symbol name and a list of references
1192to that symbol.
1193\end{itemize}
1194
1195On loading a group of modules, the loader adds the contents of the
1196export lists to a symbol table and then fills in all the references in the
1197import lists.
1198
1199References in import lists are of two types:
1200\begin{description}
1201\item[ References in machine code ]
1202
1203The most efficient approach is to patch the machine code directly, but
1204this will be a lot of work, very painful to port and rather fragile.
1205
1206Alternatively, the loader could store the value of each symbol in the
1207import table for each module and the compiled code can access all
1208external objects through the import table.  This requires that the
1209import table be writable but does not require that the machine code or
1210info tables be writable.
1211
1212\item[ References in data structures (SRTs and static data constructors) ]
1213
1214Either we patch the SRTs and constructors directly or we somehow use
1215indirections through the symbol table.  Patching the SRTs requires
1216that we make them writable and prevents us from making effective use
1217of virtual memories that use copy-on-write policies (this only makes a
1218difference if we want to run several copies of the same program
1219simultaneously).  Using an indirection is possible but tricky.
1220
1221Note: We could avoid patching machine code if all references to
1222external references went through the SRT --- then we just have one
1223thing to patch.  But the SRT always contains a pointer to the closure
1224rather than the fast entry point (say), so we'd take a big performance
1225hit for doing this.
1226
1227\end{description}
1228
1229Using the above scheme, all accesses to ``external'' objects involve a
1230layer of indirection.  To avoid this overhead, the machine code
1231compiler might provide a way for the programmer to specify which
1232modules will be statically linked and which will be dynamically linked
1233--- the idea being that statically linked code and data will be
1234accessed directly.
1235
1236
1237%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1238\part{Internal details}
1239%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1240
1241This part is concerned with the internal details of the components
1242described in the previous part.
1243
1244The major components of the system are:
1245\begin{itemize}
1246\item The scheduler (\secref{scheduler-internals})
1247\item The storage manager (\secref{storage-manager-internals})
1248\item The evaluators
1249\item The loader
1250\item The compilers
1251\end{itemize}
1252
1253\Section{The Scheduler}{scheduler-internals}
1254
1255\ToDo{Detailed description of scheduler}
1256
1257Many heap objects contain fields allowing them to be inserted onto lists
1258during evaluation or during garbage collection. The lists required by
1259the evaluator and storage manager are as follows.
1260
1261\begin{itemize}
1262
1263\item 4 lists of threads: runnable threads, sleeping threads, threads
1264waiting for timeout and threads waiting for I/O.
1265
1266\item The \emph{mutables list} is a list of all objects in the old
1267generation which might contain pointers into the new generation.  Most
1268of the objects on this list are indirections (\secref{IND})
1269or ``mutable.''  (\secref{mutables}.)
1270
1271\item The \emph{Foreign Object list} is a list of all foreign objects
1272 which have not yet been deallocated. (\secref{FOREIGN}.)
1273
1274\item The \emph{Spark pool} is a doubly(?) linked list of Spark objects
1275maintained by the parallel system.  (\secref{SPARK}.)
1276
1277\item The \emph{Blocked Fetch list} (or
1278lists?). (\secref{BLOCKED_FETCH}.)
1279
1280\item For each thread, there is a list of all update frames on the
1281stack.  (\secref{data-updates}.)
1282
1283\item The Stable Pointer Table is a table of pointers to objects which
1284are known to the outside world and must be retained by the garbage
1285collector even if they are not accessible from within the heap.
1286
1287\end{itemize}
1288
1289\ToDo{The links for these fields are usually inserted immediately
1290after the fixed header except ...}
1291
1292
1293
1294\Section{The Storage Manager}{storage-manager-internals}
1295
1296\subsection{Misc Text looking for a home}
1297
1298A \emph{value} may be:
1299\begin{itemize}
1300\item \emph{Boxed}, i.e.~represented indirectly by a pointer to a heap object (e.g.~foreign objects, arrays); or
1301\item \emph{Unboxed}, i.e.~represented directly by a bit-pattern in one or more registers (e.g.~@Int#@ and @Float#@).
1302\end{itemize}
1303All \emph{pointed} values are \emph{boxed}.
1304
1305
1306\Subsection{Heap Objects}{heap-objects}
1307\label{sec:fixed-header}
1308
1309\begin{figure}
1310\begin{center}
1311\input{closure}
1312\end{center}
1313\ToDo{Fix this picture}
1314\caption{A closure}
1315\label{fig:closure}
1316\end{figure}
1317
1318Every \emph{heap object} is a contiguous block of memory, consisting
1319of a fixed-format \emph{header} followed by zero or more \emph{data
1320words}.
1321
1322The header consists of the following fields:
1323\begin{itemize}
1324\item A one-word \emph{info pointer}, which points to
1325the object's static \emph{info table}.
1326\item Zero or more \emph{admin words} that support
1327\begin{itemize}
1328\item Profiling (notably a \emph{cost centre} word).
1329  \note{We could possibly omit the cost centre word from some
1330  administrative objects.}
1331\item Parallelism (e.g. GranSim keeps the object's global address here,
1332though GUM keeps a separate hash table).
1333\item Statistics (e.g. a word to track how many times a thunk is entered.).
1334
1335We add a Ticky word to the fixed-header part of closures.  This is
1336used to indicate if a closure has been updated but not yet entered. It
1337is set when the closure is updated and cleared when subsequently
1338entered.  \footnote{% NB: It is \emph{not} an ``entry count'', it is
1339an ``entries-after-update count.''  The commoning up of @CONST@,
1340@CHARLIKE@ and @INTLIKE@ closures is turned off(?) if this is
1341required. This has only been done for 2s collection.  }
1342
1343\end{itemize}
1344\end{itemize}
1345
1346Most of the RTS is completely insensitive to the number of admin
1347words.  The total size of the fixed header is given by
1348@sizeof(StgHeader)@.
1349
1350\Subsection{Info Tables}{info-tables}
1351
1352An \emph{info table} is a contiguous block of memory, laid out as follows:
1353
1354\begin{center}
1355\begin{tabular}{|r|l|}
1356   \hline Parallelism Info 	& variable
1357\\ \hline Profile Info 		& variable
1358\\ \hline Debug Info		& variable
1359\\ \hline Static reference table  & pointer word (optional)
1360\\ \hline Storage manager layout info & pointer word
1361\\ \hline Closure flags		& 8 bits
1362\\ \hline Closure type 		& 8 bits
1363\\ \hline Constructor Tag / SRT length    	& 16 bits
1364\\ \hline entry code
1365\\       \vdots
1366\end{tabular}
1367\end{center}
1368
1369On a 64-bit machine the tag, type and flags fields will all be doubled
1370in size, so the info table is a multiple of 64 bits.
1371
1372An info table has the following contents (working backwards in memory
1373addresses):
1374
1375\begin{itemize}
1376
1377\item The \emph{entry code} for the closure.  This code appears
1378literally as the (large) last entry in the info table, immediately
1379preceded by the rest of the info table.  An \emph{info pointer} always
1380points to the first byte of the entry code.
1381
1382\item A 16-bit constructor tag / SRT length.  For a constructor info
1383table this field contains the tag of the constructor, in the range
1384$0..n-1$ where $n$ is the number of constructors in the datatype.
1385Otherwise, it contains the number of entries in this closure's Static
1386Reference Table (\secref{srt}).
1387
1388\item An 8-bit {\em closure type field}, which identifies what kind of
1389closure the object is.  The various types of closure are described in
1390\secref{closures}.
1391
1392\item an 8-bit flags field, which holds various flags pertaining to
1393the closure type.
1394
1395\item A single pointer or word --- the {\em storage manager info
1396field}, contains auxiliary information describing the closure's
1397precise layout, for the benefit of the garbage collector and the code
1398that stuffs graph into packets for transmission over the network.
1399There are three kinds of layout information:
1400
1401\begin{itemize}
1402\item Standard layout information is for closures which place pointers
1403before non-pointers in instances of the closure (this applies to most
1404heap-based and static closures, but not activation records).  The
1405layout information for standard closures is
1406
1407	\begin{itemize}
1408	\item Number of pointer fields (16 bits).
1409	\item Number of non-pointer fields (16 bits).
1410	\end{itemize}
1411
1412\item Activation records don't have pointers before non-pointers,
1413since stack-stubbing requires that the record has holes in it.  The
1414layout is therefore represented by a bitmap in which each '1' bit
1415represents a non-pointer word.  This kind of layout info is used for
1416@RET_SMALL@ and @RET_VEC_SMALL@ closures.
1417
1418\item If an activation record is longer than 32 words, then the layout
1419field contains a pointer to a bitmap record, consisting of a length
1420field followed by two or more bitmap words.  This layout information
1421is used for @RET_BIG@ and @RET_VEC_BIG@ closures.
1422
1423\item Selector Thunks (\secref{THUNK_SELECTOR}) use the closure
1424layout field to hold the selector index, since the layout is always
1425known (the closure contains a single pointer field).
1426\end{itemize}
1427
1428\item A one-word {\em Static Reference Table} field.  This field
1429points to the static reference table for the closure (\secref{srt}),
1430and is only present for the following closure types:
1431
1432	\begin{itemize}
1433	\item @FUN_*@
1434	\item @THUNK_*@
1435	\item @RET_*@
1436	\end{itemize}
1437
1438\ToDo{Expand the following explanation.}
1439
1440An SRT is basically a vector of pointers to static closures.  A
1441top-level function or thunk will have an SRT (which might be empty),
1442which points to all the static closures referenced by that function or
1443thunk.  Every non-top-level thunk or function also has an SRT, but
1444it'll be a sub-sequence of the top-level SRT, so we just store a
1445pointer and a length in the info table - the pointer points into the
1446middle of the larger SRT.
1447
1448At GC time, the garbage collector traverses the transitive closure of
1449all the SRTs reachable from the roots, and thereby discovers which
1450CAFs are live.
1451
1452\item \emph{Profiling info\/}
1453
1454\ToDo{The profiling info is completely bogus.  I've not deleted it
1455from the document but I've commented it all out.}
1456
1457% change to \iftrue to uncomment this section
1458\iffalse
1459
1460Closure category records are attached to the info table of the
1461closure. They are declared with the info table. We put pointers to
1462these ClCat things in info tables.  We need these ClCat things because
1463they are mutable, whereas info tables are immutable.  Hashing will map
1464similar categories to the same hash value allowing statistics to be
1465grouped by closure category.
1466
1467Cost Centres and Closure Categories are hashed to provide indexes
1468against which arbitrary information can be stored. These indexes are
1469memoised in the appropriate cost centre or category record and
1470subsequent hashes avoided by the index routine (it simply returns the
1471memoised index).
1472
1473There are different features which can be hashed allowing information
1474to be stored for different groupings. Cost centres have the cost
1475centre recorded (using the pointer), module and group. Closure
1476categories have the closure description and the type
1477description. Records with the same feature will be hashed to the same
1478index value.
1479
1480The initialisation routines, @init_index_<feature>@, allocate a hash
1481table in which the cost centre / category records are stored. The
1482lower bound for the table size is taken from @max_<feature>_no@. They
1483return the actual table size used (the next power of 2). Unused
1484locations in the hash table are indicated by a 0 entry. Successive
1485@init_index_<feature>@ calls just return the actual table size.
1486
1487Calls to @index_<feature>@ will insert the cost centre / category
1488record in the @<feature>@ hash table, if not already inserted. The hash
1489index is memoised in the record and returned.
1490
1491CURRENTLY ONLY ONE MEMOISATION SLOT IS AVILABLE IN EACH RECORD SO
1492HASHING CAN ONLY BE DONE ON ONE FEATURE FOR EACH RECORD. This can be
1493easily relaxed at the expense of extra memoisation space or continued
1494rehashing.
1495
1496The initialisation routines must be called before initialisation of
1497the stacks and heap as they require to allocate storage. It is also
1498expected that the caller may want to allocate additional storage in
1499which to store profiling information based on the return table size
1500value(s).
1501
1502\begin{center}
1503\begin{tabular}{|l|}
1504   \hline Hash Index
1505\\ \hline Selected
1506\\ \hline Kind
1507\\ \hline Description String
1508\\ \hline Type String
1509\\ \hline
1510\end{tabular}
1511\end{center}
1512
1513\begin{description}
1514\item[Hash Index] Memoised copy
1515\item[Selected]
1516  Is this category selected (-1 == not memoised, selected? 0 or 1)
1517\item[Kind]
1518One of the following values (defined in CostCentre.lh):
1519
1520\begin{description}
1521\item[@CON_K@]
1522A constructor.
1523\item[@FN_K@]
1524A literal function.
1525\item[@PAP_K@]
1526A partial application.
1527\item[@THK_K@]
1528A thunk, or suspension.
1529\item[@BH_K@]
1530A black hole.
1531\item[@ARR_K@]
1532An array.
1533\item[@ForeignObj_K@]
1534A Foreign object (non-Haskell heap resident).
1535\item[@SPT_K@]
1536The Stable Pointer table.  (There should only be one of these but it
1537represents a form of weak space leak since it can't shrink to meet
1538non-demand so it may be worth watching separately? ADR)
1539\item[@INTERNAL_KIND@]
1540Something internal to the runtime system.
1541\end{description}
1542
1543
1544\item[Description] Source derived string detailing closure description.
1545\item[Type] Source derived string detailing closure type.
1546\end{description}
1547
1548\fi % end of commented out stuff
1549
1550\item \emph{Parallelism info\/}
1551\ToDo{}
1552
1553\item \emph{Debugging info\/}
1554\ToDo{}
1555
1556\end{itemize}
1557
1558
1559%-----------------------------------------------------------------------------
1560\Subsection{Kinds of Heap Object}{closures}
1561
1562Heap objects can be classified in several ways, but one useful one is
1563this:
1564\begin{itemize}
1565\item
1566\emph{Static closures} occupy fixed, statically-allocated memory
1567locations, with globally known addresses.
1568
1569\item
1570\emph{Dynamic closures} are individually allocated in the heap.
1571
1572\item
1573\emph{Stack closures} are closures allocated within a thread's stack
1574(which is itself a heap object).  Unlike other closures, there are
1575never any pointers to stack closures.  Stack closures are discussed in
1576\secref{TSO}.
1577
1578\end{itemize}
1579A second useful classification is this:
1580\begin{itemize}
1581
1582\item \emph{Executive objects}, such as thunks and data constructors,
1583participate directly in a program's execution.  They can be subdivided
1584into three kinds of objects according to their type: \begin{itemize}
1585
1586\item \emph{Pointed objects}, represent values of a \emph{pointed}
1587type (<.pointed types launchbury.>) --i.e.~a type that includes
1588$\bottom$ such as @Int@ or @Int# -> Int#@.
1589
1590\item \emph{Unpointed objects}, represent values of a \emph{unpointed}
1591type --i.e.~a type that does not include $\bottom$ such as @Int#@ or
1592@Array#@.
1593
1594\item \emph{Activation frames}, represent ``continuations''.  They are
1595always stored on the stack and are never pointed to by heap objects or
1596passed as arguments.  \note{It's not clear if this will still be true
1597once we support speculative evaluation.}
1598
1599\end{itemize}
1600
1601\item \emph{Administrative objects}, such as stack objects and thread
1602state objects, do not represent values in the original program.
1603\end{itemize}
1604
1605Only pointed objects can be entered.  If an unpointed object is
1606entered the program will usually terminate with a fatal error.
1607
1608This section enumerates all the kinds of heap objects in the system.
1609Each is identified by a distinct closure type field in its info table.
1610
1611\begin{tabular}{|l|l|l|l|l|l|l|l|l|l|l|}
1612\hline
1613
1614closure type          & Section \\
1615
1616\hline
1617\emph{Pointed} \\
1618\hline
1619
1620@CONSTR@              & \ref{sec:CONSTR}    \\
1621@CONSTR_p_n@	      & \ref{sec:CONSTR}    \\
1622@CONSTR_STATIC@       & \ref{sec:CONSTR}    \\
1623@CONSTR_NOCAF_STATIC@ & \ref{sec:CONSTR}    \\
1624
1625@FUN@                 & \ref{sec:FUN}       \\
1626@FUN_p_n@             & \ref{sec:FUN}       \\
1627@FUN_STATIC@          & \ref{sec:FUN}       \\
1628
1629@THUNK@               & \ref{sec:THUNK}     \\
1630@THUNK_p_n@           & \ref{sec:THUNK}     \\
1631@THUNK_STATIC@        & \ref{sec:THUNK}     \\
1632@THUNK_SELECTOR@      & \ref{sec:THUNK_SELECTOR} \\
1633
1634@BCO@		      & \ref{sec:BCO}       \\
1635
1636@AP_UPD@      	      & \ref{sec:AP_UPD}    \\
1637@PAP@                 & \ref{sec:PAP}       \\
1638
1639@IND@                 & \ref{sec:IND}       \\
1640@IND_OLDGEN@          & \ref{sec:IND}       \\
1641@IND_PERM@            & \ref{sec:IND}       \\
1642@IND_OLDGEN_PERM@     & \ref{sec:IND}       \\
1643@IND_STATIC@          & \ref{sec:IND}       \\
1644
1645@CAF_UNENTERED@	      & \ref{sec:CAF}       \\
1646@CAF_ENTERED@	      & \ref{sec:CAF}       \\
1647@CAF_BLACKHOLE@	      & \ref{sec:CAF}       \\
1648
1649\hline
1650\emph{Unpointed} \\
1651\hline
1652
1653@BLACKHOLE@           & \ref{sec:BLACKHOLE} \\
1654@BLACKHOLE_BQ@        & \ref{sec:BLACKHOLE_BQ} \\
1655
1656@MVAR@ 		      & \ref{sec:MVAR}      \\
1657
1658@ARR_WORDS@           & \ref{sec:ARR_WORDS} \\
1659
1660@MUTARR_PTRS@         & \ref{sec:MUT_ARR_PTRS} \\
1661@MUTARR_PTRS_FROZEN@  & \ref{sec:MUT_ARR_PTRS_FROZEN} \\
1662
1663@MUT_VAR@              & \ref{sec:MUT_VAR}    \\
1664
1665@WEAK@		      & \ref{sec:WEAK}   \\
1666@FOREIGN@             & \ref{sec:FOREIGN}   \\
1667@STABLE_NAME@	      & \ref{sec:STABLE_NAME}   \\
1668\hline
1669\end{tabular}
1670
1671Activation frames do not live (directly) on the heap --- but they have
1672a similar organisation.
1673
1674\begin{tabular}{|l|l|}\hline
1675closure type		& Section			\\ \hline
1676@RET_SMALL@ 		& \ref{sec:activation-records}	\\
1677@RET_VEC_SMALL@ 	& \ref{sec:activation-records}	\\
1678@RET_BIG@		& \ref{sec:activation-records}	\\
1679@RET_VEC_BIG@		& \ref{sec:activation-records}	\\
1680@UPDATE_FRAME@ 		& \ref{sec:activation-records}	\\
1681@CATCH_FRAME@ 		& \ref{sec:activation-records}	\\
1682@SEQ_FRAME@ 		& \ref{sec:activation-records}	\\
1683@STOP_FRAME@ 		& \ref{sec:activation-records}	\\
1684\hline
1685\end{tabular}
1686
1687There are also a number of administrative objects.  It is an error to
1688enter one of these objects.
1689
1690\begin{tabular}{|l|l|}\hline
1691closure type		& Section 			\\ \hline
1692@TSO@                   & \ref{sec:TSO} 		\\
1693@SPARK_OBJECT@          & \ref{sec:SPARK}		\\
1694@BLOCKED_FETCH@       	& \ref{sec:BLOCKED_FETCH} 	\\
1695@FETCHME@               & \ref{sec:FETCHME}   \\
1696\hline
1697\end{tabular}
1698
1699\Subsection{Predicates}{closure-predicates}
1700
1701The runtime system sometimes needs to be able to distinguish objects
1702according to their properties: is the object updateable? is it in weak
1703head normal form? etc.  These questions can be answered by examining
1704the closure type field of the object's info table.
1705
1706We define the following predicates to detect families of related
1707info types.  They are mutually exclusive and exhaustive.
1708
1709\begin{itemize}
1710\item @isCONSTR@ is true for @CONSTR@s.
1711\item @isFUN@ is true for @FUN@s.
1712\item @isTHUNK@ is true for @THUNK@s.
1713\item @isBCO@ is true for @BCO@s.
1714\item @isAP@ is true for @AP@s.
1715\item @isPAP@ is true for @PAP@s.
1716\item @isINDIRECTION@ is true for indirection objects.
1717\item @isBH@ is true for black holes.
1718\item @isFOREIGN_OBJECT@ is true for foreign objects.
1719\item @isARRAY@ is true for array objects.
1720\item @isMVAR@ is true for @MVAR@s.
1721\item @isIVAR@ is true for @IVAR@s.
1722\item @isFETCHME@ is true for @FETCHME@s.
1723\item @isSLOP@ is true for slop objects.
1724\item @isRET_ADDR@ is true for return addresses.
1725\item @isUPD_ADDR@ is true for update frames.
1726\item @isTSO@ is true for @TSO@s.
1727\item @isSTABLE_PTR_TABLE@ is true for the stable pointer table.
1728\item @isSPARK_OBJECT@ is true for spark objects.
1729\item @isBLOCKED_FETCH@ is true for blocked fetch objects.
1730\item @isINVALID_INFOTYPE@ is true for all other info types.
1731
1732\end{itemize}
1733
1734The following predicates detect other interesting properties:
1735
1736\begin{itemize}
1737
1738\item @isPOINTED@ is true if an object has a pointed type.
1739
1740If an object is pointed, the following predicates may be true
1741(otherwise they are false).  @isWHNF@ and @isUPDATEABLE@ are
1742mutually exclusive.
1743
1744\begin{itemize}
1745\item @isWHNF@ is true if the object is in Weak Head Normal Form.
1746Note that unpointed objects are (arbitrarily) not considered to be in WHNF.
1747
1748@isWHNF@ is true for @PAP@s, @CONSTR@s, @FUN@s and all @BCO@s.
1749
1750\ToDo{Need to distinguish between whnf BCOs and non-whnf BCOs in their
1751closure type}
1752
1753\item @isUPDATEABLE@ is true if the object may be overwritten with an
1754 indirection object.
1755
1756@isUPDATEABLE@ is true for @THUNK@s, @AP@s and @BH@s.
1757
1758\end{itemize}
1759
1760It is possible for a pointed object to be neither updatable nor in
1761WHNF.  For example, indirections.
1762
1763\item @isUNPOINTED@ is true if an object has an unpointed type.
1764All such objects are boxed since only boxed objects have info pointers.
1765
1766It is true for @ARR_WORDS@, @ARR_PTRS@, @MUTVAR@, @MUTARR_PTRS@,
1767@MUTARR_PTRS_FROZEN@, @FOREIGN@ objects, @MVAR@s and @IVAR@s.
1768
1769\item @isACTIVATION_FRAME@ is true for activation frames of all sorts.
1770
1771It is true for return addresses and update frames.
1772\begin{itemize}
1773\item @isVECTORED_RETADDR@ is true for vectored return addresses.
1774\item @isDIRECT_RETADDR@ is true for direct return addresses.
1775\end{itemize}
1776
1777\item @isADMINISTRATIVE@ is true for administrative objects:
1778@TSO@s, the stable pointer table, spark objects and blocked fetches.
1779
1780\item @hasSRT@ is true if the info table for the object contains an
1781SRT pointer.
1782
1783@hasSRT@ is true for @THUNK@s, @FUN@s, and @RET@s.
1784
1785\end{itemize}
1786
1787\begin{itemize}
1788
1789\item @isMUTABLE@ is true for objects with mutable pointer fields:
1790  @MUT_ARR@s, @MUTVAR@s, @MVAR@s and @IVAR@s.
1791
1792\item @isSparkable@ is true if the object can (and should) be sparked.
1793It is true of updateable objects which are not in WHNF with the
1794exception of @THUNK_SELECTOR@s and black holes.
1795
1796\end{itemize}
1797
1798As a minor optimisation, we might use the top bits of the @INFO_TYPE@
1799field to ``cache'' the answers to some of these predicates.
1800
1801An indirection either points to HNF (post update); or is result of
1802overwriting a FetchMe, in which case the thing fetched is either under
1803evaluation (BLACKHOLE), or by now an HNF.  Thus, indirections get
1804NoSpark flag.
1805
1806\subsection{Closures (aka Pointed Objects)}
1807
1808An object can be entered iff it is a closure.
1809
1810\Subsubsection{Function closures}{FUN}
1811
1812Function closures represent lambda abstractions.  For example,
1813consider the top-level declaration:
1814\begin{verbatim}
1815  f = \x -> let g = \y -> x+y
1816	    in g x
1817\end{verbatim}
1818Both @f@ and @g@ are represented by function closures.  The closure
1819for @f@ is \emph{static} while that for @g@ is \emph{dynamic}.
1820
1821The layout of a function closure is as follows:
1822\begin{center}
1823\begin{tabular}{|l|l|l|l|}\hline
1824\emph{Fixed header}  & \emph{Pointers} & \emph{Non-pointers} \\ \hline
1825\end{tabular}
1826\end{center}
1827
1828The data words (pointers and non-pointers) are the free variables of
1829the function closure.  The number of pointers and number of
1830non-pointers are stored in @info->layout.ptrs@ and
1831@info->layout.nptrs@ respecively.
1832
1833There are several different sorts of function closure, distinguished
1834by their closure type field:
1835
1836\begin{itemize}
1837
1838\item @FUN@: a vanilla, dynamically allocated on the heap.
1839
1840\item $@FUN_@p@_@np$: to speed up garbage collection a number of
1841specialised forms of @FUN@ are provided, for particular $(p,np)$
1842pairs, where $p$ is the number of pointers and $np$ the number of
1843non-pointers.
1844
1845\item @FUN_STATIC@.  Top-level, static, function closures (such as @f@
1846above) have a different layout than dynamic ones:
1847
1848\begin{center}
1849\begin{tabular}{|l|l|l|}\hline
1850\emph{Fixed header}  & \emph{Static object link} \\ \hline
1851\end{tabular}
1852\end{center}
1853
1854Static function closures have no free variables.  (However they may
1855refer to other static closures; these references are recorded in the
1856function closure's SRT.)  They have one field that is not present in
1857dynamic closures, the \emph{static object link} field.  This is used
1858by the garbage collector in the same way that to-space is, to gather
1859closures that have been determined to be live but that have not yet
1860been scavenged.
1861
1862\note{Static function closures that have no static references, and
1863hence a null SRT pointer, don't need the static object link field.  We
1864don't take advantage of this at the moment, but we could.  See
1865@CONSTR\_NOCAF\_STATIC@.}
1866\end{itemize}
1867
1868Each lambda abstraction, $f$, in the STG program has its own private
1869info table.  The following labels are relevant:
1870
1871\begin{itemize}
1872
1873\item $f$@_info@  is $f$'s info table.
1874
1875\item $f$@_entry@ is $f$'s slow entry point (i.e. the entry code of
1876its info table; so it will label the same byte as $f$@_info@).
1877
1878\item $f@_fast_@k$ is $f$'s fast entry point.  $k$ is the number of
1879arguments $f$ takes; encoding this number in the fast-entry label
1880occasionally catches some nasty code-generation errors.
1881
1882\end{itemize}
1883
1884\Subsubsection{Data constructors}{CONSTR}
1885
1886Data-constructor closures represent values constructed with algebraic
1887data type constructors.  The general layout of data constructors is
1888the same as that for function closures.  That is
1889
1890\begin{center}
1891\begin{tabular}{|l|l|l|l|}\hline
1892\emph{Fixed header}  & \emph{Pointers} & \emph{Non-pointers} \\ \hline
1893\end{tabular}
1894\end{center}
1895
1896There are several different sorts of constructor:
1897
1898\begin{itemize}
1899
1900\item @CONSTR@: a vanilla, dynamically allocated constructor.
1901
1902\item @CONSTR_@$p$@_@$np$: just like $@FUN_@p@_@np$.
1903
1904\item @CONSTR_INTLIKE@.  A dynamically-allocated heap object that
1905looks just like an @Int@.  The garbage collector checks to see if it
1906can common it up with one of a fixed set of static int-like closures,
1907thus getting it out of the dynamic heap altogether.
1908
1909\item @CONSTR_CHARLIKE@:  same deal, but for @Char@.
1910
1911\item @CONSTR_STATIC@ is similar to @FUN_STATIC@, with the
1912complication that the layout of the constructor must mimic that of a
1913dynamic constructor, because a static constructor might be returned to
1914some code that unpacks it.  So its layout is like this:
1915
1916\begin{center}
1917\begin{tabular}{|l|l|l|l|l|}\hline
1918\emph{Fixed header}  & \emph{Pointers} & \emph{Non-pointers} & \emph{Static object link}\\ \hline
1919\end{tabular}
1920\end{center}
1921
1922The static object link, at the end of the closure, serves the same purpose
1923as that for @FUN_STATIC@.  The pointers in the static constructor can point
1924only to other static closures.
1925
1926The static object link occurs last in the closure so that static
1927constructors can store their data fields in exactly the same place as
1928dynamic constructors.
1929
1930\item @CONSTR_NOCAF_STATIC@.  A statically allocated data constructor
1931that guarantees not to point (directly or indirectly) to any CAF
1932(\secref{CAF}).  This means it does not need a static object
1933link field.  Since we expect that there might be quite a lot of static
1934constructors this optimisation makes sense.  Furthermore, the @NOCAF@
1935tag allows the compiler to indicate that no CAFs can be reached
1936anywhere \emph{even indirectly}.
1937
1938\end{itemize}
1939
1940For each data constructor $Con$, two info tables are generated:
1941
1942\begin{itemize}
1943\item $Con$@_con_info@ labels $Con$'s dynamic info table,
1944shared by all dynamic instances of the constructor.
1945\item $Con$@_static@ labels $Con$'s static info table,
1946shared by all static instances of the constructor.
1947\end{itemize}
1948
1949Each constructor also has a \emph{constructor function}, which is a
1950curried function which builds an instance of the constructor.  The
1951constructor function has an info table labelled as @$Con$_info@, and
1952entry code pointed to by @$Con$_entry@.
1953
1954Nullary constructors are represented by a single static info table,
1955which everyone points to.  Thus for a nullary constructor we can omit
1956the dynamic info table and the constructor function.
1957
1958\subsubsection{Thunks}
1959\label{sec:THUNK}
1960\label{sec:THUNK_SELECTOR}
1961
1962A thunk represents an expression that is not obviously in head normal
1963form.  For example, consider the following top-level definitions:
1964\begin{verbatim}
1965  range = between 1 10
1966  f = \x -> let ys = take x range
1967	    in sum ys
1968\end{verbatim}
1969Here the right-hand sides of @range@ and @ys@ are both thunks; the former
1970is static while the latter is dynamic.
1971
1972The layout of a thunk is the same as that for a function closure.
1973However, thunks must have a payload of at least @MIN_UPD_SIZE@
1974words to allow it to be overwritten with a black hole and an
1975indirection.  The compiler may have to add extra non-pointer fields to
1976satisfy this constraint.
1977
1978\begin{center}
1979\begin{tabular}{|l|l|l|l|l|}\hline
1980\emph{Fixed header}  & \emph{Pointers} & \emph{Non-pointers} \\ \hline
1981\end{tabular}
1982\end{center}
1983
1984The layout word in the info table contains the same information as for
1985function closures; that is, number of pointers and number of
1986non-pointers.
1987
1988A thunk differs from a function closure in that it can be updated.
1989
1990There are several forms of thunk:
1991
1992\begin{itemize}
1993
1994\item @THUNK@ and $@THUNK_@p@_@np$: vanilla, dynamically allocated
1995thunks.  Dynamic thunks are overwritten with normal indirections
1996(@IND@), or old generation indirections (@IND_OLDGEN@): see
1997\secref{IND}.
1998
1999\item @THUNK_STATIC@.  A static thunk is also known as a
2000\emph{constant applicative form}, or \emph{CAF}.  Static thunks are
2001overwritten with static indirections.
2002
2003\begin{center}
2004\begin{tabular}{|l|l|}\hline
2005\emph{Fixed header}  & \emph{Static object link}\\ \hline
2006\end{tabular}
2007\end{center}
2008
2009\item @THUNK_SELECTOR@ is a (dynamically allocated) thunk whose entry
2010code performs a simple selection operation from a data constructor
2011drawn from a single-constructor type.  For example, the thunk
2012\begin{verbatim}
2013	x = case y of (a,b) -> a
2014\end{verbatim}
2015is a selector thunk.  A selector thunk is laid out like this:
2016
2017\begin{center}
2018\begin{tabular}{|l|l|l|l|}\hline
2019\emph{Fixed header}  & \emph{Selectee pointer} \\ \hline
2020\end{tabular}
2021\end{center}
2022
2023The layout word contains the byte offset of the desired word in the
2024selectee.  Note that this is different from all other thunks.
2025
2026The garbage collector ``peeks'' at the selectee's tag (in its info
2027table).  If it is evaluated, then it goes ahead and does the
2028selection, and then behaves just as if the selector thunk was an
2029indirection to the selected field.  If it is not evaluated, it treats
2030the selector thunk like any other thunk of that shape.
2031[Implementation notes.  Copying: only the evacuate routine needs to be
2032special.  Compacting: only the PRStart (marking) routine needs to be
2033special.]
2034
2035There is a fixed set of pre-compiled selector thunks built into the
2036RTS, representing offsets from 0 to @MAX_SPEC_SELECTOR_THUNK@.  The
2037info tables are labelled @__sel_$n$_upd_info@ where $n$ is the offset.
2038Non-updating versions are also built in, with info tables labelled
2039@__sel_$n$_noupd_info@.
2040
2041\end{itemize}
2042
2043The only label associated with a thunk is its info table:
2044
2045\begin{description}
2046\item[$f$@\_info@] is $f$'s info table.
2047\end{description}
2048
2049
2050\Subsubsection{Byte-code objects}{BCO}
2051
2052A Byte-Code Object (BCO) is a container for a chunk of byte-code,
2053which can be executed by Hugs.  The byte-code represents a
2054supercombinator in the program: when Hugs compiles a module, it
2055performs lambda lifting and each resulting supercombinator becomes a
2056byte-code object in the heap.
2057
2058BCOs are not updateable; the bytecode compiler represents updatable
2059thunks using a combination of @AP@s and @BCO@s.
2060
2061The semantics of BCOs are described in \secref{hugs-heap-objects}.  A
2062BCO has the following structure:
2063
2064\begin{center}
2065\begin{tabular}{|l|l|l|l|l|l|}
2066\hline
2067\emph{Fixed Header} & \emph{Layout} & \emph{Offset} & \emph{Size} &
2068\emph{Literals} & \emph{Byte code} \\
2069\hline
2070\end{tabular}
2071\end{center}
2072
2073\noindent where:
2074\begin{itemize}
2075\item The entry code is a static code fragment/info table that returns
2076to the scheduler to invoke Hugs (\secref{ghc-to-hugs-switch}).
2077\item \emph{Layout} contains the number of pointer literals in the
2078\emph{Literals} field.
2079\item \emph{Offset} is the offset to the byte code from the start of
2080the object.
2081\item \emph{Size} is the number of words of byte code in the object.
2082\item \emph{Literals} contains any pointer and non-pointer literals used in
2083the byte-codes (including jump addresses), pointers first.
2084\item \emph{Byte code} contains \emph{Size} words of non-pointer byte
2085code.
2086\end{itemize}
2087
2088
2089\Subsubsection{Partial applications}{PAP}
2090
2091A partial application (PAP) represents a function applied to too few
2092arguments.  It is only built as a result of updating after an
2093argument-satisfaction check failure.  A PAP has the following shape:
2094
2095\begin{center}
2096\begin{tabular}{|l|l|l|l|}\hline
2097\emph{Fixed header}  & \emph{No of words of stack} & \emph{Function closure} & \emph{Stack chunk ...} \\ \hline
2098\end{tabular}
2099\end{center}
2100
2101The ``Stack chunk'' is a copy of the chunk of stack above the update
2102frame; ``No of words of stack'' tells how many words it consists of.
2103The function closure is (a pointer to) the closure for the function
2104whose argument-satisfaction check failed.
2105
2106In the normal case where a PAP is built as a result of an argument
2107satisfaction check failure, the stack chunk will just contain
2108``pending arguments'', ie. pointers and tagged non-pointers.  It may
2109in fact also contain activation records, but not update frames, seq
2110frames, or catch frames.  The reason is the garbage collector uses the
2111same code to scavenge a stack as it does to scavenge the payload of a
2112PAP, but an update frame contains a link to the next update frame in
2113the chain and this link would need to be relocated during garbage
2114collection.  Revertible black holes and asynchronous exceptions use
2115the more general form of PAPs (see Section \ref{revertible-bh}).
2116
2117There is just one standard form of PAP. There is just one info table
2118too, called @PAP_info@.  Its entry code simply copies the arg stack
2119chunk back on top of the stack and enters the function closure.  (It
2120has to do a stack overflow test first.)
2121
2122There is just one way to build a PAP: by calling @stg_update_PAP@ with
2123the function closure in register @R1@ and the pending arguments on the
2124stack.  The @stg_update_PAP@ function will build the PAP, perform the
2125update, and return to the next activation record on the stack.  If
2126there are \emph{no} pending arguments on the stack, then no PAP need
2127be built: in this case @stg_update_PAP@ just overwrites the updatee
2128with an indirection to the function closure.
2129
2130PAPs are also used to implement Hugs functions (where the arguments
2131are free variables).  PAPs generated by Hugs can be static so we need
2132both @PAP@ and @PAP_STATIC@.
2133
2134\Subsubsection{\texttt{AP\_UPD} objects}{AP_UPD}
2135
2136@AP_UPD@ objects are used to represent thunks built by Hugs, and to
2137save the currently-active computations when performing @raiseAsync()@.
2138The only
2139distinction between an @AP_UPD@ and a @PAP@ is that an @AP_UPD@ is
2140updateable.
2141
2142\begin{center}
2143\begin{tabular}{|l|l|l|l|}
2144\hline
2145\emph{Fixed Header} & \emph{No of stack words} & \emph{Function closure} & \emph{Stack chunk} \\
2146\hline
2147\end{tabular}
2148\end{center}
2149
2150The entry code pushes an update frame, copies the arg stack chunk on
2151top of the stack, and enters the function closure.  (It has to do a
2152stack overflow test first.)
2153
2154The ``stack chunk'' is a block of stack not containing update frames,
2155seq frames or catch frames (just like a PAP).  In the case of Hugs,
2156the stack chunk will contain the free variables of the thunk, and the
2157function closure is (a pointer to) the closure for the thunk.  The
2158argument stack may be empty if the thunk has no free variables.
2159
2160\note{Since @AP\_UPD@s are updateable, the @MIN\_UPD\_SIZE@ constraint applies here too.}
2161
2162\Subsubsection{Indirections}{IND}
2163
2164Indirection closures just point to other closures. They are introduced
2165when a thunk is updated to point to its value.  The entry code for all
2166indirections simply enters the closure it points to.
2167
2168There are several forms of indirection:
2169
2170\begin{description}
2171\item[@IND@] is the vanilla, dynamically-allocated indirection.
2172It is removed by the garbage collector. It has the following
2173shape:
2174\begin{center}
2175\begin{tabular}{|l|l|l|}\hline
2176\emph{Fixed header} & \emph{Target closure} \\ \hline
2177\end{tabular}
2178\end{center}
2179
2180An @IND@ only exists in the youngest generation.  In older
2181generations, we have @IND_OLDGEN@s.  The update code
2182(@Upd_frame_$n$_entry@) checks whether the updatee is in the youngest
2183generation before deciding which kind of indirection to use.
2184
2185\item[@IND\_OLDGEN@] is the vanilla, dynamically-allocated indirection.
2186It is removed by the garbage collector. It has the following
2187shape:
2188\begin{center}
2189\begin{tabular}{|l|l|l|}\hline
2190\emph{Fixed header} & \emph{Target closure} & \emph{Mutable link field} \\ \hline
2191\end{tabular}
2192\end{center}
2193It contains a \emph{mutable link field} that is used to string together
2194mutable objects in each old generation.
2195
2196\item[@IND\_PERM@]
2197For lexical profiling, it is necessary to maintain cost centre
2198information in an indirection, so ``permanent indirections'' are
2199retained forever.  Otherwise they are just like vanilla indirections.
2200\note{If a permanent indirection points to another permanent
2201indirection or a @CONST@ closure, it is possible to elide the indirection
2202since it will have no effect on the profiler.}
2203
2204\note{Do we still need @IND@ in the profiling build, or do we just
2205need @IND@ but its behaviour changes when profiling is on?}
2206
2207\item[@IND\_OLDGEN\_PERM@]
2208Just like an @IND_OLDGEN@, but sticks around like an @IND_PERM@.
2209
2210\item[@IND\_STATIC@] is used for overwriting CAFs when they have been
2211evaluated.  Static indirections are not removed by the garbage
2212collector; and are statically allocated outside the heap (and should
2213stay there).  Their static object link field is used just as for
2214@FUN_STATIC@ closures.
2215
2216\begin{center}
2217\begin{tabular}{|l|l|l|}
2218\hline
2219\emph{Fixed header} & \emph{Target closure} & \emph{Static link field} \\
2220\hline
2221\end{tabular}
2222\end{center}
2223
2224\end{description}
2225
2226\subsubsection{Black holes and blocking queues}
2227\label{sec:BLACKHOLE}
2228\label{sec:BLACKHOLE_BQ}
2229
2230Black hole closures are used to overwrite closures currently being
2231evaluated. They inform the garbage collector that there are no live
2232roots in the closure, thus removing a potential space leak.
2233
2234Black holes also become synchronization points in the concurrent
2235world.  When a thread attempts to enter a blackhole, it must wait for
2236the result of the computation, which is presumably in progress in
2237another thread.
2238
2239\note{In a single-threaded system, entering a black hole indicates an
2240infinite loop.  In a concurrent system, entering a black hole
2241indicates an infinite loop only if the hole is being entered by the
2242same thread that originally entered the closure.  It could also bring
2243about a deadlock situation where several threads are waiting
2244circularly on computations in progress.}
2245
2246There are two types of black hole:
2247
2248\begin{description}
2249
2250\item[@BLACKHOLE@]
2251A straightforward blackhole just consists of an info pointer and some
2252padding to allow updating with an @IND_OLDGEN@ if necessary.  This
2253type of blackhole has no waiting threads.
2254
2255\begin{center}
2256\begin{tabular}{|l|l|l|}
2257\hline
2258\emph{Fixed header} & \emph{Padding} & \emph{Padding} \\
2259\hline
2260\end{tabular}
2261\end{center}
2262
2263If we're doing \emph{eager blackholing} then a thunk's info pointer is
2264overwritten with @BLACKHOLE_info@ at the time of entry; hence the need
2265for blackholes to be small, otherwise we'd be overwriting part of the
2266thunk itself.
2267
2268\item[@BLACKHOLE\_BQ@]
2269When a thread enters a @BLACKHOLE@, it is turned into a @BLACKHOLE_BQ@
2270(blocking queue), which contains a linked list of blocked threads in
2271addition to the info pointer.
2272
2273\begin{center}
2274\begin{tabular}{|l|l|l|}
2275\hline
2276\emph{Fixed header} & \emph{Blocked thread link} & \emph{Mutable link field} \\
2277\hline
2278\end{tabular}
2279\end{center}
2280
2281The \emph{Blocked thread link} points to the TSO of the first thread
2282waiting for the value of this thunk.  All subsequent TSOs in the list
2283are linked together using their @tso->link@ field, ending in
2284@END_TSO_QUEUE_closure@.
2285
2286Because new threads can be added to the \emph{Blocked thread link}, a
2287blocking queue is \emph{mutable}, so we need a mutable link field in
2288order to chain it on to a mutable list for the generational garbage
2289collector.
2290
2291\end{description}
2292
2293\Subsubsection{FetchMes}{FETCHME}
2294
2295In the parallel systems, FetchMes are used to represent pointers into
2296the global heap.  When evaluated, the value they point to is read from
2297the global heap.
2298
2299\ToDo{Describe layout}
2300
2301Because there may be offsets into these arrays, a primitive array
2302cannot be handled as a FetchMe in the parallel system, but must be
2303shipped in its entirety if its parent closure is shipped.
2304
2305
2306
2307\Subsection{Unpointed Objects}{unpointed-objects}
2308
2309A variable of unpointed type is always bound to a \emph{value}, never
2310to a \emph{thunk}.  For this reason, unpointed objects cannot be
2311entered.
2312
2313\subsubsection{Immutable objects}
2314\label{sec:ARR_WORDS}
2315
2316\begin{description}
2317\item[@ARR\_WORDS@] is a variable-sized object consisting solely of
2318non-pointers.  It is used for arrays of all sorts of things (bytes,
2319words, floats, doubles... it doesn't matter).
2320
2321Strictly speaking, an @ARR_WORDS@ could be mutable, but because it
2322only contains non-pointers we don't need to track this fact.
2323
2324\begin{center}
2325\begin{tabular}{|c|c|c|c|}
2326\hline
2327\emph{Fixed Hdr} & \emph{No of non-pointers} & \emph{Non-pointers\ldots}	\\ \hline
2328\end{tabular}
2329\end{center}
2330\end{description}
2331
2332\subsubsection{Mutable objects}
2333\label{sec:mutables}
2334\label{sec:MUT_VAR}
2335\label{sec:MUT_ARR_PTRS}
2336\label{sec:MUT_ARR_PTRS_FROZEN}
2337\label{sec:MVAR}
2338
2339Some of these objects are \emph{mutable}; they represent objects which
2340are explicitly mutated by Haskell code through the @ST@ or @IO@
2341monads.  They're not used for thunks which are updated precisely once.
2342Depending on the garbage collector, mutable closures may contain extra
2343header information which allows a generational collector to implement
2344the ``write barrier.''
2345
2346Notice that mutable objects all have the same general layout: there is
2347a mutable link field as the second word after the header.  This is so
2348that code to process old-generation mutable lists doesn't need to look
2349at the type of the object to determine where its link field is.
2350
2351\begin{description}
2352
2353\item[@MUT\_VAR@] is a mutable variable.
2354\begin{center}
2355\begin{tabular}{|c|c|c|}
2356\hline
2357\emph{Fixed Hdr} \emph{Pointer} & \emph{Mutable link} & \\ \hline
2358\end{tabular}
2359\end{center}
2360
2361\item[@MUT\_ARR\_PTRS@] is a mutable array of pointers.  Such an array
2362may be \emph{frozen}, becoming an @MUT_ARR_PTRS_FROZEN@, with a
2363different info-table.
2364
2365\begin{center}
2366\begin{tabular}{|c|c|c|c|}
2367\hline
2368\emph{Fixed Hdr} & \emph{No of ptrs} & \emph{Mutable link} & \emph{Pointers\ldots} \\ \hline
2369\end{tabular}
2370\end{center}
2371
2372\item[@MUT\_ARR\_PTRS\_FROZEN@] This is the immutable version of
2373@MUT_ARR_PTRS@.  It still has a mutable link field for two reasons: we
2374need to keep it on the mutable list for an old generation at least
2375until the next garbage collection, and it may become mutable again via
2376@thawArray@.
2377
2378\begin{center}
2379\begin{tabular}{|c|c|c|c|}
2380\hline
2381\emph{Fixed Hdr} & \emph{No of ptrs} & \emph{Mutable link} & \emph{Pointers\ldots} \\ \hline
2382\end{tabular}
2383\end{center}
2384
2385\item[@MVAR@]
2386
2387\begin{center}
2388\begin{tabular}{|l|l|l|l|l|}
2389\hline
2390\emph{Fixed header} & \emph{Head} & \emph{Mutable link} & \emph{Tail}
2391& \emph{Value}\\
2392\hline
2393\end{tabular}
2394\end{center}
2395
2396\ToDo{MVars}
2397
2398\end{description}
2399
2400
2401\Subsubsection{Foreign objects}{FOREIGN}
2402
2403Here's what a ForeignObj looks like:
2404
2405\begin{center}
2406\begin{tabular}{|l|l|l|l|}
2407\hline
2408\emph{Fixed header} & \emph{Data} \\
2409\hline
2410\end{tabular}
2411\end{center}
2412
2413A foreign object is simple a boxed pointer to an address outside the
2414Haskell heap, possible to @malloc@ed data.  The only reason foreign
2415objects exist is so that we can track the lifetime of one using weak
2416pointers (see \secref{WEAK}) and run a finaliser when the foreign
2417object is unreachable.
2418
2419\subsubsection{Weak pointers}
2420\label{sec:WEAK}
2421
2422\begin{center}
2423\begin{tabular}{|l|l|l|l|l|}
2424\hline
2425\emph{Fixed header} & \emph{Key} & \emph{Value} & \emph{Finaliser}
2426& \emph{Link}\\
2427\hline
2428\end{tabular}
2429\end{center}
2430
2431\ToDo{Weak poitners}
2432
2433\subsubsection{Stable names}
2434\label{sec:STABLE_NAME}
2435
2436\begin{center}
2437\begin{tabular}{|l|l|l|l|}
2438\hline
2439\emph{Fixed header} & \emph{Index} \\
2440\hline
2441\end{tabular}
2442\end{center}
2443
2444\ToDo{Stable names}
2445
2446The remaining objects types are all administrative --- none of them
2447may be entered.
2448
2449\subsection{Other weird objects}
2450\label{sec:SPARK}
2451\label{sec:BLOCKED_FETCH}
2452
2453\begin{description}
2454\item[@BlockedFetch@ heap objects (`closures')] (parallel only)
2455
2456@BlockedFetch@s are inbound fetch messages blocked on local closures.
2457They arise as entries in a local blocking queue when a fetch has been
2458received for a local black hole.  When awakened, we look at their
2459contents to figure out where to send a resume.
2460
2461A @BlockedFetch@ closure has the form:
2462\begin{center}
2463\begin{tabular}{|l|l|l|l|l|l|}\hline
2464\emph{Fixed header} & link & node & gtid & slot & weight \\ \hline
2465\end{tabular}
2466\end{center}
2467
2468\item[Spark Closures] (parallel only)
2469
2470Spark closures are used to link together all closures in the spark pool.  When
2471the current processor is idle, it may choose to speculatively evaluate some of
2472the closures in the pool.  It may also choose to delete sparks from the pool.
2473\begin{center}
2474\begin{tabular}{|l|l|l|l|l|l|}\hline
2475\emph{Fixed header} & \emph{Spark pool link} & \emph{Sparked closure} \\ \hline
2476\end{tabular}
2477\end{center}
2478
2479\item[Slop Objects]\label{sec:slop-objects}
2480
2481Slop objects are used to overwrite the end of an updatee if it is
2482larger than an indirection.  Normal slop objects consist of an info
2483pointer a size word and a number of slop words.
2484
2485\begin{center}
2486\begin{tabular}{|l|l|l|l|l|l|}\hline
2487\emph{Info Pointer} & \emph{Size} & \emph{Slop Words} \\ \hline
2488\end{tabular}
2489\end{center}
2490
2491This is too large for single word slop objects which consist of a
2492single info table.
2493
2494Note that slop objects only contain an info pointer, not a standard
2495fixed header.  This doesn't cause problems because slop objects are
2496always unreachable --- they can only be accessed by linearly scanning
2497the heap.
2498
2499\note{Currently we don't use slop objects because the storage manager
2500isn't reliant on objects being adjacent, but if we move to a ``mostly
2501copying'' style collector, this will become an issue.}
2502
2503\end{description}
2504
2505\Subsection{Thread State Objects (TSOs)}{TSO}
2506
2507In the multi-threaded system, the state of a suspended thread is
2508packed up into a Thread State Object (TSO) which contains all the
2509information needed to restart the thread and for the garbage collector
2510to find all reachable objects.  When a thread is running, it may be
2511``unpacked'' into machine registers and various other memory locations
2512to provide faster access.
2513
2514Single-threaded systems don't really \emph{need\/} TSOs --- but they do
2515need some way to tell the storage manager about live roots so it is
2516convenient to use a single TSO to store the mutator state even in
2517single-threaded systems.
2518
2519Rather than manage TSOs' alloc/dealloc, etc., in some \emph{ad hoc}
2520way, we instead alloc/dealloc/etc them in the heap; then we can use
2521all the standard garbage-collection/fetching/flushing/etc machinery on
2522them.  So that's why TSOs are ``heap objects,'' albeit very special
2523ones.
2524\begin{center}
2525\begin{tabular}{|l|l|}
2526   \hline \emph{Fixed header}
2527\\ \hline \emph{Link field}
2528\\ \hline \emph{Mutable link field}
2529\\ \hline \emph{What next}
2530\\ \hline \emph{State}
2531\\ \hline \emph{Thread Id}
2532\\ \hline \emph{Exception Handlers}
2533\\ \hline \emph{Ticky Info}
2534\\ \hline \emph{Profiling Info}
2535\\ \hline \emph{Parallel Info}
2536\\ \hline \emph{GranSim Info}
2537\\ \hline \emph{Stack size}
2538\\ \hline \emph{Max Stack size}
2539\\ \hline \emph{Sp}
2540\\ \hline \emph{Su}
2541\\ \hline \emph{SpLim}
2542\\ \hline
2543\\
2544          \emph{Stack}
2545\\
2546\\ \hline
2547\end{tabular}
2548\end{center}
2549The contents of a TSO are:
2550\begin{description}
2551
2552\item[\emph{Link field}] This is a pointer used to maintain a list of
2553threads with a similar state (e.g.~all runnable, all sleeping, all
2554blocked on the same black hole, all blocked on the same MVar,
2555etc.)
2556
2557\item[\emph{Mutable link field}] Because the stack is mutable by
2558definition, the generational collector needs to track TSOs in older
2559generations that may point into younger ones (which is just about any
2560TSO for a thread that has run recently).  Hence the need for a mutable
2561link field (see \secref{mutables}).
2562
2563\item[\emph{What next}]
2564This field has five values:
2565\begin{description}
2566\item[@ThreadEnterGHC@]  The thread can be started by entering the
2567closure pointed to by the word on the top of the stack.
2568\item[@ThreadRunGHC@]  The thread can be started by jumping to the
2569address on the top of the stack.
2570\item[@ThreadEnterHugs@]  The stack has a pointer to a Hugs-built
2571closure on top of the stack: enter the closure to run the thread.
2572\item[@ThreadKilled@] The thread has been killed (by @killThread#@).
2573It is probably still around because it is on some queue somewhere and
2574hasn't been garbage collected yet.
2575\item[@ThreadComplete@] The thread has finished.  Its @TSO@ hasn't
2576been garbage collected yet.
2577\end{description}
2578
2579\item[\emph{Thread Id}]
2580This field contains a (not necessarily unique) integer that identifies
2581the thread.  It can be used eg. for hashing.
2582
2583\item[\emph{Ticky Info}] Optional information for ``Ticky Ticky''
2584statistics: @TSO_STK_HWM@ is the maximum number of words allocated to
2585this thread.
2586
2587\item[\emph{Profiling Info}] Optional information for profiling:
2588@TSO_CCC@ is the current cost centre.
2589
2590\item[\emph{Parallel Info}]
2591Optional information for parallel execution.
2592
2593% \begin{itemize}
2594%
2595% \item The types of threads (@TSO_TYPE@):
2596% \begin{description}
2597% \item[@T_MAIN@]     Must be executed locally.
2598% \item[@T_REQUIRED@] A required thread  -- may be exported.
2599% \item[@T_ADVISORY@] An advisory thread -- may be exported.
2600% \item[@T_FAIL@]     A failure thread   -- may be exported.
2601% \end{description}
2602%
2603% \item I've no idea what else
2604%
2605% \end{itemize}
2606
2607\item[\emph{GranSim Info}]
2608Optional information for gransim execution.
2609
2610% \item Optional information for GranSim execution:
2611% \begin{itemize}
2612% \item locked
2613% \item sparkname
2614% \item started at
2615% \item exported
2616% \item basic blocks
2617% \item allocs
2618% \item exectime
2619% \item fetchtime
2620% \item fetchcount
2621% \item blocktime
2622% \item blockcount
2623% \item global sparks
2624% \item local sparks
2625% \item queue
2626% \item priority
2627% \item clock          (gransim light only)
2628% \end{itemize}
2629%
2630%
2631% Here are the various queues for GrAnSim-type events.
2632%
2633% Q_RUNNING
2634% Q_RUNNABLE
2635% Q_BLOCKED
2636% Q_FETCHING
2637% Q_MIGRATING
2638%
2639
2640\item[\emph{Stack Info}] Various fields contain information on the
2641stack: its current size, its maximum size (to avoid infinite loops
2642overflowing the memory), the current stack pointer (\emph{Sp}), the
2643current stack update frame pointer (\emph{Su}), and the stack limit
2644(\emph{SpLim}).  The latter three fields are loaded into the relevant
2645registers when the thread is run.
2646
2647\item[\emph{Stack}] This is the actual stack for the thread,
2648\emph{Stack size} words long.  It grows downwards from higher
2649addresses to lower addresses.  When the stack overflows, it will
2650generally be relocated into larger premises unless \emph{Max stack
2651size} is reached.
2652
2653\end{description}
2654
2655The garbage collector needs to be able to find all the
2656pointers in a stack.  How does it do this?
2657
2658\begin{itemize}
2659
2660\item Within the stack there are return addresses, pushed
2661by @case@ expressions.  Below a return address (i.e. at higher
2662memory addresses, since the stack grows downwards) is a chunk
2663of stack that the return address ``knows about'', namely the
2664activation record of the currently running function.
2665
2666\item Below each such activation record is a \emph{pending-argument
2667section}, a chunk of
2668zero or more words that are the arguments to which the result
2669of the function should be applied.  The return address does not
2670statically
2671``know'' how many pending arguments there are, or their types.
2672(For example, the function might return a result of type $\alpha$.)
2673
2674\item Below each pending-argument section is another return address,
2675and so on.  Actually, there might be an update frame instead, but we
2676can consider update frames as a special case of a return address with
2677a well-defined activation record.
2678
2679\end{itemize}
2680
2681The game plan is this.  The garbage collector walks the stack from the
2682top, traversing pending-argument sections and activation records
2683alternately.  Next we discuss how it finds the pointers in each of
2684these two stack regions.
2685
2686
2687\Subsubsection{Activation records}{activation-records}
2688
2689An \emph{activation record} is a contiguous chunk of stack,
2690with a return address as its first word, followed by as many
2691data words as the return address ``knows about''.  The return
2692address is actually a fully-fledged info pointer.  It points
2693to an info table, replete with:
2694
2695\begin{itemize}
2696\item entry code (i.e. the code to return to).
2697
2698\item closure type is either @RET_SMALL/RET_VEC_SMALL@ or
2699@RET_BIG/RET_VEC_BIG@, depending on whether the activation record has
2700more than 32 data words (\note{64 for 8-byte-word architectures}) and
2701on whether to use a direct or a vectored return.
2702
2703\item the layout info for @RET_SMALL@ is a bitmap telling the layout
2704of the activation record, one bit per word.  The least-significant bit
2705describes the first data word of the record (adjacent to the fixed
2706header) and so on.  A ``@1@'' indicates a non-pointer, a ``@0@''
2707indicates a pointer.  We don't need to indicate exactly how many words
2708there are, because when we get to all zeros we can treat the rest of
2709the activation record as part of the next pending-argument region.
2710
2711For @RET_BIG@ the layout field points to a block of bitmap words,
2712starting with a word that tells how many words are in the block.
2713
2714\item the info table contains a Static Reference Table pointer for the
2715return address (\secref{srt}).
2716\end{itemize}
2717
2718The activation record is a fully fledged closure too.  As well as an
2719info pointer, it has all the other attributes of a fixed header
2720(\secref{fixed-header}) including a saved cost centre which
2721is reloaded when the return address is entered.
2722
2723In other words, all the attributes of closures are needed for
2724activation records, so it's very convenient to make them look alike.
2725
2726
2727\Subsubsection{Pending arguments}{pending-args}
2728
2729So that the garbage collector can correctly identify pointers in
2730pending-argument sections we explicitly tag all non-pointers.  Every
2731non-pointer in a pending-argument section is preceded (at the next
2732lower memory word) by a one-word byte count that says how many bytes
2733to skip over (excluding the tag word).
2734
2735The garbage collector traverses a pending argument section from the
2736top (i.e. lowest memory address).  It looks at each word in turn:
2737
2738\begin{itemize}
2739\item If it is less than or equal to a small constant @ARGTAG_MAX@
2740then it treats it as a tag heralding zero or more words of
2741non-pointers, so it just skips over them.
2742
2743\item If it points to the code segment, it must be a return
2744address, so we have come to the end of the pending-argument section.
2745
2746\item Otherwise it must be a bona fide heap pointer.
2747\end{itemize}
2748
2749
2750\Subsection{The Stable Pointer Table}{STABLEPTR_TABLE}
2751
2752A stable pointer is a name for a Haskell object which can be passed to
2753the external world.  It is ``stable'' in the sense that the name does
2754not change when the Haskell garbage collector runs---in contrast to
2755the address of the object which may well change.
2756
2757A stable pointer is represented by an index into the
2758@StablePointerTable@.  The Haskell garbage collector treats the
2759@StablePointerTable@ as a source of roots for GC.
2760
2761In order to provide efficient access to stable pointers and to be able
2762to cope with any number of stable pointers (eg $0 \ldots 100000$), the
2763table of stable pointers is an array stored on the heap and can grow
2764when it overflows.  (Since we cannot compact the table by moving
2765stable pointers about, it seems unlikely that a half-empty table can
2766be reduced in size---this could be fixed if necessary by using a
2767hash table of some sort.)
2768
2769In general a stable pointer table closure looks like this:
2770
2771\begin{center}
2772\begin{tabular}{|l|l|l|l|l|l|l|l|l|l|l|}
2773\hline
2774\emph{Fixed header} & \emph{No of pointers} & \emph{Free} & $SP_0$ & \ldots & $SP_{n-1}$
2775\\\hline
2776\end{tabular}
2777\end{center}
2778
2779The fields are:
2780\begin{description}
2781
2782\item[@NPtrs@:] number of (stable) pointers.
2783
2784\item[@Free@:] the byte offset (from the first byte of the object) of the first free stable pointer.
2785
2786\item[$SP_i$:] A stable pointer slot.  If this entry is in use, it is
2787an ``unstable'' pointer to a closure.  If this entry is not in use, it
2788is a byte offset of the next free stable pointer slot.
2789
2790\end{description}
2791
2792When a stable pointer table is evacuated
2793\begin{enumerate}
2794\item the free list entries are all set to @NULL@ so that the evacuation
2795  code knows they're not pointers;
2796
2797\item The stable pointer slots are scanned linearly: non-@NULL@ slots
2798are evacuated and @NULL@-values are chained together to form a new free list.
2799\end{enumerate}
2800
2801There's no need to link the stable pointer table onto the mutable
2802list because we always treat it as a root.
2803
2804%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2805\Subsection{Garbage Collecting CAFs}{CAF}
2806%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2807
2808% begin{direct quote from current paper}
2809A CAF (constant applicative form) is a top-level expression with no
2810arguments.  The expression may need a large, even unbounded, amount of
2811storage when it is fully evaluated.
2812
2813CAFs are represented by closures in static memory that are updated
2814with indirections to objects in the heap space once the expression is
2815evaluated.  Previous version of GHC maintained a list of all evaluated
2816CAFs and traversed them during GC, the result being that the storage
2817allocated by a CAF would reside in the heap until the program ended.
2818% end{direct quote from current paper}
2819
2820% begin{elaboration on why CAFs are very very bad}
2821Treating CAFs this way has two problems:
2822\begin{itemize}
2823\item
2824It can cause a very large space leak.  For example, this program
2825should run in constant space but, instead, will run out of memory.
2826\begin{verbatim}
2827> main :: IO ()
2828> main = print nats
2829>
2830> nats :: [Int]
2831> nats = [0..maxInt]
2832\end{verbatim}
2833
2834\item
2835Expressions with no arguments have very different space behaviour
2836depending on whether or not they occur at the top level.  For example,
2837if we make \verb+nats+ a local definition, the space leak goes away
2838and the resulting program runs in constant space, as expected.
2839\begin{verbatim}
2840> main :: IO ()
2841> main = print nats
2842>  where
2843>   nats :: [Int]
2844>   nats = [0..maxInt]
2845\end{verbatim}
2846
2847This huge change in the operational behaviour of the program
2848is a problem for optimising compilers and for programmers.
2849For example, GHC will normally flatten a set of let bindings using
2850this transformation:
2851\begin{verbatim}
2852let x1 = let x2 = e2 in e1   ==>   let x2 = e2 in let x1 = e1
2853\end{verbatim}
2854but it does not do so if this would raise \verb+x2+ to the top level
2855since that may create a CAF.  Many Haskell programmers avoid creating
2856large CAFs by adding a dummy argument to a CAF or by moving a CAF away
2857from the top level.
2858
2859\end{itemize}
2860% end{elaboration on why CAFs are very very bad}
2861
2862Solving the CAF problem requires different treatment in interactive
2863systems such as Hugs than in batch-mode systems such as GHC
2864\begin{itemize}
2865\item
2866In a batch-mode the program the runtime system is terminated
2867after every execution of the runtime system.  In such systems,
2868the garbage collector can completely ``destroy'' a CAF when it
2869is no longer live --- in much the same way as it ``destroys''
2870normal closures when they are no longer live.
2871
2872\item
2873In an interactive system, many expressions are evaluated without
2874restarting the runtime system between each evaluation.  In such
2875systems, the garbage collector cannot completely ``destroy'' a CAF
2876when it is no longer live because, whilst it might not be required in
2877the evaluation of the current expression, it might be required in the
2878next evaluation.
2879
2880There are two possible behaviours we might want:
2881\begin{enumerate}
2882\item
2883When a CAF is no longer required for the current evaluation, the CAF
2884should be reverted to its original form.  This behaviour ensures that
2885the operational behaviour of the interactive system is a reasonable
2886predictor of the operational behaviour of the batch-mode system.  This
2887allows us to use Hugs for performance debugging (in particular, trying
2888to understand and reduce the heap usage of a program) --- an area of
2889increasing importance as Haskell is used more and more to solve ``real
2890problems'' in ``real problem domains''.
2891
2892\item
2893Even if a CAF is no longer required for the current evaluation, we might
2894choose to hang onto it by collecting it in the normal way.  This keeps
2895the space leak but might be useful in a teaching environment when
2896trying to teach the difference between call by name evaluation (which
2897doesn't share work) and lazy evaluation (which does share work).
2898
2899\end{enumerate}
2900
2901It turns out that it is easy to support both styles of use, so the
2902runtime system provides a switch which lets us turn this on and off
2903during execution.  \ToDo{What is this switch called?}  It would also
2904be easy to provide a function \verb+RevertCAF+ to let the interpreter
2905revert any CAF it wanted between (but not during) executions, if we so
2906desired.  Running \verb+RevertCAF+ during execution would lose some sharing
2907but is otherwise harmless.
2908
2909\end{itemize}
2910
2911% % begin{even more pointless observation?}
2912% The simplest fix would be to remove the special treatment of
2913% top level variables.  This works but is very inefficient.
2914% ToDo: say why.
2915% (Note: delete this paragraph from final version.)
2916% % end{even more pointless observation?}
2917
2918% begin{pointless observation?}
2919An easy but inefficient fix to the CAF problem would be to make a
2920complete copy of the heap before every evaluation and discard the copy
2921after evaluation.  This works but is inefficient.
2922% end{pointless observation?}
2923
2924An efficient way to achieve a similar effect is to revert all
2925updatable thunks to their original form as they become unnecessary for
2926the current evaluation.  To do this, we modify the compiler to ensure
2927that the only updatable thunks generated by the compiler are CAFs and
2928we modify the garbage collector to revert entered CAFs to unentered
2929CAFs as their value becomes unnecessary.
2930
2931
2932\subsubsection{New Heap Objects}
2933
2934We add three new kinds of heap object: unentered CAF closures, entered
2935CAF objects and CAF blackholes.  We first describe how they are
2936evaluated and then how they are garbage collected.
2937\begin{itemize}
2938\item
2939Unentered CAF closures contain a pointer to closure representing the
2940body of the CAF.  The ``body closure'' is not updatable.
2941
2942Unentered CAF closures contain two unused fields to make them the same
2943size as entered CAF closures --- which allows us to perform an inplace
2944update.  \ToDo{Do we have to add another kind of inplace update operation
2945to the storage manager interface or do we consider this to be internal
2946to the SM?}
2947\begin{center}
2948\begin{tabular}{|l|l|l|l|}\hline
2949\verb+CAF_unentered+ & \emph{body closure} & \emph{unused} & \emph{unused} \\ \hline
2950\end{tabular}
2951\end{center}
2952When an unentered CAF is entered, we do the following:
2953\begin{itemize}
2954\item
2955allocate a CAF black hole;
2956
2957\item
2958push an update frame (to update the CAF black hole) onto the stack;
2959
2960\item
2961overwrite the CAF with an entered CAF object (see below) with the same
2962body and whose value field points to the black hole;
2963
2964\item
2965add the CAF to a list of all entered CAFs (called ``the CAF list'');
2966and
2967
2968\item
2969the closure representing the value of the CAF is entered.
2970
2971\end{itemize}
2972
2973When evaluation of the CAF body returns a value, the update frame
2974causes the CAF black hole to be updated with the value in the normal
2975way.
2976
2977\ToDo{Add a picture}
2978
2979\item
2980Entered CAF closures contain two pointers: a pointer to the CAF body
2981(the same as for unentered CAF closures); a pointer to the CAF value
2982(this is initialised with a CAF blackhole, as previously described);
2983and a link to the next CAF in the CAF list
2984
2985\ToDo{How is the end of the list marked?  Null pointer or sentinel value?}.
2986
2987\begin{center}
2988\begin{tabular}{|l|l|l|l|}\hline
2989\verb+CAF_entered+ & \emph{body closure} & \emph{value} & \emph{link} \\ \hline
2990\end{tabular}
2991\end{center}
2992When an entered CAF is entered, it enters its value closure.
2993
2994\item
2995CAF blackholes are identical to normal blackholes except that they
2996have a different infotable.  The only reason for having CAF blackholes
2997is to allow an optimisation of lazy blackholing where we stop scanning
2998the stack when we see the first {\em normal blackhole} but not
2999when we see a {\em CAF blackhole.}
3000\ToDo{The optimisation we want to allow should be described elsewhere
3001so that all we have to do here is describe the difference.}
3002
3003Instead of allocating a blackhole to update with the value of the CAF,
3004it might seem simpler to update the CAF directly.  This would require
3005a new kind of update frame which would update the value field of the
3006CAF with a pointer to the value and wouldn't catch blackholes caused
3007by CAFs that depend on themselves so we chose not to do so.
3008
3009\end{itemize}
3010
3011\subsubsection{Garbage Collection}
3012
3013To avoid the space leak, each run of the garbage collector must revert
3014the entered CAFs which are not required to complete the current
3015evaluation (that is all the closures reachable from the set of
3016runnable threads and the stable pointer table).
3017
3018It does this by performing garbage collection in three phases:
3019\begin{enumerate}
3020\item
3021During the first phase, we ``mark'' all closures reachable from the
3022scheduler state.
3023
3024How we ``mark'' closures depends on the garbage collector.  For
3025example, in a 2-space collector, closures are ``marked'' by copying
3026them into ``to-space'', overwriting them with a forwarding node and
3027``marking'' all the closures reachable from the copy.  The only
3028requirements are that we can test whether a closure is marked and if a
3029closure is marked then so are all closures reachable from it.
3030
3031\ToDo{At present we say that the scheduler state includes any state
3032that Hugs may have.  This is not true anymore.}
3033
3034Performing this phase first provides us with a cheap test for
3035execution closures: at this stage in execution, the execution closures
3036are precisely the marked closures.
3037
3038\item
3039During the second phase, we revert all unmarked CAFs on the CAF list
3040and remove them from the CAF list.
3041
3042Since the CAF list is exactly the set of all entered CAFs, this reverts
3043all entered CAFs which are not execution closures.
3044
3045\item
3046During the third phase, we mark all top level objects (including CAFs)
3047by calling \verb+MarkHugsRoots+ which will call \verb+MarkRoot+ for
3048each top level object known to Hugs.
3049
3050\end{enumerate}
3051
3052To implement the second style of interactive behaviour (where we
3053deliberately keep the CAF-related space leak), we simply omit the
3054second phase.  Omitting the second phase causes the third phase to
3055mark any unmarked CAF value closures.
3056
3057So far, we have been describing a pure Hugs system which contains no
3058machine generated code.  The main difference in a hybrid system is
3059that GHC-generated code is statically allocated in memory instead of
3060being dynamically allocated on the heap.  We split both
3061\verb+CAF_unentered+ and \verb+CAF_entered+ into two versions: a
3062static and a dynamic version.  The static and dynamic versions of each
3063CAF differ only in whether they are moved during garbage collection.
3064When reverting CAFs, we revert dynamic entered CAFs to dynamic
3065unentered CAFs and static entered CAFs to static unentered CAFs.
3066
3067
3068
3069
3070\Section{The Bytecode Evaluator}{bytecode-evaluator}
3071
3072This section describes how the Hugs interpreter interprets code in the
3073same environment as compiled code executes.  Both evaluation models
3074use a common garbage collector, so they must agree on the form of
3075objects in the heap.
3076
3077Hugs interprets code by converting it to byte-code and applying a
3078byte-code interpreter to it.  Wherever possible, we try to ensure that
3079the byte-code is all that is required to interpret a section of code.
3080This means not dynamically generating info tables, and hence we can
3081only have a small number of possible heap objects each with a statically
3082compiled info table.  Similarly for stack objects: in fact we only
3083have one Hugs stack object, in which all information is tagged for the
3084garbage collector.
3085
3086There is, however, one exception to this rule.  Hugs must generate
3087info tables for any constructors it is asked to compile, since the
3088alternative is to force a context-switch each time compiled code
3089enters a Hugs-built constructor, which would be prohibitively
3090expensive.
3091
3092We achieve this simplicity by forgoing some of the optimisations used
3093by compiled code:
3094\begin{itemize}
3095\item
3096
3097Whereas compiled code has five different ways of entering a closure
3098(\secref{ghc-fun-call}), interpreted code has only one.
3099The entry point for interpreted code behaves like slow entry points for
3100compiled code.
3101
3102\item
3103
3104We use just one info table for \emph{all\/} direct returns.
3105This introduces two problems:
3106\begin{enumerate}
3107\item How does the interpreter know what code to execute?
3108
3109Instead of pushing just a return address, we push a return BCO and a
3110trivial return address which just enters the return BCO.
3111
3112(In a purely interpreted system, we could avoid pushing the trivial
3113return address.)
3114
3115\item How can the garbage collector follow pointers within the
3116activation record?
3117
3118We could push a third word ---a bitmask describing the location of any
3119pointers within the record--- but, since we're already tagging unboxed
3120function arguments on the stack, we use the same mechanism for unboxed
3121values within the activation record.
3122
3123\ToDo{Do we have to stub out dead variables in the activation frame?}
3124
3125\end{enumerate}
3126
3127\item
3128
3129We trivially support vectored returns by pushing a return vector whose
3130entries are all the same.
3131
3132\item
3133
3134We avoid the need to build SRTs by putting bytecode objects on the
3135heap and restricting BCOs to a single basic block.
3136
3137\end{itemize}
3138
3139\Subsection{Hugs Info Tables}{hugs-info-tables}
3140
3141Hugs requires the following info tables and closures:
3142\begin{description}
3143\item [@HUGS\_RET@].
3144
3145Contains both a vectored return table and a direct entry point.  All
3146entry points are the same: they rearrange the stack to match the Hugs
3147return convention (\secref{hugs-return-convention}) and return to the
3148scheduler.  When the scheduler restarts the thread, it will find a BCO
3149on top of the stack and will enter the Hugs interpreter.
3150
3151\item [@UPD\_RET@].
3152
3153This is just the standard info table for an update frame.
3154
3155\item [Constructors].
3156
3157The entry code for a constructor jumps to a generic entry point in the
3158runtime system which decides whether to do a vectored or unvectored
3159return depending on the shape of the constructor/type.  This implies that
3160info tables must have enough info to make that decision.
3161
3162\item [@AP@ and @PAP@].
3163
3164\item [Indirections].
3165
3166\item [Selectors].
3167
3168Hugs doesn't generate them itself but it ought to recognise them
3169
3170\item [Complex primops].
3171
3172Some of the primops are too complex for GHC to generate inline.
3173Instead, these primops are hand-written and called as normal functions.
3174Hugs only needs to know their names and types but doesn't care whether
3175they are generated by GHC or by hand.  Two things to watch:
3176
3177\begin{enumerate}
3178\item
3179Hugs must be able to enter these primops even if it is working on a
3180standalone system that does not support genuine GHC generated code.
3181
3182\item The complex primops often involve unboxed tuple types (which
3183Hugs does not support at the source level) so we cannot specify their
3184types in a Haskell source file.
3185
3186\end{enumerate}
3187
3188\end{description}
3189
3190\Subsection{Hugs Heap Objects}{hugs-heap-objects}
3191
3192\subsubsection{Byte-code objects}
3193
3194Compiled byte code lives on the global heap, in objects called
3195Byte-Code Objects (or BCOs).  The layout of BCOs is described in
3196detail in \secref{BCO}, in this section we will describe
3197their semantics.
3198
3199Since byte-code lives on the heap, it can be garbage collected just
3200like any other heap-resident data.  Hugs arranges that any BCO's
3201referred to by the Hugs symbol tables are treated as live objects by
3202the garbage collector.  When a module is unloaded, the pointers to its
3203BCOs are removed from the symbol table, and the code will be garbage
3204collected some time later.
3205
3206A BCO represents a basic block of code --- the (only) entry points is
3207at the beginning of a BCO, and it is impossible to jump into the
3208middle of one.  A BCO represents not only the code for a function, but
3209also its closure; a BCO can be entered just like any other closure.
3210Hugs performs lambda-lifting during compilation to byte-code, and each
3211top-level combinator becomes a BCO in the heap.
3212
3213
3214\subsubsection{Thunks and partial applications}
3215
3216A thunk consists of a code pointer, and values for the free variables
3217of that code.  Since Hugs byte-code is lambda-lifted, free variables
3218become arguments and are expected to be on the stack by the called
3219function.
3220
3221Hugs represents updateable thunks with @AP_UPD@ objects applying a closure
3222to a list of arguments.  (As for @PAP@s, unboxed arguments should be
3223preceded by a tag.)  When it is entered, it pushes an update frame
3224followed by its payload on the stack, and enters the first word (which
3225will be a pointer to a BCO).  The layout of @AP_UPD@ objects is described
3226in more detail in \secref{AP_UPD}.
3227
3228Partial applications are represented by @PAP@ objects, which are
3229non-updatable.
3230
3231\ToDo{Hugs Constructors}.
3232
3233\Subsection{Calling conventions}{hugs-calling-conventions}
3234
3235The calling convention for any byte-code function is straightforward:
3236\begin{itemize}
3237\item Push any arguments on the stack.
3238\item Push a pointer to the BCO.
3239\item Begin interpreting the byte code.
3240\end{itemize}
3241
3242In a system containing both GHC and Hugs, the bytecode interpreter
3243only has to be able to enter BCOs: everything else can be handled by
3244returning to the compiled world (as described in
3245\secref{hugs-to-ghc-switch}) and entering the closure
3246there.
3247
3248This would work but it would obviously be very inefficient if we
3249entered a @AP@ by switching worlds, entering the @AP@, pushing the
3250arguments and function onto the stack, and entering the function
3251which, likely as not, will be a byte-code object which we will enter
3252by \emph{returning} to the byte-code interpreter.  To avoid such
3253gratuitious world switching, we choose to recognise certain closure
3254types as being ``standard'' --- and duplicate the entry code for the
3255``standard closures'' in the bytecode interpreter.
3256
3257A closure is said to be ``standard'' if its entry code is entirely
3258determined by its info table.  \emph{Standard Closures} have the
3259desirable property that the byte-code interpreter can enter the
3260closure by simply ``interpreting'' the info table instead of switching
3261to the compiled world.  The standard closures include:
3262
3263\begin{description}
3264\item[Constructor] To enter a constructor, we simply return (see
3265\secref{hugs-return-convention}).
3266
3267\item[Indirection]
3268To enter an indirection, we simply enter the object it points to
3269after possibly adjusting the current cost centre.
3270
3271\item[@AP@]
3272
3273To enter an @AP@, we push an update frame, push the
3274arguments, push the function and enter the function.
3275(Not forgetting a stack check at the start.)
3276
3277\item[@PAP@]
3278
3279To enter a @PAP@, we push the arguments, push the function and enter
3280the function.  (Not forgetting a stack check at the start.)
3281
3282\item[Selector]
3283
3284To enter a selector (\secref{THUNK_SELECTOR}), we test whether the
3285selectee is a value.  If so, we simply select the appropriate
3286component; if not, it's simplest to treat it as a GHC-built closure
3287--- though we could interpret it if we wanted.
3288
3289\end{description}
3290
3291The most obvious omissions from the above list are @BCO@s (which we
3292dealt with above) and GHC-built closures (which are covered in
3293\secref{hugs-to-ghc-switch}).
3294
3295
3296\Subsection{Return convention}{hugs-return-convention}
3297
3298When Hugs pushes a return address, it pushes both a pointer to the BCO
3299to return to, and a pointer to a static code fragment @HUGS_RET@ (this
3300is described in \secref{ghc-to-hugs-switch}).  The
3301stack layout is shown in \figref{hugs-return-stack}.
3302
3303\begin{figure}[ht]
3304\begin{center}
3305\begin{verbatim}
3306| stack    |
3307+----------+
3308| bco      |--> BCO
3309+----------+
3310| HUGS_RET |
3311+----------+
3312\end{verbatim}
3313%\input{hugs_ret.pstex_t}
3314\end{center}
3315\caption{Stack layout for a Hugs return address}
3316\label{fig:hugs-return-stack}
3317% this figure apparently duplicates {fig:hugs-return-stack1} earlier.
3318\end{figure}
3319
3320\begin{figure}[ht]
3321\begin{center}
3322\begin{verbatim}
3323| stack    |
3324+----------+
3325| con      |--> CON
3326+----------+
3327\end{verbatim}
3328%\input{hugs_ret2.pstex_t}
3329\end{center}
3330\caption{Stack layout on enterings a Hugs return address}
3331\label{fig:hugs-return2}
3332\end{figure}
3333
3334\begin{figure}[ht]
3335\begin{center}
3336\begin{verbatim}
3337| stack    |
3338+----------+
3339| 3#       |
3340+----------+
3341| I#       |
3342+----------+
3343\end{verbatim}
3344%\input{hugs_ret2.pstex_t}
3345\end{center}
3346\caption{Stack layout on entering a Hugs return address with an unboxed value}
3347\label{fig:hugs-return-int1}
3348\end{figure}
3349
3350\begin{figure}[ht]
3351\begin{center}
3352\begin{verbatim}
3353| stack    |
3354+----------+
3355| ghc_ret  |
3356+----------+
3357| con      |--> CON
3358+----------+
3359\end{verbatim}
3360%\input{hugs_ret3.pstex_t}
3361\end{center}
3362\caption{Stack layout on enterings a GHC return address}
3363\label{fig:hugs-return3}
3364\end{figure}
3365
3366\begin{figure}[ht]
3367\begin{center}
3368\begin{verbatim}
3369| stack    |
3370+----------+
3371| ghc_ret  |
3372+----------+
3373| 3#       |
3374+----------+
3375| I#       |
3376+----------+
3377| restart  |--> id_Int#_closure
3378+----------+
3379\end{verbatim}
3380%\input{hugs_ret2.pstex_t}
3381\end{center}
3382\caption{Stack layout on enterings a GHC return address with an unboxed value}
3383\label{fig:hugs-return-int}
3384\end{figure}
3385
3386When a Hugs byte-code sequence enters a closure, it examines the
3387return address on top of the stack.
3388
3389\begin{itemize}
3390
3391\item If the return address is @HUGS_RET@, pop the @HUGS_RET@ and the
3392bco for the continuation off the stack, push a pointer to the constructor onto
3393the stack and enter the BCO with the current object pointer set to the BCO
3394(\figref{hugs-return2}).
3395
3396\item If the top of the stack is not @HUGS_RET@, we need to do a world
3397switch as described in \secref{hugs-to-ghc-switch}.
3398
3399\end{itemize}
3400
3401\ToDo{This duplicates what we say about switching worlds
3402(\secref{switching-worlds}) - kill one or t'other.}
3403
3404
3405\ToDo{This was in the evaluation model part but it really belongs in
3406this part which is about the internal details of each of the major
3407sections.}
3408
3409\Subsection{Addressing Modes}{hugs-addressing-modes}
3410
3411To avoid potential alignment problems and simplify garbage collection,
3412all literal constants are stored in two tables (one boxed, the other
3413unboxed) within each BCO and are referred to by offsets into the tables.
3414Slots in the constant tables are word aligned.
3415
3416\ToDo{How big can the offsets be?  Is the offset specified in the
3417address field or in the instruction?}
3418
3419Literals can have the following types: char, int, nat, float, double,
3420and pointer to boxed object.  There is no real difference between
3421char, int, nat and float since they all occupy 32 bits --- but it
3422costs almost nothing to distinguish them and may improve portability
3423and simplify debugging.
3424
3425\Subsection{Compilation}{hugs-compilation}
3426
3427
3428\def\is{\mbox{\it is}}
3429\def\ts{\mbox{\it ts}}
3430\def\as{\mbox{\it as}}
3431\def\bs{\mbox{\it bs}}
3432\def\cs{\mbox{\it cs}}
3433\def\rs{\mbox{\it rs}}
3434\def\us{\mbox{\it us}}
3435\def\vs{\mbox{\it vs}}
3436\def\ws{\mbox{\it ws}}
3437\def\xs{\mbox{\it xs}}
3438
3439\def\e{\mbox{\it e}}
3440\def\alts{\mbox{\it alts}}
3441\def\fail{\mbox{\it fail}}
3442\def\panic{\mbox{\it panic}}
3443\def\ua{\mbox{\it ua}}
3444\def\obj{\mbox{\it obj}}
3445\def\bco{\mbox{\it bco}}
3446\def\tag{\mbox{\it tag}}
3447\def\entry{\mbox{\it entry}}
3448\def\su{\mbox{\it su}}
3449
3450\def\Ind#1{{\mbox{\it Ind}\ {#1}}}
3451\def\update#1{{\mbox{\it update}\ {#1}}}
3452
3453\def\next{$\Longrightarrow$}
3454\def\append{\mathrel{+\mkern-6mu+}}
3455\def\reverse{\mbox{\it reverse}}
3456\def\size#1{{\vert {#1} \vert}}
3457\def\arity#1{{\mbox{\it arity}{#1}}}
3458
3459\def\AP{\mbox{\it AP}}
3460\def\PAP{\mbox{\it PAP}}
3461\def\GHCRET{\mbox{\it GHCRET}}
3462\def\GHCOBJ{\mbox{\it GHCOBJ}}
3463
3464To make sense of the instructions, we need a sense of how they will be
3465used.  Here is a small compiler for the STG language.
3466
3467\begin{verbatim}
3468> cg (f{a1, ... am}) = do
3469>   pushAtom am; ... pushAtom a1
3470>   pushVar f
3471>   SLIDE (m+1) |env|
3472>   ENTER
3473> cg (let {x1=rhs1; ... xm=rhsm} in e) = do
3474>   ALLOC x1 |rhs1|, ... ALLOC xm |rhsm|
3475>   build x1 rhs1,   ... build xm rhsm
3476>   cg e
3477> cg (case e of alts) = do
3478>   PUSHALTS (cgAlts alts)
3479>   cg e
3480
3481> cgAlts { alt1; ... altm }  = cgAlt alt1 $ ... $ cgAlt altm pmFail
3482>
3483> cgAlt (x@C{xs} -> e) fail = do
3484>   TEST C fail
3485>   HEAPCHECK (heapUse e)
3486>   UNPACK xs
3487>   cg e
3488
3489> build x (C{a1, ... am}) = do
3490>   pushUntaggedAtom am; ... pushUntaggedAtom a1
3491>   PACK x C
3492> -- A useful optimisation
3493> build x ({v1, ... vm} \ {}. f{a1, ... am}) = do
3494>   pushVar am; ... pushVar a1
3495>   pushVar f
3496>   MKAP x m
3497> build x ({v1, ... vm} \ {}. e) = do
3498>   pushVar vm; ... pushVar v1
3499>   PUSHBCO (cgRhs ({v1, ... vm} \ {}. e))
3500>   MKAP x m
3501> build x ({v1, ... vm} \ {x1, ... xm}. e) = do
3502>   pushVar vm; ... pushVar v1
3503>   PUSHBCO (cgRhs ({v1, ... vm} \ {x1, ... xm}. e))
3504>   MKPAP x m
3505
3506> cgRhs (vs \ xs. e) = do
3507>   ARGCHECK   (xs ++ vs)  -- can be omitted if xs == {}
3508>   STACKCHECK min(stackUse e,heapOverflowSlop)
3509>   HEAPCHECK  (heapUse e)
3510>   cg e
3511
3512> pushAtom x  = pushVar x
3513> pushAtom i# = PUSHINT i#
3514
3515> pushVar x = if isGlobalVar x then PUSHGLOBAL x else PUSHLOCAL x
3516
3517> pushUntaggedAtom x  = pushVar x
3518> pushUntaggedAtom i# = PUSHUNTAGGEDINT i#
3519
3520> pushVar x = if isGlobalVar x then PUSHGLOBAL x else PUSHLOCAL x
3521\end{verbatim}
3522
3523\ToDo{Is there an easy way to add semi-tagging?  Would it be that different?}
3524
3525\ToDo{Optimise thunks of the form @f{x1,...xm}@ so that we build an AP directly}
3526
3527\Subsection{Instructions}{hugs-instructions}
3528
3529We specify the semantics of instructions using transition rules of
3530the form:
3531
3532\begin{tabular}{|llrrrrr|}
3533\hline
3534	& $\is$		& $s$ 	& $\su$ 	& $h$  & $hp$  & $\sigma$ \\
3535\next	& $\is'$	& $s'$ 	& $\su'$	& $h'$ & $hp'$ & $\sigma$ \\
3536\hline
3537\end{tabular}
3538
3539where $\is$ is an instruction stream, $s$ is the stack, $\su$ is the
3540update frame pointer and $h$ is the heap.
3541
3542
3543\Subsection{Stack manipulation}{hugs-stack-manipulation}
3544
3545\begin{description}
3546
3547\item[ Push a global variable ].
3548
3549\begin{tabular}{|llrrrrr|}
3550\hline
3551	& PUSHGLOBAL $o$ : $\is$ & $s$ 		& $su$ & $h$ & $hp$ & $\sigma$ \\
3552\next	& $\is$			 & $\sigma!o:s$ & $su$ & $h$ & $hp$ & $\sigma$ \\
3553\hline
3554\end{tabular}
3555
3556\item[ Push a local variable ].
3557
3558\begin{tabular}{|llrrrrr|}
3559\hline
3560	& PUSHLOCAL $o$ : $\is$	& $s$ 		& $su$ & $h$ & $hp$ & $\sigma$ \\
3561\next	& $\is$			& $s!o : s$ 	& $su$ & $h$ & $hp$ & $\sigma$ \\
3562\hline
3563\end{tabular}
3564
3565\item[ Push an unboxed int ].
3566
3567\begin{tabular}{|llrrrrr|}
3568\hline
3569	& PUSHINT $o$ : $\is$	& $s$ 		        & $su$ & $h$ & $hp$ & $\sigma$ \\
3570\next	& $\is$			& $I\# : \sigma!o : s$ 	& $su$ & $h$ & $hp$ & $\sigma$ \\
3571\hline
3572\end{tabular}
3573
3574The $I\#$ is a tag included for the benefit of the garbage collector.
3575Similar rules exist for floats, doubles, chars, etc.
3576
3577\item[ Push an unboxed int ].
3578
3579\begin{tabular}{|llrrrrr|}
3580\hline
3581	& PUSHUNTAGGEDINT $o$ : $\is$	& $s$ 		        & $su$ & $h$ & $hp$ & $\sigma$ \\
3582\next	& $\is$			& $\sigma!o : s$ 	& $su$ & $h$ & $hp$ & $\sigma$ \\
3583\hline
3584\end{tabular}
3585
3586Similar rules exist for floats, doubles, chars, etc.
3587
3588\item[ Delete environment from stack --- ready for tail call ].
3589
3590\begin{tabular}{|llrrrrr|}
3591\hline
3592	& SLIDE $m$ $n$ : $\is$	& $\as \append \bs \append \cs$		& $su$ & $h$ & $hp$ & $\sigma$ \\
3593\next	& $\is$			& $\as \append \cs$			& $su$ & $h$ & $hp$ & $\sigma$ \\
3594\hline
3595\end{tabular}
3596\\
3597where $\size{\as} = m$ and $\size{\bs} = n$.
3598
3599
3600\item[ Push a return address ].
3601
3602\begin{tabular}{|llrrrrr|}
3603\hline
3604	& PUSHALTS $o$:$\is$	& $s$ 			& $su$ & $h$ & $hp$ & $\sigma$ \\
3605\next	& $\is$			& $@HUGS_RET@:\sigma!o:s$ 	& $su$ & $h$ & $hp$ & $\sigma$ \\
3606\hline
3607\end{tabular}
3608
3609\item[ Push a BCO ].
3610
3611\begin{tabular}{|llrrrrr|}
3612\hline
3613	& PUSHBCO $o$ : $\is$	& $s$ 			& $su$ & $h$ & $hp$ & $\sigma$ \\
3614\next	& $\is$			& $\sigma!o : s$ 	& $su$ & $h$ & $hp$ & $\sigma$ \\
3615\hline
3616\end{tabular}
3617
3618\end{description}
3619
3620%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3621\Subsection{Heap manipulation}{hugs-heap-manipulation}
3622%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3623
3624\begin{description}
3625
3626\item[ Allocate a heap object ].
3627
3628\begin{tabular}{|llrrrrr|}
3629\hline
3630	& ALLOC $m$ : $\is$	& $s$    & $su$ & $h$ & $hp$   & $\sigma$ \\
3631\next	& $\is$			& $hp:s$ & $su$ & $h$ & $hp+m$ & $\sigma$ \\
3632\hline
3633\end{tabular}
3634
3635\item[ Build a constructor ].
3636
3637\begin{tabular}{|llrrrrr|}
3638\hline
3639	& PACK $o$ $o'$ : $\is$	& $\ws \append s$ 	& $su$ & $h$ 				& $hp$ & $\sigma$ \\
3640\next	& $\is$			& $s$ 			& $su$ & $h[s!o \mapsto Pack C\{\ws\}]$	& $hp$ & $\sigma$ \\
3641\hline
3642\end{tabular}
3643\\
3644where $C = \sigma!o'$ and $\size{\ws} = \arity{C}$.
3645
3646\item[ Build an AP or  PAP ].
3647
3648\begin{tabular}{|llrrrrr|}
3649\hline
3650	& MKAP $o$ $m$:$\is$	& $f : \ws \append s$	& $su$ & $h$ 				& $hp$ & $\sigma$ \\
3651\next	& $\is$			& $s$ 			& $su$ & $h[s!o \mapsto \AP(f,\ws)]$ 	& $hp$ & $\sigma$ \\
3652\hline
3653\end{tabular}
3654\\
3655where $\size{\ws} = m$.
3656
3657\begin{tabular}{|llrrrrr|}
3658\hline
3659	& MKPAP $o$ $m$:$\is$	& $f : \ws \append s$	& $su$ & $h$ 				& $hp$ & $\sigma$ \\
3660\next	& $\is$			& $s$ 			& $su$ & $h[s!o \mapsto \PAP(f,\ws)]$ 	& $hp$ & $\sigma$ \\
3661\hline
3662\end{tabular}
3663\\
3664where $\size{\ws} = m$.
3665
3666\item[ Unpacking a constructor ].
3667
3668\begin{tabular}{|llrrrrr|}
3669\hline
3670	& UNPACK : $is$ 	& $a : s$ 				& $su$ & $h[a \mapsto C\ \ws]$  	& $hp$ & $\sigma$ \\
3671\next	& $is'$			& $(\reverse\ \ws) \append a : s$ 	& $su$ & $h$ 				& $hp$ & $\sigma$ \\
3672\hline
3673\end{tabular}
3674
3675The $\reverse\ \ws$ looks expensive but, since the stack grows down
3676and the heap grows up, that's actually the cheap way of copying from
3677heap to stack.  Looking at the compilation rules, you'll see that we
3678always push the args in reverse order.
3679
3680\end{description}
3681
3682
3683\Subsection{Entering a closure}{hugs-entering}
3684
3685\begin{description}
3686
3687\item[ Enter a BCO ].
3688
3689\begin{tabular}{|llrrrrr|}
3690\hline
3691	& [ENTER]	& $a : s$ 	& $su$ & $h[a \mapsto BCO\{\is\} ]$  	& $hp$ & $\sigma$ \\
3692\next	& $\is$ 	& $a : s$ 	& $su$ & $h$ 				& $hp$ & $a$ \\
3693\hline
3694\end{tabular}
3695
3696\item[ Enter a PAP closure ].
3697
3698\begin{tabular}{|llrrrrr|}
3699\hline
3700	& [ENTER]	& $a : s$ 		& $su$ & $h[a \mapsto \PAP(f,\ws)]$  	& $hp$ & $\sigma$ \\
3701\next	& [ENTER] 	& $f : \ws \append s$ 	& $su$ & $h$ 				& $hp$ & $???$ \\
3702\hline
3703\end{tabular}
3704
3705\item[ Entering an AP closure ].
3706
3707\begin{tabular}{|llrrrrr|}
3708\hline
3709	& [ENTER]	& $a : s$ 				& $su$ 	& $h[a \mapsto \AP(f,ws)]$  	& $hp$ & $\sigma$ \\
3710\next	& [ENTER] 	& $f : \ws \append @UPD_RET@:\su:a:s$ 	& $su'$	& $h$ 				& $hp$ & $???$ \\
3711\hline
3712\end{tabular}
3713
3714Optimisations:
3715\begin{itemize}
3716\item Instead of blindly pushing an update frame for $a$, we can first test whether there's already
3717 an update frame there.  If so, overwrite the existing updatee with an indirection to $a$ and
3718 overwrite the updatee field with $a$.  (Overwriting $a$ with an indirection to the updatee also
3719 works.)  This results in update chains of maximum length 2.
3720\end{itemize}
3721
3722
3723\item[ Returning a constructor ].
3724
3725\begin{tabular}{|llrrrrr|}
3726\hline
3727	& [ENTER]		& $a : @HUGS_RET@ : \alts : s$ 	& $su$ & $h[a \mapsto C\{\ws\}]$  	& $hp$ & $\sigma$ \\
3728\next	& $\alts.\entry$	& $a:s$ 			& $su$ & $h$ 				& $hp$ & $\sigma$ \\
3729\hline
3730\end{tabular}
3731
3732
3733\item[ Entering an indirection node ].
3734
3735\begin{tabular}{|llrrrrr|}
3736\hline
3737	& [ENTER]	& $a  : s$ 	& $su$ & $h[a \mapsto \Ind{a'}]$ 	& $hp$ & $\sigma$ \\
3738\next	& [ENTER]	& $a' : s$ 	& $su$ & $h$ 				& $hp$ & $\sigma$ \\
3739\hline
3740\end{tabular}
3741
3742\item[Entering GHC closure].
3743
3744\begin{tabular}{|llrrrrr|}
3745\hline
3746	& [ENTER]	& $a : s$ 	& $su$ & $h[a \mapsto \GHCOBJ]$  	& $hp$ & $\sigma$ \\
3747\next	& [ENTERGHC] 	& $a : s$ 	& $su$ & $h$ 				& $hp$ & $\sigma$ \\
3748\hline
3749\end{tabular}
3750
3751\item[Returning a constructor to GHC].
3752
3753\begin{tabular}{|llrrrrr|}
3754\hline
3755	& [ENTER]	& $a : \GHCRET : s$ 	& $su$ & $h[a \mapsto C \ws]$  	& $hp$ & $\sigma$ \\
3756\next	& [ENTERGHC]	& $a : \GHCRET : s$ 	& $su$ & $h$ 			& $hp$ & $\sigma$ \\
3757\hline
3758\end{tabular}
3759
3760\end{description}
3761
3762
3763\Subsection{Updates}{hugs-updates}
3764
3765\begin{description}
3766
3767\item[ Updating with a constructor].
3768
3769\begin{tabular}{|llrrrrr|}
3770\hline
3771	& [ENTER]	& $a : @UPD_RET@ : ua : s$ 	& $su$ & $h[a \mapsto C\{\ws\}]$  & $hp$ & $\sigma$ \\
3772\next	& [ENTER]	& $a \append s$ 		& $su$ & $h[au \mapsto \Ind{a}$   & $hp$ & $\sigma$ \\
3773\hline
3774\end{tabular}
3775
3776\item[ Argument checks].
3777
3778\begin{tabular}{|llrrrrr|}
3779\hline
3780	& ARGCHECK $m$:$\is$	& $a : \as \append s$ 	& $su$ & $h$ 	& $hp$ & $\sigma$ \\
3781\next	& $\is$			& $a : \as \append s$ 	& $su$ & $h'$ 	& $hp$ & $\sigma$ \\
3782\hline
3783\end{tabular}
3784\\
3785where $m \ge (su - sp)$
3786
3787\begin{tabular}{|llrrrrr|}
3788\hline
3789	& ARGCHECK $m$:$\is$	& $a : \as \append @UPD_RET@:su:ua:s$ 	& $su$ & $h$ 	& $hp$ & $\sigma$ \\
3790\next	& $\is$			& $a : \as \append s$ 			& $su$ & $h'$ 	& $hp$ & $\sigma$ \\
3791\hline
3792\end{tabular}
3793\\
3794where $m < (su - sp)$ and
3795      $h' = h[ua \mapsto \Ind{a'}, a' \mapsto \PAP(a,\reverse\ \as) ]$
3796
3797Again, we reverse the list of values as we transfer them from the
3798stack to the heap --- reflecting the fact that the stack and heap grow
3799in different directions.
3800
3801\end{description}
3802
3803\Subsection{Branches}{hugs-branches}
3804
3805\begin{description}
3806
3807\item[ Testing a constructor ].
3808
3809\begin{tabular}{|llrrrrr|}
3810\hline
3811	& TEST $tag$ $is'$ : $is$ 	& $a : s$ 	& $su$ & $h[a \mapsto C\ \ws]$ 	& $hp$ & $\sigma$ \\
3812\next	& $is$				& $a : s$ 	& $su$ & $h$ 			& $hp$ & $\sigma$ \\
3813\hline
3814\end{tabular}
3815\\
3816where $C.\tag = tag$
3817
3818\begin{tabular}{|llrrrrr|}
3819\hline
3820	& TEST $tag$ $is'$ : $is$ 	& $a : s$ 	& $su$ & $h[a \mapsto C\ \ws]$  & $hp$ & $\sigma$ \\
3821\next	& $is'$				& $a : s$ 	& $su$ & $h$ 			& $hp$ & $\sigma$ \\
3822\hline
3823\end{tabular}
3824\\
3825where $C.\tag \neq tag$
3826
3827\end{description}
3828
3829%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3830\Subsection{Heap and stack checks}{hugs-heap-stack-checks}
3831%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3832
3833\begin{tabular}{|llrrrrr|}
3834\hline
3835	& STACKCHECK $stk$:$\is$	& $s$ 	& $su$ & $h$  	& $hp$ & $\sigma$ \\
3836\next	& $\is$ 			& $s$ 	& $su$ & $h$	& $hp$ & $\sigma$ \\
3837\hline
3838\end{tabular}
3839\\
3840if $s$ has $stk$ free slots.
3841
3842\begin{tabular}{|llrrrrr|}
3843\hline
3844	& HEAPCHECK $hp$:$\is$		& $s$ 	& $su$ & $h$  	& $hp$ & $\sigma$ \\
3845\next	& $\is$ 			& $s$ 	& $su$ & $h$	& $hp$ & $\sigma$ \\
3846\hline
3847\end{tabular}
3848\\
3849if $h$ has $hp$ free slots.
3850
3851If either check fails, we push the current bco ($\sigma$) onto the
3852stack and return to the scheduler.  When the scheduler has fixed the
3853problem, it pops the top object off the stack and reenters it.
3854
3855
3856Optimisations:
3857\begin{itemize}
3858\item The bytecode CHECK1000 conservatively checks for 1000 words of heap space and 1000 words of stack space.
3859      We use it to reduce code space and instruction decoding time.
3860\item The bytecode HEAPCHECK1000 conservatively checks for 1000 words of heap space.
3861      It is used in case alternatives.
3862\end{itemize}
3863
3864
3865%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3866\Subsection{Primops}{hugs-primops}
3867%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3868
3869\ToDo{primops take m words and return n words. The expect boxed arguments on the stack.}
3870
3871
3872\Section{The Machine Code Evaluator}{asm-evaluator}
3873
3874This section describes the framework in which compiled code evaluates
3875expressions.  Only at certain points will compiled code need to be
3876able to talk to the interpreted world; these are discussed in
3877\secref{switching-worlds}.
3878
3879\Subsection{Calling conventions}{ghc-calling-conventions}
3880
3881\Subsubsection{The call/return registers}{ghc-regs}
3882
3883One of the problems in designing a virtual machine is that we want it
3884abstract away from tedious machine details but still reveal enough of
3885the underlying hardware that we can make sensible decisions about code
3886generation.  A major problem area is the use of registers in
3887call/return conventions.  On a machine with lots of registers, it's
3888cheaper to pass arguments and results in registers than to pass them
3889on the stack.  On a machine with very few registers, it's cheaper to
3890pass arguments and results on the stack than to use ``virtual
3891registers'' in memory.  We therefore use a hybrid system: the first
3892$n$ arguments or results are passed in registers; and the remaining
3893arguments or results are passed on the stack.  For register-poor
3894architectures, it is important that we allow $n=0$.
3895
3896We'll label the arguments and results \Arg{1} \ldots \Arg{m} --- with
3897the understanding that \Arg{1} \ldots \Arg{n} are in registers and
3898\Arg{n+1} \ldots \Arg{m} are on top of the stack.
3899
3900Note that the mapping of arguments \Arg{1} \ldots \Arg{n} to machine
3901registers depends on the \emph{kinds} of the arguments.  For example,
3902if the first argument is a Float, we might pass it in a different
3903register from if it is an Int.  In fact, we might find that a given
3904architecture lets us pass varying numbers of arguments according to
3905their types.  For example, if a CPU has 2 Int registers and 2 Float
3906registers then we could pass between 2 and 4 arguments in machine
3907registers --- depending on whether they all have the same kind or they
3908have different kinds.
3909
3910\Subsubsection{Entering closures}{entering-closures}
3911
3912To evaluate a closure we jump to the entry code for the closure
3913passing a pointer to the closure in \Arg{1} so that the entry code can
3914access its environment.
3915
3916\Subsubsection{Function call}{ghc-fun-call}
3917
3918The function-call mechanism is obviously crucial.  There are five different
3919cases to consider:
3920\begin{enumerate}
3921
3922\item \emph{Known combinator (function with no free variables) and
3923enough arguments.}
3924
3925A fast call can be made: push excess arguments onto stack and jump to
3926function's \emph{fast entry point} passing arguments in \Arg{1} \ldots
3927\Arg{m}.
3928
3929The \emph{fast entry point} is only called with exactly the right
3930number of arguments (in \Arg{1} \ldots \Arg{m}) so it can instantly
3931start doing useful work without first testing whether it has enough
3932registers or having to pop them off the stack first.
3933
3934\item \emph{Known combinator and insufficient arguments.}
3935
3936A slow call can be made: push all arguments onto stack and jump to
3937function's \emph{slow entry point}.
3938
3939Any unpointed arguments which are pushed on the stack must be tagged.
3940This means pushing an extra word on the stack below the unpointed
3941words, containing the number of unpointed words above it.
3942
3943%Todo: forward ref about tagging?
3944%Todo: picture?
3945
3946The \emph{slow entry point} might be called with insufficient arguments
3947and so it must test whether there are enough arguments on the stack.
3948This \emph{argument satisfaction check} consists of checking that
3949@Su-Sp@ is big enough to hold all the arguments (including any tags).
3950
3951\begin{itemize}
3952
3953\item If the argument satisfaction check fails, it is because there is
3954one or more update frames on the stack before the rest of the
3955arguments that the function needs.  In this case, we construct a PAP
3956(partial application, \secref{PAP}) containing the arguments
3957which are on the stack.  The PAP construction code will return to the
3958update frame with the address of the PAP in \Arg{1}.
3959
3960\item If the argument satisfaction check succeeds, we jump to the fast
3961entry point with the arguments in \Arg{1} \ldots \Arg{arity}.
3962
3963If the fast entry point expects to receive some of \Arg{i} on the
3964stack, we can reduce the amount of movement required by making the
3965stack layout for the fast entry point look like the stack layout for
3966the slow entry point.  Since the slow entry point is entered with the
3967first argument on the top of the stack and with tags in front of any
3968unpointed arguments, this means that if \Arg{i} is unpointed, there
3969should be space below it for a tag and that the highest numbered
3970argument should be passed on the top of the stack.
3971
3972We usually arrange that the fast entry point is placed immediately
3973after the slow entry point --- so we can just ``fall through'' to the
3974fast entry point without performing a jump.
3975
3976\end{itemize}
3977
3978
3979\item \emph{Known function closure (function with free variables) and
3980enough arguments.}
3981
3982A fast call can be made: push excess arguments onto stack and jump to
3983function's \emph{fast entry point} passing a pointer to closure in
3984\Arg{1} and arguments in \Arg{2} \ldots \Arg{m+1}.
3985
3986Like the fast entry point for a combinator, the fast entry point for a
3987closure is only called with appropriate values in \Arg{1} \ldots
3988\Arg{m+1} so we can start work straight away.  The pointer to the
3989closure is used to access the free variables of the closure.
3990
3991
3992\item \emph{Known function closure and insufficient arguments.}
3993
3994A slow call can be made: push all arguments onto stack and jump to the
3995closure's slow entry point passing a pointer to the closure in \Arg{1}.
3996
3997Again, the slow entry point performs an argument satisfaction check
3998and either builds a PAP or pops the arguments off the stack into
3999\Arg{2} \ldots \Arg{m+1} and jumps to the fast entry point.
4000
4001
4002\item \emph{Unknown function closure, thunk or constructor.}
4003
4004Sometimes, the function being called is not statically identifiable.
4005Consider, for example, the @compose@ function:
4006\begin{verbatim}
4007  compose f g x = f (g x)
4008\end{verbatim}
4009Since @f@ and @g@ are passed as arguments to @compose@, the latter has
4010to make a heap call.  In a heap call the arguments are pushed onto the
4011stack, and the closure bound to the function is entered.  In the
4012example, a thunk for @(g x)@ will be allocated, (a pointer to it)
4013pushed on the stack, and the closure bound to @f@ will be
4014entered. That is, we will jump to @f@s entry point passing @f@ in
4015\Arg{1}.  If \Arg{1} is passed on the stack, it is pushed on top of
4016the thunk for @(g x)@.
4017
4018The \emph{entry code} for an updateable thunk (which must have arity 0)
4019pushes an update frame on the stack and starts executing the body of
4020the closure --- using \Arg{1} to access any free variables.  This is
4021described in more detail in \secref{data-updates}.
4022
4023The \emph{entry code} for a non-updateable closure is just the
4024closure's slow entry point.
4025
4026\end{enumerate}
4027
4028In addition to the above considerations, if there are \emph{too many}
4029arguments then the extra arguments are simply pushed on the stack with
4030appropriate tags.
4031
4032To summarise, a closure's standard (slow) entry point performs the
4033following:
4034
4035\begin{description}
4036\item[Argument satisfaction check.] (function closure only)
4037\item[Stack overflow check.]
4038\item[Heap overflow check.]
4039\item[Copy free variables out of closure.] %Todo: why?
4040\item[Eager black holing.] (updateable thunk only) %Todo: forward ref.
4041\item[Push update frame.]
4042\item[Evaluate body of closure.]
4043\end{description}
4044
4045
4046\Subsection{Case expressions and return conventions}{return-conventions}
4047
4048The \emph{evaluation} of a thunk is always initiated by
4049a @case@ expression.  For example:
4050\begin{verbatim}
4051  case x of (a,b) -> E
4052\end{verbatim}
4053
4054The code for a @case@ expression looks like this:
4055
4056\begin{itemize}
4057\item Push the free variables of the branches on the stack (fv(@E@) in
4058this case).
4059\item  Push a \emph{return address} on the stack.
4060\item  Evaluate the scrutinee (@x@ in this case).
4061\end{itemize}
4062
4063Once evaluation of the scrutinee is complete, execution resumes at the
4064return address, which points to the code for the expression @E@.
4065
4066When execution resumes at the return point, there must be some {\em
4067return convention} that defines where the components of the pair, @a@
4068and @b@, can be found.  The return convention varies according to the
4069type of the scrutinee @x@:
4070
4071\begin{itemize}
4072
4073\item
4074
4075(A space for) the return address is left on the top of the stack.
4076Leaving the return address on the stack ensures that the top of the
4077stack contains a valid activation record
4078(\secref{activation-records}) --- should a garbage
4079collection be required.
4080
4081\item If @x@ has a boxed type (e.g.~a data constructor or a function),
4082a pointer to @x@ is returned in \Arg{1}.
4083
4084\ToDo{Warn that components of E should be extracted as soon as
4085possible to avoid a space leak.}
4086
4087\item If @x@ is an unboxed type (e.g.~@Int#@ or @Float#@), @x@ is
4088returned in \Arg{1}
4089
4090\item If @x@ is an unboxed tuple constructor, the components of @x@
4091are returned in \Arg{1} \ldots \Arg{n} but no object is constructed in
4092the heap.
4093
4094When passing an unboxed tuple to a function, the components are
4095flattened out and passed in \Arg{1} \ldots \Arg{n} as usual.
4096
4097\end{itemize}
4098
4099\Subsection{Vectored Returns}{vectored-returns}
4100
4101Many algebraic data types have more than one constructor.  For
4102example, the @Maybe@ type is defined like this:
4103\begin{verbatim}
4104  data Maybe a = Nothing | Just a
4105\end{verbatim}
4106How does the return convention encode which of the two constructors is
4107being returned?  A @case@ expression scrutinising a value of @Maybe@
4108type would look like this:
4109\begin{verbatim}
4110  case E of
4111    Nothing -> ...
4112    Just a  -> ...
4113\end{verbatim}
4114Rather than pushing a return address before evaluating the scrutinee,
4115@E@, the @case@ expression pushes (a pointer to) a \emph{return
4116vector}, a static table consisting of two code pointers: one for the
4117@Just@ alternative, and one for the @Nothing@ alternative.
4118
4119\begin{itemize}
4120
4121\item
4122
4123The constructor @Nothing@ returns by jumping to the first item in the
4124return vector with a pointer to a (statically built) Nothing closure
4125in \Arg{1}.
4126
4127It might seem that we could avoid loading \Arg{1} in this case since the
4128first item in the return vector will know that @Nothing@ was returned
4129(and can easily access the Nothing closure in the (unlikely) event
4130that it needs it.  The only reason we load \Arg{1} is in case we have to
4131perform an update (\secref{data-updates}).
4132
4133\item
4134
4135The constructor @Just@ returns by jumping to the second element of the
4136return vector with a pointer to the closure in \Arg{1}.
4137
4138\end{itemize}
4139
4140In this way no test need be made to see which constructor returns;
4141instead, execution resumes immediately in the appropriate branch of
4142the @case@.
4143
4144\Subsection{Direct Returns}{direct-returns}
4145
4146When a datatype has a large number of constructors, it may be
4147inappropriate to use vectored returns.  The vector tables may be
4148large and sparse, and it may be better to identify the constructor
4149using a test-and-branch sequence on the tag.  For this reason, we
4150provide an alternative return convention, called a \emph{direct
4151return}.
4152
4153In a direct return, the return address pushed on the stack really is a
4154code pointer.  The returning code loads a pointer to the closure being
4155returned in \Arg{1} as usual, and also loads the tag into \Arg{2}.
4156The code at the return address will test the tag and jump to the
4157appropriate code for the case branch.  If \Arg{2} isn't mapped to a
4158real machine register on this architecture, then we don't load it on a
4159return, instead using the tag directly from the info table.
4160
4161The choice of whether to use a vectored return or a direct return is
4162made on a type-by-type basis --- up to a certain maximum number of
4163constructors imposed by the update mechanism
4164(\secref{data-updates}).
4165
4166Single-constructor data types also use direct returns, although in
4167that case there is no need to return a tag in \Arg{2}.
4168
4169\ToDo{for a nullary constructor we needn't return a pointer to the
4170constructor in \Arg{1}.}
4171
4172\Subsection{Updates}{data-updates}
4173
4174The entry code for an updatable thunk (which must be of arity 0):
4175
4176\begin{itemize}
4177\item copies the free variables out of the thunk into registers or
4178  onto the stack.
4179\item pushes an \emph{update frame} onto the stack.
4180
4181An update frame is a small activation record consisting of
4182\begin{center}
4183\begin{tabular}{|l|l|l|}
4184\hline
4185\emph{Fixed header} & \emph{Update Frame link} & \emph{Updatee} \\
4186\hline
4187\end{tabular}
4188\end{center}
4189
4190\note{In the semantics part of the STG paper (section 5.6), an update
4191frame consists of everything down to the last update frame on the
4192stack.  This would make sense too --- and would fit in nicely with
4193what we're going to do when we add support for speculative
4194evaluation.}
4195\ToDo{I think update frames contain cost centres sometimes}
4196
4197\item If we are doing ``eager blackholing,'' we then overwrite the
4198thunk with a black hole (\secref{BLACKHOLE}).  Otherwise, we leave it
4199to the garbage collector to black hole the thunk.
4200
4201\item
4202Start evaluating the body of the expression.
4203
4204\end{itemize}
4205
4206When the expression finishes evaluation, it will enter the update
4207frame on the top of the stack.  Since the returner doesn't know
4208whether it is entering a normal return address/vector or an update
4209frame, we follow exactly the same conventions as return addresses and
4210return vectors.  That is, on entering the update frame:
4211
4212\begin{itemize}
4213\item The value of the thunk is in \Arg{1}.  (Recall that only thunks
4214are updateable and that thunks return just one value.)
4215
4216\item If the data type is a direct-return type rather than a
4217vectored-return type, then the tag is in \Arg{2}.
4218
4219\item The update frame is still on the stack.
4220\end{itemize}
4221
4222We can safely share a single statically-compiled update function
4223between all types.  However, the code must be able to handle both
4224vectored and direct-return datatypes.  This is done by arranging that
4225the update code looks like this:
4226
4227\begin{verbatim}
4228                |       ^       |
4229                | return vector |
4230                |---------------|
4231                |  fixed-size   |
4232                |  info table   |
4233                |---------------|  <- update code pointer
4234                |  update code  |
4235                |       v       |
4236\end{verbatim}
4237
4238Each entry in the return vector (which is large enough to cover the
4239largest vectored-return type) points to the update code.
4240
4241The update code:
4242\begin{itemize}
4243\item overwrites the \emph{updatee} with an indirection to \Arg{1};
4244\item loads @Su@ from the Update Frame link;
4245\item removes the update frame from the stack; and
4246\item enters \Arg{1}.
4247\end{itemize}
4248
4249We enter \Arg{1} again, having probably just come from there, because
4250it knows whether to perform a direct or vectored return.  This could
4251be optimised by compiling special update code for each slot in the
4252return vector, which performs the correct return.
4253
4254\Subsection{Semi-tagging}{semi-tagging}
4255
4256When a @case@ expression evaluates a variable that might be bound
4257to a thunk it is often the case that the scrutinee is already evaluated.
4258In this case we have paid the penalty of (a) pushing the return address (or
4259return vector address) on the stack, (b) jumping through the info pointer
4260of the scrutinee, and (c) returning by an indirect jump through the
4261return address on the stack.
4262
4263If we knew that the scrutinee was already evaluated we could generate
4264(better) code which simply jumps to the appropriate branch of the
4265@case@ with a pointer to the scrutinee in \Arg{1}.  (For direct
4266returns to multiconstructor datatypes, we might also load the tag into
4267\Arg{2}).
4268
4269An obvious idea, therefore, is to test dynamically whether the heap
4270closure is a value (using the tag in the info table).  If not, we
4271enter the closure as usual; if so, we jump straight to the appropriate
4272alternative.  Here, for example, is pseudo-code for the expression
4273@(case x of { (a,_,c) -> E }@:
4274\begin{verbatim}
4275      \Arg{1} = <pointer to x>;
4276      tag = \Arg{1}->entry->tag;
4277      if (isWHNF(tag)) {
4278          Sp--;  \\ insert space for return address
4279          goto ret;
4280      }
4281      push(ret);
4282      goto \Arg{1}->entry;
4283
4284      <info table for return address goes here>
4285ret:  a = \Arg{1}->data1; \\ suck out a and c to avoid space leak
4286      c = \Arg{1}->data3;
4287      <code for E2>
4288\end{verbatim}
4289and here is the code for the expression @(case x of { [] -> E1; x:xs -> E2 }@:
4290\begin{verbatim}
4291      \Arg{1} = <pointer to x>;
4292      tag = \Arg{1}->entry->tag;
4293      if (isWHNF(tag)) {
4294          Sp--;  \\ insert space for return address
4295          goto retvec[tag];
4296      }
4297      push(retinfo);
4298      goto \Arg{1}->entry;
4299
4300      .addr ret2
4301      .addr ret1
4302retvec:           \\ reversed return vector
4303      <return info table for case goes here>
4304retinfo:
4305      panic("Direct return into vectored case");
4306
4307ret1: <code for E1>
4308
4309ret2: x  = \Arg{1}->head;
4310      xs = \Arg{1}->tail;
4311      <code for E2>
4312\end{verbatim}
4313There is an obvious cost in compiled code size (but none in the size
4314of the bytecodes).  There is also a cost in execution time if we enter
4315more thunks than data constructors.
4316
4317Both the direct and vectored returns are easily modified to chase chains
4318of indirections too.  In the vectored case, this is most easily done by
4319making sure that @IND = TAG_1 - 1@, and adding an extra field to every
4320return vector.  In the above example, the indirection code would be
4321\begin{verbatim}
4322ind:  \Arg{1} = \Arg{1}->next;
4323      goto ind_loop;
4324\end{verbatim}
4325where @ind_loop@ is the second line of code.
4326
4327Note that we have to leave space for a return address since the return
4328address expects to find one.  If the body of the expression requires a
4329heap check, we will actually have to write the return address before
4330entering the garbage collector.
4331
4332
4333\Subsection{Heap and Stack Checks}{heap-and-stack-checks}
4334
4335The storage manager detects that it needs to garbage collect the old
4336generation when the evaluator requests a garbage collection without
4337having moved the heap pointer since the last garbage collection.  It
4338is therefore important that the GC routines \emph{not} move the heap
4339pointer unless the heap check fails.  This is different from what
4340happens in the current STG implementation.
4341
4342Assuming that the stack can never shrink, we perform a stack check
4343when we enter a closure but not when we return to a return
4344continuation.  This doesn't work for heap checks because we cannot
4345predict what will happen to the heap if we call a function.
4346
4347If we wish to allow the stack to shrink, we need to perform a stack
4348check whenever we enter a return continuation.  Most of these checks
4349could be eliminated if the storage manager guaranteed that a stack
4350would always have 1000 words (say) of space after it was shrunk.  Then
4351we can omit stack checks for less than 1000 words in return
4352continuations.
4353
4354When an argument satisfaction check fails, we need to push the closure
4355(in R1) onto the stack - so we need to perform a stack check.  The
4356problem is that the argument satisfaction check occurs \emph{before}
4357the stack check.  The solution is that the caller of a slow entry
4358point or closure will guarantee that there is at least one word free
4359on the stack for the callee to use.
4360
4361Similarily, if a heap or stack check fails, we need to push the arguments
4362and closure onto the stack.  If we just came from the slow entry point,
4363there's certainly enough space and it is the responsibility of anyone
4364using the fast entry point to guarantee that there is enough space.
4365
4366\ToDo{Be more precise about how much space is required - document it
4367in the calling convention section.}
4368
4369\Subsection{Handling interrupts/signals}{signals}
4370
4371\begin{verbatim}
4372May have to keep C stack pointer in register to placate OS?
4373May have to revert black holes - ouch!
4374\end{verbatim}
4375
4376
4377
4378\section{The Loader}
4379\section{The Compilers}
4380
4381\iffalse
4382\part{Old stuff - needs to be mined for useful info}
4383
4384\section{The Scheduler}
4385
4386The Scheduler is the heart of the run-time system.  A running program
4387consists of a single running thread, and a list of runnable and
4388blocked threads.  The running thread returns to the scheduler when any
4389of the following conditions arises:
4390
4391\begin{itemize}
4392\item A heap check fails, and a garbage collection is required
4393\item Compiled code needs to switch to interpreted code, and vice
4394versa.
4395\item The thread becomes blocked.
4396\item The thread is preempted.
4397\end{itemize}
4398
4399A running system has a global state, consisting of
4400
4401\begin{itemize}
4402\item @Hp@, the current heap pointer, which points to the next
4403available address in the Heap.
4404\item @HpLim@, the heap limit pointer, which points to the end of the
4405heap.
4406\item The Thread Preemption Flag, which is set whenever the currently
4407running thread should be preempted at the next opportunity.
4408\item A list of runnable threads.
4409\item A list of blocked threads.
4410\end{itemize}
4411
4412Each thread is represented by a Thread State Object (TSO), which is
4413described in detail in \secref{TSO}.
4414
4415The following is pseudo-code for the inner loop of the scheduler
4416itself.
4417
4418\begin{verbatim}
4419while (threads_exist) {
4420  // handle global problems: GC, parallelism, etc
4421  if (need_gc) gc();
4422  if (external_message) service_message();
4423  // deal with other urgent stuff
4424
4425  pick a runnable thread;
4426  do {
4427    // enter object on top of stack
4428    // if the top object is a BCO, we must enter it
4429    // otherwise apply any heuristic we wish.
4430    if (thread->stack[thread->sp]->info.type == BCO) {
4431	status = runHugs(thread,&smInfo);
4432    } else {
4433	status = runGHC(thread,&smInfo);
4434    }
4435    switch (status) {  // handle local problems
4436      case (StackOverflow): enlargeStack; break;
4437      case (Error e)      : error(thread,e); break;
4438      case (ExitWith e)   : exit(e); break;
4439      case (Yield)        : break;
4440    }
4441  } while (thread_runnable);
4442}
4443\end{verbatim}
4444
4445\Subsection{Invoking the garbage collector}{ghc-invoking-gc}
4446
4447\Subsection{Putting the thread to sleep}{ghc-thread-sleeps}
4448
4449\Subsection{Calling C from Haskell}{ghc-ccall}
4450
4451We distinguish between "safe calls" where the programmer guarantees
4452that the C function will not call a Haskell function or, in a
4453multithreaded system, block for a long period of time and "unsafe
4454calls" where the programmer cannot make that guarantee.
4455
4456Safe calls are performed without returning to the scheduler and are
4457discussed elsewhere (\ToDo{discuss elsewhere}).
4458
4459Unsafe calls are performed by returning an array (outside the Haskell
4460heap) of arguments and a C function pointer to the scheduler.  The
4461scheduler allocates a new thread from the operating system
4462(multithreaded system only), spawns a call to the function and
4463continues executing another thread.  When the ccall completes, the
4464thread informs the scheduler and the scheduler adds the thread to the
4465runnable threads list.
4466
4467\ToDo{Describe this in more detail.}
4468
4469
4470\Subsection{Calling Haskell from C}{ghc-c-calls-haskell}
4471
4472When C calls a Haskell closure, it sends a message to the scheduler
4473thread.  On receiving the message, the scheduler creates a new Haskell
4474thread, pushes the arguments to the C function onto the thread's stack
4475(with tags for unboxed arguments) pushes the Haskell closure and adds
4476the thread to the runnable list so that it can be entered in the
4477normal way.
4478
4479When the closure returns, the scheduler sends back a message which
4480awakens the (C) thread.
4481
4482\ToDo{Do we need to worry about the garbage collector deallocating the
4483thread if it gets blocked?}
4484
4485\Subsection{Switching Worlds}{switching-worlds}
4486
4487\ToDo{This has all changed: we always leave a closure on top of the
4488stack if we mean to continue executing it.  The scheduler examines the
4489top of the stack and tries to guess which world we want to be in.  If
4490it finds a @BCO@, it certainly enters Hugs, if it finds a @GHC@
4491closure, it certainly enters GHC and if it finds a standard closure,
4492it is free to choose either one but it's probably best to enter GHC
4493for everything except @BCO@s and perhaps @AP@s.}
4494
4495Because this is a combined compiled/interpreted system, the
4496interpreter will sometimes encounter compiled code, and vice-versa.
4497
4498All world-switches go via the scheduler, ensuring that the world is in
4499a known state ready to enter either compiled code or the interpreter.
4500When a thread is run from the scheduler, the @whatNext@ field in the
4501TSO (\secref{TSO}) is checked to find out how to execute the
4502thread.
4503
4504\begin{itemize}
4505\item If @whatNext@ is set to @ReturnGHC@, we load up the required
4506registers from the TSO and jump to the address at the top of the user
4507stack.
4508\item If @whatNext@ is set to @EnterGHC@, we load up the required
4509registers from the TSO and enter the closure pointed to by the top
4510word of the stack.
4511\item If @whatNext@ is set to @EnterHugs@, we enter the top thing on
4512the stack, using the interpreter.
4513\end{itemize}
4514
4515There are four cases we need to consider:
4516
4517\begin{enumerate}
4518\item A GHC thread enters a Hugs-built closure.
4519\item A GHC thread returns to a Hugs-compiled return address.
4520\item A Hugs thread enters a GHC-built closure.
4521\item A Hugs thread returns to a Hugs-compiled return address.
4522\end{enumerate}
4523
4524GHC-compiled modules cannot call functions in a Hugs-compiled module
4525directly, because the compiler has no information about arities in the
4526external module.  Therefore it must assume any top-level objects are
4527CAFs, and enter their closures.
4528
4529\ToDo{Hugs-built constructors?}
4530
4531We now examine the various cases one by one and describe how the
4532switch happens in each situation.
4533
4534\subsection{A GHC thread enters a Hugs-built closure}
4535\label{sec:ghc-to-hugs-switch}
4536
4537There is three possibilities: GHC has entered a @PAP@, or it has
4538entered a @AP@, or it has entered the BCO directly (for a top-level
4539function closure).  @AP@s and @PAP@s are ``standard closures'' and
4540so do not require us to enter the bytecode interpreter.
4541
4542The entry code for a BCO does the following:
4543
4544\begin{itemize}
4545\item Push the address of the object entered on the stack.
4546\item Save the current state of the thread in its TSO.
4547\item Return to the scheduler, setting @whatNext@ to @EnterHugs@.
4548\end{itemize}
4549
4550BCO's for thunks and functions have the same entry conventions as
4551slow entry points: they expect to find their arguments on the stac
4552with unboxed arguments preceded by appropriate tags.
4553
4554\subsection{A GHC thread returns to a Hugs-compiled return address}
4555\label{sec:ghc-to-hugs-switch}
4556
4557Hugs return addresses are laid out as in \figref{hugs-return-stack}.
4558If GHC is returning, it will return to the address at the top of the
4559stack, namely @HUGS_RET@.  The code at @HUGS_RET@ performs the
4560following:
4561
4562\begin{itemize}
4563\item pushes \Arg{1} (the return value) on the stack.
4564\item saves the thread state in the TSO
4565\item returns to the scheduler with @whatNext@ set to @EnterHugs@.
4566\end{itemize}
4567
4568\noindent When Hugs runs, it will enter the return value, which will
4569return using the correct Hugs convention
4570(\secref{hugs-return-convention}) to the return address underneath it
4571on the stack.
4572
4573\subsection{A Hugs thread enters a GHC-compiled closure}
4574\label{sec:hugs-to-ghc-switch}
4575
4576Hugs can recognise a GHC-built closure as not being one of the
4577following types of object:
4578
4579\begin{itemize}
4580\item A @BCO@,
4581\item A @AP@,
4582\item A @PAP@,
4583\item An indirection, or
4584\item A constructor.
4585\end{itemize}
4586
4587When Hugs is called on to enter a GHC closure, it executes the
4588following sequence of instructions:
4589
4590\begin{itemize}
4591\item Push the address of the closure on the stack.
4592\item Save the current state of the thread in the TSO.
4593\item Return to the scheduler, with the @whatNext@ field set to
4594@EnterGHC@.
4595\end{itemize}
4596
4597\subsection{A Hugs thread returns to a GHC-compiled return address}
4598\label{sec:hugs-to-ghc-switch}
4599
4600When Hugs encounters a return address on the stack that is not
4601@HUGS_RET@, it knows that a world-switch is required.  At this point
4602the stack contains a pointer to the return value, followed by the GHC
4603return address.  The following sequence is then performed:
4604
4605\begin{itemize}
4606\item save the state of the thread in the TSO.
4607\item return to the scheduler, setting @whatNext@ to @EnterGHC@.
4608\end{itemize}
4609
4610The first thing that GHC will do is enter the object on the top of the
4611stack, which is a pointer to the return value.  This value will then
4612return itself to the return address using the GHC return convention.
4613
4614
4615\fi
4616
4617
4618\part{History}
4619
4620We're nuking the following:
4621
4622\begin{itemize}
4623\item
4624  Two stacks
4625
4626\item
4627  Return in registers.
4628  This lets us remove update code pointers from info tables,
4629  removes the need for phantom info tables, simplifies
4630  semi-tagging, etc.
4631
4632\item
4633  Threaded GC.
4634  Careful analysis suggests that it doesn't buy us very much
4635  and it is hard to work with.
4636
4637  Eliminating threaded GCs eliminates the desire to share SMReps
4638  so they are (once more) part of the Info table.
4639
4640\item
4641  RetReg.
4642  Doesn't buy us anything on a register-poor architecture and
4643  isn't so important if we have semi-tagging.
4644
4645\begin{verbatim}
4646    - Probably bad on register poor architecture
4647    - Can avoid need to write return address to stack on reg rich arch.
4648      - when a function does a small amount of work, doesn't
4649  	enter any other thunks and then returns.
4650  	eg entering a known constructor (but semitagging will catch this)
4651    - Adds complications
4652\end{verbatim}
4653
4654\item
4655  Update in place
4656
4657  This lets us drop CONST closures and CHARLIKE closures (assuming we
4658  don't support Unicode).  The only point of these closures was to
4659  avoid updating with an indirection.
4660
4661  We also drop @MIN_UPD_SIZE@ --- all we need is space to insert an
4662  indirection or a black hole.
4663
4664\item
4665  STATIC SMReps are now called CONST
4666
4667\item
4668  @MUTVAR@ is new
4669
4670\item The profiling ``kind'' field is now encoded in the @INFO_TYPE@ field.
4671This identifies the general sort of the closure for profiling purposes.
4672
4673\item Various papers describe deleting update frames for unreachable objects.
4674  This has never been implemented and we don't plan to anytime soon.
4675
4676\end{itemize}
4677
4678
4679\end{document}
4680
4681
4682