1 // 2 // ProjectOnErrorInstance.cs 3 // 4 // Author: 5 // Atsushi Enomoto (atsushi@xamarin.com) 6 // 7 // (C) 2013 Xamarin Inc. 8 // 9 // Permission is hereby granted, free of charge, to any person obtaining 10 // a copy of this software and associated documentation files (the 11 // "Software"), to deal in the Software without restriction, including 12 // without limitation the rights to use, copy, modify, merge, publish, 13 // distribute, sublicense, and/or sell copies of the Software, and to 14 // permit persons to whom the Software is furnished to do so, subject to 15 // the following conditions: 16 // 17 // The above copyright notice and this permission notice shall be 18 // included in all copies or substantial portions of the Software. 19 // 20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 21 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 22 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 23 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 24 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 25 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 26 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 27 // 28 using Microsoft.Build.Construction; 29 30 namespace Microsoft.Build.Execution 31 { 32 public class ProjectOnErrorInstance : ProjectTargetInstanceChild 33 { ProjectOnErrorInstance(ProjectOnErrorElement xml)34 internal ProjectOnErrorInstance (ProjectOnErrorElement xml) 35 { 36 condition = xml.Condition; 37 ExecuteTargets = xml.ExecuteTargetsAttribute; 38 //this.FullPath = fullPath; 39 condition_location = xml.ConditionLocation; 40 ExecuteTargetsLocation = xml.ExecuteTargetsAttributeLocation; 41 location = xml.Location; 42 } 43 44 readonly string condition; 45 46 public override string Condition { 47 get { return condition; } 48 } 49 50 public string ExecuteTargets { get; private set; } 51 52 readonly ElementLocation condition_location, location; 53 54 public 55 override ElementLocation ConditionLocation { 56 get { return condition_location; } 57 } 58 59 public 60 ElementLocation ExecuteTargetsLocation { get; private set; } 61 62 public 63 override ElementLocation Location { 64 get { return location; } 65 } 66 } 67 } 68 69