1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4  * License, v. 2.0. If a copy of the MPL was not distributed with this
5  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "VsyncBridgeChild.h"
7 #include "VsyncIOThreadHolder.h"
8 #include "mozilla/dom/ContentChild.h"
9 #include "mozilla/gfx/GPUProcessManager.h"
10 
11 namespace mozilla {
12 namespace gfx {
13 
VsyncBridgeChild(RefPtr<VsyncIOThreadHolder> aThread,const uint64_t & aProcessToken)14 VsyncBridgeChild::VsyncBridgeChild(RefPtr<VsyncIOThreadHolder> aThread,
15                                    const uint64_t& aProcessToken)
16     : mThread(aThread), mProcessToken(aProcessToken) {}
17 
18 VsyncBridgeChild::~VsyncBridgeChild() = default;
19 
20 /* static */
Create(RefPtr<VsyncIOThreadHolder> aThread,const uint64_t & aProcessToken,Endpoint<PVsyncBridgeChild> && aEndpoint)21 RefPtr<VsyncBridgeChild> VsyncBridgeChild::Create(
22     RefPtr<VsyncIOThreadHolder> aThread, const uint64_t& aProcessToken,
23     Endpoint<PVsyncBridgeChild>&& aEndpoint) {
24   RefPtr<VsyncBridgeChild> child = new VsyncBridgeChild(aThread, aProcessToken);
25 
26   RefPtr<nsIRunnable> task = NewRunnableMethod<Endpoint<PVsyncBridgeChild>&&>(
27       "gfx::VsyncBridgeChild::Open", child, &VsyncBridgeChild::Open,
28       std::move(aEndpoint));
29   aThread->GetThread()->Dispatch(task.forget(), nsIThread::DISPATCH_NORMAL);
30 
31   return child;
32 }
33 
Open(Endpoint<PVsyncBridgeChild> && aEndpoint)34 void VsyncBridgeChild::Open(Endpoint<PVsyncBridgeChild>&& aEndpoint) {
35   if (!aEndpoint.Bind(this)) {
36     // The GPU Process Manager might be gone if we receive ActorDestroy very
37     // late in shutdown.
38     if (GPUProcessManager* gpm = GPUProcessManager::Get())
39       gpm->NotifyRemoteActorDestroyed(mProcessToken);
40     return;
41   }
42 
43   // Last reference is freed in DeallocPVsyncBridgeChild.
44   AddRef();
45 }
46 
47 class NotifyVsyncTask : public Runnable {
48  public:
NotifyVsyncTask(RefPtr<VsyncBridgeChild> aVsyncBridge,const VsyncEvent & aVsync,const layers::LayersId & aLayersId)49   NotifyVsyncTask(RefPtr<VsyncBridgeChild> aVsyncBridge,
50                   const VsyncEvent& aVsync, const layers::LayersId& aLayersId)
51       : Runnable("gfx::NotifyVsyncTask"),
52         mVsyncBridge(aVsyncBridge),
53         mVsync(aVsync),
54         mLayersId(aLayersId) {}
55 
Run()56   NS_IMETHOD Run() override {
57     mVsyncBridge->NotifyVsyncImpl(mVsync, mLayersId);
58     return NS_OK;
59   }
60 
61  private:
62   RefPtr<VsyncBridgeChild> mVsyncBridge;
63   VsyncEvent mVsync;
64   layers::LayersId mLayersId;
65 };
66 
IsOnVsyncIOThread() const67 bool VsyncBridgeChild::IsOnVsyncIOThread() const {
68   return mThread->IsOnCurrentThread();
69 }
70 
NotifyVsync(const VsyncEvent & aVsync,const layers::LayersId & aLayersId)71 void VsyncBridgeChild::NotifyVsync(const VsyncEvent& aVsync,
72                                    const layers::LayersId& aLayersId) {
73   // This should be on the Vsync thread (not the Vsync I/O thread).
74   MOZ_ASSERT(!IsOnVsyncIOThread());
75 
76   RefPtr<NotifyVsyncTask> task = new NotifyVsyncTask(this, aVsync, aLayersId);
77   mThread->Dispatch(task.forget());
78 }
79 
NotifyVsyncImpl(const VsyncEvent & aVsync,const layers::LayersId & aLayersId)80 void VsyncBridgeChild::NotifyVsyncImpl(const VsyncEvent& aVsync,
81                                        const layers::LayersId& aLayersId) {
82   // This should be on the Vsync I/O thread.
83   MOZ_ASSERT(IsOnVsyncIOThread());
84 
85   if (!mProcessToken) {
86     return;
87   }
88   SendNotifyVsync(aVsync, aLayersId);
89 }
90 
Close()91 void VsyncBridgeChild::Close() {
92   if (!IsOnVsyncIOThread()) {
93     mThread->Dispatch(NewRunnableMethod("gfx::VsyncBridgeChild::Close", this,
94                                         &VsyncBridgeChild::Close));
95     return;
96   }
97 
98   // We clear mProcessToken when the channel is closed.
99   if (!mProcessToken) {
100     return;
101   }
102 
103   // Clear the process token so we don't notify the GPUProcessManager. It
104   // already knows we're closed since it manually called Close, and in fact the
105   // GPM could have already been destroyed during shutdown.
106   mProcessToken = 0;
107 
108   // Close the underlying IPC channel.
109   PVsyncBridgeChild::Close();
110 }
111 
ActorDestroy(ActorDestroyReason aWhy)112 void VsyncBridgeChild::ActorDestroy(ActorDestroyReason aWhy) {
113   if (mProcessToken) {
114     GPUProcessManager::Get()->NotifyRemoteActorDestroyed(mProcessToken);
115     mProcessToken = 0;
116   }
117 }
118 
ActorDealloc()119 void VsyncBridgeChild::ActorDealloc() { Release(); }
120 
ProcessingError(Result aCode,const char * aReason)121 void VsyncBridgeChild::ProcessingError(Result aCode, const char* aReason) {
122   MOZ_RELEASE_ASSERT(aCode == MsgDropped,
123                      "Processing error in VsyncBridgeChild");
124 }
125 
HandleFatalError(const char * aMsg) const126 void VsyncBridgeChild::HandleFatalError(const char* aMsg) const {
127   dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aMsg, OtherPid());
128 }
129 
130 }  // namespace gfx
131 }  // namespace mozilla
132