1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "include/core/SkTraceMemoryDump.h"
9 #include "include/gpu/GrContext.h"
10 #include "include/gpu/GrGpuResource.h"
11 #include "src/gpu/GrContextPriv.h"
12 #include "src/gpu/GrGpu.h"
13 #include "src/gpu/GrGpuResourcePriv.h"
14 #include "src/gpu/GrResourceCache.h"
15 #include <atomic>
16
get_resource_cache(GrGpu * gpu)17 static inline GrResourceCache* get_resource_cache(GrGpu* gpu) {
18 SkASSERT(gpu);
19 SkASSERT(gpu->getContext());
20 SkASSERT(gpu->getContext()->priv().getResourceCache());
21 return gpu->getContext()->priv().getResourceCache();
22 }
23
GrGpuResource(GrGpu * gpu)24 GrGpuResource::GrGpuResource(GrGpu* gpu) : fGpu(gpu), fUniqueID(CreateUniqueID()) {
25 SkDEBUGCODE(fCacheArrayIndex = -1);
26 }
27
registerWithCache(SkBudgeted budgeted)28 void GrGpuResource::registerWithCache(SkBudgeted budgeted) {
29 SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable);
30 fBudgetedType = budgeted == SkBudgeted::kYes ? GrBudgetedType::kBudgeted
31 : GrBudgetedType::kUnbudgetedUncacheable;
32 this->computeScratchKey(&fScratchKey);
33 get_resource_cache(fGpu)->resourceAccess().insertResource(this);
34 }
35
registerWithCacheWrapped(GrWrapCacheable wrapType)36 void GrGpuResource::registerWithCacheWrapped(GrWrapCacheable wrapType) {
37 SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable);
38 // Resources referencing wrapped objects are never budgeted. They may be cached or uncached.
39 fBudgetedType = wrapType == GrWrapCacheable::kNo ? GrBudgetedType::kUnbudgetedUncacheable
40 : GrBudgetedType::kUnbudgetedCacheable;
41 fRefsWrappedObjects = true;
42 get_resource_cache(fGpu)->resourceAccess().insertResource(this);
43 }
44
~GrGpuResource()45 GrGpuResource::~GrGpuResource() {
46 // The cache should have released or destroyed this resource.
47 SkASSERT(this->wasDestroyed());
48 }
49
release()50 void GrGpuResource::release() {
51 SkASSERT(fGpu);
52 this->onRelease();
53 get_resource_cache(fGpu)->resourceAccess().removeResource(this);
54 fGpu = nullptr;
55 fGpuMemorySize = 0;
56 }
57
abandon()58 void GrGpuResource::abandon() {
59 if (this->wasDestroyed()) {
60 return;
61 }
62 SkASSERT(fGpu);
63 this->onAbandon();
64 get_resource_cache(fGpu)->resourceAccess().removeResource(this);
65 fGpu = nullptr;
66 fGpuMemorySize = 0;
67 }
68
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const69 void GrGpuResource::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
70 if (this->fRefsWrappedObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
71 return;
72 }
73
74 this->dumpMemoryStatisticsPriv(traceMemoryDump, this->getResourceName(),
75 this->getResourceType(), this->gpuMemorySize());
76 }
77
dumpMemoryStatisticsPriv(SkTraceMemoryDump * traceMemoryDump,const SkString & resourceName,const char * type,size_t size) const78 void GrGpuResource::dumpMemoryStatisticsPriv(SkTraceMemoryDump* traceMemoryDump,
79 const SkString& resourceName,
80 const char* type, size_t size) const {
81 const char* tag = "Scratch";
82 if (fUniqueKey.isValid()) {
83 tag = (fUniqueKey.tag() != nullptr) ? fUniqueKey.tag() : "Other";
84 }
85
86 traceMemoryDump->dumpNumericValue(resourceName.c_str(), "size", "bytes", size);
87 traceMemoryDump->dumpStringValue(resourceName.c_str(), "type", type);
88 traceMemoryDump->dumpStringValue(resourceName.c_str(), "category", tag);
89 if (this->isPurgeable()) {
90 traceMemoryDump->dumpNumericValue(resourceName.c_str(), "purgeable_size", "bytes", size);
91 }
92
93 this->setMemoryBacking(traceMemoryDump, resourceName);
94 }
95
isPurgeable() const96 bool GrGpuResource::isPurgeable() const {
97 // Resources in the kUnbudgetedCacheable state are never purgeable when they have a unique
98 // key. The key must be removed/invalidated to make them purgeable.
99 return !this->hasRef() &&
100 !(fBudgetedType == GrBudgetedType::kUnbudgetedCacheable && fUniqueKey.isValid());
101 }
102
hasRef() const103 bool GrGpuResource::hasRef() const { return this->internalHasRef(); }
104
getResourceName() const105 SkString GrGpuResource::getResourceName() const {
106 // Dump resource as "skia/gpu_resources/resource_#".
107 SkString resourceName("skia/gpu_resources/resource_");
108 resourceName.appendU32(this->uniqueID().asUInt());
109 return resourceName;
110 }
111
getContext() const112 const GrContext* GrGpuResource::getContext() const {
113 if (fGpu) {
114 return fGpu->getContext();
115 } else {
116 return nullptr;
117 }
118 }
119
getContext()120 GrContext* GrGpuResource::getContext() {
121 if (fGpu) {
122 return fGpu->getContext();
123 } else {
124 return nullptr;
125 }
126 }
127
removeUniqueKey()128 void GrGpuResource::removeUniqueKey() {
129 if (this->wasDestroyed()) {
130 return;
131 }
132 SkASSERT(fUniqueKey.isValid());
133 get_resource_cache(fGpu)->resourceAccess().removeUniqueKey(this);
134 }
135
setUniqueKey(const GrUniqueKey & key)136 void GrGpuResource::setUniqueKey(const GrUniqueKey& key) {
137 SkASSERT(this->internalHasRef());
138 SkASSERT(key.isValid());
139
140 // Uncached resources can never have a unique key, unless they're wrapped resources. Wrapped
141 // resources are a special case: the unique keys give us a weak ref so that we can reuse the
142 // same resource (rather than re-wrapping). When a wrapped resource is no longer referenced,
143 // it will always be released - it is never converted to a scratch resource.
144 if (this->resourcePriv().budgetedType() != GrBudgetedType::kBudgeted &&
145 !this->fRefsWrappedObjects) {
146 return;
147 }
148
149 if (this->wasDestroyed()) {
150 return;
151 }
152
153 get_resource_cache(fGpu)->resourceAccess().changeUniqueKey(this, key);
154 }
155
notifyRefCntWillBeZero() const156 void GrGpuResource::notifyRefCntWillBeZero() const {
157 GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
158 mutableThis->willRemoveLastRef();
159 }
160
notifyRefCntIsZero() const161 void GrGpuResource::notifyRefCntIsZero() const {
162 if (this->wasDestroyed()) {
163 // We've already been removed from the cache. Goodbye cruel world!
164 delete this;
165 return;
166 }
167
168 GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
169
170 get_resource_cache(fGpu)->resourceAccess().notifyRefCntReachedZero(mutableThis);
171 }
172
removeScratchKey()173 void GrGpuResource::removeScratchKey() {
174 if (!this->wasDestroyed() && fScratchKey.isValid()) {
175 get_resource_cache(fGpu)->resourceAccess().willRemoveScratchKey(this);
176 fScratchKey.reset();
177 }
178 }
179
makeBudgeted()180 void GrGpuResource::makeBudgeted() {
181 // We should never make a wrapped resource budgeted.
182 SkASSERT(!fRefsWrappedObjects);
183 // Only wrapped resources can be in the kUnbudgetedCacheable state.
184 SkASSERT(fBudgetedType != GrBudgetedType::kUnbudgetedCacheable);
185 if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable) {
186 // Currently resources referencing wrapped objects are not budgeted.
187 fBudgetedType = GrBudgetedType::kBudgeted;
188 get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
189 }
190 }
191
makeUnbudgeted()192 void GrGpuResource::makeUnbudgeted() {
193 if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kBudgeted &&
194 !fUniqueKey.isValid()) {
195 fBudgetedType = GrBudgetedType::kUnbudgetedUncacheable;
196 get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
197 }
198 }
199
CreateUniqueID()200 uint32_t GrGpuResource::CreateUniqueID() {
201 static std::atomic<uint32_t> nextID{1};
202 uint32_t id;
203 do {
204 id = nextID++;
205 } while (id == SK_InvalidUniqueID);
206 return id;
207 }
208
209 //////////////////////////////////////////////////////////////////////////////
210
ref(GrResourceCache * cache)211 void GrGpuResource::ProxyAccess::ref(GrResourceCache* cache) {
212 SkASSERT(cache == fResource->getContext()->priv().getResourceCache());
213 cache->resourceAccess().refResource(fResource);
214 }
215