1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkTraceMemoryDump.h"
9 #include "include/gpu/GrContext.h"
10 #include "include/gpu/GrGpuResource.h"
11 #include "src/gpu/GrContextPriv.h"
12 #include "src/gpu/GrGpu.h"
13 #include "src/gpu/GrGpuResourcePriv.h"
14 #include "src/gpu/GrResourceCache.h"
15 #include <atomic>
16 
get_resource_cache(GrGpu * gpu)17 static inline GrResourceCache* get_resource_cache(GrGpu* gpu) {
18     SkASSERT(gpu);
19     SkASSERT(gpu->getContext());
20     SkASSERT(gpu->getContext()->priv().getResourceCache());
21     return gpu->getContext()->priv().getResourceCache();
22 }
23 
GrGpuResource(GrGpu * gpu)24 GrGpuResource::GrGpuResource(GrGpu* gpu) : fGpu(gpu), fUniqueID(CreateUniqueID()) {
25     SkDEBUGCODE(fCacheArrayIndex = -1);
26 }
27 
registerWithCache(SkBudgeted budgeted)28 void GrGpuResource::registerWithCache(SkBudgeted budgeted) {
29     SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable);
30     fBudgetedType = budgeted == SkBudgeted::kYes ? GrBudgetedType::kBudgeted
31                                                  : GrBudgetedType::kUnbudgetedUncacheable;
32     this->computeScratchKey(&fScratchKey);
33     get_resource_cache(fGpu)->resourceAccess().insertResource(this);
34 }
35 
registerWithCacheWrapped(GrWrapCacheable wrapType)36 void GrGpuResource::registerWithCacheWrapped(GrWrapCacheable wrapType) {
37     SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable);
38     // Resources referencing wrapped objects are never budgeted. They may be cached or uncached.
39     fBudgetedType = wrapType == GrWrapCacheable::kNo ? GrBudgetedType::kUnbudgetedUncacheable
40                                                      : GrBudgetedType::kUnbudgetedCacheable;
41     fRefsWrappedObjects = true;
42     get_resource_cache(fGpu)->resourceAccess().insertResource(this);
43 }
44 
~GrGpuResource()45 GrGpuResource::~GrGpuResource() {
46     // The cache should have released or destroyed this resource.
47     SkASSERT(this->wasDestroyed());
48 }
49 
release()50 void GrGpuResource::release() {
51     SkASSERT(fGpu);
52     this->onRelease();
53     get_resource_cache(fGpu)->resourceAccess().removeResource(this);
54     fGpu = nullptr;
55     fGpuMemorySize = 0;
56 }
57 
abandon()58 void GrGpuResource::abandon() {
59     if (this->wasDestroyed()) {
60         return;
61     }
62     SkASSERT(fGpu);
63     this->onAbandon();
64     get_resource_cache(fGpu)->resourceAccess().removeResource(this);
65     fGpu = nullptr;
66     fGpuMemorySize = 0;
67 }
68 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const69 void GrGpuResource::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
70     if (this->fRefsWrappedObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
71         return;
72     }
73 
74     this->dumpMemoryStatisticsPriv(traceMemoryDump, this->getResourceName(),
75                                    this->getResourceType(), this->gpuMemorySize());
76 }
77 
dumpMemoryStatisticsPriv(SkTraceMemoryDump * traceMemoryDump,const SkString & resourceName,const char * type,size_t size) const78 void GrGpuResource::dumpMemoryStatisticsPriv(SkTraceMemoryDump* traceMemoryDump,
79                                              const SkString& resourceName,
80                                              const char* type, size_t size) const {
81     const char* tag = "Scratch";
82     if (fUniqueKey.isValid()) {
83         tag = (fUniqueKey.tag() != nullptr) ? fUniqueKey.tag() : "Other";
84     }
85 
86     traceMemoryDump->dumpNumericValue(resourceName.c_str(), "size", "bytes", size);
87     traceMemoryDump->dumpStringValue(resourceName.c_str(), "type", type);
88     traceMemoryDump->dumpStringValue(resourceName.c_str(), "category", tag);
89     if (this->isPurgeable()) {
90         traceMemoryDump->dumpNumericValue(resourceName.c_str(), "purgeable_size", "bytes", size);
91     }
92 
93     this->setMemoryBacking(traceMemoryDump, resourceName);
94 }
95 
isPurgeable() const96 bool GrGpuResource::isPurgeable() const {
97     // Resources in the kUnbudgetedCacheable state are never purgeable when they have a unique
98     // key. The key must be removed/invalidated to make them purgeable.
99     return !this->hasRef() &&
100            !(fBudgetedType == GrBudgetedType::kUnbudgetedCacheable && fUniqueKey.isValid());
101 }
102 
hasRef() const103 bool GrGpuResource::hasRef() const { return this->internalHasRef(); }
104 
getResourceName() const105 SkString GrGpuResource::getResourceName() const {
106     // Dump resource as "skia/gpu_resources/resource_#".
107     SkString resourceName("skia/gpu_resources/resource_");
108     resourceName.appendU32(this->uniqueID().asUInt());
109     return resourceName;
110 }
111 
getContext() const112 const GrContext* GrGpuResource::getContext() const {
113     if (fGpu) {
114         return fGpu->getContext();
115     } else {
116         return nullptr;
117     }
118 }
119 
getContext()120 GrContext* GrGpuResource::getContext() {
121     if (fGpu) {
122         return fGpu->getContext();
123     } else {
124         return nullptr;
125     }
126 }
127 
removeUniqueKey()128 void GrGpuResource::removeUniqueKey() {
129     if (this->wasDestroyed()) {
130         return;
131     }
132     SkASSERT(fUniqueKey.isValid());
133     get_resource_cache(fGpu)->resourceAccess().removeUniqueKey(this);
134 }
135 
setUniqueKey(const GrUniqueKey & key)136 void GrGpuResource::setUniqueKey(const GrUniqueKey& key) {
137     SkASSERT(this->internalHasRef());
138     SkASSERT(key.isValid());
139 
140     // Uncached resources can never have a unique key, unless they're wrapped resources. Wrapped
141     // resources are a special case: the unique keys give us a weak ref so that we can reuse the
142     // same resource (rather than re-wrapping). When a wrapped resource is no longer referenced,
143     // it will always be released - it is never converted to a scratch resource.
144     if (this->resourcePriv().budgetedType() != GrBudgetedType::kBudgeted &&
145         !this->fRefsWrappedObjects) {
146         return;
147     }
148 
149     if (this->wasDestroyed()) {
150         return;
151     }
152 
153     get_resource_cache(fGpu)->resourceAccess().changeUniqueKey(this, key);
154 }
155 
notifyRefCntWillBeZero() const156 void GrGpuResource::notifyRefCntWillBeZero() const {
157     GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
158     mutableThis->willRemoveLastRef();
159 }
160 
notifyRefCntIsZero() const161 void GrGpuResource::notifyRefCntIsZero() const {
162     if (this->wasDestroyed()) {
163         // We've already been removed from the cache. Goodbye cruel world!
164         delete this;
165         return;
166     }
167 
168     GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
169 
170     get_resource_cache(fGpu)->resourceAccess().notifyRefCntReachedZero(mutableThis);
171 }
172 
removeScratchKey()173 void GrGpuResource::removeScratchKey() {
174     if (!this->wasDestroyed() && fScratchKey.isValid()) {
175         get_resource_cache(fGpu)->resourceAccess().willRemoveScratchKey(this);
176         fScratchKey.reset();
177     }
178 }
179 
makeBudgeted()180 void GrGpuResource::makeBudgeted() {
181     // We should never make a wrapped resource budgeted.
182     SkASSERT(!fRefsWrappedObjects);
183     // Only wrapped resources can be in the kUnbudgetedCacheable state.
184     SkASSERT(fBudgetedType != GrBudgetedType::kUnbudgetedCacheable);
185     if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable) {
186         // Currently resources referencing wrapped objects are not budgeted.
187         fBudgetedType = GrBudgetedType::kBudgeted;
188         get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
189     }
190 }
191 
makeUnbudgeted()192 void GrGpuResource::makeUnbudgeted() {
193     if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kBudgeted &&
194         !fUniqueKey.isValid()) {
195         fBudgetedType = GrBudgetedType::kUnbudgetedUncacheable;
196         get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
197     }
198 }
199 
CreateUniqueID()200 uint32_t GrGpuResource::CreateUniqueID() {
201     static std::atomic<uint32_t> nextID{1};
202     uint32_t id;
203     do {
204         id = nextID++;
205     } while (id == SK_InvalidUniqueID);
206     return id;
207 }
208 
209 //////////////////////////////////////////////////////////////////////////////
210 
ref(GrResourceCache * cache)211 void GrGpuResource::ProxyAccess::ref(GrResourceCache* cache) {
212     SkASSERT(cache == fResource->getContext()->priv().getResourceCache());
213     cache->resourceAccess().refResource(fResource);
214 }
215