1 /**
2  * \file dd.h
3  * Device driver interfaces.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33 
34 #include "glheader.h"
35 #include "formats.h"
36 #include "menums.h"
37 
38 struct gl_bitmap_atlas;
39 struct gl_buffer_object;
40 struct gl_context;
41 struct gl_display_list;
42 struct gl_framebuffer;
43 struct gl_image_unit;
44 struct gl_pixelstore_attrib;
45 struct gl_program;
46 struct gl_renderbuffer;
47 struct gl_renderbuffer_attachment;
48 struct gl_shader;
49 struct gl_shader_program;
50 struct gl_texture_image;
51 struct gl_texture_object;
52 struct gl_memory_info;
53 struct gl_transform_feedback_object;
54 struct ati_fragment_shader;
55 struct util_queue_monitoring;
56 struct _mesa_prim;
57 struct _mesa_index_buffer;
58 
59 /* GL_ARB_vertex_buffer_object */
60 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
61  * NULL) if buffer is unavailable for immediate mapping.
62  *
63  * Does GL_MAP_INVALIDATE_RANGE_BIT do this?  It seems so, but it
64  * would require more book-keeping in the driver than seems necessary
65  * at this point.
66  *
67  * Does GL_MAP_INVALDIATE_BUFFER_BIT do this?  Not really -- we don't
68  * want to provoke the driver to throw away the old storage, we will
69  * respect the contents of already referenced data.
70  */
71 #define MESA_MAP_NOWAIT_BIT       0x4000
72 
73 
74 /**
75  * Device driver function table.
76  * Core Mesa uses these function pointers to call into device drivers.
77  * Most of these functions directly correspond to OpenGL state commands.
78  * Core Mesa will call these functions after error checking has been done
79  * so that the drivers don't have to worry about error testing.
80  *
81  * Vertex transformation/clipping/lighting is patched into the T&L module.
82  * Rasterization functions are patched into the swrast module.
83  *
84  * Note: when new functions are added here, the drivers/common/driverfuncs.c
85  * file should be updated too!!!
86  */
87 struct dd_function_table {
88    /**
89     * Return a string as needed by glGetString().
90     * Only the GL_RENDERER query must be implemented.  Otherwise, NULL can be
91     * returned.
92     */
93    const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
94 
95    /**
96     * Notify the driver after Mesa has made some internal state changes.
97     *
98     * This is in addition to any state change callbacks Mesa may already have
99     * made.
100     */
101    void (*UpdateState)(struct gl_context *ctx);
102 
103    /**
104     * This is called whenever glFinish() is called.
105     */
106    void (*Finish)( struct gl_context *ctx );
107 
108    /**
109     * This is called whenever glFlush() is called.
110     */
111    void (*Flush)( struct gl_context *ctx );
112 
113    /**
114     * Clear the color/depth/stencil/accum buffer(s).
115     * \param buffers  a bitmask of BUFFER_BIT_* flags indicating which
116     *                 renderbuffers need to be cleared.
117     */
118    void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
119 
120    /**
121     * Execute glRasterPos, updating the ctx->Current.Raster fields
122     */
123    void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
124 
125    /**
126     * \name Image-related functions
127     */
128    /*@{*/
129 
130    /**
131     * Called by glDrawPixels().
132     * \p unpack describes how to unpack the source image data.
133     */
134    void (*DrawPixels)( struct gl_context *ctx,
135 		       GLint x, GLint y, GLsizei width, GLsizei height,
136 		       GLenum format, GLenum type,
137 		       const struct gl_pixelstore_attrib *unpack,
138 		       const GLvoid *pixels );
139 
140    /**
141     * Called by glReadPixels().
142     */
143    void (*ReadPixels)( struct gl_context *ctx,
144 		       GLint x, GLint y, GLsizei width, GLsizei height,
145 		       GLenum format, GLenum type,
146 		       const struct gl_pixelstore_attrib *unpack,
147 		       GLvoid *dest );
148 
149    /**
150     * Called by glCopyPixels().
151     */
152    void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
153                        GLsizei width, GLsizei height,
154                        GLint dstx, GLint dsty, GLenum type );
155 
156    /**
157     * Called by glBitmap().
158     */
159    void (*Bitmap)( struct gl_context *ctx,
160 		   GLint x, GLint y, GLsizei width, GLsizei height,
161 		   const struct gl_pixelstore_attrib *unpack,
162 		   const GLubyte *bitmap );
163 
164    /**
165     * Called by display list code for optimized glCallLists/glBitmap rendering
166     * The driver must support texture rectangles of width 1024 or more.
167     */
168    void (*DrawAtlasBitmaps)(struct gl_context *ctx,
169                             const struct gl_bitmap_atlas *atlas,
170                             GLuint count, const GLubyte *ids);
171    /*@}*/
172 
173 
174    /**
175     * \name Texture image functions
176     */
177    /*@{*/
178 
179    /**
180     * Choose actual hardware texture format given the texture target, the
181     * user-provided source image format and type and the desired internal
182     * format.  In some cases, srcFormat and srcType can be GL_NONE.
183     * Note:  target may be GL_TEXTURE_CUBE_MAP, but never
184     * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
185     * Called by glTexImage(), etc.
186     */
187    mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
188                                       GLenum target, GLint internalFormat,
189                                       GLenum srcFormat, GLenum srcType );
190 
191    /**
192     * Queries different driver parameters for a particular target and format.
193     * Since ARB_internalformat_query2 introduced several new query parameters
194     * over ARB_internalformat_query, having one driver hook for each parameter
195     * is no longer feasible. So this is the generic entry-point for calls
196     * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
197     * checked errors and default values.
198     *
199     * \param ctx            GL context
200     * \param target         GL target enum
201     * \param internalFormat GL format enum
202     * \param pname          GL enum that specifies the info to query.
203     * \param params         Buffer to hold the result of the query.
204     */
205    void (*QueryInternalFormat)(struct gl_context *ctx,
206                                GLenum target,
207                                GLenum internalFormat,
208                                GLenum pname,
209                                GLint *params);
210 
211    /**
212     * Called by glTexImage[123]D() and glCopyTexImage[12]D()
213     * Allocate texture memory and copy the user's image to the buffer.
214     * The gl_texture_image fields, etc. will be fully initialized.
215     * The parameters are the same as glTexImage3D(), plus:
216     * \param dims  1, 2, or 3 indicating glTexImage1/2/3D()
217     * \param packing describes how to unpack the source data.
218     * \param texImage is the destination texture image.
219     */
220    void (*TexImage)(struct gl_context *ctx, GLuint dims,
221                     struct gl_texture_image *texImage,
222                     GLenum format, GLenum type, const GLvoid *pixels,
223                     const struct gl_pixelstore_attrib *packing);
224 
225    /**
226     * Called by glTexSubImage[123]D().
227     * Replace a subset of the target texture with new texel data.
228     */
229    void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
230                        struct gl_texture_image *texImage,
231                        GLint xoffset, GLint yoffset, GLint zoffset,
232                        GLsizei width, GLsizei height, GLint depth,
233                        GLenum format, GLenum type,
234                        const GLvoid *pixels,
235                        const struct gl_pixelstore_attrib *packing);
236 
237 
238    /**
239     * Called by glGetTexImage(), glGetTextureSubImage().
240     */
241    void (*GetTexSubImage)(struct gl_context *ctx,
242                           GLint xoffset, GLint yoffset, GLint zoffset,
243                           GLsizei width, GLsizei height, GLsizei depth,
244                           GLenum format, GLenum type, GLvoid *pixels,
245                           struct gl_texture_image *texImage);
246 
247    /**
248     * Called by glClearTex[Sub]Image
249     *
250     * Clears a rectangular region of the image to a given value. The
251     * clearValue argument is either NULL or points to a single texel to use as
252     * the clear value in the same internal format as the texture image. If it
253     * is NULL then the texture should be cleared to zeroes.
254     */
255    void (*ClearTexSubImage)(struct gl_context *ctx,
256                             struct gl_texture_image *texImage,
257                             GLint xoffset, GLint yoffset, GLint zoffset,
258                             GLsizei width, GLsizei height, GLsizei depth,
259                             const GLvoid *clearValue);
260 
261    /**
262     * Called by glCopyTex[Sub]Image[123]D().
263     *
264     * This function should copy a rectangular region in the rb to a single
265     * destination slice, specified by @slice.  In the case of 1D array
266     * textures (where one GL call can potentially affect multiple destination
267     * slices), core mesa takes care of calling this function multiple times,
268     * once for each scanline to be copied.
269     */
270    void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
271                            struct gl_texture_image *texImage,
272                            GLint xoffset, GLint yoffset, GLint slice,
273                            struct gl_renderbuffer *rb,
274                            GLint x, GLint y,
275                            GLsizei width, GLsizei height);
276    /**
277     * Called by glCopyImageSubData().
278     *
279     * This function should copy one 2-D slice from src_teximage or
280     * src_renderbuffer to dst_teximage or dst_renderbuffer.  Either the
281     * teximage or renderbuffer pointer will be non-null to indicate which
282     * is the real src/dst.
283     *
284     * If one of the textures is 3-D or is a 1-D or 2-D array
285     * texture, this function will be called multiple times: once for each
286     * slice.  If one of the textures is a cube map, this function will be
287     * called once for each face to be copied.
288     */
289    void (*CopyImageSubData)(struct gl_context *ctx,
290                             struct gl_texture_image *src_teximage,
291                             struct gl_renderbuffer *src_renderbuffer,
292                             int src_x, int src_y, int src_z,
293                             struct gl_texture_image *dst_teximage,
294                             struct gl_renderbuffer *dst_renderbuffer,
295                             int dst_x, int dst_y, int dst_z,
296                             int src_width, int src_height);
297 
298    /**
299     * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
300     * Note that if the texture is a cube map, the <target> parameter will
301     * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
302     * texObj->BaseLevel is the level from which to generate the remaining
303     * mipmap levels.
304     */
305    void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
306                           struct gl_texture_object *texObj);
307 
308    /**
309     * Called by glTexImage, glCompressedTexImage, glCopyTexImage
310     * and glTexStorage to check if the dimensions of the texture image
311     * are too large.
312     * \param target  any GL_PROXY_TEXTURE_x target
313     * \return GL_TRUE if the image is OK, GL_FALSE if too large
314     */
315    GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
316                                   GLuint numLevels, GLint level,
317                                   mesa_format format, GLuint numSamples,
318                                   GLint width, GLint height,
319                                   GLint depth);
320    /*@}*/
321 
322 
323    /**
324     * \name Compressed texture functions
325     */
326    /*@{*/
327 
328    /**
329     * Called by glCompressedTexImage[123]D().
330     */
331    void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
332                               struct gl_texture_image *texImage,
333                               GLsizei imageSize, const GLvoid *data);
334 
335    /**
336     * Called by glCompressedTexSubImage[123]D().
337     */
338    void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
339                                  struct gl_texture_image *texImage,
340                                  GLint xoffset, GLint yoffset, GLint zoffset,
341                                  GLsizei width, GLsizei height, GLsizei depth,
342                                  GLenum format,
343                                  GLsizei imageSize, const GLvoid *data);
344    /*@}*/
345 
346    /**
347     * \name Texture object / image functions
348     */
349    /*@{*/
350 
351    /**
352     * Called by glBindTexture() and glBindTextures().
353     */
354    void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
355                         GLenum target, struct gl_texture_object *tObj );
356 
357    /**
358     * Called to allocate a new texture object.  Drivers will usually
359     * allocate/return a subclass of gl_texture_object.
360     */
361    struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
362                                                   GLuint name, GLenum target);
363    /**
364     * Called to delete/free a texture object.  Drivers should free the
365     * object and any image data it contains.
366     */
367    void (*DeleteTexture)(struct gl_context *ctx,
368                          struct gl_texture_object *texObj);
369 
370    /** Called to allocate a new texture image object. */
371    struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
372 
373    /** Called to free a texture image object returned by NewTextureImage() */
374    void (*DeleteTextureImage)(struct gl_context *ctx,
375                               struct gl_texture_image *);
376 
377    /** Called to allocate memory for a single texture image */
378    GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
379                                         struct gl_texture_image *texImage);
380 
381    /** Free the memory for a single texture image */
382    void (*FreeTextureImageBuffer)(struct gl_context *ctx,
383                                   struct gl_texture_image *texImage);
384 
385    /** Map a slice of a texture image into user space.
386     * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
387     * indicates the 1D array index.
388     * \param texImage  the texture image
389     * \param slice  the 3D image slice or array texture slice
390     * \param x, y, w, h  region of interest
391     * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
392     *              GL_MAP_INVALIDATE_RANGE_BIT (if writing)
393     * \param mapOut  returns start of mapping of region of interest
394     * \param rowStrideOut returns row stride (in bytes).  In the case of a
395     * compressed texture, this is the byte stride between one row of blocks
396     * and another.
397     */
398    void (*MapTextureImage)(struct gl_context *ctx,
399 			   struct gl_texture_image *texImage,
400 			   GLuint slice,
401 			   GLuint x, GLuint y, GLuint w, GLuint h,
402 			   GLbitfield mode,
403 			   GLubyte **mapOut, GLint *rowStrideOut);
404 
405    void (*UnmapTextureImage)(struct gl_context *ctx,
406 			     struct gl_texture_image *texImage,
407 			     GLuint slice);
408 
409    /** For GL_ARB_texture_storage.  Allocate memory for whole mipmap stack.
410     * All the gl_texture_images in the texture object will have their
411     * dimensions, format, etc. initialized already.
412     */
413    GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
414                                     struct gl_texture_object *texObj,
415                                     GLsizei levels, GLsizei width,
416                                     GLsizei height, GLsizei depth);
417 
418    /** Called as part of glTextureView to add views to origTexObj */
419    GLboolean (*TextureView)(struct gl_context *ctx,
420                             struct gl_texture_object *texObj,
421                             struct gl_texture_object *origTexObj);
422 
423    /**
424     * Map a renderbuffer into user space.
425     * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
426     *              GL_MAP_INVALIDATE_RANGE_BIT (if writing)
427     */
428    void (*MapRenderbuffer)(struct gl_context *ctx,
429 			   struct gl_renderbuffer *rb,
430 			   GLuint x, GLuint y, GLuint w, GLuint h,
431 			   GLbitfield mode,
432 			   GLubyte **mapOut, GLint *rowStrideOut,
433 			   bool flip_y);
434 
435    void (*UnmapRenderbuffer)(struct gl_context *ctx,
436 			     struct gl_renderbuffer *rb);
437 
438    /**
439     * Optional driver entrypoint that binds a non-texture renderbuffer's
440     * contents to a texture image.
441     */
442    GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
443                                          struct gl_renderbuffer *rb,
444                                          struct gl_texture_image *texImage);
445    /*@}*/
446 
447 
448    /**
449     * \name Vertex/fragment program functions
450     */
451    /*@{*/
452    /** Allocate a new program */
453    struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
454                                      GLuint id, bool is_arb_asm);
455    /** Delete a program */
456    void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
457    /**
458     * Allocate a program to associate with the new ATI fragment shader (optional)
459     */
460    struct gl_program * (*NewATIfs)(struct gl_context *ctx,
461                                    struct ati_fragment_shader *curProg);
462    /**
463     * Notify driver that a program string (and GPU code) has been specified
464     * or modified.  Return GL_TRUE or GL_FALSE to indicate if the program is
465     * supported by the driver.
466     */
467    GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
468                                     struct gl_program *prog);
469 
470    /**
471     * Notify driver that the sampler uniforms for the current program have
472     * changed.  On some drivers, this may require shader recompiles.
473     */
474    void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
475                                 struct gl_program *prog);
476 
477    /** Query if program can be loaded onto hardware */
478    GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
479 				struct gl_program *prog);
480 
481    /*@}*/
482 
483    /**
484     * \name GLSL shader/program functions.
485     */
486    /*@{*/
487    /**
488     * Called when a shader program is linked.
489     *
490     * This gives drivers an opportunity to clone the IR and make their
491     * own transformations on it for the purposes of code generation.
492     */
493    GLboolean (*LinkShader)(struct gl_context *ctx,
494                            struct gl_shader_program *shader);
495    /*@}*/
496 
497 
498    /**
499     * \name Draw functions.
500     */
501    /*@{*/
502    /**
503     * For indirect array drawing:
504     *
505     *    typedef struct {
506     *       GLuint count;
507     *       GLuint primCount;
508     *       GLuint first;
509     *       GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
510     *    } DrawArraysIndirectCommand;
511     *
512     * For indirect indexed drawing:
513     *
514     *    typedef struct {
515     *       GLuint count;
516     *       GLuint primCount;
517     *       GLuint firstIndex;
518     *       GLint  baseVertex;
519     *       GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
520     *    } DrawElementsIndirectCommand;
521     */
522 
523    /**
524     * Draw a number of primitives.
525     * \param prims  array [nr_prims] describing what to draw (prim type,
526     *               vertex count, first index, instance count, etc).
527     * \param ib  index buffer for indexed drawing, NULL for array drawing
528     * \param index_bounds_valid  are min_index and max_index valid?
529     * \param min_index  lowest vertex index used
530     * \param max_index  highest vertex index used
531     * \param tfb_vertcount  if non-null, indicates which transform feedback
532     *                       object has the vertex count.
533     * \param tfb_stream  If called via DrawTransformFeedbackStream, specifies
534     *                    the vertex stream buffer from which to get the vertex
535     *                    count.
536     * \param indirect  If any prims are indirect, this specifies the buffer
537     *                  to find the "DrawArrays/ElementsIndirectCommand" data.
538     *                  This may be deprecated in the future
539     */
540    void (*Draw)(struct gl_context *ctx,
541                 const struct _mesa_prim *prims, GLuint nr_prims,
542                 const struct _mesa_index_buffer *ib,
543                 GLboolean index_bounds_valid,
544                 GLuint min_index, GLuint max_index,
545                 struct gl_transform_feedback_object *tfb_vertcount,
546                 unsigned tfb_stream, struct gl_buffer_object *indirect);
547 
548 
549    /**
550     * Draw a primitive, getting the vertex count, instance count, start
551     * vertex, etc. from a buffer object.
552     * \param mode  GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
553     * \param indirect_data  buffer to get "DrawArrays/ElementsIndirectCommand"
554     *                       data
555     * \param indirect_offset  offset of first primitive in indrect_data buffer
556     * \param draw_count  number of primitives to draw
557     * \param stride  stride, in bytes, between
558     *                "DrawArrays/ElementsIndirectCommand" objects
559     * \param indirect_draw_count_buffer  if non-NULL specifies a buffer to get
560     *                                    the real draw_count value.  Used for
561     *                                    GL_ARB_indirect_parameters.
562     * \param indirect_draw_count_offset  offset to the draw_count value in
563     *                                    indirect_draw_count_buffer
564     * \param ib  index buffer for indexed drawing, NULL otherwise.
565     */
566    void (*DrawIndirect)(struct gl_context *ctx, GLuint mode,
567                         struct gl_buffer_object *indirect_data,
568                         GLsizeiptr indirect_offset, unsigned draw_count,
569                         unsigned stride,
570                         struct gl_buffer_object *indirect_draw_count_buffer,
571                         GLsizeiptr indirect_draw_count_offset,
572                         const struct _mesa_index_buffer *ib);
573    /*@}*/
574 
575 
576    /**
577     * \name State-changing functions.
578     *
579     * \note drawing functions are above.
580     *
581     * These functions are called by their corresponding OpenGL API functions.
582     * They are \e also called by the gl_PopAttrib() function!!!
583     * May add more functions like these to the device driver in the future.
584     */
585    /*@{*/
586    /** Specify the alpha test function */
587    void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
588    /** Set the blend color */
589    void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
590    /** Set the blend equation */
591    void (*BlendEquationSeparate)(struct gl_context *ctx,
592                                  GLenum modeRGB, GLenum modeA);
593    /** Specify pixel arithmetic */
594    void (*BlendFuncSeparate)(struct gl_context *ctx,
595                              GLenum sfactorRGB, GLenum dfactorRGB,
596                              GLenum sfactorA, GLenum dfactorA);
597    /** Specify a plane against which all geometry is clipped */
598    void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
599    /** Enable and disable writing of frame buffer color components */
600    void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
601                      GLboolean bmask, GLboolean amask );
602    /** Cause a material color to track the current color */
603    void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
604    /** Specify whether front- or back-facing facets can be culled */
605    void (*CullFace)(struct gl_context *ctx, GLenum mode);
606    /** Define front- and back-facing polygons */
607    void (*FrontFace)(struct gl_context *ctx, GLenum mode);
608    /** Specify the value used for depth buffer comparisons */
609    void (*DepthFunc)(struct gl_context *ctx, GLenum func);
610    /** Enable or disable writing into the depth buffer */
611    void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
612    /** Specify mapping of depth values from NDC to window coordinates */
613    void (*DepthRange)(struct gl_context *ctx);
614    /** Specify the current buffer for writing */
615    void (*DrawBuffer)(struct gl_context *ctx);
616    /** Used to allocated any buffers with on-demand creation */
617    void (*DrawBufferAllocate)(struct gl_context *ctx);
618    /** Enable or disable server-side gl capabilities */
619    void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
620    /** Specify fog parameters */
621    void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
622    /** Set light source parameters.
623     * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
624     * been transformed to eye-space.
625     */
626    void (*Lightfv)(struct gl_context *ctx, GLenum light,
627 		   GLenum pname, const GLfloat *params );
628    /** Set the lighting model parameters */
629    void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
630                         const GLfloat *params);
631    /** Specify the line stipple pattern */
632    void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
633    /** Specify the width of rasterized lines */
634    void (*LineWidth)(struct gl_context *ctx, GLfloat width);
635    /** Specify a logical pixel operation for color index rendering */
636    void (*LogicOpcode)(struct gl_context *ctx, enum gl_logicop_mode opcode);
637    void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
638                             const GLfloat *params);
639    /** Specify the diameter of rasterized points */
640    void (*PointSize)(struct gl_context *ctx, GLfloat size);
641    /** Select a polygon rasterization mode */
642    void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
643    /** Set the scale and units used to calculate depth values */
644    void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
645    /** Set the polygon stippling pattern */
646    void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
647    /* Specifies the current buffer for reading */
648    void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
649    /** Set rasterization mode */
650    void (*RenderMode)(struct gl_context *ctx, GLenum mode );
651    /** Define the scissor box */
652    void (*Scissor)(struct gl_context *ctx);
653    /** Select flat or smooth shading */
654    void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
655    /** OpenGL 2.0 two-sided StencilFunc */
656    void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
657                                GLint ref, GLuint mask);
658    /** OpenGL 2.0 two-sided StencilMask */
659    void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
660    /** OpenGL 2.0 two-sided StencilOp */
661    void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
662                              GLenum zfail, GLenum zpass);
663    /** Control the generation of texture coordinates */
664    void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
665 		  const GLfloat *params);
666    /** Set texture environment parameters */
667    void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
668                   const GLfloat *param);
669    /** Set texture parameter (callee gets param value from the texObj) */
670    void (*TexParameter)(struct gl_context *ctx,
671                         struct gl_texture_object *texObj, GLenum pname);
672    /** Set the viewport */
673    void (*Viewport)(struct gl_context *ctx);
674    /*@}*/
675 
676 
677    /**
678     * \name Vertex/pixel buffer object functions
679     */
680    /*@{*/
681    struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
682                                                 GLuint buffer);
683 
684    void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
685 
686    GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
687                            GLsizeiptrARB size, const GLvoid *data, GLenum usage,
688                            GLenum storageFlags, struct gl_buffer_object *obj);
689 
690    void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
691 			  GLsizeiptrARB size, const GLvoid *data,
692 			  struct gl_buffer_object *obj );
693 
694    void (*GetBufferSubData)( struct gl_context *ctx,
695 			     GLintptrARB offset, GLsizeiptrARB size,
696 			     GLvoid *data, struct gl_buffer_object *obj );
697 
698    void (*ClearBufferSubData)( struct gl_context *ctx,
699                                GLintptr offset, GLsizeiptr size,
700                                const GLvoid *clearValue,
701                                GLsizeiptr clearValueSize,
702                                struct gl_buffer_object *obj );
703 
704    void (*CopyBufferSubData)( struct gl_context *ctx,
705                               struct gl_buffer_object *src,
706                               struct gl_buffer_object *dst,
707                               GLintptr readOffset, GLintptr writeOffset,
708                               GLsizeiptr size );
709 
710    void (*InvalidateBufferSubData)( struct gl_context *ctx,
711                                     struct gl_buffer_object *obj,
712                                     GLintptr offset,
713                                     GLsizeiptr length );
714 
715    /* Returns pointer to the start of the mapped range.
716     * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
717     */
718    void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
719                              GLsizeiptr length, GLbitfield access,
720                              struct gl_buffer_object *obj,
721                              gl_map_buffer_index index);
722 
723    void (*FlushMappedBufferRange)(struct gl_context *ctx,
724                                   GLintptr offset, GLsizeiptr length,
725                                   struct gl_buffer_object *obj,
726                                   gl_map_buffer_index index);
727 
728    GLboolean (*UnmapBuffer)( struct gl_context *ctx,
729 			     struct gl_buffer_object *obj,
730                              gl_map_buffer_index index);
731    /*@}*/
732 
733    /**
734     * \name Functions for GL_APPLE_object_purgeable
735     */
736    /*@{*/
737    /* variations on ObjectPurgeable */
738    GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
739                                    struct gl_buffer_object *obj, GLenum option);
740    GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
741                                    struct gl_renderbuffer *obj, GLenum option);
742    GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
743                                     struct gl_texture_object *obj,
744                                     GLenum option);
745 
746    /* variations on ObjectUnpurgeable */
747    GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
748                                      struct gl_buffer_object *obj,
749                                      GLenum option);
750    GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
751                                      struct gl_renderbuffer *obj,
752                                      GLenum option);
753    GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
754                                       struct gl_texture_object *obj,
755                                       GLenum option);
756    /*@}*/
757 
758    /**
759     * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
760     */
761    /*@{*/
762    struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
763                                              GLuint name);
764    struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
765                                                GLuint name);
766    void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
767                            struct gl_framebuffer *drawFb,
768                            struct gl_framebuffer *readFb);
769    void (*FramebufferRenderbuffer)(struct gl_context *ctx,
770                                    struct gl_framebuffer *fb,
771                                    GLenum attachment,
772                                    struct gl_renderbuffer *rb);
773    void (*RenderTexture)(struct gl_context *ctx,
774                          struct gl_framebuffer *fb,
775                          struct gl_renderbuffer_attachment *att);
776    void (*FinishRenderTexture)(struct gl_context *ctx,
777                                struct gl_renderbuffer *rb);
778    void (*ValidateFramebuffer)(struct gl_context *ctx,
779                                struct gl_framebuffer *fb);
780    /*@}*/
781    void (*BlitFramebuffer)(struct gl_context *ctx,
782                            struct gl_framebuffer *readFb,
783                            struct gl_framebuffer *drawFb,
784                            GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
785                            GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
786                            GLbitfield mask, GLenum filter);
787    void (*DiscardFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb,
788                               struct gl_renderbuffer_attachment *att);
789 
790    /**
791     * \name Functions for GL_ARB_sample_locations
792     */
793    void (*GetProgrammableSampleCaps)(struct gl_context *ctx,
794                                      const struct gl_framebuffer *fb,
795                                      GLuint *bits, GLuint *width, GLuint *height);
796    void (*EvaluateDepthValues)(struct gl_context *ctx);
797 
798    /**
799     * \name Query objects
800     */
801    /*@{*/
802    struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
803    void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
804    void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
805    void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
806    void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
807    void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
808    void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
809    /*
810     * \pname the value requested to be written (GL_QUERY_RESULT, etc)
811     * \ptype the type of the value requested to be written:
812     *    GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
813     *    GL_INT, GL_INT64_ARB
814     */
815    void (*StoreQueryResult)(struct gl_context *ctx, struct gl_query_object *q,
816                             struct gl_buffer_object *buf, intptr_t offset,
817                             GLenum pname, GLenum ptype);
818    /*@}*/
819 
820    /**
821     * \name Performance monitors
822     */
823    /*@{*/
824    void (*InitPerfMonitorGroups)(struct gl_context *ctx);
825    struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
826    void (*DeletePerfMonitor)(struct gl_context *ctx,
827                              struct gl_perf_monitor_object *m);
828    GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
829                                  struct gl_perf_monitor_object *m);
830 
831    /** Stop an active performance monitor, discarding results. */
832    void (*ResetPerfMonitor)(struct gl_context *ctx,
833                             struct gl_perf_monitor_object *m);
834    void (*EndPerfMonitor)(struct gl_context *ctx,
835                           struct gl_perf_monitor_object *m);
836    GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
837                                              struct gl_perf_monitor_object *m);
838    void (*GetPerfMonitorResult)(struct gl_context *ctx,
839                                 struct gl_perf_monitor_object *m,
840                                 GLsizei dataSize,
841                                 GLuint *data,
842                                 GLint *bytesWritten);
843    /*@}*/
844 
845    /**
846     * \name Performance Query objects
847     */
848    /*@{*/
849    unsigned (*InitPerfQueryInfo)(struct gl_context *ctx);
850    void (*GetPerfQueryInfo)(struct gl_context *ctx,
851                             unsigned queryIndex,
852                             const char **name,
853                             GLuint *dataSize,
854                             GLuint *numCounters,
855                             GLuint *numActive);
856    void (*GetPerfCounterInfo)(struct gl_context *ctx,
857                               unsigned queryIndex,
858                               unsigned counterIndex,
859                               const char **name,
860                               const char **desc,
861                               GLuint *offset,
862                               GLuint *data_size,
863                               GLuint *type_enum,
864                               GLuint *data_type_enum,
865                               GLuint64 *raw_max);
866    struct gl_perf_query_object * (*NewPerfQueryObject)(struct gl_context *ctx,
867                                                        unsigned queryIndex);
868    void (*DeletePerfQuery)(struct gl_context *ctx,
869                            struct gl_perf_query_object *obj);
870    bool (*BeginPerfQuery)(struct gl_context *ctx,
871                           struct gl_perf_query_object *obj);
872    void (*EndPerfQuery)(struct gl_context *ctx,
873                         struct gl_perf_query_object *obj);
874    void (*WaitPerfQuery)(struct gl_context *ctx,
875                          struct gl_perf_query_object *obj);
876    bool (*IsPerfQueryReady)(struct gl_context *ctx,
877                             struct gl_perf_query_object *obj);
878    void (*GetPerfQueryData)(struct gl_context *ctx,
879                             struct gl_perf_query_object *obj,
880                             GLsizei dataSize,
881                             GLuint *data,
882                             GLuint *bytesWritten);
883    /*@}*/
884 
885 
886    /**
887     * \name GREMEDY debug/marker functions
888     */
889    /*@{*/
890    void (*EmitStringMarker)(struct gl_context *ctx, const GLchar *string, GLsizei len);
891    /*@}*/
892 
893    /**
894     * \name Support for multiple T&L engines
895     */
896    /*@{*/
897 
898    /**
899     * Set by the driver-supplied T&L engine.
900     *
901     * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
902     */
903    GLuint CurrentExecPrimitive;
904 
905    /**
906     * Current glBegin state of an in-progress compilation.  May be
907     * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
908     * or PRIM_UNKNOWN.
909     */
910    GLuint CurrentSavePrimitive;
911 
912 
913 #define FLUSH_STORED_VERTICES 0x1
914 #define FLUSH_UPDATE_CURRENT  0x2
915    /**
916     * Set by the driver-supplied T&L engine whenever vertices are buffered
917     * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
918     * is not updated.  A bitmask of the FLUSH_x values above.
919     *
920     * The dd_function_table::FlushVertices call below may be used to resolve
921     * these conditions.
922     */
923    GLbitfield NeedFlush;
924 
925    /** Need to call vbo_save_SaveFlushVertices() upon state change? */
926    GLboolean SaveNeedFlush;
927 
928    /**
929     * Notify driver that the special derived value _NeedEyeCoords has
930     * changed.
931     */
932    void (*LightingSpaceChange)( struct gl_context *ctx );
933 
934    /**@}*/
935 
936    /**
937     * \name GL_ARB_sync interfaces
938     */
939    /*@{*/
940    struct gl_sync_object * (*NewSyncObject)(struct gl_context *);
941    void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
942                      GLenum, GLbitfield);
943    void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
944    void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
945    void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
946 			  GLbitfield, GLuint64);
947    void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
948 			  GLbitfield, GLuint64);
949    /*@}*/
950 
951    /** GL_NV_conditional_render */
952    void (*BeginConditionalRender)(struct gl_context *ctx,
953                                   struct gl_query_object *q,
954                                   GLenum mode);
955    void (*EndConditionalRender)(struct gl_context *ctx,
956                                 struct gl_query_object *q);
957 
958    /**
959     * \name GL_OES_draw_texture interface
960     */
961    /*@{*/
962    void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
963                    GLfloat width, GLfloat height);
964    /*@}*/
965 
966    /**
967     * \name GL_OES_EGL_image interface
968     */
969    void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
970 				   struct gl_texture_object *texObj,
971 				   struct gl_texture_image *texImage,
972 				   GLeglImageOES image_handle);
973    void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
974 					     struct gl_renderbuffer *rb,
975 					     void *image_handle);
976 
977    /**
978     * \name GL_EXT_EGL_image_storage interface
979     */
980    void (*EGLImageTargetTexStorage)(struct gl_context *ctx, GLenum target,
981                                     struct gl_texture_object *texObj,
982                                     struct gl_texture_image *texImage,
983                                     GLeglImageOES image_handle);
984    /**
985     * \name GL_EXT_transform_feedback interface
986     */
987    struct gl_transform_feedback_object *
988         (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
989    void (*DeleteTransformFeedback)(struct gl_context *ctx,
990                                    struct gl_transform_feedback_object *obj);
991    void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
992                                   struct gl_transform_feedback_object *obj);
993    void (*EndTransformFeedback)(struct gl_context *ctx,
994                                 struct gl_transform_feedback_object *obj);
995    void (*PauseTransformFeedback)(struct gl_context *ctx,
996                                   struct gl_transform_feedback_object *obj);
997    void (*ResumeTransformFeedback)(struct gl_context *ctx,
998                                    struct gl_transform_feedback_object *obj);
999 
1000    /**
1001     * Return the number of vertices written to a stream during the last
1002     * Begin/EndTransformFeedback block.
1003     */
1004    GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
1005                                        struct gl_transform_feedback_object *obj,
1006                                        GLuint stream);
1007 
1008    /**
1009     * \name GL_NV_texture_barrier interface
1010     */
1011    void (*TextureBarrier)(struct gl_context *ctx);
1012 
1013    /**
1014     * \name GL_ARB_sampler_objects
1015     */
1016    struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
1017                                                   GLuint name);
1018 
1019    /**
1020     * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
1021     * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
1022     */
1023    uint64_t (*GetTimestamp)(struct gl_context *ctx);
1024 
1025    /**
1026     * \name GL_ARB_texture_multisample
1027     */
1028    void (*GetSamplePosition)(struct gl_context *ctx,
1029                              struct gl_framebuffer *fb,
1030                              GLuint index,
1031                              GLfloat *outValue);
1032 
1033    /**
1034     * \name NV_vdpau_interop interface
1035     */
1036    void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
1037                            GLenum access, GLboolean output,
1038                            struct gl_texture_object *texObj,
1039                            struct gl_texture_image *texImage,
1040                            const GLvoid *vdpSurface, GLuint index);
1041    void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
1042                              GLenum access, GLboolean output,
1043                              struct gl_texture_object *texObj,
1044                              struct gl_texture_image *texImage,
1045                              const GLvoid *vdpSurface, GLuint index);
1046 
1047    /**
1048     * Query reset status for GL_ARB_robustness
1049     *
1050     * Per \c glGetGraphicsResetStatusARB, this function should return a
1051     * non-zero value once after a reset.  If a reset is non-atomic, the
1052     * non-zero status should be returned for the duration of the reset.
1053     */
1054    GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
1055 
1056    /**
1057     * \name GL_ARB_shader_image_load_store interface.
1058     */
1059    /** @{ */
1060    void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
1061    /** @} */
1062 
1063    /**
1064     * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier.
1065     *
1066     * On return from this function any framebuffer contents written by
1067     * previous draw commands are guaranteed to be visible from subsequent
1068     * fragment shader invocations using the
1069     * EXT_shader_framebuffer_fetch_non_coherent interface.
1070     */
1071    /** @{ */
1072    void (*FramebufferFetchBarrier)(struct gl_context *ctx);
1073    /** @} */
1074 
1075    /**
1076     * \name GL_ARB_compute_shader interface
1077     */
1078    /*@{*/
1079    void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
1080    void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect);
1081    /*@}*/
1082 
1083    /**
1084     * \name GL_ARB_compute_variable_group_size interface
1085     */
1086    /*@{*/
1087    void (*DispatchComputeGroupSize)(struct gl_context *ctx,
1088                                     const GLuint *num_groups,
1089                                     const GLuint *group_size);
1090    /*@}*/
1091 
1092    /**
1093     * Query information about memory. Device memory is e.g. VRAM. Staging
1094     * memory is e.g. GART. All sizes are in kilobytes.
1095     */
1096    void (*QueryMemoryInfo)(struct gl_context *ctx,
1097                            struct gl_memory_info *info);
1098 
1099    /**
1100     * Indicate that this thread is being used by Mesa as a background drawing
1101     * thread for the given GL context.
1102     *
1103     * If this function is called more than once from any given thread, each
1104     * subsequent call overrides the context that was passed in the previous
1105     * call.  Mesa takes advantage of this to re-use a background thread to
1106     * perform drawing on behalf of multiple contexts.
1107     *
1108     * Mesa may sometimes call this function from a non-background thread
1109     * (i.e. a thread that has already been bound to a context using
1110     * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
1111     * the context that is bound to this thread.
1112     *
1113     * Mesa will only call this function if GL multithreading is enabled.
1114     */
1115    void (*SetBackgroundContext)(struct gl_context *ctx,
1116                                 struct util_queue_monitoring *queue_info);
1117 
1118    /**
1119     * \name GL_ARB_sparse_buffer interface
1120     */
1121    /*@{*/
1122    void (*BufferPageCommitment)(struct gl_context *ctx,
1123                                 struct gl_buffer_object *bufferObj,
1124                                 GLintptr offset, GLsizeiptr size,
1125                                 GLboolean commit);
1126    /*@}*/
1127 
1128    /**
1129     * \name GL_ARB_bindless_texture interface
1130     */
1131    /*@{*/
1132    GLuint64 (*NewTextureHandle)(struct gl_context *ctx,
1133                                 struct gl_texture_object *texObj,
1134                                 struct gl_sampler_object *sampObj);
1135    void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle);
1136    void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle,
1137                                      bool resident);
1138    GLuint64 (*NewImageHandle)(struct gl_context *ctx,
1139                               struct gl_image_unit *imgObj);
1140    void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle);
1141    void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
1142                                    GLenum access, bool resident);
1143    /*@}*/
1144 
1145 
1146    /**
1147     * \name GL_EXT_external_objects interface
1148     */
1149    /*@{*/
1150   /**
1151     * Called to allocate a new memory object.  Drivers will usually
1152     * allocate/return a subclass of gl_memory_object.
1153     */
1154    struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx,
1155                                                 GLuint name);
1156    /**
1157     * Called to delete/free a memory object.  Drivers should free the
1158     * object and any image data it contains.
1159     */
1160    void (*DeleteMemoryObject)(struct gl_context *ctx,
1161                               struct gl_memory_object *memObj);
1162 
1163    /**
1164     * Set the given memory object as the texture's storage.
1165     */
1166    GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
1167                                                  struct gl_texture_object *tex_obj,
1168                                                  struct gl_memory_object *mem_obj,
1169                                                  GLsizei levels, GLsizei width,
1170                                                  GLsizei height, GLsizei depth,
1171                                                  GLuint64 offset);
1172 
1173    /**
1174     * Use a memory object as the backing data for a buffer object
1175     */
1176    GLboolean (*BufferDataMem)(struct gl_context *ctx,
1177                               GLenum target,
1178                               GLsizeiptrARB size,
1179                               struct gl_memory_object *memObj,
1180                               GLuint64 offset,
1181                               GLenum usage,
1182                               struct gl_buffer_object *bufObj);
1183 
1184    /**
1185     * Fill uuid with an unique identifier for this driver
1186     *
1187     * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1188     */
1189    void (*GetDriverUuid)(struct gl_context *ctx, char *uuid);
1190 
1191    /**
1192     * Fill uuid with an unique identifier for the device associated
1193     * to this driver
1194     *
1195     * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1196     */
1197    void (*GetDeviceUuid)(struct gl_context *ctx, char *uuid);
1198 
1199    /*@}*/
1200 
1201    /**
1202     * \name GL_EXT_external_objects_fd interface
1203     */
1204    /*@{*/
1205    /**
1206     * Called to import a memory object. The caller relinquishes ownership
1207     * of fd after the call returns.
1208     *
1209     * Accessing fd after ImportMemoryObjectFd returns results in undefined
1210     * behaviour. This is consistent with EXT_external_object_fd.
1211     */
1212    void (*ImportMemoryObjectFd)(struct gl_context *ctx,
1213                                 struct gl_memory_object *memObj,
1214                                 GLuint64 size,
1215                                 int fd);
1216    /*@}*/
1217 
1218    /**
1219     * \name GL_ARB_get_program_binary
1220     */
1221    /*@{*/
1222    /**
1223     * Calls to retrieve/store a binary serialized copy of the current program.
1224     */
1225    void (*GetProgramBinaryDriverSHA1)(struct gl_context *ctx, uint8_t *sha1);
1226 
1227    void (*ProgramBinarySerializeDriverBlob)(struct gl_context *ctx,
1228                                             struct gl_shader_program *shProg,
1229                                             struct gl_program *prog);
1230 
1231    void (*ProgramBinaryDeserializeDriverBlob)(struct gl_context *ctx,
1232                                               struct gl_shader_program *shProg,
1233                                               struct gl_program *prog);
1234    /*@}*/
1235 
1236    /**
1237     * \name GL_EXT_semaphore interface
1238     */
1239    /*@{*/
1240   /**
1241     * Called to allocate a new semaphore object. Drivers will usually
1242     * allocate/return a subclass of gl_semaphore_object.
1243     */
1244    struct gl_semaphore_object * (*NewSemaphoreObject)(struct gl_context *ctx,
1245                                                       GLuint name);
1246    /**
1247     * Called to delete/free a semaphore object. Drivers should free the
1248     * object and any associated resources.
1249     */
1250    void (*DeleteSemaphoreObject)(struct gl_context *ctx,
1251                                  struct gl_semaphore_object *semObj);
1252 
1253    /**
1254     * Introduce an operation to wait for the semaphore object in the GL
1255     * server's command stream
1256     */
1257    void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
1258                                      struct gl_semaphore_object *semObj,
1259                                      GLuint numBufferBarriers,
1260                                      struct gl_buffer_object **bufObjs,
1261                                      GLuint numTextureBarriers,
1262                                      struct gl_texture_object **texObjs,
1263                                      const GLenum *srcLayouts);
1264 
1265    /**
1266     * Introduce an operation to signal the semaphore object in the GL
1267     * server's command stream
1268     */
1269    void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
1270                                        struct gl_semaphore_object *semObj,
1271                                        GLuint numBufferBarriers,
1272                                        struct gl_buffer_object **bufObjs,
1273                                        GLuint numTextureBarriers,
1274                                        struct gl_texture_object **texObjs,
1275                                        const GLenum *dstLayouts);
1276    /*@}*/
1277 
1278    /**
1279     * \name GL_EXT_semaphore_fd interface
1280     */
1281    /*@{*/
1282    /**
1283     * Called to import a semaphore object. The caller relinquishes ownership
1284     * of fd after the call returns.
1285     *
1286     * Accessing fd after ImportSemaphoreFd returns results in undefined
1287     * behaviour. This is consistent with EXT_semaphore_fd.
1288     */
1289    void (*ImportSemaphoreFd)(struct gl_context *ctx,
1290                                 struct gl_semaphore_object *semObj,
1291                                 int fd);
1292    /*@}*/
1293 
1294    /**
1295     * \name Disk shader cache functions
1296     */
1297    /*@{*/
1298    /**
1299     * Called to initialize gl_program::driver_cache_blob (and size) with a
1300     * ralloc allocated buffer.
1301     *
1302     * This buffer will be saved and restored as part of the gl_program
1303     * serialization and deserialization.
1304     */
1305    void (*ShaderCacheSerializeDriverBlob)(struct gl_context *ctx,
1306                                           struct gl_program *prog);
1307    /*@}*/
1308 
1309    /**
1310     * \name Set the number of compiler threads for ARB_parallel_shader_compile
1311     */
1312    void (*SetMaxShaderCompilerThreads)(struct gl_context *ctx, unsigned count);
1313    bool (*GetShaderProgramCompletionStatus)(struct gl_context *ctx,
1314                                             struct gl_shader_program *shprog);
1315 };
1316 
1317 
1318 /**
1319  * Per-vertex functions.
1320  *
1321  * These are the functions which can appear between glBegin and glEnd.
1322  * Depending on whether we're inside or outside a glBegin/End pair
1323  * and whether we're in immediate mode or building a display list, these
1324  * functions behave differently.  This structure allows us to switch
1325  * between those modes more easily.
1326  *
1327  * Generally, these pointers point to functions in the VBO module.
1328  */
1329 typedef struct {
1330    void (GLAPIENTRYP ArrayElement)( GLint );
1331    void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1332    void (GLAPIENTRYP Color3fv)( const GLfloat * );
1333    void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1334    void (GLAPIENTRYP Color4fv)( const GLfloat * );
1335    void (GLAPIENTRYP EdgeFlag)( GLboolean );
1336    void (GLAPIENTRYP EvalCoord1f)( GLfloat );
1337    void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
1338    void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
1339    void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1340    void (GLAPIENTRYP EvalPoint1)( GLint );
1341    void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1342    void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1343    void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1344    void (GLAPIENTRYP Indexf)( GLfloat );
1345    void (GLAPIENTRYP Indexfv)( const GLfloat * );
1346    void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1347    void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1348    void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1349    void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1350    void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1351    void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1352    void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1353    void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1354    void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1355    void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1356    void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1357    void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1358    void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1359    void (GLAPIENTRYP TexCoord1f)( GLfloat );
1360    void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1361    void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1362    void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1363    void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1364    void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1365    void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1366    void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1367    void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1368    void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1369    void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1370    void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1371    void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1372    void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1373    void (GLAPIENTRYP CallList)( GLuint );
1374    void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1375    void (GLAPIENTRYP Begin)( GLenum );
1376    void (GLAPIENTRYP End)( void );
1377    void (GLAPIENTRYP PrimitiveRestartNV)( void );
1378    /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1379    void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1380    void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1381    void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1382    void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1383    void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1384    void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1385    void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1386    void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1387    /* GL_ARB_vertex_program */
1388    void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1389    void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1390    void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1391    void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1392    void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1393    void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1394    void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1395    void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1396 
1397    /* GL_EXT_gpu_shader4 / GL 3.0 */
1398    void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1399    void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1400    void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1401    void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1402    void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1403    void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1404    void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1405 
1406    void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1407    void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1408    void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1409    void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1410    void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1411    void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1412    void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1413 
1414    /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1415    void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1416    void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1417 
1418    void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1419    void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1420 
1421    void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1422    void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1423 
1424    void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1425    void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1426 
1427    void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1428    void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1429 
1430    void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1431    void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1432 
1433    void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1434    void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1435 
1436    void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1437    void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1438    void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1439    void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1440    void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1441    void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1442    void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1443    void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1444 
1445    void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1446    void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1447 
1448    void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1449    void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1450 
1451    void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1452    void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1453 
1454    void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1455    void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1456 
1457    void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1458 					GLboolean normalized, GLuint value);
1459    void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1460 					GLboolean normalized, GLuint value);
1461    void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1462 					GLboolean normalized, GLuint value);
1463    void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1464 					GLboolean normalized, GLuint value);
1465    void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1466 					GLboolean normalized,
1467 					 const GLuint *value);
1468    void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1469 					GLboolean normalized,
1470 					 const GLuint *value);
1471    void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1472 					GLboolean normalized,
1473 					 const GLuint *value);
1474    void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1475 					 GLboolean normalized,
1476 					 const GLuint *value);
1477 
1478    /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1479    void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
1480    void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
1481    void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
1482    void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1483 
1484 
1485    void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
1486    void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
1487    void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
1488    void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
1489 
1490    void (GLAPIENTRYP VertexAttribL1ui64ARB)( GLuint index, GLuint64EXT x);
1491    void (GLAPIENTRYP VertexAttribL1ui64vARB)( GLuint index, const GLuint64EXT *v);
1492 } GLvertexformat;
1493 
1494 
1495 #endif /* DD_INCLUDED */
1496