1 /*** Autogenerated by WIDL 6.4 from include/d3d11_1.idl - Do not edit ***/ 2 3 #ifdef _WIN32 4 #ifndef __REQUIRED_RPCNDR_H_VERSION__ 5 #define __REQUIRED_RPCNDR_H_VERSION__ 475 6 #endif 7 #include <rpc.h> 8 #include <rpcndr.h> 9 #endif 10 11 #ifndef COM_NO_WINDOWS_H 12 #include <windows.h> 13 #include <ole2.h> 14 #endif 15 16 #ifndef __d3d11_1_h__ 17 #define __d3d11_1_h__ 18 19 /* Forward declarations */ 20 21 #ifndef __ID3D11BlendState1_FWD_DEFINED__ 22 #define __ID3D11BlendState1_FWD_DEFINED__ 23 typedef interface ID3D11BlendState1 ID3D11BlendState1; 24 #ifdef __cplusplus 25 interface ID3D11BlendState1; 26 #endif /* __cplusplus */ 27 #endif 28 29 #ifndef __ID3DDeviceContextState_FWD_DEFINED__ 30 #define __ID3DDeviceContextState_FWD_DEFINED__ 31 typedef interface ID3DDeviceContextState ID3DDeviceContextState; 32 #ifdef __cplusplus 33 interface ID3DDeviceContextState; 34 #endif /* __cplusplus */ 35 #endif 36 37 #ifndef __ID3D11DeviceContext1_FWD_DEFINED__ 38 #define __ID3D11DeviceContext1_FWD_DEFINED__ 39 typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1; 40 #ifdef __cplusplus 41 interface ID3D11DeviceContext1; 42 #endif /* __cplusplus */ 43 #endif 44 45 #ifndef __ID3D11VideoContext1_FWD_DEFINED__ 46 #define __ID3D11VideoContext1_FWD_DEFINED__ 47 typedef interface ID3D11VideoContext1 ID3D11VideoContext1; 48 #ifdef __cplusplus 49 interface ID3D11VideoContext1; 50 #endif /* __cplusplus */ 51 #endif 52 53 #ifndef __ID3D11VideoDevice1_FWD_DEFINED__ 54 #define __ID3D11VideoDevice1_FWD_DEFINED__ 55 typedef interface ID3D11VideoDevice1 ID3D11VideoDevice1; 56 #ifdef __cplusplus 57 interface ID3D11VideoDevice1; 58 #endif /* __cplusplus */ 59 #endif 60 61 #ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ 62 #define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ 63 typedef interface ID3D11VideoProcessorEnumerator1 ID3D11VideoProcessorEnumerator1; 64 #ifdef __cplusplus 65 interface ID3D11VideoProcessorEnumerator1; 66 #endif /* __cplusplus */ 67 #endif 68 69 #ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__ 70 #define __ID3DUserDefinedAnnotation_FWD_DEFINED__ 71 typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation; 72 #ifdef __cplusplus 73 interface ID3DUserDefinedAnnotation; 74 #endif /* __cplusplus */ 75 #endif 76 77 #ifndef __ID3D11RasterizerState1_FWD_DEFINED__ 78 #define __ID3D11RasterizerState1_FWD_DEFINED__ 79 typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1; 80 #ifdef __cplusplus 81 interface ID3D11RasterizerState1; 82 #endif /* __cplusplus */ 83 #endif 84 85 #ifndef __ID3D11Device1_FWD_DEFINED__ 86 #define __ID3D11Device1_FWD_DEFINED__ 87 typedef interface ID3D11Device1 ID3D11Device1; 88 #ifdef __cplusplus 89 interface ID3D11Device1; 90 #endif /* __cplusplus */ 91 #endif 92 93 /* Headers for imported files */ 94 95 #include <oaidl.h> 96 #include <ocidl.h> 97 #include <dxgi1_2.h> 98 #include <d3dcommon.h> 99 #include <d3d11.h> 100 101 #ifdef __cplusplus 102 extern "C" { 103 #endif 104 105 typedef enum D3D11_LOGIC_OP { 106 D3D11_LOGIC_OP_CLEAR = 0, 107 D3D11_LOGIC_OP_SET = 1, 108 D3D11_LOGIC_OP_COPY = 2, 109 D3D11_LOGIC_OP_COPY_INVERTED = 3, 110 D3D11_LOGIC_OP_NOOP = 4, 111 D3D11_LOGIC_OP_INVERT = 5, 112 D3D11_LOGIC_OP_AND = 6, 113 D3D11_LOGIC_OP_NAND = 7, 114 D3D11_LOGIC_OP_OR = 8, 115 D3D11_LOGIC_OP_NOR = 9, 116 D3D11_LOGIC_OP_XOR = 10, 117 D3D11_LOGIC_OP_EQUIV = 11, 118 D3D11_LOGIC_OP_AND_REVERSE = 12, 119 D3D11_LOGIC_OP_AND_INVERTED = 13, 120 D3D11_LOGIC_OP_OR_REVERSE = 14, 121 D3D11_LOGIC_OP_OR_INVERTED = 15 122 } D3D11_LOGIC_OP; 123 typedef enum D3D11_COPY_FLAGS { 124 D3D11_COPY_NO_OVERWRITE = 0x1, 125 D3D11_COPY_DISCARD = 0x2 126 } D3D11_COPY_FLAGS; 127 typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG { 128 D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1 129 } D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG; 130 typedef enum D3D11_VIDEO_DECODER_CAPS { 131 D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x1, 132 D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x2, 133 D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x4, 134 D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x8, 135 D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10 136 } D3D11_VIDEO_DECODER_CAPS; 137 typedef enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS { 138 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x1, 139 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x2, 140 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x4, 141 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x8 142 } D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS; 143 typedef enum D3D11_CRYPTO_SESSION_STATUS { 144 D3D11_CRYPTO_SESSION_STATUS_OK = 0x0, 145 D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 0x1, 146 D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 0x2 147 } D3D11_CRYPTO_SESSION_STATUS; 148 typedef struct D3D11_RENDER_TARGET_BLEND_DESC1 { 149 WINBOOL BlendEnable; 150 WINBOOL LogicOpEnable; 151 D3D11_BLEND SrcBlend; 152 D3D11_BLEND DestBlend; 153 D3D11_BLEND_OP BlendOp; 154 D3D11_BLEND SrcBlendAlpha; 155 D3D11_BLEND DestBlendAlpha; 156 D3D11_BLEND_OP BlendOpAlpha; 157 D3D11_LOGIC_OP LogicOp; 158 UINT8 RenderTargetWriteMask; 159 } D3D11_RENDER_TARGET_BLEND_DESC1; 160 typedef struct D3D11_BLEND_DESC1 { 161 WINBOOL AlphaToCoverageEnable; 162 WINBOOL IndependentBlendEnable; 163 D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; 164 } D3D11_BLEND_DESC1; 165 typedef struct D3D11_RASTERIZER_DESC1 { 166 D3D11_FILL_MODE FillMode; 167 D3D11_CULL_MODE CullMode; 168 WINBOOL FrontCounterClockwise; 169 INT DepthBias; 170 FLOAT DepthBiasClamp; 171 FLOAT SlopeScaledDepthBias; 172 WINBOOL DepthClipEnable; 173 WINBOOL ScissorEnable; 174 WINBOOL MultisampleEnable; 175 WINBOOL AntialiasedLineEnable; 176 UINT ForcedSampleCount; 177 } D3D11_RASTERIZER_DESC1; 178 typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK { 179 UINT ClearSize; 180 UINT EncryptedSize; 181 } D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK; 182 typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1 { 183 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; 184 UINT DataOffset; 185 UINT DataSize; 186 void *pIV; 187 UINT IVSize; 188 D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock; 189 UINT SubSampleMappingCount; 190 } D3D11_VIDEO_DECODER_BUFFER_DESC1; 191 typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION { 192 ID3D11CryptoSession *pCryptoSession; 193 UINT BlobSize; 194 void *pBlob; 195 GUID *pKeyInfoId; 196 UINT PrivateDataSize; 197 void *pPrivateData; 198 } D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION; 199 typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT { 200 WINBOOL Enable; 201 UINT Width; 202 UINT Height; 203 DXGI_FORMAT Format; 204 } D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT; 205 typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA { 206 UINT PrivateDataSize; 207 UINT HWProtectionDataSize; 208 BYTE pbInput[4]; 209 } D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA; 210 typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA { 211 UINT PrivateDataSize; 212 UINT MaxHWProtectionDataSize; 213 UINT HWProtectionDataSize; 214 UINT64 TransportTime; 215 UINT64 ExecutionTime; 216 BYTE pbOutput[4]; 217 } D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA; 218 typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA { 219 UINT HWProtectionFunctionID; 220 D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData; 221 D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData; 222 HRESULT Status; 223 } D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA; 224 typedef struct D3D11_VIDEO_SAMPLE_DESC { 225 UINT Width; 226 UINT Height; 227 DXGI_FORMAT Format; 228 DXGI_COLOR_SPACE_TYPE ColorSpace; 229 } D3D11_VIDEO_SAMPLE_DESC; 230 /***************************************************************************** 231 * ID3D11BlendState1 interface 232 */ 233 #ifndef __ID3D11BlendState1_INTERFACE_DEFINED__ 234 #define __ID3D11BlendState1_INTERFACE_DEFINED__ 235 236 DEFINE_GUID(IID_ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9); 237 #if defined(__cplusplus) && !defined(CINTERFACE) 238 MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9") 239 ID3D11BlendState1 : public ID3D11BlendState 240 { 241 virtual void STDMETHODCALLTYPE GetDesc1( 242 D3D11_BLEND_DESC1 *pDesc) = 0; 243 244 }; 245 #ifdef __CRT_UUID_DECL 246 __CRT_UUID_DECL(ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9) 247 #endif 248 #else 249 typedef struct ID3D11BlendState1Vtbl { 250 BEGIN_INTERFACE 251 252 /*** IUnknown methods ***/ 253 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 254 ID3D11BlendState1 *This, 255 REFIID riid, 256 void **ppvObject); 257 258 ULONG (STDMETHODCALLTYPE *AddRef)( 259 ID3D11BlendState1 *This); 260 261 ULONG (STDMETHODCALLTYPE *Release)( 262 ID3D11BlendState1 *This); 263 264 /*** ID3D11DeviceChild methods ***/ 265 void (STDMETHODCALLTYPE *GetDevice)( 266 ID3D11BlendState1 *This, 267 ID3D11Device **ppDevice); 268 269 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 270 ID3D11BlendState1 *This, 271 REFGUID guid, 272 UINT *pDataSize, 273 void *pData); 274 275 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 276 ID3D11BlendState1 *This, 277 REFGUID guid, 278 UINT DataSize, 279 const void *pData); 280 281 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 282 ID3D11BlendState1 *This, 283 REFGUID guid, 284 const IUnknown *pData); 285 286 /*** ID3D11BlendState methods ***/ 287 void (STDMETHODCALLTYPE *GetDesc)( 288 ID3D11BlendState1 *This, 289 D3D11_BLEND_DESC *pDesc); 290 291 /*** ID3D11BlendState1 methods ***/ 292 void (STDMETHODCALLTYPE *GetDesc1)( 293 ID3D11BlendState1 *This, 294 D3D11_BLEND_DESC1 *pDesc); 295 296 END_INTERFACE 297 } ID3D11BlendState1Vtbl; 298 299 interface ID3D11BlendState1 { 300 CONST_VTBL ID3D11BlendState1Vtbl* lpVtbl; 301 }; 302 303 #ifdef COBJMACROS 304 #ifndef WIDL_C_INLINE_WRAPPERS 305 /*** IUnknown methods ***/ 306 #define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 307 #define ID3D11BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This) 308 #define ID3D11BlendState1_Release(This) (This)->lpVtbl->Release(This) 309 /*** ID3D11DeviceChild methods ***/ 310 #define ID3D11BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 311 #define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 312 #define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 313 #define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 314 /*** ID3D11BlendState methods ***/ 315 #define ID3D11BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 316 /*** ID3D11BlendState1 methods ***/ 317 #define ID3D11BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) 318 #else 319 /*** IUnknown methods ***/ 320 static FORCEINLINE HRESULT ID3D11BlendState1_QueryInterface(ID3D11BlendState1* This,REFIID riid,void **ppvObject) { 321 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 322 } 323 static FORCEINLINE ULONG ID3D11BlendState1_AddRef(ID3D11BlendState1* This) { 324 return This->lpVtbl->AddRef(This); 325 } 326 static FORCEINLINE ULONG ID3D11BlendState1_Release(ID3D11BlendState1* This) { 327 return This->lpVtbl->Release(This); 328 } 329 /*** ID3D11DeviceChild methods ***/ 330 static FORCEINLINE void ID3D11BlendState1_GetDevice(ID3D11BlendState1* This,ID3D11Device **ppDevice) { 331 This->lpVtbl->GetDevice(This,ppDevice); 332 } 333 static FORCEINLINE HRESULT ID3D11BlendState1_GetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) { 334 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 335 } 336 static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) { 337 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 338 } 339 static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateDataInterface(ID3D11BlendState1* This,REFGUID guid,const IUnknown *pData) { 340 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 341 } 342 /*** ID3D11BlendState methods ***/ 343 static FORCEINLINE void ID3D11BlendState1_GetDesc(ID3D11BlendState1* This,D3D11_BLEND_DESC *pDesc) { 344 This->lpVtbl->GetDesc(This,pDesc); 345 } 346 /*** ID3D11BlendState1 methods ***/ 347 static FORCEINLINE void ID3D11BlendState1_GetDesc1(ID3D11BlendState1* This,D3D11_BLEND_DESC1 *pDesc) { 348 This->lpVtbl->GetDesc1(This,pDesc); 349 } 350 #endif 351 #endif 352 353 #endif 354 355 356 #endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */ 357 358 /***************************************************************************** 359 * ID3DDeviceContextState interface 360 */ 361 #ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__ 362 #define __ID3DDeviceContextState_INTERFACE_DEFINED__ 363 364 DEFINE_GUID(IID_ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11); 365 #if defined(__cplusplus) && !defined(CINTERFACE) 366 MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11") 367 ID3DDeviceContextState : public ID3D11DeviceChild 368 { 369 }; 370 #ifdef __CRT_UUID_DECL 371 __CRT_UUID_DECL(ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11) 372 #endif 373 #else 374 typedef struct ID3DDeviceContextStateVtbl { 375 BEGIN_INTERFACE 376 377 /*** IUnknown methods ***/ 378 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 379 ID3DDeviceContextState *This, 380 REFIID riid, 381 void **ppvObject); 382 383 ULONG (STDMETHODCALLTYPE *AddRef)( 384 ID3DDeviceContextState *This); 385 386 ULONG (STDMETHODCALLTYPE *Release)( 387 ID3DDeviceContextState *This); 388 389 /*** ID3D11DeviceChild methods ***/ 390 void (STDMETHODCALLTYPE *GetDevice)( 391 ID3DDeviceContextState *This, 392 ID3D11Device **ppDevice); 393 394 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 395 ID3DDeviceContextState *This, 396 REFGUID guid, 397 UINT *pDataSize, 398 void *pData); 399 400 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 401 ID3DDeviceContextState *This, 402 REFGUID guid, 403 UINT DataSize, 404 const void *pData); 405 406 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 407 ID3DDeviceContextState *This, 408 REFGUID guid, 409 const IUnknown *pData); 410 411 END_INTERFACE 412 } ID3DDeviceContextStateVtbl; 413 414 interface ID3DDeviceContextState { 415 CONST_VTBL ID3DDeviceContextStateVtbl* lpVtbl; 416 }; 417 418 #ifdef COBJMACROS 419 #ifndef WIDL_C_INLINE_WRAPPERS 420 /*** IUnknown methods ***/ 421 #define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 422 #define ID3DDeviceContextState_AddRef(This) (This)->lpVtbl->AddRef(This) 423 #define ID3DDeviceContextState_Release(This) (This)->lpVtbl->Release(This) 424 /*** ID3D11DeviceChild methods ***/ 425 #define ID3DDeviceContextState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 426 #define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 427 #define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 428 #define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 429 #else 430 /*** IUnknown methods ***/ 431 static FORCEINLINE HRESULT ID3DDeviceContextState_QueryInterface(ID3DDeviceContextState* This,REFIID riid,void **ppvObject) { 432 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 433 } 434 static FORCEINLINE ULONG ID3DDeviceContextState_AddRef(ID3DDeviceContextState* This) { 435 return This->lpVtbl->AddRef(This); 436 } 437 static FORCEINLINE ULONG ID3DDeviceContextState_Release(ID3DDeviceContextState* This) { 438 return This->lpVtbl->Release(This); 439 } 440 /*** ID3D11DeviceChild methods ***/ 441 static FORCEINLINE void ID3DDeviceContextState_GetDevice(ID3DDeviceContextState* This,ID3D11Device **ppDevice) { 442 This->lpVtbl->GetDevice(This,ppDevice); 443 } 444 static FORCEINLINE HRESULT ID3DDeviceContextState_GetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT *pDataSize,void *pData) { 445 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 446 } 447 static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT DataSize,const void *pData) { 448 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 449 } 450 static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateDataInterface(ID3DDeviceContextState* This,REFGUID guid,const IUnknown *pData) { 451 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 452 } 453 #endif 454 #endif 455 456 #endif 457 458 459 #endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */ 460 461 /***************************************************************************** 462 * ID3D11DeviceContext1 interface 463 */ 464 #ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__ 465 #define __ID3D11DeviceContext1_INTERFACE_DEFINED__ 466 467 DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1); 468 #if defined(__cplusplus) && !defined(CINTERFACE) 469 MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1") 470 ID3D11DeviceContext1 : public ID3D11DeviceContext 471 { 472 virtual void STDMETHODCALLTYPE CopySubresourceRegion1( 473 ID3D11Resource *pDstResource, 474 UINT DstSubresource, 475 UINT DstX, 476 UINT DstY, 477 UINT DstZ, 478 ID3D11Resource *pSrcResource, 479 UINT SrcSubresource, 480 const D3D11_BOX *pSrcBox, 481 UINT CopyFlags) = 0; 482 483 virtual void STDMETHODCALLTYPE UpdateSubresource1( 484 ID3D11Resource *pDstResource, 485 UINT DstSubresource, 486 const D3D11_BOX *pDstBox, 487 const void *pSrcData, 488 UINT SrcRowPitch, 489 UINT SrcDepthPitch, 490 UINT CopyFlags) = 0; 491 492 virtual void STDMETHODCALLTYPE DiscardResource( 493 ID3D11Resource *pResource) = 0; 494 495 virtual void STDMETHODCALLTYPE DiscardView( 496 ID3D11View *pResourceView) = 0; 497 498 virtual void STDMETHODCALLTYPE VSSetConstantBuffers1( 499 UINT StartSlot, 500 UINT NumBuffers, 501 ID3D11Buffer *const *ppConstantBuffers, 502 const UINT *pFirstConstant, 503 const UINT *pNumConstants) = 0; 504 505 virtual void STDMETHODCALLTYPE HSSetConstantBuffers1( 506 UINT StartSlot, 507 UINT NumBuffers, 508 ID3D11Buffer *const *ppConstantBuffers, 509 const UINT *pFirstConstant, 510 const UINT *pNumConstants) = 0; 511 512 virtual void STDMETHODCALLTYPE DSSetConstantBuffers1( 513 UINT StartSlot, 514 UINT NumBuffers, 515 ID3D11Buffer *const *ppConstantBuffers, 516 const UINT *pFirstConstant, 517 const UINT *pNumConstants) = 0; 518 519 virtual void STDMETHODCALLTYPE GSSetConstantBuffers1( 520 UINT StartSlot, 521 UINT NumBuffers, 522 ID3D11Buffer *const *ppConstantBuffers, 523 const UINT *pFirstConstant, 524 const UINT *pNumConstants) = 0; 525 526 virtual void STDMETHODCALLTYPE PSSetConstantBuffers1( 527 UINT StartSlot, 528 UINT NumBuffers, 529 ID3D11Buffer *const *ppConstantBuffers, 530 const UINT *pFirstConstant, 531 const UINT *pNumConstants) = 0; 532 533 virtual void STDMETHODCALLTYPE CSSetConstantBuffers1( 534 UINT StartSlot, 535 UINT NumBuffers, 536 ID3D11Buffer *const *ppConstantBuffers, 537 const UINT *pFirstConstant, 538 const UINT *pNumConstants) = 0; 539 540 virtual void STDMETHODCALLTYPE VSGetConstantBuffers1( 541 UINT StartSlot, 542 UINT NumBuffers, 543 ID3D11Buffer **ppConstantBuffers, 544 UINT *pFirstConstant, 545 UINT *pNumConstants) = 0; 546 547 virtual void STDMETHODCALLTYPE HSGetConstantBuffers1( 548 UINT StartSlot, 549 UINT NumBuffers, 550 ID3D11Buffer **ppConstantBuffers, 551 UINT *pFirstConstant, 552 UINT *pNumConstants) = 0; 553 554 virtual void STDMETHODCALLTYPE DSGetConstantBuffers1( 555 UINT StartSlot, 556 UINT NumBuffers, 557 ID3D11Buffer **ppConstantBuffers, 558 UINT *pFirstConstant, 559 UINT *pNumConstants) = 0; 560 561 virtual void STDMETHODCALLTYPE GSGetConstantBuffers1( 562 UINT StartSlot, 563 UINT NumBuffers, 564 ID3D11Buffer **ppConstantBuffers, 565 UINT *pFirstConstant, 566 UINT *pNumConstants) = 0; 567 568 virtual void STDMETHODCALLTYPE PSGetConstantBuffers1( 569 UINT StartSlot, 570 UINT NumBuffers, 571 ID3D11Buffer **ppConstantBuffers, 572 UINT *pFirstConstant, 573 UINT *pNumConstants) = 0; 574 575 virtual void STDMETHODCALLTYPE CSGetConstantBuffers1( 576 UINT StartSlot, 577 UINT NumBuffers, 578 ID3D11Buffer **ppConstantBuffers, 579 UINT *pFirstConstant, 580 UINT *pNumConstants) = 0; 581 582 virtual void STDMETHODCALLTYPE SwapDeviceContextState( 583 ID3DDeviceContextState *pState, 584 ID3DDeviceContextState **ppPreviousState) = 0; 585 586 virtual void STDMETHODCALLTYPE ClearView( 587 ID3D11View *pView, 588 const FLOAT Color[4], 589 const D3D11_RECT *pRect, 590 UINT NumRects) = 0; 591 592 virtual void STDMETHODCALLTYPE DiscardView1( 593 ID3D11View *pResourceView, 594 const D3D11_RECT *pRects, 595 UINT NumRects) = 0; 596 597 }; 598 #ifdef __CRT_UUID_DECL 599 __CRT_UUID_DECL(ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1) 600 #endif 601 #else 602 typedef struct ID3D11DeviceContext1Vtbl { 603 BEGIN_INTERFACE 604 605 /*** IUnknown methods ***/ 606 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 607 ID3D11DeviceContext1 *This, 608 REFIID riid, 609 void **ppvObject); 610 611 ULONG (STDMETHODCALLTYPE *AddRef)( 612 ID3D11DeviceContext1 *This); 613 614 ULONG (STDMETHODCALLTYPE *Release)( 615 ID3D11DeviceContext1 *This); 616 617 /*** ID3D11DeviceChild methods ***/ 618 void (STDMETHODCALLTYPE *GetDevice)( 619 ID3D11DeviceContext1 *This, 620 ID3D11Device **ppDevice); 621 622 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 623 ID3D11DeviceContext1 *This, 624 REFGUID guid, 625 UINT *pDataSize, 626 void *pData); 627 628 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 629 ID3D11DeviceContext1 *This, 630 REFGUID guid, 631 UINT DataSize, 632 const void *pData); 633 634 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 635 ID3D11DeviceContext1 *This, 636 REFGUID guid, 637 const IUnknown *pData); 638 639 /*** ID3D11DeviceContext methods ***/ 640 void (STDMETHODCALLTYPE *VSSetConstantBuffers)( 641 ID3D11DeviceContext1 *This, 642 UINT StartSlot, 643 UINT NumBuffers, 644 ID3D11Buffer *const *ppConstantBuffers); 645 646 void (STDMETHODCALLTYPE *PSSetShaderResources)( 647 ID3D11DeviceContext1 *This, 648 UINT StartSlot, 649 UINT NumViews, 650 ID3D11ShaderResourceView *const *ppShaderResourceViews); 651 652 void (STDMETHODCALLTYPE *PSSetShader)( 653 ID3D11DeviceContext1 *This, 654 ID3D11PixelShader *pPixelShader, 655 ID3D11ClassInstance *const *ppClassInstances, 656 UINT NumClassInstances); 657 658 void (STDMETHODCALLTYPE *PSSetSamplers)( 659 ID3D11DeviceContext1 *This, 660 UINT StartSlot, 661 UINT NumSamplers, 662 ID3D11SamplerState *const *ppSamplers); 663 664 void (STDMETHODCALLTYPE *VSSetShader)( 665 ID3D11DeviceContext1 *This, 666 ID3D11VertexShader *pVertexShader, 667 ID3D11ClassInstance *const *ppClassInstances, 668 UINT NumClassInstances); 669 670 void (STDMETHODCALLTYPE *DrawIndexed)( 671 ID3D11DeviceContext1 *This, 672 UINT IndexCount, 673 UINT StartIndexLocation, 674 INT BaseVertexLocation); 675 676 void (STDMETHODCALLTYPE *Draw)( 677 ID3D11DeviceContext1 *This, 678 UINT VertexCount, 679 UINT StartVertexLocation); 680 681 HRESULT (STDMETHODCALLTYPE *Map)( 682 ID3D11DeviceContext1 *This, 683 ID3D11Resource *pResource, 684 UINT Subresource, 685 D3D11_MAP MapType, 686 UINT MapFlags, 687 D3D11_MAPPED_SUBRESOURCE *pMappedResource); 688 689 void (STDMETHODCALLTYPE *Unmap)( 690 ID3D11DeviceContext1 *This, 691 ID3D11Resource *pResource, 692 UINT Subresource); 693 694 void (STDMETHODCALLTYPE *PSSetConstantBuffers)( 695 ID3D11DeviceContext1 *This, 696 UINT StartSlot, 697 UINT NumBuffers, 698 ID3D11Buffer *const *ppConstantBuffers); 699 700 void (STDMETHODCALLTYPE *IASetInputLayout)( 701 ID3D11DeviceContext1 *This, 702 ID3D11InputLayout *pInputLayout); 703 704 void (STDMETHODCALLTYPE *IASetVertexBuffers)( 705 ID3D11DeviceContext1 *This, 706 UINT StartSlot, 707 UINT NumBuffers, 708 ID3D11Buffer *const *ppVertexBuffers, 709 const UINT *pStrides, 710 const UINT *pOffsets); 711 712 void (STDMETHODCALLTYPE *IASetIndexBuffer)( 713 ID3D11DeviceContext1 *This, 714 ID3D11Buffer *pIndexBuffer, 715 DXGI_FORMAT Format, 716 UINT Offset); 717 718 void (STDMETHODCALLTYPE *DrawIndexedInstanced)( 719 ID3D11DeviceContext1 *This, 720 UINT IndexCountPerInstance, 721 UINT InstanceCount, 722 UINT StartIndexLocation, 723 INT BaseVertexLocation, 724 UINT StartInstanceLocation); 725 726 void (STDMETHODCALLTYPE *DrawInstanced)( 727 ID3D11DeviceContext1 *This, 728 UINT VertexCountPerInstance, 729 UINT InstanceCount, 730 UINT StartVertexLocation, 731 UINT StartInstanceLocation); 732 733 void (STDMETHODCALLTYPE *GSSetConstantBuffers)( 734 ID3D11DeviceContext1 *This, 735 UINT StartSlot, 736 UINT NumBuffers, 737 ID3D11Buffer *const *ppConstantBuffers); 738 739 void (STDMETHODCALLTYPE *GSSetShader)( 740 ID3D11DeviceContext1 *This, 741 ID3D11GeometryShader *pShader, 742 ID3D11ClassInstance *const *ppClassInstances, 743 UINT NumClassInstances); 744 745 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( 746 ID3D11DeviceContext1 *This, 747 D3D11_PRIMITIVE_TOPOLOGY Topology); 748 749 void (STDMETHODCALLTYPE *VSSetShaderResources)( 750 ID3D11DeviceContext1 *This, 751 UINT StartSlot, 752 UINT NumViews, 753 ID3D11ShaderResourceView *const *ppShaderResourceViews); 754 755 void (STDMETHODCALLTYPE *VSSetSamplers)( 756 ID3D11DeviceContext1 *This, 757 UINT StartSlot, 758 UINT NumSamplers, 759 ID3D11SamplerState *const *ppSamplers); 760 761 void (STDMETHODCALLTYPE *Begin)( 762 ID3D11DeviceContext1 *This, 763 ID3D11Asynchronous *pAsync); 764 765 void (STDMETHODCALLTYPE *End)( 766 ID3D11DeviceContext1 *This, 767 ID3D11Asynchronous *pAsync); 768 769 HRESULT (STDMETHODCALLTYPE *GetData)( 770 ID3D11DeviceContext1 *This, 771 ID3D11Asynchronous *pAsync, 772 void *pData, 773 UINT DataSize, 774 UINT GetDataFlags); 775 776 void (STDMETHODCALLTYPE *SetPredication)( 777 ID3D11DeviceContext1 *This, 778 ID3D11Predicate *pPredicate, 779 WINBOOL PredicateValue); 780 781 void (STDMETHODCALLTYPE *GSSetShaderResources)( 782 ID3D11DeviceContext1 *This, 783 UINT StartSlot, 784 UINT NumViews, 785 ID3D11ShaderResourceView *const *ppShaderResourceViews); 786 787 void (STDMETHODCALLTYPE *GSSetSamplers)( 788 ID3D11DeviceContext1 *This, 789 UINT StartSlot, 790 UINT NumSamplers, 791 ID3D11SamplerState *const *ppSamplers); 792 793 void (STDMETHODCALLTYPE *OMSetRenderTargets)( 794 ID3D11DeviceContext1 *This, 795 UINT NumViews, 796 ID3D11RenderTargetView *const *ppRenderTargetViews, 797 ID3D11DepthStencilView *pDepthStencilView); 798 799 void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( 800 ID3D11DeviceContext1 *This, 801 UINT NumRTVs, 802 ID3D11RenderTargetView *const *ppRenderTargetViews, 803 ID3D11DepthStencilView *pDepthStencilView, 804 UINT UAVStartSlot, 805 UINT NumUAVs, 806 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, 807 const UINT *pUAVInitialCounts); 808 809 void (STDMETHODCALLTYPE *OMSetBlendState)( 810 ID3D11DeviceContext1 *This, 811 ID3D11BlendState *pBlendState, 812 const FLOAT BlendFactor[4], 813 UINT SampleMask); 814 815 void (STDMETHODCALLTYPE *OMSetDepthStencilState)( 816 ID3D11DeviceContext1 *This, 817 ID3D11DepthStencilState *pDepthStencilState, 818 UINT StencilRef); 819 820 void (STDMETHODCALLTYPE *SOSetTargets)( 821 ID3D11DeviceContext1 *This, 822 UINT NumBuffers, 823 ID3D11Buffer *const *ppSOTargets, 824 const UINT *pOffsets); 825 826 void (STDMETHODCALLTYPE *DrawAuto)( 827 ID3D11DeviceContext1 *This); 828 829 void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( 830 ID3D11DeviceContext1 *This, 831 ID3D11Buffer *pBufferForArgs, 832 UINT AlignedByteOffsetForArgs); 833 834 void (STDMETHODCALLTYPE *DrawInstancedIndirect)( 835 ID3D11DeviceContext1 *This, 836 ID3D11Buffer *pBufferForArgs, 837 UINT AlignedByteOffsetForArgs); 838 839 void (STDMETHODCALLTYPE *Dispatch)( 840 ID3D11DeviceContext1 *This, 841 UINT ThreadGroupCountX, 842 UINT ThreadGroupCountY, 843 UINT ThreadGroupCountZ); 844 845 void (STDMETHODCALLTYPE *DispatchIndirect)( 846 ID3D11DeviceContext1 *This, 847 ID3D11Buffer *pBufferForArgs, 848 UINT AlignedByteOffsetForArgs); 849 850 void (STDMETHODCALLTYPE *RSSetState)( 851 ID3D11DeviceContext1 *This, 852 ID3D11RasterizerState *pRasterizerState); 853 854 void (STDMETHODCALLTYPE *RSSetViewports)( 855 ID3D11DeviceContext1 *This, 856 UINT NumViewports, 857 const D3D11_VIEWPORT *pViewports); 858 859 void (STDMETHODCALLTYPE *RSSetScissorRects)( 860 ID3D11DeviceContext1 *This, 861 UINT NumRects, 862 const D3D11_RECT *pRects); 863 864 void (STDMETHODCALLTYPE *CopySubresourceRegion)( 865 ID3D11DeviceContext1 *This, 866 ID3D11Resource *pDstResource, 867 UINT DstSubresource, 868 UINT DstX, 869 UINT DstY, 870 UINT DstZ, 871 ID3D11Resource *pSrcResource, 872 UINT SrcSubresource, 873 const D3D11_BOX *pSrcBox); 874 875 void (STDMETHODCALLTYPE *CopyResource)( 876 ID3D11DeviceContext1 *This, 877 ID3D11Resource *pDstResource, 878 ID3D11Resource *pSrcResource); 879 880 void (STDMETHODCALLTYPE *UpdateSubresource)( 881 ID3D11DeviceContext1 *This, 882 ID3D11Resource *pDstResource, 883 UINT DstSubresource, 884 const D3D11_BOX *pDstBox, 885 const void *pSrcData, 886 UINT SrcRowPitch, 887 UINT SrcDepthPitch); 888 889 void (STDMETHODCALLTYPE *CopyStructureCount)( 890 ID3D11DeviceContext1 *This, 891 ID3D11Buffer *pDstBuffer, 892 UINT DstAlignedByteOffset, 893 ID3D11UnorderedAccessView *pSrcView); 894 895 void (STDMETHODCALLTYPE *ClearRenderTargetView)( 896 ID3D11DeviceContext1 *This, 897 ID3D11RenderTargetView *pRenderTargetView, 898 const FLOAT ColorRGBA[4]); 899 900 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( 901 ID3D11DeviceContext1 *This, 902 ID3D11UnorderedAccessView *pUnorderedAccessView, 903 const UINT Values[4]); 904 905 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( 906 ID3D11DeviceContext1 *This, 907 ID3D11UnorderedAccessView *pUnorderedAccessView, 908 const FLOAT Values[4]); 909 910 void (STDMETHODCALLTYPE *ClearDepthStencilView)( 911 ID3D11DeviceContext1 *This, 912 ID3D11DepthStencilView *pDepthStencilView, 913 UINT ClearFlags, 914 FLOAT Depth, 915 UINT8 Stencil); 916 917 void (STDMETHODCALLTYPE *GenerateMips)( 918 ID3D11DeviceContext1 *This, 919 ID3D11ShaderResourceView *pShaderResourceView); 920 921 void (STDMETHODCALLTYPE *SetResourceMinLOD)( 922 ID3D11DeviceContext1 *This, 923 ID3D11Resource *pResource, 924 FLOAT MinLOD); 925 926 FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( 927 ID3D11DeviceContext1 *This, 928 ID3D11Resource *pResource); 929 930 void (STDMETHODCALLTYPE *ResolveSubresource)( 931 ID3D11DeviceContext1 *This, 932 ID3D11Resource *pDstResource, 933 UINT DstSubresource, 934 ID3D11Resource *pSrcResource, 935 UINT SrcSubresource, 936 DXGI_FORMAT Format); 937 938 void (STDMETHODCALLTYPE *ExecuteCommandList)( 939 ID3D11DeviceContext1 *This, 940 ID3D11CommandList *pCommandList, 941 WINBOOL RestoreContextState); 942 943 void (STDMETHODCALLTYPE *HSSetShaderResources)( 944 ID3D11DeviceContext1 *This, 945 UINT StartSlot, 946 UINT NumViews, 947 ID3D11ShaderResourceView *const *ppShaderResourceViews); 948 949 void (STDMETHODCALLTYPE *HSSetShader)( 950 ID3D11DeviceContext1 *This, 951 ID3D11HullShader *pHullShader, 952 ID3D11ClassInstance *const *ppClassInstances, 953 UINT NumClassInstances); 954 955 void (STDMETHODCALLTYPE *HSSetSamplers)( 956 ID3D11DeviceContext1 *This, 957 UINT StartSlot, 958 UINT NumSamplers, 959 ID3D11SamplerState *const *ppSamplers); 960 961 void (STDMETHODCALLTYPE *HSSetConstantBuffers)( 962 ID3D11DeviceContext1 *This, 963 UINT StartSlot, 964 UINT NumBuffers, 965 ID3D11Buffer *const *ppConstantBuffers); 966 967 void (STDMETHODCALLTYPE *DSSetShaderResources)( 968 ID3D11DeviceContext1 *This, 969 UINT StartSlot, 970 UINT NumViews, 971 ID3D11ShaderResourceView *const *ppShaderResourceViews); 972 973 void (STDMETHODCALLTYPE *DSSetShader)( 974 ID3D11DeviceContext1 *This, 975 ID3D11DomainShader *pDomainShader, 976 ID3D11ClassInstance *const *ppClassInstances, 977 UINT NumClassInstances); 978 979 void (STDMETHODCALLTYPE *DSSetSamplers)( 980 ID3D11DeviceContext1 *This, 981 UINT StartSlot, 982 UINT NumSamplers, 983 ID3D11SamplerState *const *ppSamplers); 984 985 void (STDMETHODCALLTYPE *DSSetConstantBuffers)( 986 ID3D11DeviceContext1 *This, 987 UINT StartSlot, 988 UINT NumBuffers, 989 ID3D11Buffer *const *ppConstantBuffers); 990 991 void (STDMETHODCALLTYPE *CSSetShaderResources)( 992 ID3D11DeviceContext1 *This, 993 UINT StartSlot, 994 UINT NumViews, 995 ID3D11ShaderResourceView *const *ppShaderResourceViews); 996 997 void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( 998 ID3D11DeviceContext1 *This, 999 UINT StartSlot, 1000 UINT NumUAVs, 1001 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, 1002 const UINT *pUAVInitialCounts); 1003 1004 void (STDMETHODCALLTYPE *CSSetShader)( 1005 ID3D11DeviceContext1 *This, 1006 ID3D11ComputeShader *pComputeShader, 1007 ID3D11ClassInstance *const *ppClassInstances, 1008 UINT NumClassInstances); 1009 1010 void (STDMETHODCALLTYPE *CSSetSamplers)( 1011 ID3D11DeviceContext1 *This, 1012 UINT StartSlot, 1013 UINT NumSamplers, 1014 ID3D11SamplerState *const *ppSamplers); 1015 1016 void (STDMETHODCALLTYPE *CSSetConstantBuffers)( 1017 ID3D11DeviceContext1 *This, 1018 UINT StartSlot, 1019 UINT NumBuffers, 1020 ID3D11Buffer *const *ppConstantBuffers); 1021 1022 void (STDMETHODCALLTYPE *VSGetConstantBuffers)( 1023 ID3D11DeviceContext1 *This, 1024 UINT StartSlot, 1025 UINT NumBuffers, 1026 ID3D11Buffer **ppConstantBuffers); 1027 1028 void (STDMETHODCALLTYPE *PSGetShaderResources)( 1029 ID3D11DeviceContext1 *This, 1030 UINT StartSlot, 1031 UINT NumViews, 1032 ID3D11ShaderResourceView **ppShaderResourceViews); 1033 1034 void (STDMETHODCALLTYPE *PSGetShader)( 1035 ID3D11DeviceContext1 *This, 1036 ID3D11PixelShader **ppPixelShader, 1037 ID3D11ClassInstance **ppClassInstances, 1038 UINT *pNumClassInstances); 1039 1040 void (STDMETHODCALLTYPE *PSGetSamplers)( 1041 ID3D11DeviceContext1 *This, 1042 UINT StartSlot, 1043 UINT NumSamplers, 1044 ID3D11SamplerState **ppSamplers); 1045 1046 void (STDMETHODCALLTYPE *VSGetShader)( 1047 ID3D11DeviceContext1 *This, 1048 ID3D11VertexShader **ppVertexShader, 1049 ID3D11ClassInstance **ppClassInstances, 1050 UINT *pNumClassInstances); 1051 1052 void (STDMETHODCALLTYPE *PSGetConstantBuffers)( 1053 ID3D11DeviceContext1 *This, 1054 UINT StartSlot, 1055 UINT NumBuffers, 1056 ID3D11Buffer **ppConstantBuffers); 1057 1058 void (STDMETHODCALLTYPE *IAGetInputLayout)( 1059 ID3D11DeviceContext1 *This, 1060 ID3D11InputLayout **ppInputLayout); 1061 1062 void (STDMETHODCALLTYPE *IAGetVertexBuffers)( 1063 ID3D11DeviceContext1 *This, 1064 UINT StartSlot, 1065 UINT NumBuffers, 1066 ID3D11Buffer **ppVertexBuffers, 1067 UINT *pStrides, 1068 UINT *pOffsets); 1069 1070 void (STDMETHODCALLTYPE *IAGetIndexBuffer)( 1071 ID3D11DeviceContext1 *This, 1072 ID3D11Buffer **pIndexBuffer, 1073 DXGI_FORMAT *Format, 1074 UINT *Offset); 1075 1076 void (STDMETHODCALLTYPE *GSGetConstantBuffers)( 1077 ID3D11DeviceContext1 *This, 1078 UINT StartSlot, 1079 UINT NumBuffers, 1080 ID3D11Buffer **ppConstantBuffers); 1081 1082 void (STDMETHODCALLTYPE *GSGetShader)( 1083 ID3D11DeviceContext1 *This, 1084 ID3D11GeometryShader **ppGeometryShader, 1085 ID3D11ClassInstance **ppClassInstances, 1086 UINT *pNumClassInstances); 1087 1088 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( 1089 ID3D11DeviceContext1 *This, 1090 D3D11_PRIMITIVE_TOPOLOGY *pTopology); 1091 1092 void (STDMETHODCALLTYPE *VSGetShaderResources)( 1093 ID3D11DeviceContext1 *This, 1094 UINT StartSlot, 1095 UINT NumViews, 1096 ID3D11ShaderResourceView **ppShaderResourceViews); 1097 1098 void (STDMETHODCALLTYPE *VSGetSamplers)( 1099 ID3D11DeviceContext1 *This, 1100 UINT StartSlot, 1101 UINT NumSamplers, 1102 ID3D11SamplerState **ppSamplers); 1103 1104 void (STDMETHODCALLTYPE *GetPredication)( 1105 ID3D11DeviceContext1 *This, 1106 ID3D11Predicate **ppPredicate, 1107 WINBOOL *pPredicateValue); 1108 1109 void (STDMETHODCALLTYPE *GSGetShaderResources)( 1110 ID3D11DeviceContext1 *This, 1111 UINT StartSlot, 1112 UINT NumViews, 1113 ID3D11ShaderResourceView **ppShaderResourceViews); 1114 1115 void (STDMETHODCALLTYPE *GSGetSamplers)( 1116 ID3D11DeviceContext1 *This, 1117 UINT StartSlot, 1118 UINT NumSamplers, 1119 ID3D11SamplerState **ppSamplers); 1120 1121 void (STDMETHODCALLTYPE *OMGetRenderTargets)( 1122 ID3D11DeviceContext1 *This, 1123 UINT NumViews, 1124 ID3D11RenderTargetView **ppRenderTargetViews, 1125 ID3D11DepthStencilView **ppDepthStencilView); 1126 1127 void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( 1128 ID3D11DeviceContext1 *This, 1129 UINT NumRTVs, 1130 ID3D11RenderTargetView **ppRenderTargetViews, 1131 ID3D11DepthStencilView **ppDepthStencilView, 1132 UINT UAVStartSlot, 1133 UINT NumUAVs, 1134 ID3D11UnorderedAccessView **ppUnorderedAccessViews); 1135 1136 void (STDMETHODCALLTYPE *OMGetBlendState)( 1137 ID3D11DeviceContext1 *This, 1138 ID3D11BlendState **ppBlendState, 1139 FLOAT BlendFactor[4], 1140 UINT *pSampleMask); 1141 1142 void (STDMETHODCALLTYPE *OMGetDepthStencilState)( 1143 ID3D11DeviceContext1 *This, 1144 ID3D11DepthStencilState **ppDepthStencilState, 1145 UINT *pStencilRef); 1146 1147 void (STDMETHODCALLTYPE *SOGetTargets)( 1148 ID3D11DeviceContext1 *This, 1149 UINT NumBuffers, 1150 ID3D11Buffer **ppSOTargets); 1151 1152 void (STDMETHODCALLTYPE *RSGetState)( 1153 ID3D11DeviceContext1 *This, 1154 ID3D11RasterizerState **ppRasterizerState); 1155 1156 void (STDMETHODCALLTYPE *RSGetViewports)( 1157 ID3D11DeviceContext1 *This, 1158 UINT *pNumViewports, 1159 D3D11_VIEWPORT *pViewports); 1160 1161 void (STDMETHODCALLTYPE *RSGetScissorRects)( 1162 ID3D11DeviceContext1 *This, 1163 UINT *pNumRects, 1164 D3D11_RECT *pRects); 1165 1166 void (STDMETHODCALLTYPE *HSGetShaderResources)( 1167 ID3D11DeviceContext1 *This, 1168 UINT StartSlot, 1169 UINT NumViews, 1170 ID3D11ShaderResourceView **ppShaderResourceViews); 1171 1172 void (STDMETHODCALLTYPE *HSGetShader)( 1173 ID3D11DeviceContext1 *This, 1174 ID3D11HullShader **ppHullShader, 1175 ID3D11ClassInstance **ppClassInstances, 1176 UINT *pNumClassInstances); 1177 1178 void (STDMETHODCALLTYPE *HSGetSamplers)( 1179 ID3D11DeviceContext1 *This, 1180 UINT StartSlot, 1181 UINT NumSamplers, 1182 ID3D11SamplerState **ppSamplers); 1183 1184 void (STDMETHODCALLTYPE *HSGetConstantBuffers)( 1185 ID3D11DeviceContext1 *This, 1186 UINT StartSlot, 1187 UINT NumBuffers, 1188 ID3D11Buffer **ppConstantBuffers); 1189 1190 void (STDMETHODCALLTYPE *DSGetShaderResources)( 1191 ID3D11DeviceContext1 *This, 1192 UINT StartSlot, 1193 UINT NumViews, 1194 ID3D11ShaderResourceView **ppShaderResourceViews); 1195 1196 void (STDMETHODCALLTYPE *DSGetShader)( 1197 ID3D11DeviceContext1 *This, 1198 ID3D11DomainShader **ppDomainShader, 1199 ID3D11ClassInstance **ppClassInstances, 1200 UINT *pNumClassInstances); 1201 1202 void (STDMETHODCALLTYPE *DSGetSamplers)( 1203 ID3D11DeviceContext1 *This, 1204 UINT StartSlot, 1205 UINT NumSamplers, 1206 ID3D11SamplerState **ppSamplers); 1207 1208 void (STDMETHODCALLTYPE *DSGetConstantBuffers)( 1209 ID3D11DeviceContext1 *This, 1210 UINT StartSlot, 1211 UINT NumBuffers, 1212 ID3D11Buffer **ppConstantBuffers); 1213 1214 void (STDMETHODCALLTYPE *CSGetShaderResources)( 1215 ID3D11DeviceContext1 *This, 1216 UINT StartSlot, 1217 UINT NumViews, 1218 ID3D11ShaderResourceView **ppShaderResourceViews); 1219 1220 void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( 1221 ID3D11DeviceContext1 *This, 1222 UINT StartSlot, 1223 UINT NumUAVs, 1224 ID3D11UnorderedAccessView **ppUnorderedAccessViews); 1225 1226 void (STDMETHODCALLTYPE *CSGetShader)( 1227 ID3D11DeviceContext1 *This, 1228 ID3D11ComputeShader **ppComputeShader, 1229 ID3D11ClassInstance **ppClassInstances, 1230 UINT *pNumClassInstances); 1231 1232 void (STDMETHODCALLTYPE *CSGetSamplers)( 1233 ID3D11DeviceContext1 *This, 1234 UINT StartSlot, 1235 UINT NumSamplers, 1236 ID3D11SamplerState **ppSamplers); 1237 1238 void (STDMETHODCALLTYPE *CSGetConstantBuffers)( 1239 ID3D11DeviceContext1 *This, 1240 UINT StartSlot, 1241 UINT NumBuffers, 1242 ID3D11Buffer **ppConstantBuffers); 1243 1244 void (STDMETHODCALLTYPE *ClearState)( 1245 ID3D11DeviceContext1 *This); 1246 1247 void (STDMETHODCALLTYPE *Flush)( 1248 ID3D11DeviceContext1 *This); 1249 1250 D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( 1251 ID3D11DeviceContext1 *This); 1252 1253 UINT (STDMETHODCALLTYPE *GetContextFlags)( 1254 ID3D11DeviceContext1 *This); 1255 1256 HRESULT (STDMETHODCALLTYPE *FinishCommandList)( 1257 ID3D11DeviceContext1 *This, 1258 WINBOOL RestoreDeferredContextState, 1259 ID3D11CommandList **ppCommandList); 1260 1261 /*** ID3D11DeviceContext1 methods ***/ 1262 void (STDMETHODCALLTYPE *CopySubresourceRegion1)( 1263 ID3D11DeviceContext1 *This, 1264 ID3D11Resource *pDstResource, 1265 UINT DstSubresource, 1266 UINT DstX, 1267 UINT DstY, 1268 UINT DstZ, 1269 ID3D11Resource *pSrcResource, 1270 UINT SrcSubresource, 1271 const D3D11_BOX *pSrcBox, 1272 UINT CopyFlags); 1273 1274 void (STDMETHODCALLTYPE *UpdateSubresource1)( 1275 ID3D11DeviceContext1 *This, 1276 ID3D11Resource *pDstResource, 1277 UINT DstSubresource, 1278 const D3D11_BOX *pDstBox, 1279 const void *pSrcData, 1280 UINT SrcRowPitch, 1281 UINT SrcDepthPitch, 1282 UINT CopyFlags); 1283 1284 void (STDMETHODCALLTYPE *DiscardResource)( 1285 ID3D11DeviceContext1 *This, 1286 ID3D11Resource *pResource); 1287 1288 void (STDMETHODCALLTYPE *DiscardView)( 1289 ID3D11DeviceContext1 *This, 1290 ID3D11View *pResourceView); 1291 1292 void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( 1293 ID3D11DeviceContext1 *This, 1294 UINT StartSlot, 1295 UINT NumBuffers, 1296 ID3D11Buffer *const *ppConstantBuffers, 1297 const UINT *pFirstConstant, 1298 const UINT *pNumConstants); 1299 1300 void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( 1301 ID3D11DeviceContext1 *This, 1302 UINT StartSlot, 1303 UINT NumBuffers, 1304 ID3D11Buffer *const *ppConstantBuffers, 1305 const UINT *pFirstConstant, 1306 const UINT *pNumConstants); 1307 1308 void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( 1309 ID3D11DeviceContext1 *This, 1310 UINT StartSlot, 1311 UINT NumBuffers, 1312 ID3D11Buffer *const *ppConstantBuffers, 1313 const UINT *pFirstConstant, 1314 const UINT *pNumConstants); 1315 1316 void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( 1317 ID3D11DeviceContext1 *This, 1318 UINT StartSlot, 1319 UINT NumBuffers, 1320 ID3D11Buffer *const *ppConstantBuffers, 1321 const UINT *pFirstConstant, 1322 const UINT *pNumConstants); 1323 1324 void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( 1325 ID3D11DeviceContext1 *This, 1326 UINT StartSlot, 1327 UINT NumBuffers, 1328 ID3D11Buffer *const *ppConstantBuffers, 1329 const UINT *pFirstConstant, 1330 const UINT *pNumConstants); 1331 1332 void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( 1333 ID3D11DeviceContext1 *This, 1334 UINT StartSlot, 1335 UINT NumBuffers, 1336 ID3D11Buffer *const *ppConstantBuffers, 1337 const UINT *pFirstConstant, 1338 const UINT *pNumConstants); 1339 1340 void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( 1341 ID3D11DeviceContext1 *This, 1342 UINT StartSlot, 1343 UINT NumBuffers, 1344 ID3D11Buffer **ppConstantBuffers, 1345 UINT *pFirstConstant, 1346 UINT *pNumConstants); 1347 1348 void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( 1349 ID3D11DeviceContext1 *This, 1350 UINT StartSlot, 1351 UINT NumBuffers, 1352 ID3D11Buffer **ppConstantBuffers, 1353 UINT *pFirstConstant, 1354 UINT *pNumConstants); 1355 1356 void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( 1357 ID3D11DeviceContext1 *This, 1358 UINT StartSlot, 1359 UINT NumBuffers, 1360 ID3D11Buffer **ppConstantBuffers, 1361 UINT *pFirstConstant, 1362 UINT *pNumConstants); 1363 1364 void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( 1365 ID3D11DeviceContext1 *This, 1366 UINT StartSlot, 1367 UINT NumBuffers, 1368 ID3D11Buffer **ppConstantBuffers, 1369 UINT *pFirstConstant, 1370 UINT *pNumConstants); 1371 1372 void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( 1373 ID3D11DeviceContext1 *This, 1374 UINT StartSlot, 1375 UINT NumBuffers, 1376 ID3D11Buffer **ppConstantBuffers, 1377 UINT *pFirstConstant, 1378 UINT *pNumConstants); 1379 1380 void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( 1381 ID3D11DeviceContext1 *This, 1382 UINT StartSlot, 1383 UINT NumBuffers, 1384 ID3D11Buffer **ppConstantBuffers, 1385 UINT *pFirstConstant, 1386 UINT *pNumConstants); 1387 1388 void (STDMETHODCALLTYPE *SwapDeviceContextState)( 1389 ID3D11DeviceContext1 *This, 1390 ID3DDeviceContextState *pState, 1391 ID3DDeviceContextState **ppPreviousState); 1392 1393 void (STDMETHODCALLTYPE *ClearView)( 1394 ID3D11DeviceContext1 *This, 1395 ID3D11View *pView, 1396 const FLOAT Color[4], 1397 const D3D11_RECT *pRect, 1398 UINT NumRects); 1399 1400 void (STDMETHODCALLTYPE *DiscardView1)( 1401 ID3D11DeviceContext1 *This, 1402 ID3D11View *pResourceView, 1403 const D3D11_RECT *pRects, 1404 UINT NumRects); 1405 1406 END_INTERFACE 1407 } ID3D11DeviceContext1Vtbl; 1408 1409 interface ID3D11DeviceContext1 { 1410 CONST_VTBL ID3D11DeviceContext1Vtbl* lpVtbl; 1411 }; 1412 1413 #ifdef COBJMACROS 1414 #ifndef WIDL_C_INLINE_WRAPPERS 1415 /*** IUnknown methods ***/ 1416 #define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1417 #define ID3D11DeviceContext1_AddRef(This) (This)->lpVtbl->AddRef(This) 1418 #define ID3D11DeviceContext1_Release(This) (This)->lpVtbl->Release(This) 1419 /*** ID3D11DeviceChild methods ***/ 1420 #define ID3D11DeviceContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1421 #define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1422 #define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1423 #define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1424 /*** ID3D11DeviceContext methods ***/ 1425 #define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1426 #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1427 #define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) 1428 #define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1429 #define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) 1430 #define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) 1431 #define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) 1432 #define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) 1433 #define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) 1434 #define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1435 #define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) 1436 #define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 1437 #define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) 1438 #define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) 1439 #define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) 1440 #define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1441 #define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) 1442 #define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) 1443 #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1444 #define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1445 #define ID3D11DeviceContext1_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) 1446 #define ID3D11DeviceContext1_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) 1447 #define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) 1448 #define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) 1449 #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1450 #define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1451 #define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) 1452 #define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) 1453 #define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) 1454 #define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) 1455 #define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) 1456 #define ID3D11DeviceContext1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) 1457 #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 1458 #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 1459 #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) 1460 #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) 1461 #define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) 1462 #define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) 1463 #define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) 1464 #define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) 1465 #define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) 1466 #define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) 1467 #define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) 1468 #define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) 1469 #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) 1470 #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) 1471 #define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) 1472 #define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) 1473 #define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) 1474 #define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) 1475 #define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) 1476 #define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) 1477 #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1478 #define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) 1479 #define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1480 #define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1481 #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1482 #define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) 1483 #define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1484 #define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1485 #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1486 #define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) 1487 #define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) 1488 #define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1489 #define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1490 #define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1491 #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1492 #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) 1493 #define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1494 #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) 1495 #define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1496 #define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) 1497 #define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 1498 #define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) 1499 #define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1500 #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) 1501 #define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) 1502 #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1503 #define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1504 #define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) 1505 #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1506 #define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1507 #define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) 1508 #define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) 1509 #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) 1510 #define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) 1511 #define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) 1512 #define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) 1513 #define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) 1514 #define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) 1515 #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1516 #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) 1517 #define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1518 #define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1519 #define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1520 #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) 1521 #define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1522 #define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1523 #define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 1524 #define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) 1525 #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) 1526 #define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 1527 #define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 1528 #define ID3D11DeviceContext1_ClearState(This) (This)->lpVtbl->ClearState(This) 1529 #define ID3D11DeviceContext1_Flush(This) (This)->lpVtbl->Flush(This) 1530 #define ID3D11DeviceContext1_GetType(This) (This)->lpVtbl->GetType(This) 1531 #define ID3D11DeviceContext1_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) 1532 #define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) 1533 /*** ID3D11DeviceContext1 methods ***/ 1534 #define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) 1535 #define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) 1536 #define ID3D11DeviceContext1_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) 1537 #define ID3D11DeviceContext1_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) 1538 #define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1539 #define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1540 #define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1541 #define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1542 #define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1543 #define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1544 #define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1545 #define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1546 #define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1547 #define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1548 #define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1549 #define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) 1550 #define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) 1551 #define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) 1552 #define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) 1553 #else 1554 /*** IUnknown methods ***/ 1555 static FORCEINLINE HRESULT ID3D11DeviceContext1_QueryInterface(ID3D11DeviceContext1* This,REFIID riid,void **ppvObject) { 1556 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1557 } 1558 static FORCEINLINE ULONG ID3D11DeviceContext1_AddRef(ID3D11DeviceContext1* This) { 1559 return This->lpVtbl->AddRef(This); 1560 } 1561 static FORCEINLINE ULONG ID3D11DeviceContext1_Release(ID3D11DeviceContext1* This) { 1562 return This->lpVtbl->Release(This); 1563 } 1564 /*** ID3D11DeviceChild methods ***/ 1565 static FORCEINLINE void ID3D11DeviceContext1_GetDevice(ID3D11DeviceContext1* This,ID3D11Device **ppDevice) { 1566 This->lpVtbl->GetDevice(This,ppDevice); 1567 } 1568 static FORCEINLINE HRESULT ID3D11DeviceContext1_GetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT *pDataSize,void *pData) { 1569 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1570 } 1571 static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT DataSize,const void *pData) { 1572 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1573 } 1574 static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateDataInterface(ID3D11DeviceContext1* This,REFGUID guid,const IUnknown *pData) { 1575 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1576 } 1577 /*** ID3D11DeviceContext methods ***/ 1578 static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1579 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1580 } 1581 static FORCEINLINE void ID3D11DeviceContext1_PSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1582 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1583 } 1584 static FORCEINLINE void ID3D11DeviceContext1_PSSetShader(ID3D11DeviceContext1* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1585 This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); 1586 } 1587 static FORCEINLINE void ID3D11DeviceContext1_PSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1588 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1589 } 1590 static FORCEINLINE void ID3D11DeviceContext1_VSSetShader(ID3D11DeviceContext1* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1591 This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); 1592 } 1593 static FORCEINLINE void ID3D11DeviceContext1_DrawIndexed(ID3D11DeviceContext1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { 1594 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); 1595 } 1596 static FORCEINLINE void ID3D11DeviceContext1_Draw(ID3D11DeviceContext1* This,UINT VertexCount,UINT StartVertexLocation) { 1597 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); 1598 } 1599 static FORCEINLINE HRESULT ID3D11DeviceContext1_Map(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { 1600 return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); 1601 } 1602 static FORCEINLINE void ID3D11DeviceContext1_Unmap(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource) { 1603 This->lpVtbl->Unmap(This,pResource,Subresource); 1604 } 1605 static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1606 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1607 } 1608 static FORCEINLINE void ID3D11DeviceContext1_IASetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout *pInputLayout) { 1609 This->lpVtbl->IASetInputLayout(This,pInputLayout); 1610 } 1611 static FORCEINLINE void ID3D11DeviceContext1_IASetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { 1612 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 1613 } 1614 static FORCEINLINE void ID3D11DeviceContext1_IASetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { 1615 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); 1616 } 1617 static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstanced(ID3D11DeviceContext1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { 1618 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); 1619 } 1620 static FORCEINLINE void ID3D11DeviceContext1_DrawInstanced(ID3D11DeviceContext1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { 1621 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); 1622 } 1623 static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1624 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1625 } 1626 static FORCEINLINE void ID3D11DeviceContext1_GSSetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1627 This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); 1628 } 1629 static FORCEINLINE void ID3D11DeviceContext1_IASetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { 1630 This->lpVtbl->IASetPrimitiveTopology(This,Topology); 1631 } 1632 static FORCEINLINE void ID3D11DeviceContext1_VSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1633 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1634 } 1635 static FORCEINLINE void ID3D11DeviceContext1_VSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1636 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1637 } 1638 static FORCEINLINE void ID3D11DeviceContext1_Begin(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { 1639 This->lpVtbl->Begin(This,pAsync); 1640 } 1641 static FORCEINLINE void ID3D11DeviceContext1_End(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { 1642 This->lpVtbl->End(This,pAsync); 1643 } 1644 static FORCEINLINE HRESULT ID3D11DeviceContext1_GetData(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { 1645 return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); 1646 } 1647 static FORCEINLINE void ID3D11DeviceContext1_SetPredication(ID3D11DeviceContext1* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { 1648 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); 1649 } 1650 static FORCEINLINE void ID3D11DeviceContext1_GSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1651 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1652 } 1653 static FORCEINLINE void ID3D11DeviceContext1_GSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1654 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1655 } 1656 static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { 1657 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); 1658 } 1659 static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { 1660 This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); 1661 } 1662 static FORCEINLINE void ID3D11DeviceContext1_OMSetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { 1663 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); 1664 } 1665 static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { 1666 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); 1667 } 1668 static FORCEINLINE void ID3D11DeviceContext1_SOSetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { 1669 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); 1670 } 1671 static FORCEINLINE void ID3D11DeviceContext1_DrawAuto(ID3D11DeviceContext1* This) { 1672 This->lpVtbl->DrawAuto(This); 1673 } 1674 static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 1675 This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 1676 } 1677 static FORCEINLINE void ID3D11DeviceContext1_DrawInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 1678 This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 1679 } 1680 static FORCEINLINE void ID3D11DeviceContext1_Dispatch(ID3D11DeviceContext1* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { 1681 This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); 1682 } 1683 static FORCEINLINE void ID3D11DeviceContext1_DispatchIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { 1684 This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); 1685 } 1686 static FORCEINLINE void ID3D11DeviceContext1_RSSetState(ID3D11DeviceContext1* This,ID3D11RasterizerState *pRasterizerState) { 1687 This->lpVtbl->RSSetState(This,pRasterizerState); 1688 } 1689 static FORCEINLINE void ID3D11DeviceContext1_RSSetViewports(ID3D11DeviceContext1* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { 1690 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); 1691 } 1692 static FORCEINLINE void ID3D11DeviceContext1_RSSetScissorRects(ID3D11DeviceContext1* This,UINT NumRects,const D3D11_RECT *pRects) { 1693 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); 1694 } 1695 static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { 1696 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); 1697 } 1698 static FORCEINLINE void ID3D11DeviceContext1_CopyResource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { 1699 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); 1700 } 1701 static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { 1702 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); 1703 } 1704 static FORCEINLINE void ID3D11DeviceContext1_CopyStructureCount(ID3D11DeviceContext1* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { 1705 This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); 1706 } 1707 static FORCEINLINE void ID3D11DeviceContext1_ClearRenderTargetView(ID3D11DeviceContext1* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { 1708 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); 1709 } 1710 static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewUint(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { 1711 This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); 1712 } 1713 static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { 1714 This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); 1715 } 1716 static FORCEINLINE void ID3D11DeviceContext1_ClearDepthStencilView(ID3D11DeviceContext1* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { 1717 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); 1718 } 1719 static FORCEINLINE void ID3D11DeviceContext1_GenerateMips(ID3D11DeviceContext1* This,ID3D11ShaderResourceView *pShaderResourceView) { 1720 This->lpVtbl->GenerateMips(This,pShaderResourceView); 1721 } 1722 static FORCEINLINE void ID3D11DeviceContext1_SetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource,FLOAT MinLOD) { 1723 This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); 1724 } 1725 static FORCEINLINE FLOAT ID3D11DeviceContext1_GetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { 1726 return This->lpVtbl->GetResourceMinLOD(This,pResource); 1727 } 1728 static FORCEINLINE void ID3D11DeviceContext1_ResolveSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { 1729 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); 1730 } 1731 static FORCEINLINE void ID3D11DeviceContext1_ExecuteCommandList(ID3D11DeviceContext1* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { 1732 This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); 1733 } 1734 static FORCEINLINE void ID3D11DeviceContext1_HSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1735 This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1736 } 1737 static FORCEINLINE void ID3D11DeviceContext1_HSSetShader(ID3D11DeviceContext1* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1738 This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); 1739 } 1740 static FORCEINLINE void ID3D11DeviceContext1_HSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1741 This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1742 } 1743 static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1744 This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1745 } 1746 static FORCEINLINE void ID3D11DeviceContext1_DSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1747 This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1748 } 1749 static FORCEINLINE void ID3D11DeviceContext1_DSSetShader(ID3D11DeviceContext1* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1750 This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); 1751 } 1752 static FORCEINLINE void ID3D11DeviceContext1_DSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1753 This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1754 } 1755 static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1756 This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1757 } 1758 static FORCEINLINE void ID3D11DeviceContext1_CSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { 1759 This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1760 } 1761 static FORCEINLINE void ID3D11DeviceContext1_CSSetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { 1762 This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); 1763 } 1764 static FORCEINLINE void ID3D11DeviceContext1_CSSetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { 1765 This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); 1766 } 1767 static FORCEINLINE void ID3D11DeviceContext1_CSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { 1768 This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1769 } 1770 static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { 1771 This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1772 } 1773 static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1774 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1775 } 1776 static FORCEINLINE void ID3D11DeviceContext1_PSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1777 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1778 } 1779 static FORCEINLINE void ID3D11DeviceContext1_PSGetShader(ID3D11DeviceContext1* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1780 This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); 1781 } 1782 static FORCEINLINE void ID3D11DeviceContext1_PSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1783 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1784 } 1785 static FORCEINLINE void ID3D11DeviceContext1_VSGetShader(ID3D11DeviceContext1* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1786 This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); 1787 } 1788 static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1789 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1790 } 1791 static FORCEINLINE void ID3D11DeviceContext1_IAGetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout **ppInputLayout) { 1792 This->lpVtbl->IAGetInputLayout(This,ppInputLayout); 1793 } 1794 static FORCEINLINE void ID3D11DeviceContext1_IAGetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { 1795 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 1796 } 1797 static FORCEINLINE void ID3D11DeviceContext1_IAGetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { 1798 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); 1799 } 1800 static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1801 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1802 } 1803 static FORCEINLINE void ID3D11DeviceContext1_GSGetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1804 This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); 1805 } 1806 static FORCEINLINE void ID3D11DeviceContext1_IAGetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { 1807 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); 1808 } 1809 static FORCEINLINE void ID3D11DeviceContext1_VSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1810 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1811 } 1812 static FORCEINLINE void ID3D11DeviceContext1_VSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1813 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1814 } 1815 static FORCEINLINE void ID3D11DeviceContext1_GetPredication(ID3D11DeviceContext1* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { 1816 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); 1817 } 1818 static FORCEINLINE void ID3D11DeviceContext1_GSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1819 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1820 } 1821 static FORCEINLINE void ID3D11DeviceContext1_GSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1822 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1823 } 1824 static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { 1825 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); 1826 } 1827 static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { 1828 This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); 1829 } 1830 static FORCEINLINE void ID3D11DeviceContext1_OMGetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { 1831 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); 1832 } 1833 static FORCEINLINE void ID3D11DeviceContext1_OMGetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { 1834 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); 1835 } 1836 static FORCEINLINE void ID3D11DeviceContext1_SOGetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { 1837 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); 1838 } 1839 static FORCEINLINE void ID3D11DeviceContext1_RSGetState(ID3D11DeviceContext1* This,ID3D11RasterizerState **ppRasterizerState) { 1840 This->lpVtbl->RSGetState(This,ppRasterizerState); 1841 } 1842 static FORCEINLINE void ID3D11DeviceContext1_RSGetViewports(ID3D11DeviceContext1* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { 1843 This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); 1844 } 1845 static FORCEINLINE void ID3D11DeviceContext1_RSGetScissorRects(ID3D11DeviceContext1* This,UINT *pNumRects,D3D11_RECT *pRects) { 1846 This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); 1847 } 1848 static FORCEINLINE void ID3D11DeviceContext1_HSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1849 This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1850 } 1851 static FORCEINLINE void ID3D11DeviceContext1_HSGetShader(ID3D11DeviceContext1* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1852 This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); 1853 } 1854 static FORCEINLINE void ID3D11DeviceContext1_HSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1855 This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1856 } 1857 static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1858 This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1859 } 1860 static FORCEINLINE void ID3D11DeviceContext1_DSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1861 This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1862 } 1863 static FORCEINLINE void ID3D11DeviceContext1_DSGetShader(ID3D11DeviceContext1* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1864 This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); 1865 } 1866 static FORCEINLINE void ID3D11DeviceContext1_DSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1867 This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1868 } 1869 static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1870 This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1871 } 1872 static FORCEINLINE void ID3D11DeviceContext1_CSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { 1873 This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 1874 } 1875 static FORCEINLINE void ID3D11DeviceContext1_CSGetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { 1876 This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); 1877 } 1878 static FORCEINLINE void ID3D11DeviceContext1_CSGetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { 1879 This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); 1880 } 1881 static FORCEINLINE void ID3D11DeviceContext1_CSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { 1882 This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 1883 } 1884 static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { 1885 This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 1886 } 1887 static FORCEINLINE void ID3D11DeviceContext1_ClearState(ID3D11DeviceContext1* This) { 1888 This->lpVtbl->ClearState(This); 1889 } 1890 static FORCEINLINE void ID3D11DeviceContext1_Flush(ID3D11DeviceContext1* This) { 1891 This->lpVtbl->Flush(This); 1892 } 1893 static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext1_GetType(ID3D11DeviceContext1* This) { 1894 return This->lpVtbl->GetType(This); 1895 } 1896 static FORCEINLINE UINT ID3D11DeviceContext1_GetContextFlags(ID3D11DeviceContext1* This) { 1897 return This->lpVtbl->GetContextFlags(This); 1898 } 1899 static FORCEINLINE HRESULT ID3D11DeviceContext1_FinishCommandList(ID3D11DeviceContext1* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { 1900 return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); 1901 } 1902 /*** ID3D11DeviceContext1 methods ***/ 1903 static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { 1904 This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); 1905 } 1906 static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { 1907 This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); 1908 } 1909 static FORCEINLINE void ID3D11DeviceContext1_DiscardResource(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { 1910 This->lpVtbl->DiscardResource(This,pResource); 1911 } 1912 static FORCEINLINE void ID3D11DeviceContext1_DiscardView(ID3D11DeviceContext1* This,ID3D11View *pResourceView) { 1913 This->lpVtbl->DiscardView(This,pResourceView); 1914 } 1915 static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1916 This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1917 } 1918 static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1919 This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1920 } 1921 static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1922 This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1923 } 1924 static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1925 This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1926 } 1927 static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1928 This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1929 } 1930 static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { 1931 This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1932 } 1933 static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1934 This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1935 } 1936 static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1937 This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1938 } 1939 static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1940 This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1941 } 1942 static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1943 This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1944 } 1945 static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1946 This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1947 } 1948 static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { 1949 This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); 1950 } 1951 static FORCEINLINE void ID3D11DeviceContext1_SwapDeviceContextState(ID3D11DeviceContext1* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { 1952 This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); 1953 } 1954 static FORCEINLINE void ID3D11DeviceContext1_ClearView(ID3D11DeviceContext1* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { 1955 This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); 1956 } 1957 static FORCEINLINE void ID3D11DeviceContext1_DiscardView1(ID3D11DeviceContext1* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { 1958 This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); 1959 } 1960 #endif 1961 #endif 1962 1963 #endif 1964 1965 1966 #endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */ 1967 1968 /***************************************************************************** 1969 * ID3D11VideoContext1 interface 1970 */ 1971 #ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__ 1972 #define __ID3D11VideoContext1_INTERFACE_DEFINED__ 1973 1974 DEFINE_GUID(IID_ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e); 1975 #if defined(__cplusplus) && !defined(CINTERFACE) 1976 MIDL_INTERFACE("a7f026da-a5f8-4487-a564-15e34357651e") 1977 ID3D11VideoContext1 : public ID3D11VideoContext 1978 { 1979 virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers1( 1980 ID3D11VideoDecoder *decoder, 1981 UINT buffer_count, 1982 const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) = 0; 1983 1984 virtual HRESULT STDMETHODCALLTYPE GetDataForNewHardwareKey( 1985 ID3D11CryptoSession *session, 1986 UINT input_size, 1987 const void *input_data, 1988 UINT64 *output_data) = 0; 1989 1990 virtual HRESULT STDMETHODCALLTYPE CheckCryptoSessionStatus( 1991 ID3D11CryptoSession *session, 1992 D3D11_CRYPTO_SESSION_STATUS *status) = 0; 1993 1994 virtual HRESULT STDMETHODCALLTYPE DecoderEnableDownsampling( 1995 ID3D11VideoDecoder *decoder, 1996 DXGI_COLOR_SPACE_TYPE colour_space, 1997 const D3D11_VIDEO_SAMPLE_DESC *output_desc, 1998 UINT reference_frame_count) = 0; 1999 2000 virtual HRESULT STDMETHODCALLTYPE DecoderUpdateDownsampling( 2001 ID3D11VideoDecoder *decoder, 2002 const D3D11_VIDEO_SAMPLE_DESC *output_desc) = 0; 2003 2004 virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace1( 2005 ID3D11VideoProcessor *processor, 2006 DXGI_COLOR_SPACE_TYPE colour_space) = 0; 2007 2008 virtual void STDMETHODCALLTYPE VideoProcessorSetOutputShaderUsage( 2009 ID3D11VideoProcessor *processor, 2010 WINBOOL shader_usage) = 0; 2011 2012 virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace1( 2013 ID3D11VideoProcessor *processor, 2014 DXGI_COLOR_SPACE_TYPE *colour_space) = 0; 2015 2016 virtual void STDMETHODCALLTYPE VideoProcessorGetOutputShaderUsage( 2017 ID3D11VideoProcessor *processor, 2018 WINBOOL *shader_usage) = 0; 2019 2020 virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace1( 2021 ID3D11VideoProcessor *processor, 2022 UINT stream_index, 2023 DXGI_COLOR_SPACE_TYPE colour_space) = 0; 2024 2025 virtual void STDMETHODCALLTYPE VideoProcessorSetStreamMirror( 2026 ID3D11VideoProcessor *processor, 2027 UINT stream_index, 2028 WINBOOL enable, 2029 WINBOOL flip_horizontal, 2030 WINBOOL flip_vertical) = 0; 2031 2032 virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace1( 2033 ID3D11VideoProcessor *processor, 2034 UINT stream_index, 2035 DXGI_COLOR_SPACE_TYPE *colour_space) = 0; 2036 2037 virtual void STDMETHODCALLTYPE VideoProcessorGetStreamMirror( 2038 ID3D11VideoProcessor *processor, 2039 UINT stream_index, 2040 WINBOOL *enable, 2041 WINBOOL *flip_horizontal, 2042 WINBOOL *flip_vertical) = 0; 2043 2044 virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetBehaviorHints( 2045 ID3D11VideoProcessor *processor, 2046 UINT output_width, 2047 UINT output_height, 2048 DXGI_FORMAT output_format, 2049 UINT stream_count, 2050 const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, 2051 UINT *behaviour_hints) = 0; 2052 2053 }; 2054 #ifdef __CRT_UUID_DECL 2055 __CRT_UUID_DECL(ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e) 2056 #endif 2057 #else 2058 typedef struct ID3D11VideoContext1Vtbl { 2059 BEGIN_INTERFACE 2060 2061 /*** IUnknown methods ***/ 2062 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2063 ID3D11VideoContext1 *This, 2064 REFIID riid, 2065 void **ppvObject); 2066 2067 ULONG (STDMETHODCALLTYPE *AddRef)( 2068 ID3D11VideoContext1 *This); 2069 2070 ULONG (STDMETHODCALLTYPE *Release)( 2071 ID3D11VideoContext1 *This); 2072 2073 /*** ID3D11DeviceChild methods ***/ 2074 void (STDMETHODCALLTYPE *GetDevice)( 2075 ID3D11VideoContext1 *This, 2076 ID3D11Device **ppDevice); 2077 2078 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2079 ID3D11VideoContext1 *This, 2080 REFGUID guid, 2081 UINT *pDataSize, 2082 void *pData); 2083 2084 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2085 ID3D11VideoContext1 *This, 2086 REFGUID guid, 2087 UINT DataSize, 2088 const void *pData); 2089 2090 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2091 ID3D11VideoContext1 *This, 2092 REFGUID guid, 2093 const IUnknown *pData); 2094 2095 /*** ID3D11VideoContext methods ***/ 2096 HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)( 2097 ID3D11VideoContext1 *This, 2098 ID3D11VideoDecoder *decoder, 2099 D3D11_VIDEO_DECODER_BUFFER_TYPE type, 2100 UINT *buffer_size, 2101 void **buffer); 2102 2103 HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)( 2104 ID3D11VideoContext1 *This, 2105 ID3D11VideoDecoder *decoder, 2106 D3D11_VIDEO_DECODER_BUFFER_TYPE type); 2107 2108 HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)( 2109 ID3D11VideoContext1 *This, 2110 ID3D11VideoDecoder *decoder, 2111 ID3D11VideoDecoderOutputView *view, 2112 UINT key_size, 2113 const void *key); 2114 2115 HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)( 2116 ID3D11VideoContext1 *This, 2117 ID3D11VideoDecoder *decoder); 2118 2119 HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)( 2120 ID3D11VideoContext1 *This, 2121 ID3D11VideoDecoder *decoder, 2122 UINT buffers_count, 2123 const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc); 2124 2125 HRESULT (STDMETHODCALLTYPE *DecoderExtension)( 2126 ID3D11VideoContext1 *This, 2127 ID3D11VideoDecoder *decoder, 2128 const D3D11_VIDEO_DECODER_EXTENSION *extension); 2129 2130 void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)( 2131 ID3D11VideoContext1 *This, 2132 ID3D11VideoProcessor *processor, 2133 WINBOOL enable, 2134 const RECT *rect); 2135 2136 void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)( 2137 ID3D11VideoContext1 *This, 2138 ID3D11VideoProcessor *processor, 2139 WINBOOL y_cb_cr, 2140 const D3D11_VIDEO_COLOR *color); 2141 2142 void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)( 2143 ID3D11VideoContext1 *This, 2144 ID3D11VideoProcessor *processor, 2145 const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); 2146 2147 void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)( 2148 ID3D11VideoContext1 *This, 2149 ID3D11VideoProcessor *processor, 2150 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode, 2151 UINT stream_idx); 2152 2153 void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)( 2154 ID3D11VideoContext1 *This, 2155 ID3D11VideoProcessor *processor, 2156 WINBOOL enable, 2157 SIZE size); 2158 2159 void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)( 2160 ID3D11VideoContext1 *This, 2161 ID3D11VideoProcessor *processor, 2162 WINBOOL enable); 2163 2164 HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)( 2165 ID3D11VideoContext1 *This, 2166 ID3D11VideoProcessor *processor, 2167 const GUID *guid, 2168 UINT data_size, 2169 void *data); 2170 2171 void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)( 2172 ID3D11VideoContext1 *This, 2173 ID3D11VideoProcessor *processor, 2174 WINBOOL *enabled, 2175 RECT *rect); 2176 2177 void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)( 2178 ID3D11VideoContext1 *This, 2179 ID3D11VideoProcessor *processor, 2180 WINBOOL *y_cb_cr, 2181 D3D11_VIDEO_COLOR *color); 2182 2183 void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)( 2184 ID3D11VideoContext1 *This, 2185 ID3D11VideoProcessor *processor, 2186 D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); 2187 2188 void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)( 2189 ID3D11VideoContext1 *This, 2190 ID3D11VideoProcessor *processor, 2191 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode, 2192 UINT *stream_idx); 2193 2194 void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)( 2195 ID3D11VideoContext1 *This, 2196 ID3D11VideoProcessor *processor, 2197 WINBOOL *enabled, 2198 SIZE *size); 2199 2200 void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)( 2201 ID3D11VideoContext1 *This, 2202 ID3D11VideoProcessor *processor, 2203 WINBOOL *enabled); 2204 2205 HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)( 2206 ID3D11VideoContext1 *This, 2207 ID3D11VideoProcessor *processor, 2208 const GUID *guid, 2209 UINT data_size, 2210 void *data); 2211 2212 void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)( 2213 ID3D11VideoContext1 *This, 2214 ID3D11VideoProcessor *processor, 2215 UINT stream_idx, 2216 D3D11_VIDEO_FRAME_FORMAT format); 2217 2218 void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)( 2219 ID3D11VideoContext1 *This, 2220 ID3D11VideoProcessor *processor, 2221 UINT stream_idx, 2222 const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); 2223 2224 void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)( 2225 ID3D11VideoContext1 *This, 2226 ID3D11VideoProcessor *processor, 2227 UINT stream_idx, 2228 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate, 2229 WINBOOL repeat, 2230 const DXGI_RATIONAL *custom_rate); 2231 2232 void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)( 2233 ID3D11VideoContext1 *This, 2234 ID3D11VideoProcessor *processor, 2235 UINT stream_idx, 2236 WINBOOL enable, 2237 const RECT *rect); 2238 2239 void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)( 2240 ID3D11VideoContext1 *This, 2241 ID3D11VideoProcessor *processor, 2242 UINT stream_idx, 2243 WINBOOL enable, 2244 const RECT *rect); 2245 2246 void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)( 2247 ID3D11VideoContext1 *This, 2248 ID3D11VideoProcessor *processor, 2249 UINT stream_idx, 2250 WINBOOL enable, 2251 float alpha); 2252 2253 void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)( 2254 ID3D11VideoContext1 *This, 2255 ID3D11VideoProcessor *processor, 2256 UINT stream_idx, 2257 UINT entry_count, 2258 const UINT *entries); 2259 2260 void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)( 2261 ID3D11VideoContext1 *This, 2262 ID3D11VideoProcessor *processor, 2263 UINT stream_idx, 2264 WINBOOL enable, 2265 const DXGI_RATIONAL *src_aspect_ratio, 2266 const DXGI_RATIONAL *dst_aspect_ratio); 2267 2268 void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)( 2269 ID3D11VideoContext1 *This, 2270 ID3D11VideoProcessor *processor, 2271 UINT stream_idx, 2272 WINBOOL enable, 2273 float lower, 2274 float upper); 2275 2276 void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)( 2277 ID3D11VideoContext1 *This, 2278 ID3D11VideoProcessor *processor, 2279 UINT stream_idx, 2280 WINBOOL enable, 2281 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format, 2282 WINBOOL left_view_frame0, 2283 WINBOOL base_view_frame0, 2284 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode, 2285 int mono_offset); 2286 2287 void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)( 2288 ID3D11VideoContext1 *This, 2289 ID3D11VideoProcessor *processor, 2290 UINT stream_idx, 2291 WINBOOL enable); 2292 2293 void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)( 2294 ID3D11VideoContext1 *This, 2295 ID3D11VideoProcessor *processor, 2296 UINT stream_idx, 2297 D3D11_VIDEO_PROCESSOR_FILTER filter, 2298 WINBOOL enable, 2299 int level); 2300 2301 HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)( 2302 ID3D11VideoContext1 *This, 2303 ID3D11VideoProcessor *processor, 2304 UINT stream_idx, 2305 const GUID *guid, 2306 UINT data_size, 2307 void *data); 2308 2309 void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)( 2310 ID3D11VideoContext1 *This, 2311 ID3D11VideoProcessor *processor, 2312 UINT stream_idx, 2313 D3D11_VIDEO_FRAME_FORMAT *format); 2314 2315 void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)( 2316 ID3D11VideoContext1 *This, 2317 ID3D11VideoProcessor *processor, 2318 UINT stream_idx, 2319 D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); 2320 2321 void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)( 2322 ID3D11VideoContext1 *This, 2323 ID3D11VideoProcessor *processor, 2324 UINT stream_idx, 2325 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate, 2326 WINBOOL *repeat, 2327 DXGI_RATIONAL *custom_rate); 2328 2329 void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)( 2330 ID3D11VideoContext1 *This, 2331 ID3D11VideoProcessor *processor, 2332 UINT stream_idx, 2333 WINBOOL *enabled, 2334 RECT *rect); 2335 2336 void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)( 2337 ID3D11VideoContext1 *This, 2338 ID3D11VideoProcessor *processor, 2339 UINT stream_idx, 2340 WINBOOL *enabled, 2341 RECT *rect); 2342 2343 void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)( 2344 ID3D11VideoContext1 *This, 2345 ID3D11VideoProcessor *processor, 2346 UINT stream_idx, 2347 WINBOOL *enabled, 2348 float *alpha); 2349 2350 void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)( 2351 ID3D11VideoContext1 *This, 2352 ID3D11VideoProcessor *processor, 2353 UINT stream_idx, 2354 UINT entry_count, 2355 UINT *entries); 2356 2357 void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)( 2358 ID3D11VideoContext1 *This, 2359 ID3D11VideoProcessor *processor, 2360 UINT stream_idx, 2361 WINBOOL *enabled, 2362 DXGI_RATIONAL *src_aspect_ratio, 2363 DXGI_RATIONAL *dst_aspect_ratio); 2364 2365 void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)( 2366 ID3D11VideoContext1 *This, 2367 ID3D11VideoProcessor *processor, 2368 UINT stream_idx, 2369 WINBOOL *enabled, 2370 float *lower, 2371 float *upper); 2372 2373 void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)( 2374 ID3D11VideoContext1 *This, 2375 ID3D11VideoProcessor *processor, 2376 UINT stream_idx, 2377 WINBOOL *enabled, 2378 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format, 2379 WINBOOL *left_view_frame0, 2380 WINBOOL *base_view_frame0, 2381 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode, 2382 int *mono_offset); 2383 2384 void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)( 2385 ID3D11VideoContext1 *This, 2386 ID3D11VideoProcessor *processor, 2387 UINT stream_idx, 2388 WINBOOL *enabled); 2389 2390 void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)( 2391 ID3D11VideoContext1 *This, 2392 ID3D11VideoProcessor *processor, 2393 UINT stream_idx, 2394 D3D11_VIDEO_PROCESSOR_FILTER filter, 2395 WINBOOL *enabled, 2396 int *level); 2397 2398 HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)( 2399 ID3D11VideoContext1 *This, 2400 ID3D11VideoProcessor *processor, 2401 UINT stream_idx, 2402 const GUID *guid, 2403 UINT data_size, 2404 void *data); 2405 2406 HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)( 2407 ID3D11VideoContext1 *This, 2408 ID3D11VideoProcessor *processor, 2409 ID3D11VideoProcessorOutputView *view, 2410 UINT frame_idx, 2411 UINT stream_count, 2412 const D3D11_VIDEO_PROCESSOR_STREAM *streams); 2413 2414 HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)( 2415 ID3D11VideoContext1 *This, 2416 ID3D11CryptoSession *session, 2417 UINT data_size, 2418 void *data); 2419 2420 void (STDMETHODCALLTYPE *EncryptionBlt)( 2421 ID3D11VideoContext1 *This, 2422 ID3D11CryptoSession *session, 2423 ID3D11Texture2D *src_surface, 2424 ID3D11Texture2D *dst_surface, 2425 UINT iv_size, 2426 void *iv); 2427 2428 void (STDMETHODCALLTYPE *DecryptionBlt)( 2429 ID3D11VideoContext1 *This, 2430 ID3D11CryptoSession *session, 2431 ID3D11Texture2D *src_surface, 2432 ID3D11Texture2D *dst_surface, 2433 D3D11_ENCRYPTED_BLOCK_INFO *block_info, 2434 UINT key_size, 2435 const void *key, 2436 UINT iv_size, 2437 void *iv); 2438 2439 void (STDMETHODCALLTYPE *StartSessionKeyRefresh)( 2440 ID3D11VideoContext1 *This, 2441 ID3D11CryptoSession *session, 2442 UINT random_number_size, 2443 void *random_number); 2444 2445 void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)( 2446 ID3D11VideoContext1 *This, 2447 ID3D11CryptoSession *session); 2448 2449 HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)( 2450 ID3D11VideoContext1 *This, 2451 ID3D11CryptoSession *session, 2452 UINT key_size, 2453 void *key); 2454 2455 HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)( 2456 ID3D11VideoContext1 *This, 2457 ID3D11AuthenticatedChannel *channel, 2458 UINT data_size, 2459 void *data); 2460 2461 HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)( 2462 ID3D11VideoContext1 *This, 2463 ID3D11AuthenticatedChannel *channel, 2464 UINT input_size, 2465 const void *input, 2466 UINT output_size, 2467 void *output); 2468 2469 HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)( 2470 ID3D11VideoContext1 *This, 2471 ID3D11AuthenticatedChannel *channel, 2472 UINT input_size, 2473 const void *input, 2474 D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output); 2475 2476 void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)( 2477 ID3D11VideoContext1 *This, 2478 ID3D11VideoProcessor *processor, 2479 UINT stream_idx, 2480 WINBOOL enable, 2481 D3D11_VIDEO_PROCESSOR_ROTATION rotation); 2482 2483 void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)( 2484 ID3D11VideoContext1 *This, 2485 ID3D11VideoProcessor *processor, 2486 UINT stream_idx, 2487 WINBOOL *enable, 2488 D3D11_VIDEO_PROCESSOR_ROTATION *rotation); 2489 2490 /*** ID3D11VideoContext1 methods ***/ 2491 HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers1)( 2492 ID3D11VideoContext1 *This, 2493 ID3D11VideoDecoder *decoder, 2494 UINT buffer_count, 2495 const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc); 2496 2497 HRESULT (STDMETHODCALLTYPE *GetDataForNewHardwareKey)( 2498 ID3D11VideoContext1 *This, 2499 ID3D11CryptoSession *session, 2500 UINT input_size, 2501 const void *input_data, 2502 UINT64 *output_data); 2503 2504 HRESULT (STDMETHODCALLTYPE *CheckCryptoSessionStatus)( 2505 ID3D11VideoContext1 *This, 2506 ID3D11CryptoSession *session, 2507 D3D11_CRYPTO_SESSION_STATUS *status); 2508 2509 HRESULT (STDMETHODCALLTYPE *DecoderEnableDownsampling)( 2510 ID3D11VideoContext1 *This, 2511 ID3D11VideoDecoder *decoder, 2512 DXGI_COLOR_SPACE_TYPE colour_space, 2513 const D3D11_VIDEO_SAMPLE_DESC *output_desc, 2514 UINT reference_frame_count); 2515 2516 HRESULT (STDMETHODCALLTYPE *DecoderUpdateDownsampling)( 2517 ID3D11VideoContext1 *This, 2518 ID3D11VideoDecoder *decoder, 2519 const D3D11_VIDEO_SAMPLE_DESC *output_desc); 2520 2521 void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1)( 2522 ID3D11VideoContext1 *This, 2523 ID3D11VideoProcessor *processor, 2524 DXGI_COLOR_SPACE_TYPE colour_space); 2525 2526 void (STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage)( 2527 ID3D11VideoContext1 *This, 2528 ID3D11VideoProcessor *processor, 2529 WINBOOL shader_usage); 2530 2531 void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1)( 2532 ID3D11VideoContext1 *This, 2533 ID3D11VideoProcessor *processor, 2534 DXGI_COLOR_SPACE_TYPE *colour_space); 2535 2536 void (STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage)( 2537 ID3D11VideoContext1 *This, 2538 ID3D11VideoProcessor *processor, 2539 WINBOOL *shader_usage); 2540 2541 void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1)( 2542 ID3D11VideoContext1 *This, 2543 ID3D11VideoProcessor *processor, 2544 UINT stream_index, 2545 DXGI_COLOR_SPACE_TYPE colour_space); 2546 2547 void (STDMETHODCALLTYPE *VideoProcessorSetStreamMirror)( 2548 ID3D11VideoContext1 *This, 2549 ID3D11VideoProcessor *processor, 2550 UINT stream_index, 2551 WINBOOL enable, 2552 WINBOOL flip_horizontal, 2553 WINBOOL flip_vertical); 2554 2555 void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1)( 2556 ID3D11VideoContext1 *This, 2557 ID3D11VideoProcessor *processor, 2558 UINT stream_index, 2559 DXGI_COLOR_SPACE_TYPE *colour_space); 2560 2561 void (STDMETHODCALLTYPE *VideoProcessorGetStreamMirror)( 2562 ID3D11VideoContext1 *This, 2563 ID3D11VideoProcessor *processor, 2564 UINT stream_index, 2565 WINBOOL *enable, 2566 WINBOOL *flip_horizontal, 2567 WINBOOL *flip_vertical); 2568 2569 HRESULT (STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints)( 2570 ID3D11VideoContext1 *This, 2571 ID3D11VideoProcessor *processor, 2572 UINT output_width, 2573 UINT output_height, 2574 DXGI_FORMAT output_format, 2575 UINT stream_count, 2576 const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, 2577 UINT *behaviour_hints); 2578 2579 END_INTERFACE 2580 } ID3D11VideoContext1Vtbl; 2581 2582 interface ID3D11VideoContext1 { 2583 CONST_VTBL ID3D11VideoContext1Vtbl* lpVtbl; 2584 }; 2585 2586 #ifdef COBJMACROS 2587 #ifndef WIDL_C_INLINE_WRAPPERS 2588 /*** IUnknown methods ***/ 2589 #define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2590 #define ID3D11VideoContext1_AddRef(This) (This)->lpVtbl->AddRef(This) 2591 #define ID3D11VideoContext1_Release(This) (This)->lpVtbl->Release(This) 2592 /*** ID3D11DeviceChild methods ***/ 2593 #define ID3D11VideoContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2594 #define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2595 #define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2596 #define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2597 /*** ID3D11VideoContext methods ***/ 2598 #define ID3D11VideoContext1_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer) 2599 #define ID3D11VideoContext1_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type) 2600 #define ID3D11VideoContext1_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key) 2601 #define ID3D11VideoContext1_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder) 2602 #define ID3D11VideoContext1_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) 2603 #define ID3D11VideoContext1_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension) 2604 #define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect) 2605 #define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) 2606 #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space) 2607 #define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) 2608 #define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size) 2609 #define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable) 2610 #define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) 2611 #define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) 2612 #define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) 2613 #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space) 2614 #define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) 2615 #define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size) 2616 #define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled) 2617 #define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) 2618 #define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) 2619 #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) 2620 #define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) 2621 #define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) 2622 #define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) 2623 #define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) 2624 #define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) 2625 #define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) 2626 #define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) 2627 #define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) 2628 #define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) 2629 #define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) 2630 #define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) 2631 #define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) 2632 #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) 2633 #define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) 2634 #define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) 2635 #define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) 2636 #define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) 2637 #define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) 2638 #define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) 2639 #define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) 2640 #define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) 2641 #define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) 2642 #define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) 2643 #define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) 2644 #define ID3D11VideoContext1_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) 2645 #define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data) 2646 #define ID3D11VideoContext1_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) 2647 #define ID3D11VideoContext1_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) 2648 #define ID3D11VideoContext1_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number) 2649 #define ID3D11VideoContext1_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session) 2650 #define ID3D11VideoContext1_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key) 2651 #define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) 2652 #define ID3D11VideoContext1_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) 2653 #define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output) 2654 #define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) 2655 #define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) 2656 /*** ID3D11VideoContext1 methods ***/ 2657 #define ID3D11VideoContext1_SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) 2658 #define ID3D11VideoContext1_GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) (This)->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) 2659 #define ID3D11VideoContext1_CheckCryptoSessionStatus(This,session,status) (This)->lpVtbl->CheckCryptoSessionStatus(This,session,status) 2660 #define ID3D11VideoContext1_DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) (This)->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) 2661 #define ID3D11VideoContext1_DecoderUpdateDownsampling(This,decoder,output_desc) (This)->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc) 2662 #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space) 2663 #define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) 2664 #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space) 2665 #define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) 2666 #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) 2667 #define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) 2668 #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) 2669 #define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) 2670 #define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) (This)->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) 2671 #else 2672 /*** IUnknown methods ***/ 2673 static FORCEINLINE HRESULT ID3D11VideoContext1_QueryInterface(ID3D11VideoContext1* This,REFIID riid,void **ppvObject) { 2674 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2675 } 2676 static FORCEINLINE ULONG ID3D11VideoContext1_AddRef(ID3D11VideoContext1* This) { 2677 return This->lpVtbl->AddRef(This); 2678 } 2679 static FORCEINLINE ULONG ID3D11VideoContext1_Release(ID3D11VideoContext1* This) { 2680 return This->lpVtbl->Release(This); 2681 } 2682 /*** ID3D11DeviceChild methods ***/ 2683 static FORCEINLINE void ID3D11VideoContext1_GetDevice(ID3D11VideoContext1* This,ID3D11Device **ppDevice) { 2684 This->lpVtbl->GetDevice(This,ppDevice); 2685 } 2686 static FORCEINLINE HRESULT ID3D11VideoContext1_GetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT *pDataSize,void *pData) { 2687 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2688 } 2689 static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT DataSize,const void *pData) { 2690 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2691 } 2692 static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateDataInterface(ID3D11VideoContext1* This,REFGUID guid,const IUnknown *pData) { 2693 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2694 } 2695 /*** ID3D11VideoContext methods ***/ 2696 static FORCEINLINE HRESULT ID3D11VideoContext1_GetDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) { 2697 return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer); 2698 } 2699 static FORCEINLINE HRESULT ID3D11VideoContext1_ReleaseDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) { 2700 return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type); 2701 } 2702 static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderBeginFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) { 2703 return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key); 2704 } 2705 static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEndFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder) { 2706 return This->lpVtbl->DecoderEndFrame(This,decoder); 2707 } 2708 static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) { 2709 return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc); 2710 } 2711 static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderExtension(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) { 2712 return This->lpVtbl->DecoderExtension(This,decoder,extension); 2713 } 2714 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) { 2715 This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect); 2716 } 2717 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) { 2718 This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color); 2719 } 2720 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { 2721 This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space); 2722 } 2723 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) { 2724 This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); 2725 } 2726 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) { 2727 This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size); 2728 } 2729 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable) { 2730 This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable); 2731 } 2732 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { 2733 return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data); 2734 } 2735 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) { 2736 This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect); 2737 } 2738 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) { 2739 This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color); 2740 } 2741 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { 2742 This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space); 2743 } 2744 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) { 2745 This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); 2746 } 2747 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) { 2748 This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size); 2749 } 2750 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) { 2751 This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled); 2752 } 2753 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { 2754 return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data); 2755 } 2756 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) { 2757 This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format); 2758 } 2759 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { 2760 This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space); 2761 } 2762 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) { 2763 This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); 2764 } 2765 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { 2766 This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect); 2767 } 2768 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { 2769 This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect); 2770 } 2771 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) { 2772 This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha); 2773 } 2774 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) { 2775 This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries); 2776 } 2777 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) { 2778 This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio); 2779 } 2780 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) { 2781 This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper); 2782 } 2783 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) { 2784 This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); 2785 } 2786 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) { 2787 This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable); 2788 } 2789 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) { 2790 This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level); 2791 } 2792 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { 2793 return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data); 2794 } 2795 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) { 2796 This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format); 2797 } 2798 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { 2799 This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space); 2800 } 2801 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) { 2802 This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); 2803 } 2804 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { 2805 This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect); 2806 } 2807 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { 2808 This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect); 2809 } 2810 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) { 2811 This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha); 2812 } 2813 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) { 2814 This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries); 2815 } 2816 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) { 2817 This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio); 2818 } 2819 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) { 2820 This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper); 2821 } 2822 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) { 2823 This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); 2824 } 2825 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) { 2826 This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled); 2827 } 2828 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) { 2829 This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level); 2830 } 2831 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { 2832 return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data); 2833 } 2834 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorBlt(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) { 2835 return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams); 2836 } 2837 static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT data_size,void *data) { 2838 return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data); 2839 } 2840 static FORCEINLINE void ID3D11VideoContext1_EncryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) { 2841 This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv); 2842 } 2843 static FORCEINLINE void ID3D11VideoContext1_DecryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) { 2844 This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv); 2845 } 2846 static FORCEINLINE void ID3D11VideoContext1_StartSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) { 2847 This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number); 2848 } 2849 static FORCEINLINE void ID3D11VideoContext1_FinishSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session) { 2850 This->lpVtbl->FinishSessionKeyRefresh(This,session); 2851 } 2852 static FORCEINLINE HRESULT ID3D11VideoContext1_GetEncryptionBltKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT key_size,void *key) { 2853 return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key); 2854 } 2855 static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) { 2856 return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data); 2857 } 2858 static FORCEINLINE HRESULT ID3D11VideoContext1_QueryAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) { 2859 return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output); 2860 } 2861 static FORCEINLINE HRESULT ID3D11VideoContext1_ConfigureAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) { 2862 return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output); 2863 } 2864 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) { 2865 This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation); 2866 } 2867 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) { 2868 This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation); 2869 } 2870 /*** ID3D11VideoContext1 methods ***/ 2871 static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers1(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffer_count,const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) { 2872 return This->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc); 2873 } 2874 static FORCEINLINE HRESULT ID3D11VideoContext1_GetDataForNewHardwareKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT input_size,const void *input_data,UINT64 *output_data) { 2875 return This->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data); 2876 } 2877 static FORCEINLINE HRESULT ID3D11VideoContext1_CheckCryptoSessionStatus(ID3D11VideoContext1* This,ID3D11CryptoSession *session,D3D11_CRYPTO_SESSION_STATUS *status) { 2878 return This->lpVtbl->CheckCryptoSessionStatus(This,session,status); 2879 } 2880 static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEnableDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,DXGI_COLOR_SPACE_TYPE colour_space,const D3D11_VIDEO_SAMPLE_DESC *output_desc,UINT reference_frame_count) { 2881 return This->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count); 2882 } 2883 static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderUpdateDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_SAMPLE_DESC *output_desc) { 2884 return This->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc); 2885 } 2886 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE colour_space) { 2887 This->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space); 2888 } 2889 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL shader_usage) { 2890 This->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage); 2891 } 2892 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE *colour_space) { 2893 This->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space); 2894 } 2895 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *shader_usage) { 2896 This->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage); 2897 } 2898 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE colour_space) { 2899 This->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space); 2900 } 2901 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL enable,WINBOOL flip_horizontal,WINBOOL flip_vertical) { 2902 This->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); 2903 } 2904 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE *colour_space) { 2905 This->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space); 2906 } 2907 static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL *enable,WINBOOL *flip_horizontal,WINBOOL *flip_vertical) { 2908 This->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); 2909 } 2910 static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetBehaviorHints(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT output_width,UINT output_height,DXGI_FORMAT output_format,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,UINT *behaviour_hints) { 2911 return This->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints); 2912 } 2913 #endif 2914 #endif 2915 2916 #endif 2917 2918 2919 #endif /* __ID3D11VideoContext1_INTERFACE_DEFINED__ */ 2920 2921 /***************************************************************************** 2922 * ID3D11VideoDevice1 interface 2923 */ 2924 #ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__ 2925 #define __ID3D11VideoDevice1_INTERFACE_DEFINED__ 2926 2927 DEFINE_GUID(IID_ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f); 2928 #if defined(__cplusplus) && !defined(CINTERFACE) 2929 MIDL_INTERFACE("29da1d51-1321-4454-804b-f5fc9f861f0f") 2930 ID3D11VideoDevice1 : public ID3D11VideoDevice 2931 { 2932 virtual HRESULT STDMETHODCALLTYPE GetCryptoSessionPrivateDataSize( 2933 const GUID *crypto_type, 2934 const GUID *decoder_profile, 2935 const GUID *key_exchange_type, 2936 UINT *input_size, 2937 UINT *output_size) = 0; 2938 2939 virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderCaps( 2940 const GUID *decoder_profile, 2941 UINT sample_width, 2942 UINT sample_height, 2943 const DXGI_RATIONAL *framerate, 2944 UINT bitrate, 2945 const GUID *crypto_type, 2946 UINT *decoder_caps) = 0; 2947 2948 virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderDownsampling( 2949 const D3D11_VIDEO_DECODER_DESC *input_desc, 2950 DXGI_COLOR_SPACE_TYPE input_colour_space, 2951 const D3D11_VIDEO_DECODER_CONFIG *input_config, 2952 const DXGI_RATIONAL *framerate, 2953 const D3D11_VIDEO_SAMPLE_DESC *output_desc, 2954 WINBOOL *supported, 2955 WINBOOL *real_time_hint) = 0; 2956 2957 virtual HRESULT STDMETHODCALLTYPE RecommendVideoDecoderDownsampleParameters( 2958 const D3D11_VIDEO_DECODER_DESC *input_desc, 2959 DXGI_COLOR_SPACE_TYPE input_colour_space, 2960 const D3D11_VIDEO_DECODER_CONFIG *input_config, 2961 const DXGI_RATIONAL *framerate, 2962 D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) = 0; 2963 2964 }; 2965 #ifdef __CRT_UUID_DECL 2966 __CRT_UUID_DECL(ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f) 2967 #endif 2968 #else 2969 typedef struct ID3D11VideoDevice1Vtbl { 2970 BEGIN_INTERFACE 2971 2972 /*** IUnknown methods ***/ 2973 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2974 ID3D11VideoDevice1 *This, 2975 REFIID riid, 2976 void **ppvObject); 2977 2978 ULONG (STDMETHODCALLTYPE *AddRef)( 2979 ID3D11VideoDevice1 *This); 2980 2981 ULONG (STDMETHODCALLTYPE *Release)( 2982 ID3D11VideoDevice1 *This); 2983 2984 /*** ID3D11VideoDevice methods ***/ 2985 HRESULT (STDMETHODCALLTYPE *CreateVideoDecoder)( 2986 ID3D11VideoDevice1 *This, 2987 const D3D11_VIDEO_DECODER_DESC *pVideoDesc, 2988 const D3D11_VIDEO_DECODER_CONFIG *pConfig, 2989 ID3D11VideoDecoder **ppDecoder); 2990 2991 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessor)( 2992 ID3D11VideoDevice1 *This, 2993 ID3D11VideoProcessorEnumerator *pEnum, 2994 UINT RateConversionIndex, 2995 ID3D11VideoProcessor **ppVideoProcessor); 2996 2997 HRESULT (STDMETHODCALLTYPE *CreateAuthenticatedChannel)( 2998 ID3D11VideoDevice1 *This, 2999 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, 3000 ID3D11AuthenticatedChannel **ppAuthenticatedChannel); 3001 3002 HRESULT (STDMETHODCALLTYPE *CreateCryptoSession)( 3003 ID3D11VideoDevice1 *This, 3004 const GUID *pCryptoType, 3005 const GUID *pDecoderProfile, 3006 const GUID *pKeyExchangeType, 3007 ID3D11CryptoSession **ppCryptoSession); 3008 3009 HRESULT (STDMETHODCALLTYPE *CreateVideoDecoderOutputView)( 3010 ID3D11VideoDevice1 *This, 3011 ID3D11Resource *pResource, 3012 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, 3013 ID3D11VideoDecoderOutputView **ppVDOVView); 3014 3015 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorInputView)( 3016 ID3D11VideoDevice1 *This, 3017 ID3D11Resource *pResource, 3018 ID3D11VideoProcessorEnumerator *pEnum, 3019 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, 3020 ID3D11VideoProcessorInputView **ppVPIView); 3021 3022 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorOutputView)( 3023 ID3D11VideoDevice1 *This, 3024 ID3D11Resource *pResource, 3025 ID3D11VideoProcessorEnumerator *pEnum, 3026 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, 3027 ID3D11VideoProcessorOutputView **ppVPOView); 3028 3029 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorEnumerator)( 3030 ID3D11VideoDevice1 *This, 3031 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, 3032 ID3D11VideoProcessorEnumerator **ppEnum); 3033 3034 UINT (STDMETHODCALLTYPE *GetVideoDecoderProfileCount)( 3035 ID3D11VideoDevice1 *This); 3036 3037 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderProfile)( 3038 ID3D11VideoDevice1 *This, 3039 UINT Index, 3040 GUID *pDecoderProfile); 3041 3042 HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderFormat)( 3043 ID3D11VideoDevice1 *This, 3044 const GUID *pDecoderProfile, 3045 DXGI_FORMAT Format, 3046 WINBOOL *pSupported); 3047 3048 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfigCount)( 3049 ID3D11VideoDevice1 *This, 3050 const D3D11_VIDEO_DECODER_DESC *pDesc, 3051 UINT *pCount); 3052 3053 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfig)( 3054 ID3D11VideoDevice1 *This, 3055 const D3D11_VIDEO_DECODER_DESC *pDesc, 3056 UINT Index, 3057 D3D11_VIDEO_DECODER_CONFIG *pConfig); 3058 3059 HRESULT (STDMETHODCALLTYPE *GetContentProtectionCaps)( 3060 ID3D11VideoDevice1 *This, 3061 const GUID *pCryptoType, 3062 const GUID *pDecoderProfile, 3063 D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); 3064 3065 HRESULT (STDMETHODCALLTYPE *CheckCryptoKeyExchange)( 3066 ID3D11VideoDevice1 *This, 3067 const GUID *pCryptoType, 3068 const GUID *pDecoderProfile, 3069 UINT Index, 3070 GUID *pKeyExchangeType); 3071 3072 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3073 ID3D11VideoDevice1 *This, 3074 REFGUID guid, 3075 UINT DataSize, 3076 const void *pData); 3077 3078 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3079 ID3D11VideoDevice1 *This, 3080 REFGUID guid, 3081 const IUnknown *pData); 3082 3083 /*** ID3D11VideoDevice1 methods ***/ 3084 HRESULT (STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize)( 3085 ID3D11VideoDevice1 *This, 3086 const GUID *crypto_type, 3087 const GUID *decoder_profile, 3088 const GUID *key_exchange_type, 3089 UINT *input_size, 3090 UINT *output_size); 3091 3092 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderCaps)( 3093 ID3D11VideoDevice1 *This, 3094 const GUID *decoder_profile, 3095 UINT sample_width, 3096 UINT sample_height, 3097 const DXGI_RATIONAL *framerate, 3098 UINT bitrate, 3099 const GUID *crypto_type, 3100 UINT *decoder_caps); 3101 3102 HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderDownsampling)( 3103 ID3D11VideoDevice1 *This, 3104 const D3D11_VIDEO_DECODER_DESC *input_desc, 3105 DXGI_COLOR_SPACE_TYPE input_colour_space, 3106 const D3D11_VIDEO_DECODER_CONFIG *input_config, 3107 const DXGI_RATIONAL *framerate, 3108 const D3D11_VIDEO_SAMPLE_DESC *output_desc, 3109 WINBOOL *supported, 3110 WINBOOL *real_time_hint); 3111 3112 HRESULT (STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters)( 3113 ID3D11VideoDevice1 *This, 3114 const D3D11_VIDEO_DECODER_DESC *input_desc, 3115 DXGI_COLOR_SPACE_TYPE input_colour_space, 3116 const D3D11_VIDEO_DECODER_CONFIG *input_config, 3117 const DXGI_RATIONAL *framerate, 3118 D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc); 3119 3120 END_INTERFACE 3121 } ID3D11VideoDevice1Vtbl; 3122 3123 interface ID3D11VideoDevice1 { 3124 CONST_VTBL ID3D11VideoDevice1Vtbl* lpVtbl; 3125 }; 3126 3127 #ifdef COBJMACROS 3128 #ifndef WIDL_C_INLINE_WRAPPERS 3129 /*** IUnknown methods ***/ 3130 #define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3131 #define ID3D11VideoDevice1_AddRef(This) (This)->lpVtbl->AddRef(This) 3132 #define ID3D11VideoDevice1_Release(This) (This)->lpVtbl->Release(This) 3133 /*** ID3D11VideoDevice methods ***/ 3134 #define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) (This)->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) 3135 #define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) (This)->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) 3136 #define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) (This)->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) 3137 #define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) (This)->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) 3138 #define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) (This)->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) 3139 #define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) (This)->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) 3140 #define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) (This)->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) 3141 #define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) (This)->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum) 3142 #define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This) (This)->lpVtbl->GetVideoDecoderProfileCount(This) 3143 #define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile) (This)->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile) 3144 #define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) (This)->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) 3145 #define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount) (This)->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount) 3146 #define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig) (This)->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig) 3147 #define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) (This)->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) 3148 #define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) (This)->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) 3149 #define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3150 #define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3151 /*** ID3D11VideoDevice1 methods ***/ 3152 #define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) (This)->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) 3153 #define ID3D11VideoDevice1_GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) (This)->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) 3154 #define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) (This)->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) 3155 #define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) (This)->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) 3156 #else 3157 /*** IUnknown methods ***/ 3158 static FORCEINLINE HRESULT ID3D11VideoDevice1_QueryInterface(ID3D11VideoDevice1* This,REFIID riid,void **ppvObject) { 3159 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3160 } 3161 static FORCEINLINE ULONG ID3D11VideoDevice1_AddRef(ID3D11VideoDevice1* This) { 3162 return This->lpVtbl->AddRef(This); 3163 } 3164 static FORCEINLINE ULONG ID3D11VideoDevice1_Release(ID3D11VideoDevice1* This) { 3165 return This->lpVtbl->Release(This); 3166 } 3167 /*** ID3D11VideoDevice methods ***/ 3168 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoder(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pVideoDesc,const D3D11_VIDEO_DECODER_CONFIG *pConfig,ID3D11VideoDecoder **ppDecoder) { 3169 return This->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder); 3170 } 3171 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessor(ID3D11VideoDevice1* This,ID3D11VideoProcessorEnumerator *pEnum,UINT RateConversionIndex,ID3D11VideoProcessor **ppVideoProcessor) { 3172 return This->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor); 3173 } 3174 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateAuthenticatedChannel(ID3D11VideoDevice1* This,D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,ID3D11AuthenticatedChannel **ppAuthenticatedChannel) { 3175 return This->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel); 3176 } 3177 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateCryptoSession(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,const GUID *pKeyExchangeType,ID3D11CryptoSession **ppCryptoSession) { 3178 return This->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession); 3179 } 3180 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoderOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoDecoderOutputView **ppVDOVView) { 3181 return This->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView); 3182 } 3183 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorInputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorInputView **ppVPIView) { 3184 return This->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView); 3185 } 3186 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorOutputView **ppVPOView) { 3187 return This->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView); 3188 } 3189 static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorEnumerator(ID3D11VideoDevice1* This,const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,ID3D11VideoProcessorEnumerator **ppEnum) { 3190 return This->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum); 3191 } 3192 static FORCEINLINE UINT ID3D11VideoDevice1_GetVideoDecoderProfileCount(ID3D11VideoDevice1* This) { 3193 return This->lpVtbl->GetVideoDecoderProfileCount(This); 3194 } 3195 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderProfile(ID3D11VideoDevice1* This,UINT Index,GUID *pDecoderProfile) { 3196 return This->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile); 3197 } 3198 static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderFormat(ID3D11VideoDevice1* This,const GUID *pDecoderProfile,DXGI_FORMAT Format,WINBOOL *pSupported) { 3199 return This->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported); 3200 } 3201 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfigCount(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT *pCount) { 3202 return This->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount); 3203 } 3204 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfig(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT Index,D3D11_VIDEO_DECODER_CONFIG *pConfig) { 3205 return This->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig); 3206 } 3207 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetContentProtectionCaps(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) { 3208 return This->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps); 3209 } 3210 static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckCryptoKeyExchange(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,UINT Index,GUID *pKeyExchangeType) { 3211 return This->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType); 3212 } 3213 static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateData(ID3D11VideoDevice1* This,REFGUID guid,UINT DataSize,const void *pData) { 3214 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3215 } 3216 static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateDataInterface(ID3D11VideoDevice1* This,REFGUID guid,const IUnknown *pData) { 3217 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3218 } 3219 /*** ID3D11VideoDevice1 methods ***/ 3220 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(ID3D11VideoDevice1* This,const GUID *crypto_type,const GUID *decoder_profile,const GUID *key_exchange_type,UINT *input_size,UINT *output_size) { 3221 return This->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size); 3222 } 3223 static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderCaps(ID3D11VideoDevice1* This,const GUID *decoder_profile,UINT sample_width,UINT sample_height,const DXGI_RATIONAL *framerate,UINT bitrate,const GUID *crypto_type,UINT *decoder_caps) { 3224 return This->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps); 3225 } 3226 static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderDownsampling(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,const D3D11_VIDEO_SAMPLE_DESC *output_desc,WINBOOL *supported,WINBOOL *real_time_hint) { 3227 return This->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint); 3228 } 3229 static FORCEINLINE HRESULT ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) { 3230 return This->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc); 3231 } 3232 #endif 3233 #endif 3234 3235 #endif 3236 3237 3238 #endif /* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */ 3239 3240 /***************************************************************************** 3241 * ID3D11VideoProcessorEnumerator1 interface 3242 */ 3243 #ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ 3244 #define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ 3245 3246 DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1); 3247 #if defined(__cplusplus) && !defined(CINTERFACE) 3248 MIDL_INTERFACE("465217f2-5568-43cf-b5b9-f61d54531ca1") 3249 ID3D11VideoProcessorEnumerator1 : public ID3D11VideoProcessorEnumerator 3250 { 3251 virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormatConversion( 3252 DXGI_FORMAT input_format, 3253 DXGI_COLOR_SPACE_TYPE input_colour_space, 3254 DXGI_FORMAT output_format, 3255 DXGI_COLOR_SPACE_TYPE output_colour_space, 3256 WINBOOL *supported) = 0; 3257 3258 }; 3259 #ifdef __CRT_UUID_DECL 3260 __CRT_UUID_DECL(ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1) 3261 #endif 3262 #else 3263 typedef struct ID3D11VideoProcessorEnumerator1Vtbl { 3264 BEGIN_INTERFACE 3265 3266 /*** IUnknown methods ***/ 3267 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3268 ID3D11VideoProcessorEnumerator1 *This, 3269 REFIID riid, 3270 void **ppvObject); 3271 3272 ULONG (STDMETHODCALLTYPE *AddRef)( 3273 ID3D11VideoProcessorEnumerator1 *This); 3274 3275 ULONG (STDMETHODCALLTYPE *Release)( 3276 ID3D11VideoProcessorEnumerator1 *This); 3277 3278 /*** ID3D11DeviceChild methods ***/ 3279 void (STDMETHODCALLTYPE *GetDevice)( 3280 ID3D11VideoProcessorEnumerator1 *This, 3281 ID3D11Device **ppDevice); 3282 3283 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3284 ID3D11VideoProcessorEnumerator1 *This, 3285 REFGUID guid, 3286 UINT *pDataSize, 3287 void *pData); 3288 3289 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3290 ID3D11VideoProcessorEnumerator1 *This, 3291 REFGUID guid, 3292 UINT DataSize, 3293 const void *pData); 3294 3295 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3296 ID3D11VideoProcessorEnumerator1 *This, 3297 REFGUID guid, 3298 const IUnknown *pData); 3299 3300 /*** ID3D11VideoProcessorEnumerator methods ***/ 3301 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorContentDesc)( 3302 ID3D11VideoProcessorEnumerator1 *This, 3303 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); 3304 3305 HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormat)( 3306 ID3D11VideoProcessorEnumerator1 *This, 3307 DXGI_FORMAT Format, 3308 UINT *pFlags); 3309 3310 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCaps)( 3311 ID3D11VideoProcessorEnumerator1 *This, 3312 D3D11_VIDEO_PROCESSOR_CAPS *pCaps); 3313 3314 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps)( 3315 ID3D11VideoProcessorEnumerator1 *This, 3316 UINT TypeIndex, 3317 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); 3318 3319 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCustomRate)( 3320 ID3D11VideoProcessorEnumerator1 *This, 3321 UINT TypeIndex, 3322 UINT CustomRateIndex, 3323 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); 3324 3325 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorFilterRange)( 3326 ID3D11VideoProcessorEnumerator1 *This, 3327 D3D11_VIDEO_PROCESSOR_FILTER Filter, 3328 D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); 3329 3330 /*** ID3D11VideoProcessorEnumerator1 methods ***/ 3331 HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion)( 3332 ID3D11VideoProcessorEnumerator1 *This, 3333 DXGI_FORMAT input_format, 3334 DXGI_COLOR_SPACE_TYPE input_colour_space, 3335 DXGI_FORMAT output_format, 3336 DXGI_COLOR_SPACE_TYPE output_colour_space, 3337 WINBOOL *supported); 3338 3339 END_INTERFACE 3340 } ID3D11VideoProcessorEnumerator1Vtbl; 3341 3342 interface ID3D11VideoProcessorEnumerator1 { 3343 CONST_VTBL ID3D11VideoProcessorEnumerator1Vtbl* lpVtbl; 3344 }; 3345 3346 #ifdef COBJMACROS 3347 #ifndef WIDL_C_INLINE_WRAPPERS 3348 /*** IUnknown methods ***/ 3349 #define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3350 #define ID3D11VideoProcessorEnumerator1_AddRef(This) (This)->lpVtbl->AddRef(This) 3351 #define ID3D11VideoProcessorEnumerator1_Release(This) (This)->lpVtbl->Release(This) 3352 /*** ID3D11DeviceChild methods ***/ 3353 #define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3354 #define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3355 #define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3356 #define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3357 /*** ID3D11VideoProcessorEnumerator methods ***/ 3358 #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc) (This)->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc) 3359 #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags) (This)->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags) 3360 #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps) (This)->lpVtbl->GetVideoProcessorCaps(This,pCaps) 3361 #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) (This)->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) 3362 #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) (This)->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) 3363 #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange) (This)->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange) 3364 /*** ID3D11VideoProcessorEnumerator1 methods ***/ 3365 #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) (This)->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) 3366 #else 3367 /*** IUnknown methods ***/ 3368 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_QueryInterface(ID3D11VideoProcessorEnumerator1* This,REFIID riid,void **ppvObject) { 3369 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3370 } 3371 static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_AddRef(ID3D11VideoProcessorEnumerator1* This) { 3372 return This->lpVtbl->AddRef(This); 3373 } 3374 static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_Release(ID3D11VideoProcessorEnumerator1* This) { 3375 return This->lpVtbl->Release(This); 3376 } 3377 /*** ID3D11DeviceChild methods ***/ 3378 static FORCEINLINE void ID3D11VideoProcessorEnumerator1_GetDevice(ID3D11VideoProcessorEnumerator1* This,ID3D11Device **ppDevice) { 3379 This->lpVtbl->GetDevice(This,ppDevice); 3380 } 3381 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT *pDataSize,void *pData) { 3382 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3383 } 3384 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT DataSize,const void *pData) { 3385 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3386 } 3387 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,const IUnknown *pData) { 3388 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3389 } 3390 /*** ID3D11VideoProcessorEnumerator methods ***/ 3391 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) { 3392 return This->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc); 3393 } 3394 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT Format,UINT *pFlags) { 3395 return This->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags); 3396 } 3397 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CAPS *pCaps) { 3398 return This->lpVtbl->GetVideoProcessorCaps(This,pCaps); 3399 } 3400 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) { 3401 return This->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps); 3402 } 3403 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,UINT CustomRateIndex,D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) { 3404 return This->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate); 3405 } 3406 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_FILTER Filter,D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) { 3407 return This->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange); 3408 } 3409 /*** ID3D11VideoProcessorEnumerator1 methods ***/ 3410 static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT input_format,DXGI_COLOR_SPACE_TYPE input_colour_space,DXGI_FORMAT output_format,DXGI_COLOR_SPACE_TYPE output_colour_space,WINBOOL *supported) { 3411 return This->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported); 3412 } 3413 #endif 3414 #endif 3415 3416 #endif 3417 3418 3419 #endif /* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */ 3420 3421 /***************************************************************************** 3422 * ID3DUserDefinedAnnotation interface 3423 */ 3424 #ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ 3425 #define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ 3426 3427 DEFINE_GUID(IID_ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab); 3428 #if defined(__cplusplus) && !defined(CINTERFACE) 3429 MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab") 3430 ID3DUserDefinedAnnotation : public IUnknown 3431 { 3432 virtual INT STDMETHODCALLTYPE BeginEvent( 3433 LPCWSTR Name) = 0; 3434 3435 virtual INT STDMETHODCALLTYPE EndEvent( 3436 ) = 0; 3437 3438 virtual void STDMETHODCALLTYPE SetMarker( 3439 LPCWSTR Name) = 0; 3440 3441 virtual WINBOOL STDMETHODCALLTYPE GetStatus( 3442 ) = 0; 3443 3444 }; 3445 #ifdef __CRT_UUID_DECL 3446 __CRT_UUID_DECL(ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab) 3447 #endif 3448 #else 3449 typedef struct ID3DUserDefinedAnnotationVtbl { 3450 BEGIN_INTERFACE 3451 3452 /*** IUnknown methods ***/ 3453 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3454 ID3DUserDefinedAnnotation *This, 3455 REFIID riid, 3456 void **ppvObject); 3457 3458 ULONG (STDMETHODCALLTYPE *AddRef)( 3459 ID3DUserDefinedAnnotation *This); 3460 3461 ULONG (STDMETHODCALLTYPE *Release)( 3462 ID3DUserDefinedAnnotation *This); 3463 3464 /*** ID3DUserDefinedAnnotation methods ***/ 3465 INT (STDMETHODCALLTYPE *BeginEvent)( 3466 ID3DUserDefinedAnnotation *This, 3467 LPCWSTR Name); 3468 3469 INT (STDMETHODCALLTYPE *EndEvent)( 3470 ID3DUserDefinedAnnotation *This); 3471 3472 void (STDMETHODCALLTYPE *SetMarker)( 3473 ID3DUserDefinedAnnotation *This, 3474 LPCWSTR Name); 3475 3476 WINBOOL (STDMETHODCALLTYPE *GetStatus)( 3477 ID3DUserDefinedAnnotation *This); 3478 3479 END_INTERFACE 3480 } ID3DUserDefinedAnnotationVtbl; 3481 3482 interface ID3DUserDefinedAnnotation { 3483 CONST_VTBL ID3DUserDefinedAnnotationVtbl* lpVtbl; 3484 }; 3485 3486 #ifdef COBJMACROS 3487 #ifndef WIDL_C_INLINE_WRAPPERS 3488 /*** IUnknown methods ***/ 3489 #define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3490 #define ID3DUserDefinedAnnotation_AddRef(This) (This)->lpVtbl->AddRef(This) 3491 #define ID3DUserDefinedAnnotation_Release(This) (This)->lpVtbl->Release(This) 3492 /*** ID3DUserDefinedAnnotation methods ***/ 3493 #define ID3DUserDefinedAnnotation_BeginEvent(This,Name) (This)->lpVtbl->BeginEvent(This,Name) 3494 #define ID3DUserDefinedAnnotation_EndEvent(This) (This)->lpVtbl->EndEvent(This) 3495 #define ID3DUserDefinedAnnotation_SetMarker(This,Name) (This)->lpVtbl->SetMarker(This,Name) 3496 #define ID3DUserDefinedAnnotation_GetStatus(This) (This)->lpVtbl->GetStatus(This) 3497 #else 3498 /*** IUnknown methods ***/ 3499 static FORCEINLINE HRESULT ID3DUserDefinedAnnotation_QueryInterface(ID3DUserDefinedAnnotation* This,REFIID riid,void **ppvObject) { 3500 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3501 } 3502 static FORCEINLINE ULONG ID3DUserDefinedAnnotation_AddRef(ID3DUserDefinedAnnotation* This) { 3503 return This->lpVtbl->AddRef(This); 3504 } 3505 static FORCEINLINE ULONG ID3DUserDefinedAnnotation_Release(ID3DUserDefinedAnnotation* This) { 3506 return This->lpVtbl->Release(This); 3507 } 3508 /*** ID3DUserDefinedAnnotation methods ***/ 3509 static FORCEINLINE INT ID3DUserDefinedAnnotation_BeginEvent(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { 3510 return This->lpVtbl->BeginEvent(This,Name); 3511 } 3512 static FORCEINLINE INT ID3DUserDefinedAnnotation_EndEvent(ID3DUserDefinedAnnotation* This) { 3513 return This->lpVtbl->EndEvent(This); 3514 } 3515 static FORCEINLINE void ID3DUserDefinedAnnotation_SetMarker(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { 3516 This->lpVtbl->SetMarker(This,Name); 3517 } 3518 static FORCEINLINE WINBOOL ID3DUserDefinedAnnotation_GetStatus(ID3DUserDefinedAnnotation* This) { 3519 return This->lpVtbl->GetStatus(This); 3520 } 3521 #endif 3522 #endif 3523 3524 #endif 3525 3526 3527 #endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */ 3528 3529 /***************************************************************************** 3530 * ID3D11RasterizerState1 interface 3531 */ 3532 #ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__ 3533 #define __ID3D11RasterizerState1_INTERFACE_DEFINED__ 3534 3535 DEFINE_GUID(IID_ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e); 3536 #if defined(__cplusplus) && !defined(CINTERFACE) 3537 MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e") 3538 ID3D11RasterizerState1 : public ID3D11RasterizerState 3539 { 3540 virtual void STDMETHODCALLTYPE GetDesc1( 3541 D3D11_RASTERIZER_DESC1 *pDesc) = 0; 3542 3543 }; 3544 #ifdef __CRT_UUID_DECL 3545 __CRT_UUID_DECL(ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e) 3546 #endif 3547 #else 3548 typedef struct ID3D11RasterizerState1Vtbl { 3549 BEGIN_INTERFACE 3550 3551 /*** IUnknown methods ***/ 3552 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3553 ID3D11RasterizerState1 *This, 3554 REFIID riid, 3555 void **ppvObject); 3556 3557 ULONG (STDMETHODCALLTYPE *AddRef)( 3558 ID3D11RasterizerState1 *This); 3559 3560 ULONG (STDMETHODCALLTYPE *Release)( 3561 ID3D11RasterizerState1 *This); 3562 3563 /*** ID3D11DeviceChild methods ***/ 3564 void (STDMETHODCALLTYPE *GetDevice)( 3565 ID3D11RasterizerState1 *This, 3566 ID3D11Device **ppDevice); 3567 3568 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3569 ID3D11RasterizerState1 *This, 3570 REFGUID guid, 3571 UINT *pDataSize, 3572 void *pData); 3573 3574 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3575 ID3D11RasterizerState1 *This, 3576 REFGUID guid, 3577 UINT DataSize, 3578 const void *pData); 3579 3580 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3581 ID3D11RasterizerState1 *This, 3582 REFGUID guid, 3583 const IUnknown *pData); 3584 3585 /*** ID3D11RasterizerState methods ***/ 3586 void (STDMETHODCALLTYPE *GetDesc)( 3587 ID3D11RasterizerState1 *This, 3588 D3D11_RASTERIZER_DESC *pDesc); 3589 3590 /*** ID3D11RasterizerState1 methods ***/ 3591 void (STDMETHODCALLTYPE *GetDesc1)( 3592 ID3D11RasterizerState1 *This, 3593 D3D11_RASTERIZER_DESC1 *pDesc); 3594 3595 END_INTERFACE 3596 } ID3D11RasterizerState1Vtbl; 3597 3598 interface ID3D11RasterizerState1 { 3599 CONST_VTBL ID3D11RasterizerState1Vtbl* lpVtbl; 3600 }; 3601 3602 #ifdef COBJMACROS 3603 #ifndef WIDL_C_INLINE_WRAPPERS 3604 /*** IUnknown methods ***/ 3605 #define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3606 #define ID3D11RasterizerState1_AddRef(This) (This)->lpVtbl->AddRef(This) 3607 #define ID3D11RasterizerState1_Release(This) (This)->lpVtbl->Release(This) 3608 /*** ID3D11DeviceChild methods ***/ 3609 #define ID3D11RasterizerState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3610 #define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3611 #define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3612 #define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3613 /*** ID3D11RasterizerState methods ***/ 3614 #define ID3D11RasterizerState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 3615 /*** ID3D11RasterizerState1 methods ***/ 3616 #define ID3D11RasterizerState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) 3617 #else 3618 /*** IUnknown methods ***/ 3619 static FORCEINLINE HRESULT ID3D11RasterizerState1_QueryInterface(ID3D11RasterizerState1* This,REFIID riid,void **ppvObject) { 3620 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3621 } 3622 static FORCEINLINE ULONG ID3D11RasterizerState1_AddRef(ID3D11RasterizerState1* This) { 3623 return This->lpVtbl->AddRef(This); 3624 } 3625 static FORCEINLINE ULONG ID3D11RasterizerState1_Release(ID3D11RasterizerState1* This) { 3626 return This->lpVtbl->Release(This); 3627 } 3628 /*** ID3D11DeviceChild methods ***/ 3629 static FORCEINLINE void ID3D11RasterizerState1_GetDevice(ID3D11RasterizerState1* This,ID3D11Device **ppDevice) { 3630 This->lpVtbl->GetDevice(This,ppDevice); 3631 } 3632 static FORCEINLINE HRESULT ID3D11RasterizerState1_GetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT *pDataSize,void *pData) { 3633 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3634 } 3635 static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT DataSize,const void *pData) { 3636 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3637 } 3638 static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateDataInterface(ID3D11RasterizerState1* This,REFGUID guid,const IUnknown *pData) { 3639 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3640 } 3641 /*** ID3D11RasterizerState methods ***/ 3642 static FORCEINLINE void ID3D11RasterizerState1_GetDesc(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC *pDesc) { 3643 This->lpVtbl->GetDesc(This,pDesc); 3644 } 3645 /*** ID3D11RasterizerState1 methods ***/ 3646 static FORCEINLINE void ID3D11RasterizerState1_GetDesc1(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC1 *pDesc) { 3647 This->lpVtbl->GetDesc1(This,pDesc); 3648 } 3649 #endif 3650 #endif 3651 3652 #endif 3653 3654 3655 #endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */ 3656 3657 /***************************************************************************** 3658 * ID3D11Device1 interface 3659 */ 3660 #ifndef __ID3D11Device1_INTERFACE_DEFINED__ 3661 #define __ID3D11Device1_INTERFACE_DEFINED__ 3662 3663 DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86); 3664 #if defined(__cplusplus) && !defined(CINTERFACE) 3665 MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686") 3666 ID3D11Device1 : public ID3D11Device 3667 { 3668 virtual void STDMETHODCALLTYPE GetImmediateContext1( 3669 ID3D11DeviceContext1 **ppImmediateContext) = 0; 3670 3671 virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1( 3672 UINT ContextFlags, 3673 ID3D11DeviceContext1 **ppDeferredContext) = 0; 3674 3675 virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( 3676 const D3D11_BLEND_DESC1 *pBlendStateDesc, 3677 ID3D11BlendState1 **ppBlendState) = 0; 3678 3679 virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1( 3680 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 3681 ID3D11RasterizerState1 **ppRasterizerState) = 0; 3682 3683 virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState( 3684 UINT Flags, 3685 const D3D_FEATURE_LEVEL *pFeatureLevels, 3686 UINT FeatureLevels, 3687 UINT SDKVersion, 3688 REFIID EmulatedInterface, 3689 D3D_FEATURE_LEVEL *pChosenFeatureLevel, 3690 ID3DDeviceContextState **ppContextState) = 0; 3691 3692 virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1( 3693 HANDLE hResource, 3694 REFIID returnedInterface, 3695 void **ppResource) = 0; 3696 3697 virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName( 3698 LPCWSTR lpName, 3699 DWORD dwDesiredAccess, 3700 REFIID returnedInterface, 3701 void **ppResource) = 0; 3702 3703 }; 3704 #ifdef __CRT_UUID_DECL 3705 __CRT_UUID_DECL(ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86) 3706 #endif 3707 #else 3708 typedef struct ID3D11Device1Vtbl { 3709 BEGIN_INTERFACE 3710 3711 /*** IUnknown methods ***/ 3712 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3713 ID3D11Device1 *This, 3714 REFIID riid, 3715 void **ppvObject); 3716 3717 ULONG (STDMETHODCALLTYPE *AddRef)( 3718 ID3D11Device1 *This); 3719 3720 ULONG (STDMETHODCALLTYPE *Release)( 3721 ID3D11Device1 *This); 3722 3723 /*** ID3D11Device methods ***/ 3724 HRESULT (STDMETHODCALLTYPE *CreateBuffer)( 3725 ID3D11Device1 *This, 3726 const D3D11_BUFFER_DESC *pDesc, 3727 const D3D11_SUBRESOURCE_DATA *pInitialData, 3728 ID3D11Buffer **ppBuffer); 3729 3730 HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( 3731 ID3D11Device1 *This, 3732 const D3D11_TEXTURE1D_DESC *pDesc, 3733 const D3D11_SUBRESOURCE_DATA *pInitialData, 3734 ID3D11Texture1D **ppTexture1D); 3735 3736 HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( 3737 ID3D11Device1 *This, 3738 const D3D11_TEXTURE2D_DESC *pDesc, 3739 const D3D11_SUBRESOURCE_DATA *pInitialData, 3740 ID3D11Texture2D **ppTexture2D); 3741 3742 HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( 3743 ID3D11Device1 *This, 3744 const D3D11_TEXTURE3D_DESC *pDesc, 3745 const D3D11_SUBRESOURCE_DATA *pInitialData, 3746 ID3D11Texture3D **ppTexture3D); 3747 3748 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( 3749 ID3D11Device1 *This, 3750 ID3D11Resource *pResource, 3751 const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, 3752 ID3D11ShaderResourceView **ppSRView); 3753 3754 HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( 3755 ID3D11Device1 *This, 3756 ID3D11Resource *pResource, 3757 const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, 3758 ID3D11UnorderedAccessView **ppUAView); 3759 3760 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( 3761 ID3D11Device1 *This, 3762 ID3D11Resource *pResource, 3763 const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, 3764 ID3D11RenderTargetView **ppRTView); 3765 3766 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( 3767 ID3D11Device1 *This, 3768 ID3D11Resource *pResource, 3769 const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, 3770 ID3D11DepthStencilView **ppDepthStencilView); 3771 3772 HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( 3773 ID3D11Device1 *This, 3774 const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, 3775 UINT NumElements, 3776 const void *pShaderBytecodeWithInputSignature, 3777 SIZE_T BytecodeLength, 3778 ID3D11InputLayout **ppInputLayout); 3779 3780 HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( 3781 ID3D11Device1 *This, 3782 const void *pShaderBytecode, 3783 SIZE_T BytecodeLength, 3784 ID3D11ClassLinkage *pClassLinkage, 3785 ID3D11VertexShader **ppVertexShader); 3786 3787 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( 3788 ID3D11Device1 *This, 3789 const void *pShaderBytecode, 3790 SIZE_T BytecodeLength, 3791 ID3D11ClassLinkage *pClassLinkage, 3792 ID3D11GeometryShader **ppGeometryShader); 3793 3794 HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( 3795 ID3D11Device1 *This, 3796 const void *pShaderBytecode, 3797 SIZE_T BytecodeLength, 3798 const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, 3799 UINT NumEntries, 3800 const UINT *pBufferStrides, 3801 UINT NumStrides, 3802 UINT RasterizedStream, 3803 ID3D11ClassLinkage *pClassLinkage, 3804 ID3D11GeometryShader **ppGeometryShader); 3805 3806 HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( 3807 ID3D11Device1 *This, 3808 const void *pShaderBytecode, 3809 SIZE_T BytecodeLength, 3810 ID3D11ClassLinkage *pClassLinkage, 3811 ID3D11PixelShader **ppPixelShader); 3812 3813 HRESULT (STDMETHODCALLTYPE *CreateHullShader)( 3814 ID3D11Device1 *This, 3815 const void *pShaderBytecode, 3816 SIZE_T BytecodeLength, 3817 ID3D11ClassLinkage *pClassLinkage, 3818 ID3D11HullShader **ppHullShader); 3819 3820 HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( 3821 ID3D11Device1 *This, 3822 const void *pShaderBytecode, 3823 SIZE_T BytecodeLength, 3824 ID3D11ClassLinkage *pClassLinkage, 3825 ID3D11DomainShader **ppDomainShader); 3826 3827 HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( 3828 ID3D11Device1 *This, 3829 const void *pShaderBytecode, 3830 SIZE_T BytecodeLength, 3831 ID3D11ClassLinkage *pClassLinkage, 3832 ID3D11ComputeShader **ppComputeShader); 3833 3834 HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( 3835 ID3D11Device1 *This, 3836 ID3D11ClassLinkage **ppLinkage); 3837 3838 HRESULT (STDMETHODCALLTYPE *CreateBlendState)( 3839 ID3D11Device1 *This, 3840 const D3D11_BLEND_DESC *pBlendStateDesc, 3841 ID3D11BlendState **ppBlendState); 3842 3843 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( 3844 ID3D11Device1 *This, 3845 const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, 3846 ID3D11DepthStencilState **ppDepthStencilState); 3847 3848 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( 3849 ID3D11Device1 *This, 3850 const D3D11_RASTERIZER_DESC *pRasterizerDesc, 3851 ID3D11RasterizerState **ppRasterizerState); 3852 3853 HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( 3854 ID3D11Device1 *This, 3855 const D3D11_SAMPLER_DESC *pSamplerDesc, 3856 ID3D11SamplerState **ppSamplerState); 3857 3858 HRESULT (STDMETHODCALLTYPE *CreateQuery)( 3859 ID3D11Device1 *This, 3860 const D3D11_QUERY_DESC *pQueryDesc, 3861 ID3D11Query **ppQuery); 3862 3863 HRESULT (STDMETHODCALLTYPE *CreatePredicate)( 3864 ID3D11Device1 *This, 3865 const D3D11_QUERY_DESC *pPredicateDesc, 3866 ID3D11Predicate **ppPredicate); 3867 3868 HRESULT (STDMETHODCALLTYPE *CreateCounter)( 3869 ID3D11Device1 *This, 3870 const D3D11_COUNTER_DESC *pCounterDesc, 3871 ID3D11Counter **ppCounter); 3872 3873 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( 3874 ID3D11Device1 *This, 3875 UINT ContextFlags, 3876 ID3D11DeviceContext **ppDeferredContext); 3877 3878 HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( 3879 ID3D11Device1 *This, 3880 HANDLE hResource, 3881 REFIID ReturnedInterface, 3882 void **ppResource); 3883 3884 HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( 3885 ID3D11Device1 *This, 3886 DXGI_FORMAT Format, 3887 UINT *pFormatSupport); 3888 3889 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( 3890 ID3D11Device1 *This, 3891 DXGI_FORMAT Format, 3892 UINT SampleCount, 3893 UINT *pNumQualityLevels); 3894 3895 void (STDMETHODCALLTYPE *CheckCounterInfo)( 3896 ID3D11Device1 *This, 3897 D3D11_COUNTER_INFO *pCounterInfo); 3898 3899 HRESULT (STDMETHODCALLTYPE *CheckCounter)( 3900 ID3D11Device1 *This, 3901 const D3D11_COUNTER_DESC *pDesc, 3902 D3D11_COUNTER_TYPE *pType, 3903 UINT *pActiveCounters, 3904 LPSTR szName, 3905 UINT *pNameLength, 3906 LPSTR szUnits, 3907 UINT *pUnitsLength, 3908 LPSTR szDescription, 3909 UINT *pDescriptionLength); 3910 3911 HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( 3912 ID3D11Device1 *This, 3913 D3D11_FEATURE Feature, 3914 void *pFeatureSupportData, 3915 UINT FeatureSupportDataSize); 3916 3917 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3918 ID3D11Device1 *This, 3919 REFGUID guid, 3920 UINT *pDataSize, 3921 void *pData); 3922 3923 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3924 ID3D11Device1 *This, 3925 REFGUID guid, 3926 UINT DataSize, 3927 const void *pData); 3928 3929 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3930 ID3D11Device1 *This, 3931 REFGUID guid, 3932 const IUnknown *pData); 3933 3934 D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( 3935 ID3D11Device1 *This); 3936 3937 UINT (STDMETHODCALLTYPE *GetCreationFlags)( 3938 ID3D11Device1 *This); 3939 3940 HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( 3941 ID3D11Device1 *This); 3942 3943 void (STDMETHODCALLTYPE *GetImmediateContext)( 3944 ID3D11Device1 *This, 3945 ID3D11DeviceContext **ppImmediateContext); 3946 3947 HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( 3948 ID3D11Device1 *This, 3949 UINT RaiseFlags); 3950 3951 UINT (STDMETHODCALLTYPE *GetExceptionMode)( 3952 ID3D11Device1 *This); 3953 3954 /*** ID3D11Device1 methods ***/ 3955 void (STDMETHODCALLTYPE *GetImmediateContext1)( 3956 ID3D11Device1 *This, 3957 ID3D11DeviceContext1 **ppImmediateContext); 3958 3959 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( 3960 ID3D11Device1 *This, 3961 UINT ContextFlags, 3962 ID3D11DeviceContext1 **ppDeferredContext); 3963 3964 HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( 3965 ID3D11Device1 *This, 3966 const D3D11_BLEND_DESC1 *pBlendStateDesc, 3967 ID3D11BlendState1 **ppBlendState); 3968 3969 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( 3970 ID3D11Device1 *This, 3971 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, 3972 ID3D11RasterizerState1 **ppRasterizerState); 3973 3974 HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( 3975 ID3D11Device1 *This, 3976 UINT Flags, 3977 const D3D_FEATURE_LEVEL *pFeatureLevels, 3978 UINT FeatureLevels, 3979 UINT SDKVersion, 3980 REFIID EmulatedInterface, 3981 D3D_FEATURE_LEVEL *pChosenFeatureLevel, 3982 ID3DDeviceContextState **ppContextState); 3983 3984 HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( 3985 ID3D11Device1 *This, 3986 HANDLE hResource, 3987 REFIID returnedInterface, 3988 void **ppResource); 3989 3990 HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( 3991 ID3D11Device1 *This, 3992 LPCWSTR lpName, 3993 DWORD dwDesiredAccess, 3994 REFIID returnedInterface, 3995 void **ppResource); 3996 3997 END_INTERFACE 3998 } ID3D11Device1Vtbl; 3999 4000 interface ID3D11Device1 { 4001 CONST_VTBL ID3D11Device1Vtbl* lpVtbl; 4002 }; 4003 4004 #ifdef COBJMACROS 4005 #ifndef WIDL_C_INLINE_WRAPPERS 4006 /*** IUnknown methods ***/ 4007 #define ID3D11Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 4008 #define ID3D11Device1_AddRef(This) (This)->lpVtbl->AddRef(This) 4009 #define ID3D11Device1_Release(This) (This)->lpVtbl->Release(This) 4010 /*** ID3D11Device methods ***/ 4011 #define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) 4012 #define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) 4013 #define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) 4014 #define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) 4015 #define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) 4016 #define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) 4017 #define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) 4018 #define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) 4019 #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) 4020 #define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) 4021 #define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) 4022 #define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) 4023 #define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) 4024 #define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) 4025 #define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) 4026 #define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) 4027 #define ID3D11Device1_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) 4028 #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) 4029 #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) 4030 #define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) 4031 #define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) 4032 #define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) 4033 #define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) 4034 #define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) 4035 #define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) 4036 #define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) 4037 #define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) 4038 #define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) 4039 #define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) 4040 #define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) 4041 #define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) 4042 #define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 4043 #define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 4044 #define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 4045 #define ID3D11Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) 4046 #define ID3D11Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) 4047 #define ID3D11Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) 4048 #define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) 4049 #define ID3D11Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) 4050 #define ID3D11Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) 4051 /*** ID3D11Device1 methods ***/ 4052 #define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) 4053 #define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) 4054 #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) 4055 #define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) 4056 #define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) 4057 #define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) 4058 #define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) 4059 #else 4060 /*** IUnknown methods ***/ 4061 static FORCEINLINE HRESULT ID3D11Device1_QueryInterface(ID3D11Device1* This,REFIID riid,void **ppvObject) { 4062 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 4063 } 4064 static FORCEINLINE ULONG ID3D11Device1_AddRef(ID3D11Device1* This) { 4065 return This->lpVtbl->AddRef(This); 4066 } 4067 static FORCEINLINE ULONG ID3D11Device1_Release(ID3D11Device1* This) { 4068 return This->lpVtbl->Release(This); 4069 } 4070 /*** ID3D11Device methods ***/ 4071 static FORCEINLINE HRESULT ID3D11Device1_CreateBuffer(ID3D11Device1* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { 4072 return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); 4073 } 4074 static FORCEINLINE HRESULT ID3D11Device1_CreateTexture1D(ID3D11Device1* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { 4075 return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); 4076 } 4077 static FORCEINLINE HRESULT ID3D11Device1_CreateTexture2D(ID3D11Device1* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { 4078 return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); 4079 } 4080 static FORCEINLINE HRESULT ID3D11Device1_CreateTexture3D(ID3D11Device1* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { 4081 return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); 4082 } 4083 static FORCEINLINE HRESULT ID3D11Device1_CreateShaderResourceView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { 4084 return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); 4085 } 4086 static FORCEINLINE HRESULT ID3D11Device1_CreateUnorderedAccessView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { 4087 return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); 4088 } 4089 static FORCEINLINE HRESULT ID3D11Device1_CreateRenderTargetView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { 4090 return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); 4091 } 4092 static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { 4093 return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); 4094 } 4095 static FORCEINLINE HRESULT ID3D11Device1_CreateInputLayout(ID3D11Device1* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { 4096 return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); 4097 } 4098 static FORCEINLINE HRESULT ID3D11Device1_CreateVertexShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { 4099 return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); 4100 } 4101 static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { 4102 return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); 4103 } 4104 static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShaderWithStreamOutput(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { 4105 return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); 4106 } 4107 static FORCEINLINE HRESULT ID3D11Device1_CreatePixelShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { 4108 return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); 4109 } 4110 static FORCEINLINE HRESULT ID3D11Device1_CreateHullShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { 4111 return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); 4112 } 4113 static FORCEINLINE HRESULT ID3D11Device1_CreateDomainShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { 4114 return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); 4115 } 4116 static FORCEINLINE HRESULT ID3D11Device1_CreateComputeShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { 4117 return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); 4118 } 4119 static FORCEINLINE HRESULT ID3D11Device1_CreateClassLinkage(ID3D11Device1* This,ID3D11ClassLinkage **ppLinkage) { 4120 return This->lpVtbl->CreateClassLinkage(This,ppLinkage); 4121 } 4122 static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState(ID3D11Device1* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { 4123 return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); 4124 } 4125 static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilState(ID3D11Device1* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { 4126 return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); 4127 } 4128 static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState(ID3D11Device1* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { 4129 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); 4130 } 4131 static FORCEINLINE HRESULT ID3D11Device1_CreateSamplerState(ID3D11Device1* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { 4132 return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); 4133 } 4134 static FORCEINLINE HRESULT ID3D11Device1_CreateQuery(ID3D11Device1* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { 4135 return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); 4136 } 4137 static FORCEINLINE HRESULT ID3D11Device1_CreatePredicate(ID3D11Device1* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { 4138 return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); 4139 } 4140 static FORCEINLINE HRESULT ID3D11Device1_CreateCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { 4141 return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); 4142 } 4143 static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { 4144 return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); 4145 } 4146 static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource(ID3D11Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { 4147 return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); 4148 } 4149 static FORCEINLINE HRESULT ID3D11Device1_CheckFormatSupport(ID3D11Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) { 4150 return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); 4151 } 4152 static FORCEINLINE HRESULT ID3D11Device1_CheckMultisampleQualityLevels(ID3D11Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { 4153 return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); 4154 } 4155 static FORCEINLINE void ID3D11Device1_CheckCounterInfo(ID3D11Device1* This,D3D11_COUNTER_INFO *pCounterInfo) { 4156 This->lpVtbl->CheckCounterInfo(This,pCounterInfo); 4157 } 4158 static FORCEINLINE HRESULT ID3D11Device1_CheckCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { 4159 return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); 4160 } 4161 static FORCEINLINE HRESULT ID3D11Device1_CheckFeatureSupport(ID3D11Device1* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { 4162 return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); 4163 } 4164 static FORCEINLINE HRESULT ID3D11Device1_GetPrivateData(ID3D11Device1* This,REFGUID guid,UINT *pDataSize,void *pData) { 4165 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 4166 } 4167 static FORCEINLINE HRESULT ID3D11Device1_SetPrivateData(ID3D11Device1* This,REFGUID guid,UINT DataSize,const void *pData) { 4168 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 4169 } 4170 static FORCEINLINE HRESULT ID3D11Device1_SetPrivateDataInterface(ID3D11Device1* This,REFGUID guid,const IUnknown *pData) { 4171 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 4172 } 4173 static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device1_GetFeatureLevel(ID3D11Device1* This) { 4174 return This->lpVtbl->GetFeatureLevel(This); 4175 } 4176 static FORCEINLINE UINT ID3D11Device1_GetCreationFlags(ID3D11Device1* This) { 4177 return This->lpVtbl->GetCreationFlags(This); 4178 } 4179 static FORCEINLINE HRESULT ID3D11Device1_GetDeviceRemovedReason(ID3D11Device1* This) { 4180 return This->lpVtbl->GetDeviceRemovedReason(This); 4181 } 4182 static FORCEINLINE void ID3D11Device1_GetImmediateContext(ID3D11Device1* This,ID3D11DeviceContext **ppImmediateContext) { 4183 This->lpVtbl->GetImmediateContext(This,ppImmediateContext); 4184 } 4185 static FORCEINLINE HRESULT ID3D11Device1_SetExceptionMode(ID3D11Device1* This,UINT RaiseFlags) { 4186 return This->lpVtbl->SetExceptionMode(This,RaiseFlags); 4187 } 4188 static FORCEINLINE UINT ID3D11Device1_GetExceptionMode(ID3D11Device1* This) { 4189 return This->lpVtbl->GetExceptionMode(This); 4190 } 4191 /*** ID3D11Device1 methods ***/ 4192 static FORCEINLINE void ID3D11Device1_GetImmediateContext1(ID3D11Device1* This,ID3D11DeviceContext1 **ppImmediateContext) { 4193 This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); 4194 } 4195 static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext1(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { 4196 return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); 4197 } 4198 static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState1(ID3D11Device1* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { 4199 return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); 4200 } 4201 static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState1(ID3D11Device1* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { 4202 return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); 4203 } 4204 static FORCEINLINE HRESULT ID3D11Device1_CreateDeviceContextState(ID3D11Device1* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { 4205 return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); 4206 } 4207 static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource1(ID3D11Device1* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { 4208 return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); 4209 } 4210 static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResourceByName(ID3D11Device1* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { 4211 return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); 4212 } 4213 #endif 4214 #endif 4215 4216 #endif 4217 4218 4219 #endif /* __ID3D11Device1_INTERFACE_DEFINED__ */ 4220 4221 /* Begin additional prototypes for all interfaces */ 4222 4223 4224 /* End additional prototypes */ 4225 4226 #ifdef __cplusplus 4227 } 4228 #endif 4229 4230 #endif /* __d3d11_1_h__ */ 4231