1 /**
2  * This file has no copyright assigned and is placed in the Public Domain.
3  * This file is part of the mingw-w64 runtime package.
4  * No warranty is given; refer to the file DISCLAIMER.PD within this package.
5  */
6 #ifndef __gl_h_
7 #ifndef __GL_H__
8 
9 #define __gl_h_
10 #define __GL_H__
11 
12 #if !(defined(WINGDIAPI) && defined(APIENTRY))
13 #include <windows.h>
14 #else
15 #include <stddef.h>
16 #endif
17 
18 #ifdef __cplusplus
19 extern "C" {
20 #endif
21 
22 typedef unsigned int GLenum;
23 typedef unsigned char GLboolean;
24 typedef unsigned int GLbitfield;
25 typedef signed char GLbyte;
26 typedef short GLshort;
27 typedef int GLint;
28 typedef int GLsizei;
29 typedef unsigned char GLubyte;
30 typedef unsigned short GLushort;
31 typedef unsigned int GLuint;
32 typedef float GLfloat;
33 typedef float GLclampf;
34 typedef double GLdouble;
35 typedef double GLclampd;
36 typedef void GLvoid;
37 
38 #define GL_VERSION_1_1 1
39 
40 #define GL_ACCUM 0x0100
41 #define GL_LOAD 0x0101
42 #define GL_RETURN 0x0102
43 #define GL_MULT 0x0103
44 #define GL_ADD 0x0104
45 
46 #define GL_NEVER 0x0200
47 #define GL_LESS 0x0201
48 #define GL_EQUAL 0x0202
49 #define GL_LEQUAL 0x0203
50 #define GL_GREATER 0x0204
51 #define GL_NOTEQUAL 0x0205
52 #define GL_GEQUAL 0x0206
53 #define GL_ALWAYS 0x0207
54 
55 #define GL_CURRENT_BIT 0x00000001
56 #define GL_POINT_BIT 0x00000002
57 #define GL_LINE_BIT 0x00000004
58 #define GL_POLYGON_BIT 0x00000008
59 #define GL_POLYGON_STIPPLE_BIT 0x00000010
60 #define GL_PIXEL_MODE_BIT 0x00000020
61 #define GL_LIGHTING_BIT 0x00000040
62 #define GL_FOG_BIT 0x00000080
63 #define GL_DEPTH_BUFFER_BIT 0x00000100
64 #define GL_ACCUM_BUFFER_BIT 0x00000200
65 #define GL_STENCIL_BUFFER_BIT 0x00000400
66 #define GL_VIEWPORT_BIT 0x00000800
67 #define GL_TRANSFORM_BIT 0x00001000
68 #define GL_ENABLE_BIT 0x00002000
69 #define GL_COLOR_BUFFER_BIT 0x00004000
70 #define GL_HINT_BIT 0x00008000
71 #define GL_EVAL_BIT 0x00010000
72 #define GL_LIST_BIT 0x00020000
73 #define GL_TEXTURE_BIT 0x00040000
74 #define GL_SCISSOR_BIT 0x00080000
75 #define GL_ALL_ATTRIB_BITS 0x000fffff
76 
77 #define GL_POINTS 0x0000
78 #define GL_LINES 0x0001
79 #define GL_LINE_LOOP 0x0002
80 #define GL_LINE_STRIP 0x0003
81 #define GL_TRIANGLES 0x0004
82 #define GL_TRIANGLE_STRIP 0x0005
83 #define GL_TRIANGLE_FAN 0x0006
84 #define GL_QUADS 0x0007
85 #define GL_QUAD_STRIP 0x0008
86 #define GL_POLYGON 0x0009
87 
88 #define GL_ZERO 0
89 #define GL_ONE 1
90 #define GL_SRC_COLOR 0x0300
91 #define GL_ONE_MINUS_SRC_COLOR 0x0301
92 #define GL_SRC_ALPHA 0x0302
93 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
94 #define GL_DST_ALPHA 0x0304
95 #define GL_ONE_MINUS_DST_ALPHA 0x0305
96 
97 #define GL_DST_COLOR 0x0306
98 #define GL_ONE_MINUS_DST_COLOR 0x0307
99 #define GL_SRC_ALPHA_SATURATE 0x0308
100 
101 #define GL_TRUE 1
102 #define GL_FALSE 0
103 
104 #define GL_CLIP_PLANE0 0x3000
105 #define GL_CLIP_PLANE1 0x3001
106 #define GL_CLIP_PLANE2 0x3002
107 #define GL_CLIP_PLANE3 0x3003
108 #define GL_CLIP_PLANE4 0x3004
109 #define GL_CLIP_PLANE5 0x3005
110 
111 #define GL_BYTE 0x1400
112 #define GL_UNSIGNED_BYTE 0x1401
113 #define GL_SHORT 0x1402
114 #define GL_UNSIGNED_SHORT 0x1403
115 #define GL_INT 0x1404
116 #define GL_UNSIGNED_INT 0x1405
117 #define GL_FLOAT 0x1406
118 #define GL_2_BYTES 0x1407
119 #define GL_3_BYTES 0x1408
120 #define GL_4_BYTES 0x1409
121 #define GL_DOUBLE 0x140A
122 
123 #define GL_NONE 0
124 #define GL_FRONT_LEFT 0x0400
125 #define GL_FRONT_RIGHT 0x0401
126 #define GL_BACK_LEFT 0x0402
127 #define GL_BACK_RIGHT 0x0403
128 #define GL_FRONT 0x0404
129 #define GL_BACK 0x0405
130 #define GL_LEFT 0x0406
131 #define GL_RIGHT 0x0407
132 #define GL_FRONT_AND_BACK 0x0408
133 #define GL_AUX0 0x0409
134 #define GL_AUX1 0x040A
135 #define GL_AUX2 0x040B
136 #define GL_AUX3 0x040C
137 
138 #define GL_NO_ERROR 0
139 #define GL_INVALID_ENUM 0x0500
140 #define GL_INVALID_VALUE 0x0501
141 #define GL_INVALID_OPERATION 0x0502
142 #define GL_STACK_OVERFLOW 0x0503
143 #define GL_STACK_UNDERFLOW 0x0504
144 #define GL_OUT_OF_MEMORY 0x0505
145 
146 #define GL_2D 0x0600
147 #define GL_3D 0x0601
148 #define GL_3D_COLOR 0x0602
149 #define GL_3D_COLOR_TEXTURE 0x0603
150 #define GL_4D_COLOR_TEXTURE 0x0604
151 
152 #define GL_PASS_THROUGH_TOKEN 0x0700
153 #define GL_POINT_TOKEN 0x0701
154 #define GL_LINE_TOKEN 0x0702
155 #define GL_POLYGON_TOKEN 0x0703
156 #define GL_BITMAP_TOKEN 0x0704
157 #define GL_DRAW_PIXEL_TOKEN 0x0705
158 #define GL_COPY_PIXEL_TOKEN 0x0706
159 #define GL_LINE_RESET_TOKEN 0x0707
160 
161 #define GL_EXP 0x0800
162 #define GL_EXP2 0x0801
163 
164 #define GL_CW 0x0900
165 #define GL_CCW 0x0901
166 
167 #define GL_COEFF 0x0A00
168 #define GL_ORDER 0x0A01
169 #define GL_DOMAIN 0x0A02
170 
171 #define GL_CURRENT_COLOR 0x0B00
172 #define GL_CURRENT_INDEX 0x0B01
173 #define GL_CURRENT_NORMAL 0x0B02
174 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
175 #define GL_CURRENT_RASTER_COLOR 0x0B04
176 #define GL_CURRENT_RASTER_INDEX 0x0B05
177 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
178 #define GL_CURRENT_RASTER_POSITION 0x0B07
179 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
180 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
181 #define GL_POINT_SMOOTH 0x0B10
182 #define GL_POINT_SIZE 0x0B11
183 #define GL_POINT_SIZE_RANGE 0x0B12
184 #define GL_POINT_SIZE_GRANULARITY 0x0B13
185 #define GL_LINE_SMOOTH 0x0B20
186 #define GL_LINE_WIDTH 0x0B21
187 #define GL_LINE_WIDTH_RANGE 0x0B22
188 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
189 #define GL_LINE_STIPPLE 0x0B24
190 #define GL_LINE_STIPPLE_PATTERN 0x0B25
191 #define GL_LINE_STIPPLE_REPEAT 0x0B26
192 #define GL_LIST_MODE 0x0B30
193 #define GL_MAX_LIST_NESTING 0x0B31
194 #define GL_LIST_BASE 0x0B32
195 #define GL_LIST_INDEX 0x0B33
196 #define GL_POLYGON_MODE 0x0B40
197 #define GL_POLYGON_SMOOTH 0x0B41
198 #define GL_POLYGON_STIPPLE 0x0B42
199 #define GL_EDGE_FLAG 0x0B43
200 #define GL_CULL_FACE 0x0B44
201 #define GL_CULL_FACE_MODE 0x0B45
202 #define GL_FRONT_FACE 0x0B46
203 #define GL_LIGHTING 0x0B50
204 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
205 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
206 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
207 #define GL_SHADE_MODEL 0x0B54
208 #define GL_COLOR_MATERIAL_FACE 0x0B55
209 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
210 #define GL_COLOR_MATERIAL 0x0B57
211 #define GL_FOG 0x0B60
212 #define GL_FOG_INDEX 0x0B61
213 #define GL_FOG_DENSITY 0x0B62
214 #define GL_FOG_START 0x0B63
215 #define GL_FOG_END 0x0B64
216 #define GL_FOG_MODE 0x0B65
217 #define GL_FOG_COLOR 0x0B66
218 #define GL_DEPTH_RANGE 0x0B70
219 #define GL_DEPTH_TEST 0x0B71
220 #define GL_DEPTH_WRITEMASK 0x0B72
221 #define GL_DEPTH_CLEAR_VALUE 0x0B73
222 #define GL_DEPTH_FUNC 0x0B74
223 #define GL_ACCUM_CLEAR_VALUE 0x0B80
224 #define GL_STENCIL_TEST 0x0B90
225 #define GL_STENCIL_CLEAR_VALUE 0x0B91
226 #define GL_STENCIL_FUNC 0x0B92
227 #define GL_STENCIL_VALUE_MASK 0x0B93
228 #define GL_STENCIL_FAIL 0x0B94
229 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
230 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
231 #define GL_STENCIL_REF 0x0B97
232 #define GL_STENCIL_WRITEMASK 0x0B98
233 #define GL_MATRIX_MODE 0x0BA0
234 #define GL_NORMALIZE 0x0BA1
235 #define GL_VIEWPORT 0x0BA2
236 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
237 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
238 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
239 #define GL_MODELVIEW_MATRIX 0x0BA6
240 #define GL_PROJECTION_MATRIX 0x0BA7
241 #define GL_TEXTURE_MATRIX 0x0BA8
242 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
243 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
244 #define GL_ALPHA_TEST 0x0BC0
245 #define GL_ALPHA_TEST_FUNC 0x0BC1
246 #define GL_ALPHA_TEST_REF 0x0BC2
247 #define GL_DITHER 0x0BD0
248 #define GL_BLEND_DST 0x0BE0
249 #define GL_BLEND_SRC 0x0BE1
250 #define GL_BLEND 0x0BE2
251 #define GL_LOGIC_OP_MODE 0x0BF0
252 #define GL_INDEX_LOGIC_OP 0x0BF1
253 #define GL_COLOR_LOGIC_OP 0x0BF2
254 #define GL_AUX_BUFFERS 0x0C00
255 #define GL_DRAW_BUFFER 0x0C01
256 #define GL_READ_BUFFER 0x0C02
257 #define GL_SCISSOR_BOX 0x0C10
258 #define GL_SCISSOR_TEST 0x0C11
259 #define GL_INDEX_CLEAR_VALUE 0x0C20
260 #define GL_INDEX_WRITEMASK 0x0C21
261 #define GL_COLOR_CLEAR_VALUE 0x0C22
262 #define GL_COLOR_WRITEMASK 0x0C23
263 #define GL_INDEX_MODE 0x0C30
264 #define GL_RGBA_MODE 0x0C31
265 #define GL_DOUBLEBUFFER 0x0C32
266 #define GL_STEREO 0x0C33
267 #define GL_RENDER_MODE 0x0C40
268 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
269 #define GL_POINT_SMOOTH_HINT 0x0C51
270 #define GL_LINE_SMOOTH_HINT 0x0C52
271 #define GL_POLYGON_SMOOTH_HINT 0x0C53
272 #define GL_FOG_HINT 0x0C54
273 #define GL_TEXTURE_GEN_S 0x0C60
274 #define GL_TEXTURE_GEN_T 0x0C61
275 #define GL_TEXTURE_GEN_R 0x0C62
276 #define GL_TEXTURE_GEN_Q 0x0C63
277 #define GL_PIXEL_MAP_I_TO_I 0x0C70
278 #define GL_PIXEL_MAP_S_TO_S 0x0C71
279 #define GL_PIXEL_MAP_I_TO_R 0x0C72
280 #define GL_PIXEL_MAP_I_TO_G 0x0C73
281 #define GL_PIXEL_MAP_I_TO_B 0x0C74
282 #define GL_PIXEL_MAP_I_TO_A 0x0C75
283 #define GL_PIXEL_MAP_R_TO_R 0x0C76
284 #define GL_PIXEL_MAP_G_TO_G 0x0C77
285 #define GL_PIXEL_MAP_B_TO_B 0x0C78
286 #define GL_PIXEL_MAP_A_TO_A 0x0C79
287 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
288 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
289 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
290 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
291 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
292 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
293 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
294 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
295 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
296 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
297 #define GL_UNPACK_SWAP_BYTES 0x0CF0
298 #define GL_UNPACK_LSB_FIRST 0x0CF1
299 #define GL_UNPACK_ROW_LENGTH 0x0CF2
300 #define GL_UNPACK_SKIP_ROWS 0x0CF3
301 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
302 #define GL_UNPACK_ALIGNMENT 0x0CF5
303 #define GL_PACK_SWAP_BYTES 0x0D00
304 #define GL_PACK_LSB_FIRST 0x0D01
305 #define GL_PACK_ROW_LENGTH 0x0D02
306 #define GL_PACK_SKIP_ROWS 0x0D03
307 #define GL_PACK_SKIP_PIXELS 0x0D04
308 #define GL_PACK_ALIGNMENT 0x0D05
309 #define GL_MAP_COLOR 0x0D10
310 #define GL_MAP_STENCIL 0x0D11
311 #define GL_INDEX_SHIFT 0x0D12
312 #define GL_INDEX_OFFSET 0x0D13
313 #define GL_RED_SCALE 0x0D14
314 #define GL_RED_BIAS 0x0D15
315 #define GL_ZOOM_X 0x0D16
316 #define GL_ZOOM_Y 0x0D17
317 #define GL_GREEN_SCALE 0x0D18
318 #define GL_GREEN_BIAS 0x0D19
319 #define GL_BLUE_SCALE 0x0D1A
320 #define GL_BLUE_BIAS 0x0D1B
321 #define GL_ALPHA_SCALE 0x0D1C
322 #define GL_ALPHA_BIAS 0x0D1D
323 #define GL_DEPTH_SCALE 0x0D1E
324 #define GL_DEPTH_BIAS 0x0D1F
325 #define GL_MAX_EVAL_ORDER 0x0D30
326 #define GL_MAX_LIGHTS 0x0D31
327 #define GL_MAX_CLIP_PLANES 0x0D32
328 #define GL_MAX_TEXTURE_SIZE 0x0D33
329 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
330 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
331 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
332 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
333 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
334 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
335 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
336 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
337 #define GL_SUBPIXEL_BITS 0x0D50
338 #define GL_INDEX_BITS 0x0D51
339 #define GL_RED_BITS 0x0D52
340 #define GL_GREEN_BITS 0x0D53
341 #define GL_BLUE_BITS 0x0D54
342 #define GL_ALPHA_BITS 0x0D55
343 #define GL_DEPTH_BITS 0x0D56
344 #define GL_STENCIL_BITS 0x0D57
345 #define GL_ACCUM_RED_BITS 0x0D58
346 #define GL_ACCUM_GREEN_BITS 0x0D59
347 #define GL_ACCUM_BLUE_BITS 0x0D5A
348 #define GL_ACCUM_ALPHA_BITS 0x0D5B
349 #define GL_NAME_STACK_DEPTH 0x0D70
350 #define GL_AUTO_NORMAL 0x0D80
351 #define GL_MAP1_COLOR_4 0x0D90
352 #define GL_MAP1_INDEX 0x0D91
353 #define GL_MAP1_NORMAL 0x0D92
354 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
355 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
356 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
357 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
358 #define GL_MAP1_VERTEX_3 0x0D97
359 #define GL_MAP1_VERTEX_4 0x0D98
360 #define GL_MAP2_COLOR_4 0x0DB0
361 #define GL_MAP2_INDEX 0x0DB1
362 #define GL_MAP2_NORMAL 0x0DB2
363 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
364 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
365 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
366 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
367 #define GL_MAP2_VERTEX_3 0x0DB7
368 #define GL_MAP2_VERTEX_4 0x0DB8
369 #define GL_MAP1_GRID_DOMAIN 0x0DD0
370 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
371 #define GL_MAP2_GRID_DOMAIN 0x0DD2
372 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
373 #define GL_TEXTURE_1D 0x0DE0
374 #define GL_TEXTURE_2D 0x0DE1
375 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
376 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
377 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
378 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
379 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
380 
381 #define GL_TEXTURE_WIDTH 0x1000
382 #define GL_TEXTURE_HEIGHT 0x1001
383 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
384 #define GL_TEXTURE_BORDER_COLOR 0x1004
385 #define GL_TEXTURE_BORDER 0x1005
386 
387 #define GL_DONT_CARE 0x1100
388 #define GL_FASTEST 0x1101
389 #define GL_NICEST 0x1102
390 
391 #define GL_LIGHT0 0x4000
392 #define GL_LIGHT1 0x4001
393 #define GL_LIGHT2 0x4002
394 #define GL_LIGHT3 0x4003
395 #define GL_LIGHT4 0x4004
396 #define GL_LIGHT5 0x4005
397 #define GL_LIGHT6 0x4006
398 #define GL_LIGHT7 0x4007
399 
400 #define GL_AMBIENT 0x1200
401 #define GL_DIFFUSE 0x1201
402 #define GL_SPECULAR 0x1202
403 #define GL_POSITION 0x1203
404 #define GL_SPOT_DIRECTION 0x1204
405 #define GL_SPOT_EXPONENT 0x1205
406 #define GL_SPOT_CUTOFF 0x1206
407 #define GL_CONSTANT_ATTENUATION 0x1207
408 #define GL_LINEAR_ATTENUATION 0x1208
409 #define GL_QUADRATIC_ATTENUATION 0x1209
410 
411 #define GL_COMPILE 0x1300
412 #define GL_COMPILE_AND_EXECUTE 0x1301
413 
414 #define GL_CLEAR 0x1500
415 #define GL_AND 0x1501
416 #define GL_AND_REVERSE 0x1502
417 #define GL_COPY 0x1503
418 #define GL_AND_INVERTED 0x1504
419 #define GL_NOOP 0x1505
420 #define GL_XOR 0x1506
421 #define GL_OR 0x1507
422 #define GL_NOR 0x1508
423 #define GL_EQUIV 0x1509
424 #define GL_INVERT 0x150A
425 #define GL_OR_REVERSE 0x150B
426 #define GL_COPY_INVERTED 0x150C
427 #define GL_OR_INVERTED 0x150D
428 #define GL_NAND 0x150E
429 #define GL_SET 0x150F
430 
431 #define GL_EMISSION 0x1600
432 #define GL_SHININESS 0x1601
433 #define GL_AMBIENT_AND_DIFFUSE 0x1602
434 #define GL_COLOR_INDEXES 0x1603
435 
436 #define GL_MODELVIEW 0x1700
437 #define GL_PROJECTION 0x1701
438 #define GL_TEXTURE 0x1702
439 
440 #define GL_COLOR 0x1800
441 #define GL_DEPTH 0x1801
442 #define GL_STENCIL 0x1802
443 
444 #define GL_COLOR_INDEX 0x1900
445 #define GL_STENCIL_INDEX 0x1901
446 #define GL_DEPTH_COMPONENT 0x1902
447 #define GL_RED 0x1903
448 #define GL_GREEN 0x1904
449 #define GL_BLUE 0x1905
450 #define GL_ALPHA 0x1906
451 #define GL_RGB 0x1907
452 #define GL_RGBA 0x1908
453 #define GL_LUMINANCE 0x1909
454 #define GL_LUMINANCE_ALPHA 0x190A
455 
456 #define GL_BITMAP 0x1A00
457 
458 #define GL_POINT 0x1B00
459 #define GL_LINE 0x1B01
460 #define GL_FILL 0x1B02
461 
462 #define GL_RENDER 0x1C00
463 #define GL_FEEDBACK 0x1C01
464 #define GL_SELECT 0x1C02
465 
466 #define GL_FLAT 0x1D00
467 #define GL_SMOOTH 0x1D01
468 
469 #define GL_KEEP 0x1E00
470 #define GL_REPLACE 0x1E01
471 #define GL_INCR 0x1E02
472 #define GL_DECR 0x1E03
473 
474 #define GL_VENDOR 0x1F00
475 #define GL_RENDERER 0x1F01
476 #define GL_VERSION 0x1F02
477 #define GL_EXTENSIONS 0x1F03
478 
479 #define GL_S 0x2000
480 #define GL_T 0x2001
481 #define GL_R 0x2002
482 #define GL_Q 0x2003
483 
484 #define GL_MODULATE 0x2100
485 #define GL_DECAL 0x2101
486 
487 #define GL_TEXTURE_ENV_MODE 0x2200
488 #define GL_TEXTURE_ENV_COLOR 0x2201
489 
490 #define GL_TEXTURE_ENV 0x2300
491 
492 #define GL_EYE_LINEAR 0x2400
493 #define GL_OBJECT_LINEAR 0x2401
494 #define GL_SPHERE_MAP 0x2402
495 
496 #define GL_TEXTURE_GEN_MODE 0x2500
497 #define GL_OBJECT_PLANE 0x2501
498 #define GL_EYE_PLANE 0x2502
499 
500 #define GL_NEAREST 0x2600
501 #define GL_LINEAR 0x2601
502 
503 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
504 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
505 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
506 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
507 
508 #define GL_TEXTURE_MAG_FILTER 0x2800
509 #define GL_TEXTURE_MIN_FILTER 0x2801
510 #define GL_TEXTURE_WRAP_S 0x2802
511 #define GL_TEXTURE_WRAP_T 0x2803
512 
513 #define GL_CLAMP 0x2900
514 #define GL_REPEAT 0x2901
515 
516 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
517 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
518 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
519 
520 #define GL_POLYGON_OFFSET_FACTOR 0x8038
521 #define GL_POLYGON_OFFSET_UNITS 0x2A00
522 #define GL_POLYGON_OFFSET_POINT 0x2A01
523 #define GL_POLYGON_OFFSET_LINE 0x2A02
524 #define GL_POLYGON_OFFSET_FILL 0x8037
525 
526 #define GL_ALPHA4 0x803B
527 #define GL_ALPHA8 0x803C
528 #define GL_ALPHA12 0x803D
529 #define GL_ALPHA16 0x803E
530 #define GL_LUMINANCE4 0x803F
531 #define GL_LUMINANCE8 0x8040
532 #define GL_LUMINANCE12 0x8041
533 #define GL_LUMINANCE16 0x8042
534 #define GL_LUMINANCE4_ALPHA4 0x8043
535 #define GL_LUMINANCE6_ALPHA2 0x8044
536 #define GL_LUMINANCE8_ALPHA8 0x8045
537 #define GL_LUMINANCE12_ALPHA4 0x8046
538 #define GL_LUMINANCE12_ALPHA12 0x8047
539 #define GL_LUMINANCE16_ALPHA16 0x8048
540 #define GL_INTENSITY 0x8049
541 #define GL_INTENSITY4 0x804A
542 #define GL_INTENSITY8 0x804B
543 #define GL_INTENSITY12 0x804C
544 #define GL_INTENSITY16 0x804D
545 #define GL_R3_G3_B2 0x2A10
546 #define GL_RGB4 0x804F
547 #define GL_RGB5 0x8050
548 #define GL_RGB8 0x8051
549 #define GL_RGB10 0x8052
550 #define GL_RGB12 0x8053
551 #define GL_RGB16 0x8054
552 #define GL_RGBA2 0x8055
553 #define GL_RGBA4 0x8056
554 #define GL_RGB5_A1 0x8057
555 #define GL_RGBA8 0x8058
556 #define GL_RGB10_A2 0x8059
557 #define GL_RGBA12 0x805A
558 #define GL_RGBA16 0x805B
559 #define GL_TEXTURE_RED_SIZE 0x805C
560 #define GL_TEXTURE_GREEN_SIZE 0x805D
561 #define GL_TEXTURE_BLUE_SIZE 0x805E
562 #define GL_TEXTURE_ALPHA_SIZE 0x805F
563 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
564 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
565 #define GL_PROXY_TEXTURE_1D 0x8063
566 #define GL_PROXY_TEXTURE_2D 0x8064
567 
568 #define GL_TEXTURE_PRIORITY 0x8066
569 #define GL_TEXTURE_RESIDENT 0x8067
570 #define GL_TEXTURE_BINDING_1D 0x8068
571 #define GL_TEXTURE_BINDING_2D 0x8069
572 
573 #define GL_VERTEX_ARRAY 0x8074
574 #define GL_NORMAL_ARRAY 0x8075
575 #define GL_COLOR_ARRAY 0x8076
576 #define GL_INDEX_ARRAY 0x8077
577 #define GL_TEXTURE_COORD_ARRAY 0x8078
578 #define GL_EDGE_FLAG_ARRAY 0x8079
579 #define GL_VERTEX_ARRAY_SIZE 0x807A
580 #define GL_VERTEX_ARRAY_TYPE 0x807B
581 #define GL_VERTEX_ARRAY_STRIDE 0x807C
582 #define GL_NORMAL_ARRAY_TYPE 0x807E
583 #define GL_NORMAL_ARRAY_STRIDE 0x807F
584 #define GL_COLOR_ARRAY_SIZE 0x8081
585 #define GL_COLOR_ARRAY_TYPE 0x8082
586 #define GL_COLOR_ARRAY_STRIDE 0x8083
587 #define GL_INDEX_ARRAY_TYPE 0x8085
588 #define GL_INDEX_ARRAY_STRIDE 0x8086
589 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
590 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
591 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
592 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
593 #define GL_VERTEX_ARRAY_POINTER 0x808E
594 #define GL_NORMAL_ARRAY_POINTER 0x808F
595 #define GL_COLOR_ARRAY_POINTER 0x8090
596 #define GL_INDEX_ARRAY_POINTER 0x8091
597 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
598 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
599 #define GL_V2F 0x2A20
600 #define GL_V3F 0x2A21
601 #define GL_C4UB_V2F 0x2A22
602 #define GL_C4UB_V3F 0x2A23
603 #define GL_C3F_V3F 0x2A24
604 #define GL_N3F_V3F 0x2A25
605 #define GL_C4F_N3F_V3F 0x2A26
606 #define GL_T2F_V3F 0x2A27
607 #define GL_T4F_V4F 0x2A28
608 #define GL_T2F_C4UB_V3F 0x2A29
609 #define GL_T2F_C3F_V3F 0x2A2A
610 #define GL_T2F_N3F_V3F 0x2A2B
611 #define GL_T2F_C4F_N3F_V3F 0x2A2C
612 #define GL_T4F_C4F_N3F_V4F 0x2A2D
613 
614 #define GL_EXT_vertex_array 1
615 #define GL_EXT_bgra 1
616 #define GL_EXT_paletted_texture 1
617 #define GL_WIN_swap_hint 1
618 #define GL_WIN_draw_range_elements 1
619 
620 #define GL_VERTEX_ARRAY_EXT 0x8074
621 #define GL_NORMAL_ARRAY_EXT 0x8075
622 #define GL_COLOR_ARRAY_EXT 0x8076
623 #define GL_INDEX_ARRAY_EXT 0x8077
624 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
625 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
626 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
627 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
628 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
629 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
630 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
631 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
632 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
633 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
634 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
635 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
636 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
637 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
638 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
639 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
640 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
641 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
642 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
643 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
644 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
645 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
646 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
647 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
648 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
649 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
650 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
651 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
652 #define GL_DOUBLE_EXT GL_DOUBLE
653 
654 #define GL_BGR_EXT 0x80E0
655 #define GL_BGRA_EXT 0x80E1
656 
657 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
658 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
659 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
660 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
661 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
662 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
663 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
664 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
665 
666 #define GL_COLOR_INDEX1_EXT 0x80E2
667 #define GL_COLOR_INDEX2_EXT 0x80E3
668 #define GL_COLOR_INDEX4_EXT 0x80E4
669 #define GL_COLOR_INDEX8_EXT 0x80E5
670 #define GL_COLOR_INDEX12_EXT 0x80E6
671 #define GL_COLOR_INDEX16_EXT 0x80E7
672 
673 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
674 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
675 
676 #define GL_PHONG_WIN 0x80EA
677 #define GL_PHONG_HINT_WIN 0x80EB
678 
679 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
680 
681 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
682 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
683 
684 WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value);
685 WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref);
686 WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences);
687 WINGDIAPI void APIENTRY glArrayElement(GLint i);
688 WINGDIAPI void APIENTRY glBegin(GLenum mode);
689 WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture);
690 WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap);
691 WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor);
692 WINGDIAPI void APIENTRY glCallList(GLuint list);
693 WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists);
694 WINGDIAPI void APIENTRY glClear(GLbitfield mask);
695 WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
696 WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha);
697 WINGDIAPI void APIENTRY glClearDepth(GLclampd depth);
698 WINGDIAPI void APIENTRY glClearIndex(GLfloat c);
699 WINGDIAPI void APIENTRY glClearStencil(GLint s);
700 WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation);
701 WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue);
702 WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v);
703 WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue);
704 WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v);
705 WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue);
706 WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v);
707 WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue);
708 WINGDIAPI void APIENTRY glColor3iv(const GLint *v);
709 WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue);
710 WINGDIAPI void APIENTRY glColor3sv(const GLshort *v);
711 WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue);
712 WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v);
713 WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue);
714 WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v);
715 WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue);
716 WINGDIAPI void APIENTRY glColor3usv(const GLushort *v);
717 WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha);
718 WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v);
719 WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha);
720 WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v);
721 WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
722 WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v);
723 WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha);
724 WINGDIAPI void APIENTRY glColor4iv(const GLint *v);
725 WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha);
726 WINGDIAPI void APIENTRY glColor4sv(const GLshort *v);
727 WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha);
728 WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v);
729 WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha);
730 WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v);
731 WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha);
732 WINGDIAPI void APIENTRY glColor4usv(const GLushort *v);
733 WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha);
734 WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode);
735 WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
736 WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type);
737 WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border);
738 WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border);
739 WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width);
740 WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height);
741 WINGDIAPI void APIENTRY glCullFace(GLenum mode);
742 WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range);
743 WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures);
744 WINGDIAPI void APIENTRY glDepthFunc(GLenum func);
745 WINGDIAPI void APIENTRY glDepthMask(GLboolean flag);
746 WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar);
747 WINGDIAPI void APIENTRY glDisable(GLenum cap);
748 WINGDIAPI void APIENTRY glDisableClientState(GLenum array);
749 WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count);
750 WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode);
751 WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices);
752 WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
753 WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag);
754 WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer);
755 WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag);
756 WINGDIAPI void APIENTRY glEnable(GLenum cap);
757 WINGDIAPI void APIENTRY glEnableClientState(GLenum array);
758 WINGDIAPI void APIENTRY glEnd(void);
759 WINGDIAPI void APIENTRY glEndList(void);
760 WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u);
761 WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u);
762 WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u);
763 WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u);
764 WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v);
765 WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u);
766 WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v);
767 WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u);
768 WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2);
769 WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2);
770 WINGDIAPI void APIENTRY glEvalPoint1(GLint i);
771 WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j);
772 WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer);
773 WINGDIAPI void APIENTRY glFinish(void);
774 WINGDIAPI void APIENTRY glFlush(void);
775 WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param);
776 WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params);
777 WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param);
778 WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params);
779 WINGDIAPI void APIENTRY glFrontFace(GLenum mode);
780 WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
781 WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range);
782 WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures);
783 WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params);
784 WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation);
785 WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params);
786 WINGDIAPI GLenum APIENTRY glGetError(void);
787 WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params);
788 WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params);
789 WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params);
790 WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params);
791 WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v);
792 WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v);
793 WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v);
794 WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params);
795 WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params);
796 WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values);
797 WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values);
798 WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values);
799 WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params);
800 WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask);
801 WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name);
802 WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params);
803 WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params);
804 WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params);
805 WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params);
806 WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params);
807 WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels);
808 WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params);
809 WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params);
810 WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params);
811 WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params);
812 WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode);
813 WINGDIAPI void APIENTRY glIndexMask(GLuint mask);
814 WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
815 WINGDIAPI void APIENTRY glIndexd(GLdouble c);
816 WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c);
817 WINGDIAPI void APIENTRY glIndexf(GLfloat c);
818 WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c);
819 WINGDIAPI void APIENTRY glIndexi(GLint c);
820 WINGDIAPI void APIENTRY glIndexiv(const GLint *c);
821 WINGDIAPI void APIENTRY glIndexs(GLshort c);
822 WINGDIAPI void APIENTRY glIndexsv(const GLshort *c);
823 WINGDIAPI void APIENTRY glIndexub(GLubyte c);
824 WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c);
825 WINGDIAPI void APIENTRY glInitNames(void);
826 WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer);
827 WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
828 WINGDIAPI GLboolean APIENTRY glIsList(GLuint list);
829 WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture);
830 WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param);
831 WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params);
832 WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param);
833 WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params);
834 WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param);
835 WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params);
836 WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param);
837 WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params);
838 WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern);
839 WINGDIAPI void APIENTRY glLineWidth(GLfloat width);
840 WINGDIAPI void APIENTRY glListBase(GLuint base);
841 WINGDIAPI void APIENTRY glLoadIdentity(void);
842 WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m);
843 WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m);
844 WINGDIAPI void APIENTRY glLoadName(GLuint name);
845 WINGDIAPI void APIENTRY glLogicOp(GLenum opcode);
846 WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points);
847 WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points);
848 WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points);
849 WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points);
850 WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2);
851 WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2);
852 WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2);
853 WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2);
854 WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param);
855 WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params);
856 WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param);
857 WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params);
858 WINGDIAPI void APIENTRY glMatrixMode(GLenum mode);
859 WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m);
860 WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m);
861 WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode);
862 WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz);
863 WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v);
864 WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz);
865 WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v);
866 WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz);
867 WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v);
868 WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz);
869 WINGDIAPI void APIENTRY glNormal3iv(const GLint *v);
870 WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz);
871 WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v);
872 WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
873 WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
874 WINGDIAPI void APIENTRY glPassThrough(GLfloat token);
875 WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values);
876 WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values);
877 WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values);
878 WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param);
879 WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param);
880 WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param);
881 WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param);
882 WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor);
883 WINGDIAPI void APIENTRY glPointSize(GLfloat size);
884 WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode);
885 WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units);
886 WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask);
887 WINGDIAPI void APIENTRY glPopAttrib(void);
888 WINGDIAPI void APIENTRY glPopClientAttrib(void);
889 WINGDIAPI void APIENTRY glPopMatrix(void);
890 WINGDIAPI void APIENTRY glPopName(void);
891 WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities);
892 WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask);
893 WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask);
894 WINGDIAPI void APIENTRY glPushMatrix(void);
895 WINGDIAPI void APIENTRY glPushName(GLuint name);
896 WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y);
897 WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v);
898 WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y);
899 WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v);
900 WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y);
901 WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v);
902 WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y);
903 WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v);
904 WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z);
905 WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v);
906 WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z);
907 WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v);
908 WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z);
909 WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v);
910 WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z);
911 WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v);
912 WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
913 WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v);
914 WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
915 WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v);
916 WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w);
917 WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v);
918 WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w);
919 WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v);
920 WINGDIAPI void APIENTRY glReadBuffer(GLenum mode);
921 WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels);
922 WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2);
923 WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2);
924 WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2);
925 WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2);
926 WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2);
927 WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2);
928 WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2);
929 WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2);
930 WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode);
931 WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z);
932 WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z);
933 WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z);
934 WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z);
935 WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height);
936 WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer);
937 WINGDIAPI void APIENTRY glShadeModel(GLenum mode);
938 WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask);
939 WINGDIAPI void APIENTRY glStencilMask(GLuint mask);
940 WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass);
941 WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s);
942 WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v);
943 WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s);
944 WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v);
945 WINGDIAPI void APIENTRY glTexCoord1i(GLint s);
946 WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v);
947 WINGDIAPI void APIENTRY glTexCoord1s(GLshort s);
948 WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v);
949 WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t);
950 WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v);
951 WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t);
952 WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v);
953 WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t);
954 WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v);
955 WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t);
956 WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v);
957 WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r);
958 WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v);
959 WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r);
960 WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v);
961 WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r);
962 WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v);
963 WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r);
964 WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v);
965 WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q);
966 WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v);
967 WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q);
968 WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v);
969 WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q);
970 WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v);
971 WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q);
972 WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v);
973 WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
974 WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param);
975 WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params);
976 WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param);
977 WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params);
978 WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param);
979 WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params);
980 WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param);
981 WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params);
982 WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param);
983 WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params);
984 WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
985 WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
986 WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param);
987 WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params);
988 WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param);
989 WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params);
990 WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels);
991 WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
992 WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z);
993 WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z);
994 WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y);
995 WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v);
996 WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y);
997 WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v);
998 WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y);
999 WINGDIAPI void APIENTRY glVertex2iv(const GLint *v);
1000 WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y);
1001 WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v);
1002 WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z);
1003 WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v);
1004 WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z);
1005 WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v);
1006 WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z);
1007 WINGDIAPI void APIENTRY glVertex3iv(const GLint *v);
1008 WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z);
1009 WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v);
1010 WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
1011 WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v);
1012 WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
1013 WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v);
1014 WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w);
1015 WINGDIAPI void APIENTRY glVertex4iv(const GLint *v);
1016 WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w);
1017 WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v);
1018 WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
1019 WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height);
1020 
1021 typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i);
1022 typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count);
1023 typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1024 typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1025 typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1026 typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1027 typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1028 typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer);
1029 typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params);
1030 typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi);
1031 typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices);
1032 typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height);
1033 typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data);
1034 typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data);
1035 typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data);
1036 typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params);
1037 typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params);
1038 
1039 #ifdef __cplusplus
1040 }
1041 #endif
1042 
1043 #endif /* __GL_H__ */
1044 #endif /* __gl_h_  */
1045