1 #undef INTERFACE
2 /*
3  * Copyright (C) the Wine project
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #ifndef __WINE_D3D_H
21 #define __WINE_D3D_H
22 
23 #include <stdlib.h>
24 
25 #define COM_NO_WINDOWS_H
26 #include <objbase.h>
27 #include <d3dtypes.h> /* must precede d3dcaps.h */
28 #include <d3dcaps.h>
29 
30 /*****************************************************************************
31  * Predeclare the interfaces
32  */
33 DEFINE_GUID(IID_IDirect3D,              0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
34 DEFINE_GUID(IID_IDirect3D2,             0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
35 DEFINE_GUID(IID_IDirect3D3,             0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
36 DEFINE_GUID(IID_IDirect3D7,             0xf5049e77,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
37 
38 DEFINE_GUID(IID_IDirect3DRampDevice,	0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
39 DEFINE_GUID(IID_IDirect3DRGBDevice,	0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
40 DEFINE_GUID(IID_IDirect3DHALDevice,	0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
41 DEFINE_GUID(IID_IDirect3DMMXDevice,	0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
42 DEFINE_GUID(IID_IDirect3DRefDevice,     0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29);
43 DEFINE_GUID(IID_IDirect3DTnLHalDevice,  0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
44 DEFINE_GUID(IID_IDirect3DNullDevice,    0x8767df22,0xbacc,0x11d1,0x89,0x69,0x00,0xa0,0xc9,0x06,0x29,0xa8);
45 
46 DEFINE_GUID(IID_IDirect3DDevice,	0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
47 DEFINE_GUID(IID_IDirect3DDevice2,	0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
48 DEFINE_GUID(IID_IDirect3DDevice3,       0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
49 DEFINE_GUID(IID_IDirect3DDevice7,       0xf5049e79,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
50 
51 DEFINE_GUID(IID_IDirect3DTexture,	0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
52 DEFINE_GUID(IID_IDirect3DTexture2,	0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
53 
54 DEFINE_GUID(IID_IDirect3DLight,		0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
55 
56 DEFINE_GUID(IID_IDirect3DMaterial,	0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
57 DEFINE_GUID(IID_IDirect3DMaterial2,	0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
58 DEFINE_GUID(IID_IDirect3DMaterial3,     0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
59 
60 DEFINE_GUID(IID_IDirect3DExecuteBuffer,	0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
61 
62 DEFINE_GUID(IID_IDirect3DViewport,	0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
63 DEFINE_GUID(IID_IDirect3DViewport2,	0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
64 DEFINE_GUID(IID_IDirect3DViewport3,     0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
65 
66 DEFINE_GUID(IID_IDirect3DVertexBuffer,  0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
67 DEFINE_GUID(IID_IDirect3DVertexBuffer7, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
68 
69 
70 typedef struct IDirect3D *LPDIRECT3D;
71 typedef struct IDirect3D2 *LPDIRECT3D2;
72 typedef struct IDirect3D3 *LPDIRECT3D3;
73 typedef struct IDirect3D7 *LPDIRECT3D7;
74 
75 typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
76 
77 typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
78 typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
79 typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
80 typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
81 
82 typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
83 typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
84 typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
85 
86 typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
87 typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
88 typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
89 
90 typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
91 typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
92 
93 typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
94 
95 typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
96 typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
97 
98 /* ********************************************************************
99    Error Codes
100    ******************************************************************** */
101 #define D3D_OK                          DD_OK
102 #define D3DERR_BADMAJORVERSION          MAKE_DDHRESULT(700)
103 #define D3DERR_BADMINORVERSION          MAKE_DDHRESULT(701)
104 #define D3DERR_INVALID_DEVICE           MAKE_DDHRESULT(705)
105 #define D3DERR_INITFAILED               MAKE_DDHRESULT(706)
106 #define D3DERR_DEVICEAGGREGATED         MAKE_DDHRESULT(707)
107 #define D3DERR_EXECUTE_CREATE_FAILED    MAKE_DDHRESULT(710)
108 #define D3DERR_EXECUTE_DESTROY_FAILED   MAKE_DDHRESULT(711)
109 #define D3DERR_EXECUTE_LOCK_FAILED      MAKE_DDHRESULT(712)
110 #define D3DERR_EXECUTE_UNLOCK_FAILED    MAKE_DDHRESULT(713)
111 #define D3DERR_EXECUTE_LOCKED           MAKE_DDHRESULT(714)
112 #define D3DERR_EXECUTE_NOT_LOCKED       MAKE_DDHRESULT(715)
113 #define D3DERR_EXECUTE_FAILED           MAKE_DDHRESULT(716)
114 #define D3DERR_EXECUTE_CLIPPED_FAILED   MAKE_DDHRESULT(717)
115 #define D3DERR_TEXTURE_NO_SUPPORT       MAKE_DDHRESULT(720)
116 #define D3DERR_TEXTURE_CREATE_FAILED    MAKE_DDHRESULT(721)
117 #define D3DERR_TEXTURE_DESTROY_FAILED   MAKE_DDHRESULT(722)
118 #define D3DERR_TEXTURE_LOCK_FAILED      MAKE_DDHRESULT(723)
119 #define D3DERR_TEXTURE_UNLOCK_FAILED    MAKE_DDHRESULT(724)
120 #define D3DERR_TEXTURE_LOAD_FAILED      MAKE_DDHRESULT(725)
121 #define D3DERR_TEXTURE_SWAP_FAILED      MAKE_DDHRESULT(726)
122 #define D3DERR_TEXTURE_LOCKED           MAKE_DDHRESULT(727)
123 #define D3DERR_TEXTURE_NOT_LOCKED       MAKE_DDHRESULT(728)
124 #define D3DERR_TEXTURE_GETSURF_FAILED   MAKE_DDHRESULT(729)
125 #define D3DERR_MATRIX_CREATE_FAILED     MAKE_DDHRESULT(730)
126 #define D3DERR_MATRIX_DESTROY_FAILED    MAKE_DDHRESULT(731)
127 #define D3DERR_MATRIX_SETDATA_FAILED    MAKE_DDHRESULT(732)
128 #define D3DERR_MATRIX_GETDATA_FAILED    MAKE_DDHRESULT(733)
129 #define D3DERR_SETVIEWPORTDATA_FAILED   MAKE_DDHRESULT(734)
130 #define D3DERR_INVALIDCURRENTVIEWPORT   MAKE_DDHRESULT(735)
131 #define D3DERR_INVALIDPRIMITIVETYPE     MAKE_DDHRESULT(736)
132 #define D3DERR_INVALIDVERTEXTYPE        MAKE_DDHRESULT(737)
133 #define D3DERR_TEXTURE_BADSIZE          MAKE_DDHRESULT(738)
134 #define D3DERR_INVALIDRAMPTEXTURE       MAKE_DDHRESULT(739)
135 #define D3DERR_MATERIAL_CREATE_FAILED   MAKE_DDHRESULT(740)
136 #define D3DERR_MATERIAL_DESTROY_FAILED  MAKE_DDHRESULT(741)
137 #define D3DERR_MATERIAL_SETDATA_FAILED  MAKE_DDHRESULT(742)
138 #define D3DERR_MATERIAL_GETDATA_FAILED  MAKE_DDHRESULT(743)
139 #define D3DERR_INVALIDPALETTE           MAKE_DDHRESULT(744)
140 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
141 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY  MAKE_DDHRESULT(746)
142 #define D3DERR_SURFACENOTINVIDMEM       MAKE_DDHRESULT(747)
143 #define D3DERR_LIGHT_SET_FAILED         MAKE_DDHRESULT(750)
144 #define D3DERR_LIGHTHASVIEWPORT         MAKE_DDHRESULT(751)
145 #define D3DERR_LIGHTNOTINTHISVIEWPORT   MAKE_DDHRESULT(752)
146 #define D3DERR_SCENE_IN_SCENE           MAKE_DDHRESULT(760)
147 #define D3DERR_SCENE_NOT_IN_SCENE       MAKE_DDHRESULT(761)
148 #define D3DERR_SCENE_BEGIN_FAILED       MAKE_DDHRESULT(762)
149 #define D3DERR_SCENE_END_FAILED         MAKE_DDHRESULT(763)
150 #define D3DERR_INBEGIN                  MAKE_DDHRESULT(770)
151 #define D3DERR_NOTINBEGIN               MAKE_DDHRESULT(771)
152 #define D3DERR_NOVIEWPORTS              MAKE_DDHRESULT(772)
153 #define D3DERR_VIEWPORTDATANOTSET       MAKE_DDHRESULT(773)
154 #define D3DERR_VIEWPORTHASNODEVICE      MAKE_DDHRESULT(774)
155 #define D3DERR_NOCURRENTVIEWPORT        MAKE_DDHRESULT(775)
156 #define D3DERR_INVALIDVERTEXFORMAT	MAKE_DDHRESULT(2048)
157 #define D3DERR_COLORKEYATTACHED         MAKE_DDHRESULT(2050)
158 #define D3DERR_VERTEXBUFFEROPTIMIZED	MAKE_DDHRESULT(2060)
159 #define D3DERR_VBUF_CREATE_FAILED	MAKE_DDHRESULT(2061)
160 #define D3DERR_VERTEXBUFFERLOCKED	MAKE_DDHRESULT(2062)
161 #define D3DERR_VERTEXBUFFERUNLOCKFAILED	MAKE_DDHRESULT(2063)
162 #define D3DERR_ZBUFFER_NOTPRESENT	MAKE_DDHRESULT(2070)
163 #define D3DERR_STENCILBUFFER_NOTPRESENT	MAKE_DDHRESULT(2071)
164 
165 #define D3DERR_WRONGTEXTUREFORMAT		MAKE_DDHRESULT(2072)
166 #define D3DERR_UNSUPPORTEDCOLOROPERATION	MAKE_DDHRESULT(2073)
167 #define D3DERR_UNSUPPORTEDCOLORARG		MAKE_DDHRESULT(2074)
168 #define D3DERR_UNSUPPORTEDALPHAOPERATION	MAKE_DDHRESULT(2075)
169 #define D3DERR_UNSUPPORTEDALPHAARG		MAKE_DDHRESULT(2076)
170 #define D3DERR_TOOMANYOPERATIONS		MAKE_DDHRESULT(2077)
171 #define D3DERR_CONFLICTINGTEXTUREFILTER		MAKE_DDHRESULT(2078)
172 #define D3DERR_UNSUPPORTEDFACTORVALUE		MAKE_DDHRESULT(2079)
173 #define D3DERR_CONFLICTINGRENDERSTATE		MAKE_DDHRESULT(2081)
174 #define D3DERR_UNSUPPORTEDTEXTUREFILTER		MAKE_DDHRESULT(2082)
175 #define D3DERR_TOOMANYPRIMITIVES		MAKE_DDHRESULT(2083)
176 #define D3DERR_INVALIDMATRIX			MAKE_DDHRESULT(2084)
177 #define D3DERR_TOOMANYVERTICES			MAKE_DDHRESULT(2085)
178 #define D3DERR_CONFLICTINGTEXTUREPALETTE	MAKE_DDHRESULT(2086)
179 
180 #define D3DERR_INVALIDSTATEBLOCK	MAKE_DDHRESULT(2100)
181 #define D3DERR_INBEGINSTATEBLOCK	MAKE_DDHRESULT(2101)
182 #define D3DERR_NOTINBEGINSTATEBLOCK	MAKE_DDHRESULT(2102)
183 
184 /* ********************************************************************
185    Enums
186    ******************************************************************** */
187 #define D3DNEXT_NEXT __MSABI_LONG(0x01)
188 #define D3DNEXT_HEAD __MSABI_LONG(0x02)
189 #define D3DNEXT_TAIL __MSABI_LONG(0x04)
190 
191 #define D3DDP_WAIT               __MSABI_LONG(0x00000001)
192 #define D3DDP_OUTOFORDER         __MSABI_LONG(0x00000002)
193 #define D3DDP_DONOTCLIP          __MSABI_LONG(0x00000004)
194 #define D3DDP_DONOTUPDATEEXTENTS __MSABI_LONG(0x00000008)
195 #define D3DDP_DONOTLIGHT         __MSABI_LONG(0x00000010)
196 
197 /* ********************************************************************
198    Types and structures
199    ******************************************************************** */
200 typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
201 
202 
203 /*****************************************************************************
204  * IDirect3D interface
205  */
206 #undef INTERFACE
207 #define INTERFACE IDirect3D
DECLARE_INTERFACE_(IDirect3D,IUnknown)208 DECLARE_INTERFACE_(IDirect3D,IUnknown)
209 {
210     /*** IUnknown methods ***/
211     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
212     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
213     STDMETHOD_(ULONG,Release)(THIS) PURE;
214     /*** IDirect3D methods ***/
215     STDMETHOD(Initialize)(THIS_ REFIID riid) PURE;
216     STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK cb, void *ctx) PURE;
217     STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE;
218     STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial **material, IUnknown *outer) PURE;
219     STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport **viewport, IUnknown *outer) PURE;
220     STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE;
221 };
222 #undef INTERFACE
223 
224 #if !defined(__cplusplus) || defined(CINTERFACE)
225 /*** IUnknown methods ***/
226 #define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
227 #define IDirect3D_AddRef(p)             (p)->lpVtbl->AddRef(p)
228 #define IDirect3D_Release(p)            (p)->lpVtbl->Release(p)
229 /*** IDirect3D methods ***/
230 #define IDirect3D_Initialize(p,a)       (p)->lpVtbl->Initialize(p,a)
231 #define IDirect3D_EnumDevices(p,a,b)    (p)->lpVtbl->EnumDevices(p,a,b)
232 #define IDirect3D_CreateLight(p,a,b)    (p)->lpVtbl->CreateLight(p,a,b)
233 #define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
234 #define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
235 #define IDirect3D_FindDevice(p,a,b)     (p)->lpVtbl->FindDevice(p,a,b)
236 #else
237 /*** IUnknown methods ***/
238 #define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
239 #define IDirect3D_AddRef(p)             (p)->AddRef()
240 #define IDirect3D_Release(p)            (p)->Release()
241 /*** IDirect3D methods ***/
242 #define IDirect3D_Initialize(p,a)       (p)->Initialize(a)
243 #define IDirect3D_EnumDevices(p,a,b)    (p)->EnumDevices(a,b)
244 #define IDirect3D_CreateLight(p,a,b)    (p)->CreateLight(a,b)
245 #define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
246 #define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
247 #define IDirect3D_FindDevice(p,a,b)     (p)->FindDevice(a,b)
248 #endif
249 
250 
251 /*****************************************************************************
252  * IDirect3D2 interface
253  */
254 #define INTERFACE IDirect3D2
DECLARE_INTERFACE_(IDirect3D2,IUnknown)255 DECLARE_INTERFACE_(IDirect3D2,IUnknown)
256 {
257     /*** IUnknown methods ***/
258     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
259     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
260     STDMETHOD_(ULONG,Release)(THIS) PURE;
261     /*** IDirect3D2 methods ***/
262     STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK cb, void *ctx) PURE;
263     STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE;
264     STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial2 **material, IUnknown *outer) PURE;
265     STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport2 **viewport, IUnknown *outer) PURE;
266     STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE;
267     STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface *surface,
268             struct IDirect3DDevice2 **device) PURE;
269 };
270 #undef INTERFACE
271 
272 #if !defined(__cplusplus) || defined(CINTERFACE)
273 /*** IUnknown methods ***/
274 #define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
275 #define IDirect3D2_AddRef(p)             (p)->lpVtbl->AddRef(p)
276 #define IDirect3D2_Release(p)            (p)->lpVtbl->Release(p)
277 /*** IDirect3D2 methods ***/
278 #define IDirect3D2_EnumDevices(p,a,b)    (p)->lpVtbl->EnumDevices(p,a,b)
279 #define IDirect3D2_CreateLight(p,a,b)    (p)->lpVtbl->CreateLight(p,a,b)
280 #define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
281 #define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
282 #define IDirect3D2_FindDevice(p,a,b)     (p)->lpVtbl->FindDevice(p,a,b)
283 #define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
284 #else
285 /*** IUnknown methods ***/
286 #define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
287 #define IDirect3D2_AddRef(p)             (p)->AddRef()
288 #define IDirect3D2_Release(p)            (p)->Release()
289 /*** IDirect3D2 methods ***/
290 #define IDirect3D2_EnumDevices(p,a,b)    (p)->EnumDevices(a,b)
291 #define IDirect3D2_CreateLight(p,a,b)    (p)->CreateLight(a,b)
292 #define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
293 #define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
294 #define IDirect3D2_FindDevice(p,a,b)     (p)->FindDevice(a,b)
295 #define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
296 #endif
297 
298 
299 /*****************************************************************************
300  * IDirect3D3 interface
301  */
302 #define INTERFACE IDirect3D3
DECLARE_INTERFACE_(IDirect3D3,IUnknown)303 DECLARE_INTERFACE_(IDirect3D3,IUnknown)
304 {
305     /*** IUnknown methods ***/
306     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
307     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
308     STDMETHOD_(ULONG,Release)(THIS) PURE;
309     /*** IDirect3D3 methods ***/
310     STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK cb, void *ctx) PURE;
311     STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE;
312     STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial3 **material, IUnknown *outer) PURE;
313     STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport3 **viewport, IUnknown *outer) PURE;
314     STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE;
315     STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface4 *surface,
316             struct IDirect3DDevice3 **device, IUnknown *outer) PURE;
317     STDMETHOD(CreateVertexBuffer)(THIS_ D3DVERTEXBUFFERDESC *desc, struct IDirect3DVertexBuffer **buffer,
318             DWORD flags, IUnknown *outer) PURE;
319     STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID device_iid, LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE;
320     STDMETHOD(EvictManagedTextures)(THIS) PURE;
321 };
322 #undef INTERFACE
323 
324 #if !defined(__cplusplus) || defined(CINTERFACE)
325 /*** IUnknown methods ***/
326 #define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
327 #define IDirect3D3_AddRef(p)             (p)->lpVtbl->AddRef(p)
328 #define IDirect3D3_Release(p)            (p)->lpVtbl->Release(p)
329 /*** IDirect3D3 methods ***/
330 #define IDirect3D3_EnumDevices(p,a,b)            (p)->lpVtbl->EnumDevices(p,a,b)
331 #define IDirect3D3_CreateLight(p,a,b)            (p)->lpVtbl->CreateLight(p,a,b)
332 #define IDirect3D3_CreateMaterial(p,a,b)         (p)->lpVtbl->CreateMaterial(p,a,b)
333 #define IDirect3D3_CreateViewport(p,a,b)         (p)->lpVtbl->CreateViewport(p,a,b)
334 #define IDirect3D3_FindDevice(p,a,b)             (p)->lpVtbl->FindDevice(p,a,b)
335 #define IDirect3D3_CreateDevice(p,a,b,c,d)       (p)->lpVtbl->CreateDevice(p,a,b,c,d)
336 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d)
337 #define IDirect3D3_EnumZBufferFormats(p,a,b,c)   (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
338 #define IDirect3D3_EvictManagedTextures(p)       (p)->lpVtbl->EvictManagedTextures(p)
339 #else
340 /*** IUnknown methods ***/
341 #define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
342 #define IDirect3D3_AddRef(p)             (p)->AddRef()
343 #define IDirect3D3_Release(p)            (p)->Release()
344 /*** IDirect3D3 methods ***/
345 #define IDirect3D3_EnumDevices(p,a,b)            (p)->EnumDevices(a,b)
346 #define IDirect3D3_CreateLight(p,a,b)            (p)->CreateLight(a,b)
347 #define IDirect3D3_CreateMaterial(p,a,b)         (p)->CreateMaterial(a,b)
348 #define IDirect3D3_CreateViewport(p,a,b)         (p)->CreateViewport(a,b)
349 #define IDirect3D3_FindDevice(p,a,b)             (p)->FindDevice(a,b)
350 #define IDirect3D3_CreateDevice(p,a,b,c,d)       (p)->CreateDevice(a,b,c,d)
351 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
352 #define IDirect3D3_EnumZBufferFormats(p,a,b,c)   (p)->EnumZBufferFormats(a,b,c)
353 #define IDirect3D3_EvictManagedTextures(p)       (p)->EvictManagedTextures()
354 #endif
355 
356 /*****************************************************************************
357  * IDirect3D7 interface
358  */
359 #define INTERFACE IDirect3D7
DECLARE_INTERFACE_(IDirect3D7,IUnknown)360 DECLARE_INTERFACE_(IDirect3D7,IUnknown)
361 {
362     /*** IUnknown methods ***/
363     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
364     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
365     STDMETHOD_(ULONG,Release)(THIS) PURE;
366     /*** IDirect3D7 methods ***/
367     STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7 cb, void *ctx) PURE;
368     STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface7 *surface,
369             struct IDirect3DDevice7 **device) PURE;
370     STDMETHOD(CreateVertexBuffer)(THIS_ D3DVERTEXBUFFERDESC *desc,
371             struct IDirect3DVertexBuffer7 **buffer, DWORD flags) PURE;
372     STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID device_iid, LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE;
373     STDMETHOD(EvictManagedTextures)(THIS) PURE;
374 };
375 #undef INTERFACE
376 
377 #if !defined(__cplusplus) || defined(CINTERFACE)
378 /*** IUnknown methods ***/
379 #define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
380 #define IDirect3D7_AddRef(p)             (p)->lpVtbl->AddRef(p)
381 #define IDirect3D7_Release(p)            (p)->lpVtbl->Release(p)
382 /*** IDirect3D3 methods ***/
383 #define IDirect3D7_EnumDevices(p,a,b)            (p)->lpVtbl->EnumDevices(p,a,b)
384 #define IDirect3D7_CreateDevice(p,a,b,c)         (p)->lpVtbl->CreateDevice(p,a,b,c)
385 #define IDirect3D7_CreateVertexBuffer(p,a,b,c)   (p)->lpVtbl->CreateVertexBuffer(p,a,b,c)
386 #define IDirect3D7_EnumZBufferFormats(p,a,b,c)   (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
387 #define IDirect3D7_EvictManagedTextures(p)       (p)->lpVtbl->EvictManagedTextures(p)
388 #else
389 /*** IUnknown methods ***/
390 #define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
391 #define IDirect3D7_AddRef(p)             (p)->AddRef()
392 #define IDirect3D7_Release(p)            (p)->Release()
393 /*** IDirect3D3 methods ***/
394 #define IDirect3D7_EnumDevices(p,a,b)            (p)->EnumDevices(a,b)
395 #define IDirect3D7_CreateDevice(p,a,b,c)         (p)->CreateDevice(a,b,c)
396 #define IDirect3D7_CreateVertexBuffer(p,a,b,c)   (p)->CreateVertexBuffer(a,b,c)
397 #define IDirect3D7_EnumZBufferFormats(p,a,b,c)   (p)->EnumZBufferFormats(a,b,c)
398 #define IDirect3D7_EvictManagedTextures(p)       (p)->EvictManagedTextures()
399 #endif
400 
401 
402 /*****************************************************************************
403  * IDirect3DLight interface
404  */
405 #define INTERFACE IDirect3DLight
DECLARE_INTERFACE_(IDirect3DLight,IUnknown)406 DECLARE_INTERFACE_(IDirect3DLight,IUnknown)
407 {
408     /*** IUnknown methods ***/
409     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
410     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
411     STDMETHOD_(ULONG,Release)(THIS) PURE;
412     /*** IDirect3DLight methods ***/
413     STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
414     STDMETHOD(SetLight)(THIS_ D3DLIGHT *data) PURE;
415     STDMETHOD(GetLight)(THIS_ D3DLIGHT *data) PURE;
416 };
417 #undef INTERFACE
418 
419 #if !defined(__cplusplus) || defined(CINTERFACE)
420 /*** IUnknown methods ***/
421 #define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
422 #define IDirect3DLight_AddRef(p)             (p)->lpVtbl->AddRef(p)
423 #define IDirect3DLight_Release(p)            (p)->lpVtbl->Release(p)
424 /*** IDirect3DLight methods ***/
425 #define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
426 #define IDirect3DLight_SetLight(p,a)   (p)->lpVtbl->SetLight(p,a)
427 #define IDirect3DLight_GetLight(p,a)   (p)->lpVtbl->GetLight(p,a)
428 #else
429 /*** IUnknown methods ***/
430 #define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
431 #define IDirect3DLight_AddRef(p)             (p)->AddRef()
432 #define IDirect3DLight_Release(p)            (p)->Release()
433 /*** IDirect3DLight methods ***/
434 #define IDirect3DLight_Initialize(p,a) (p)->Initialize(a)
435 #define IDirect3DLight_SetLight(p,a)   (p)->SetLight(a)
436 #define IDirect3DLight_GetLight(p,a)   (p)->GetLight(a)
437 #endif
438 
439 
440 /*****************************************************************************
441  * IDirect3DMaterial interface
442  */
443 #define INTERFACE IDirect3DMaterial
DECLARE_INTERFACE_(IDirect3DMaterial,IUnknown)444 DECLARE_INTERFACE_(IDirect3DMaterial,IUnknown)
445 {
446     /*** IUnknown methods ***/
447     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
448     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
449     STDMETHOD_(ULONG,Release)(THIS) PURE;
450     /*** IDirect3DMaterial methods ***/
451     STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
452     STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE;
453     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE;
454     STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice *device, D3DMATERIALHANDLE *handle) PURE;
455     STDMETHOD(Reserve)(THIS) PURE;
456     STDMETHOD(Unreserve)(THIS) PURE;
457 };
458 #undef INTERFACE
459 
460 #if !defined(__cplusplus) || defined(CINTERFACE)
461 /*** IUnknown methods ***/
462 #define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
463 #define IDirect3DMaterial_AddRef(p)             (p)->lpVtbl->AddRef(p)
464 #define IDirect3DMaterial_Release(p)            (p)->lpVtbl->Release(p)
465 /*** IDirect3DMaterial methods ***/
466 #define IDirect3DMaterial_Initialize(p,a)  (p)->lpVtbl->Initialize(p,a)
467 #define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
468 #define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
469 #define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
470 #define IDirect3DMaterial_Reserve(p)       (p)->lpVtbl->Reserve(p)
471 #define IDirect3DMaterial_Unreserve(p)     (p)->lpVtbl->Unreserve(p)
472 #else
473 /*** IUnknown methods ***/
474 #define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
475 #define IDirect3DMaterial_AddRef(p)             (p)->AddRef()
476 #define IDirect3DMaterial_Release(p)            (p)->Release()
477 /*** IDirect3DMaterial methods ***/
478 #define IDirect3DMaterial_Initialize(p,a)  (p)->Initialize(a)
479 #define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
480 #define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
481 #define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
482 #define IDirect3DMaterial_Reserve(p)       (p)->Reserve()
483 #define IDirect3DMaterial_Unreserve(p)     (p)->Unreserve()
484 #endif
485 
486 
487 /*****************************************************************************
488  * IDirect3DMaterial2 interface
489  */
490 #define INTERFACE IDirect3DMaterial2
DECLARE_INTERFACE_(IDirect3DMaterial2,IUnknown)491 DECLARE_INTERFACE_(IDirect3DMaterial2,IUnknown)
492 {
493     /*** IUnknown methods ***/
494     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
495     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
496     STDMETHOD_(ULONG,Release)(THIS) PURE;
497     /*** IDirect3DMaterial2 methods ***/
498     STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE;
499     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE;
500     STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle) PURE;
501 };
502 #undef INTERFACE
503 
504 #if !defined(__cplusplus) || defined(CINTERFACE)
505 /*** IUnknown methods ***/
506 #define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
507 #define IDirect3DMaterial2_AddRef(p)             (p)->lpVtbl->AddRef(p)
508 #define IDirect3DMaterial2_Release(p)            (p)->lpVtbl->Release(p)
509 /*** IDirect3DMaterial2 methods ***/
510 #define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
511 #define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
512 #define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
513 #else
514 /*** IUnknown methods ***/
515 #define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
516 #define IDirect3DMaterial2_AddRef(p)             (p)->AddRef()
517 #define IDirect3DMaterial2_Release(p)            (p)->Release()
518 /*** IDirect3DMaterial2 methods ***/
519 #define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
520 #define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
521 #define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
522 #endif
523 
524 
525 /*****************************************************************************
526  * IDirect3DMaterial3 interface
527  */
528 #define INTERFACE IDirect3DMaterial3
DECLARE_INTERFACE_(IDirect3DMaterial3,IUnknown)529 DECLARE_INTERFACE_(IDirect3DMaterial3,IUnknown)
530 {
531     /*** IUnknown methods ***/
532     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
533     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
534     STDMETHOD_(ULONG,Release)(THIS) PURE;
535     /*** IDirect3DMaterial3 methods ***/
536     STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE;
537     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE;
538     STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle) PURE;
539 };
540 #undef INTERFACE
541 
542 #if !defined(__cplusplus) || defined(CINTERFACE)
543 /*** IUnknown methods ***/
544 #define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
545 #define IDirect3DMaterial3_AddRef(p)             (p)->lpVtbl->AddRef(p)
546 #define IDirect3DMaterial3_Release(p)            (p)->lpVtbl->Release(p)
547 /*** IDirect3DMaterial3 methods ***/
548 #define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
549 #define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
550 #define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
551 #else
552 /*** IUnknown methods ***/
553 #define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
554 #define IDirect3DMaterial3_AddRef(p)             (p)->AddRef()
555 #define IDirect3DMaterial3_Release(p)            (p)->Release()
556 /*** IDirect3DMaterial3 methods ***/
557 #define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
558 #define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
559 #define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
560 #endif
561 
562 
563 /*****************************************************************************
564  * IDirect3DTexture interface
565  */
566 #define INTERFACE IDirect3DTexture
DECLARE_INTERFACE_(IDirect3DTexture,IUnknown)567 DECLARE_INTERFACE_(IDirect3DTexture,IUnknown)
568 {
569     /*** IUnknown methods ***/
570     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
571     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
572     STDMETHOD_(ULONG,Release)(THIS) PURE;
573     /*** IDirect3DTexture methods ***/
574     STDMETHOD(Initialize)(THIS_ struct IDirect3DDevice *device, IDirectDrawSurface *surface) PURE;
575     STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice *device, D3DTEXTUREHANDLE *handle) PURE;
576     STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE;
577     STDMETHOD(Load)(THIS_ IDirect3DTexture *texture) PURE;
578     STDMETHOD(Unload)(THIS) PURE;
579 };
580 #undef INTERFACE
581 
582 #if !defined(__cplusplus) || defined(CINTERFACE)
583 /*** IUnknown methods ***/
584 #define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
585 #define IDirect3DTexture_AddRef(p)             (p)->lpVtbl->AddRef(p)
586 #define IDirect3DTexture_Release(p)            (p)->lpVtbl->Release(p)
587 /*** IDirect3DTexture methods ***/
588 #define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
589 #define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
590 #define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
591 #define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
592 #define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
593 #else
594 /*** IUnknown methods ***/
595 #define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
596 #define IDirect3DTexture_AddRef(p)             (p)->AddRef()
597 #define IDirect3DTexture_Release(p)            (p)->Release()
598 /*** IDirect3DTexture methods ***/
599 #define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
600 #define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
601 #define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
602 #define IDirect3DTexture_Load(p,a) (p)->Load(a)
603 #define IDirect3DTexture_Unload(p) (p)->Unload()
604 #endif
605 
606 
607 /*****************************************************************************
608  * IDirect3DTexture2 interface
609  */
610 #define INTERFACE IDirect3DTexture2
DECLARE_INTERFACE_(IDirect3DTexture2,IUnknown)611 DECLARE_INTERFACE_(IDirect3DTexture2,IUnknown)
612 {
613     /*** IUnknown methods ***/
614     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
615     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
616     STDMETHOD_(ULONG,Release)(THIS) PURE;
617     /*** IDirect3DTexture2 methods ***/
618     STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle) PURE;
619     STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE;
620     STDMETHOD(Load)(THIS_ IDirect3DTexture2 *texture) PURE;
621 };
622 #undef INTERFACE
623 
624 #if !defined(__cplusplus) || defined(CINTERFACE)
625 /*** IUnknown methods ***/
626 #define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
627 #define IDirect3DTexture2_AddRef(p)             (p)->lpVtbl->AddRef(p)
628 #define IDirect3DTexture2_Release(p)            (p)->lpVtbl->Release(p)
629 /*** IDirect3DTexture2 methods ***/
630 #define IDirect3DTexture2_GetHandle(p,a,b)      (p)->lpVtbl->GetHandle(p,a,b)
631 #define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
632 #define IDirect3DTexture2_Load(p,a)             (p)->lpVtbl->Load(p,a)
633 #else
634 /*** IUnknown methods ***/
635 #define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
636 #define IDirect3DTexture2_AddRef(p)             (p)->AddRef()
637 #define IDirect3DTexture2_Release(p)            (p)->Release()
638 /*** IDirect3DTexture2 methods ***/
639 #define IDirect3DTexture2_GetHandle(p,a,b)      (p)->GetHandle(a,b)
640 #define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
641 #define IDirect3DTexture2_Load(p,a)             (p)->Load(a)
642 #endif
643 
644 
645 /*****************************************************************************
646  * IDirect3DViewport interface
647  */
648 #define INTERFACE IDirect3DViewport
DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)649 DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)
650 {
651     /*** IUnknown methods ***/
652     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
653     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
654     STDMETHOD_(ULONG,Release)(THIS) PURE;
655     /*** IDirect3DViewport methods ***/
656     STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
657     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
658     STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
659     STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
660     STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
661     STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
662     STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, WINBOOL *valid) PURE;
663     STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
664     STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, WINBOOL *valid) PURE;
665     STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE;
666     STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE;
667     STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE;
668     STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE;
669 };
670 #undef INTERFACE
671 
672 #if !defined(__cplusplus) || defined(CINTERFACE)
673 /*** IUnknown methods ***/
674 #define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
675 #define IDirect3DViewport_AddRef(p)             (p)->lpVtbl->AddRef(p)
676 #define IDirect3DViewport_Release(p)            (p)->lpVtbl->Release(p)
677 /*** IDirect3DViewport methods ***/
678 #define IDirect3DViewport_Initialize(p,a)              (p)->lpVtbl->Initialize(p,a)
679 #define IDirect3DViewport_GetViewport(p,a)             (p)->lpVtbl->GetViewport(p,a)
680 #define IDirect3DViewport_SetViewport(p,a)             (p)->lpVtbl->SetViewport(p,a)
681 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
682 #define IDirect3DViewport_LightElements(p,a,b)         (p)->lpVtbl->LightElements(p,a,b)
683 #define IDirect3DViewport_SetBackground(p,a)           (p)->lpVtbl->SetBackground(p,a)
684 #define IDirect3DViewport_GetBackground(p,a,b)         (p)->lpVtbl->GetBackground(p,a,b)
685 #define IDirect3DViewport_SetBackgroundDepth(p,a)      (p)->lpVtbl->SetBackgroundDepth(p,a)
686 #define IDirect3DViewport_GetBackgroundDepth(p,a,b)    (p)->lpVtbl->GetBackgroundDepth(p,a,b)
687 #define IDirect3DViewport_Clear(p,a,b,c)               (p)->lpVtbl->Clear(p,a,b,c)
688 #define IDirect3DViewport_AddLight(p,a)                (p)->lpVtbl->AddLight(p,a)
689 #define IDirect3DViewport_DeleteLight(p,a)             (p)->lpVtbl->DeleteLight(p,a)
690 #define IDirect3DViewport_NextLight(p,a,b,c)           (p)->lpVtbl->NextLight(p,a,b,c)
691 #else
692 /*** IUnknown methods ***/
693 #define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
694 #define IDirect3DViewport_AddRef(p)             (p)->AddRef()
695 #define IDirect3DViewport_Release(p)            (p)->Release()
696 /*** IDirect3DViewport methods ***/
697 #define IDirect3DViewport_Initialize(p,a)              (p)->Initialize(a)
698 #define IDirect3DViewport_GetViewport(p,a)             (p)->GetViewport(a)
699 #define IDirect3DViewport_SetViewport(p,a)             (p)->SetViewport(a)
700 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
701 #define IDirect3DViewport_LightElements(p,a,b)         (p)->LightElements(a,b)
702 #define IDirect3DViewport_SetBackground(p,a)           (p)->SetBackground(a)
703 #define IDirect3DViewport_GetBackground(p,a,b)         (p)->GetBackground(a,b)
704 #define IDirect3DViewport_SetBackgroundDepth(p,a)      (p)->SetBackgroundDepth(a)
705 #define IDirect3DViewport_GetBackgroundDepth(p,a,b)    (p)->GetBackgroundDepth(a,b)
706 #define IDirect3DViewport_Clear(p,a,b,c)               (p)->Clear(a,b,c)
707 #define IDirect3DViewport_AddLight(p,a)                (p)->AddLight(a)
708 #define IDirect3DViewport_DeleteLight(p,a)             (p)->DeleteLight(a)
709 #define IDirect3DViewport_NextLight(p,a,b,c)           (p)->NextLight(a,b,c)
710 #endif
711 
712 
713 /*****************************************************************************
714  * IDirect3DViewport2 interface
715  */
716 #define INTERFACE IDirect3DViewport2
DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)717 DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)
718 {
719     /*** IUnknown methods ***/
720     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
721     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
722     STDMETHOD_(ULONG,Release)(THIS) PURE;
723     /*** IDirect3DViewport methods ***/
724     STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
725     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
726     STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
727     STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
728     STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
729     STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
730     STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, WINBOOL *valid) PURE;
731     STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
732     STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, WINBOOL *valid) PURE;
733     STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE;
734     STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE;
735     STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE;
736     STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE;
737     /*** IDirect3DViewport2 methods ***/
738     STDMETHOD(GetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
739     STDMETHOD(SetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
740 };
741 #undef INTERFACE
742 
743 #if !defined(__cplusplus) || defined(CINTERFACE)
744 /*** IUnknown methods ***/
745 #define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
746 #define IDirect3DViewport2_AddRef(p)             (p)->lpVtbl->AddRef(p)
747 #define IDirect3DViewport2_Release(p)            (p)->lpVtbl->Release(p)
748 /*** IDirect3Viewport methods ***/
749 #define IDirect3DViewport2_Initialize(p,a)              (p)->lpVtbl->Initialize(p,a)
750 #define IDirect3DViewport2_GetViewport(p,a)             (p)->lpVtbl->GetViewport(p,a)
751 #define IDirect3DViewport2_SetViewport(p,a)             (p)->lpVtbl->SetViewport(p,a)
752 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
753 #define IDirect3DViewport2_LightElements(p,a,b)         (p)->lpVtbl->LightElements(p,a,b)
754 #define IDirect3DViewport2_SetBackground(p,a)           (p)->lpVtbl->SetBackground(p,a)
755 #define IDirect3DViewport2_GetBackground(p,a,b)         (p)->lpVtbl->GetBackground(p,a,b)
756 #define IDirect3DViewport2_SetBackgroundDepth(p,a)      (p)->lpVtbl->SetBackgroundDepth(p,a)
757 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b)    (p)->lpVtbl->GetBackgroundDepth(p,a,b)
758 #define IDirect3DViewport2_Clear(p,a,b,c)               (p)->lpVtbl->Clear(p,a,b,c)
759 #define IDirect3DViewport2_AddLight(p,a)                (p)->lpVtbl->AddLight(p,a)
760 #define IDirect3DViewport2_DeleteLight(p,a)             (p)->lpVtbl->DeleteLight(p,a)
761 #define IDirect3DViewport2_NextLight(p,a,b,c)           (p)->lpVtbl->NextLight(p,a,b,c)
762 /*** IDirect3DViewport2 methods ***/
763 #define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
764 #define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
765 #else
766 /*** IUnknown methods ***/
767 #define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
768 #define IDirect3DViewport2_AddRef(p)             (p)->AddRef()
769 #define IDirect3DViewport2_Release(p)            (p)->Release()
770 /*** IDirect3Viewport methods ***/
771 #define IDirect3DViewport2_Initialize(p,a)              (p)->Initialize(a)
772 #define IDirect3DViewport2_GetViewport(p,a)             (p)->GetViewport(a)
773 #define IDirect3DViewport2_SetViewport(p,a)             (p)->SetViewport(a)
774 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
775 #define IDirect3DViewport2_LightElements(p,a,b)         (p)->LightElements(a,b)
776 #define IDirect3DViewport2_SetBackground(p,a)           (p)->SetBackground(a)
777 #define IDirect3DViewport2_GetBackground(p,a,b)         (p)->GetBackground(a,b)
778 #define IDirect3DViewport2_SetBackgroundDepth(p,a)      (p)->SetBackgroundDepth(a)
779 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b)    (p)->GetBackgroundDepth(a,b)
780 #define IDirect3DViewport2_Clear(p,a,b,c)               (p)->Clear(a,b,c)
781 #define IDirect3DViewport2_AddLight(p,a)                (p)->AddLight(a)
782 #define IDirect3DViewport2_DeleteLight(p,a)             (p)->DeleteLight(a)
783 #define IDirect3DViewport2_NextLight(p,a,b,c)           (p)->NextLight(a,b,c)
784 /*** IDirect3DViewport2 methods ***/
785 #define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a)
786 #define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a)
787 #endif
788 
789 /*****************************************************************************
790  * IDirect3DViewport3 interface
791  */
792 #define INTERFACE IDirect3DViewport3
DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)793 DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
794 {
795     /*** IUnknown methods ***/
796     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
797     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
798     STDMETHOD_(ULONG,Release)(THIS) PURE;
799     /*** IDirect3DViewport methods ***/
800     STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
801     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
802     STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
803     STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
804     STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
805     STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
806     STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, WINBOOL *valid) PURE;
807     STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
808     STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, WINBOOL *valid) PURE;
809     STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE;
810     STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE;
811     STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE;
812     STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE;
813     /*** IDirect3DViewport2 methods ***/
814     STDMETHOD(GetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
815     STDMETHOD(SetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
816     /*** IDirect3DViewport3 methods ***/
817     STDMETHOD(SetBackgroundDepth2)(THIS_ IDirectDrawSurface4 *surface) PURE;
818     STDMETHOD(GetBackgroundDepth2)(THIS_ IDirectDrawSurface4 **surface, WINBOOL *valid) PURE;
819     STDMETHOD(Clear2)(THIS_ DWORD count, D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE z, DWORD stencil) PURE;
820 };
821 #undef INTERFACE
822 
823 #if !defined(__cplusplus) || defined(CINTERFACE)
824 /*** IUnknown methods ***/
825 #define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
826 #define IDirect3DViewport3_AddRef(p)             (p)->lpVtbl->AddRef(p)
827 #define IDirect3DViewport3_Release(p)            (p)->lpVtbl->Release(p)
828 /*** IDirect3Viewport methods ***/
829 #define IDirect3DViewport3_Initialize(p,a)              (p)->lpVtbl->Initialize(p,a)
830 #define IDirect3DViewport3_GetViewport(p,a)             (p)->lpVtbl->GetViewport(p,a)
831 #define IDirect3DViewport3_SetViewport(p,a)             (p)->lpVtbl->SetViewport(p,a)
832 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
833 #define IDirect3DViewport3_LightElements(p,a,b)         (p)->lpVtbl->LightElements(p,a,b)
834 #define IDirect3DViewport3_SetBackground(p,a)           (p)->lpVtbl->SetBackground(p,a)
835 #define IDirect3DViewport3_GetBackground(p,a,b)         (p)->lpVtbl->GetBackground(p,a,b)
836 #define IDirect3DViewport3_SetBackgroundDepth(p,a)      (p)->lpVtbl->SetBackgroundDepth(p,a)
837 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b)    (p)->lpVtbl->GetBackgroundDepth(p,a,b)
838 #define IDirect3DViewport3_Clear(p,a,b,c)               (p)->lpVtbl->Clear(p,a,b,c)
839 #define IDirect3DViewport3_AddLight(p,a)                (p)->lpVtbl->AddLight(p,a)
840 #define IDirect3DViewport3_DeleteLight(p,a)             (p)->lpVtbl->DeleteLight(p,a)
841 #define IDirect3DViewport3_NextLight(p,a,b,c)           (p)->lpVtbl->NextLight(p,a,b,c)
842 /*** IDirect3DViewport2 methods ***/
843 #define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
844 #define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
845 /*** IDirect3DViewport3 methods ***/
846 #define IDirect3DViewport3_SetBackgroundDepth2(p,a)   (p)->lpVtbl->SetBackgroundDepth2(p,a)
847 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b)
848 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f)      (p)->lpVtbl->Clear2(p,a,b,c,d,e,f)
849 #else
850 /*** IUnknown methods ***/
851 #define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
852 #define IDirect3DViewport3_AddRef(p)             (p)->AddRef()
853 #define IDirect3DViewport3_Release(p)            (p)->Release()
854 /*** IDirect3Viewport methods ***/
855 #define IDirect3DViewport3_Initialize(p,a)              (p)->Initialize(a)
856 #define IDirect3DViewport3_GetViewport(p,a)             (p)->GetViewport(a)
857 #define IDirect3DViewport3_SetViewport(p,a)             (p)->SetViewport(a)
858 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
859 #define IDirect3DViewport3_LightElements(p,a,b)         (p)->LightElements(a,b)
860 #define IDirect3DViewport3_SetBackground(p,a)           (p)->SetBackground(a)
861 #define IDirect3DViewport3_GetBackground(p,a,b)         (p)->GetBackground(a,b)
862 #define IDirect3DViewport3_SetBackgroundDepth(p,a)      (p)->SetBackgroundDepth(a)
863 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b)    (p)->GetBackgroundDepth(a,b)
864 #define IDirect3DViewport3_Clear(p,a,b,c)               (p)->Clear(a,b,c)
865 #define IDirect3DViewport3_AddLight(p,a)                (p)->AddLight(a)
866 #define IDirect3DViewport3_DeleteLight(p,a)             (p)->DeleteLight(a)
867 #define IDirect3DViewport3_NextLight(p,a,b,c)           (p)->NextLight(a,b,c)
868 /*** IDirect3DViewport2 methods ***/
869 #define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
870 #define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
871 /*** IDirect3DViewport3 methods ***/
872 #define IDirect3DViewport3_SetBackgroundDepth2(p,a)   (p)->SetBackgroundDepth2(a)
873 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b)
874 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f)      (p)->Clear2(a,b,c,d,e,f)
875 #endif
876 
877 
878 
879 /*****************************************************************************
880  * IDirect3DExecuteBuffer interface
881  */
882 #define INTERFACE IDirect3DExecuteBuffer
DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown)883 DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown)
884 {
885     /*** IUnknown methods ***/
886     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
887     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
888     STDMETHOD_(ULONG,Release)(THIS) PURE;
889     /*** IDirect3DExecuteBuffer methods ***/
890     STDMETHOD(Initialize)(THIS_ struct IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc) PURE;
891     STDMETHOD(Lock)(THIS_ D3DEXECUTEBUFFERDESC *desc) PURE;
892     STDMETHOD(Unlock)(THIS) PURE;
893     STDMETHOD(SetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE;
894     STDMETHOD(GetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE;
895     STDMETHOD(Validate)(THIS_ DWORD *offset, LPD3DVALIDATECALLBACK cb, void *ctx, DWORD reserved) PURE;
896     STDMETHOD(Optimize)(THIS_ DWORD dwDummy) PURE;
897 };
898 #undef INTERFACE
899 
900 #if !defined(__cplusplus) || defined(CINTERFACE)
901 /*** IUnknown methods ***/
902 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
903 #define IDirect3DExecuteBuffer_AddRef(p)             (p)->lpVtbl->AddRef(p)
904 #define IDirect3DExecuteBuffer_Release(p)            (p)->lpVtbl->Release(p)
905 /*** IDirect3DExecuteBuffer methods ***/
906 #define IDirect3DExecuteBuffer_Initialize(p,a,b)   (p)->lpVtbl->Initialize(p,a,b)
907 #define IDirect3DExecuteBuffer_Lock(p,a)           (p)->lpVtbl->Lock(p,a)
908 #define IDirect3DExecuteBuffer_Unlock(p)           (p)->lpVtbl->Unlock(p)
909 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a)
910 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a)
911 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d)
912 #define IDirect3DExecuteBuffer_Optimize(p,a)       (p)->lpVtbl->Optimize(p,a)
913 #else
914 /*** IUnknown methods ***/
915 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
916 #define IDirect3DExecuteBuffer_AddRef(p)             (p)->AddRef()
917 #define IDirect3DExecuteBuffer_Release(p)            (p)->Release()
918 /*** IDirect3DExecuteBuffer methods ***/
919 #define IDirect3DExecuteBuffer_Initialize(p,a,b)   (p)->Initialize(a,b)
920 #define IDirect3DExecuteBuffer_Lock(p,a)           (p)->Lock(a)
921 #define IDirect3DExecuteBuffer_Unlock(p)           (p)->Unlock()
922 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a)
923 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a)
924 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d)
925 #define IDirect3DExecuteBuffer_Optimize(p,a)       (p)->Optimize(a)
926 #endif
927 
928 
929 /*****************************************************************************
930  * IDirect3DDevice interface
931  */
932 #define INTERFACE IDirect3DDevice
DECLARE_INTERFACE_(IDirect3DDevice,IUnknown)933 DECLARE_INTERFACE_(IDirect3DDevice,IUnknown)
934 {
935     /*** IUnknown methods ***/
936     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
937     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
938     STDMETHOD_(ULONG,Release)(THIS) PURE;
939     /*** IDirect3DDevice methods ***/
940     STDMETHOD(Initialize)(THIS_ IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *desc) PURE;
941     STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE;
942     STDMETHOD(SwapTextureHandles)(THIS_ IDirect3DTexture *tex1, IDirect3DTexture *tex2) PURE;
943     STDMETHOD(CreateExecuteBuffer)(THIS_ D3DEXECUTEBUFFERDESC *desc,
944             IDirect3DExecuteBuffer **buffer, IUnknown *outer) PURE;
945     STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE;
946     STDMETHOD(Execute)(THIS_ IDirect3DExecuteBuffer *buffer, IDirect3DViewport *viewport,
947             DWORD flags) PURE;
948     STDMETHOD(AddViewport)(THIS_ IDirect3DViewport *viewport) PURE;
949     STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport *viewport) PURE;
950     STDMETHOD(NextViewport)(THIS_ IDirect3DViewport *ref,
951             IDirect3DViewport **viewport, DWORD flags) PURE;
952     STDMETHOD(Pick)(THIS_ IDirect3DExecuteBuffer *buffer, IDirect3DViewport *viewport,
953             DWORD flags, D3DRECT *rect) PURE;
954     STDMETHOD(GetPickRecords)(THIS_ DWORD *count, D3DPICKRECORD *records) PURE;
955     STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK cb, void *ctx) PURE;
956     STDMETHOD(CreateMatrix)(THIS_ D3DMATRIXHANDLE *matrix) PURE;
957     STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE handle, D3DMATRIX *matrix) PURE;
958     STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE handle, D3DMATRIX *matrix) PURE;
959     STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle) PURE;
960     STDMETHOD(BeginScene)(THIS) PURE;
961     STDMETHOD(EndScene)(THIS) PURE;
962     STDMETHOD(GetDirect3D)(THIS_ IDirect3D **d3d) PURE;
963 };
964 #undef INTERFACE
965 
966 #if !defined(__cplusplus) || defined(CINTERFACE)
967 /*** IUnknown methods ***/
968 #define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
969 #define IDirect3DDevice_AddRef(p)             (p)->lpVtbl->AddRef(p)
970 #define IDirect3DDevice_Release(p)            (p)->lpVtbl->Release(p)
971 /*** IDirect3DDevice methods ***/
972 #define IDirect3DDevice_Initialize(p,a,b,c)          (p)->lpVtbl->Initialize(p,a,b,c)
973 #define IDirect3DDevice_GetCaps(p,a,b)               (p)->lpVtbl->GetCaps(p,a,b)
974 #define IDirect3DDevice_SwapTextureHandles(p,a,b)    (p)->lpVtbl->SwapTextureHandles(p,a,b)
975 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c)
976 #define IDirect3DDevice_GetStats(p,a)                (p)->lpVtbl->GetStats(p,a)
977 #define IDirect3DDevice_Execute(p,a,b,c)             (p)->lpVtbl->Execute(p,a,b,c)
978 #define IDirect3DDevice_AddViewport(p,a)             (p)->lpVtbl->AddViewport(p,a)
979 #define IDirect3DDevice_DeleteViewport(p,a)          (p)->lpVtbl->DeleteViewport(p,a)
980 #define IDirect3DDevice_NextViewport(p,a,b,c)        (p)->lpVtbl->NextViewport(p,a,b,c)
981 #define IDirect3DDevice_Pick(p,a,b,c,d)              (p)->lpVtbl->Pick(p,a,b,c,d)
982 #define IDirect3DDevice_GetPickRecords(p,a,b)        (p)->lpVtbl->GetPickRecords(p,a,b)
983 #define IDirect3DDevice_EnumTextureFormats(p,a,b)    (p)->lpVtbl->EnumTextureFormats(p,a,b)
984 #define IDirect3DDevice_CreateMatrix(p,a)            (p)->lpVtbl->CreateMatrix(p,a)
985 #define IDirect3DDevice_SetMatrix(p,a,b)             (p)->lpVtbl->SetMatrix(p,a,b)
986 #define IDirect3DDevice_GetMatrix(p,a,b)             (p)->lpVtbl->GetMatrix(p,a,b)
987 #define IDirect3DDevice_DeleteMatrix(p,a)            (p)->lpVtbl->DeleteMatrix(p,a)
988 #define IDirect3DDevice_BeginScene(p)                (p)->lpVtbl->BeginScene(p)
989 #define IDirect3DDevice_EndScene(p)                  (p)->lpVtbl->EndScene(p)
990 #define IDirect3DDevice_GetDirect3D(p,a)             (p)->lpVtbl->GetDirect3D(p,a)
991 #else
992 /*** IUnknown methods ***/
993 #define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
994 #define IDirect3DDevice_AddRef(p)             (p)->AddRef()
995 #define IDirect3DDevice_Release(p)            (p)->Release()
996 /*** IDirect3DDevice methods ***/
997 #define IDirect3DDevice_Initialize(p,a,b,c)          (p)->Initialize(a,b,c)
998 #define IDirect3DDevice_GetCaps(p,a,b)               (p)->GetCaps(a,b)
999 #define IDirect3DDevice_SwapTextureHandles(p,a,b)    (p)->SwapTextureHandles(a,b)
1000 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
1001 #define IDirect3DDevice_GetStats(p,a)                (p)->GetStats(a)
1002 #define IDirect3DDevice_Execute(p,a,b,c)             (p)->Execute(a,b,c)
1003 #define IDirect3DDevice_AddViewport(p,a)             (p)->AddViewport(a)
1004 #define IDirect3DDevice_DeleteViewport(p,a)          (p)->DeleteViewport(a)
1005 #define IDirect3DDevice_NextViewport(p,a,b,c)        (p)->NextViewport(a,b,c)
1006 #define IDirect3DDevice_Pick(p,a,b,c,d)              (p)->Pick(a,b,c,d)
1007 #define IDirect3DDevice_GetPickRecords(p,a,b)        (p)->GetPickRecords(a,b)
1008 #define IDirect3DDevice_EnumTextureFormats(p,a,b)    (p)->EnumTextureFormats(a,b)
1009 #define IDirect3DDevice_CreateMatrix(p,a)            (p)->CreateMatrix(a)
1010 #define IDirect3DDevice_SetMatrix(p,a,b)             (p)->SetMatrix(a,b)
1011 #define IDirect3DDevice_GetMatrix(p,a,b)             (p)->GetMatrix(a,b)
1012 #define IDirect3DDevice_DeleteMatrix(p,a)            (p)->DeleteMatrix(a)
1013 #define IDirect3DDevice_BeginScene(p)                (p)->BeginScene()
1014 #define IDirect3DDevice_EndScene(p)                  (p)->EndScene()
1015 #define IDirect3DDevice_GetDirect3D(p,a)             (p)->GetDirect3D(a)
1016 #endif
1017 
1018 
1019 /*****************************************************************************
1020  * IDirect3DDevice2 interface
1021  */
1022 #define INTERFACE IDirect3DDevice2
DECLARE_INTERFACE_(IDirect3DDevice2,IUnknown)1023 DECLARE_INTERFACE_(IDirect3DDevice2,IUnknown)
1024 {
1025     /*** IUnknown methods ***/
1026     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1027     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1028     STDMETHOD_(ULONG,Release)(THIS) PURE;
1029     /*** IDirect3DDevice2 methods ***/
1030     STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE;
1031     STDMETHOD(SwapTextureHandles)(THIS_ IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2) PURE;
1032     STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE;
1033     STDMETHOD(AddViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
1034     STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
1035     STDMETHOD(NextViewport)(THIS_ IDirect3DViewport2 *ref,
1036             IDirect3DViewport2 **viewport, DWORD flags) PURE;
1037     STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK cb, void *ctx) PURE;
1038     STDMETHOD(BeginScene)(THIS) PURE;
1039     STDMETHOD(EndScene)(THIS) PURE;
1040     STDMETHOD(GetDirect3D)(THIS_ IDirect3D2 **d3d) PURE;
1041     /*** DrawPrimitive API ***/
1042     STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
1043     STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport2 **viewport) PURE;
1044     STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface *surface, DWORD flags) PURE;
1045     STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface **surface) PURE;
1046     STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dpt,D3DVERTEXTYPE dwVertexTypeDesc,DWORD dwFlags) PURE;
1047     STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
1048             void *vertices, DWORD vertex_count, DWORD flags) PURE;
1049     STDMETHOD(Vertex)(THIS_ void *vertex) PURE;
1050     STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE;
1051     STDMETHOD(End)(THIS_ DWORD dwFlags) PURE;
1052     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
1053     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
1054     STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE;
1055     STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE;
1056     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
1057     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
1058     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
1059     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
1060             void *vertices, DWORD vertex_count, DWORD flags) PURE;
1061     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
1062             void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE;
1063     STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
1064     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
1065 };
1066 #undef INTERFACE
1067 
1068 #if !defined(__cplusplus) || defined(CINTERFACE)
1069 /*** IUnknown methods ***/
1070 #define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1071 #define IDirect3DDevice2_AddRef(p)             (p)->lpVtbl->AddRef(p)
1072 #define IDirect3DDevice2_Release(p)            (p)->lpVtbl->Release(p)
1073 /*** IDirect3DDevice2 methods ***/
1074 #define IDirect3DDevice2_GetCaps(p,a,b)                        (p)->lpVtbl->GetCaps(p,a,b)
1075 #define IDirect3DDevice2_SwapTextureHandles(p,a,b)             (p)->lpVtbl->SwapTextureHandles(p,a,b)
1076 #define IDirect3DDevice2_GetStats(p,a)                         (p)->lpVtbl->GetStats(p,a)
1077 #define IDirect3DDevice2_AddViewport(p,a)                      (p)->lpVtbl->AddViewport(p,a)
1078 #define IDirect3DDevice2_DeleteViewport(p,a)                   (p)->lpVtbl->DeleteViewport(p,a)
1079 #define IDirect3DDevice2_NextViewport(p,a,b,c)                 (p)->lpVtbl->NextViewport(p,a,b,c)
1080 #define IDirect3DDevice2_EnumTextureFormats(p,a,b)             (p)->lpVtbl->EnumTextureFormats(p,a,b)
1081 #define IDirect3DDevice2_BeginScene(p)                         (p)->lpVtbl->BeginScene(p)
1082 #define IDirect3DDevice2_EndScene(p)                           (p)->lpVtbl->EndScene(p)
1083 #define IDirect3DDevice2_GetDirect3D(p,a)                      (p)->lpVtbl->GetDirect3D(p,a)
1084 #define IDirect3DDevice2_SetCurrentViewport(p,a)               (p)->lpVtbl->SetCurrentViewport(p,a)
1085 #define IDirect3DDevice2_GetCurrentViewport(p,a)               (p)->lpVtbl->GetCurrentViewport(p,a)
1086 #define IDirect3DDevice2_SetRenderTarget(p,a,b)                (p)->lpVtbl->SetRenderTarget(p,a,b)
1087 #define IDirect3DDevice2_GetRenderTarget(p,a)                  (p)->lpVtbl->GetRenderTarget(p,a)
1088 #define IDirect3DDevice2_Begin(p,a,b,c)                        (p)->lpVtbl->Begin(p,a,b,c)
1089 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e)             (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
1090 #define IDirect3DDevice2_Vertex(p,a)                           (p)->lpVtbl->Vertex(p,a)
1091 #define IDirect3DDevice2_Index(p,a)                            (p)->lpVtbl->Index(p,a)
1092 #define IDirect3DDevice2_End(p,a)                              (p)->lpVtbl->End(p,a)
1093 #define IDirect3DDevice2_GetRenderState(p,a,b)                 (p)->lpVtbl->GetRenderState(p,a,b)
1094 #define IDirect3DDevice2_SetRenderState(p,a,b)                 (p)->lpVtbl->SetRenderState(p,a,b)
1095 #define IDirect3DDevice2_GetLightState(p,a,b)                  (p)->lpVtbl->GetLightState(p,a,b)
1096 #define IDirect3DDevice2_SetLightState(p,a,b)                  (p)->lpVtbl->SetLightState(p,a,b)
1097 #define IDirect3DDevice2_SetTransform(p,a,b)                   (p)->lpVtbl->SetTransform(p,a,b)
1098 #define IDirect3DDevice2_GetTransform(p,a,b)                   (p)->lpVtbl->GetTransform(p,a,b)
1099 #define IDirect3DDevice2_MultiplyTransform(p,a,b)              (p)->lpVtbl->MultiplyTransform(p,a,b)
1100 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e)            (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
1101 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
1102 #define IDirect3DDevice2_SetClipStatus(p,a)                    (p)->lpVtbl->SetClipStatus(p,a)
1103 #define IDirect3DDevice2_GetClipStatus(p,a)                    (p)->lpVtbl->GetClipStatus(p,a)
1104 #else
1105 /*** IUnknown methods ***/
1106 #define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1107 #define IDirect3DDevice2_AddRef(p)             (p)->AddRef()
1108 #define IDirect3DDevice2_Release(p)            (p)->Release()
1109 /*** IDirect3DDevice2 methods ***/
1110 #define IDirect3DDevice2_GetCaps(p,a,b)                        (p)->GetCaps(a,b)
1111 #define IDirect3DDevice2_SwapTextureHandles(p,a,b)             (p)->SwapTextureHandles(a,b)
1112 #define IDirect3DDevice2_GetStats(p,a)                         (p)->GetStats(a)
1113 #define IDirect3DDevice2_AddViewport(p,a)                      (p)->AddViewport(a)
1114 #define IDirect3DDevice2_DeleteViewport(p,a)                   (p)->DeleteViewport(a)
1115 #define IDirect3DDevice2_NextViewport(p,a,b,c)                 (p)->NextViewport(a,b,c)
1116 #define IDirect3DDevice2_EnumTextureFormats(p,a,b)             (p)->EnumTextureFormats(a,b)
1117 #define IDirect3DDevice2_BeginScene(p)                         (p)->BeginScene()
1118 #define IDirect3DDevice2_EndScene(p)                           (p)->EndScene()
1119 #define IDirect3DDevice2_GetDirect3D(p,a)                      (p)->GetDirect3D(a)
1120 #define IDirect3DDevice2_SetCurrentViewport(p,a)               (p)->SetCurrentViewport(a)
1121 #define IDirect3DDevice2_GetCurrentViewport(p,a)               (p)->GetCurrentViewport(a)
1122 #define IDirect3DDevice2_SetRenderTarget(p,a,b)                (p)->SetRenderTarget(a,b)
1123 #define IDirect3DDevice2_GetRenderTarget(p,a)                  (p)->GetRenderTarget(a)
1124 #define IDirect3DDevice2_Begin(p,a,b,c)                        (p)->Begin(a,b,c)
1125 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e)             (p)->BeginIndexed(a,b,c,d,e)
1126 #define IDirect3DDevice2_Vertex(p,a)                           (p)->Vertex(a)
1127 #define IDirect3DDevice2_Index(p,a)                            (p)->Index(a)
1128 #define IDirect3DDevice2_End(p,a)                              (p)->End(a)
1129 #define IDirect3DDevice2_GetRenderState(p,a,b)                 (p)->GetRenderState(a,b)
1130 #define IDirect3DDevice2_SetRenderState(p,a,b)                 (p)->SetRenderState(a,b)
1131 #define IDirect3DDevice2_GetLightState(p,a,b)                  (p)->GetLightState(a,b)
1132 #define IDirect3DDevice2_SetLightState(p,a,b)                  (p)->SetLightState(a,b)
1133 #define IDirect3DDevice2_SetTransform(p,a,b)                   (p)->SetTransform(a,b)
1134 #define IDirect3DDevice2_GetTransform(p,a,b)                   (p)->GetTransform(a,b)
1135 #define IDirect3DDevice2_MultiplyTransform(p,a,b)              (p)->MultiplyTransform(a,b)
1136 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e)            (p)->DrawPrimitive(a,b,c,d,e)
1137 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
1138 #define IDirect3DDevice2_SetClipStatus(p,a)                    (p)->SetClipStatus(a)
1139 #define IDirect3DDevice2_GetClipStatus(p,a)                    (p)->GetClipStatus(a)
1140 #endif
1141 
1142 /*****************************************************************************
1143  * IDirect3DDevice3 interface
1144  */
1145 #define INTERFACE IDirect3DDevice3
DECLARE_INTERFACE_(IDirect3DDevice3,IUnknown)1146 DECLARE_INTERFACE_(IDirect3DDevice3,IUnknown)
1147 {
1148     /*** IUnknown methods ***/
1149     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1150     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1151     STDMETHOD_(ULONG,Release)(THIS) PURE;
1152     /*** IDirect3DDevice3 methods ***/
1153     STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE;
1154     STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE;
1155     STDMETHOD(AddViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
1156     STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
1157     STDMETHOD(NextViewport)(THIS_ IDirect3DViewport3 *ref,
1158             IDirect3DViewport3 **viewport, DWORD flags) PURE;
1159     STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE;
1160     STDMETHOD(BeginScene)(THIS) PURE;
1161     STDMETHOD(EndScene)(THIS) PURE;
1162     STDMETHOD(GetDirect3D)(THIS_ IDirect3D3 **d3d) PURE;
1163     /*** DrawPrimitive API ***/
1164     STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
1165     STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport3 **viewport) PURE;
1166     STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface4 *surface, DWORD flags) PURE;
1167     STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface4 **surface) PURE;
1168     STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexTypeDesc, DWORD dwFlags) PURE;
1169     STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
1170             void *vertices, DWORD vertex_count, DWORD flags) PURE;
1171     STDMETHOD(Vertex)(THIS_ void *vertex) PURE;
1172     STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE;
1173     STDMETHOD(End)(THIS_ DWORD dwFlags) PURE;
1174     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
1175     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
1176     STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE;
1177     STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE;
1178     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
1179     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
1180     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
1181     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD vertex_type,
1182             void *vertices, DWORD vertex_count, DWORD flags) PURE;
1183     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
1184             void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE;
1185     STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
1186     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
1187     STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
1188             D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags) PURE;
1189     STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
1190             D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count,
1191             DWORD flags) PURE;
1192     STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer *vb,
1193             DWORD start_vertex, DWORD vertex_count, DWORD flags) PURE;
1194     STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer *vb,
1195             WORD *indices, DWORD index_count, DWORD flags) PURE;
1196     STDMETHOD(ComputeSphereVisibility)(THIS_ D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count,
1197             DWORD flags, DWORD *ret) PURE;
1198     STDMETHOD(GetTexture)(THIS_ DWORD stage, IDirect3DTexture2 **texture) PURE;
1199     STDMETHOD(SetTexture)(THIS_ DWORD stage, IDirect3DTexture2 *texture) PURE;
1200     STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
1201     STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
1202     STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE;
1203 };
1204 #undef INTERFACE
1205 
1206 #if !defined(__cplusplus) || defined(CINTERFACE)
1207 /*** IUnknown methods ***/
1208 #define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1209 #define IDirect3DDevice3_AddRef(p)             (p)->lpVtbl->AddRef(p)
1210 #define IDirect3DDevice3_Release(p)            (p)->lpVtbl->Release(p)
1211 /*** IDirect3DDevice3 methods ***/
1212 #define IDirect3DDevice3_GetCaps(p,a,b)                        (p)->lpVtbl->GetCaps(p,a,b)
1213 #define IDirect3DDevice3_GetStats(p,a)                         (p)->lpVtbl->GetStats(p,a)
1214 #define IDirect3DDevice3_AddViewport(p,a)                      (p)->lpVtbl->AddViewport(p,a)
1215 #define IDirect3DDevice3_DeleteViewport(p,a)                   (p)->lpVtbl->DeleteViewport(p,a)
1216 #define IDirect3DDevice3_NextViewport(p,a,b,c)                 (p)->lpVtbl->NextViewport(p,a,b,c)
1217 #define IDirect3DDevice3_EnumTextureFormats(p,a,b)             (p)->lpVtbl->EnumTextureFormats(p,a,b)
1218 #define IDirect3DDevice3_BeginScene(p)                         (p)->lpVtbl->BeginScene(p)
1219 #define IDirect3DDevice3_EndScene(p)                           (p)->lpVtbl->EndScene(p)
1220 #define IDirect3DDevice3_GetDirect3D(p,a)                      (p)->lpVtbl->GetDirect3D(p,a)
1221 #define IDirect3DDevice3_SetCurrentViewport(p,a)               (p)->lpVtbl->SetCurrentViewport(p,a)
1222 #define IDirect3DDevice3_GetCurrentViewport(p,a)               (p)->lpVtbl->GetCurrentViewport(p,a)
1223 #define IDirect3DDevice3_SetRenderTarget(p,a,b)                (p)->lpVtbl->SetRenderTarget(p,a,b)
1224 #define IDirect3DDevice3_GetRenderTarget(p,a)                  (p)->lpVtbl->GetRenderTarget(p,a)
1225 #define IDirect3DDevice3_Begin(p,a,b,c)                        (p)->lpVtbl->Begin(p,a,b,c)
1226 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e)             (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
1227 #define IDirect3DDevice3_Vertex(p,a)                           (p)->lpVtbl->Vertex(p,a)
1228 #define IDirect3DDevice3_Index(p,a)                            (p)->lpVtbl->Index(p,a)
1229 #define IDirect3DDevice3_End(p,a)                              (p)->lpVtbl->End(p,a)
1230 #define IDirect3DDevice3_GetRenderState(p,a,b)                 (p)->lpVtbl->GetRenderState(p,a,b)
1231 #define IDirect3DDevice3_SetRenderState(p,a,b)                 (p)->lpVtbl->SetRenderState(p,a,b)
1232 #define IDirect3DDevice3_GetLightState(p,a,b)                  (p)->lpVtbl->GetLightState(p,a,b)
1233 #define IDirect3DDevice3_SetLightState(p,a,b)                  (p)->lpVtbl->SetLightState(p,a,b)
1234 #define IDirect3DDevice3_SetTransform(p,a,b)                   (p)->lpVtbl->SetTransform(p,a,b)
1235 #define IDirect3DDevice3_GetTransform(p,a,b)                   (p)->lpVtbl->GetTransform(p,a,b)
1236 #define IDirect3DDevice3_MultiplyTransform(p,a,b)              (p)->lpVtbl->MultiplyTransform(p,a,b)
1237 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e)            (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
1238 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
1239 #define IDirect3DDevice3_SetClipStatus(p,a)                    (p)->lpVtbl->SetClipStatus(p,a)
1240 #define IDirect3DDevice3_GetClipStatus(p,a)                    (p)->lpVtbl->GetClipStatus(p,a)
1241 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e)     (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
1242 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
1243 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e)          (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
1244 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e)   (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e)
1245 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e)  (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
1246 #define IDirect3DDevice3_GetTexture(p,a,b)                     (p)->lpVtbl->GetTexture(p,a,b)
1247 #define IDirect3DDevice3_SetTexture(p,a,b)                     (p)->lpVtbl->SetTexture(p,a,b)
1248 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c)         (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1249 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c)         (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1250 #define IDirect3DDevice3_ValidateDevice(p,a)                   (p)->lpVtbl->ValidateDevice(p,a)
1251 #else
1252 /*** IUnknown methods ***/
1253 #define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1254 #define IDirect3DDevice3_AddRef(p)             (p)->AddRef()
1255 #define IDirect3DDevice3_Release(p)            (p)->Release()
1256 /*** IDirect3DDevice3 methods ***/
1257 #define IDirect3DDevice3_GetCaps(p,a,b)                        (p)->GetCaps(a,b)
1258 #define IDirect3DDevice3_GetStats(p,a)                         (p)->GetStats(a)
1259 #define IDirect3DDevice3_AddViewport(p,a)                      (p)->AddViewport(a)
1260 #define IDirect3DDevice3_DeleteViewport(p,a)                   (p)->DeleteViewport(a)
1261 #define IDirect3DDevice3_NextViewport(p,a,b,c)                 (p)->NextViewport(a,b,c)
1262 #define IDirect3DDevice3_EnumTextureFormats(p,a,b)             (p)->EnumTextureFormats(a,b)
1263 #define IDirect3DDevice3_BeginScene(p)                         (p)->BeginScene()
1264 #define IDirect3DDevice3_EndScene(p)                           (p)->EndScene()
1265 #define IDirect3DDevice3_GetDirect3D(p,a)                      (p)->GetDirect3D(a)
1266 #define IDirect3DDevice3_SetCurrentViewport(p,a)               (p)->SetCurrentViewport(a)
1267 #define IDirect3DDevice3_GetCurrentViewport(p,a)               (p)->GetCurrentViewport(a)
1268 #define IDirect3DDevice3_SetRenderTarget(p,a,b)                (p)->SetRenderTarget(a,b)
1269 #define IDirect3DDevice3_GetRenderTarget(p,a)                  (p)->GetRenderTarget(a)
1270 #define IDirect3DDevice3_Begin(p,a,b,c)                        (p)->Begin(a,b,c)
1271 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e)             (p)->BeginIndexed(a,b,c,d,e)
1272 #define IDirect3DDevice3_Vertex(p,a)                           (p)->Vertex(a)
1273 #define IDirect3DDevice3_Index(p,a)                            (p)->Index(a)
1274 #define IDirect3DDevice3_End(p,a)                              (p)->End(a)
1275 #define IDirect3DDevice3_GetRenderState(p,a,b)                 (p)->GetRenderState(a,b)
1276 #define IDirect3DDevice3_SetRenderState(p,a,b)                 (p)->SetRenderState(a,b)
1277 #define IDirect3DDevice3_GetLightState(p,a,b)                  (p)->GetLightState(a,b)
1278 #define IDirect3DDevice3_SetLightState(p,a,b)                  (p)->SetLightState(a,b)
1279 #define IDirect3DDevice3_SetTransform(p,a,b)                   (p)->SetTransform(a,b)
1280 #define IDirect3DDevice3_GetTransform(p,a,b)                   (p)->GetTransform(a,b)
1281 #define IDirect3DDevice3_MultiplyTransform(p,a,b)              (p)->MultiplyTransform(a,b)
1282 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e)            (p)->DrawPrimitive(a,b,c,d,e)
1283 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
1284 #define IDirect3DDevice3_SetClipStatus(p,a)                    (p)->SetClipStatus(a)
1285 #define IDirect3DDevice3_GetClipStatus(p,a)                    (p)->GetClipStatus(a)
1286 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e)     (p)->DrawPrimitiveStrided(a,b,c,d,e)
1287 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
1288 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e)          (p)->DrawPrimitiveVB(a,b,c,d,e)
1289 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e)   (p)->DrawIndexedPrimitiveVB(a,b,c,d,e)
1290 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e)  (p)->ComputeSphereVisibility(a,b,c,d,e)
1291 #define IDirect3DDevice3_GetTexture(p,a,b)                     (p)->GetTexture(a,b)
1292 #define IDirect3DDevice3_SetTexture(p,a,b)                     (p)->SetTexture(a,b)
1293 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c)         (p)->GetTextureStageState(a,b,c)
1294 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c)         (p)->SetTextureStageState(a,b,c)
1295 #define IDirect3DDevice3_ValidateDevice(p,a)                   (p)->ValidateDevice(a)
1296 #endif
1297 
1298 /*****************************************************************************
1299  * IDirect3DDevice7 interface
1300  */
1301 #define INTERFACE IDirect3DDevice7
DECLARE_INTERFACE_(IDirect3DDevice7,IUnknown)1302 DECLARE_INTERFACE_(IDirect3DDevice7,IUnknown)
1303 {
1304     /*** IUnknown methods ***/
1305     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1306     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1307     STDMETHOD_(ULONG,Release)(THIS) PURE;
1308     /*** IDirect3DDevice7 methods ***/
1309     STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC7 *desc) PURE;
1310     STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK cb, void *ctx) PURE;
1311     STDMETHOD(BeginScene)(THIS) PURE;
1312     STDMETHOD(EndScene)(THIS) PURE;
1313     STDMETHOD(GetDirect3D)(THIS_ IDirect3D7 **d3d) PURE;
1314     STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface7 *surface, DWORD flags) PURE;
1315     STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface7 **surface) PURE;
1316     STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) PURE;
1317     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
1318     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
1319     STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT7 *data) PURE;
1320     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
1321     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT7 *data) PURE;
1322     STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL7 *data) PURE;
1323     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL7 *data) PURE;
1324     STDMETHOD(SetLight)(THIS_ DWORD idx, D3DLIGHT7 *data) PURE;
1325     STDMETHOD(GetLight)(THIS_ DWORD idx, D3DLIGHT7 *data) PURE;
1326     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
1327     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
1328     STDMETHOD(BeginStateBlock)(THIS) PURE;
1329     STDMETHOD(EndStateBlock)(THIS_ LPDWORD lpdwBlockHandle) PURE;
1330     STDMETHOD(PreLoad)(THIS_ IDirectDrawSurface7 *surface) PURE;
1331     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
1332             void *vertices, DWORD vertex_count, DWORD flags) PURE;
1333     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
1334             void *vertices, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE;
1335     STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
1336     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
1337     STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
1338             D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags) PURE;
1339     STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
1340             D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count,
1341             DWORD flags) PURE;
1342     STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb,
1343             DWORD start_vertex, DWORD vertex_count, DWORD flags) PURE;
1344     STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb,
1345             DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE;
1346     STDMETHOD(ComputeSphereVisibility)(THIS_ D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count,
1347             DWORD flags, DWORD *ret) PURE;
1348     STDMETHOD(GetTexture)(THIS_ DWORD stage, IDirectDrawSurface7 **surface) PURE;
1349     STDMETHOD(SetTexture)(THIS_ DWORD stage, IDirectDrawSurface7 *surface) PURE;
1350     STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
1351     STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
1352     STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE;
1353     STDMETHOD(ApplyStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
1354     STDMETHOD(CaptureStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
1355     STDMETHOD(DeleteStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
1356     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE d3dsbType,LPDWORD lpdwBlockHandle) PURE;
1357     STDMETHOD(Load)(THIS_ IDirectDrawSurface7 *dst_surface, POINT *dst_point,
1358             IDirectDrawSurface7 *src_surface, RECT *src_rect, DWORD flags) PURE;
1359     STDMETHOD(LightEnable)(THIS_ DWORD dwLightIndex,WINBOOL bEnable) PURE;
1360     STDMETHOD(GetLightEnable)(THIS_ DWORD dwLightIndex,WINBOOL *pbEnable) PURE;
1361     STDMETHOD(SetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE;
1362     STDMETHOD(GetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE;
1363     STDMETHOD(GetInfo)(THIS_ DWORD info_id, void *info, DWORD info_size) PURE;
1364 };
1365 #undef INTERFACE
1366 
1367 #if !defined(__cplusplus) || defined(CINTERFACE)
1368 /*** IUnknown methods ***/
1369 #define IDirect3DDevice7_QueryInterface(p,a,b)                        (p)->lpVtbl->QueryInterface(p,a,b)
1370 #define IDirect3DDevice7_AddRef(p)                                    (p)->lpVtbl->AddRef(p)
1371 #define IDirect3DDevice7_Release(p)                                   (p)->lpVtbl->Release(p)
1372 /*** IDirect3DDevice7 methods ***/
1373 #define IDirect3DDevice7_GetCaps(p,a)                                 (p)->lpVtbl->GetCaps(p,a)
1374 #define IDirect3DDevice7_EnumTextureFormats(p,a,b)                    (p)->lpVtbl->EnumTextureFormats(p,a,b)
1375 #define IDirect3DDevice7_BeginScene(p)                                (p)->lpVtbl->BeginScene(p)
1376 #define IDirect3DDevice7_EndScene(p)                                  (p)->lpVtbl->EndScene(p)
1377 #define IDirect3DDevice7_GetDirect3D(p,a)                             (p)->lpVtbl->GetDirect3D(p,a)
1378 #define IDirect3DDevice7_SetRenderTarget(p,a,b)                       (p)->lpVtbl->SetRenderTarget(p,a,b)
1379 #define IDirect3DDevice7_GetRenderTarget(p,a)                         (p)->lpVtbl->GetRenderTarget(p,a)
1380 #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f)                         (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
1381 #define IDirect3DDevice7_SetTransform(p,a,b)                          (p)->lpVtbl->SetTransform(p,a,b)
1382 #define IDirect3DDevice7_GetTransform(p,a,b)                          (p)->lpVtbl->GetTransform(p,a,b)
1383 #define IDirect3DDevice7_SetViewport(p,a)                             (p)->lpVtbl->SetViewport(p,a)
1384 #define IDirect3DDevice7_MultiplyTransform(p,a,b)                     (p)->lpVtbl->MultiplyTransform(p,a,b)
1385 #define IDirect3DDevice7_GetViewport(p,a)                             (p)->lpVtbl->GetViewport(p,a)
1386 #define IDirect3DDevice7_SetMaterial(p,a)                             (p)->lpVtbl->SetMaterial(p,a)
1387 #define IDirect3DDevice7_GetMaterial(p,a)                             (p)->lpVtbl->GetMaterial(p,a)
1388 #define IDirect3DDevice7_SetLight(p,a,b)                              (p)->lpVtbl->SetLight(p,a,b)
1389 #define IDirect3DDevice7_GetLight(p,a,b)                              (p)->lpVtbl->GetLight(p,a,b)
1390 #define IDirect3DDevice7_SetRenderState(p,a,b)                        (p)->lpVtbl->SetRenderState(p,a,b)
1391 #define IDirect3DDevice7_GetRenderState(p,a,b)                        (p)->lpVtbl->GetRenderState(p,a,b)
1392 #define IDirect3DDevice7_BeginStateBlock(p)                           (p)->lpVtbl->BeginStateBlock(p)
1393 #define IDirect3DDevice7_EndStateBlock(p,a)                           (p)->lpVtbl->EndStateBlock(p,a)
1394 #define IDirect3DDevice7_PreLoad(p,a)                                 (p)->lpVtbl->PreLoad(p,a)
1395 #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e)                   (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
1396 #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g)        (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
1397 #define IDirect3DDevice7_SetClipStatus(p,a)                           (p)->lpVtbl->SetClipStatus(p,a)
1398 #define IDirect3DDevice7_GetClipStatus(p,a)                           (p)->lpVtbl->GetClipStatus(p,a)
1399 #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e)            (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
1400 #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
1401 #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e)                 (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
1402 #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)      (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)
1403 #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e)         (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
1404 #define IDirect3DDevice7_GetTexture(p,a,b)                            (p)->lpVtbl->GetTexture(p,a,b)
1405 #define IDirect3DDevice7_SetTexture(p,a,b)                            (p)->lpVtbl->SetTexture(p,a,b)
1406 #define IDirect3DDevice7_GetTextureStageState(p,a,b,c)                (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1407 #define IDirect3DDevice7_SetTextureStageState(p,a,b,c)                (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1408 #define IDirect3DDevice7_ValidateDevice(p,a)                          (p)->lpVtbl->ValidateDevice(p,a)
1409 #define IDirect3DDevice7_ApplyStateBlock(p,a)                         (p)->lpVtbl->ApplyStateBlock(p,a)
1410 #define IDirect3DDevice7_CaptureStateBlock(p,a)                       (p)->lpVtbl->CaptureStateBlock(p,a)
1411 #define IDirect3DDevice7_DeleteStateBlock(p,a)                        (p)->lpVtbl->DeleteStateBlock(p,a)
1412 #define IDirect3DDevice7_CreateStateBlock(p,a,b)                      (p)->lpVtbl->CreateStateBlock(p,a,b)
1413 #define IDirect3DDevice7_Load(p,a,b,c,d,e)                            (p)->lpVtbl->Load(p,a,b,c,d,e)
1414 #define IDirect3DDevice7_LightEnable(p,a,b)                           (p)->lpVtbl->LightEnable(p,a,b)
1415 #define IDirect3DDevice7_GetLightEnable(p,a,b)                        (p)->lpVtbl->GetLightEnable(p,a,b)
1416 #define IDirect3DDevice7_SetClipPlane(p,a,b)                          (p)->lpVtbl->SetClipPlane(p,a,b)
1417 #define IDirect3DDevice7_GetClipPlane(p,a,b)                          (p)->lpVtbl->GetClipPlane(p,a,b)
1418 #define IDirect3DDevice7_GetInfo(p,a,b,c)                             (p)->lpVtbl->GetInfo(p,a,b,c)
1419 #else
1420 /*** IUnknown methods ***/
1421 #define IDirect3DDevice7_QueryInterface(p,a,b)                        (p)->QueryInterface(a,b)
1422 #define IDirect3DDevice7_AddRef(p)                                    (p)->AddRef()
1423 #define IDirect3DDevice7_Release(p)                                   (p)->Release()
1424 /*** IDirect3DDevice7 methods ***/
1425 #define IDirect3DDevice7_GetCaps(p,a)                                 (p)->GetCaps(a)
1426 #define IDirect3DDevice7_EnumTextureFormats(p,a,b)                    (p)->EnumTextureFormats(a,b)
1427 #define IDirect3DDevice7_BeginScene(p)                                (p)->BeginScene()
1428 #define IDirect3DDevice7_EndScene(p)                                  (p)->EndScene()
1429 #define IDirect3DDevice7_GetDirect3D(p,a)                             (p)->GetDirect3D(a)
1430 #define IDirect3DDevice7_SetRenderTarget(p,a,b)                       (p)->SetRenderTarget(a,b)
1431 #define IDirect3DDevice7_GetRenderTarget(p,a)                         (p)->GetRenderTarget(a)
1432 #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f)                         (p)->Clear(a,b,c,d,e,f)
1433 #define IDirect3DDevice7_SetTransform(p,a,b)                          (p)->SetTransform(a,b)
1434 #define IDirect3DDevice7_GetTransform(p,a,b)                          (p)->GetTransform(a,b)
1435 #define IDirect3DDevice7_SetViewport(p,a)                             (p)->SetViewport(a)
1436 #define IDirect3DDevice7_MultiplyTransform(p,a,b)                     (p)->MultiplyTransform(a,b)
1437 #define IDirect3DDevice7_GetViewport(p,a)                             (p)->GetViewport(a)
1438 #define IDirect3DDevice7_SetMaterial(p,a)                             (p)->SetMaterial(a)
1439 #define IDirect3DDevice7_GetMaterial(p,a)                             (p)->GetMaterial(a)
1440 #define IDirect3DDevice7_SetLight(p,a,b)                              (p)->SetLight(a,b)
1441 #define IDirect3DDevice7_GetLight(p,a,b)                              (p)->GetLight(a,b)
1442 #define IDirect3DDevice7_SetRenderState(p,a,b)                        (p)->SetRenderState(a,b)
1443 #define IDirect3DDevice7_GetRenderState(p,a,b)                        (p)->GetRenderState(a,b)
1444 #define IDirect3DDevice7_BeginStateBlock(p)                           (p)->BeginStateBlock()
1445 #define IDirect3DDevice7_EndStateBlock(p,a)                           (p)->EndStateBlock(a)
1446 #define IDirect3DDevice7_PreLoad(p,a)                                 (p)->PreLoad(a)
1447 #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e)                   (p)->DrawPrimitive(a,b,c,d,e)
1448 #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g)        (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
1449 #define IDirect3DDevice7_SetClipStatus(p,a)                           (p)->SetClipStatus(a)
1450 #define IDirect3DDevice7_GetClipStatus(p,a)                           (p)->GetClipStatus(a)
1451 #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e)            (p)->DrawPrimitiveStrided(a,b,c,d,e)
1452 #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
1453 #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e)                 (p)->DrawPrimitiveVB(a,b,c,d,e)
1454 #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)      (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g)
1455 #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e)         (p)->ComputeSphereVisibility(a,b,c,d,e)
1456 #define IDirect3DDevice7_GetTexture(p,a,b)                            (p)->GetTexture(a,b)
1457 #define IDirect3DDevice7_SetTexture(p,a,b)                            (p)->SetTexture(a,b)
1458 #define IDirect3DDevice7_GetTextureStageState(p,a,b,c)                (p)->GetTextureStageState(a,b,c)
1459 #define IDirect3DDevice7_SetTextureStageState(p,a,b,c)                (p)->SetTextureStageState(a,b,c)
1460 #define IDirect3DDevice7_ValidateDevice(p,a)                          (p)->ValidateDevice(a)
1461 #define IDirect3DDevice7_ApplyStateBlock(p,a)                         (p)->ApplyStateBlock(a)
1462 #define IDirect3DDevice7_CaptureStateBlock(p,a)                       (p)->CaptureStateBlock(a)
1463 #define IDirect3DDevice7_DeleteStateBlock(p,a)                        (p)->DeleteStateBlock(a)
1464 #define IDirect3DDevice7_CreateStateBlock(p,a,b)                      (p)->CreateStateBlock(a,b)
1465 #define IDirect3DDevice7_Load(p,a,b,c,d,e)                            (p)->Load(a,b,c,d,e)
1466 #define IDirect3DDevice7_LightEnable(p,a,b)                           (p)->LightEnable(a,b)
1467 #define IDirect3DDevice7_GetLightEnable(p,a,b)                        (p)->GetLightEnable(a,b)
1468 #define IDirect3DDevice7_SetClipPlane(p,a,b)                          (p)->SetClipPlane(a,b)
1469 #define IDirect3DDevice7_GetClipPlane(p,a,b)                          (p)->GetClipPlane(a,b)
1470 #define IDirect3DDevice7_GetInfo(p,a,b,c)                             (p)->GetInfo(a,b,c)
1471 #endif
1472 
1473 
1474 
1475 /*****************************************************************************
1476  * IDirect3DVertexBuffer interface
1477  */
1478 #define INTERFACE IDirect3DVertexBuffer
DECLARE_INTERFACE_(IDirect3DVertexBuffer,IUnknown)1479 DECLARE_INTERFACE_(IDirect3DVertexBuffer,IUnknown)
1480 {
1481     /*** IUnknown methods ***/
1482     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1483     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1484     STDMETHOD_(ULONG,Release)(THIS) PURE;
1485     /*** IDirect3DVertexBuffer methods ***/
1486     STDMETHOD(Lock)(THIS_ DWORD flags, void **data, DWORD *data_size) PURE;
1487     STDMETHOD(Unlock)(THIS) PURE;
1488     STDMETHOD(ProcessVertices)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count,
1489             IDirect3DVertexBuffer *src_buffer, DWORD src_idx,
1490             IDirect3DDevice3 *device, DWORD flags) PURE;
1491     STDMETHOD(GetVertexBufferDesc)(THIS_ D3DVERTEXBUFFERDESC *desc) PURE;
1492     STDMETHOD(Optimize)(THIS_ IDirect3DDevice3 *device, DWORD flags) PURE;
1493 };
1494 #undef INTERFACE
1495 
1496 #if !defined(__cplusplus) || defined(CINTERFACE)
1497 /*** IUnknown methods ***/
1498 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1499 #define IDirect3DVertexBuffer_AddRef(p)             (p)->lpVtbl->AddRef(p)
1500 #define IDirect3DVertexBuffer_Release(p)            (p)->lpVtbl->Release(p)
1501 /*** IDirect3DVertexBuffer methods ***/
1502 #define IDirect3DVertexBuffer_Lock(p,a,b,c)                    (p)->lpVtbl->Lock(p,a,b,c)
1503 #define IDirect3DVertexBuffer_Unlock(p)                        (p)->lpVtbl->Unlock(p)
1504 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
1505 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a)         (p)->lpVtbl->GetVertexBufferDesc(p,a)
1506 #define IDirect3DVertexBuffer_Optimize(p,a,b)                  (p)->lpVtbl->Optimize(p,a,b)
1507 #else
1508 /*** IUnknown methods ***/
1509 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1510 #define IDirect3DVertexBuffer_AddRef(p)             (p)->AddRef()
1511 #define IDirect3DVertexBuffer_Release(p)            (p)->Release()
1512 /*** IDirect3DVertexBuffer methods ***/
1513 #define IDirect3DVertexBuffer_Lock(p,a,b,c)                    (p)->Lock(a,b,c)
1514 #define IDirect3DVertexBuffer_Unlock(p)                        (p)->Unlock()
1515 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
1516 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a)         (p)->GetVertexBufferDesc(a)
1517 #define IDirect3DVertexBuffer_Optimize(p,a,b)                  (p)->Optimize(a,b)
1518 #endif
1519 
1520 /*****************************************************************************
1521  * IDirect3DVertexBuffer7 interface
1522  */
1523 #define INTERFACE IDirect3DVertexBuffer7
DECLARE_INTERFACE_(IDirect3DVertexBuffer7,IUnknown)1524 DECLARE_INTERFACE_(IDirect3DVertexBuffer7,IUnknown)
1525 {
1526     /*** IUnknown methods ***/
1527     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1528     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1529     STDMETHOD_(ULONG,Release)(THIS) PURE;
1530     /*** IDirect3DVertexBuffer7 methods ***/
1531     STDMETHOD(Lock)(THIS_ DWORD flags, void **data, DWORD *data_size) PURE;
1532     STDMETHOD(Unlock)(THIS) PURE;
1533     STDMETHOD(ProcessVertices)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count,
1534             IDirect3DVertexBuffer7 *src_buffer, DWORD src_idx,
1535             IDirect3DDevice7 *device, DWORD flags) PURE;
1536     STDMETHOD(GetVertexBufferDesc)(THIS_ D3DVERTEXBUFFERDESC *desc) PURE;
1537     STDMETHOD(Optimize)(THIS_ IDirect3DDevice7 *device, DWORD flags) PURE;
1538     STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count,
1539             D3DDRAWPRIMITIVESTRIDEDDATA *data, DWORD fvf, IDirect3DDevice7 *device, DWORD flags) PURE;
1540 };
1541 #undef INTERFACE
1542 
1543 #if !defined(__cplusplus) || defined(CINTERFACE)
1544 /*** IUnknown methods ***/
1545 #define IDirect3DVertexBuffer7_QueryInterface(p,a,b)                   (p)->lpVtbl->QueryInterface(p,a,b)
1546 #define IDirect3DVertexBuffer7_AddRef(p)                               (p)->lpVtbl->AddRef(p)
1547 #define IDirect3DVertexBuffer7_Release(p)                              (p)->lpVtbl->Release(p)
1548 /*** IDirect3DVertexBuffer7 methods ***/
1549 #define IDirect3DVertexBuffer7_Lock(p,a,b,c)                           (p)->lpVtbl->Lock(p,a,b,c)
1550 #define IDirect3DVertexBuffer7_Unlock(p)                               (p)->lpVtbl->Unlock(p)
1551 #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g)        (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
1552 #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a)                (p)->lpVtbl->GetVertexBufferDesc(p,a)
1553 #define IDirect3DVertexBuffer7_Optimize(p,a,b)                         (p)->lpVtbl->Optimize(p,a,b)
1554 #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g)
1555 #else
1556 /*** IUnknown methods ***/
1557 #define IDirect3DVertexBuffer7_QueryInterface(p,a,b)                   (p)->QueryInterface(a,b)
1558 #define IDirect3DVertexBuffer7_AddRef(p)                               (p)->AddRef()
1559 #define IDirect3DVertexBuffer7_Release(p)                              (p)->Release()
1560 /*** IDirect3DVertexBuffer7 methods ***/
1561 #define IDirect3DVertexBuffer7_Lock(p,a,b,c)                           (p)->Lock(a,b,c)
1562 #define IDirect3DVertexBuffer7_Unlock(p)                               (p)->Unlock()
1563 #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g)        (p)->ProcessVertices(a,b,c,d,e,f,g)
1564 #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a)                (p)->GetVertexBufferDesc(a)
1565 #define IDirect3DVertexBuffer7_Optimize(p,a,b)                         (p)->Optimize(a,b)
1566 #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g)
1567 #endif
1568 
1569 #endif /* __WINE_D3D_H */
1570