1 #include <_mingw_unicode.h> 2 /* 3 * Copyright 2010 Matteo Bruni for CodeWeavers 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Lesser General Public 7 * License as published by the Free Software Foundation; either 8 * version 2.1 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public 16 * License along with this library; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 18 */ 19 20 #ifndef __D3DCOMPILER_H__ 21 #define __D3DCOMPILER_H__ 22 23 #include "d3d11shader.h" 24 #include "d3d12shader.h" 25 26 #ifdef __cplusplus 27 extern "C" { 28 #endif 29 30 #if defined(_MSC_VER) || defined(__MINGW32__) 31 #define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" 32 #else 33 static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0}; 34 #endif 35 36 #define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" 37 #define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_) 38 39 #ifndef D3D_COMPILER_VERSION 40 #define D3D_COMPILER_VERSION 47 41 #endif 42 43 #define D3DCOMPILE_DEBUG 0x00000001 44 #define D3DCOMPILE_SKIP_VALIDATION 0x00000002 45 #define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 46 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 47 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 48 #define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 49 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 50 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 51 #define D3DCOMPILE_NO_PRESHADER 0x00000100 52 #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 53 #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 54 #define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 55 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 56 #define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 57 #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 58 #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 59 #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 60 #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 61 #define D3DCOMPILE_RESERVED16 0x00010000 62 #define D3DCOMPILE_RESERVED17 0x00020000 63 #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 64 #define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000 65 #define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000 66 #define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000 67 #define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000 68 #define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000 69 70 #define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001 71 #define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002 72 73 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000 74 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010 75 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020 76 77 #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 78 #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 79 #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 80 #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 81 #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 82 #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020 83 #define D3D_DISASM_INSTRUCTION_ONLY 0x00000040 84 #define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080 85 86 #define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1) 87 88 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, 89 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, 90 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); 91 typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, 92 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, 93 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); 94 HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, 95 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, 96 const char *target, UINT sflags, UINT eflags, UINT secondary_flags, 97 const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, 98 ID3DBlob **error_messages); 99 100 typedef enum D3DCOMPILER_STRIP_FLAGS 101 { 102 D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1, 103 D3DCOMPILER_STRIP_DEBUG_INFO = 0x2, 104 D3DCOMPILER_STRIP_TEST_BLOBS = 0x4, 105 D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8, 106 D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10, 107 D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff 108 } D3DCOMPILER_STRIP_FLAGS; 109 110 HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); 111 112 typedef enum D3D_BLOB_PART 113 { 114 D3D_BLOB_INPUT_SIGNATURE_BLOB, 115 D3D_BLOB_OUTPUT_SIGNATURE_BLOB, 116 D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, 117 D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, 118 D3D_BLOB_ALL_SIGNATURE_BLOB, 119 D3D_BLOB_DEBUG_INFO, 120 D3D_BLOB_LEGACY_SHADER, 121 D3D_BLOB_XNA_PREPASS_SHADER, 122 D3D_BLOB_XNA_SHADER, 123 D3D_BLOB_PDB, 124 D3D_BLOB_PRIVATE_DATA, 125 D3D_BLOB_ROOT_SIGNATURE, 126 D3D_BLOB_DEBUG_NAME, 127 D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, 128 D3D_BLOB_TEST_COMPILE_DETAILS, 129 D3D_BLOB_TEST_COMPILE_PERF, 130 D3D_BLOB_TEST_COMPILE_REPORT 131 } D3D_BLOB_PART; 132 133 HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, 134 UINT flags, const char *comments, ID3DBlob **disassembly); 135 typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, 136 UINT flags, const char *comments, ID3DBlob **disassembly); 137 HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes, 138 const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors); 139 HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); 140 HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 141 HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 142 HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 143 HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); 144 HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents); 145 HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite); 146 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); 147 148 HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); 149 150 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, 151 const D3D_SHADER_MACRO *defines, ID3DInclude *include, 152 ID3DBlob **shader, ID3DBlob **error_messages); 153 typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, 154 const D3D_SHADER_MACRO *defines, ID3DInclude *include, 155 ID3DBlob **shader, ID3DBlob **error_messages); 156 157 HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module); 158 159 #ifdef __cplusplus 160 } 161 #endif 162 163 #endif 164