1 #include <_mingw_unicode.h>
2 /*
3  * Copyright 2010 Matteo Bruni for CodeWeavers
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #ifndef __D3DCOMPILER_H__
21 #define __D3DCOMPILER_H__
22 
23 #include "d3d11shader.h"
24 #include "d3d12shader.h"
25 
26 #ifdef __cplusplus
27 extern "C" {
28 #endif
29 
30 #if defined(_MSC_VER) || defined(__MINGW32__)
31 #define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
32 #else
33 static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0};
34 #endif
35 
36 #define D3DCOMPILER_DLL_A  "d3dcompiler_47.dll"
37 #define D3DCOMPILER_DLL    __MINGW_NAME_AW(D3DCOMPILER_DLL_)
38 
39 #ifndef D3D_COMPILER_VERSION
40 #define D3D_COMPILER_VERSION 47
41 #endif
42 
43 #define D3DCOMPILE_DEBUG                                0x00000001
44 #define D3DCOMPILE_SKIP_VALIDATION                      0x00000002
45 #define D3DCOMPILE_SKIP_OPTIMIZATION                    0x00000004
46 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR                0x00000008
47 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR             0x00000010
48 #define D3DCOMPILE_PARTIAL_PRECISION                    0x00000020
49 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT             0x00000040
50 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT             0x00000080
51 #define D3DCOMPILE_NO_PRESHADER                         0x00000100
52 #define D3DCOMPILE_AVOID_FLOW_CONTROL                   0x00000200
53 #define D3DCOMPILE_PREFER_FLOW_CONTROL                  0x00000400
54 #define D3DCOMPILE_ENABLE_STRICTNESS                    0x00000800
55 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY       0x00001000
56 #define D3DCOMPILE_IEEE_STRICTNESS                      0x00002000
57 #define D3DCOMPILE_OPTIMIZATION_LEVEL0                  0x00004000
58 #define D3DCOMPILE_OPTIMIZATION_LEVEL1                  0x00000000
59 #define D3DCOMPILE_OPTIMIZATION_LEVEL2                  0x0000c000
60 #define D3DCOMPILE_OPTIMIZATION_LEVEL3                  0x00008000
61 #define D3DCOMPILE_RESERVED16                           0x00010000
62 #define D3DCOMPILE_RESERVED17                           0x00020000
63 #define D3DCOMPILE_WARNINGS_ARE_ERRORS                  0x00040000
64 #define D3DCOMPILE_RESOURCES_MAY_ALIAS                  0x00080000
65 #define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES   0x00100000
66 #define D3DCOMPILE_ALL_RESOURCES_BOUND                  0x00200000
67 #define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE                0x00400000
68 #define D3DCOMPILE_DEBUG_NAME_FOR_BINARY                0x00800000
69 
70 #define D3DCOMPILE_EFFECT_CHILD_EFFECT                  0x00000001
71 #define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS                0x00000002
72 
73 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST   0x00000000
74 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0      0x00000010
75 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1      0x00000020
76 
77 #define D3D_DISASM_ENABLE_COLOR_CODE                    0x00000001
78 #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS          0x00000002
79 #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING         0x00000004
80 #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE             0x00000008
81 #define D3D_DISASM_DISABLE_DEBUG_INFO                   0x00000010
82 #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET            0x00000020
83 #define D3D_DISASM_INSTRUCTION_ONLY                     0x00000040
84 #define D3D_DISASM_PRINT_HEX_LITERALS                   0x00000080
85 
86 #define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1)
87 
88 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
89         const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
90         const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
91 typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
92         const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
93         const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
94 HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
95         const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
96         const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
97         const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
98         ID3DBlob **error_messages);
99 
100 typedef enum D3DCOMPILER_STRIP_FLAGS
101 {
102     D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1,
103     D3DCOMPILER_STRIP_DEBUG_INFO = 0x2,
104     D3DCOMPILER_STRIP_TEST_BLOBS = 0x4,
105     D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8,
106     D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10,
107     D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
108 } D3DCOMPILER_STRIP_FLAGS;
109 
110 HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
111 
112 typedef enum D3D_BLOB_PART
113 {
114     D3D_BLOB_INPUT_SIGNATURE_BLOB,
115     D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
116     D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
117     D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
118     D3D_BLOB_ALL_SIGNATURE_BLOB,
119     D3D_BLOB_DEBUG_INFO,
120     D3D_BLOB_LEGACY_SHADER,
121     D3D_BLOB_XNA_PREPASS_SHADER,
122     D3D_BLOB_XNA_SHADER,
123     D3D_BLOB_PDB,
124     D3D_BLOB_PRIVATE_DATA,
125     D3D_BLOB_ROOT_SIGNATURE,
126     D3D_BLOB_DEBUG_NAME,
127     D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
128     D3D_BLOB_TEST_COMPILE_DETAILS,
129     D3D_BLOB_TEST_COMPILE_PERF,
130     D3D_BLOB_TEST_COMPILE_REPORT
131 } D3D_BLOB_PART;
132 
133 HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
134         UINT flags, const char *comments, ID3DBlob **disassembly);
135 typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
136         UINT flags, const char *comments, ID3DBlob **disassembly);
137 HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
138         const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors);
139 HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
140 HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
141 HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
142 HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
143 HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
144 HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
145 HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite);
146 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
147 
148 HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
149 
150 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
151         const D3D_SHADER_MACRO *defines, ID3DInclude *include,
152         ID3DBlob **shader, ID3DBlob **error_messages);
153 typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
154         const D3D_SHADER_MACRO *defines, ID3DInclude *include,
155         ID3DBlob **shader, ID3DBlob **error_messages);
156 
157 HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module);
158 
159 #ifdef __cplusplus
160 }
161 #endif
162 
163 #endif
164