1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrContextOptions_DEFINED
9 #define GrContextOptions_DEFINED
10 
11 #include "include/core/SkData.h"
12 #include "include/core/SkTypes.h"
13 #include "include/gpu/GrDriverBugWorkarounds.h"
14 #include "include/gpu/GrTypes.h"
15 #include "include/private/GrTypesPriv.h"
16 
17 #include <vector>
18 
19 class SkExecutor;
20 
21 #if SK_SUPPORT_GPU
22 struct SK_API GrContextOptions {
23     enum class Enable {
24         /** Forces an option to be disabled. */
25         kNo,
26         /** Forces an option to be enabled. */
27         kYes,
28         /**
29          * Uses Skia's default behavior, which may use runtime properties (e.g. driver version).
30          */
31         kDefault
32     };
33 
34     enum class ShaderCacheStrategy {
35         kSkSL,
36         kBackendSource,
37         kBackendBinary,
38     };
39 
40     /**
41      * Abstract class which stores Skia data in a cache that persists between sessions. Currently,
42      * Skia stores compiled shader binaries (only when glProgramBinary / glGetProgramBinary are
43      * supported) when provided a persistent cache, but this may extend to other data in the future.
44      */
45     class SK_API PersistentCache {
46     public:
~PersistentCacheGrContextOptions47         virtual ~PersistentCache() {}
48 
49         /**
50          * Returns the data for the key if it exists in the cache, otherwise returns null.
51          */
52         virtual sk_sp<SkData> load(const SkData& key) = 0;
53 
54         virtual void store(const SkData& key, const SkData& data) = 0;
55     };
56 
57     /**
58      * Abstract class to report errors when compiling shaders. If fShaderErrorHandler is present,
59      * it will be called to report any compilation failures. Otherwise, failures will be reported
60      * via SkDebugf and asserts.
61      */
62     class SK_API ShaderErrorHandler {
63     public:
~ShaderErrorHandlerGrContextOptions64         virtual ~ShaderErrorHandler() {}
65         virtual void compileError(const char* shader, const char* errors) = 0;
66     };
67 
GrContextOptionsGrContextOptions68     GrContextOptions() {}
69 
70     // Suppress prints for the GrContext.
71     bool fSuppressPrints = false;
72 
73     /** Overrides: These options override feature detection using backend API queries. These
74         overrides can only reduce the feature set or limits, never increase them beyond the
75         detected values. */
76 
77     int  fMaxTextureSizeOverride = SK_MaxS32;
78 
79     /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
80         buffers to CPU memory in order to update them.  A value of -1 means the GrContext should
81         deduce the optimal value for this platform. */
82     int  fBufferMapThreshold = -1;
83 
84     /**
85      * Executor to handle threaded work within Ganesh. If this is nullptr, then all work will be
86      * done serially on the main thread. To have worker threads assist with various tasks, set this
87      * to a valid SkExecutor instance. Currently, used for software path rendering, but may be used
88      * for other tasks.
89      */
90     SkExecutor* fExecutor = nullptr;
91 
92     /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
93         the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
94         level and LOD control (ie desktop or ES3). */
95     bool fDoManualMipmapping = false;
96 
97     /**
98      * Disables the use of coverage counting shortcuts to render paths. Coverage counting can cause
99      * artifacts along shared edges if care isn't taken to ensure both contours wind in the same
100      * direction.
101      */
102     // FIXME: Once this is removed from Chrome and Android, rename to fEnable"".
103     bool fDisableCoverageCountingPaths = true;
104 
105     /**
106      * Disables distance field rendering for paths. Distance field computation can be expensive,
107      * and yields no benefit if a path is not rendered multiple times with different transforms.
108      */
109     bool fDisableDistanceFieldPaths = false;
110 
111     /**
112      * If true this allows path mask textures to be cached. This is only really useful if paths
113      * are commonly rendered at the same scale and fractional translation.
114      */
115     bool fAllowPathMaskCaching = true;
116 
117     /**
118      * If true, the GPU will not be used to perform YUV -> RGB conversion when generating
119      * textures from codec-backed images.
120      */
121     bool fDisableGpuYUVConversion = false;
122 
123     /**
124      * The maximum size of cache textures used for Skia's Glyph cache.
125      */
126     size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
127 
128     /**
129      * Below this threshold size in device space distance field fonts won't be used. Distance field
130      * fonts don't support hinting which is more important at smaller sizes. A negative value means
131      * use the default threshold.
132      */
133     float fMinDistanceFieldFontSize = -1.f;
134 
135     /**
136      * Above this threshold size in device space glyphs are drawn as individual paths. A negative
137      * value means use the default threshold.
138      */
139     float fGlyphsAsPathsFontSize = -1.f;
140 
141     /**
142      * Can the glyph atlas use multiple textures. If allowed, the each texture's size is bound by
143      * fGlypheCacheTextureMaximumBytes.
144      */
145     Enable fAllowMultipleGlyphCacheTextures = Enable::kDefault;
146 
147     /**
148      * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid
149      * allocating stencil buffers and use alternate rasterization paths, avoiding the leak.
150      */
151     bool fAvoidStencilBuffers = false;
152 
153     /**
154      * If true, texture fetches from mip-mapped textures will be biased to read larger MIP levels.
155      * This has the effect of sharpening those textures, at the cost of some aliasing, and possible
156      * performance impact.
157      */
158     bool fSharpenMipmappedTextures = false;
159 
160     /**
161      * Enables driver workaround to use draws instead of HW clears, e.g. glClear on the GL backend.
162      */
163     Enable fUseDrawInsteadOfClear = Enable::kDefault;
164 
165     /**
166      * Allow Ganesh to more aggressively reorder operations.
167      * Eventually this will just be what is done and will not be optional.
168      */
169     Enable fReduceOpsTaskSplitting = Enable::kDefault;
170 
171     /**
172      * Some ES3 contexts report the ES2 external image extension, but not the ES3 version.
173      * If support for external images is critical, enabling this option will cause Ganesh to limit
174      * shaders to the ES2 shading language in that situation.
175      */
176     bool fPreferExternalImagesOverES3 = false;
177 
178     /**
179      * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers.
180      * This does not affect code path choices that are made for perfomance reasons nor does it
181      * override other GrContextOption settings.
182      */
183     bool fDisableDriverCorrectnessWorkarounds = false;
184 
185     /**
186      * Maximum number of GPU programs or pipelines to keep active in the runtime cache.
187      */
188     int fRuntimeProgramCacheSize = 256;
189 
190     /**
191      * Cache in which to store compiled shader binaries between runs.
192      */
193     PersistentCache* fPersistentCache = nullptr;
194 
195     /**
196      * This affects the usage of the PersistentCache. We can cache SkSL, backend source (GLSL), or
197      * backend binaries (GL program binaries). By default we cache binaries, but if the driver's
198      * binary loading/storing is believed to have bugs, this can be limited to caching GLSL.
199      * Caching GLSL strings still saves CPU work when a GL program is created.
200      */
201     ShaderCacheStrategy fShaderCacheStrategy = ShaderCacheStrategy::kBackendBinary;
202 
203     /**
204      * If present, use this object to report shader compilation failures. If not, report failures
205      * via SkDebugf and assert.
206      */
207     ShaderErrorHandler* fShaderErrorHandler = nullptr;
208 
209     /**
210      * Specifies the number of samples Ganesh should use when performing internal draws with MSAA or
211      * mixed samples (hardware capabilities permitting).
212      *
213      * If 0, Ganesh will disable internal code paths that use multisampling.
214      */
215     int  fInternalMultisampleCount = 4;
216 
217 #if GR_TEST_UTILS
218     /**
219      * Private options that are only meant for testing within Skia's tools.
220      */
221 
222     /**
223      * If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
224      * by SkGpuDevice.
225      */
226     int  fMaxTileSizeOverride = 0;
227 
228     /**
229      * Prevents use of dual source blending, to test that all xfer modes work correctly without it.
230      */
231     bool fSuppressDualSourceBlending = false;
232 
233     /**
234      * If true, the caps will never support geometry shaders.
235      */
236     bool fSuppressGeometryShaders = false;
237 
238     /**
239      * Render everything in wireframe
240      */
241     bool fWireframeMode = false;
242 
243     /**
244      * Enforces clearing of all textures when they're created.
245      */
246     bool fClearAllTextures = false;
247 
248     /**
249      * Include or exclude specific GPU path renderers.
250      */
251     GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kAll;
252 #endif
253 
254 #if SK_SUPPORT_ATLAS_TEXT
255     /**
256      * Controls whether distance field glyph vertices always have 3 components even when the view
257      * matrix does not have perspective.
258      */
259     Enable fDistanceFieldGlyphVerticesAlwaysHaveW = Enable::kDefault;
260 #endif
261 
262     GrDriverBugWorkarounds fDriverBugWorkarounds;
263 };
264 #else
265 struct GrContextOptions {
266     struct PersistentCache {};
267 };
268 #endif
269 
270 #endif
271