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2 // License & terms of use: http://www.unicode.org/copyright.html
3 //
4 // From the double-conversion library. Original license:
5 //
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32 
33 // ICU PATCH: ifdef around UCONFIG_NO_FORMATTING
34 #include "unicode/utypes.h"
35 #if !UCONFIG_NO_FORMATTING
36 
37 #ifndef DOUBLE_CONVERSION_FAST_DTOA_H_
38 #define DOUBLE_CONVERSION_FAST_DTOA_H_
39 
40 // ICU PATCH: Customize header file paths for ICU.
41 
42 #include "double-conversion-utils.h"
43 
44 // ICU PATCH: Wrap in ICU namespace
45 U_NAMESPACE_BEGIN
46 
47 namespace double_conversion {
48 
49 enum FastDtoaMode {
50   // Computes the shortest representation of the given input. The returned
51   // result will be the most accurate number of this length. Longer
52   // representations might be more accurate.
53   FAST_DTOA_SHORTEST,
54   // Same as FAST_DTOA_SHORTEST but for single-precision floats.
55   FAST_DTOA_SHORTEST_SINGLE,
56   // Computes a representation where the precision (number of digits) is
57   // given as input. The precision is independent of the decimal point.
58   FAST_DTOA_PRECISION
59 };
60 
61 // FastDtoa will produce at most kFastDtoaMaximalLength digits. This does not
62 // include the terminating '\0' character.
63 static const int kFastDtoaMaximalLength = 17;
64 // Same for single-precision numbers.
65 static const int kFastDtoaMaximalSingleLength = 9;
66 
67 // Provides a decimal representation of v.
68 // The result should be interpreted as buffer * 10^(point - length).
69 //
70 // Precondition:
71 //   * v must be a strictly positive finite double.
72 //
73 // Returns true if it succeeds, otherwise the result can not be trusted.
74 // There will be *length digits inside the buffer followed by a null terminator.
75 // If the function returns true and mode equals
76 //   - FAST_DTOA_SHORTEST, then
77 //     the parameter requested_digits is ignored.
78 //     The result satisfies
79 //         v == (double) (buffer * 10^(point - length)).
80 //     The digits in the buffer are the shortest representation possible. E.g.
81 //     if 0.099999999999 and 0.1 represent the same double then "1" is returned
82 //     with point = 0.
83 //     The last digit will be closest to the actual v. That is, even if several
84 //     digits might correctly yield 'v' when read again, the buffer will contain
85 //     the one closest to v.
86 //   - FAST_DTOA_PRECISION, then
87 //     the buffer contains requested_digits digits.
88 //     the difference v - (buffer * 10^(point-length)) is closest to zero for
89 //     all possible representations of requested_digits digits.
90 //     If there are two values that are equally close, then FastDtoa returns
91 //     false.
92 // For both modes the buffer must be large enough to hold the result.
93 bool FastDtoa(double d,
94               FastDtoaMode mode,
95               int requested_digits,
96               Vector<char> buffer,
97               int* length,
98               int* decimal_point);
99 
100 }  // namespace double_conversion
101 
102 // ICU PATCH: Close ICU namespace
103 U_NAMESPACE_END
104 
105 #endif  // DOUBLE_CONVERSION_FAST_DTOA_H_
106 #endif // ICU PATCH: close #if !UCONFIG_NO_FORMATTING
107