1 /*
2  *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "modules/video_coding/utility/frame_dropper.h"
12 
13 #include <algorithm>
14 
15 namespace webrtc {
16 
17 namespace {
18 
19 const float kDefaultFrameSizeAlpha = 0.9f;
20 const float kDefaultKeyFrameRatioAlpha = 0.99f;
21 // 1 key frame every 10th second in 30 fps.
22 const float kDefaultKeyFrameRatioValue = 1 / 300.0f;
23 
24 const float kDefaultDropRatioAlpha = 0.9f;
25 const float kDefaultDropRatioValue = 0.96f;
26 // Maximum duration over which frames are continuously dropped.
27 const float kDefaultMaxDropDurationSecs = 4.0f;
28 
29 // Default target bitrate.
30 // TODO(isheriff): Should this be higher to avoid dropping too many packets when
31 // the bandwidth is unknown at the start ?
32 const float kDefaultTargetBitrateKbps = 300.0f;
33 const float kDefaultIncomingFrameRate = 30;
34 const float kLeakyBucketSizeSeconds = 0.5f;
35 
36 // A delta frame that is bigger than |kLargeDeltaFactor| times the average
37 // delta frame is a large frame that is spread out for accumulation.
38 const int kLargeDeltaFactor = 3;
39 
40 // Cap on the frame size accumulator to prevent excessive drops.
41 const float kAccumulatorCapBufferSizeSecs = 3.0f;
42 }  // namespace
43 
FrameDropper()44 FrameDropper::FrameDropper()
45     : key_frame_ratio_(kDefaultKeyFrameRatioAlpha),
46       delta_frame_size_avg_kbits_(kDefaultFrameSizeAlpha),
47       drop_ratio_(kDefaultDropRatioAlpha, kDefaultDropRatioValue),
48       enabled_(true),
49       max_drop_duration_secs_(kDefaultMaxDropDurationSecs) {
50   Reset();
51 }
52 
Reset()53 void FrameDropper::Reset() {
54   key_frame_ratio_.Reset(kDefaultKeyFrameRatioAlpha);
55   key_frame_ratio_.Apply(1.0f, kDefaultKeyFrameRatioValue);
56   delta_frame_size_avg_kbits_.Reset(kDefaultFrameSizeAlpha);
57 
58   accumulator_ = 0.0f;
59   accumulator_max_ = kDefaultTargetBitrateKbps / 2;
60   target_bitrate_ = kDefaultTargetBitrateKbps;
61   incoming_frame_rate_ = kDefaultIncomingFrameRate;
62 
63   large_frame_accumulation_count_ = 0;
64   large_frame_accumulation_chunk_size_ = 0;
65   large_frame_accumulation_spread_ = 0.5 * kDefaultIncomingFrameRate;
66 
67   drop_next_ = false;
68   drop_ratio_.Reset(0.9f);
69   drop_ratio_.Apply(0.0f, 0.0f);
70   drop_count_ = 0;
71   was_below_max_ = true;
72 }
73 
Enable(bool enable)74 void FrameDropper::Enable(bool enable) {
75   enabled_ = enable;
76 }
77 
Fill(size_t framesize_bytes,bool delta_frame)78 void FrameDropper::Fill(size_t framesize_bytes, bool delta_frame) {
79   if (!enabled_) {
80     return;
81   }
82   float framesize_kbits = 8.0f * static_cast<float>(framesize_bytes) / 1000.0f;
83   if (!delta_frame) {
84     key_frame_ratio_.Apply(1.0, 1.0);
85     // Do not spread if we are already doing it (or we risk dropping bits that
86     // need accumulation). Given we compute the key frame ratio and spread
87     // based on that, this should not normally happen.
88     if (large_frame_accumulation_count_ == 0) {
89       if (key_frame_ratio_.filtered() > 1e-5 &&
90           1 / key_frame_ratio_.filtered() < large_frame_accumulation_spread_) {
91         large_frame_accumulation_count_ =
92             static_cast<int32_t>(1 / key_frame_ratio_.filtered() + 0.5);
93       } else {
94         large_frame_accumulation_count_ =
95             static_cast<int32_t>(large_frame_accumulation_spread_ + 0.5);
96       }
97       large_frame_accumulation_chunk_size_ =
98           framesize_kbits / large_frame_accumulation_count_;
99       framesize_kbits = 0;
100     }
101   } else {
102     // Identify if it is an unusually large delta frame and spread accumulation
103     // if that is the case.
104     if (delta_frame_size_avg_kbits_.filtered() != -1 &&
105         (framesize_kbits >
106          kLargeDeltaFactor * delta_frame_size_avg_kbits_.filtered()) &&
107         large_frame_accumulation_count_ == 0) {
108       large_frame_accumulation_count_ =
109           static_cast<int32_t>(large_frame_accumulation_spread_ + 0.5);
110       large_frame_accumulation_chunk_size_ =
111           framesize_kbits / large_frame_accumulation_count_;
112       framesize_kbits = 0;
113     } else {
114       delta_frame_size_avg_kbits_.Apply(1, framesize_kbits);
115     }
116     key_frame_ratio_.Apply(1.0, 0.0);
117   }
118   // Change the level of the accumulator (bucket)
119   accumulator_ += framesize_kbits;
120   CapAccumulator();
121 }
122 
Leak(uint32_t input_framerate)123 void FrameDropper::Leak(uint32_t input_framerate) {
124   if (!enabled_) {
125     return;
126   }
127   if (input_framerate < 1) {
128     return;
129   }
130   if (target_bitrate_ < 0.0f) {
131     return;
132   }
133   // Add lower bound for large frame accumulation spread.
134   large_frame_accumulation_spread_ = std::max(0.5 * input_framerate, 5.0);
135   // Expected bits per frame based on current input frame rate.
136   float expected_bits_per_frame = target_bitrate_ / input_framerate;
137   if (large_frame_accumulation_count_ > 0) {
138     expected_bits_per_frame -= large_frame_accumulation_chunk_size_;
139     --large_frame_accumulation_count_;
140   }
141   accumulator_ -= expected_bits_per_frame;
142   if (accumulator_ < 0.0f) {
143     accumulator_ = 0.0f;
144   }
145   UpdateRatio();
146 }
147 
UpdateRatio()148 void FrameDropper::UpdateRatio() {
149   if (accumulator_ > 1.3f * accumulator_max_) {
150     // Too far above accumulator max, react faster.
151     drop_ratio_.UpdateBase(0.8f);
152   } else {
153     // Go back to normal reaction.
154     drop_ratio_.UpdateBase(0.9f);
155   }
156   if (accumulator_ > accumulator_max_) {
157     // We are above accumulator max, and should ideally drop a frame. Increase
158     // the drop_ratio_ and drop the frame later.
159     if (was_below_max_) {
160       drop_next_ = true;
161     }
162     drop_ratio_.Apply(1.0f, 1.0f);
163     drop_ratio_.UpdateBase(0.9f);
164   } else {
165     drop_ratio_.Apply(1.0f, 0.0f);
166   }
167   was_below_max_ = accumulator_ < accumulator_max_;
168 }
169 
170 // This function signals when to drop frames to the caller. It makes use of the
171 // drop_ratio_ to smooth out the drops over time.
DropFrame()172 bool FrameDropper::DropFrame() {
173   if (!enabled_) {
174     return false;
175   }
176   if (drop_next_) {
177     drop_next_ = false;
178     drop_count_ = 0;
179   }
180 
181   if (drop_ratio_.filtered() >= 0.5f) {  // Drops per keep
182     // Limit is the number of frames we should drop between each kept frame
183     // to keep our drop ratio. limit is positive in this case.
184     float denom = 1.0f - drop_ratio_.filtered();
185     if (denom < 1e-5) {
186       denom = 1e-5f;
187     }
188     int32_t limit = static_cast<int32_t>(1.0f / denom - 1.0f + 0.5f);
189     // Put a bound on the max amount of dropped frames between each kept
190     // frame, in terms of frame rate and window size (secs).
191     int max_limit =
192         static_cast<int>(incoming_frame_rate_ * max_drop_duration_secs_);
193     if (limit > max_limit) {
194       limit = max_limit;
195     }
196     if (drop_count_ < 0) {
197       // Reset the drop_count_ since it was negative and should be positive.
198       drop_count_ = -drop_count_;
199     }
200     if (drop_count_ < limit) {
201       // As long we are below the limit we should drop frames.
202       drop_count_++;
203       return true;
204     } else {
205       // Only when we reset drop_count_ a frame should be kept.
206       drop_count_ = 0;
207       return false;
208     }
209   } else if (drop_ratio_.filtered() > 0.0f &&
210              drop_ratio_.filtered() < 0.5f) {  // Keeps per drop
211     // Limit is the number of frames we should keep between each drop
212     // in order to keep the drop ratio. limit is negative in this case,
213     // and the drop_count_ is also negative.
214     float denom = drop_ratio_.filtered();
215     if (denom < 1e-5) {
216       denom = 1e-5f;
217     }
218     int32_t limit = -static_cast<int32_t>(1.0f / denom - 1.0f + 0.5f);
219     if (drop_count_ > 0) {
220       // Reset the drop_count_ since we have a positive
221       // drop_count_, and it should be negative.
222       drop_count_ = -drop_count_;
223     }
224     if (drop_count_ > limit) {
225       if (drop_count_ == 0) {
226         // Drop frames when we reset drop_count_.
227         drop_count_--;
228         return true;
229       } else {
230         // Keep frames as long as we haven't reached limit.
231         drop_count_--;
232         return false;
233       }
234     } else {
235       drop_count_ = 0;
236       return false;
237     }
238   }
239   drop_count_ = 0;
240   return false;
241 }
242 
SetRates(float bitrate,float incoming_frame_rate)243 void FrameDropper::SetRates(float bitrate, float incoming_frame_rate) {
244   // Bit rate of -1 means infinite bandwidth.
245   accumulator_max_ = bitrate * kLeakyBucketSizeSeconds;
246   if (target_bitrate_ > 0.0f && bitrate < target_bitrate_ &&
247       accumulator_ > accumulator_max_) {
248     // Rescale the accumulator level if the accumulator max decreases
249     accumulator_ = bitrate / target_bitrate_ * accumulator_;
250   }
251   target_bitrate_ = bitrate;
252   CapAccumulator();
253   incoming_frame_rate_ = incoming_frame_rate;
254 }
255 
256 // Put a cap on the accumulator, i.e., don't let it grow beyond some level.
257 // This is a temporary fix for screencasting where very large frames from
258 // encoder will cause very slow response (too many frame drops).
259 // TODO(isheriff): Remove this now that large delta frames are also spread out ?
CapAccumulator()260 void FrameDropper::CapAccumulator() {
261   float max_accumulator = target_bitrate_ * kAccumulatorCapBufferSizeSecs;
262   if (accumulator_ > max_accumulator) {
263     accumulator_ = max_accumulator;
264   }
265 }
266 }  // namespace webrtc
267