1 /* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */
2 /*
3  *  Main authors:
4  *     Christian Schulte <schulte@gecode.org>
5  *     Guido Tack <tack@gecode.org>
6  *     Vincent Barichard <Vincent.Barichard@univ-angers.fr>
7  *
8  *  Copyright:
9  *     Christian Schulte, 2004
10  *     Guido Tack, 2006
11  *     Vincent Barichard, 2012
12  *
13  *  This file is part of Gecode, the generic constraint
14  *  development environment:
15  *     http://www.gecode.org
16  *
17  *  Permission is hereby granted, free of charge, to any person obtaining
18  *  a copy of this software and associated documentation files (the
19  *  "Software"), to deal in the Software without restriction, including
20  *  without limitation the rights to use, copy, modify, merge, publish,
21  *  distribute, sublicense, and/or sell copies of the Software, and to
22  *  permit persons to whom the Software is furnished to do so, subject to
23  *  the following conditions:
24  *
25  *  The above copyright notice and this permission notice shall be
26  *  included in all copies or substantial portions of the Software.
27  *
28  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
29  *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
30  *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
31  *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
32  *  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
33  *  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
34  *  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
35  *
36  */
37 
38 namespace Gecode { namespace Float { namespace Arithmetic {
39 
40   template<class A, class B>
41   forceinline
Abs(Home home,A x0,B x1)42   Abs<A,B>::Abs(Home home, A x0, B x1)
43     : MixBinaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND>(home,x0,x1) {}
44 
45   template<class A, class B>
46   ExecStatus
post(Home home,A x0,B x1)47   Abs<A,B>::post(Home home, A x0, B x1) {
48     GECODE_ME_CHECK(x1.eq(home,abs(x0.val())));
49     if (x0.min() >= 0)
50       GECODE_ME_CHECK(x0.eq(home,FloatVal(x1.min(), x1.max())));
51     else if (x0.max() <= 0)
52       GECODE_ME_CHECK(x0.eq(home,FloatVal(-x1.max(), -x1.min())));
53     else
54       GECODE_ME_CHECK(x0.eq(home,FloatVal(-x1.max(), x1.max())));
55     (void) new (home) Abs<A,B>(home,x0,x1);
56     return ES_OK;
57   }
58 
59   template<class A, class B>
60   forceinline
Abs(Space & home,Abs<A,B> & p)61   Abs<A,B>::Abs(Space& home, Abs<A,B>& p)
62     : MixBinaryPropagator<A,PC_FLOAT_BND,B,PC_FLOAT_BND>(home,p) {}
63 
64   template<class A, class B>
65   Actor*
copy(Space & home)66   Abs<A,B>::copy(Space& home) {
67     return new (home) Abs<A,B>(home,*this);
68   }
69 
70   template<class A, class B>
71   ExecStatus
propagate(Space & home,const ModEventDelta &)72   Abs<A,B>::propagate(Space& home, const ModEventDelta&) {
73     GECODE_ME_CHECK(x1.eq(home,abs(x0.val())));
74     if (x0.min() >= 0)
75       GECODE_ME_CHECK(x0.eq(home,FloatVal(x1.min(), x1.max())));
76     else if (x0.max() <= 0)
77       GECODE_ME_CHECK(x0.eq(home,FloatVal(-x1.max(), -x1.min())));
78     else
79       GECODE_ME_CHECK(x0.eq(home,FloatVal(-x1.max(), x1.max())));
80     return (x0.assigned() && x1.assigned()) ? home.ES_SUBSUMED(*this) : ES_FIX;
81   }
82 
83 }}}
84 
85 // STATISTICS: float-prop
86 
87