1! 2! Copyright (c) 2012-2018, NVIDIA CORPORATION. All rights reserved. 3! 4! Licensed under the Apache License, Version 2.0 (the "License"); 5! you may not use this file except in compliance with the License. 6! You may obtain a copy of the License at 7! 8! http://www.apache.org/licenses/LICENSE-2.0 9! 10! Unless required by applicable law or agreed to in writing, software 11! distributed under the License is distributed on an "AS IS" BASIS, 12! WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13! See the License for the specific language governing permissions and 14! limitations under the License. 15! 16 17 18#include "mmul_dir.h" 19 20 21subroutine ftn_mvmul_real8( ta, m, k, alpha, a, lda, b, beta, c ) 22 implicit none 23 24 integer*8 :: m, k, lda 25 real*8 :: alpha, beta 26 real*8, dimension( lda, * ) :: a 27 real*8, dimension( * ) :: b, c 28 integer :: ta 29 ! Local variables 30 31 integer*8 :: i, j, kk 32 real*8 :: temp 33 34 if( ta .eq. 0 )then ! normally oriented a matrix 35 if( beta .ne. 0 )then 36 do i = 1, m 37 c( i ) = beta * c( i ) 38 enddo 39 else 40 do i = 1, m 41 c( i ) = 0.0 42 enddo 43 endif 44 do kk = 1, k 45 temp = alpha * b( kk ) 46 do i = 1, m 47 c( i ) = c( i ) + a( i, kk ) * temp 48 enddo 49 enddo 50 else ! matrix a is transposed - may be improved with buffering of b * alpha 51 if( beta .ne. 0 )then 52 do i = 1, m 53 c( i ) = beta * c( i ) 54 enddo 55 else 56 do i = 1, m 57 c( i ) = 0.0 58 enddo 59 endif 60 do i = 1, m 61 temp = 0.0 62 do kk = 1, k 63 temp = temp + a( kk, i ) * b( kk ) 64 enddo 65 c( i ) = c( i ) + alpha * temp 66 enddo 67 endif 68 return 69end subroutine ftn_mvmul_real8 70