1## Copyright (C) 2021 David Legland
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27
28function angles3d(varargin)
29%ANGLES3D Conventions for manipulating angles in 3D.
30%
31%   The library uses both radians and degrees angles;
32%   Results of angle computation between shapes usually returns angles in
33%   radians.
34%   Representation of 3D shapes use angles in degrees (easier to manipulate
35%   and to save).
36%
37%   Contrary to the plane, there are no oriented angles in 3D. Angles
38%   between lines or between planes are comprised between 0 and PI.
39%
40%   Spherical angles
41%   Spherical angles are defined by 2 angles:
42%   * THETA, the colatitude, representing angle with Oz axis (between 0 and
43%       PI)
44%   * PHI, the azimut, representing angle with Ox axis of horizontal
45%       projection of the direction (between 0 and 2*PI)
46%
47%   Spherical coordinates can be represented by THETA, PHI, and the
48%   distance RHO to the origin.
49%
50%   Euler angles
51%   Some functions for creating rotations use Euler angles. They follow the
52%   ZYX convention in the global reference system, that is eqivalent to the
53%   XYZ convention ine a local reference system.
54%   Euler angles are given by a triplet of angles [PHI THETA PSI] that
55%   represents the succession of 3 rotations:
56%   * rotation around X by angle PSI    ("roll")
57%   * rotation around Y by angle THETA  ("pitch")
58%   * rotation around Z by angle PHI    ("yaw")
59%
60%   In this library, euler angles are given in degrees. The functions that
61%   use euler angles use the keyword 'Euler' in their name.
62%
63%
64%   See also
65%   cart2sph2, sph2cart2, cart2sph2d, sph2cart2d
66%   anglePoints3d, angleSort3d, sphericalAngle, randomAngle3d
67%   dihedralAngle, polygon3dNormalAngle, eulerAnglesToRotation3d
68%   rotation3dAxisAndAngle, rotation3dToEulerAngles
69%
70
71% ------
72% Author: David Legland
73% e-mail: david.legland@inra.fr
74% Created: 2008-10-13,    using Matlab 7.4.0.287 (R2007a)
75% Copyright 2008 INRA - BIA PV Nantes - MIAJ Jouy-en-Josas.
76