1 /*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkCameraRepresentation.cxx
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14 =========================================================================*/
15 #include "vtkCameraRepresentation.h"
16 #include "vtkCameraInterpolator.h"
17 #include "vtkCallbackCommand.h"
18 #include "vtkObjectFactory.h"
19 #include "vtkRenderer.h"
20 #include "vtkRenderWindow.h"
21 #include "vtkRenderWindowInteractor.h"
22 #include "vtkCamera.h"
23 #include "vtkPoints.h"
24 #include "vtkCellArray.h"
25 #include "vtkPolyData.h"
26 #include "vtkPolyDataMapper2D.h"
27 #include "vtkProperty2D.h"
28 #include "vtkActor2D.h"
29 #include "vtkTransform.h"
30 #include "vtkTransformPolyDataFilter.h"
31
32
33 vtkStandardNewMacro(vtkCameraRepresentation);
34
35 vtkCxxSetObjectMacro(vtkCameraRepresentation, Camera, vtkCamera);
36 vtkCxxSetObjectMacro(vtkCameraRepresentation, Interpolator, vtkCameraInterpolator);
37
38 //-------------------------------------------------------------------------
vtkCameraRepresentation()39 vtkCameraRepresentation::vtkCameraRepresentation()
40 {
41 this->Camera = NULL;
42 this->Interpolator = vtkCameraInterpolator::New();
43 this->NumberOfFrames = 24;
44
45 // Set up the
46 double size[2];
47 this->GetSize(size);
48 this->Position2Coordinate->SetValue(0.04*size[0], 0.04*size[1]);
49 this->ProportionalResize = 1;
50 this->Moving = 1;
51 this->SetShowBorder(vtkBorderRepresentation::BORDER_ON);
52
53 // Create the geometry in canonical coordinates
54 this->Points = vtkPoints::New();
55 this->Points->SetDataTypeToDouble();
56 this->Points->SetNumberOfPoints(25);
57 this->Points->SetPoint(0, 0.0, 0.0, 0.0);
58 this->Points->SetPoint(1, 6.0, 0.0, 0.0);
59 this->Points->SetPoint(2, 6.0, 2.0, 0.0);
60 this->Points->SetPoint(3, 0.0, 2.0, 0.0);
61 this->Points->SetPoint(4, 0.375, 0.25, 0.0);
62 this->Points->SetPoint(5, 1.0, 0.25, 0.0);
63 this->Points->SetPoint(6, 1.0, 1.75, 0.0);
64 this->Points->SetPoint(7, 0.375, 1.75, 0.0);
65 this->Points->SetPoint(8, 1.0, 0.875, 0.0);
66 this->Points->SetPoint(9, 1.25, 0.75, 0.0);
67 this->Points->SetPoint(10, 1.5, 0.75, 0.0);
68 this->Points->SetPoint(11, 1.5, 1.25, 0.0);
69 this->Points->SetPoint(12, 1.25, 1.25, 0.0);
70 this->Points->SetPoint(13, 1.0, 1.125, 0.0);
71 this->Points->SetPoint(14, 2.5, 0.5, 0.0);
72 this->Points->SetPoint(15, 3.5, 1.0, 0.0);
73 this->Points->SetPoint(16, 2.5, 1.5, 0.0);
74 this->Points->SetPoint(17, 4.625, 0.375, 0.0);
75 this->Points->SetPoint(18, 5.625, 0.375, 0.0);
76 this->Points->SetPoint(19, 5.75, 0.5, 0.0);
77 this->Points->SetPoint(20, 5.75, 1.5, 0.0);
78 this->Points->SetPoint(21, 5.625, 1.625, 0.0);
79 this->Points->SetPoint(22, 4.625, 1.625, 0.0);
80 this->Points->SetPoint(23, 4.5, 1.5, 0.0);
81 this->Points->SetPoint(24, 4.5, 0.5, 0.0);
82
83 vtkCellArray *cells = vtkCellArray::New();
84 cells->InsertNextCell(4); //camera body
85 cells->InsertCellPoint(4);
86 cells->InsertCellPoint(5);
87 cells->InsertCellPoint(6);
88 cells->InsertCellPoint(7);
89 cells->InsertNextCell(6); //camera lens
90 cells->InsertCellPoint(8);
91 cells->InsertCellPoint(9);
92 cells->InsertCellPoint(10);
93 cells->InsertCellPoint(11);
94 cells->InsertCellPoint(12);
95 cells->InsertCellPoint(13);
96 cells->InsertNextCell(3); //play button
97 cells->InsertCellPoint(14);
98 cells->InsertCellPoint(15);
99 cells->InsertCellPoint(16);
100 cells->InsertNextCell(4); //part of delete button
101 cells->InsertCellPoint(17);
102 cells->InsertCellPoint(20);
103 cells->InsertCellPoint(21);
104 cells->InsertCellPoint(24);
105 cells->InsertNextCell(4); //part of delete button
106 cells->InsertCellPoint(18);
107 cells->InsertCellPoint(19);
108 cells->InsertCellPoint(22);
109 cells->InsertCellPoint(23);
110 this->PolyData = vtkPolyData::New();
111 this->PolyData->SetPoints(this->Points);
112 this->PolyData->SetPolys(cells);
113 cells->Delete();
114
115 this->TransformFilter = vtkTransformPolyDataFilter::New();
116 this->TransformFilter->SetTransform(this->BWTransform);
117 this->TransformFilter->SetInputData(this->PolyData);
118
119 this->Mapper = vtkPolyDataMapper2D::New();
120 this->Mapper->SetInputConnection(
121 this->TransformFilter->GetOutputPort());
122 this->Property = vtkProperty2D::New();
123 this->Actor = vtkActor2D::New();
124 this->Actor->SetMapper(this->Mapper);
125 this->Actor->SetProperty(this->Property);
126 }
127
128 //-------------------------------------------------------------------------
~vtkCameraRepresentation()129 vtkCameraRepresentation::~vtkCameraRepresentation()
130 {
131 this->SetCamera(0);
132 this->SetInterpolator(0);
133
134 this->Points->Delete();
135 this->TransformFilter->Delete();
136 this->PolyData->Delete();
137 this->Mapper->Delete();
138 this->Property->Delete();
139 this->Actor->Delete();
140 }
141
142 //-------------------------------------------------------------------------
BuildRepresentation()143 void vtkCameraRepresentation::BuildRepresentation()
144 {
145 // Note that the transform is updated by the superclass
146 this->Superclass::BuildRepresentation();
147 }
148
149 //-------------------------------------------------------------------------
AddCameraToPath()150 void vtkCameraRepresentation::AddCameraToPath()
151 {
152 if ( ! this->Camera )
153 {
154 return;
155 }
156 if ( ! this->Interpolator )
157 {
158 this->Interpolator = vtkCameraInterpolator::New();
159 }
160 this->CurrentTime = static_cast<double>(
161 this->Interpolator->GetNumberOfCameras());
162 this->Interpolator->AddCamera(this->CurrentTime,this->Camera);
163 }
164
165
166 //-------------------------------------------------------------------------
AnimatePath(vtkRenderWindowInteractor * rwi)167 void vtkCameraRepresentation::AnimatePath(vtkRenderWindowInteractor *rwi)
168 {
169 vtkCameraInterpolator *camInt = this->Interpolator;
170
171 if ( ! camInt || ! rwi )
172 {
173 return;
174 }
175
176 int numCameras = camInt->GetNumberOfCameras();
177 if ( numCameras <= 0 )
178 {
179 return;
180 }
181 double delT = static_cast<double>(numCameras - 1) / this->NumberOfFrames;
182
183 double t=0.0;
184 for (int i=0; i < this->NumberOfFrames; i++, t+=delT)
185 {
186 camInt->InterpolateCamera(t,this->Camera);
187 rwi->Render();
188 }
189 }
190
191 //-------------------------------------------------------------------------
InitializePath()192 void vtkCameraRepresentation::InitializePath()
193 {
194 if ( ! this->Interpolator )
195 {
196 return;
197 }
198 this->Interpolator->Initialize();
199 this->CurrentTime = 0.0;
200 }
201
202 //-------------------------------------------------------------------------
GetActors2D(vtkPropCollection * pc)203 void vtkCameraRepresentation::GetActors2D(vtkPropCollection *pc)
204 {
205 pc->AddItem(this->Actor);
206 this->Superclass::GetActors2D(pc);
207 }
208
209 //-------------------------------------------------------------------------
ReleaseGraphicsResources(vtkWindow * w)210 void vtkCameraRepresentation::ReleaseGraphicsResources(vtkWindow *w)
211 {
212 this->Actor->ReleaseGraphicsResources(w);
213 this->Superclass::ReleaseGraphicsResources(w);
214 }
215
216 //-------------------------------------------------------------------------
RenderOverlay(vtkViewport * w)217 int vtkCameraRepresentation::RenderOverlay(vtkViewport *w)
218 {
219 int count = this->Superclass::RenderOverlay(w);
220 count += this->Actor->RenderOverlay(w);
221 return count;
222 }
223
224 //-------------------------------------------------------------------------
RenderOpaqueGeometry(vtkViewport * w)225 int vtkCameraRepresentation::RenderOpaqueGeometry(vtkViewport *w)
226 {
227 int count = this->Superclass::RenderOpaqueGeometry(w);
228 count += this->Actor->RenderOpaqueGeometry(w);
229 return count;
230 }
231
232 //-------------------------------------------------------------------------
RenderTranslucentPolygonalGeometry(vtkViewport * w)233 int vtkCameraRepresentation::RenderTranslucentPolygonalGeometry(vtkViewport *w)
234 {
235 int count = this->Superclass::RenderTranslucentPolygonalGeometry(w);
236 count += this->Actor->RenderTranslucentPolygonalGeometry(w);
237 return count;
238 }
239
240 //-----------------------------------------------------------------------------
241 // Description:
242 // Does this prop have some translucent polygonal geometry?
HasTranslucentPolygonalGeometry()243 int vtkCameraRepresentation::HasTranslucentPolygonalGeometry()
244 {
245 int result = this->Superclass::HasTranslucentPolygonalGeometry();
246 result |= this->Actor->HasTranslucentPolygonalGeometry();
247 return result;
248 }
249
250 //-------------------------------------------------------------------------
PrintSelf(ostream & os,vtkIndent indent)251 void vtkCameraRepresentation::PrintSelf(ostream& os, vtkIndent indent)
252 {
253 this->Superclass::PrintSelf(os,indent);
254
255 if ( this->Property )
256 {
257 os << indent << "Property:\n";
258 this->Property->PrintSelf(os,indent.GetNextIndent());
259 }
260 else
261 {
262 os << indent << "Property: (none)\n";
263 }
264
265 os << indent << "Camera Interpolator: " << this->Interpolator << "\n";
266 os << indent << "Camera: " << this->Camera << "\n";
267 os << indent << "Number of Frames: " << this->NumberOfFrames << "\n";
268
269 }
270