1 /*=========================================================================
2 
3   Program:   Visualization Toolkit
4   Module:    TestGaussianBlurPass.cxx
5 
6   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7   All rights reserved.
8   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10      This software is distributed WITHOUT ANY WARRANTY; without even
11      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12      PURPOSE.  See the above copyright notice for more information.
13 
14 =========================================================================*/
15 // This test covers the gaussian blur post-processing render pass.
16 // It renders an actor with a translucent LUT and depth
17 // peeling using the multi renderpass classes. The mapper uses color
18 // interpolation (poor quality).
19 //
20 // The command line arguments are:
21 // -I        => run in interactive mode; unless this is used, the program will
22 //              not allow interaction and exit
23 
24 #include "vtkTestUtilities.h"
25 #include "vtkRegressionTestImage.h"
26 
27 #include "vtkNew.h"
28 #include "vtkPLYReader.h"
29 #include "vtkProperty.h"
30 #include "vtkRenderWindowInteractor.h"
31 #include "vtkRenderWindow.h"
32 #include "vtkOpenGLRenderer.h"
33 #include "vtkActor.h"
34 #include "vtkPolyDataMapper.h"
35 #include "vtkCamera.h"
36 
37 #include "vtkSSAAPass.h"
38 #include "vtkRenderStepsPass.h"
39 
40 #include "vtkCellArray.h"
41 #include "vtkTimerLog.h"
42 
TestSSAAPass(int argc,char * argv[])43 int TestSSAAPass(int argc, char* argv[])
44 {
45   vtkNew<vtkRenderWindowInteractor> iren;
46   vtkNew<vtkRenderWindow> renWin;
47   renWin->SetMultiSamples(0);
48   renWin->SetAlphaBitPlanes(1);
49   iren->SetRenderWindow(renWin);
50   vtkNew<vtkRenderer> renderer;
51   renWin->AddRenderer(renderer);
52 
53   vtkNew<vtkActor> actor;
54   vtkNew<vtkPolyDataMapper> mapper;
55   renderer->AddActor(actor);
56   actor->SetMapper(mapper);
57 
58   vtkOpenGLRenderer *glrenderer =
59       vtkOpenGLRenderer::SafeDownCast(renderer);
60 
61   // create the basic VTK render steps
62   vtkNew<vtkRenderStepsPass> basicPasses;
63 
64   // finally blur the resulting image
65   // The blur delegates rendering the unblured image
66   // to the basicPasses
67   vtkNew<vtkSSAAPass> ssaa;
68   ssaa->SetDelegatePass(basicPasses);
69 
70   // tell the renderer to use our render pass pipeline
71   glrenderer->SetPass(ssaa);
72 //  glrenderer->SetPass(basicPasses);
73 
74   renWin->SetSize(500,500);
75 
76   const char* fileName =
77     vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/dragon.ply");
78   vtkNew<vtkPLYReader> reader;
79   reader->SetFileName(fileName);
80   reader->Update();
81 
82   delete [] fileName;
83 
84   mapper->SetInputConnection(reader->GetOutputPort());
85   actor->GetProperty()->SetAmbientColor(0.2, 0.2, 1.0);
86   actor->GetProperty()->SetDiffuseColor(1.0, 0.65, 0.7);
87   actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
88   actor->GetProperty()->SetSpecular(0.5);
89   actor->GetProperty()->SetDiffuse(0.7);
90   actor->GetProperty()->SetAmbient(0.5);
91   actor->GetProperty()->SetSpecularPower(20.0);
92   actor->GetProperty()->SetOpacity(1.0);
93 
94  vtkNew<vtkTimerLog> timer;
95   timer->StartTimer();
96   renWin->Render();
97   timer->StopTimer();
98   double firstRender = timer->GetElapsedTime();
99   cerr << "first render time: " << firstRender << endl;
100 
101   timer->StartTimer();
102   int numRenders = 4;
103   for (int i = 0; i < numRenders; ++i)
104   {
105     renderer->GetActiveCamera()->Azimuth(80.0/numRenders);
106     renderer->GetActiveCamera()->Elevation(88.0/numRenders);
107     renWin->Render();
108   }
109   timer->StopTimer();
110   double elapsed = timer->GetElapsedTime();
111   cerr << "interactive render time: " << elapsed / numRenders << endl;
112   unsigned int numTris = reader->GetOutput()->GetPolys()->GetNumberOfCells();
113   cerr << "number of triangles: " <<  numTris << endl;
114   cerr << "triangles per second: " <<  numTris*(numRenders/elapsed) << endl;
115 
116   renderer->GetActiveCamera()->SetPosition(0,0,1);
117   renderer->GetActiveCamera()->SetFocalPoint(0,0,0);
118   renderer->GetActiveCamera()->SetViewUp(0,1,0);
119   renderer->ResetCamera();
120   renWin->Render();
121 
122   int retVal = vtkRegressionTestImage( renWin );
123 
124   if ( retVal == vtkRegressionTester::DO_INTERACTOR)
125   {
126     iren->Start();
127   }
128   return !retVal;
129 }
130