1 /*=========================================================================
2 
3   Program:   Visualization Toolkit
4   Module:    vtkBiQuadraticQuad.cxx
5 
6   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7   All rights reserved.
8   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10      This software is distributed WITHOUT ANY WARRANTY; without even
11      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12      PURPOSE.  See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
16 // Thanks to Soeren Gebbert  who developed this class and
17 // integrated it into VTK 5.0.
18 
19 #include "vtkBiQuadraticQuad.h"
20 
21 #include "vtkDoubleArray.h"
22 #include "vtkMath.h"
23 #include "vtkObjectFactory.h"
24 #include "vtkPointData.h"
25 #include "vtkPoints.h"
26 #include "vtkQuad.h"
27 #include "vtkQuadraticEdge.h"
28 
29 vtkStandardNewMacro(vtkBiQuadraticQuad);
30 
31 //------------------------------------------------------------------------------
32 // Construct the quad with nine points.
vtkBiQuadraticQuad()33 vtkBiQuadraticQuad::vtkBiQuadraticQuad()
34 {
35   this->Edge = vtkQuadraticEdge::New();
36   this->Quad = vtkQuad::New();
37   this->Points->SetNumberOfPoints(9);
38   this->PointIds->SetNumberOfIds(9);
39   for (int i = 0; i < 9; i++)
40   {
41     this->Points->SetPoint(i, 0.0, 0.0, 0.0);
42     this->PointIds->SetId(i, 0);
43   }
44   this->Scalars = vtkDoubleArray::New();
45   this->Scalars->SetNumberOfTuples(4);
46 }
47 
48 //------------------------------------------------------------------------------
~vtkBiQuadraticQuad()49 vtkBiQuadraticQuad::~vtkBiQuadraticQuad()
50 {
51   this->Edge->Delete();
52   this->Quad->Delete();
53 
54   this->Scalars->Delete();
55 }
56 
57 //------------------------------------------------------------------------------
GetEdge(int edgeId)58 vtkCell* vtkBiQuadraticQuad::GetEdge(int edgeId)
59 {
60   edgeId = (edgeId < 0 ? 0 : (edgeId > 3 ? 3 : edgeId));
61   int p = (edgeId + 1) % 4;
62 
63   // load point id's
64   this->Edge->PointIds->SetId(0, this->PointIds->GetId(edgeId));
65   this->Edge->PointIds->SetId(1, this->PointIds->GetId(p));
66   this->Edge->PointIds->SetId(2, this->PointIds->GetId(edgeId + 4));
67 
68   // load coordinates
69   this->Edge->Points->SetPoint(0, this->Points->GetPoint(edgeId));
70   this->Edge->Points->SetPoint(1, this->Points->GetPoint(p));
71   this->Edge->Points->SetPoint(2, this->Points->GetPoint(edgeId + 4));
72 
73   return this->Edge;
74 }
75 
76 //------------------------------------------------------------------------------
77 static int LinearQuads[4][4] = { { 0, 4, 8, 7 }, { 4, 1, 5, 8 }, { 8, 5, 2, 6 }, { 7, 8, 6, 3 } };
78 
79 //------------------------------------------------------------------------------
EvaluatePosition(const double x[3],double * closestPoint,int & subId,double pcoords[3],double & minDist2,double * weights)80 int vtkBiQuadraticQuad::EvaluatePosition(const double x[3], double* closestPoint, int& subId,
81   double pcoords[3], double& minDist2, double* weights)
82 {
83   double pc[3], dist2;
84   int ignoreId, i, returnStatus = 0, status;
85   double tempWeights[4];
86   double closest[3];
87 
88   // four linear quads are used
89   for (minDist2 = VTK_DOUBLE_MAX, i = 0; i < 4; i++)
90   {
91     this->Quad->Points->SetPoint(0, this->Points->GetPoint(LinearQuads[i][0]));
92     this->Quad->Points->SetPoint(1, this->Points->GetPoint(LinearQuads[i][1]));
93     this->Quad->Points->SetPoint(2, this->Points->GetPoint(LinearQuads[i][2]));
94     this->Quad->Points->SetPoint(3, this->Points->GetPoint(LinearQuads[i][3]));
95 
96     status = this->Quad->EvaluatePosition(x, closest, ignoreId, pc, dist2, tempWeights);
97     if (status != -1 && dist2 < minDist2)
98     {
99       returnStatus = status;
100       minDist2 = dist2;
101       subId = i;
102       pcoords[0] = pc[0];
103       pcoords[1] = pc[1];
104     }
105   }
106 
107   // adjust parametric coordinates
108   if (returnStatus != -1)
109   {
110     if (subId == 0)
111     {
112       pcoords[0] /= 2.0;
113       pcoords[1] /= 2.0;
114     }
115     else if (subId == 1)
116     {
117       pcoords[0] = 0.5 + (pcoords[0] / 2.0);
118       pcoords[1] /= 2.0;
119     }
120     else if (subId == 2)
121     {
122       pcoords[0] = 0.5 + (pcoords[0] / 2.0);
123       pcoords[1] = 0.5 + (pcoords[1] / 2.0);
124     }
125     else
126     {
127       pcoords[0] /= 2.0;
128       pcoords[1] = 0.5 + (pcoords[1] / 2.0);
129     }
130     pcoords[2] = 0.0;
131     if (closestPoint != nullptr)
132     {
133       // Compute both closestPoint and weights
134       this->EvaluateLocation(subId, pcoords, closestPoint, weights);
135     }
136     else
137     {
138       // Compute weights only
139       vtkBiQuadraticQuad::InterpolationFunctionsPrivate(pcoords, weights);
140     }
141   }
142 
143   return returnStatus;
144 }
145 
146 //------------------------------------------------------------------------------
EvaluateLocation(int & vtkNotUsed (subId),const double pcoords[3],double x[3],double * weights)147 void vtkBiQuadraticQuad::EvaluateLocation(
148   int& vtkNotUsed(subId), const double pcoords[3], double x[3], double* weights)
149 {
150   int i, j;
151   double pt[3];
152 
153   vtkBiQuadraticQuad::InterpolationFunctionsPrivate(pcoords, weights);
154 
155   x[0] = x[1] = x[2] = 0.0;
156   for (i = 0; i < 9; i++)
157   {
158     this->Points->GetPoint(i, pt);
159     for (j = 0; j < 3; j++)
160     {
161       x[j] += pt[j] * weights[i];
162     }
163   }
164 }
165 
166 //------------------------------------------------------------------------------
CellBoundary(int subId,const double pcoords[3],vtkIdList * pts)167 int vtkBiQuadraticQuad::CellBoundary(int subId, const double pcoords[3], vtkIdList* pts)
168 {
169   return this->Quad->CellBoundary(subId, pcoords, pts);
170 }
171 
172 //------------------------------------------------------------------------------
Contour(double value,vtkDataArray * cellScalars,vtkIncrementalPointLocator * locator,vtkCellArray * verts,vtkCellArray * lines,vtkCellArray * polys,vtkPointData * inPd,vtkPointData * outPd,vtkCellData * inCd,vtkIdType cellId,vtkCellData * outCd)173 void vtkBiQuadraticQuad::Contour(double value, vtkDataArray* cellScalars,
174   vtkIncrementalPointLocator* locator, vtkCellArray* verts, vtkCellArray* lines,
175   vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId,
176   vtkCellData* outCd)
177 {
178   // contour each linear quad separately
179   for (int i = 0; i < 4; i++)
180   {
181     for (int j = 0; j < 4; j++)
182     {
183       this->Quad->Points->SetPoint(j, this->Points->GetPoint(LinearQuads[i][j]));
184       this->Quad->PointIds->SetId(j, this->PointIds->GetId(LinearQuads[i][j]));
185       this->Scalars->SetValue(j, cellScalars->GetTuple1(LinearQuads[i][j]));
186     }
187 
188     this->Quad->Contour(
189       value, this->Scalars, locator, verts, lines, polys, inPd, outPd, inCd, cellId, outCd);
190   }
191 }
192 
193 //------------------------------------------------------------------------------
194 // Clip this quadratic quad using scalar value provided. Like contouring,
195 // except that it cuts the quad to produce other quads and triangles.
Clip(double value,vtkDataArray * cellScalars,vtkIncrementalPointLocator * locator,vtkCellArray * polys,vtkPointData * inPd,vtkPointData * outPd,vtkCellData * inCd,vtkIdType cellId,vtkCellData * outCd,int insideOut)196 void vtkBiQuadraticQuad::Clip(double value, vtkDataArray* cellScalars,
197   vtkIncrementalPointLocator* locator, vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd,
198   vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd, int insideOut)
199 {
200   // contour each linear quad separately
201   for (int i = 0; i < 4; i++)
202   {
203     for (int j = 0; j < 4; j++) // for each of the four vertices of the linear quad
204     {
205       this->Quad->Points->SetPoint(j, this->Points->GetPoint(LinearQuads[i][j]));
206       this->Quad->PointIds->SetId(j, this->PointIds->GetId(LinearQuads[i][j]));
207       this->Scalars->SetValue(j, cellScalars->GetTuple1(LinearQuads[i][j]));
208     }
209 
210     this->Quad->Clip(
211       value, this->Scalars, locator, polys, inPd, outPd, inCd, cellId, outCd, insideOut);
212   }
213 }
214 
215 //------------------------------------------------------------------------------
216 // Line-line intersection. Intersection has to occur within [0,1] parametric
217 // coordinates and with specified tolerance.
IntersectWithLine(const double * p1,const double * p2,double tol,double & t,double * x,double * pcoords,int & subId)218 int vtkBiQuadraticQuad::IntersectWithLine(
219   const double* p1, const double* p2, double tol, double& t, double* x, double* pcoords, int& subId)
220 {
221   int subTest, i;
222   subId = 0;
223 
224   // intersect the four linear quads
225   for (i = 0; i < 4; i++)
226   {
227     this->Quad->Points->SetPoint(0, this->Points->GetPoint(LinearQuads[i][0]));
228     this->Quad->Points->SetPoint(1, this->Points->GetPoint(LinearQuads[i][1]));
229     this->Quad->Points->SetPoint(2, this->Points->GetPoint(LinearQuads[i][2]));
230     this->Quad->Points->SetPoint(3, this->Points->GetPoint(LinearQuads[i][3]));
231 
232     if (this->Quad->IntersectWithLine(p1, p2, tol, t, x, pcoords, subTest))
233     {
234       return 1;
235     }
236   }
237 
238   return 0;
239 }
240 
241 //------------------------------------------------------------------------------
Triangulate(int vtkNotUsed (index),vtkIdList * ptIds,vtkPoints * pts)242 int vtkBiQuadraticQuad::Triangulate(int vtkNotUsed(index), vtkIdList* ptIds, vtkPoints* pts)
243 {
244   pts->SetNumberOfPoints(24);
245   ptIds->SetNumberOfIds(24);
246 
247   // First the corner vertices
248   ptIds->SetId(0, this->PointIds->GetId(0));
249   ptIds->SetId(1, this->PointIds->GetId(4));
250   ptIds->SetId(2, this->PointIds->GetId(7));
251   pts->SetPoint(0, this->Points->GetPoint(0));
252   pts->SetPoint(1, this->Points->GetPoint(4));
253   pts->SetPoint(2, this->Points->GetPoint(7));
254 
255   ptIds->SetId(3, this->PointIds->GetId(4));
256   ptIds->SetId(4, this->PointIds->GetId(1));
257   ptIds->SetId(5, this->PointIds->GetId(5));
258   pts->SetPoint(3, this->Points->GetPoint(4));
259   pts->SetPoint(4, this->Points->GetPoint(1));
260   pts->SetPoint(5, this->Points->GetPoint(5));
261 
262   ptIds->SetId(6, this->PointIds->GetId(5));
263   ptIds->SetId(7, this->PointIds->GetId(2));
264   ptIds->SetId(8, this->PointIds->GetId(6));
265   pts->SetPoint(6, this->Points->GetPoint(5));
266   pts->SetPoint(7, this->Points->GetPoint(2));
267   pts->SetPoint(8, this->Points->GetPoint(6));
268 
269   ptIds->SetId(9, this->PointIds->GetId(6));
270   ptIds->SetId(10, this->PointIds->GetId(3));
271   ptIds->SetId(11, this->PointIds->GetId(7));
272   pts->SetPoint(9, this->Points->GetPoint(6));
273   pts->SetPoint(10, this->Points->GetPoint(3));
274   pts->SetPoint(11, this->Points->GetPoint(7));
275 
276   // Now the triangles in the middle
277   ptIds->SetId(12, this->PointIds->GetId(4));
278   ptIds->SetId(13, this->PointIds->GetId(8));
279   ptIds->SetId(14, this->PointIds->GetId(7));
280   pts->SetPoint(12, this->Points->GetPoint(4));
281   pts->SetPoint(13, this->Points->GetPoint(8));
282   pts->SetPoint(14, this->Points->GetPoint(7));
283 
284   ptIds->SetId(15, this->PointIds->GetId(4));
285   ptIds->SetId(16, this->PointIds->GetId(5));
286   ptIds->SetId(17, this->PointIds->GetId(8));
287   pts->SetPoint(15, this->Points->GetPoint(4));
288   pts->SetPoint(16, this->Points->GetPoint(5));
289   pts->SetPoint(17, this->Points->GetPoint(8));
290 
291   ptIds->SetId(18, this->PointIds->GetId(5));
292   ptIds->SetId(19, this->PointIds->GetId(6));
293   ptIds->SetId(20, this->PointIds->GetId(8));
294   pts->SetPoint(18, this->Points->GetPoint(5));
295   pts->SetPoint(19, this->Points->GetPoint(6));
296   pts->SetPoint(20, this->Points->GetPoint(8));
297 
298   ptIds->SetId(21, this->PointIds->GetId(6));
299   ptIds->SetId(22, this->PointIds->GetId(7));
300   ptIds->SetId(23, this->PointIds->GetId(8));
301   pts->SetPoint(21, this->Points->GetPoint(6));
302   pts->SetPoint(22, this->Points->GetPoint(7));
303   pts->SetPoint(23, this->Points->GetPoint(8));
304 
305   return 1;
306 }
307 
308 //------------------------------------------------------------------------------
Derivatives(int vtkNotUsed (subId),const double pcoords[3],const double * values,int dim,double * derivs)309 void vtkBiQuadraticQuad::Derivatives(
310   int vtkNotUsed(subId), const double pcoords[3], const double* values, int dim, double* derivs)
311 {
312   double sum[2], p[3], weights[9];
313   double functionDerivs[18];
314   double *J[3], J0[3], J1[3], J2[3];
315   double *JI[3], JI0[3], JI1[3], JI2[3];
316 
317   vtkBiQuadraticQuad::InterpolationFunctionsPrivate(pcoords, weights);
318   vtkBiQuadraticQuad::InterpolationDerivsPrivate(pcoords, functionDerivs);
319 
320   // Compute transposed Jacobian and inverse Jacobian
321   J[0] = J0;
322   J[1] = J1;
323   J[2] = J2;
324   JI[0] = JI0;
325   JI[1] = JI1;
326   JI[2] = JI2;
327   for (int k = 0; k < 3; k++)
328   {
329     J0[k] = J1[k] = 0.0;
330   }
331 
332   for (int i = 0; i < 9; i++)
333   {
334     this->Points->GetPoint(i, p);
335     for (int j = 0; j < 2; j++)
336     {
337       for (int k = 0; k < 3; k++)
338       {
339         J[j][k] += p[k] * functionDerivs[j * 9 + i];
340       }
341     }
342   }
343 
344   // Compute third row vector in transposed Jacobian and normalize it, so that Jacobian determinant
345   // stays the same.
346   vtkMath::Cross(J0, J1, J2);
347   if (vtkMath::Normalize(J2) == 0.0 || !vtkMath::InvertMatrix(J, JI, 3)) // degenerate
348   {
349     for (int j = 0; j < dim; j++)
350     {
351       for (int i = 0; i < 3; i++)
352       {
353         derivs[j * dim + i] = 0.0;
354       }
355     }
356     return;
357   }
358 
359   // Loop over "dim" derivative values. For each set of values,
360   // compute derivatives
361   // in local system and then transform into modelling system.
362   // First compute derivatives in local x'-y' coordinate system
363   for (int j = 0; j < dim; j++)
364   {
365     sum[0] = sum[1] = 0.0;
366     for (int i = 0; i < 9; i++) // loop over interp. function derivatives
367     {
368       sum[0] += functionDerivs[i] * values[dim * i + j];
369       sum[1] += functionDerivs[9 + i] * values[dim * i + j];
370     }
371     //    dBydx = sum[0]*JI[0][0] + sum[1]*JI[0][1];
372     //    dBydy = sum[0]*JI[1][0] + sum[1]*JI[1][1];
373 
374     // Transform into global system (dot product with global axes)
375     derivs[3 * j] = sum[0] * JI[0][0] + sum[1] * JI[0][1];
376     derivs[3 * j + 1] = sum[0] * JI[1][0] + sum[1] * JI[1][1];
377     derivs[3 * j + 2] = sum[0] * JI[2][0] + sum[1] * JI[2][1];
378   }
379 }
380 
381 //------------------------------------------------------------------------------
382 // Compute interpolation functions. The first four nodes are the corner
383 // vertices; the others are mid-edge nodes, the last one is the mid-center
384 // node.
InterpolationFunctionsPrivate(const double pcoords[3],double weights[9])385 void vtkBiQuadraticQuad::InterpolationFunctionsPrivate(const double pcoords[3], double weights[9])
386 {
387   // Normally these coordinates are named r and s, but I chose x and y,
388   // because you can easily mark and paste these functions to the
389   // gnuplot splot function. :D
390   double x = pcoords[0];
391   double y = pcoords[1];
392 
393   // midedge weights
394   weights[0] = 4.0 * (1.0 - x) * (x - 0.5) * (1.0 - y) * (y - 0.5);
395   weights[1] = -4.0 * (x) * (x - 0.5) * (1.0 - y) * (y - 0.5);
396   weights[2] = 4.0 * (x) * (x - 0.5) * (y) * (y - 0.5);
397   weights[3] = -4.0 * (1.0 - x) * (x - 0.5) * (y) * (y - 0.5);
398   // corner weights
399   weights[4] = 8.0 * (x) * (1.0 - x) * (1.0 - y) * (0.5 - y);
400   weights[5] = -8.0 * (x) * (0.5 - x) * (1.0 - y) * (y);
401   weights[6] = -8.0 * (x) * (1.0 - x) * (y) * (0.5 - y);
402   weights[7] = 8.0 * (1.0 - x) * (0.5 - x) * (1.0 - y) * (y);
403   // surface center weight
404   weights[8] = 16.0 * (x) * (1.0 - x) * (1.0 - y) * (y);
405 }
406 
407 //------------------------------------------------------------------------------
408 // Derivatives in parametric space.
InterpolationDerivsPrivate(const double pcoords[3],double derivs[18])409 void vtkBiQuadraticQuad::InterpolationDerivsPrivate(const double pcoords[3], double derivs[18])
410 {
411   // Coordinate conversion
412   double x = pcoords[0];
413   double y = pcoords[1];
414 
415   // Derivatives in the x-direction
416   // edge
417   derivs[0] = 4.0 * (1.5 - 2.0 * x) * (1.0 - y) * (y - 0.5);
418   derivs[1] = -4.0 * (2.0 * x - 0.5) * (1.0 - y) * (y - 0.5);
419   derivs[2] = 4.0 * (2.0 * x - 0.5) * (y) * (y - 0.5);
420   derivs[3] = -4.0 * (1.5 - 2.0 * x) * (y) * (y - 0.5);
421   // midedge
422   derivs[4] = 8.0 * (1.0 - 2.0 * x) * (1.0 - y) * (0.5 - y);
423   derivs[5] = -8.0 * (0.5 - 2.0 * x) * (1.0 - y) * (y);
424   derivs[6] = -8.0 * (1.0 - 2.0 * x) * (y) * (0.5 - y);
425   derivs[7] = 8.0 * (2.0 * x - 1.5) * (1.0 - y) * (y);
426   // center
427   derivs[8] = 16.0 * (1.0 - 2.0 * x) * (1.0 - y) * (y);
428 
429   // Derivatives in the y-direction
430   // edge
431   derivs[9] = 4.0 * (1.0 - x) * (x - 0.5) * (1.5 - 2.0 * y);
432   derivs[10] = -4.0 * (x) * (x - 0.5) * (1.5 - 2.0 * y);
433   derivs[11] = 4.0 * (x) * (x - 0.5) * (2.0 * y - 0.5);
434   derivs[12] = -4.0 * (1.0 - x) * (x - 0.5) * (2.0 * y - 0.5);
435   // midedge
436   derivs[13] = 8.0 * (x) * (1.0 - x) * (2.0 * y - 1.5);
437   derivs[14] = -8.0 * (x) * (0.5 - x) * (1.0 - 2.0 * y);
438   derivs[15] = -8.0 * (x) * (1.0 - x) * (0.5 - 2.0 * y);
439   derivs[16] = 8.0 * (1.0 - x) * (0.5 - x) * (1.0 - 2.0 * y);
440   // center
441   derivs[17] = 16.0 * (x) * (1.0 - x) * (1.0 - 2.0 * y);
442 }
443 
444 //------------------------------------------------------------------------------
445 static double vtkQQuadCellPCoords[27] = { 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0,
446   0.0, 0.5, 0.0, 0.0, 1.0, 0.5, 0.0, 0.5, 1.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.0 };
447 
GetParametricCoords()448 double* vtkBiQuadraticQuad::GetParametricCoords()
449 {
450   return vtkQQuadCellPCoords;
451 }
452 
453 //------------------------------------------------------------------------------
PrintSelf(ostream & os,vtkIndent indent)454 void vtkBiQuadraticQuad::PrintSelf(ostream& os, vtkIndent indent)
455 {
456   this->Superclass::PrintSelf(os, indent);
457 
458   os << indent << "Edge:\n";
459   this->Edge->PrintSelf(os, indent.GetNextIndent());
460   os << indent << "Quad:\n";
461   this->Quad->PrintSelf(os, indent.GetNextIndent());
462   os << indent << "Scalars:\n";
463   this->Scalars->PrintSelf(os, indent.GetNextIndent());
464 }
465