1 // vector.cpp (Vector<> implementation)
2 //
3 // The WorldForge Project
4 // Copyright (C) 2011 The WorldForge Project
5 //
6 // This program is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19 //
20 // For information about WorldForge and its authors, please contact
21 // the Worldforge Web Site at http://www.worldforge.org.
22
23 // Author: Alistair Riddoch
24 // Created: 2011-1-29
25
26 // Extensive amounts of this material come from the Vector2D
27 // and Vector3D classes from stage/math, written by Bryce W.
28 // Harrington, Kosh, and Jari Sundell (Rakshasa).
29
30 #include "segment_funcs.h"
31
32 #include "axisbox.h"
33 #include "ball.h"
34 #include "vector.h"
35
36 #include <cmath>
37
38 namespace WFMath {
39
rotatePoint(const Quaternion & q,const Point<3> & p)40 template<> Segment<3>& Segment<3>::rotatePoint(const Quaternion& q,
41 const Point<3>& p)
42 {
43 m_p1.rotate(q, p);
44 m_p2.rotate(q, p);
45 return *this;
46 }
47
rotateCenter(const Quaternion & q)48 template<> Segment<3>& Segment<3>::rotateCenter(const Quaternion& q)
49 {
50 rotatePoint(q, getCenter());
51 return *this;
52 }
53
toParentCoords(const Point<3> & origin,const Quaternion & rotation) const54 template<> Segment<3> Segment<3>::toParentCoords(const Point<3>& origin,
55 const Quaternion& rotation) const
56 {
57 return Segment(m_p1.toParentCoords(origin, rotation),
58 m_p2.toParentCoords(origin, rotation));
59 }
60
toLocalCoords(const Point<3> & origin,const Quaternion & rotation) const61 template<> Segment<3> Segment<3>::toLocalCoords(const Point<3>& origin,
62 const Quaternion& rotation) const
63 {
64 return Segment(m_p1.toLocalCoords(origin, rotation),
65 m_p2.toLocalCoords(origin, rotation));
66 }
67
68
69 template class Segment<2>;
70 template class Segment<3>;
71
72 }
73