1 // Licensed under the Apache License, Version 2.0 2 // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license 3 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. 4 // All files in the project carrying such notice may not be copied, modified, or distributed 5 // except according to those terms. 6 //! XInput procedure declarations, constant definitions and macros 7 use shared::guiddef::GUID; 8 use shared::minwindef::{BOOL, BYTE, DWORD, UINT, WORD}; 9 use um::winnt::{LPWSTR, SHORT, WCHAR}; 10 pub const XINPUT_DEVTYPE_GAMEPAD: BYTE = 0x01; 11 pub const XINPUT_DEVSUBTYPE_GAMEPAD: BYTE = 0x01; 12 pub const XINPUT_DEVSUBTYPE_UNKNOWN: BYTE = 0x00; 13 pub const XINPUT_DEVSUBTYPE_WHEEL: BYTE = 0x02; 14 pub const XINPUT_DEVSUBTYPE_ARCADE_STICK: BYTE = 0x03; 15 pub const XINPUT_DEVSUBTYPE_FLIGHT_SICK: BYTE = 0x04; 16 pub const XINPUT_DEVSUBTYPE_DANCE_PAD: BYTE = 0x05; 17 pub const XINPUT_DEVSUBTYPE_GUITAR: BYTE = 0x06; 18 pub const XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE: BYTE = 0x07; 19 pub const XINPUT_DEVSUBTYPE_DRUM_KIT: BYTE = 0x08; 20 pub const XINPUT_DEVSUBTYPE_GUITAR_BASS: BYTE = 0x0B; 21 pub const XINPUT_DEVSUBTYPE_ARCADE_PAD: BYTE = 0x13; 22 pub const XINPUT_CAPS_VOICE_SUPPORTED: WORD = 0x0004; 23 pub const XINPUT_CAPS_FFB_SUPPORTED: WORD = 0x0001; 24 pub const XINPUT_CAPS_WIRELESS: WORD = 0x0002; 25 pub const XINPUT_CAPS_PMD_SUPPORTED: WORD = 0x0008; 26 pub const XINPUT_CAPS_NO_NAVIGATION: WORD = 0x0010; 27 pub const XINPUT_GAMEPAD_DPAD_UP: WORD = 0x0001; 28 pub const XINPUT_GAMEPAD_DPAD_DOWN: WORD = 0x0002; 29 pub const XINPUT_GAMEPAD_DPAD_LEFT: WORD = 0x0004; 30 pub const XINPUT_GAMEPAD_DPAD_RIGHT: WORD = 0x0008; 31 pub const XINPUT_GAMEPAD_START: WORD = 0x0010; 32 pub const XINPUT_GAMEPAD_BACK: WORD = 0x0020; 33 pub const XINPUT_GAMEPAD_LEFT_THUMB: WORD = 0x0040; 34 pub const XINPUT_GAMEPAD_RIGHT_THUMB: WORD = 0x0080; 35 pub const XINPUT_GAMEPAD_LEFT_SHOULDER: WORD = 0x0100; 36 pub const XINPUT_GAMEPAD_RIGHT_SHOULDER: WORD = 0x0200; 37 pub const XINPUT_GAMEPAD_A: WORD = 0x1000; 38 pub const XINPUT_GAMEPAD_B: WORD = 0x2000; 39 pub const XINPUT_GAMEPAD_X: WORD = 0x4000; 40 pub const XINPUT_GAMEPAD_Y: WORD = 0x8000; 41 pub const XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE: SHORT = 7849; 42 pub const XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE: SHORT = 8689; 43 pub const XINPUT_GAMEPAD_TRIGGER_THRESHOLD: BYTE = 30; 44 pub const XINPUT_FLAG_GAMEPAD: DWORD = 0x00000001; 45 pub const BATTERY_DEVTYPE_GAMEPAD: BYTE = 0x00; 46 pub const BATTERY_DEVTYPE_HEADSET: BYTE = 0x01; 47 pub const BATTERY_TYPE_DISCONNECTED: BYTE = 0x00; 48 pub const BATTERY_TYPE_WIRED: BYTE = 0x01; 49 pub const BATTERY_TYPE_ALKALINE: BYTE = 0x02; 50 pub const BATTERY_TYPE_NIMH: BYTE = 0x03; 51 pub const BATTERY_TYPE_UNKNOWN: BYTE = 0xFF; 52 pub const BATTERY_LEVEL_EMPTY: BYTE = 0x00; 53 pub const BATTERY_LEVEL_LOW: BYTE = 0x01; 54 pub const BATTERY_LEVEL_MEDIUM: BYTE = 0x02; 55 pub const BATTERY_LEVEL_FULL: BYTE = 0x03; 56 pub const XUSER_MAX_COUNT: DWORD = 4; 57 pub const XUSER_INDEX_ANY: DWORD = 0x000000FF; 58 pub const VK_PAD_A: WORD = 0x5800; 59 pub const VK_PAD_B: WORD = 0x5801; 60 pub const VK_PAD_X: WORD = 0x5802; 61 pub const VK_PAD_Y: WORD = 0x5803; 62 pub const VK_PAD_RSHOULDER: WORD = 0x5804; 63 pub const VK_PAD_LSHOULDER: WORD = 0x5805; 64 pub const VK_PAD_LTRIGGER: WORD = 0x5806; 65 pub const VK_PAD_RTRIGGER: WORD = 0x5807; 66 pub const VK_PAD_DPAD_UP: WORD = 0x5810; 67 pub const VK_PAD_DPAD_DOWN: WORD = 0x5811; 68 pub const VK_PAD_DPAD_LEFT: WORD = 0x5812; 69 pub const VK_PAD_DPAD_RIGHT: WORD = 0x5813; 70 pub const VK_PAD_START: WORD = 0x5814; 71 pub const VK_PAD_BACK: WORD = 0x5815; 72 pub const VK_PAD_LTHUMB_PRESS: WORD = 0x5816; 73 pub const VK_PAD_RTHUMB_PRESS: WORD = 0x5817; 74 pub const VK_PAD_LTHUMB_UP: WORD = 0x5820; 75 pub const VK_PAD_LTHUMB_DOWN: WORD = 0x5821; 76 pub const VK_PAD_LTHUMB_RIGHT: WORD = 0x5822; 77 pub const VK_PAD_LTHUMB_LEFT: WORD = 0x5823; 78 pub const VK_PAD_LTHUMB_UPLEFT: WORD = 0x5824; 79 pub const VK_PAD_LTHUMB_UPRIGHT: WORD = 0x5825; 80 pub const VK_PAD_LTHUMB_DOWNRIGHT: WORD = 0x5826; 81 pub const VK_PAD_LTHUMB_DOWNLEFT: WORD = 0x5827; 82 pub const VK_PAD_RTHUMB_UP: WORD = 0x5830; 83 pub const VK_PAD_RTHUMB_DOWN: WORD = 0x5831; 84 pub const VK_PAD_RTHUMB_RIGHT: WORD = 0x5832; 85 pub const VK_PAD_RTHUMB_LEFT: WORD = 0x5833; 86 pub const VK_PAD_RTHUMB_UPLEFT: WORD = 0x5834; 87 pub const VK_PAD_RTHUMB_UPRIGHT: WORD = 0x5835; 88 pub const VK_PAD_RTHUMB_DOWNRIGHT: WORD = 0x5836; 89 pub const VK_PAD_RTHUMB_DOWNLEFT: WORD = 0x5837; 90 pub const XINPUT_KEYSTROKE_KEYDOWN: WORD = 0x0001; 91 pub const XINPUT_KEYSTROKE_KEYUP: WORD = 0x0002; 92 pub const XINPUT_KEYSTROKE_REPEAT: WORD = 0x0004; 93 STRUCT!{struct XINPUT_GAMEPAD { 94 wButtons: WORD, 95 bLeftTrigger: BYTE, 96 bRightTrigger: BYTE, 97 sThumbLX: SHORT, 98 sThumbLY: SHORT, 99 sThumbRX: SHORT, 100 sThumbRY: SHORT, 101 }} 102 pub type PXINPUT_GAMEPAD = *mut XINPUT_GAMEPAD; 103 STRUCT!{struct XINPUT_STATE { 104 dwPacketNumber: DWORD, 105 Gamepad: XINPUT_GAMEPAD, 106 }} 107 pub type PXINPUT_STATE = *mut XINPUT_STATE; 108 STRUCT!{struct XINPUT_VIBRATION { 109 wLeftMotorSpeed: WORD, 110 wRightMotorSpeed: WORD, 111 }} 112 pub type PXINPUT_VIBRATION = *mut XINPUT_VIBRATION; 113 STRUCT!{struct XINPUT_CAPABILITIES { 114 Type: BYTE, 115 SubType: BYTE, 116 Flags: WORD, 117 Gamepad: XINPUT_GAMEPAD, 118 Vibration: XINPUT_VIBRATION, 119 }} 120 pub type PXINPUT_CAPABILITIES = *mut XINPUT_CAPABILITIES; 121 STRUCT!{struct XINPUT_BATTERY_INFORMATION { 122 BatteryType: BYTE, 123 BatteryLevel: BYTE, 124 }} 125 pub type PXINPUT_BATTERY_INFORMATION = *mut XINPUT_BATTERY_INFORMATION; 126 STRUCT!{struct XINPUT_KEYSTROKE { 127 VirtualKey: WORD, 128 Unicode: WCHAR, 129 Flags: WORD, 130 UserIndex: BYTE, 131 HidCode: BYTE, 132 }} 133 pub type PXINPUT_KEYSTROKE = *mut XINPUT_KEYSTROKE; 134 extern "system" { XInputGetState( dwUserIndex: DWORD, pState: *mut XINPUT_STATE, ) -> DWORD135 pub fn XInputGetState( 136 dwUserIndex: DWORD, 137 pState: *mut XINPUT_STATE, 138 ) -> DWORD; XInputSetState( dwUserIndex: DWORD, pVibration: *mut XINPUT_VIBRATION, ) -> DWORD139 pub fn XInputSetState( 140 dwUserIndex: DWORD, 141 pVibration: *mut XINPUT_VIBRATION, 142 ) -> DWORD; XInputGetCapabilities( dwUserIndex: DWORD, dwFlags: DWORD, pCapabilities: *mut XINPUT_CAPABILITIES, ) -> DWORD143 pub fn XInputGetCapabilities( 144 dwUserIndex: DWORD, 145 dwFlags: DWORD, 146 pCapabilities: *mut XINPUT_CAPABILITIES, 147 ) -> DWORD; XInputEnable( enable: BOOL, )148 pub fn XInputEnable( 149 enable: BOOL, 150 ); XInputGetAudioDeviceIds( dwUserIndex: DWORD, pRenderDeviceId: LPWSTR, pRenderCount: *mut UINT, pCaptureDeviceId: LPWSTR, pCaptureCount: *mut UINT, ) -> DWORD151 pub fn XInputGetAudioDeviceIds( 152 dwUserIndex: DWORD, 153 pRenderDeviceId: LPWSTR, 154 pRenderCount: *mut UINT, 155 pCaptureDeviceId: LPWSTR, 156 pCaptureCount: *mut UINT, 157 ) -> DWORD; XInputGetBatteryInformation( dwUserIndex: DWORD, devType: BYTE, pBatteryInformation: *mut XINPUT_BATTERY_INFORMATION, ) -> DWORD158 pub fn XInputGetBatteryInformation( 159 dwUserIndex: DWORD, 160 devType: BYTE, 161 pBatteryInformation: *mut XINPUT_BATTERY_INFORMATION, 162 ) -> DWORD; XInputGetKeystroke( dwUserIndex: DWORD, dwReserved: DWORD, pKeystroke: PXINPUT_KEYSTROKE, ) -> DWORD163 pub fn XInputGetKeystroke( 164 dwUserIndex: DWORD, 165 dwReserved: DWORD, 166 pKeystroke: PXINPUT_KEYSTROKE, 167 ) -> DWORD; XInputGetDSoundAudioDeviceGuids( dwUserIndex: DWORD, pDSoundRenderGuid: *mut GUID, pDSoundCaptureGuid: *mut GUID, ) -> DWORD168 pub fn XInputGetDSoundAudioDeviceGuids( 169 dwUserIndex: DWORD, 170 pDSoundRenderGuid: *mut GUID, 171 pDSoundCaptureGuid: *mut GUID, 172 ) -> DWORD; 173 } 174