1 // Copyright Contributors to the OpenVDB Project
2 // SPDX-License-Identifier: MPL-2.0
3 
4 #ifndef OPENVDB_MATH_VEC4_HAS_BEEN_INCLUDED
5 #define OPENVDB_MATH_VEC4_HAS_BEEN_INCLUDED
6 
7 #include <openvdb/Exceptions.h>
8 #include "Math.h"
9 #include "Tuple.h"
10 #include "Vec3.h"
11 #include <algorithm>
12 #include <cmath>
13 #include <type_traits>
14 
15 
16 namespace openvdb {
17 OPENVDB_USE_VERSION_NAMESPACE
18 namespace OPENVDB_VERSION_NAME {
19 namespace math {
20 
21 template<typename T> class Mat3;
22 
23 template<typename T>
24 class Vec4: public Tuple<4, T>
25 {
26 public:
27     using value_type = T;
28     using ValueType = T;
29 
30     /// Trivial constructor, the vector is NOT initialized
31 #if OPENVDB_ABI_VERSION_NUMBER >= 8
32     /// @note destructor, copy constructor, assignment operator and
33     ///   move constructor are left to be defined by the compiler (default)
34     Vec4() = default;
35 #else
Vec4()36     Vec4() {}
37 #endif
38 
39     /// @brief Construct a vector all of whose components have the given value.
Vec4(T val)40     explicit Vec4(T val) { this->mm[0] = this->mm[1] = this->mm[2] = this->mm[3] = val; }
41 
42     /// Constructor with four arguments, e.g.   Vec4f v(1,2,3,4);
Vec4(T x,T y,T z,T w)43     Vec4(T x, T y, T z, T w)
44     {
45         this->mm[0] = x;
46         this->mm[1] = y;
47         this->mm[2] = z;
48         this->mm[3] = w;
49     }
50 
51     /// Constructor with array argument, e.g.   float a[4]; Vec4f v(a);
52     template <typename Source>
Vec4(Source * a)53     Vec4(Source *a)
54     {
55         this->mm[0] = static_cast<T>(a[0]);
56         this->mm[1] = static_cast<T>(a[1]);
57         this->mm[2] = static_cast<T>(a[2]);
58         this->mm[3] = static_cast<T>(a[3]);
59     }
60 
61     /// Conversion constructor
62     template<typename Source>
Vec4(const Tuple<4,Source> & v)63     explicit Vec4(const Tuple<4, Source> &v)
64     {
65         this->mm[0] = static_cast<T>(v[0]);
66         this->mm[1] = static_cast<T>(v[1]);
67         this->mm[2] = static_cast<T>(v[2]);
68         this->mm[3] = static_cast<T>(v[3]);
69     }
70 
71     /// @brief Construct a vector all of whose components have the given value,
72     /// which may be of an arithmetic type different from this vector's value type.
73     /// @details Type conversion warnings are suppressed.
74     template<typename Other>
75     explicit Vec4(Other val,
76         typename std::enable_if<std::is_arithmetic<Other>::value, Conversion>::type = Conversion{})
77     {
78         this->mm[0] = this->mm[1] = this->mm[2] = this->mm[3] = static_cast<T>(val);
79     }
80 
81     /// Reference to the component, e.g.   v.x() = 4.5f;
x()82     T& x() { return this->mm[0]; }
y()83     T& y() { return this->mm[1]; }
z()84     T& z() { return this->mm[2]; }
w()85     T& w() { return this->mm[3]; }
86 
87     /// Get the component, e.g.   float f = v.y();
x()88     T x() const { return this->mm[0]; }
y()89     T y() const { return this->mm[1]; }
z()90     T z() const { return this->mm[2]; }
w()91     T w() const { return this->mm[3]; }
92 
asPointer()93     T* asPointer() { return this->mm; }
asPointer()94     const T* asPointer() const { return this->mm; }
95 
96     /// Alternative indexed reference to the elements
operator()97     T& operator()(int i) { return this->mm[i]; }
98 
99     /// Alternative indexed constant reference to the elements,
operator()100     T operator()(int i) const { return this->mm[i]; }
101 
102     /// Returns a Vec3 with the first three elements of the Vec4.
getVec3()103     Vec3<T> getVec3() const { return Vec3<T>(this->mm[0], this->mm[1], this->mm[2]); }
104 
105     /// "this" vector gets initialized to [x, y, z, w],
106     /// calling v.init(); has same effect as calling v = Vec4::zero();
107     const Vec4<T>& init(T x=0, T y=0, T z=0, T w=0)
108     {
109         this->mm[0] = x; this->mm[1] = y; this->mm[2] = z; this->mm[3] = w;
110         return *this;
111     }
112 
113     /// Set "this" vector to zero
setZero()114     const Vec4<T>& setZero()
115     {
116         this->mm[0] = 0; this->mm[1] = 0; this->mm[2] = 0; this->mm[3] = 0;
117         return *this;
118     }
119 
120     /// Assignment operator
121     template<typename Source>
122     const Vec4<T>& operator=(const Vec4<Source> &v)
123     {
124         // note: don't static_cast because that suppresses warnings
125         this->mm[0] = v[0];
126         this->mm[1] = v[1];
127         this->mm[2] = v[2];
128         this->mm[3] = v[3];
129 
130         return *this;
131     }
132 
133     /// Test if "this" vector is equivalent to vector v with tolerance
134     /// of eps
135     bool eq(const Vec4<T> &v, T eps = static_cast<T>(1.0e-8)) const
136     {
137         return isApproxEqual(this->mm[0], v.mm[0], eps) &&
138             isApproxEqual(this->mm[1], v.mm[1], eps) &&
139             isApproxEqual(this->mm[2], v.mm[2], eps) &&
140             isApproxEqual(this->mm[3], v.mm[3], eps);
141     }
142 
143     /// Negation operator, for e.g.   v1 = -v2;
144     Vec4<T> operator-() const
145     {
146         return Vec4<T>(
147             -this->mm[0],
148             -this->mm[1],
149             -this->mm[2],
150             -this->mm[3]);
151     }
152 
153     /// this = v1 + v2
154     /// "this", v1 and v2 need not be distinct objects, e.g. v.add(v1,v);
155     template <typename T0, typename T1>
add(const Vec4<T0> & v1,const Vec4<T1> & v2)156     const Vec4<T>& add(const Vec4<T0> &v1, const Vec4<T1> &v2)
157     {
158         this->mm[0] = v1[0] + v2[0];
159         this->mm[1] = v1[1] + v2[1];
160         this->mm[2] = v1[2] + v2[2];
161         this->mm[3] = v1[3] + v2[3];
162 
163         return *this;
164     }
165 
166 
167     /// this = v1 - v2
168     /// "this", v1 and v2 need not be distinct objects, e.g. v.sub(v1,v);
169     template <typename T0, typename T1>
sub(const Vec4<T0> & v1,const Vec4<T1> & v2)170     const Vec4<T>& sub(const Vec4<T0> &v1, const Vec4<T1> &v2)
171     {
172         this->mm[0] = v1[0] - v2[0];
173         this->mm[1] = v1[1] - v2[1];
174         this->mm[2] = v1[2] - v2[2];
175         this->mm[3] = v1[3] - v2[3];
176 
177         return *this;
178     }
179 
180     /// this =  scalar*v, v need not be a distinct object from "this",
181     /// e.g. v.scale(1.5,v1);
182     template <typename T0, typename T1>
scale(T0 scale,const Vec4<T1> & v)183     const Vec4<T>& scale(T0 scale, const Vec4<T1> &v)
184     {
185         this->mm[0] = scale * v[0];
186         this->mm[1] = scale * v[1];
187         this->mm[2] = scale * v[2];
188         this->mm[3] = scale * v[3];
189 
190         return *this;
191     }
192 
193     template <typename T0, typename T1>
div(T0 scalar,const Vec4<T1> & v)194     const Vec4<T> &div(T0 scalar, const Vec4<T1> &v)
195     {
196         this->mm[0] = v[0] / scalar;
197         this->mm[1] = v[1] / scalar;
198         this->mm[2] = v[2] / scalar;
199         this->mm[3] = v[3] / scalar;
200 
201         return *this;
202     }
203 
204     /// Dot product
dot(const Vec4<T> & v)205     T dot(const Vec4<T> &v) const
206     {
207         return (this->mm[0]*v.mm[0] + this->mm[1]*v.mm[1]
208             + this->mm[2]*v.mm[2] + this->mm[3]*v.mm[3]);
209     }
210 
211     /// Length of the vector
length()212     T length() const
213     {
214         return std::sqrt(
215             this->mm[0]*this->mm[0] +
216             this->mm[1]*this->mm[1] +
217             this->mm[2]*this->mm[2] +
218             this->mm[3]*this->mm[3]);
219     }
220 
221 
222     /// Squared length of the vector, much faster than length() as it
223     /// does not involve square root
lengthSqr()224     T lengthSqr() const
225     {
226         return (this->mm[0]*this->mm[0] + this->mm[1]*this->mm[1]
227             + this->mm[2]*this->mm[2] + this->mm[3]*this->mm[3]);
228     }
229 
230     /// Return a reference to itself after the exponent has been
231     /// applied to all the vector components.
exp()232     inline const Vec4<T>& exp()
233     {
234         this->mm[0] = std::exp(this->mm[0]);
235         this->mm[1] = std::exp(this->mm[1]);
236         this->mm[2] = std::exp(this->mm[2]);
237         this->mm[3] = std::exp(this->mm[3]);
238         return *this;
239     }
240 
241     /// Return a reference to itself after log has been
242     /// applied to all the vector components.
log()243     inline const Vec4<T>& log()
244     {
245         this->mm[0] = std::log(this->mm[0]);
246         this->mm[1] = std::log(this->mm[1]);
247         this->mm[2] = std::log(this->mm[2]);
248         this->mm[3] = std::log(this->mm[3]);
249         return *this;
250     }
251 
252     /// Return the sum of all the vector components.
sum()253     inline T sum() const
254     {
255         return this->mm[0] + this->mm[1] + this->mm[2] + this->mm[3];
256     }
257 
258     /// Return the product of all the vector components.
product()259     inline T product() const
260     {
261         return this->mm[0] * this->mm[1] * this->mm[2] * this->mm[3];
262     }
263 
264     /// this = normalized this
265     bool normalize(T eps = static_cast<T>(1.0e-8))
266     {
267         T d = length();
268         if (isApproxEqual(d, T(0), eps)) {
269             return false;
270         }
271         *this *= (T(1) / d);
272         return true;
273     }
274 
275     /// return normalized this, throws if null vector
276     Vec4<T> unit(T eps=0) const
277     {
278         T d;
279         return unit(eps, d);
280     }
281 
282     /// return normalized this and length, throws if null vector
unit(T eps,T & len)283     Vec4<T> unit(T eps, T& len) const
284     {
285         len = length();
286         if (isApproxEqual(len, T(0), eps)) {
287             throw ArithmeticError("Normalizing null 4-vector");
288         }
289         return *this / len;
290     }
291 
292     /// return normalized this, or (1, 0, 0, 0) if this is null vector
unitSafe()293     Vec4<T> unitSafe() const
294     {
295         T l2 = lengthSqr();
296         return l2 ? *this / static_cast<T>(sqrt(l2)) : Vec4<T>(1, 0, 0, 0);
297     }
298 
299     /// Multiply each element of this vector by @a scalar.
300     template <typename S>
301     const Vec4<T> &operator*=(S scalar)
302     {
303         this->mm[0] *= scalar;
304         this->mm[1] *= scalar;
305         this->mm[2] *= scalar;
306         this->mm[3] *= scalar;
307         return *this;
308     }
309 
310     /// Multiply each element of this vector by the corresponding element of the given vector.
311     template <typename S>
312     const Vec4<T> &operator*=(const Vec4<S> &v1)
313     {
314         this->mm[0] *= v1[0];
315         this->mm[1] *= v1[1];
316         this->mm[2] *= v1[2];
317         this->mm[3] *= v1[3];
318 
319         return *this;
320     }
321 
322     /// Divide each element of this vector by @a scalar.
323     template <typename S>
324     const Vec4<T> &operator/=(S scalar)
325     {
326         this->mm[0] /= scalar;
327         this->mm[1] /= scalar;
328         this->mm[2] /= scalar;
329         this->mm[3] /= scalar;
330         return *this;
331     }
332 
333     /// Divide each element of this vector by the corresponding element of the given vector.
334     template <typename S>
335     const Vec4<T> &operator/=(const Vec4<S> &v1)
336     {
337         this->mm[0] /= v1[0];
338         this->mm[1] /= v1[1];
339         this->mm[2] /= v1[2];
340         this->mm[3] /= v1[3];
341         return *this;
342     }
343 
344     /// Add @a scalar to each element of this vector.
345     template <typename S>
346     const Vec4<T> &operator+=(S scalar)
347     {
348         this->mm[0] += scalar;
349         this->mm[1] += scalar;
350         this->mm[2] += scalar;
351         this->mm[3] += scalar;
352         return *this;
353     }
354 
355     /// Add each element of the given vector to the corresponding element of this vector.
356     template <typename S>
357     const Vec4<T> &operator+=(const Vec4<S> &v1)
358     {
359         this->mm[0] += v1[0];
360         this->mm[1] += v1[1];
361         this->mm[2] += v1[2];
362         this->mm[3] += v1[3];
363         return *this;
364     }
365 
366     /// Subtract @a scalar from each element of this vector.
367     template <typename S>
368     const Vec4<T> &operator-=(S scalar)
369     {
370         this->mm[0] -= scalar;
371         this->mm[1] -= scalar;
372         this->mm[2] -= scalar;
373         this->mm[3] -= scalar;
374         return *this;
375     }
376 
377     /// Subtract each element of the given vector from the corresponding element of this vector.
378     template <typename S>
379     const Vec4<T> &operator-=(const Vec4<S> &v1)
380     {
381         this->mm[0] -= v1[0];
382         this->mm[1] -= v1[1];
383         this->mm[2] -= v1[2];
384         this->mm[3] -= v1[3];
385         return *this;
386     }
387 
388     // Number of cols, rows, elements
numRows()389     static unsigned numRows() { return 1; }
numColumns()390     static unsigned numColumns()  { return 4; }
numElements()391     static unsigned numElements()  { return 4; }
392 
393     /// Predefined constants, e.g.   Vec4f v = Vec4f::xNegAxis();
zero()394     static Vec4<T> zero() { return Vec4<T>(0, 0, 0, 0); }
origin()395     static Vec4<T> origin() { return Vec4<T>(0, 0, 0, 1); }
ones()396     static Vec4<T> ones() { return Vec4<T>(1, 1, 1, 1); }
397 };
398 
399 /// Equality operator, does exact floating point comparisons
400 template <typename T0, typename T1>
401 inline bool operator==(const Vec4<T0> &v0, const Vec4<T1> &v1)
402 {
403     return
404         isExactlyEqual(v0[0], v1[0]) &&
405         isExactlyEqual(v0[1], v1[1]) &&
406         isExactlyEqual(v0[2], v1[2]) &&
407         isExactlyEqual(v0[3], v1[3]);
408 }
409 
410 /// Inequality operator, does exact floating point comparisons
411 template <typename T0, typename T1>
412 inline bool operator!=(const Vec4<T0> &v0, const Vec4<T1> &v1) { return !(v0==v1); }
413 
414 /// Multiply each element of the given vector by @a scalar and return the result.
415 template <typename S, typename T>
416 inline Vec4<typename promote<S, T>::type> operator*(S scalar, const Vec4<T> &v)
417 { return v*scalar; }
418 
419 /// Multiply each element of the given vector by @a scalar and return the result.
420 template <typename S, typename T>
421 inline Vec4<typename promote<S, T>::type> operator*(const Vec4<T> &v, S scalar)
422 {
423     Vec4<typename promote<S, T>::type> result(v);
424     result *= scalar;
425     return result;
426 }
427 
428 /// Multiply corresponding elements of @a v0 and @a v1 and return the result.
429 template <typename T0, typename T1>
430 inline Vec4<typename promote<T0, T1>::type> operator*(const Vec4<T0> &v0, const Vec4<T1> &v1)
431 {
432     Vec4<typename promote<T0, T1>::type> result(v0[0]*v1[0],
433                                                 v0[1]*v1[1],
434                                                 v0[2]*v1[2],
435                                                 v0[3]*v1[3]);
436     return result;
437 }
438 
439 /// Divide @a scalar by each element of the given vector and return the result.
440 template <typename S, typename T>
441 inline Vec4<typename promote<S, T>::type> operator/(S scalar, const Vec4<T> &v)
442 {
443     return Vec4<typename promote<S, T>::type>(scalar/v[0],
444                                               scalar/v[1],
445                                               scalar/v[2],
446                                               scalar/v[3]);
447 }
448 
449 /// Divide each element of the given vector by @a scalar and return the result.
450 template <typename S, typename T>
451 inline Vec4<typename promote<S, T>::type> operator/(const Vec4<T> &v, S scalar)
452 {
453     Vec4<typename promote<S, T>::type> result(v);
454     result /= scalar;
455     return result;
456 }
457 
458 /// Divide corresponding elements of @a v0 and @a v1 and return the result.
459 template <typename T0, typename T1>
460 inline Vec4<typename promote<T0, T1>::type> operator/(const Vec4<T0> &v0, const Vec4<T1> &v1)
461 {
462     Vec4<typename promote<T0, T1>::type>
463         result(v0[0]/v1[0], v0[1]/v1[1], v0[2]/v1[2], v0[3]/v1[3]);
464     return result;
465 }
466 
467 /// Add corresponding elements of @a v0 and @a v1 and return the result.
468 template <typename T0, typename T1>
469 inline Vec4<typename promote<T0, T1>::type> operator+(const Vec4<T0> &v0, const Vec4<T1> &v1)
470 {
471     Vec4<typename promote<T0, T1>::type> result(v0);
472     result += v1;
473     return result;
474 }
475 
476 /// Add @a scalar to each element of the given vector and return the result.
477 template <typename S, typename T>
478 inline Vec4<typename promote<S, T>::type> operator+(const Vec4<T> &v, S scalar)
479 {
480     Vec4<typename promote<S, T>::type> result(v);
481     result += scalar;
482     return result;
483 }
484 
485 /// Subtract corresponding elements of @a v0 and @a v1 and return the result.
486 template <typename T0, typename T1>
487 inline Vec4<typename promote<T0, T1>::type> operator-(const Vec4<T0> &v0, const Vec4<T1> &v1)
488 {
489     Vec4<typename promote<T0, T1>::type> result(v0);
490     result -= v1;
491     return result;
492 }
493 
494 /// Subtract @a scalar from each element of the given vector and return the result.
495 template <typename S, typename T>
496 inline Vec4<typename promote<S, T>::type> operator-(const Vec4<T> &v, S scalar)
497 {
498     Vec4<typename promote<S, T>::type> result(v);
499     result -= scalar;
500     return result;
501 }
502 
503 template <typename T>
504 inline bool
isApproxEqual(const Vec4<T> & a,const Vec4<T> & b)505 isApproxEqual(const Vec4<T>& a, const Vec4<T>& b)
506 {
507     return a.eq(b);
508 }
509 template <typename T>
510 inline bool
isApproxEqual(const Vec4<T> & a,const Vec4<T> & b,const Vec4<T> & eps)511 isApproxEqual(const Vec4<T>& a, const Vec4<T>& b, const Vec4<T>& eps)
512 {
513     return isApproxEqual(a[0], b[0], eps[0]) &&
514            isApproxEqual(a[1], b[1], eps[1]) &&
515            isApproxEqual(a[2], b[2], eps[2]) &&
516            isApproxEqual(a[3], b[3], eps[3]);
517 }
518 
519 template<typename T>
520 inline Vec4<T>
Abs(const Vec4<T> & v)521 Abs(const Vec4<T>& v)
522 {
523     return Vec4<T>(Abs(v[0]), Abs(v[1]), Abs(v[2]), Abs(v[3]));
524 }
525 
526 /// @remark We are switching to a more explicit name because the semantics
527 /// are different from std::min/max. In that case, the function returns a
528 /// reference to one of the objects based on a comparator. Here, we must
529 /// fabricate a new object which might not match either of the inputs.
530 
531 /// Return component-wise minimum of the two vectors.
532 template <typename T>
minComponent(const Vec4<T> & v1,const Vec4<T> & v2)533 inline Vec4<T> minComponent(const Vec4<T> &v1, const Vec4<T> &v2)
534 {
535     return Vec4<T>(
536             std::min(v1.x(), v2.x()),
537             std::min(v1.y(), v2.y()),
538             std::min(v1.z(), v2.z()),
539             std::min(v1.w(), v2.w()));
540 }
541 
542 /// Return component-wise maximum of the two vectors.
543 template <typename T>
maxComponent(const Vec4<T> & v1,const Vec4<T> & v2)544 inline Vec4<T> maxComponent(const Vec4<T> &v1, const Vec4<T> &v2)
545 {
546     return Vec4<T>(
547             std::max(v1.x(), v2.x()),
548             std::max(v1.y(), v2.y()),
549             std::max(v1.z(), v2.z()),
550             std::max(v1.w(), v2.w()));
551 }
552 
553 /// @brief Return a vector with the exponent applied to each of
554 /// the components of the input vector.
555 template <typename T>
Exp(Vec4<T> v)556 inline Vec4<T> Exp(Vec4<T> v) { return v.exp(); }
557 
558 /// @brief Return a vector with log applied to each of
559 /// the components of the input vector.
560 template <typename T>
Log(Vec4<T> v)561 inline Vec4<T> Log(Vec4<T> v) { return v.log(); }
562 
563 using Vec4i = Vec4<int32_t>;
564 using Vec4ui = Vec4<uint32_t>;
565 using Vec4s = Vec4<float>;
566 using Vec4d = Vec4<double>;
567 
568 #if OPENVDB_ABI_VERSION_NUMBER >= 8
569 OPENVDB_IS_POD(Vec4i)
570 OPENVDB_IS_POD(Vec4ui)
571 OPENVDB_IS_POD(Vec4s)
572 OPENVDB_IS_POD(Vec4d)
573 #endif
574 
575 } // namespace math
576 } // namespace OPENVDB_VERSION_NAME
577 } // namespace openvdb
578 
579 #endif // OPENVDB_MATH_VEC4_HAS_BEEN_INCLUDED
580