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50 
51 #include <QVulkanWindow>
52 
53 class TriangleRenderer : public QVulkanWindowRenderer
54 {
55 public:
56     TriangleRenderer(QVulkanWindow *w, bool msaa = false);
57 
58     void initResources() override;
59     void initSwapChainResources() override;
60     void releaseSwapChainResources() override;
61     void releaseResources() override;
62 
63     void startNextFrame() override;
64 
65 protected:
66     VkShaderModule createShader(const QString &name);
67 
68     QVulkanWindow *m_window;
69     QVulkanDeviceFunctions *m_devFuncs;
70 
71     VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
72     VkBuffer m_buf = VK_NULL_HANDLE;
73     VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
74 
75     VkDescriptorPool m_descPool = VK_NULL_HANDLE;
76     VkDescriptorSetLayout m_descSetLayout = VK_NULL_HANDLE;
77     VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
78 
79     VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
80     VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
81     VkPipeline m_pipeline = VK_NULL_HANDLE;
82 
83     QMatrix4x4 m_proj;
84     float m_rotation = 0.0f;
85 };
86