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50 
51 #include "fbopaintdevice.h"
52 
53 #include <QOffscreenSurface>
54 #include <QOpenGLFunctions>
55 
QFboPaintDevice(const QSize & size,bool flipped,bool clearOnInit,QOpenGLFramebufferObject::Attachment attachment)56 QFboPaintDevice::QFboPaintDevice(const QSize &size, bool flipped, bool clearOnInit,
57                                  QOpenGLFramebufferObject::Attachment attachment)
58         : QOpenGLPaintDevice(size)
59 {
60     QOpenGLFramebufferObjectFormat format;
61     format.setAttachment(attachment);
62     format.setSamples(4);
63     m_framebufferObject = new QOpenGLFramebufferObject(size, format);
64     QOffscreenSurface *surface = new QOffscreenSurface();
65     surface->create();
66     m_surface = surface;
67     setPaintFlipped(flipped);
68     if (clearOnInit) {
69         m_framebufferObject->bind();
70 
71         context()->functions()->glClearColor(0, 0, 0, 0);
72         context()->functions()->glClear(GL_COLOR_BUFFER_BIT);
73     }
74 }
75 
~QFboPaintDevice()76 QFboPaintDevice::~QFboPaintDevice()
77 {
78     delete m_framebufferObject;
79     delete m_surface;
80 }
81 
ensureActiveTarget()82 void QFboPaintDevice::ensureActiveTarget()
83 {
84     if (QOpenGLContext::currentContext() != context())
85         context()->makeCurrent(m_surface);
86 
87     m_framebufferObject->bind();
88 }
89 
takeTexture()90 GLuint QFboPaintDevice::takeTexture()
91 {
92     // We have multisamples so we can't just forward takeTexture().
93     QOpenGLFramebufferObject resolvedFbo(m_framebufferObject->size(), m_framebufferObject->attachment());
94     QOpenGLFramebufferObject::blitFramebuffer(&resolvedFbo, m_framebufferObject);
95     return resolvedFbo.takeTexture();
96 }
97 
toImage() const98 QImage QFboPaintDevice::toImage() const
99 {
100     QOpenGLContext *currentContext = QOpenGLContext::currentContext();
101     QSurface *currentSurface = currentContext ? currentContext->surface() : nullptr;
102 
103     context()->makeCurrent(m_surface);
104 
105     QImage image = m_framebufferObject->toImage(!paintFlipped());
106 
107     if (currentContext)
108         currentContext->makeCurrent(currentSurface);
109     else
110         context()->doneCurrent();
111 
112     return image;
113 }
114