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50 
51 #include "gameoflifemodel.h"
52 #include <QFile>
53 #include <QTextStream>
54 #include <QRect>
55 
GameOfLifeModel(QObject * parent)56 GameOfLifeModel::GameOfLifeModel(QObject *parent)
57     : QAbstractTableModel(parent)
58 {
59     clear();
60 }
61 
62 //! [modelsize]
rowCount(const QModelIndex & parent) const63 int GameOfLifeModel::rowCount(const QModelIndex &parent) const
64 {
65     if (parent.isValid())
66         return 0;
67 
68     return height;
69 }
70 
columnCount(const QModelIndex & parent) const71 int GameOfLifeModel::columnCount(const QModelIndex &parent) const
72 {
73     if (parent.isValid())
74         return 0;
75 
76     return width;
77 }
78 //! [modelsize]
79 
80 //! [read]
data(const QModelIndex & index,int role) const81 QVariant GameOfLifeModel::data(const QModelIndex &index, int role) const
82 {
83     if (!index.isValid() || role != CellRole)
84         return QVariant();
85 
86     return QVariant(m_currentState[cellIndex({index.column(), index.row()})]);
87 }
88 //! [read]
89 
90 //! [write]
setData(const QModelIndex & index,const QVariant & value,int role)91 bool GameOfLifeModel::setData(const QModelIndex &index, const QVariant &value, int role)
92 {
93     if (role != CellRole || data(index, role) == value)
94         return false;
95 
96     m_currentState[cellIndex({index.column(), index.row()})] = value.toBool();
97     emit dataChanged(index, index, {role});
98 
99     return true;
100 }
101 //! [write]
102 
flags(const QModelIndex & index) const103 Qt::ItemFlags GameOfLifeModel::flags(const QModelIndex &index) const
104 {
105     if (!index.isValid())
106         return Qt::NoItemFlags;
107 
108     return Qt::ItemIsEditable;
109 }
110 
111 //! [update]
nextStep()112 void GameOfLifeModel::nextStep()
113 {
114     StateContainer newValues;
115 
116     for (std::size_t i = 0; i < size; ++i) {
117         bool currentState = m_currentState[i];
118 
119         int cellNeighborsCount = this->cellNeighborsCount(cellCoordinatesFromIndex(static_cast<int>(i)));
120 
121         newValues[i] = currentState == true
122                 ? cellNeighborsCount == 2 || cellNeighborsCount == 3
123                 : cellNeighborsCount == 3;
124     }
125 
126     m_currentState = std::move(newValues);
127 
128     emit dataChanged(index(0, 0), index(height - 1, width - 1), {CellRole});
129 }
130 //! [update]
131 
132 //! [loader]
loadFile(const QString & fileName)133 bool GameOfLifeModel::loadFile(const QString &fileName)
134 {
135     QFile file(fileName);
136     if (!file.open(QIODevice::ReadOnly))
137         return false;
138 
139     QTextStream in(&file);
140     loadPattern(in.readAll());
141 
142     return true;
143 }
144 
loadPattern(const QString & plainText)145 void GameOfLifeModel::loadPattern(const QString &plainText)
146 {
147     clear();
148 
149     QStringList rows = plainText.split("\n");
150     QSize patternSize(0, rows.count());
151     for (QString row : rows) {
152         if (row.size() > patternSize.width())
153             patternSize.setWidth(row.size());
154     }
155 
156     QPoint patternLocation((width - patternSize.width()) / 2, (height - patternSize.height()) / 2);
157 
158     for (int y = 0; y < patternSize.height(); ++y) {
159         const QString line = rows[y];
160 
161         for (int x = 0; x < line.length(); ++x) {
162             QPoint cellPosition(x + patternLocation.x(), y + patternLocation.y());
163             m_currentState[cellIndex(cellPosition)] = line[x] == 'O';
164         }
165     }
166 
167     emit dataChanged(index(0, 0), index(height - 1, width - 1), {CellRole});
168 }
169 //! [loader]
170 
clear()171 void GameOfLifeModel::clear()
172 {
173     m_currentState.fill(false);
174     emit dataChanged(index(0, 0), index(height - 1, width - 1), {CellRole});
175 }
176 
cellNeighborsCount(const QPoint & cellCoordinates) const177 int GameOfLifeModel::cellNeighborsCount(const QPoint &cellCoordinates) const
178 {
179     int count = 0;
180 
181     for (int x = -1; x <= 1; ++x) {
182         for (int y = -1; y <= 1; ++y) {
183             if (x == 0 && y == 0)
184                 continue;
185 
186             const QPoint neighborPosition { cellCoordinates.x() + x, cellCoordinates.y() + y };
187             if (!areCellCoordinatesValid(neighborPosition))
188                 continue;
189 
190             if (m_currentState[cellIndex(neighborPosition)])
191                 ++count;
192 
193             if (count > 3)
194                 return count;
195         }
196     }
197 
198     return count;
199 }
200 
areCellCoordinatesValid(const QPoint & coordinates)201 bool GameOfLifeModel::areCellCoordinatesValid(const QPoint &coordinates)
202 {
203     return QRect(0, 0, width, height).contains(coordinates);
204 }
205 
cellCoordinatesFromIndex(int cellIndex)206 QPoint GameOfLifeModel::cellCoordinatesFromIndex(int cellIndex)
207 {
208     return {cellIndex % width, cellIndex / width};
209 }
210 
cellIndex(const QPoint & coordinates)211 std::size_t GameOfLifeModel::cellIndex(const QPoint &coordinates)
212 {
213     return std::size_t(coordinates.y() * width + coordinates.x());
214 }
215