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50 
51 #include "mainwindow.h"
52 #include "ui_mainwindow.h"
53 
54 #include <QScxmlStateMachine>
55 #include <QStringListModel>
56 
57 QT_USE_NAMESPACE
58 
MainWindow(QScxmlStateMachine * machine,QWidget * parent)59 MainWindow::MainWindow(QScxmlStateMachine *machine, QWidget *parent) :
60     QWidget(parent),
61     m_ui(new Ui::MainWindow),
62     m_machine(machine)
63 {
64     m_ui->setupUi(this);
65 
66     // lights
67     initAndConnect(QLatin1String("cLightOn"), m_ui->cLabel);
68     initAndConnect(QLatin1String("rLightOn"), m_ui->rLabel);
69     initAndConnect(QLatin1String("aLightOn"), m_ui->aLabel);
70     initAndConnect(QLatin1String("zLightOn"), m_ui->zLabel);
71     initAndConnect(QLatin1String("yLightOn"), m_ui->yLabel);
72     initAndConnect(QLatin1String("hurryLightOn"), m_ui->hurryLabel);
73     initAndConnect(QLatin1String("jackpotLightOn"), m_ui->jackpotLabel);
74     initAndConnect(QLatin1String("gameOverLightOn"), m_ui->gameOverLabel);
75 
76     // help labels
77     initAndConnect(QLatin1String("offState"), m_ui->offStateLabel);
78     initAndConnect(QLatin1String("hurryStateOff"), m_ui->normalStateLabel);
79     initAndConnect(QLatin1String("hurryStateOn"), m_ui->hurryStateLabel);
80     initAndConnect(QLatin1String("jackpotStateOn"), m_ui->jackpotStateLabel);
81 
82     // context enablement
83     initAndConnect(QLatin1String("offState"), m_ui->startButton);
84     initAndConnect(QLatin1String("onState"), m_ui->cButton);
85     initAndConnect(QLatin1String("onState"), m_ui->rButton);
86     initAndConnect(QLatin1String("onState"), m_ui->aButton);
87     initAndConnect(QLatin1String("onState"), m_ui->zButton);
88     initAndConnect(QLatin1String("onState"), m_ui->yButton);
89     initAndConnect(QLatin1String("onState"), m_ui->ballOutButton);
90 
91     // datamodel update
92     m_machine->connectToEvent("updateScore", [this] (const QScxmlEvent &event) {
93         const QVariant data = event.data();
94         const QString highScore = data.toMap().value("highScore").toString();
95         m_ui->highScoreLabel->setText(highScore);
96         const QString score = data.toMap().value("score").toString();
97         m_ui->scoreLabel->setText(score);
98     });
99 
100     // gui interaction
101     connect(m_ui->cButton, &QAbstractButton::clicked,
102             [this] { m_machine->submitEvent("cLetterTriggered");
103             });
104     connect(m_ui->rButton, &QAbstractButton::clicked,
105             [this] { m_machine->submitEvent("rLetterTriggered");
106             });
107     connect(m_ui->aButton, &QAbstractButton::clicked,
108             [this] { m_machine->submitEvent("aLetterTriggered");
109             });
110     connect(m_ui->zButton, &QAbstractButton::clicked,
111             [this] { m_machine->submitEvent("zLetterTriggered");
112             });
113     connect(m_ui->yButton, &QAbstractButton::clicked,
114             [this] { m_machine->submitEvent("yLetterTriggered");
115             });
116     connect(m_ui->startButton, &QAbstractButton::clicked,
117             [this] { m_machine->submitEvent("startTriggered");
118             });
119     connect(m_ui->ballOutButton, &QAbstractButton::clicked,
120             [this] { m_machine->submitEvent("ballOutTriggered");
121             });
122 }
123 
~MainWindow()124 MainWindow::~MainWindow()
125 {
126     delete m_ui;
127 }
128 
initAndConnect(const QString & state,QWidget * widget)129 void MainWindow::initAndConnect(const QString &state, QWidget *widget)
130 {
131     widget->setEnabled(m_machine->isActive(state));
132     m_machine->connectToState(state, widget, &QWidget::setEnabled);
133 }
134