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25 // This file is generated by a script.  Do not edit directly.  Edit the
26 // matrix4.template.h file to make changes.
27 
28 #ifndef PXR_BASE_GF_MATRIX4F_H
29 #define PXR_BASE_GF_MATRIX4F_H
30 
31 /// \file gf/matrix4f.h
32 /// \ingroup group_gf_LinearAlgebra
33 
34 #include "pxr/pxr.h"
35 #include "pxr/base/gf/api.h"
36 #include "pxr/base/gf/declare.h"
37 #include "pxr/base/gf/matrixData.h"
38 #include "pxr/base/gf/vec4f.h"
39 #include "pxr/base/gf/traits.h"
40 #include "pxr/base/gf/homogeneous.h"
41 #include "pxr/base/gf/limits.h"
42 #include "pxr/base/gf/math.h"
43 #include "pxr/base/gf/vec3f.h"
44 
45 #include <boost/functional/hash.hpp>
46 
47 #include <iosfwd>
48 #include <vector>
49 
50 PXR_NAMESPACE_OPEN_SCOPE
51 
52 template <>
53 struct GfIsGfMatrix<class GfMatrix4f> { static const bool value = true; };
54 
55 class GfMatrix4d;
56 class GfMatrix4f;
57 class GfQuatf;
58 class GfRotation;
59 class GfMatrix3f;
60 
61 /// \class GfMatrix4f
62 /// \ingroup group_gf_LinearAlgebra
63 ///
64 /// Stores a 4x4 matrix of \c float elements. A basic type.
65 ///
66 /// Matrices are defined to be in row-major order, so <c>matrix[i][j]</c>
67 /// indexes the element in the \e i th row and the \e j th column.
68 ///
69 /// <h3>3D Transformations</h3>
70 ///
71 /// The following methods interpret a GfMatrix4f as a 3D
72 /// transformation: SetRotate(), SetScale(), SetTranslate(), SetLookAt(),
73 /// Factor(), ExtractTranslation(), ExtractRotation(), Transform(), TransformDir().
74 /// By convention, vectors are treated primarily as row vectors,
75 /// implying the following:
76 /// \li Transformation matrices are organized to deal with row
77 ///        vectors, not column vectors. For example, the last row of a matrix
78 ///        contains the translation amounts.
79 /// \li Each of the Set() methods below completely rewrites the
80 ///        matrix; for example, SetTranslate() yields a matrix
81 ///        which does nothing but translate.
82 /// \li When multiplying two transformation matrices, the matrix
83 ///        on the left applies a more local transformation to a row
84 ///        vector. For example, if R represents a rotation
85 ///        matrix and T represents a translation matrix, the
86 ///        product R*T will rotate a row vector, then translate
87 ///        it.
88 class GfMatrix4f
89 {
90 public:
91     typedef float ScalarType;
92 
93     static const size_t numRows = 4;
94     static const size_t numColumns = 4;
95 
96     /// Default constructor. Leaves the matrix component values undefined.
97     GfMatrix4f() = default;
98 
99     /// Constructor. Initializes the matrix from 16 independent
100     /// \c float values, specified in row-major order. For example,
101     /// parameter \e m10 specifies the value in row 1 and column 0.
102     GfMatrix4f(float m00, float m01, float m02, float m03,
103                float m10, float m11, float m12, float m13,
104                float m20, float m21, float m22, float m23,
105                float m30, float m31, float m32, float m33) {
106         Set(m00, m01, m02, m03,
107             m10, m11, m12, m13,
108             m20, m21, m22, m23,
109             m30, m31, m32, m33);
110     }
111 
112     /// Constructor. Initializes the matrix from a 4x4 array
113     /// of \c float values, specified in row-major order.
114     GfMatrix4f(const float m[4][4]) {
115         Set(m);
116     }
117 
118     /// Constructor. Explicitly initializes the matrix to \e s times the
119     /// identity matrix.
120     explicit GfMatrix4f(float s) {
121         SetDiagonal(s);
122     }
123 
124     /// Constructor. Explicitly initializes the matrix to diagonal form,
125     /// with the \e i th element on the diagonal set to <c>v[i]</c>.
126     explicit GfMatrix4f(const GfVec4f& v) {
127         SetDiagonal(v);
128     }
129 
130     /// Constructor.  Initialize the matrix from a vector of vectors of
131     /// double. The vector is expected to be 4x4. If it is
132     /// too big, only the first 4 rows and/or columns will be used.
133     /// If it is too small, uninitialized elements will be filled in with
134     /// the corresponding elements from an identity matrix.
135     ///
136     GF_API
137     explicit GfMatrix4f(const std::vector< std::vector<double> >& v);
138 
139     /// Constructor.  Initialize the matrix from a vector of vectors of
140     /// float. The vector is expected to be 4x4. If it is
141     /// too big, only the first 4 rows and/or columns will be used.
142     /// If it is too small, uninitialized elements will be filled in with
143     /// the corresponding elements from an identity matrix.
144     ///
145     GF_API
146     explicit GfMatrix4f(const std::vector< std::vector<float> >& v);
147 
148     /// Constructor.  Initialize the matrix from 4 row vectors of
149     /// double.  Each vector is expected to length 4.  If it is too
150     /// big, only the first 4 items will be used.  If it is too small,
151     /// uninitialized elements will be filled in with the
152     /// corresponding elements from an identity matrix.
153     ///
154     GF_API
155     explicit GfMatrix4f(const std::vector<double>& r0,
156                         const std::vector<double>& r1,
157                         const std::vector<double>& r2,
158                         const std::vector<double>& r3);
159 
160     /// Constructor.  Initialize the matrix from 4 row vectors of
161     /// float.  Each vector is expected to length 4.  If it is too
162     /// big, only the first 4 items will be used.  If it is too small,
163     /// uninitialized elements will be filled in with the
164     /// corresponding elements from an identity matrix.
165     ///
166     GF_API
167     explicit GfMatrix4f(const std::vector<float>& r0,
168                         const std::vector<float>& r1,
169                         const std::vector<float>& r2,
170                         const std::vector<float>& r3);
171 
172     /// Constructor. Initializes a transformation matrix to perform the
173     /// indicated rotation and translation.
174     GF_API
175     GfMatrix4f(const GfRotation& rotate,
176                const GfVec3f& translate);
177 
178     /// Constructor. Initializes a transformation matrix to perform the
179     /// indicated rotation and translation.
180     GF_API
181     GfMatrix4f(const GfMatrix3f& rotmx,
182                const GfVec3f& translate);
183     /// This explicit constructor converts a "double" matrix to a "float" matrix.
184     GF_API
185     explicit GfMatrix4f(const class GfMatrix4d& m);
186 
187     /// Sets a row of the matrix from a Vec4.
188     void SetRow(int i, const GfVec4f & v) {
189         _mtx[i][0] = v[0];
190         _mtx[i][1] = v[1];
191         _mtx[i][2] = v[2];
192         _mtx[i][3] = v[3];
193     }
194 
195     /// Sets a column of the matrix from a Vec4.
196     void SetColumn(int i, const GfVec4f & v) {
197         _mtx[0][i] = v[0];
198         _mtx[1][i] = v[1];
199         _mtx[2][i] = v[2];
200         _mtx[3][i] = v[3];
201     }
202 
203     /// Gets a row of the matrix as a Vec4.
204     GfVec4f GetRow(int i) const {
205         return GfVec4f(_mtx[i][0], _mtx[i][1], _mtx[i][2], _mtx[i][3]);
206     }
207 
208     /// Gets a column of the matrix as a Vec4.
209     GfVec4f GetColumn(int i) const {
210         return GfVec4f(_mtx[0][i], _mtx[1][i], _mtx[2][i], _mtx[3][i]);
211     }
212 
213     /// Sets the matrix from 16 independent \c float values,
214     /// specified in row-major order. For example, parameter \e m10 specifies
215     /// the value in row 1 and column 0.
216     GfMatrix4f& Set(float m00, float m01, float m02, float m03,
217                     float m10, float m11, float m12, float m13,
218                     float m20, float m21, float m22, float m23,
219                     float m30, float m31, float m32, float m33) {
220         _mtx[0][0] = m00; _mtx[0][1] = m01; _mtx[0][2] = m02; _mtx[0][3] = m03;
221         _mtx[1][0] = m10; _mtx[1][1] = m11; _mtx[1][2] = m12; _mtx[1][3] = m13;
222         _mtx[2][0] = m20; _mtx[2][1] = m21; _mtx[2][2] = m22; _mtx[2][3] = m23;
223         _mtx[3][0] = m30; _mtx[3][1] = m31; _mtx[3][2] = m32; _mtx[3][3] = m33;
224         return *this;
225     }
226 
227     /// Sets the matrix from a 4x4 array of \c float
228     /// values, specified in row-major order.
229     GfMatrix4f& Set(const float m[4][4]) {
230         _mtx[0][0] = m[0][0];
231         _mtx[0][1] = m[0][1];
232         _mtx[0][2] = m[0][2];
233         _mtx[0][3] = m[0][3];
234         _mtx[1][0] = m[1][0];
235         _mtx[1][1] = m[1][1];
236         _mtx[1][2] = m[1][2];
237         _mtx[1][3] = m[1][3];
238         _mtx[2][0] = m[2][0];
239         _mtx[2][1] = m[2][1];
240         _mtx[2][2] = m[2][2];
241         _mtx[2][3] = m[2][3];
242         _mtx[3][0] = m[3][0];
243         _mtx[3][1] = m[3][1];
244         _mtx[3][2] = m[3][2];
245         _mtx[3][3] = m[3][3];
246         return *this;
247     }
248 
249     /// Sets the matrix to the identity matrix.
250     GfMatrix4f& SetIdentity() {
251         return SetDiagonal(1);
252     }
253 
254     /// Sets the matrix to zero.
255     GfMatrix4f& SetZero() {
256         return SetDiagonal(0);
257     }
258 
259     /// Sets the matrix to \e s times the identity matrix.
260     GF_API
261     GfMatrix4f& SetDiagonal(float s);
262 
263     /// Sets the matrix to have diagonal (<c>v[0], v[1], v[2], v[3]</c>).
264     GF_API
265     GfMatrix4f& SetDiagonal(const GfVec4f&);
266 
267     /// Fills a 4x4 array of \c float values with the values in
268     /// the matrix, specified in row-major order.
269     GF_API
270     float* Get(float m[4][4]) const;
271 
272     /// Returns raw access to components of matrix as an array of
273     /// \c float values.  Components are in row-major order.
274     float* data() {
275         return _mtx.GetData();
276     }
277 
278     /// Returns const raw access to components of matrix as an array of
279     /// \c float values.  Components are in row-major order.
280     const float* data() const {
281         return _mtx.GetData();
282     }
283 
284     /// Returns vector components as an array of \c float values.
285     float* GetArray()  {
286         return _mtx.GetData();
287     }
288 
289     /// Returns vector components as a const array of \c float values.
290     const float* GetArray() const {
291         return _mtx.GetData();
292     }
293 
294     /// Accesses an indexed row \e i of the matrix as an array of 4 \c
295     /// float values so that standard indexing (such as <c>m[0][1]</c>)
296     /// works correctly.
297     float* operator [](int i) { return _mtx[i]; }
298 
299     /// Accesses an indexed row \e i of the matrix as an array of 4 \c
300     /// float values so that standard indexing (such as <c>m[0][1]</c>)
301     /// works correctly.
302     const float* operator [](int i) const { return _mtx[i]; }
303 
304     /// Hash.
305     friend inline size_t hash_value(GfMatrix4f const &m) {
306         int nElems = 4 * 4;
307         size_t h = 0;
308         const float *p = m.GetArray();
309         while (nElems--)
310             boost::hash_combine(h, *p++);
311         return h;
312     }
313 
314     /// Tests for element-wise matrix equality. All elements must match
315     /// exactly for matrices to be considered equal.
316     GF_API
317     bool operator ==(const GfMatrix4d& m) const;
318 
319     /// Tests for element-wise matrix equality. All elements must match
320     /// exactly for matrices to be considered equal.
321     GF_API
322     bool operator ==(const GfMatrix4f& m) const;
323 
324     /// Tests for element-wise matrix inequality. All elements must match
325     /// exactly for matrices to be considered equal.
326     bool operator !=(const GfMatrix4d& m) const {
327         return !(*this == m);
328     }
329 
330     /// Tests for element-wise matrix inequality. All elements must match
331     /// exactly for matrices to be considered equal.
332     bool operator !=(const GfMatrix4f& m) const {
333         return !(*this == m);
334     }
335 
336     /// Returns the transpose of the matrix.
337     GF_API
338     GfMatrix4f GetTranspose() const;
339 
340     /// Returns the inverse of the matrix, or FLT_MAX * SetIdentity() if the
341     /// matrix is singular. (FLT_MAX is the largest value a \c float can have,
342     /// as defined by the system.) The matrix is considered singular if the
343     /// determinant is less than or equal to the optional parameter \e eps. If
344     /// \e det is non-null, <c>*det</c> is set to the determinant.
345     GF_API
346     GfMatrix4f GetInverse(double* det = NULL, double eps = 0) const;
347 
348     /// Returns the determinant of the matrix.
349     GF_API
350     double GetDeterminant() const;
351 
352     /// Sets a row of the matrix from a Vec3.
353     /// The fourth element of the row is ignored.
354     void SetRow3(int i, const GfVec3f & v) {
355         _mtx[i][0] = v[0];
356         _mtx[i][1] = v[1];
357         _mtx[i][2] = v[2];
358     }
359 
360     /// Gets a row of the matrix as a Vec3.
361     GfVec3f GetRow3(int i) const {
362         return GfVec3f(_mtx[i][0], _mtx[i][1], _mtx[i][2]);
363     }
364 
365     /// Returns the determinant of the upper 3x3 matrix. This method is useful
366     /// when the matrix describes a linear transformation such as a rotation or
367     /// scale because the other values in the 4x4 matrix are not important.
368     double GetDeterminant3() const {
369         return _GetDeterminant3(0, 1, 2, 0, 1, 2);
370     }
371 
372     /// Returns true, if the row vectors of the upper 3x3 matrix form an
373     /// orthogonal basis. Note they do not have to be unit length for this
374     /// test to return true.
375     bool HasOrthogonalRows3() const {
376         // XXX Should add GfAreOrthogonal(v0, v1, v2) (which also
377         //     GfRotation::Decompose() could use).
378         GfVec3f axis0(GetRow3(0)), axis1(GetRow3(1)), axis2(GetRow3(2));
379         return (GfAbs(GfDot(axis0, axis1)) < GF_MIN_ORTHO_TOLERANCE &&
380                 GfAbs(GfDot(axis0, axis2)) < GF_MIN_ORTHO_TOLERANCE &&
381                 GfAbs(GfDot(axis1, axis2)) < GF_MIN_ORTHO_TOLERANCE);
382     }
383 
384     /// Makes the matrix orthonormal in place. This is an iterative method
385     /// that is much more stable than the previous cross/cross method.  If the
386     /// iterative method does not converge, a warning is issued.
387     ///
388     /// Returns true if the iteration converged, false otherwise.  Leaves any
389     /// translation part of the matrix unchanged.  If \a issueWarning is true,
390     /// this method will issue a warning if the iteration does not converge,
391     /// otherwise it will be silent.
392     GF_API
393     bool Orthonormalize(bool issueWarning=true);
394 
395     /// Returns an orthonormalized copy of the matrix.
396     GF_API
397     GfMatrix4f GetOrthonormalized(bool issueWarning=true) const;
398 
399     /// Returns the sign of the determinant of the upper 3x3 matrix, i.e. 1
400     /// for a right-handed matrix, -1 for a left-handed matrix, and 0 for a
401     /// singular matrix.
402     GF_API
403     double GetHandedness() const;
404 
405     /// Returns true if the vectors in the upper 3x3 matrix form a
406     /// right-handed coordinate system.
407     bool IsRightHanded() const {
408         return GetHandedness() == 1.0;
409     }
410 
411     /// Returns true if the vectors in the upper 3x3 matrix form a left-handed
412     /// coordinate system.
413     bool IsLeftHanded() const {
414         return GetHandedness() == -1.0;
415     }
416 
417     /// Post-multiplies matrix \e m into this matrix.
418     GF_API
419     GfMatrix4f& operator *=(const GfMatrix4f& m);
420 
421     /// Multiplies the matrix by a float.
422     GF_API
423     GfMatrix4f& operator *=(double);
424 
425     /// Returns the product of a matrix and a float.
426     friend GfMatrix4f operator *(const GfMatrix4f& m1, double d)
427     {
428         GfMatrix4f m = m1;
429         return m *= d;
430     }
431 
432     ///
433     // Returns the product of a matrix and a float.
434     friend GfMatrix4f operator *(double d, const GfMatrix4f& m)
435     {
436         return m * d;
437     }
438 
439     /// Adds matrix \e m to this matrix.
440     GF_API
441     GfMatrix4f& operator +=(const GfMatrix4f& m);
442 
443     /// Subtracts matrix \e m from this matrix.
444     GF_API
445     GfMatrix4f& operator -=(const GfMatrix4f& m);
446 
447     /// Returns the unary negation of matrix \e m.
448     GF_API
449     friend GfMatrix4f operator -(const GfMatrix4f& m);
450 
451     /// Adds matrix \e m2 to \e m1
452     friend GfMatrix4f operator +(const GfMatrix4f& m1, const GfMatrix4f& m2)
453     {
454         GfMatrix4f tmp(m1);
455         tmp += m2;
456         return tmp;
457     }
458 
459     /// Subtracts matrix \e m2 from \e m1.
460     friend GfMatrix4f operator -(const GfMatrix4f& m1, const GfMatrix4f& m2)
461     {
462         GfMatrix4f tmp(m1);
463         tmp -= m2;
464         return tmp;
465     }
466 
467     /// Multiplies matrix \e m1 by \e m2.
468     friend GfMatrix4f operator *(const GfMatrix4f& m1, const GfMatrix4f& m2)
469     {
470         GfMatrix4f tmp(m1);
471         tmp *= m2;
472         return tmp;
473     }
474 
475     /// Divides matrix \e m1 by \e m2 (that is, <c>m1 * inv(m2)</c>).
476     friend GfMatrix4f operator /(const GfMatrix4f& m1, const GfMatrix4f& m2)
477     {
478         return(m1 * m2.GetInverse());
479     }
480 
481     /// Returns the product of a matrix \e m and a column vector \e vec.
482     friend inline GfVec4f operator *(const GfMatrix4f& m, const GfVec4f& vec) {
483         return GfVec4f(vec[0] * m._mtx[0][0] + vec[1] * m._mtx[0][1] + vec[2] * m._mtx[0][2] + vec[3] * m._mtx[0][3],
484                        vec[0] * m._mtx[1][0] + vec[1] * m._mtx[1][1] + vec[2] * m._mtx[1][2] + vec[3] * m._mtx[1][3],
485                        vec[0] * m._mtx[2][0] + vec[1] * m._mtx[2][1] + vec[2] * m._mtx[2][2] + vec[3] * m._mtx[2][3],
486                        vec[0] * m._mtx[3][0] + vec[1] * m._mtx[3][1] + vec[2] * m._mtx[3][2] + vec[3] * m._mtx[3][3]);
487     }
488 
489     /// Returns the product of row vector \e vec and a matrix \e m.
490     friend inline GfVec4f operator *(const GfVec4f &vec, const GfMatrix4f& m) {
491         return GfVec4f(vec[0] * m._mtx[0][0] + vec[1] * m._mtx[1][0] + vec[2] * m._mtx[2][0] + vec[3] * m._mtx[3][0],
492                        vec[0] * m._mtx[0][1] + vec[1] * m._mtx[1][1] + vec[2] * m._mtx[2][1] + vec[3] * m._mtx[3][1],
493                        vec[0] * m._mtx[0][2] + vec[1] * m._mtx[1][2] + vec[2] * m._mtx[2][2] + vec[3] * m._mtx[3][2],
494                        vec[0] * m._mtx[0][3] + vec[1] * m._mtx[1][3] + vec[2] * m._mtx[2][3] + vec[3] * m._mtx[3][3]);
495     }
496 
497     /// Sets matrix to specify a uniform scaling by \e scaleFactor.
498     GF_API
499     GfMatrix4f& SetScale(float scaleFactor);
500 
501     /// Returns the matrix with any scaling or shearing removed,
502     /// leaving only the rotation and translation.
503     /// If the matrix cannot be decomposed, returns the original matrix.
504     GF_API
505     GfMatrix4f RemoveScaleShear() const;
506 
507     /// \name 3D Transformation Utilities
508     /// @{
509 
510     /// Sets the matrix to specify a rotation equivalent to \e rot,
511     /// and clears the translation.
512     GF_API
513     GfMatrix4f& SetRotate(const GfQuatf &rot);
514 
515     /// Sets the matrix to specify a rotation equivalent to \e rot,
516     /// without clearing the translation.
517     GF_API
518     GfMatrix4f& SetRotateOnly(const GfQuatf &rot);
519 
520     /// Sets the matrix to specify a rotation equivalent to \e rot,
521     /// and clears the translation.
522     GF_API
523     GfMatrix4f& SetRotate(const GfRotation &rot);
524 
525     /// Sets the matrix to specify a rotation equivalent to \e rot,
526     /// without clearing the translation.
527     GF_API
528     GfMatrix4f& SetRotateOnly(const GfRotation &rot);
529 
530     /// Sets the matrix to specify a rotation equivalent to \e mx,
531     /// and clears the translation.
532     GF_API
533     GfMatrix4f& SetRotate(const GfMatrix3f &mx);
534 
535     /// Sets the matrix to specify a rotation equivalent to \e mx,
536     /// without clearing the translation.
537     GF_API
538     GfMatrix4f& SetRotateOnly(const GfMatrix3f &mx);
539 
540     /// Sets the matrix to specify a nonuniform scaling in x, y, and z by
541     /// the factors in vector \e scaleFactors.
542     GF_API
543     GfMatrix4f& SetScale(const GfVec3f &scaleFactors);
544 
545     /// Sets matrix to specify a translation by the vector \e trans,
546     /// and clears the rotation.
547     GF_API
548     GfMatrix4f& SetTranslate(const GfVec3f &trans);
549 
550     /// Sets matrix to specify a translation by the vector \e trans,
551     /// without clearing the rotation.
552     GF_API
553     GfMatrix4f& SetTranslateOnly(const GfVec3f &t);
554 
555     /// Sets matrix to specify a rotation by \e rotate and a
556     /// translation by \e translate.
557     GF_API
558     GfMatrix4f& SetTransform(const GfRotation& rotate,
559                              const GfVec3f& translate);
560 
561     /// Sets matrix to specify a rotation by \e rotmx and a
562     /// translation by \e translate.
563     GF_API
564     GfMatrix4f& SetTransform(const GfMatrix3f& rotmx,
565                              const GfVec3f& translate);
566 
567     /// Sets the matrix to specify a viewing matrix from parameters
568     /// similar to those used by <c>gluLookAt(3G)</c>. \e eyePoint
569     /// represents the eye point in world space. \e centerPoint
570     /// represents the world-space center of attention. \e upDirection
571     /// is a vector indicating which way is up.
572     GF_API
573     GfMatrix4f& SetLookAt(const GfVec3f &eyePoint,
574                           const GfVec3f &centerPoint,
575                           const GfVec3f &upDirection);
576 
577     /// Sets the matrix to specify a viewing matrix from a world-space
578     /// \e eyePoint and a world-space rotation that rigidly rotates the
579     /// orientation from its canonical frame, which is defined to be
580     /// looking along the <c>-z</c> axis with the <c>+y</c> axis as the up
581     /// direction.
582     GF_API
583     GfMatrix4f& SetLookAt(const GfVec3f &eyePoint,
584                           const GfRotation &orientation);
585 
586     /// Factors the matrix into 5 components:
587     /// \li <c>\e M = r * s * -r * u * t</c>
588     /// where
589     /// \li \e t is a translation.
590     /// \li \e u and \e r are rotations, and \e -r is the transpose
591     ///     (inverse) of \e r. The \e u matrix may contain shear
592     ///     information.
593     /// \li \e s is a scale.
594     /// Any projection information could be returned in matrix \e p,
595     /// but currently p is never modified.
596     ///
597     /// Returns \c false if the matrix is singular (as determined by \e eps).
598     /// In that case, any zero scales in \e s are clamped to \e eps
599     /// to allow computation of \e u.
600     GF_API
601     bool Factor(GfMatrix4f* r, GfVec3f* s, GfMatrix4f* u,
602                 GfVec3f* t, GfMatrix4f* p,
603                 float eps = 1e-5) const;
604 
605     /// Returns the translation part of the matrix, defined as the first three
606     /// elements of the last row.
607     GfVec3f ExtractTranslation() const {
608         return GfVec3f(_mtx[3][0], _mtx[3][1], _mtx[3][2]);
609     }
610 
611     /// Returns the rotation corresponding to this matrix. This works well
612     /// only if the matrix represents a rotation.
613     ///
614     /// For good results, consider calling Orthonormalize() before calling
615     /// this method.
616     GF_API
617     GfRotation ExtractRotation() const;
618 
619     /// Return the rotation corresponding to this matrix as a quaternion.
620     /// This works well only if the matrix represents a rotation.
621     ///
622     /// For good results, consider calling Orthonormalize() before calling
623     /// this method.
624     GF_API
625     GfQuatf  ExtractRotationQuat() const;
626 
627     /// Decompose the rotation corresponding to this matrix about 3 orthogonal
628     /// axes.  If the axes are not orthogonal, warnings will be spewed.
629     ///
630     /// This is a convenience method that is equivalent to calling
631     /// ExtractRotation().Decompose().
632     GF_API
633     GfVec3f DecomposeRotation(const GfVec3f &axis0,
634                               const GfVec3f &axis1,
635                               const GfVec3f &axis2) const;
636 
637     /// Returns the rotation corresponding to this matrix. This works well
638     /// only if the matrix represents a rotation.
639     ///
640     /// For good results, consider calling Orthonormalize() before calling
641     /// this method.
642     GF_API
643     GfMatrix3f ExtractRotationMatrix() const;
644 
645     /// Transforms the row vector \e vec by the matrix, returning the result.
646     /// This treats the vector as a 4-component vector whose fourth component
647     /// is 1.
648     GfVec3d Transform(const GfVec3d &vec) const {
649         return GfProject(GfVec4d(
650             vec[0] * _mtx[0][0] + vec[1] * _mtx[1][0] + vec[2] * _mtx[2][0] + _mtx[3][0],
651             vec[0] * _mtx[0][1] + vec[1] * _mtx[1][1] + vec[2] * _mtx[2][1] + _mtx[3][1],
652             vec[0] * _mtx[0][2] + vec[1] * _mtx[1][2] + vec[2] * _mtx[2][2] + _mtx[3][2],
653             vec[0] * _mtx[0][3] + vec[1] * _mtx[1][3] + vec[2] * _mtx[2][3] + _mtx[3][3]));
654     }
655 
656     /// Transforms the row vector \e vec by the matrix, returning the result.
657     /// This treats the vector as a 4-component vector whose fourth component
658     /// is 1. This is an overloaded method; it differs from the other version
659     /// in that it returns a different value type.
660     GfVec3f Transform(const GfVec3f &vec) const {
661         return (GfProject(GfVec4f(
662             vec[0] * _mtx[0][0] + vec[1] * _mtx[1][0] + vec[2] * _mtx[2][0] + _mtx[3][0],
663             vec[0] * _mtx[0][1] + vec[1] * _mtx[1][1] + vec[2] * _mtx[2][1] + _mtx[3][1],
664             vec[0] * _mtx[0][2] + vec[1] * _mtx[1][2] + vec[2] * _mtx[2][2] + _mtx[3][2],
665             vec[0] * _mtx[0][3] + vec[1] * _mtx[1][3] + vec[2] * _mtx[2][3] + _mtx[3][3])));
666     }
667 
668     /// Transforms row vector \e vec by the matrix, returning the result. This
669     /// treats the vector as a direction vector, so the translation
670     /// information in the matrix is ignored. That is, it treats the vector as
671     /// a 4-component vector whose fourth component is 0.
672     GfVec3d TransformDir(const GfVec3d &vec) const {
673         return GfVec3d(
674             vec[0] * _mtx[0][0] + vec[1] * _mtx[1][0] + vec[2] * _mtx[2][0],
675             vec[0] * _mtx[0][1] + vec[1] * _mtx[1][1] + vec[2] * _mtx[2][1],
676             vec[0] * _mtx[0][2] + vec[1] * _mtx[1][2] + vec[2] * _mtx[2][2]);
677     }
678 
679     /// Transforms row vector \e vec by the matrix, returning the result. This
680     /// treats the vector as a direction vector, so the translation
681     /// information in the matrix is ignored. That is, it treats the vector as
682     /// a 4-component vector whose fourth component is 0.  This is an
683     /// overloaded method; it differs from the other version in that it
684     /// returns a different value type.
685     GfVec3f TransformDir(const GfVec3f &vec) const {
686         return GfVec3f(
687             vec[0] * _mtx[0][0] + vec[1] * _mtx[1][0] + vec[2] * _mtx[2][0],
688             vec[0] * _mtx[0][1] + vec[1] * _mtx[1][1] + vec[2] * _mtx[2][1],
689             vec[0] * _mtx[0][2] + vec[1] * _mtx[1][2] + vec[2] * _mtx[2][2]);
690     }
691 
692     /// Transforms the row vector \e vec by the matrix, returning the result.
693     /// This treats the vector as a 4-component vector whose fourth component
694     /// is 1 and ignores the fourth column of the matrix (i.e. assumes it is
695     /// (0, 0, 0, 1)).
696     GfVec3d TransformAffine(const GfVec3d &vec) const {
697         return GfVec3d(
698             vec[0] * _mtx[0][0] + vec[1] * _mtx[1][0] + vec[2] * _mtx[2][0] + _mtx[3][0],
699             vec[0] * _mtx[0][1] + vec[1] * _mtx[1][1] + vec[2] * _mtx[2][1] + _mtx[3][1],
700             vec[0] * _mtx[0][2] + vec[1] * _mtx[1][2] + vec[2] * _mtx[2][2] + _mtx[3][2]);
701     }
702 
703     /// Transforms the row vector \e vec by the matrix, returning the result.
704     /// This treats the vector as a 4-component vector whose fourth component
705     /// is 1 and ignores the fourth column of the matrix (i.e. assumes it is
706     /// (0, 0, 0, 1)).
707     GfVec3f TransformAffine(const GfVec3f &vec) const {
708         return GfVec3f(
709             vec[0] * _mtx[0][0] + vec[1] * _mtx[1][0] + vec[2] * _mtx[2][0] + _mtx[3][0],
710             vec[0] * _mtx[0][1] + vec[1] * _mtx[1][1] + vec[2] * _mtx[2][1] + _mtx[3][1],
711             vec[0] * _mtx[0][2] + vec[1] * _mtx[1][2] + vec[2] * _mtx[2][2] + _mtx[3][2]);
712     }
713     /// @}
714 
715 private:
716     /// Returns the determinant of the 3x3 submatrix specified by the three
717     /// given row and column indices (0-3 for each).
718     GF_API
719     double _GetDeterminant3(size_t row1, size_t row2, size_t row3,
720        size_t col1, size_t col2, size_t col3) const;
721 
722     /// Diagonalizes the upper 3x3 matrix of a matrix known to be symmetric.
723     void _Jacobi3(GfVec3d *eigenvalues, GfVec3d eigenvectors[3]) const;
724 
725     /// Set the 3x3 submatrix to the rotation given by a quaternion,
726     /// defined by the real component \p r and imaginary components \p i.
727     void _SetRotateFromQuat(float r, const GfVec3f& i);
728 
729 
730 private:
731     /// Matrix storage, in row-major order.
732     GfMatrixData<float, 4, 4> _mtx;
733 
734     // Friend declarations
735     friend class GfMatrix4d;
736 };
737 
738 
739 /// Tests for equality within a given tolerance, returning \c true if the
740 /// difference between each component of the matrix is less than or equal
741 /// to \p tolerance, or false otherwise.
742 GF_API
743 bool GfIsClose(GfMatrix4f const &m1, GfMatrix4f const &m2, double tolerance);
744 
745 /// Output a GfMatrix4f
746 /// \ingroup group_gf_DebuggingOutput
747 GF_API std::ostream& operator<<(std::ostream &, GfMatrix4f const &);
748 
749 PXR_NAMESPACE_CLOSE_SCOPE
750 
751 #endif // PXR_BASE_GF_MATRIX4F_H
752