1 //
2 // Copyright 2017 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 //    names, trademarks, service marks, or product names of the Licensor
11 //    and its affiliates, except as required to comply with Section 4(c) of
12 //    the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 //     http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #include "pxr/imaging/hdSt/drawTargetRenderPassState.h"
25 #include "pxr/base/vt/value.h"
26 #include "pxr/imaging/hd/aov.h"
27 
28 PXR_NAMESPACE_OPEN_SCOPE
29 
30 
HdStDrawTargetRenderPassState()31 HdStDrawTargetRenderPassState::HdStDrawTargetRenderPassState()
32  : _depthPriority(HdDepthPriorityNearest)
33  , _cameraId()
34  , _rprimCollection()
35  , _rprimCollectionVersion(1) // Clients start at 0
36 {
37 }
38 
39 HdStDrawTargetRenderPassState::~HdStDrawTargetRenderPassState() = default;
40 
41 void
SetDepthPriority(HdDepthPriority priority)42 HdStDrawTargetRenderPassState::SetDepthPriority(HdDepthPriority priority)
43 {
44     _depthPriority = priority;
45 }
46 
47 void
SetCamera(const SdfPath & cameraId)48 HdStDrawTargetRenderPassState::SetCamera(const SdfPath &cameraId)
49 {
50     _cameraId = cameraId;
51 }
52 
53 
SetRprimCollection(HdRprimCollection const & col)54 void HdStDrawTargetRenderPassState::SetRprimCollection(
55                                                    HdRprimCollection const& col)
56 {
57     _rprimCollection = col;
58     ++_rprimCollectionVersion;
59 }
60 
SetAovBindings(const HdRenderPassAovBindingVector & aovBindings)61 void HdStDrawTargetRenderPassState::SetAovBindings(
62     const HdRenderPassAovBindingVector &aovBindings)
63 {
64     _aovBindings = aovBindings;
65 }
66 
67 PXR_NAMESPACE_CLOSE_SCOPE
68 
69