1 // 2 // Copyright 2016 Pixar 3 // 4 // Licensed under the Apache License, Version 2.0 (the "Apache License") 5 // with the following modification; you may not use this file except in 6 // compliance with the Apache License and the following modification to it: 7 // Section 6. Trademarks. is deleted and replaced with: 8 // 9 // 6. Trademarks. This License does not grant permission to use the trade 10 // names, trademarks, service marks, or product names of the Licensor 11 // and its affiliates, except as required to comply with Section 4(c) of 12 // the License and to reproduce the content of the NOTICE file. 13 // 14 // You may obtain a copy of the Apache License at 15 // 16 // http://www.apache.org/licenses/LICENSE-2.0 17 // 18 // Unless required by applicable law or agreed to in writing, software 19 // distributed under the Apache License with the above modification is 20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 21 // KIND, either express or implied. See the Apache License for the specific 22 // language governing permissions and limitations under the Apache License. 23 // 24 #ifndef PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H 25 #define PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H 26 27 #include "pxr/pxr.h" 28 #include "pxr/imaging/hdSt/api.h" 29 #include "pxr/imaging/hdSt/lightingShader.h" 30 31 #include "pxr/base/gf/vec4d.h" 32 33 #include <memory> 34 35 PXR_NAMESPACE_OPEN_SCOPE 36 37 class HioGlslfx; 38 39 /// \class HdSt_FallbackLightingShader 40 /// 41 /// A shader that provides fallback lighting behavior. 42 /// 43 class HdSt_FallbackLightingShader : public HdStLightingShader 44 { 45 public: 46 HDST_API 47 HdSt_FallbackLightingShader(); 48 HDST_API 49 ~HdSt_FallbackLightingShader() override; 50 51 // HdStShaderCode overrides 52 HDST_API 53 ID ComputeHash() const override; 54 HDST_API 55 std::string GetSource(TfToken const &shaderStageKey) const override; 56 HDST_API 57 void BindResources(int program, 58 HdSt_ResourceBinder const &binder, 59 HdRenderPassState const &state) override; 60 HDST_API 61 void UnbindResources(int program, 62 HdSt_ResourceBinder const &binder, 63 HdRenderPassState const &state) override; 64 HDST_API 65 void AddBindings(HdBindingRequestVector *customBindings) override; 66 67 // HdStLightingShader overrides 68 HDST_API 69 void SetCamera(GfMatrix4d const &worldToViewMatrix, 70 GfMatrix4d const &projectionMatrix) override; 71 72 private: 73 std::unique_ptr<HioGlslfx> _glslfx; 74 }; 75 76 77 PXR_NAMESPACE_CLOSE_SCOPE 78 79 #endif // PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H 80