1 // This is core/vgl/xio/vgl_xio_point_3d.hxx 2 #ifndef vgl_xio_point_3d_hxx_ 3 #define vgl_xio_point_3d_hxx_ 4 //: 5 // \file 6 7 #include "vgl_xio_point_3d.h" 8 #include <vgl/vgl_point_3d.h> 9 #include <vsl/vsl_basic_xml_element.h> 10 11 //============================================================================ 12 //: XML write self to stream. 13 template<class T> x_write(std::ostream & os,const vgl_point_3d<T> & p,std::string element_name)14void x_write(std::ostream &os, const vgl_point_3d<T> & p, std::string element_name) 15 { 16 vsl_basic_xml_element xml_element(element_name); 17 xml_element.add_attribute("x", p.x()); 18 xml_element.add_attribute("y", p.y()); 19 xml_element.add_attribute("z", p.z()); 20 xml_element.x_write(os); 21 } 22 23 #define VGL_XIO_POINT_3D_INSTANTIATE(T) \ 24 template void x_write(std::ostream &, const vgl_point_3d<T > &, std::string) 25 26 #endif // vgl_xio_point_3d_hxx_ 27