1 /*
2  * Copyright (c) 2021, Alliance for Open Media. All rights reserved
3  *
4  * This source code is subject to the terms of the BSD 2 Clause License and
5  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6  * was not distributed with this source code in the LICENSE file, you can
7  * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8  * Media Patent License 1.0 was not distributed with this source code in the
9  * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10  */
11 
12 #ifndef AOM_AOM_DSP_X86_CONVOLVE_SSSE3_H_
13 #define AOM_AOM_DSP_X86_CONVOLVE_SSSE3_H_
14 
15 #include <tmmintrin.h>  // SSSE3
16 
shuffle_filter_ssse3(const int16_t * const filter,__m128i * const f)17 static INLINE void shuffle_filter_ssse3(const int16_t *const filter,
18                                         __m128i *const f) {
19   const __m128i f_values = _mm_load_si128((const __m128i *)filter);
20   // pack and duplicate the filter values
21   f[0] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0200u));
22   f[1] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0604u));
23   f[2] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0a08u));
24   f[3] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0e0cu));
25 }
26 
convolve8_8_ssse3(const __m128i * const s,const __m128i * const f)27 static INLINE __m128i convolve8_8_ssse3(const __m128i *const s,
28                                         const __m128i *const f) {
29   // multiply 2 adjacent elements with the filter and add the result
30   const __m128i k_64 = _mm_set1_epi16(1 << 6);
31   const __m128i x0 = _mm_maddubs_epi16(s[0], f[0]);
32   const __m128i x1 = _mm_maddubs_epi16(s[1], f[1]);
33   const __m128i x2 = _mm_maddubs_epi16(s[2], f[2]);
34   const __m128i x3 = _mm_maddubs_epi16(s[3], f[3]);
35   __m128i sum1, sum2;
36 
37   // sum the results together, saturating only on the final step
38   // adding x0 with x2 and x1 with x3 is the only order that prevents
39   // outranges for all filters
40   sum1 = _mm_add_epi16(x0, x2);
41   sum2 = _mm_add_epi16(x1, x3);
42   // add the rounding offset early to avoid another saturated add
43   sum1 = _mm_add_epi16(sum1, k_64);
44   sum1 = _mm_adds_epi16(sum1, sum2);
45   // shift by 7 bit each 16 bit
46   sum1 = _mm_srai_epi16(sum1, 7);
47   return sum1;
48 }
49 
50 #endif  // AOM_AOM_DSP_X86_CONVOLVE_SSSE3_H_
51