1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2020, assimp team 6 7 All rights reserved. 8 9 Redistribution and use of this software in source and binary forms, 10 with or without modification, are permitted provided that the 11 following conditions are met: 12 13 * Redistributions of source code must retain the above 14 copyright notice, this list of conditions and the 15 following disclaimer. 16 17 * Redistributions in binary form must reproduce the above 18 copyright notice, this list of conditions and the 19 following disclaimer in the documentation and/or other 20 materials provided with the distribution. 21 22 * Neither the name of the assimp team, nor the names of its 23 contributors may be used to endorse or promote products 24 derived from this software without specific prior 25 written permission of the assimp team. 26 27 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 28 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 29 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 30 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 31 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 32 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 33 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 34 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 35 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 36 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 37 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 38 39 ---------------------------------------------------------------------- 40 */ 41 #pragma once 42 #ifndef OBJ_FILE_IMPORTER_H_INC 43 #define OBJ_FILE_IMPORTER_H_INC 44 45 #include <assimp/BaseImporter.h> 46 #include <assimp/material.h> 47 #include <vector> 48 49 struct aiMesh; 50 struct aiNode; 51 52 namespace Assimp { 53 54 namespace ObjFile { 55 struct Object; 56 struct Model; 57 } // namespace ObjFile 58 59 // ------------------------------------------------------------------------------------------------ 60 /// \class ObjFileImporter 61 /// \brief Imports a waveform obj file 62 // ------------------------------------------------------------------------------------------------ 63 class ObjFileImporter : public BaseImporter { 64 public: 65 /// \brief Default constructor 66 ObjFileImporter(); 67 68 /// \brief Destructor 69 ~ObjFileImporter() override; 70 71 /// \brief Returns whether the class can handle the format of the given file. 72 /// \remark See BaseImporter::CanRead() for details. 73 bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override; 74 75 protected: 76 //! \brief Appends the supported extension. 77 const aiImporterDesc *GetInfo() const override; 78 79 //! \brief File import implementation. 80 void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override; 81 82 //! \brief Create the data from imported content. 83 void CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene); 84 85 //! \brief Creates all nodes stored in imported content. 86 aiNode *createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pData, 87 aiNode *pParent, aiScene *pScene, std::vector<aiMesh *> &MeshArray); 88 89 //! \brief Creates topology data like faces and meshes for the geometry. 90 aiMesh *createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData, 91 unsigned int uiMeshIndex); 92 93 //! \brief Creates vertices from model. 94 void createVertexArray(const ObjFile::Model *pModel, const ObjFile::Object *pCurrentObject, 95 unsigned int uiMeshIndex, aiMesh *pMesh, unsigned int numIndices); 96 97 //! \brief Object counter helper method. 98 void countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes); 99 100 //! \brief Material creation. 101 void createMaterials(const ObjFile::Model *pModel, aiScene *pScene); 102 103 /// @brief Adds special property for the used texture mapping mode of the model. 104 void addTextureMappingModeProperty(aiMaterial *mat, aiTextureType type, int clampMode = 1, int index = 0); 105 106 //! \brief Appends a child node to a parent node and updates the data structures. 107 void appendChildToParentNode(aiNode *pParent, aiNode *pChild); 108 109 private: 110 //! Data buffer 111 std::vector<char> m_Buffer; 112 //! Pointer to root object instance 113 ObjFile::Object *m_pRootObject; 114 //! Absolute pathname of model in file system 115 std::string m_strAbsPath; 116 }; 117 118 // ------------------------------------------------------------------------------------------------ 119 120 } // Namespace Assimp 121 122 #endif 123