1 /*
2 Open Asset Import Library (assimp)
3 ----------------------------------------------------------------------
4 
5 Copyright (c) 2006-2021, assimp team
6 
7 
8 All rights reserved.
9 
10 Redistribution and use of this software in source and binary forms,
11 with or without modification, are permitted provided that the
12 following conditions are met:
13 
14 * Redistributions of source code must retain the above
15   copyright notice, this list of conditions and the
16   following disclaimer.
17 
18 * Redistributions in binary form must reproduce the above
19   copyright notice, this list of conditions and the
20   following disclaimer in the documentation and/or other
21   materials provided with the distribution.
22 
23 * Neither the name of the assimp team, nor the names of its
24   contributors may be used to endorse or promote products
25   derived from this software without specific prior
26   written permission of the assimp team.
27 
28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
39 
40 ----------------------------------------------------------------------
41 */
42 
43 /// @file material.cpp
44 /** Implement common material related functions. */
45 
46 #include <assimp/ai_assert.h>
47 #include <assimp/material.h>
48 
49 // -------------------------------------------------------------------------------
TextureTypeToString(aiTextureType in)50 const char *TextureTypeToString(aiTextureType in) {
51     switch (in) {
52     case aiTextureType_NONE:
53         return "n/a";
54     case aiTextureType_DIFFUSE:
55         return "Diffuse";
56     case aiTextureType_SPECULAR:
57         return "Specular";
58     case aiTextureType_AMBIENT:
59         return "Ambient";
60     case aiTextureType_EMISSIVE:
61         return "Emissive";
62     case aiTextureType_OPACITY:
63         return "Opacity";
64     case aiTextureType_NORMALS:
65         return "Normals";
66     case aiTextureType_HEIGHT:
67         return "Height";
68     case aiTextureType_SHININESS:
69         return "Shininess";
70     case aiTextureType_DISPLACEMENT:
71         return "Displacement";
72     case aiTextureType_LIGHTMAP:
73         return "Lightmap";
74     case aiTextureType_REFLECTION:
75         return "Reflection";
76     case aiTextureType_BASE_COLOR:
77         return "BaseColor";
78     case aiTextureType_NORMAL_CAMERA:
79         return "NormalCamera";
80     case aiTextureType_EMISSION_COLOR:
81         return "EmissionColor";
82     case aiTextureType_METALNESS:
83         return "Metalness";
84     case aiTextureType_DIFFUSE_ROUGHNESS:
85         return "DiffuseRoughness";
86     case aiTextureType_AMBIENT_OCCLUSION:
87         return "AmbientOcclusion";
88     case aiTextureType_SHEEN:
89         return "Sheen";
90     case aiTextureType_CLEARCOAT:
91         return "Clearcoat";
92     case aiTextureType_TRANSMISSION:
93         return "Transmission";
94     case aiTextureType_UNKNOWN:
95         return "Unknown";
96     default:
97         break;
98     }
99     ai_assert(false);
100     return "BUG";
101 }
102