1 /* 2 --------------------------------------------------------------------------- 3 Open Asset Import Library (assimp) 4 --------------------------------------------------------------------------- 5 6 Copyright (c) 2006-2020, assimp team 7 8 All rights reserved. 9 10 Redistribution and use of this software in source and binary forms, 11 with or without modification, are permitted provided that the following 12 conditions are met: 13 14 * Redistributions of source code must retain the above 15 copyright notice, this list of conditions and the 16 following disclaimer. 17 18 * Redistributions in binary form must reproduce the above 19 copyright notice, this list of conditions and the 20 following disclaimer in the documentation and/or other 21 materials provided with the distribution. 22 23 * Neither the name of the assimp team, nor the names of its 24 contributors may be used to endorse or promote products 25 derived from this software without specific prior 26 written permission of the assimp team. 27 28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 39 --------------------------------------------------------------------------- 40 */ 41 42 #if (!defined AV_MESH_RENDERER_H_INCLUDED) 43 #define AV_MESH_RENDERER_H_INCLUDED 44 45 namespace AssimpView { 46 47 48 //------------------------------------------------------------------------------- 49 /* Helper class tp render meshes 50 */ 51 //------------------------------------------------------------------------------- 52 class CMeshRenderer 53 { 54 private: 55 56 // default constructor CMeshRenderer()57 CMeshRenderer() 58 59 { 60 // no other members to initialize 61 } 62 63 public: 64 65 //------------------------------------------------------------------ 66 // Singleton accessors 67 static CMeshRenderer s_cInstance; Instance()68 inline static CMeshRenderer& Instance() 69 { 70 return s_cInstance; 71 } 72 73 74 //------------------------------------------------------------------ 75 // Draw a mesh in the global mesh list using the current pipeline state 76 // iIndex Index of the mesh to be drawn 77 // 78 // The function draws all faces in order, regardless of their distance 79 int DrawUnsorted( unsigned int iIndex ); 80 81 //------------------------------------------------------------------ 82 // Draw a mesh in the global mesh list using the current pipeline state 83 // iIndex Index of the mesh to be drawn 84 // 85 // The method sorts all vertices by their distance (back to front) 86 // 87 // mWorld World matrix for the node 88 int DrawSorted( unsigned int iIndex, 89 const aiMatrix4x4& mWorld ); 90 91 92 93 private: 94 95 96 }; 97 98 } 99 #endif //!! include guard 100