1 /* 2 --------------------------------------------------------------------------- 3 Open Asset Import Library (assimp) 4 --------------------------------------------------------------------------- 5 6 Copyright (c) 2006-2020, assimp team 7 8 All rights reserved. 9 10 Redistribution and use of this software in source and binary forms, 11 with or without modification, are permitted provided that the following 12 conditions are met: 13 14 * Redistributions of source code must retain the above 15 copyright notice, this list of conditions and the 16 following disclaimer. 17 18 * Redistributions in binary form must reproduce the above 19 copyright notice, this list of conditions and the 20 following disclaimer in the documentation and/or other 21 materials provided with the distribution. 22 23 * Neither the name of the assimp team, nor the names of its 24 contributors may be used to endorse or promote products 25 derived from this software without specific prior 26 written permission of the assimp team. 27 28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 39 --------------------------------------------------------------------------- 40 */ 41 42 #if (!defined AV_SHADERS_H_INCLUDED) 43 #define AV_SHADERS_H_INCLUDED 44 45 // Shader used for rendering a skybox background 46 extern std::string g_szSkyboxShader; 47 48 // Shader used for visualizing normal vectors 49 extern std::string g_szNormalsShader; 50 51 // Default shader 52 extern std::string g_szDefaultShader; 53 54 // Material shader 55 extern std::string g_szMaterialShader; 56 57 // Shader used to draw the yellow circle on top of everything 58 extern std::string g_szPassThroughShader; 59 60 // Shader used to draw the checker pattern background for the texture view 61 extern std::string g_szCheckerBackgroundShader; 62 63 #endif // !! AV_SHADERS_H_INCLUDED 64