1\input texinfo @c -*- texinfo -*- 2@documentencoding UTF-8 3 4@settitle General Documentation 5@titlepage 6@center @titlefont{General Documentation} 7@end titlepage 8 9@top 10 11@contents 12 13@chapter External libraries 14 15FFmpeg can be hooked up with a number of external libraries to add support 16for more formats. None of them are used by default, their use has to be 17explicitly requested by passing the appropriate flags to 18@command{./configure}. 19 20@section libxavs2 21 22FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding. 23 24Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for 25installing the library. Then pass @code{--enable-libxavs2} to configure to 26enable it. 27 28@float NOTE 29libxavs2 is under the GNU Public License Version 2 or later 30(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for 31details), you must upgrade FFmpeg's license to GPL in order to use it. 32@end float 33 34@section libdavs2 35 36FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding. 37 38Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for 39installing the library. Then pass @code{--enable-libdavs2} to configure to 40enable it. 41 42@float NOTE 43libdavs2 is under the GNU Public License Version 2 or later 44(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for 45details), you must upgrade FFmpeg's license to GPL in order to use it. 46@end float 47 48@section Alliance for Open Media libaom 49 50FFmpeg can make use of the libaom library for AV1 decoding. 51 52Go to @url{http://aomedia.org/} and follow the instructions for 53installing the library. Then pass @code{--enable-libaom} to configure to 54enable it. 55 56@section OpenJPEG 57 58FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to 59@url{http://www.openjpeg.org/} to get the libraries and follow the installation 60instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to 61@file{./configure}. 62 63 64@section OpenCORE, VisualOn, and Fraunhofer libraries 65 66Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer 67libraries provide encoders for a number of audio codecs. 68 69@float NOTE 70OpenCORE and VisualOn libraries are under the Apache License 2.0 71(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is 72incompatible to the LGPL version 2.1 and GPL version 2. You have to 73upgrade FFmpeg's license to LGPL version 3 (or if you have enabled 74GPL components, GPL version 3) by passing @code{--enable-version3} to configure in 75order to use it. 76 77The license of the Fraunhofer AAC library is incompatible with the GPL. 78Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to 79configure in order to use it. To the best of our knowledge, it is 80compatible with the LGPL. 81@end float 82 83@subsection OpenCORE AMR 84 85FFmpeg can make use of the OpenCORE libraries for AMR-NB 86decoding/encoding and AMR-WB decoding. 87 88Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the 89instructions for installing the libraries. 90Then pass @code{--enable-libopencore-amrnb} and/or 91@code{--enable-libopencore-amrwb} to configure to enable them. 92 93@subsection VisualOn AMR-WB encoder library 94 95FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. 96 97Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the 98instructions for installing the library. 99Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. 100 101@subsection Fraunhofer AAC library 102 103FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding. 104 105Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the 106instructions for installing the library. 107Then pass @code{--enable-libfdk-aac} to configure to enable it. 108 109@section LAME 110 111FFmpeg can make use of the LAME library for MP3 encoding. 112 113Go to @url{http://lame.sourceforge.net/} and follow the 114instructions for installing the library. 115Then pass @code{--enable-libmp3lame} to configure to enable it. 116 117@section TwoLAME 118 119FFmpeg can make use of the TwoLAME library for MP2 encoding. 120 121Go to @url{http://www.twolame.org/} and follow the 122instructions for installing the library. 123Then pass @code{--enable-libtwolame} to configure to enable it. 124 125@section libcodec2 / codec2 general 126 127FFmpeg can make use of libcodec2 for codec2 encoding and decoding. 128There is currently no native decoder, so libcodec2 must be used for decoding. 129 130Go to @url{http://freedv.org/}, download "Codec 2 source archive". 131Build and install using CMake. Debian users can install the libcodec2-dev package instead. 132Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it. 133 134The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding. 135To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option: 136@code{ffmpeg -i input.wav -mode 700C output.c2}. 137Playback is as simple as @code{ffplay output.c2}. 138For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}. 139Raw codec2 files are also supported. 140To make sense of them the mode in use needs to be specified as a format option: 141@code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}. 142 143@section libvpx 144 145FFmpeg can make use of the libvpx library for VP8/VP9 encoding. 146 147Go to @url{http://www.webmproject.org/} and follow the instructions for 148installing the library. Then pass @code{--enable-libvpx} to configure to 149enable it. 150 151@section libwavpack 152 153FFmpeg can make use of the libwavpack library for WavPack encoding. 154 155Go to @url{http://www.wavpack.com/} and follow the instructions for 156installing the library. Then pass @code{--enable-libwavpack} to configure to 157enable it. 158 159@section libxavs 160 161FFmpeg can make use of the libxavs library for Xavs encoding. 162 163Go to @url{http://xavs.sf.net/} and follow the instructions for 164installing the library. Then pass @code{--enable-libxavs} to configure to 165enable it. 166 167@section OpenH264 168 169FFmpeg can make use of the OpenH264 library for H.264 encoding and decoding. 170 171Go to @url{http://www.openh264.org/} and follow the instructions for 172installing the library. Then pass @code{--enable-libopenh264} to configure to 173enable it. 174 175For decoding, this library is much more limited than the built-in decoder 176in libavcodec; currently, this library lacks support for decoding B-frames 177and some other main/high profile features. (It currently only supports 178constrained baseline profile and CABAC.) Using it is mostly useful for 179testing and for taking advantage of Cisco's patent portfolio license 180(@url{http://www.openh264.org/BINARY_LICENSE.txt}). 181 182@section x264 183 184FFmpeg can make use of the x264 library for H.264 encoding. 185 186Go to @url{http://www.videolan.org/developers/x264.html} and follow the 187instructions for installing the library. Then pass @code{--enable-libx264} to 188configure to enable it. 189 190@float NOTE 191x264 is under the GNU Public License Version 2 or later 192(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for 193details), you must upgrade FFmpeg's license to GPL in order to use it. 194@end float 195 196@section x265 197 198FFmpeg can make use of the x265 library for HEVC encoding. 199 200Go to @url{http://x265.org/developers.html} and follow the instructions 201for installing the library. Then pass @code{--enable-libx265} to configure 202to enable it. 203 204@float NOTE 205x265 is under the GNU Public License Version 2 or later 206(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for 207details), you must upgrade FFmpeg's license to GPL in order to use it. 208@end float 209 210@section kvazaar 211 212FFmpeg can make use of the kvazaar library for HEVC encoding. 213 214Go to @url{https://github.com/ultravideo/kvazaar} and follow the 215instructions for installing the library. Then pass 216@code{--enable-libkvazaar} to configure to enable it. 217 218@section libilbc 219 220iLBC is a narrowband speech codec that has been made freely available 221by Google as part of the WebRTC project. libilbc is a packaging friendly 222copy of the iLBC codec. FFmpeg can make use of the libilbc library for 223iLBC encoding and decoding. 224 225Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for 226installing the library. Then pass @code{--enable-libilbc} to configure to 227enable it. 228 229@section libzvbi 230 231libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB 232teletext pages and DVB teletext subtitles. 233 234Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for 235installing the library. Then pass @code{--enable-libzvbi} to configure to 236enable it. 237 238@section AviSynth 239 240FFmpeg can read AviSynth scripts as input. To enable support, pass 241@code{--enable-avisynth} to configure. The correct headers are 242included in compat/avisynth/, which allows the user to enable support 243without needing to search for these headers themselves. 244 245For Windows, supported AviSynth variants are 246@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and 247@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds. 248 249For Linux and OS X, the supported AviSynth variant is 250@url{https://github.com/avxsynth/avxsynth, AvxSynth}. 251 252@float NOTE 253There is currently a regression in AviSynth+'s @code{capi.h} header as of 254October 2016, which interferes with the ability for builds of FFmpeg to use 255MSVC-built binaries of AviSynth. Until this is resolved, you can make sure 256a known good version is installed by checking out a version from before 257the regression occurred: 258 259@code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @* 260cd AviSynthPlus @* 261git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @* 262make install PREFIX=/install/prefix} 263@end float 264 265@float NOTE 266AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg 267with @code{--enable-avisynth}, and the binaries will work regardless of the 268end user having AviSynth or AvxSynth installed - they'll only need to be 269installed to use AviSynth scripts (obviously). 270@end float 271 272@section Intel QuickSync Video 273 274FFmpeg can use Intel QuickSync Video (QSV) for accelerated encoding and decoding 275of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx} 276dispatcher, which loads the actual decoding libraries. 277 278The dispatcher is open source and can be downloaded from 279@url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured 280with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to 281locate the dispatcher's @code{.pc} files. 282 283@section AMD VCE 284 285FFmpeg can use the AMD Advanced Media Framework library for accelerated H.264 286and HEVC encoding on VCE enabled hardware under Windows. 287 288To enable support you must obtain the AMF framework header files from 289@url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}. 290 291Create an @code{AMF/} directory in the system include path. 292Copy the contents of @code{AMF/amf/public/include/} into that directory. 293Then configure FFmpeg with @code{--enable-amf}. 294 295 296@chapter Supported File Formats, Codecs or Features 297 298You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. 299 300@section File Formats 301 302FFmpeg supports the following file formats through the @code{libavformat} 303library: 304 305@multitable @columnfractions .4 .1 .1 .4 306@item Name @tab Encoding @tab Decoding @tab Comments 307@item 3dostr @tab @tab X 308@item 4xm @tab @tab X 309 @tab 4X Technologies format, used in some games. 310@item 8088flex TMV @tab @tab X 311@item AAX @tab @tab X 312 @tab Audible Enhanced Audio format, used in audiobooks. 313@item AA @tab @tab X 314 @tab Audible Format 2, 3, and 4, used in audiobooks. 315@item ACT Voice @tab @tab X 316 @tab contains G.729 audio 317@item Adobe Filmstrip @tab X @tab X 318@item Audio IFF (AIFF) @tab X @tab X 319@item American Laser Games MM @tab @tab X 320 @tab Multimedia format used in games like Mad Dog McCree. 321@item 3GPP AMR @tab X @tab X 322@item Amazing Studio Packed Animation File @tab @tab X 323 @tab Multimedia format used in game Heart Of Darkness. 324@item Apple HTTP Live Streaming @tab @tab X 325@item Artworx Data Format @tab @tab X 326@item Interplay ACM @tab @tab X 327 @tab Audio only format used in some Interplay games. 328@item ADP @tab @tab X 329 @tab Audio format used on the Nintendo Gamecube. 330@item AFC @tab @tab X 331 @tab Audio format used on the Nintendo Gamecube. 332@item ADS/SS2 @tab @tab X 333 @tab Audio format used on the PS2. 334@item APNG @tab X @tab X 335@item ASF @tab X @tab X 336@item AST @tab X @tab X 337 @tab Audio format used on the Nintendo Wii. 338@item AVI @tab X @tab X 339@item AviSynth @tab @tab X 340@item AVR @tab @tab X 341 @tab Audio format used on Mac. 342@item AVS @tab @tab X 343 @tab Multimedia format used by the Creature Shock game. 344@item Beam Software SIFF @tab @tab X 345 @tab Audio and video format used in some games by Beam Software. 346@item Bethesda Softworks VID @tab @tab X 347 @tab Used in some games from Bethesda Softworks. 348@item Binary text @tab @tab X 349@item Bink @tab @tab X 350 @tab Multimedia format used by many games. 351@item Bitmap Brothers JV @tab @tab X 352 @tab Used in Z and Z95 games. 353@item Brute Force & Ignorance @tab @tab X 354 @tab Used in the game Flash Traffic: City of Angels. 355@item BFSTM @tab @tab X 356 @tab Audio format used on the Nintendo WiiU (based on BRSTM). 357@item BRSTM @tab @tab X 358 @tab Audio format used on the Nintendo Wii. 359@item BWF @tab X @tab X 360@item codec2 (raw) @tab X @tab X 361 @tab Must be given -mode format option to decode correctly. 362@item codec2 (.c2 files) @tab X @tab X 363 @tab Contains header with version and mode info, simplifying playback. 364@item CRI ADX @tab X @tab X 365 @tab Audio-only format used in console video games. 366@item Discworld II BMV @tab @tab X 367@item Interplay C93 @tab @tab X 368 @tab Used in the game Cyberia from Interplay. 369@item Delphine Software International CIN @tab @tab X 370 @tab Multimedia format used by Delphine Software games. 371@item Digital Speech Standard (DSS) @tab @tab X 372@item Canopus HQ @tab @tab X 373@item Canopus HQA @tab @tab X 374@item Canopus HQX @tab @tab X 375@item CD+G @tab @tab X 376 @tab Video format used by CD+G karaoke disks 377@item Phantom Cine @tab @tab X 378@item Cineform HD @tab @tab X 379@item Commodore CDXL @tab @tab X 380 @tab Amiga CD video format 381@item Core Audio Format @tab X @tab X 382 @tab Apple Core Audio Format 383@item CRC testing format @tab X @tab 384@item Creative Voice @tab X @tab X 385 @tab Created for the Sound Blaster Pro. 386@item CRYO APC @tab @tab X 387 @tab Audio format used in some games by CRYO Interactive Entertainment. 388@item D-Cinema audio @tab X @tab X 389@item Deluxe Paint Animation @tab @tab X 390@item DCSTR @tab @tab X 391@item DFA @tab @tab X 392 @tab This format is used in Chronomaster game 393@item DirectDraw Surface @tab @tab X 394@item DSD Stream File (DSF) @tab @tab X 395@item DV video @tab X @tab X 396@item DXA @tab @tab X 397 @tab This format is used in the non-Windows version of the Feeble Files 398 game and different game cutscenes repacked for use with ScummVM. 399@item Electronic Arts cdata @tab @tab X 400@item Electronic Arts Multimedia @tab @tab X 401 @tab Used in various EA games; files have extensions like WVE and UV2. 402@item Ensoniq Paris Audio File @tab @tab X 403@item FFM (FFserver live feed) @tab X @tab X 404@item Flash (SWF) @tab X @tab X 405@item Flash 9 (AVM2) @tab X @tab X 406 @tab Only embedded audio is decoded. 407@item FLI/FLC/FLX animation @tab @tab X 408 @tab .fli/.flc files 409@item Flash Video (FLV) @tab X @tab X 410 @tab Macromedia Flash video files 411@item framecrc testing format @tab X @tab 412@item FunCom ISS @tab @tab X 413 @tab Audio format used in various games from FunCom like The Longest Journey. 414@item G.723.1 @tab X @tab X 415@item G.726 @tab @tab X @tab Both left- and right-justified. 416@item G.729 BIT @tab X @tab X 417@item G.729 raw @tab @tab X 418@item GENH @tab @tab X 419 @tab Audio format for various games. 420@item GIF Animation @tab X @tab X 421@item GXF @tab X @tab X 422 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley 423 playout servers. 424@item HNM @tab @tab X 425 @tab Only version 4 supported, used in some games from Cryo Interactive 426@item iCEDraw File @tab @tab X 427@item ICO @tab X @tab X 428 @tab Microsoft Windows ICO 429@item id Quake II CIN video @tab @tab X 430@item id RoQ @tab X @tab X 431 @tab Used in Quake III, Jedi Knight 2 and other computer games. 432@item IEC61937 encapsulation @tab X @tab X 433@item IFF @tab @tab X 434 @tab Interchange File Format 435@item iLBC @tab X @tab X 436@item Interplay MVE @tab @tab X 437 @tab Format used in various Interplay computer games. 438@item Iterated Systems ClearVideo @tab @tab X 439 @tab I-frames only 440@item IV8 @tab @tab X 441 @tab A format generated by IndigoVision 8000 video server. 442@item IVF (On2) @tab X @tab X 443 @tab A format used by libvpx 444@item Internet Video Recording @tab @tab X 445@item IRCAM @tab X @tab X 446@item LATM @tab X @tab X 447@item LMLM4 @tab @tab X 448 @tab Used by Linux Media Labs MPEG-4 PCI boards 449@item LOAS @tab @tab X 450 @tab contains LATM multiplexed AAC audio 451@item LRC @tab X @tab X 452@item LVF @tab @tab X 453@item LXF @tab @tab X 454 @tab VR native stream format, used by Leitch/Harris' video servers. 455@item Magic Lantern Video (MLV) @tab @tab X 456@item Matroska @tab X @tab X 457@item Matroska audio @tab X @tab 458@item FFmpeg metadata @tab X @tab X 459 @tab Metadata in text format. 460@item MAXIS XA @tab @tab X 461 @tab Used in Sim City 3000; file extension .xa. 462@item MD Studio @tab @tab X 463@item Metal Gear Solid: The Twin Snakes @tab @tab X 464@item Megalux Frame @tab @tab X 465 @tab Used by Megalux Ultimate Paint 466@item Mobotix .mxg @tab @tab X 467@item Monkey's Audio @tab @tab X 468@item Motion Pixels MVI @tab @tab X 469@item MOV/QuickTime/MP4 @tab X @tab X 470 @tab 3GP, 3GP2, PSP, iPod variants supported 471@item MP2 @tab X @tab X 472@item MP3 @tab X @tab X 473@item MPEG-1 System @tab X @tab X 474 @tab muxed audio and video, VCD format supported 475@item MPEG-PS (program stream) @tab X @tab X 476 @tab also known as @code{VOB} file, SVCD and DVD format supported 477@item MPEG-TS (transport stream) @tab X @tab X 478 @tab also known as DVB Transport Stream 479@item MPEG-4 @tab X @tab X 480 @tab MPEG-4 is a variant of QuickTime. 481@item MSF @tab @tab X 482 @tab Audio format used on the PS3. 483@item Mirillis FIC video @tab @tab X 484 @tab No cursor rendering. 485@item MIDI Sample Dump Standard @tab @tab X 486@item MIME multipart JPEG @tab X @tab 487@item MSN TCP webcam @tab @tab X 488 @tab Used by MSN Messenger webcam streams. 489@item MTV @tab @tab X 490@item Musepack @tab @tab X 491@item Musepack SV8 @tab @tab X 492@item Material eXchange Format (MXF) @tab X @tab X 493 @tab SMPTE 377M, used by D-Cinema, broadcast industry. 494@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X 495 @tab SMPTE 386M, D-10/IMX Mapping. 496@item NC camera feed @tab @tab X 497 @tab NC (AVIP NC4600) camera streams 498@item NIST SPeech HEader REsources @tab @tab X 499@item Computerized Speech Lab NSP @tab @tab X 500@item NTT TwinVQ (VQF) @tab @tab X 501 @tab Nippon Telegraph and Telephone Corporation TwinVQ. 502@item Nullsoft Streaming Video @tab @tab X 503@item NuppelVideo @tab @tab X 504@item NUT @tab X @tab X 505 @tab NUT Open Container Format 506@item Ogg @tab X @tab X 507@item Playstation Portable PMP @tab @tab X 508@item Portable Voice Format @tab @tab X 509@item TechnoTrend PVA @tab @tab X 510 @tab Used by TechnoTrend DVB PCI boards. 511@item QCP @tab @tab X 512@item raw ADTS (AAC) @tab X @tab X 513@item raw AC-3 @tab X @tab X 514@item raw AMR-NB @tab @tab X 515@item raw AMR-WB @tab @tab X 516@item raw aptX @tab X @tab X 517@item raw aptX HD @tab X @tab X 518@item raw Chinese AVS video @tab X @tab X 519@item raw CRI ADX @tab X @tab X 520@item raw Dirac @tab X @tab X 521@item raw DNxHD @tab X @tab X 522@item raw DTS @tab X @tab X 523@item raw DTS-HD @tab @tab X 524@item raw E-AC-3 @tab X @tab X 525@item raw FLAC @tab X @tab X 526@item raw GSM @tab @tab X 527@item raw H.261 @tab X @tab X 528@item raw H.263 @tab X @tab X 529@item raw H.264 @tab X @tab X 530@item raw HEVC @tab X @tab X 531@item raw Ingenient MJPEG @tab @tab X 532@item raw MJPEG @tab X @tab X 533@item raw MLP @tab @tab X 534@item raw MPEG @tab @tab X 535@item raw MPEG-1 @tab @tab X 536@item raw MPEG-2 @tab @tab X 537@item raw MPEG-4 @tab X @tab X 538@item raw NULL @tab X @tab 539@item raw video @tab X @tab X 540@item raw id RoQ @tab X @tab 541@item raw SBC @tab X @tab X 542@item raw Shorten @tab @tab X 543@item raw TAK @tab @tab X 544@item raw TrueHD @tab X @tab X 545@item raw VC-1 @tab X @tab X 546@item raw PCM A-law @tab X @tab X 547@item raw PCM mu-law @tab X @tab X 548@item raw PCM Archimedes VIDC @tab X @tab X 549@item raw PCM signed 8 bit @tab X @tab X 550@item raw PCM signed 16 bit big-endian @tab X @tab X 551@item raw PCM signed 16 bit little-endian @tab X @tab X 552@item raw PCM signed 24 bit big-endian @tab X @tab X 553@item raw PCM signed 24 bit little-endian @tab X @tab X 554@item raw PCM signed 32 bit big-endian @tab X @tab X 555@item raw PCM signed 32 bit little-endian @tab X @tab X 556@item raw PCM signed 64 bit big-endian @tab X @tab X 557@item raw PCM signed 64 bit little-endian @tab X @tab X 558@item raw PCM unsigned 8 bit @tab X @tab X 559@item raw PCM unsigned 16 bit big-endian @tab X @tab X 560@item raw PCM unsigned 16 bit little-endian @tab X @tab X 561@item raw PCM unsigned 24 bit big-endian @tab X @tab X 562@item raw PCM unsigned 24 bit little-endian @tab X @tab X 563@item raw PCM unsigned 32 bit big-endian @tab X @tab X 564@item raw PCM unsigned 32 bit little-endian @tab X @tab X 565@item raw PCM 16.8 floating point little-endian @tab @tab X 566@item raw PCM 24.0 floating point little-endian @tab @tab X 567@item raw PCM floating-point 32 bit big-endian @tab X @tab X 568@item raw PCM floating-point 32 bit little-endian @tab X @tab X 569@item raw PCM floating-point 64 bit big-endian @tab X @tab X 570@item raw PCM floating-point 64 bit little-endian @tab X @tab X 571@item RDT @tab @tab X 572@item REDCODE R3D @tab @tab X 573 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. 574@item RealMedia @tab X @tab X 575@item Redirector @tab @tab X 576@item RedSpark @tab @tab X 577@item Renderware TeXture Dictionary @tab @tab X 578@item Resolume DXV @tab @tab X 579@item RL2 @tab @tab X 580 @tab Audio and video format used in some games by Entertainment Software Partners. 581@item RPL/ARMovie @tab @tab X 582@item Lego Mindstorms RSO @tab X @tab X 583@item RSD @tab @tab X 584@item RTMP @tab X @tab X 585 @tab Output is performed by publishing stream to RTMP server 586@item RTP @tab X @tab X 587@item RTSP @tab X @tab X 588@item Sample Dump eXchange @tab @tab X 589@item SAP @tab X @tab X 590@item SBG @tab @tab X 591@item SDP @tab @tab X 592@item SER @tab @tab X 593@item Sega FILM/CPK @tab X @tab X 594 @tab Used in many Sega Saturn console games. 595@item Silicon Graphics Movie @tab @tab X 596@item Sierra SOL @tab @tab X 597 @tab .sol files used in Sierra Online games. 598@item Sierra VMD @tab @tab X 599 @tab Used in Sierra CD-ROM games. 600@item Smacker @tab @tab X 601 @tab Multimedia format used by many games. 602@item SMJPEG @tab X @tab X 603 @tab Used in certain Loki game ports. 604@item SMPTE 337M encapsulation @tab @tab X 605@item Smush @tab @tab X 606 @tab Multimedia format used in some LucasArts games. 607@item Sony OpenMG (OMA) @tab X @tab X 608 @tab Audio format used in Sony Sonic Stage and Sony Vegas. 609@item Sony PlayStation STR @tab @tab X 610@item Sony Wave64 (W64) @tab X @tab X 611@item SoX native format @tab X @tab X 612@item SUN AU format @tab X @tab X 613@item SUP raw PGS subtitles @tab X @tab X 614@item SVAG @tab @tab X 615 @tab Audio format used in Konami PS2 games. 616@item TDSC @tab @tab X 617@item Text files @tab @tab X 618@item THP @tab @tab X 619 @tab Used on the Nintendo GameCube. 620@item Tiertex Limited SEQ @tab @tab X 621 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. 622@item True Audio @tab X @tab X 623@item VAG @tab @tab X 624 @tab Audio format used in many Sony PS2 games. 625@item VC-1 test bitstream @tab X @tab X 626@item Vidvox Hap @tab X @tab X 627@item Vivo @tab @tab X 628@item VPK @tab @tab X 629 @tab Audio format used in Sony PS games. 630@item WAV @tab X @tab X 631@item WavPack @tab X @tab X 632@item WebM @tab X @tab X 633@item Windows Televison (WTV) @tab X @tab X 634@item Wing Commander III movie @tab @tab X 635 @tab Multimedia format used in Origin's Wing Commander III computer game. 636@item Westwood Studios audio @tab @tab X 637 @tab Multimedia format used in Westwood Studios games. 638@item Westwood Studios VQA @tab @tab X 639 @tab Multimedia format used in Westwood Studios games. 640@item Wideband Single-bit Data (WSD) @tab @tab X 641@item WVE @tab @tab X 642@item XMV @tab @tab X 643 @tab Microsoft video container used in Xbox games. 644@item XVAG @tab @tab X 645 @tab Audio format used on the PS3. 646@item xWMA @tab @tab X 647 @tab Microsoft audio container used by XAudio 2. 648@item eXtended BINary text (XBIN) @tab @tab X 649@item YUV4MPEG pipe @tab X @tab X 650@item Psygnosis YOP @tab @tab X 651@end multitable 652 653@code{X} means that encoding (resp. decoding) is supported. 654 655@section Image Formats 656 657FFmpeg can read and write images for each frame of a video sequence. The 658following image formats are supported: 659 660@multitable @columnfractions .4 .1 .1 .4 661@item Name @tab Encoding @tab Decoding @tab Comments 662@item .Y.U.V @tab X @tab X 663 @tab one raw file per component 664@item Alias PIX @tab X @tab X 665 @tab Alias/Wavefront PIX image format 666@item animated GIF @tab X @tab X 667@item APNG @tab X @tab X 668@item BMP @tab X @tab X 669 @tab Microsoft BMP image 670@item BRender PIX @tab @tab X 671 @tab Argonaut BRender 3D engine image format. 672@item DPX @tab X @tab X 673 @tab Digital Picture Exchange 674@item EXR @tab @tab X 675 @tab OpenEXR 676@item FITS @tab X @tab X 677 @tab Flexible Image Transport System 678@item JPEG @tab X @tab X 679 @tab Progressive JPEG is not supported. 680@item JPEG 2000 @tab X @tab X 681@item JPEG-LS @tab X @tab X 682@item LJPEG @tab X @tab 683 @tab Lossless JPEG 684@item PAM @tab X @tab X 685 @tab PAM is a PNM extension with alpha support. 686@item PBM @tab X @tab X 687 @tab Portable BitMap image 688@item PCX @tab X @tab X 689 @tab PC Paintbrush 690@item PGM @tab X @tab X 691 @tab Portable GrayMap image 692@item PGMYUV @tab X @tab X 693 @tab PGM with U and V components in YUV 4:2:0 694@item PIC @tab @tab X 695 @tab Pictor/PC Paint 696@item PNG @tab X @tab X 697@item PPM @tab X @tab X 698 @tab Portable PixelMap image 699@item PSD @tab @tab X 700 @tab Photoshop 701@item PTX @tab @tab X 702 @tab V.Flash PTX format 703@item SGI @tab X @tab X 704 @tab SGI RGB image format 705@item Sun Rasterfile @tab X @tab X 706 @tab Sun RAS image format 707@item TIFF @tab X @tab X 708 @tab YUV, JPEG and some extension is not supported yet. 709@item Truevision Targa @tab X @tab X 710 @tab Targa (.TGA) image format 711@item WebP @tab E @tab X 712 @tab WebP image format, encoding supported through external library libwebp 713@item XBM @tab X @tab X 714 @tab X BitMap image format 715@item XFace @tab X @tab X 716 @tab X-Face image format 717@item XPM @tab @tab X 718 @tab X PixMap image format 719@item XWD @tab X @tab X 720 @tab X Window Dump image format 721@end multitable 722 723@code{X} means that encoding (resp. decoding) is supported. 724 725@code{E} means that support is provided through an external library. 726 727@section Video Codecs 728 729@multitable @columnfractions .4 .1 .1 .4 730@item Name @tab Encoding @tab Decoding @tab Comments 731@item 4X Movie @tab @tab X 732 @tab Used in certain computer games. 733@item 8088flex TMV @tab @tab X 734@item A64 multicolor @tab X @tab 735 @tab Creates video suitable to be played on a commodore 64 (multicolor mode). 736@item Amazing Studio PAF Video @tab @tab X 737@item American Laser Games MM @tab @tab X 738 @tab Used in games like Mad Dog McCree. 739@item AMV Video @tab X @tab X 740 @tab Used in Chinese MP3 players. 741@item ANSI/ASCII art @tab @tab X 742@item Apple Intermediate Codec @tab @tab X 743@item Apple MJPEG-B @tab @tab X 744@item Apple Pixlet @tab @tab X 745@item Apple ProRes @tab X @tab X 746@item Apple QuickDraw @tab @tab X 747 @tab fourcc: qdrw 748@item Asus v1 @tab X @tab X 749 @tab fourcc: ASV1 750@item Asus v2 @tab X @tab X 751 @tab fourcc: ASV2 752@item ATI VCR1 @tab @tab X 753 @tab fourcc: VCR1 754@item ATI VCR2 @tab @tab X 755 @tab fourcc: VCR2 756@item Auravision Aura @tab @tab X 757@item Auravision Aura 2 @tab @tab X 758@item Autodesk Animator Flic video @tab @tab X 759@item Autodesk RLE @tab @tab X 760 @tab fourcc: AASC 761@item AV1 @tab @tab E 762 @tab Supported through external library libaom 763@item Avid 1:1 10-bit RGB Packer @tab X @tab X 764 @tab fourcc: AVrp 765@item AVS (Audio Video Standard) video @tab @tab X 766 @tab Video encoding used by the Creature Shock game. 767@item AYUV @tab X @tab X 768 @tab Microsoft uncompressed packed 4:4:4:4 769@item Beam Software VB @tab @tab X 770@item Bethesda VID video @tab @tab X 771 @tab Used in some games from Bethesda Softworks. 772@item Bink Video @tab @tab X 773@item BitJazz SheerVideo @tab @tab X 774@item Bitmap Brothers JV video @tab @tab X 775@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X 776@item Brute Force & Ignorance @tab @tab X 777 @tab Used in the game Flash Traffic: City of Angels. 778@item C93 video @tab @tab X 779 @tab Codec used in Cyberia game. 780@item CamStudio @tab @tab X 781 @tab fourcc: CSCD 782@item CD+G @tab @tab X 783 @tab Video codec for CD+G karaoke disks 784@item CDXL @tab @tab X 785 @tab Amiga CD video codec 786@item Chinese AVS video @tab E @tab X 787 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs 788@item Delphine Software International CIN video @tab @tab X 789 @tab Codec used in Delphine Software International games. 790@item Discworld II BMV Video @tab @tab X 791@item Canopus Lossless Codec @tab @tab X 792@item Cinepak @tab @tab X 793@item Cirrus Logic AccuPak @tab X @tab X 794 @tab fourcc: CLJR 795@item CPiA Video Format @tab @tab X 796@item Creative YUV (CYUV) @tab @tab X 797@item DFA @tab @tab X 798 @tab Codec used in Chronomaster game. 799@item Dirac @tab E @tab X 800 @tab supported though the native vc2 (Dirac Pro) encoder 801@item Deluxe Paint Animation @tab @tab X 802@item DNxHD @tab X @tab X 803 @tab aka SMPTE VC3 804@item Duck TrueMotion 1.0 @tab @tab X 805 @tab fourcc: DUCK 806@item Duck TrueMotion 2.0 @tab @tab X 807 @tab fourcc: TM20 808@item Duck TrueMotion 2.0 RT @tab @tab X 809 @tab fourcc: TR20 810@item DV (Digital Video) @tab X @tab X 811@item Dxtory capture format @tab @tab X 812@item Feeble Files/ScummVM DXA @tab @tab X 813 @tab Codec originally used in Feeble Files game. 814@item Electronic Arts CMV video @tab @tab X 815 @tab Used in NHL 95 game. 816@item Electronic Arts Madcow video @tab @tab X 817@item Electronic Arts TGV video @tab @tab X 818@item Electronic Arts TGQ video @tab @tab X 819@item Electronic Arts TQI video @tab @tab X 820@item Escape 124 @tab @tab X 821@item Escape 130 @tab @tab X 822@item FFmpeg video codec #1 @tab X @tab X 823 @tab lossless codec (fourcc: FFV1) 824@item Flash Screen Video v1 @tab X @tab X 825 @tab fourcc: FSV1 826@item Flash Screen Video v2 @tab X @tab X 827@item Flash Video (FLV) @tab X @tab X 828 @tab Sorenson H.263 used in Flash 829@item FM Screen Capture Codec @tab @tab X 830@item Forward Uncompressed @tab @tab X 831@item Fraps @tab @tab X 832@item Go2Meeting @tab @tab X 833 @tab fourcc: G2M2, G2M3 834@item Go2Webinar @tab @tab X 835 @tab fourcc: G2M4 836@item Gremlin Digital Video @tab @tab X 837@item H.261 @tab X @tab X 838@item H.263 / H.263-1996 @tab X @tab X 839@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X 840@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X 841 @tab encoding supported through external library libx264 and OpenH264 842@item HEVC @tab X @tab X 843 @tab encoding supported through external library libx265 and libkvazaar 844@item HNM version 4 @tab @tab X 845@item HuffYUV @tab X @tab X 846@item HuffYUV FFmpeg variant @tab X @tab X 847@item IBM Ultimotion @tab @tab X 848 @tab fourcc: ULTI 849@item id Cinematic video @tab @tab X 850 @tab Used in Quake II. 851@item id RoQ video @tab X @tab X 852 @tab Used in Quake III, Jedi Knight 2, other computer games. 853@item IFF ILBM @tab @tab X 854 @tab IFF interleaved bitmap 855@item IFF ByteRun1 @tab @tab X 856 @tab IFF run length encoded bitmap 857@item Infinity IMM4 @tab @tab X 858@item Intel H.263 @tab @tab X 859@item Intel Indeo 2 @tab @tab X 860@item Intel Indeo 3 @tab @tab X 861@item Intel Indeo 4 @tab @tab X 862@item Intel Indeo 5 @tab @tab X 863@item Interplay C93 @tab @tab X 864 @tab Used in the game Cyberia from Interplay. 865@item Interplay MVE video @tab @tab X 866 @tab Used in Interplay .MVE files. 867@item J2K @tab X @tab X 868@item Karl Morton's video codec @tab @tab X 869 @tab Codec used in Worms games. 870@item Kega Game Video (KGV1) @tab @tab X 871 @tab Kega emulator screen capture codec. 872@item Lagarith @tab @tab X 873@item LCL (LossLess Codec Library) MSZH @tab @tab X 874@item LCL (LossLess Codec Library) ZLIB @tab E @tab E 875@item LOCO @tab @tab X 876@item LucasArts SANM/Smush @tab @tab X 877 @tab Used in LucasArts games / SMUSH animations. 878@item lossless MJPEG @tab X @tab X 879@item MagicYUV Video @tab X @tab X 880@item Mandsoft Screen Capture Codec @tab @tab X 881@item Microsoft ATC Screen @tab @tab X 882 @tab Also known as Microsoft Screen 3. 883@item Microsoft Expression Encoder Screen @tab @tab X 884 @tab Also known as Microsoft Titanium Screen 2. 885@item Microsoft RLE @tab @tab X 886@item Microsoft Screen 1 @tab @tab X 887 @tab Also known as Windows Media Video V7 Screen. 888@item Microsoft Screen 2 @tab @tab X 889 @tab Also known as Windows Media Video V9 Screen. 890@item Microsoft Video 1 @tab @tab X 891@item Mimic @tab @tab X 892 @tab Used in MSN Messenger Webcam streams. 893@item Miro VideoXL @tab @tab X 894 @tab fourcc: VIXL 895@item MJPEG (Motion JPEG) @tab X @tab X 896@item Mobotix MxPEG video @tab @tab X 897@item Motion Pixels video @tab @tab X 898@item MPEG-1 video @tab X @tab X 899@item MPEG-2 video @tab X @tab X 900@item MPEG-4 part 2 @tab X @tab X 901 @tab libxvidcore can be used alternatively for encoding. 902@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X 903@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X 904@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X 905@item Newtek SpeedHQ @tab @tab X 906@item Nintendo Gamecube THP video @tab @tab X 907@item NuppelVideo/RTjpeg @tab @tab X 908 @tab Video encoding used in NuppelVideo files. 909@item On2 VP3 @tab @tab X 910 @tab still experimental 911@item On2 VP5 @tab @tab X 912 @tab fourcc: VP50 913@item On2 VP6 @tab @tab X 914 @tab fourcc: VP60,VP61,VP62 915@item On2 VP7 @tab @tab X 916 @tab fourcc: VP70,VP71 917@item VP8 @tab E @tab X 918 @tab fourcc: VP80, encoding supported through external library libvpx 919@item VP9 @tab E @tab X 920 @tab encoding supported through external library libvpx 921@item Pinnacle TARGA CineWave YUV16 @tab @tab X 922 @tab fourcc: Y216 923@item Prores @tab @tab X 924 @tab fourcc: apch,apcn,apcs,apco 925@item Q-team QPEG @tab @tab X 926 @tab fourccs: QPEG, Q1.0, Q1.1 927@item QuickTime 8BPS video @tab @tab X 928@item QuickTime Animation (RLE) video @tab X @tab X 929 @tab fourcc: 'rle ' 930@item QuickTime Graphics (SMC) @tab @tab X 931 @tab fourcc: 'smc ' 932@item QuickTime video (RPZA) @tab @tab X 933 @tab fourcc: rpza 934@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X 935@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X 936@item Raw Video @tab X @tab X 937@item RealVideo 1.0 @tab X @tab X 938@item RealVideo 2.0 @tab X @tab X 939@item RealVideo 3.0 @tab @tab X 940 @tab still far from ideal 941@item RealVideo 4.0 @tab @tab X 942@item Renderware TXD (TeXture Dictionary) @tab @tab X 943 @tab Texture dictionaries used by the Renderware Engine. 944@item RL2 video @tab @tab X 945 @tab used in some games by Entertainment Software Partners 946@item ScreenPressor @tab @tab X 947@item Screenpresso @tab @tab X 948@item Screen Recorder Gold Codec @tab @tab X 949@item Sierra VMD video @tab @tab X 950 @tab Used in Sierra VMD files. 951@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X 952@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X 953@item Silicon Graphics RLE 8-bit video @tab @tab X 954@item Smacker video @tab @tab X 955 @tab Video encoding used in Smacker. 956@item SMPTE VC-1 @tab @tab X 957@item Snow @tab X @tab X 958 @tab experimental wavelet codec (fourcc: SNOW) 959@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X 960@item Sorenson Vector Quantizer 1 @tab X @tab X 961 @tab fourcc: SVQ1 962@item Sorenson Vector Quantizer 3 @tab @tab X 963 @tab fourcc: SVQ3 964@item Sunplus JPEG (SP5X) @tab @tab X 965 @tab fourcc: SP5X 966@item TechSmith Screen Capture Codec @tab @tab X 967 @tab fourcc: TSCC 968@item TechSmith Screen Capture Codec 2 @tab @tab X 969 @tab fourcc: TSC2 970@item Theora @tab E @tab X 971 @tab encoding supported through external library libtheora 972@item Tiertex Limited SEQ video @tab @tab X 973 @tab Codec used in DOS CD-ROM FlashBack game. 974@item Ut Video @tab X @tab X 975@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X 976@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X 977@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X 978@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X 979@item VBLE Lossless Codec @tab @tab X 980@item VMware Screen Codec / VMware Video @tab @tab X 981 @tab Codec used in videos captured by VMware. 982@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X 983@item Windows Media Image @tab @tab X 984@item Windows Media Video 7 @tab X @tab X 985@item Windows Media Video 8 @tab X @tab X 986@item Windows Media Video 9 @tab @tab X 987 @tab not completely working 988@item Wing Commander III / Xan @tab @tab X 989 @tab Used in Wing Commander III .MVE files. 990@item Wing Commander IV / Xan @tab @tab X 991 @tab Used in Wing Commander IV. 992@item Winnov WNV1 @tab @tab X 993@item WMV7 @tab X @tab X 994@item YAMAHA SMAF @tab X @tab X 995@item Psygnosis YOP Video @tab @tab X 996@item yuv4 @tab X @tab X 997 @tab libquicktime uncompressed packed 4:2:0 998@item ZeroCodec Lossless Video @tab @tab X 999@item ZLIB @tab X @tab X 1000 @tab part of LCL, encoder experimental 1001@item Zip Motion Blocks Video @tab X @tab X 1002 @tab Encoder works only in PAL8. 1003@end multitable 1004 1005@code{X} means that encoding (resp. decoding) is supported. 1006 1007@code{E} means that support is provided through an external library. 1008 1009@section Audio Codecs 1010 1011@multitable @columnfractions .4 .1 .1 .4 1012@item Name @tab Encoding @tab Decoding @tab Comments 1013@item 8SVX exponential @tab @tab X 1014@item 8SVX fibonacci @tab @tab X 1015@item AAC @tab EX @tab X 1016 @tab encoding supported through internal encoder and external library libfdk-aac 1017@item AAC+ @tab E @tab IX 1018 @tab encoding supported through external library libfdk-aac 1019@item AC-3 @tab IX @tab IX 1020@item ADPCM 4X Movie @tab @tab X 1021@item APDCM Yamaha AICA @tab @tab X 1022@item ADPCM CDROM XA @tab @tab X 1023@item ADPCM Creative Technology @tab @tab X 1024 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 1025@item ADPCM Electronic Arts @tab @tab X 1026 @tab Used in various EA titles. 1027@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X 1028 @tab Used in Sim City 3000. 1029@item ADPCM Electronic Arts R1 @tab @tab X 1030@item ADPCM Electronic Arts R2 @tab @tab X 1031@item ADPCM Electronic Arts R3 @tab @tab X 1032@item ADPCM Electronic Arts XAS @tab @tab X 1033@item ADPCM G.722 @tab X @tab X 1034@item ADPCM G.726 @tab X @tab X 1035@item ADPCM IMA AMV @tab @tab X 1036 @tab Used in AMV files 1037@item ADPCM IMA Electronic Arts EACS @tab @tab X 1038@item ADPCM IMA Electronic Arts SEAD @tab @tab X 1039@item ADPCM IMA Funcom @tab @tab X 1040@item ADPCM IMA QuickTime @tab X @tab X 1041@item ADPCM IMA Loki SDL MJPEG @tab @tab X 1042@item ADPCM IMA WAV @tab X @tab X 1043@item ADPCM IMA Westwood @tab @tab X 1044@item ADPCM ISS IMA @tab @tab X 1045 @tab Used in FunCom games. 1046@item ADPCM IMA Dialogic @tab @tab X 1047@item ADPCM IMA Duck DK3 @tab @tab X 1048 @tab Used in some Sega Saturn console games. 1049@item ADPCM IMA Duck DK4 @tab @tab X 1050 @tab Used in some Sega Saturn console games. 1051@item ADPCM IMA Radical @tab @tab X 1052@item ADPCM Microsoft @tab X @tab X 1053@item ADPCM MS IMA @tab X @tab X 1054@item ADPCM Nintendo Gamecube AFC @tab @tab X 1055@item ADPCM Nintendo Gamecube DTK @tab @tab X 1056@item ADPCM Nintendo THP @tab @tab X 1057@item APDCM Playstation @tab @tab X 1058@item ADPCM QT IMA @tab X @tab X 1059@item ADPCM SEGA CRI ADX @tab X @tab X 1060 @tab Used in Sega Dreamcast games. 1061@item ADPCM Shockwave Flash @tab X @tab X 1062@item ADPCM Sound Blaster Pro 2-bit @tab @tab X 1063@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X 1064@item ADPCM Sound Blaster Pro 4-bit @tab @tab X 1065@item ADPCM VIMA @tab @tab X 1066 @tab Used in LucasArts SMUSH animations. 1067@item ADPCM Westwood Studios IMA @tab @tab X 1068 @tab Used in Westwood Studios games like Command and Conquer. 1069@item ADPCM Yamaha @tab X @tab X 1070@item AMR-NB @tab E @tab X 1071 @tab encoding supported through external library libopencore-amrnb 1072@item AMR-WB @tab E @tab X 1073 @tab encoding supported through external library libvo-amrwbenc 1074@item Amazing Studio PAF Audio @tab @tab X 1075@item Apple lossless audio @tab X @tab X 1076 @tab QuickTime fourcc 'alac' 1077@item aptX @tab X @tab X 1078 @tab Used in Bluetooth A2DP 1079@item aptX HD @tab X @tab X 1080 @tab Used in Bluetooth A2DP 1081@item ATRAC1 @tab @tab X 1082@item ATRAC3 @tab @tab X 1083@item ATRAC3+ @tab @tab X 1084@item ATRAC9 @tab @tab X 1085@item Bink Audio @tab @tab X 1086 @tab Used in Bink and Smacker files in many games. 1087@item CELT @tab @tab E 1088 @tab decoding supported through external library libcelt 1089@item codec2 @tab E @tab E 1090 @tab en/decoding supported through external library libcodec2 1091@item Delphine Software International CIN audio @tab @tab X 1092 @tab Codec used in Delphine Software International games. 1093@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X 1094@item Discworld II BMV Audio @tab @tab X 1095@item COOK @tab @tab X 1096 @tab All versions except 5.1 are supported. 1097@item DCA (DTS Coherent Acoustics) @tab X @tab X 1098 @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) 1099@item Dolby E @tab @tab X 1100@item DPCM id RoQ @tab X @tab X 1101 @tab Used in Quake III, Jedi Knight 2 and other computer games. 1102@item DPCM Interplay @tab @tab X 1103 @tab Used in various Interplay computer games. 1104@item DPCM Squareroot-Delta-Exact @tab @tab X 1105 @tab Used in various games. 1106@item DPCM Sierra Online @tab @tab X 1107 @tab Used in Sierra Online game audio files. 1108@item DPCM Sol @tab @tab X 1109@item DPCM Xan @tab @tab X 1110 @tab Used in Origin's Wing Commander IV AVI files. 1111@item DSD (Direct Stream Digitial), least significant bit first @tab @tab X 1112@item DSD (Direct Stream Digitial), most significant bit first @tab @tab X 1113@item DSD (Direct Stream Digitial), least significant bit first, planar @tab @tab X 1114@item DSD (Direct Stream Digitial), most significant bit first, planar @tab @tab X 1115@item DSP Group TrueSpeech @tab @tab X 1116@item DST (Direct Stream Transfer) @tab @tab X 1117@item DV audio @tab @tab X 1118@item Enhanced AC-3 @tab X @tab X 1119@item EVRC (Enhanced Variable Rate Codec) @tab @tab X 1120@item FLAC (Free Lossless Audio Codec) @tab X @tab IX 1121@item G.723.1 @tab X @tab X 1122@item G.729 @tab @tab X 1123@item GSM @tab E @tab X 1124 @tab encoding supported through external library libgsm 1125@item GSM Microsoft variant @tab E @tab X 1126 @tab encoding supported through external library libgsm 1127@item IAC (Indeo Audio Coder) @tab @tab X 1128@item iLBC (Internet Low Bitrate Codec) @tab E @tab E 1129 @tab encoding and decoding supported through external library libilbc 1130@item IMC (Intel Music Coder) @tab @tab X 1131@item Interplay ACM @tab @tab X 1132@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X 1133@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X 1134@item MLP (Meridian Lossless Packing) @tab X @tab X 1135 @tab Used in DVD-Audio discs. 1136@item Monkey's Audio @tab @tab X 1137@item MP1 (MPEG audio layer 1) @tab @tab IX 1138@item MP2 (MPEG audio layer 2) @tab IX @tab IX 1139 @tab encoding supported also through external library TwoLAME 1140@item MP3 (MPEG audio layer 3) @tab E @tab IX 1141 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported 1142@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X 1143@item Musepack SV7 @tab @tab X 1144@item Musepack SV8 @tab @tab X 1145@item Nellymoser Asao @tab X @tab X 1146@item On2 AVC (Audio for Video Codec) @tab @tab X 1147@item Opus @tab E @tab X 1148 @tab encoding supported through external library libopus 1149@item PCM A-law @tab X @tab X 1150@item PCM mu-law @tab X @tab X 1151@item PCM Archimedes VIDC @tab X @tab X 1152@item PCM signed 8-bit planar @tab X @tab X 1153@item PCM signed 16-bit big-endian planar @tab X @tab X 1154@item PCM signed 16-bit little-endian planar @tab X @tab X 1155@item PCM signed 24-bit little-endian planar @tab X @tab X 1156@item PCM signed 32-bit little-endian planar @tab X @tab X 1157@item PCM 32-bit floating point big-endian @tab X @tab X 1158@item PCM 32-bit floating point little-endian @tab X @tab X 1159@item PCM 64-bit floating point big-endian @tab X @tab X 1160@item PCM 64-bit floating point little-endian @tab X @tab X 1161@item PCM D-Cinema audio signed 24-bit @tab X @tab X 1162@item PCM signed 8-bit @tab X @tab X 1163@item PCM signed 16-bit big-endian @tab X @tab X 1164@item PCM signed 16-bit little-endian @tab X @tab X 1165@item PCM signed 24-bit big-endian @tab X @tab X 1166@item PCM signed 24-bit little-endian @tab X @tab X 1167@item PCM signed 32-bit big-endian @tab X @tab X 1168@item PCM signed 32-bit little-endian @tab X @tab X 1169@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X 1170@item PCM unsigned 8-bit @tab X @tab X 1171@item PCM unsigned 16-bit big-endian @tab X @tab X 1172@item PCM unsigned 16-bit little-endian @tab X @tab X 1173@item PCM unsigned 24-bit big-endian @tab X @tab X 1174@item PCM unsigned 24-bit little-endian @tab X @tab X 1175@item PCM unsigned 32-bit big-endian @tab X @tab X 1176@item PCM unsigned 32-bit little-endian @tab X @tab X 1177@item PCM Zork @tab @tab X 1178@item QCELP / PureVoice @tab @tab X 1179@item QDesign Music Codec 1 @tab @tab X 1180@item QDesign Music Codec 2 @tab @tab X 1181 @tab There are still some distortions. 1182@item RealAudio 1.0 (14.4K) @tab X @tab X 1183 @tab Real 14400 bit/s codec 1184@item RealAudio 2.0 (28.8K) @tab @tab X 1185 @tab Real 28800 bit/s codec 1186@item RealAudio 3.0 (dnet) @tab IX @tab X 1187 @tab Real low bitrate AC-3 codec 1188@item RealAudio Lossless @tab @tab X 1189@item RealAudio SIPR / ACELP.NET @tab @tab X 1190@item SBC (low-complexity subband codec) @tab X @tab X 1191 @tab Used in Bluetooth A2DP 1192@item Shorten @tab @tab X 1193@item Sierra VMD audio @tab @tab X 1194 @tab Used in Sierra VMD files. 1195@item Smacker audio @tab @tab X 1196@item SMPTE 302M AES3 audio @tab X @tab X 1197@item Sonic @tab X @tab X 1198 @tab experimental codec 1199@item Sonic lossless @tab X @tab X 1200 @tab experimental codec 1201@item Speex @tab E @tab E 1202 @tab supported through external library libspeex 1203@item TAK (Tom's lossless Audio Kompressor) @tab @tab X 1204@item True Audio (TTA) @tab X @tab X 1205@item TrueHD @tab X @tab X 1206 @tab Used in HD-DVD and Blu-Ray discs. 1207@item TwinVQ (VQF flavor) @tab @tab X 1208@item VIMA @tab @tab X 1209 @tab Used in LucasArts SMUSH animations. 1210@item Vorbis @tab E @tab X 1211 @tab A native but very primitive encoder exists. 1212@item Voxware MetaSound @tab @tab X 1213@item WavPack @tab X @tab X 1214@item Westwood Audio (SND1) @tab @tab X 1215@item Windows Media Audio 1 @tab X @tab X 1216@item Windows Media Audio 2 @tab X @tab X 1217@item Windows Media Audio Lossless @tab @tab X 1218@item Windows Media Audio Pro @tab @tab X 1219@item Windows Media Audio Voice @tab @tab X 1220@item Xbox Media Audio 1 @tab @tab X 1221@item Xbox Media Audio 2 @tab @tab X 1222@end multitable 1223 1224@code{X} means that encoding (resp. decoding) is supported. 1225 1226@code{E} means that support is provided through an external library. 1227 1228@code{I} means that an integer-only version is available, too (ensures high 1229performance on systems without hardware floating point support). 1230 1231@section Subtitle Formats 1232 1233@multitable @columnfractions .4 .1 .1 .1 .1 1234@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding 1235@item 3GPP Timed Text @tab @tab @tab X @tab X 1236@item AQTitle @tab @tab X @tab @tab X 1237@item DVB @tab X @tab X @tab X @tab X 1238@item DVB teletext @tab @tab X @tab @tab E 1239@item DVD @tab X @tab X @tab X @tab X 1240@item JACOsub @tab X @tab X @tab @tab X 1241@item MicroDVD @tab X @tab X @tab @tab X 1242@item MPL2 @tab @tab X @tab @tab X 1243@item MPsub (MPlayer) @tab @tab X @tab @tab X 1244@item PGS @tab @tab @tab @tab X 1245@item PJS (Phoenix) @tab @tab X @tab @tab X 1246@item RealText @tab @tab X @tab @tab X 1247@item SAMI @tab @tab X @tab @tab X 1248@item Spruce format (STL) @tab @tab X @tab @tab X 1249@item SSA/ASS @tab X @tab X @tab X @tab X 1250@item SubRip (SRT) @tab X @tab X @tab X @tab X 1251@item SubViewer v1 @tab @tab X @tab @tab X 1252@item SubViewer @tab @tab X @tab @tab X 1253@item TED Talks captions @tab @tab X @tab @tab X 1254@item VobSub (IDX+SUB) @tab @tab X @tab @tab X 1255@item VPlayer @tab @tab X @tab @tab X 1256@item WebVTT @tab X @tab X @tab X @tab X 1257@item XSUB @tab @tab @tab X @tab X 1258@end multitable 1259 1260@code{X} means that the feature is supported. 1261 1262@code{E} means that support is provided through an external library. 1263 1264@section Network Protocols 1265 1266@multitable @columnfractions .4 .1 1267@item Name @tab Support 1268@item file @tab X 1269@item FTP @tab X 1270@item Gopher @tab X 1271@item HLS @tab X 1272@item HTTP @tab X 1273@item HTTPS @tab X 1274@item Icecast @tab X 1275@item MMSH @tab X 1276@item MMST @tab X 1277@item pipe @tab X 1278@item Pro-MPEG FEC @tab X 1279@item RTMP @tab X 1280@item RTMPE @tab X 1281@item RTMPS @tab X 1282@item RTMPT @tab X 1283@item RTMPTE @tab X 1284@item RTMPTS @tab X 1285@item RTP @tab X 1286@item SAMBA @tab E 1287@item SCTP @tab X 1288@item SFTP @tab E 1289@item TCP @tab X 1290@item TLS @tab X 1291@item UDP @tab X 1292@end multitable 1293 1294@code{X} means that the protocol is supported. 1295 1296@code{E} means that support is provided through an external library. 1297 1298 1299@section Input/Output Devices 1300 1301@multitable @columnfractions .4 .1 .1 1302@item Name @tab Input @tab Output 1303@item ALSA @tab X @tab X 1304@item BKTR @tab X @tab 1305@item caca @tab @tab X 1306@item DV1394 @tab X @tab 1307@item Lavfi virtual device @tab X @tab 1308@item Linux framebuffer @tab X @tab X 1309@item JACK @tab X @tab 1310@item LIBCDIO @tab X 1311@item LIBDC1394 @tab X @tab 1312@item OpenAL @tab X 1313@item OpenGL @tab @tab X 1314@item OSS @tab X @tab X 1315@item PulseAudio @tab X @tab X 1316@item SDL @tab @tab X 1317@item Video4Linux2 @tab X @tab X 1318@item VfW capture @tab X @tab 1319@item X11 grabbing @tab X @tab 1320@item Win32 grabbing @tab X @tab 1321@end multitable 1322 1323@code{X} means that input/output is supported. 1324 1325@section Timecode 1326 1327@multitable @columnfractions .4 .1 .1 1328@item Codec/format @tab Read @tab Write 1329@item AVI @tab X @tab X 1330@item DV @tab X @tab X 1331@item GXF @tab X @tab X 1332@item MOV @tab X @tab X 1333@item MPEG1/2 @tab X @tab X 1334@item MXF @tab X @tab X 1335@end multitable 1336 1337@bye 1338