1 // Copyright 2014 Google Inc. All Rights Reserved.
2 //
3 // Use of this source code is governed by a BSD-style license
4 // that can be found in the COPYING file in the root of the source
5 // tree. An additional intellectual property rights grant can be found
6 // in the file PATENTS. All contributing project authors may
7 // be found in the AUTHORS file in the root of the source tree.
8 // -----------------------------------------------------------------------------
9 //
10 // WebPPicture tools: alpha handling, etc.
11 //
12 // Author: Skal (pascal.massimino@gmail.com)
13 
14 #include <assert.h>
15 
16 #include "src/enc/vp8i_enc.h"
17 #include "src/dsp/yuv.h"
18 
19 //------------------------------------------------------------------------------
20 // Helper: clean up fully transparent area to help compressibility.
21 
22 #define SIZE 8
23 #define SIZE2 (SIZE / 2)
IsTransparentARGBArea(const uint32_t * ptr,int stride,int size)24 static int IsTransparentARGBArea(const uint32_t* ptr, int stride, int size) {
25   int y, x;
26   for (y = 0; y < size; ++y) {
27     for (x = 0; x < size; ++x) {
28       if (ptr[x] & 0xff000000u) {
29         return 0;
30       }
31     }
32     ptr += stride;
33   }
34   return 1;
35 }
36 
Flatten(uint8_t * ptr,int v,int stride,int size)37 static void Flatten(uint8_t* ptr, int v, int stride, int size) {
38   int y;
39   for (y = 0; y < size; ++y) {
40     memset(ptr, v, size);
41     ptr += stride;
42   }
43 }
44 
FlattenARGB(uint32_t * ptr,uint32_t v,int stride,int size)45 static void FlattenARGB(uint32_t* ptr, uint32_t v, int stride, int size) {
46   int x, y;
47   for (y = 0; y < size; ++y) {
48     for (x = 0; x < size; ++x) ptr[x] = v;
49     ptr += stride;
50   }
51 }
52 
53 // Smoothen the luma components of transparent pixels. Return true if the whole
54 // block is transparent.
SmoothenBlock(const uint8_t * a_ptr,int a_stride,uint8_t * y_ptr,int y_stride,int width,int height)55 static int SmoothenBlock(const uint8_t* a_ptr, int a_stride, uint8_t* y_ptr,
56                          int y_stride, int width, int height) {
57   int sum = 0, count = 0;
58   int x, y;
59   const uint8_t* alpha_ptr = a_ptr;
60   uint8_t* luma_ptr = y_ptr;
61   for (y = 0; y < height; ++y) {
62     for (x = 0; x < width; ++x) {
63       if (alpha_ptr[x] != 0) {
64         ++count;
65         sum += luma_ptr[x];
66       }
67     }
68     alpha_ptr += a_stride;
69     luma_ptr += y_stride;
70   }
71   if (count > 0 && count < width * height) {
72     const uint8_t avg_u8 = (uint8_t)(sum / count);
73     alpha_ptr = a_ptr;
74     luma_ptr = y_ptr;
75     for (y = 0; y < height; ++y) {
76       for (x = 0; x < width; ++x) {
77         if (alpha_ptr[x] == 0) luma_ptr[x] = avg_u8;
78       }
79       alpha_ptr += a_stride;
80       luma_ptr += y_stride;
81     }
82   }
83   return (count == 0);
84 }
85 
WebPReplaceTransparentPixels(WebPPicture * const pic,uint32_t color)86 void WebPReplaceTransparentPixels(WebPPicture* const pic, uint32_t color) {
87   if (pic != NULL && pic->use_argb) {
88     int y = pic->height;
89     uint32_t* argb = pic->argb;
90     color &= 0xffffffu;   // force alpha=0
91     WebPInitAlphaProcessing();
92     while (y-- > 0) {
93       WebPAlphaReplace(argb, pic->width, color);
94       argb += pic->argb_stride;
95     }
96   }
97 }
98 
WebPCleanupTransparentArea(WebPPicture * pic)99 void WebPCleanupTransparentArea(WebPPicture* pic) {
100   int x, y, w, h;
101   if (pic == NULL) return;
102   w = pic->width / SIZE;
103   h = pic->height / SIZE;
104 
105   // note: we ignore the left-overs on right/bottom, except for SmoothenBlock().
106   if (pic->use_argb) {
107     uint32_t argb_value = 0;
108     for (y = 0; y < h; ++y) {
109       int need_reset = 1;
110       for (x = 0; x < w; ++x) {
111         const int off = (y * pic->argb_stride + x) * SIZE;
112         if (IsTransparentARGBArea(pic->argb + off, pic->argb_stride, SIZE)) {
113           if (need_reset) {
114             argb_value = pic->argb[off];
115             need_reset = 0;
116           }
117           FlattenARGB(pic->argb + off, argb_value, pic->argb_stride, SIZE);
118         } else {
119           need_reset = 1;
120         }
121       }
122     }
123   } else {
124     const int width = pic->width;
125     const int height = pic->height;
126     const int y_stride = pic->y_stride;
127     const int uv_stride = pic->uv_stride;
128     const int a_stride = pic->a_stride;
129     uint8_t* y_ptr = pic->y;
130     uint8_t* u_ptr = pic->u;
131     uint8_t* v_ptr = pic->v;
132     const uint8_t* a_ptr = pic->a;
133     int values[3] = { 0 };
134     if (a_ptr == NULL || y_ptr == NULL || u_ptr == NULL || v_ptr == NULL) {
135       return;
136     }
137     for (y = 0; y + SIZE <= height; y += SIZE) {
138       int need_reset = 1;
139       for (x = 0; x + SIZE <= width; x += SIZE) {
140         if (SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
141                           SIZE, SIZE)) {
142           if (need_reset) {
143             values[0] = y_ptr[x];
144             values[1] = u_ptr[x >> 1];
145             values[2] = v_ptr[x >> 1];
146             need_reset = 0;
147           }
148           Flatten(y_ptr + x,        values[0], y_stride,  SIZE);
149           Flatten(u_ptr + (x >> 1), values[1], uv_stride, SIZE2);
150           Flatten(v_ptr + (x >> 1), values[2], uv_stride, SIZE2);
151         } else {
152           need_reset = 1;
153         }
154       }
155       if (x < width) {
156         SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
157                       width - x, SIZE);
158       }
159       a_ptr += SIZE * a_stride;
160       y_ptr += SIZE * y_stride;
161       u_ptr += SIZE2 * uv_stride;
162       v_ptr += SIZE2 * uv_stride;
163     }
164     if (y < height) {
165       const int sub_height = height - y;
166       for (x = 0; x + SIZE <= width; x += SIZE) {
167         SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
168                       SIZE, sub_height);
169       }
170       if (x < width) {
171         SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
172                       width - x, sub_height);
173       }
174     }
175   }
176 }
177 
178 #undef SIZE
179 #undef SIZE2
180 
181 //------------------------------------------------------------------------------
182 // Blend color and remove transparency info
183 
184 #define BLEND(V0, V1, ALPHA) \
185     ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 256) >> 16)
186 #define BLEND_10BIT(V0, V1, ALPHA) \
187     ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 1024) >> 18)
188 
MakeARGB32(int r,int g,int b)189 static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
190   return (0xff000000u | (r << 16) | (g << 8) | b);
191 }
192 
WebPBlendAlpha(WebPPicture * pic,uint32_t background_rgb)193 void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
194   const int red = (background_rgb >> 16) & 0xff;
195   const int green = (background_rgb >> 8) & 0xff;
196   const int blue = (background_rgb >> 0) & 0xff;
197   int x, y;
198   if (pic == NULL) return;
199   if (!pic->use_argb) {
200     const int uv_width = (pic->width >> 1);  // omit last pixel during u/v loop
201     const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
202     // VP8RGBToU/V expects the u/v values summed over four pixels
203     const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
204     const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
205     const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
206     uint8_t* y_ptr = pic->y;
207     uint8_t* u_ptr = pic->u;
208     uint8_t* v_ptr = pic->v;
209     uint8_t* a_ptr = pic->a;
210     if (!has_alpha || a_ptr == NULL) return;    // nothing to do
211     for (y = 0; y < pic->height; ++y) {
212       // Luma blending
213       for (x = 0; x < pic->width; ++x) {
214         const uint8_t alpha = a_ptr[x];
215         if (alpha < 0xff) {
216           y_ptr[x] = BLEND(Y0, y_ptr[x], alpha);
217         }
218       }
219       // Chroma blending every even line
220       if ((y & 1) == 0) {
221         uint8_t* const a_ptr2 =
222             (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
223         for (x = 0; x < uv_width; ++x) {
224           // Average four alpha values into a single blending weight.
225           // TODO(skal): might lead to visible contouring. Can we do better?
226           const uint32_t alpha =
227               a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
228               a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
229           u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
230           v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
231         }
232         if (pic->width & 1) {   // rightmost pixel
233           const uint32_t alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
234           u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
235           v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
236         }
237       } else {
238         u_ptr += pic->uv_stride;
239         v_ptr += pic->uv_stride;
240       }
241       memset(a_ptr, 0xff, pic->width);  // reset alpha value to opaque
242       a_ptr += pic->a_stride;
243       y_ptr += pic->y_stride;
244     }
245   } else {
246     uint32_t* argb = pic->argb;
247     const uint32_t background = MakeARGB32(red, green, blue);
248     for (y = 0; y < pic->height; ++y) {
249       for (x = 0; x < pic->width; ++x) {
250         const int alpha = (argb[x] >> 24) & 0xff;
251         if (alpha != 0xff) {
252           if (alpha > 0) {
253             int r = (argb[x] >> 16) & 0xff;
254             int g = (argb[x] >>  8) & 0xff;
255             int b = (argb[x] >>  0) & 0xff;
256             r = BLEND(red, r, alpha);
257             g = BLEND(green, g, alpha);
258             b = BLEND(blue, b, alpha);
259             argb[x] = MakeARGB32(r, g, b);
260           } else {
261             argb[x] = background;
262           }
263         }
264       }
265       argb += pic->argb_stride;
266     }
267   }
268 }
269 
270 #undef BLEND
271 #undef BLEND_10BIT
272 
273 //------------------------------------------------------------------------------
274