1 /**
2  * @file
3  * @brief Header file for DummyReader class
4  * @author Jonathan Thomas <jonathan@openshot.org>
5  *
6  * @ref License
7  */
8 
9 /* LICENSE
10  *
11  * Copyright (c) 2008-2019 OpenShot Studios, LLC
12  * <http://www.openshotstudios.com/>. This file is part of
13  * OpenShot Library (libopenshot), an open-source project dedicated to
14  * delivering high quality video editing and animation solutions to the
15  * world. For more information visit <http://www.openshot.org/>.
16  *
17  * OpenShot Library (libopenshot) is free software: you can redistribute it
18  * and/or modify it under the terms of the GNU Lesser General Public License
19  * as published by the Free Software Foundation, either version 3 of the
20  * License, or (at your option) any later version.
21  *
22  * OpenShot Library (libopenshot) is distributed in the hope that it will be
23  * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
24  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
25  * GNU Lesser General Public License for more details.
26  *
27  * You should have received a copy of the GNU Lesser General Public License
28  * along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
29  */
30 
31 #ifndef OPENSHOT_DUMMY_READER_H
32 #define OPENSHOT_DUMMY_READER_H
33 
34 #include "ReaderBase.h"
35 
36 #include <cmath>
37 #include <ctime>
38 #include <iostream>
39 #include <omp.h>
40 #include <stdio.h>
41 #include <memory>
42 #include "CacheMemory.h"
43 #include "Fraction.h"
44 
45 namespace openshot
46 {
47 	/**
48 	 * @brief This class is used as a simple, dummy reader, which can be very useful when writing
49 	 * unit tests. It can return a single blank frame or it can return custom frame objects
50 	 * which were passed into the constructor with a Cache object.
51 	 *
52 	 * A dummy reader can be created with any framerate or samplerate. This is useful in unit
53 	 * tests that need to test different framerates or samplerates.
54 	 *
55 	 * @note Timeline does buffering by requesting more frames than it
56 	 * strictly needs. Thus if you use this DummyReader with a custom
57 	 * cache in a Timeline, make sure it has enough
58 	 * frames. Specifically you need some frames after the last frame
59 	 * you plan to access through the Timeline.
60 	 *
61 	 * @code
62 	 * 	// Create cache object to store fake Frame objects
63 	 * 	CacheMemory cache;
64 	 *
65 	 * // Now let's create some test frames
66 	 * for (int64_t frame_number = 1; frame_number <= 30; frame_number++)
67 	 * {
68 	 *   // Create blank frame (with specific frame #, samples, and channels)
69 	 *   // Sample count should be 44100 / 30 fps = 1470 samples per frame
70 	 *   int sample_count = 1470;
71 	 *   auto f = std::make_shared<openshot::Frame>(frame_number, sample_count, 2);
72 	 *
73 	 *   // Create test samples with incrementing value
74 	 *   float *audio_buffer = new float[sample_count];
75 	 *   for (int64_t sample_number = 0; sample_number < sample_count; sample_number++)
76 	 *   {
77 	 *     // Generate an incrementing audio sample value (just as an example)
78 	 *     audio_buffer[sample_number] = float(frame_number) + (float(sample_number) / float(sample_count));
79 	 *   }
80 	 *
81 	 *   // Add custom audio samples to Frame (bool replaceSamples, int destChannel, int destStartSample, const float* source,
82 	 *   //                                    int numSamples, float gainToApplyToSource = 1.0f)
83 	 *   f->AddAudio(true, 0, 0, audio_buffer, sample_count, 1.0); // add channel 1
84 	 *   f->AddAudio(true, 1, 0, audio_buffer, sample_count, 1.0); // add channel 2
85 	 *
86 	 *   // Add test frame to cache
87 	 *   cache.Add(f);
88 	 * }
89 	 *
90 	 * // Create a reader (Fraction fps, int width, int height, int sample_rate, int channels, float duration, CacheBase* cache)
91 	 * openshot::DummyReader r(openshot::Fraction(30, 1), 1920, 1080, 44100, 2, 30.0, &cache);
92 	 * r.Open(); // Open the reader
93 	 *
94 	 * // Now let's verify our DummyReader works
95 	 * std::shared_ptr<openshot::Frame> f = r.GetFrame(1);
96 	 * // r.GetFrame(1)->GetAudioSamples(0)[1] should equal 1.00068033 based on our above calculations
97 	 *
98 	 * // Clean up
99 	 * r.Close();
100 	 * cache.Clear()
101 	 * @endcode
102 	 */
103 	class DummyReader : public ReaderBase
104 	{
105 	private:
106 		CacheBase* dummy_cache;
107 		std::shared_ptr<openshot::Frame> image_frame;
108 		bool is_open;
109 
110 		/// Initialize variables used by constructor
111 		void init(Fraction fps, int width, int height, int sample_rate, int channels, float duration);
112 
113 	public:
114 
115 		/// Blank constructor for DummyReader, with default settings.
116 		DummyReader();
117 
118 		/// Constructor for DummyReader.
119 		DummyReader(openshot::Fraction fps, int width, int height, int sample_rate, int channels, float duration);
120 
121 		/// Constructor for DummyReader which takes a frame cache object.
122 		DummyReader(openshot::Fraction fps, int width, int height, int sample_rate, int channels, float duration, CacheBase* cache);
123 
124 		virtual ~DummyReader();
125 
126 		/// Close File
127 		void Close() override;
128 
129 		/// Get the cache object used by this reader (always returns NULL for this reader)
GetCache()130 		CacheMemory* GetCache() override { return NULL; };
131 
132 		/// Get an openshot::Frame object for a specific frame number of this reader.  All numbers
133 		/// return the same Frame, since they all share the same image data.
134 		///
135 		/// @returns The requested frame (containing the image)
136 		/// @param requested_frame The frame number that is requested.
137 		std::shared_ptr<openshot::Frame> GetFrame(int64_t requested_frame) override;
138 
139 		/// Determine if reader is open or closed
IsOpen()140 		bool IsOpen() override { return is_open; };
141 
142 		/// Return the type name of the class
Name()143 		std::string Name() override { return "DummyReader"; };
144 
145 		// Get and Set JSON methods
146 		std::string Json() const override; ///< Generate JSON string of this object
147 		void SetJson(const std::string value) override; ///< Load JSON string into this object
148 		Json::Value JsonValue() const override; ///< Generate Json::Value for this object
149 		void SetJsonValue(const Json::Value root) override; ///< Load Json::Value into this object
150 
151 		/// Open File - which is called by the constructor automatically
152 		void Open() override;
153 	};
154 
155 }
156 
157 #endif
158