1 /**
2  * @file
3  * @brief Header file for Point class
4  * @author Jonathan Thomas <jonathan@openshot.org>
5  *
6  * @ref License
7  */
8 
9 /* LICENSE
10  *
11  * Copyright (c) 2008-2019 OpenShot Studios, LLC
12  * <http://www.openshotstudios.com/>. This file is part of
13  * OpenShot Library (libopenshot), an open-source project dedicated to
14  * delivering high quality video editing and animation solutions to the
15  * world. For more information visit <http://www.openshot.org/>.
16  *
17  * OpenShot Library (libopenshot) is free software: you can redistribute it
18  * and/or modify it under the terms of the GNU Lesser General Public License
19  * as published by the Free Software Foundation, either version 3 of the
20  * License, or (at your option) any later version.
21  *
22  * OpenShot Library (libopenshot) is distributed in the hope that it will be
23  * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
24  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
25  * GNU Lesser General Public License for more details.
26  *
27  * You should have received a copy of the GNU Lesser General Public License
28  * along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
29  */
30 
31 #ifndef OPENSHOT_POINT_H
32 #define OPENSHOT_POINT_H
33 
34 #include "Coordinate.h"
35 
36 #include "Json.h"
37 
38 namespace openshot
39 {
40 	/**
41 	 * @brief This controls how a Keyframe uses this point to interpolate between two points.
42 	 *
43 	 * Bezier is a smooth curve. Linear is a straight line. Constant is a jump from the
44 	 * previous point to this one.
45 	 */
46 	enum InterpolationType {
47 		BEZIER,		///< Bezier curves are quadratic curves, which create a smooth curve.
48 		LINEAR,		///< Linear curves are angular, straight lines between two points.
49 		CONSTANT	///< Constant curves jump from their previous position to a new one (with no interpolation).
50 	};
51 
52 	/**
53 	 * @brief When BEZIER interpolation is used, the point's left and right handles are used
54 	 * to influence the direction of the curve.
55 	 *
56 	 * AUTO will try and adjust the handles automatically, to achieve the smoothest curves.
57 	 * MANUAL will leave the handles alone, making it the responsibility of the user to set them.
58 	 */
59 	enum HandleType {
60 		AUTO,	///< Automatically adjust the handles to achieve the smoothest curve
61 		MANUAL	///< Do not automatically adjust handles (set them manually)
62 	};
63 
64 	/**
65 	 * @brief A Point is the basic building block of a key-frame curve.
66 	 *
67 	 * Points have a primary coordinate and a left and right handle coordinate.
68 	 * The handles are used to influence the direction of the curve as it
69 	 * moves between the primary coordinate and the next primary coordinate when the
70 	 * interpolation mode is BEZIER.  When using LINEAR or CONSTANT, the handles are
71 	 * ignored.
72 	 *
73 	 * Please see the following <b>Example Code</b>:
74 	 * \code
75 	 * Coordinate c1(3,9);
76 	 * Point p1(c1, BEZIER);
77 	 * assert(c1.X == 3);
78 	 * assert(c1.Y == 9);
79 	 *
80 	 * \endcode
81 	 */
82 	class Point {
83 	public:
84 		Coordinate co; 						///< This is the primary coordinate
85 		Coordinate handle_left; 			///< This is the left handle coordinate (in percentages from 0 to 1)
86 		Coordinate handle_right; 			///< This is the right handle coordinate (in percentages from 0 to 1)
87 		InterpolationType interpolation;	///< This is the interpolation mode
88 		HandleType handle_type; 			///< This is the handle mode
89 
90 		/// Default constructor (defaults to 1,0)
91 		Point();
92 
93 		/// Constructor which creates a single coordinate at X=1
94 		Point(float y);
95 
96 		/// Constructor which also creates a Point and sets the X and Y of the Point.
97 		Point(float x, float y);
98 
99 		/// Constructor which also creates a Point and sets the X,Y, and interpolation of the Point.
100 		Point(float x, float y, InterpolationType interpolation);
101 
102 		/// Constructor which takes a coordinate
103 		Point(const Coordinate& co);
104 
105 		/// Constructor which takes a coordinate and interpolation mode
106 		Point(const Coordinate& co, InterpolationType interpolation);
107 
108 		/// Constructor which takes a coordinate, interpolation mode, and handle type
109 		Point(const Coordinate& co, InterpolationType interpolation, HandleType handle_type);
110 
111 		/// Set the left and right handles to a percent of the primary coordinate (0 to 1)
112 		/// Defaults to a smooth curve (Ease in and out)
113 		void Initialize_Handles();
114 
115 		/// Set the left handle to a percent of the primary coordinate (0 to 1)
116 		void Initialize_LeftHandle(float x, float y);
117 
118 		/// Set the right handle to a percent of the primary coordinate (0 to 1)
119 		void Initialize_RightHandle(float x, float y);
120 
121 		// Get and Set JSON methods
122 		std::string Json() const; ///< Generate JSON string of this object
123 		Json::Value JsonValue() const; ///< Generate Json::Value for this object
124 		void SetJson(const std::string value); ///< Load JSON string into this object
125 		void SetJsonValue(const Json::Value root); ///< Load Json::Value into this object
126 
127 	};
128 
129 }
130 
131 #endif
132