1 /******************************************************************************
2     Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
3 
4     This program is free software: you can redistribute it and/or modify
5     it under the terms of the GNU General Public License as published by
6     the Free Software Foundation, either version 2 of the License, or
7     (at your option) any later version.
8 
9     This program is distributed in the hope that it will be useful,
10     but WITHOUT ANY WARRANTY; without even the implied warranty of
11     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12     GNU General Public License for more details.
13 
14     You should have received a copy of the GNU General Public License
15     along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 ******************************************************************************/
17 
18 #include "gl-subsystem.h"
19 
upload_texture_2d(struct gs_texture_2d * tex,const uint8_t ** data)20 static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
21 {
22 	uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
23 	uint32_t tex_size = tex->height * row_size / 8;
24 	uint32_t num_levels = tex->base.levels;
25 	bool compressed = gs_is_compressed_format(tex->base.format);
26 	bool success;
27 
28 	if (!num_levels)
29 		num_levels = gs_get_total_levels(tex->width, tex->height, 1);
30 
31 	if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
32 		return false;
33 
34 	success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
35 			       tex->base.gl_format,
36 			       tex->base.gl_internal_format, compressed,
37 			       tex->width, tex->height, tex_size, &data);
38 
39 	if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL,
40 			    num_levels - 1))
41 		success = false;
42 	if (!gl_bind_texture(GL_TEXTURE_2D, 0))
43 		success = false;
44 
45 	return success;
46 }
47 
create_pixel_unpack_buffer(struct gs_texture_2d * tex)48 static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
49 {
50 	GLsizeiptr size;
51 	bool success = true;
52 
53 	if (!gl_gen_buffers(1, &tex->unpack_buffer))
54 		return false;
55 
56 	if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
57 		return false;
58 
59 	size = tex->width * gs_get_format_bpp(tex->base.format);
60 	if (!gs_is_compressed_format(tex->base.format)) {
61 		size /= 8;
62 		size = (size + 3) & 0xFFFFFFFC;
63 		size *= tex->height;
64 	} else {
65 		size *= tex->height;
66 		size /= 8;
67 	}
68 
69 	glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
70 	if (!gl_success("glBufferData"))
71 		success = false;
72 
73 	if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
74 		success = false;
75 
76 	return success;
77 }
78 
device_texture_create(gs_device_t * device,uint32_t width,uint32_t height,enum gs_color_format color_format,uint32_t levels,const uint8_t ** data,uint32_t flags)79 gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
80 				    uint32_t height,
81 				    enum gs_color_format color_format,
82 				    uint32_t levels, const uint8_t **data,
83 				    uint32_t flags)
84 {
85 	struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
86 	tex->base.device = device;
87 	tex->base.type = GS_TEXTURE_2D;
88 	tex->base.format = color_format;
89 	tex->base.levels = levels;
90 	tex->base.gl_format = convert_gs_format(color_format);
91 	tex->base.gl_internal_format = convert_gs_internal_format(color_format);
92 	tex->base.gl_type = get_gl_format_type(color_format);
93 	tex->base.gl_target = GL_TEXTURE_2D;
94 	tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
95 	tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
96 	tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
97 	tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
98 	tex->width = width;
99 	tex->height = height;
100 
101 	if (!gl_gen_textures(1, &tex->base.texture))
102 		goto fail;
103 
104 	if (!tex->base.is_dummy) {
105 		if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
106 			goto fail;
107 		if (!upload_texture_2d(tex, data))
108 			goto fail;
109 	} else {
110 		if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
111 			goto fail;
112 
113 		uint32_t row_size =
114 			tex->width * gs_get_format_bpp(tex->base.format);
115 		uint32_t tex_size = tex->height * row_size / 8;
116 		bool compressed = gs_is_compressed_format(tex->base.format);
117 		bool did_init = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type,
118 					     1, tex->base.gl_format,
119 					     tex->base.gl_internal_format,
120 					     compressed, tex->width,
121 					     tex->height, tex_size, NULL);
122 		did_init =
123 			gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
124 
125 		bool did_unbind = gl_bind_texture(GL_TEXTURE_2D, 0);
126 		if (!did_init || !did_unbind)
127 			goto fail;
128 	}
129 
130 	return (gs_texture_t *)tex;
131 
132 fail:
133 	gs_texture_destroy((gs_texture_t *)tex);
134 	blog(LOG_ERROR, "device_texture_create (GL) failed");
135 	return NULL;
136 }
137 
is_texture_2d(const gs_texture_t * tex,const char * func)138 static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
139 {
140 	bool is_tex2d = tex->type == GS_TEXTURE_2D;
141 	if (!is_tex2d)
142 		blog(LOG_ERROR, "%s (GL) failed:  Not a 2D texture", func);
143 	return is_tex2d;
144 }
145 
gs_texture_destroy(gs_texture_t * tex)146 void gs_texture_destroy(gs_texture_t *tex)
147 {
148 	if (!tex)
149 		return;
150 
151 	if (tex->cur_sampler)
152 		gs_samplerstate_destroy(tex->cur_sampler);
153 
154 	if (!tex->is_dummy && tex->is_dynamic) {
155 		if (tex->type == GS_TEXTURE_2D) {
156 			struct gs_texture_2d *tex2d =
157 				(struct gs_texture_2d *)tex;
158 			if (tex2d->unpack_buffer)
159 				gl_delete_buffers(1, &tex2d->unpack_buffer);
160 		} else if (tex->type == GS_TEXTURE_3D) {
161 			struct gs_texture_3d *tex3d =
162 				(struct gs_texture_3d *)tex;
163 			if (tex3d->unpack_buffer)
164 				gl_delete_buffers(1, &tex3d->unpack_buffer);
165 		}
166 	}
167 
168 	if (tex->texture)
169 		gl_delete_textures(1, &tex->texture);
170 
171 	if (tex->fbo)
172 		fbo_info_destroy(tex->fbo);
173 
174 	bfree(tex);
175 }
176 
gs_texture_get_width(const gs_texture_t * tex)177 uint32_t gs_texture_get_width(const gs_texture_t *tex)
178 {
179 	const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
180 	if (!is_texture_2d(tex, "gs_texture_get_width"))
181 		return 0;
182 
183 	return tex2d->width;
184 }
185 
gs_texture_get_height(const gs_texture_t * tex)186 uint32_t gs_texture_get_height(const gs_texture_t *tex)
187 {
188 	const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
189 	if (!is_texture_2d(tex, "gs_texture_get_height"))
190 		return 0;
191 
192 	return tex2d->height;
193 }
194 
gs_texture_get_color_format(const gs_texture_t * tex)195 enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
196 {
197 	return tex->format;
198 }
199 
gs_texture_map(gs_texture_t * tex,uint8_t ** ptr,uint32_t * linesize)200 bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
201 {
202 	struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
203 
204 	if (!is_texture_2d(tex, "gs_texture_map"))
205 		goto fail;
206 
207 	if (!tex2d->base.is_dynamic) {
208 		blog(LOG_ERROR, "Texture is not dynamic");
209 		goto fail;
210 	}
211 
212 	if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
213 		goto fail;
214 
215 	*ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
216 	if (!gl_success("glMapBuffer"))
217 		goto fail;
218 
219 	gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
220 
221 	*linesize = tex2d->width * gs_get_format_bpp(tex->format) / 8;
222 	*linesize = (*linesize + 3) & 0xFFFFFFFC;
223 	return true;
224 
225 fail:
226 	blog(LOG_ERROR, "gs_texture_map (GL) failed");
227 	return false;
228 }
229 
gs_texture_unmap(gs_texture_t * tex)230 void gs_texture_unmap(gs_texture_t *tex)
231 {
232 	struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
233 	if (!is_texture_2d(tex, "gs_texture_unmap"))
234 		goto failed;
235 
236 	if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
237 		goto failed;
238 
239 	glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
240 	if (!gl_success("glUnmapBuffer"))
241 		goto failed;
242 
243 	if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
244 		goto failed;
245 
246 	glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format, tex2d->width,
247 		     tex2d->height, 0, tex->gl_format, tex->gl_type, 0);
248 	if (!gl_success("glTexImage2D"))
249 		goto failed;
250 
251 	gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
252 	gl_bind_texture(GL_TEXTURE_2D, 0);
253 	return;
254 
255 failed:
256 	gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
257 	gl_bind_texture(GL_TEXTURE_2D, 0);
258 	blog(LOG_ERROR, "gs_texture_unmap (GL) failed");
259 }
260 
gs_texture_is_rect(const gs_texture_t * tex)261 bool gs_texture_is_rect(const gs_texture_t *tex)
262 {
263 	if (tex->type == GS_TEXTURE_3D)
264 		return false;
265 
266 	if (!is_texture_2d(tex, "gs_texture_is_rect")) {
267 		blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
268 		return false;
269 	}
270 
271 	const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
272 	return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
273 }
274 
gs_texture_get_obj(gs_texture_t * tex)275 void *gs_texture_get_obj(gs_texture_t *tex)
276 {
277 	struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
278 	if (!is_texture_2d(tex, "gs_texture_get_obj")) {
279 		blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
280 		return NULL;
281 	}
282 
283 	return &tex2d->base.texture;
284 }
285