1 /*
2  *  Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "modules/audio_coding/codecs/opus/test/blocker.h"
12 
13 #include <string.h>
14 
15 #include "rtc_base/checks.h"
16 
17 namespace {
18 
19 // Adds |a| and |b| frame by frame into |result| (basically matrix addition).
AddFrames(const float * const * a,size_t a_start_index,const float * const * b,int b_start_index,size_t num_frames,size_t num_channels,float * const * result,size_t result_start_index)20 void AddFrames(const float* const* a,
21                size_t a_start_index,
22                const float* const* b,
23                int b_start_index,
24                size_t num_frames,
25                size_t num_channels,
26                float* const* result,
27                size_t result_start_index) {
28   for (size_t i = 0; i < num_channels; ++i) {
29     for (size_t j = 0; j < num_frames; ++j) {
30       result[i][j + result_start_index] =
31           a[i][j + a_start_index] + b[i][j + b_start_index];
32     }
33   }
34 }
35 
36 // Copies |src| into |dst| channel by channel.
CopyFrames(const float * const * src,size_t src_start_index,size_t num_frames,size_t num_channels,float * const * dst,size_t dst_start_index)37 void CopyFrames(const float* const* src,
38                 size_t src_start_index,
39                 size_t num_frames,
40                 size_t num_channels,
41                 float* const* dst,
42                 size_t dst_start_index) {
43   for (size_t i = 0; i < num_channels; ++i) {
44     memcpy(&dst[i][dst_start_index], &src[i][src_start_index],
45            num_frames * sizeof(dst[i][dst_start_index]));
46   }
47 }
48 
49 // Moves |src| into |dst| channel by channel.
MoveFrames(const float * const * src,size_t src_start_index,size_t num_frames,size_t num_channels,float * const * dst,size_t dst_start_index)50 void MoveFrames(const float* const* src,
51                 size_t src_start_index,
52                 size_t num_frames,
53                 size_t num_channels,
54                 float* const* dst,
55                 size_t dst_start_index) {
56   for (size_t i = 0; i < num_channels; ++i) {
57     memmove(&dst[i][dst_start_index], &src[i][src_start_index],
58             num_frames * sizeof(dst[i][dst_start_index]));
59   }
60 }
61 
ZeroOut(float * const * buffer,size_t starting_idx,size_t num_frames,size_t num_channels)62 void ZeroOut(float* const* buffer,
63              size_t starting_idx,
64              size_t num_frames,
65              size_t num_channels) {
66   for (size_t i = 0; i < num_channels; ++i) {
67     memset(&buffer[i][starting_idx], 0,
68            num_frames * sizeof(buffer[i][starting_idx]));
69   }
70 }
71 
72 // Pointwise multiplies each channel of |frames| with |window|. Results are
73 // stored in |frames|.
ApplyWindow(const float * window,size_t num_frames,size_t num_channels,float * const * frames)74 void ApplyWindow(const float* window,
75                  size_t num_frames,
76                  size_t num_channels,
77                  float* const* frames) {
78   for (size_t i = 0; i < num_channels; ++i) {
79     for (size_t j = 0; j < num_frames; ++j) {
80       frames[i][j] = frames[i][j] * window[j];
81     }
82   }
83 }
84 
gcd(size_t a,size_t b)85 size_t gcd(size_t a, size_t b) {
86   size_t tmp;
87   while (b) {
88     tmp = a;
89     a = b;
90     b = tmp % b;
91   }
92   return a;
93 }
94 
95 }  // namespace
96 
97 namespace webrtc {
98 
Blocker(size_t chunk_size,size_t block_size,size_t num_input_channels,size_t num_output_channels,const float * window,size_t shift_amount,BlockerCallback * callback)99 Blocker::Blocker(size_t chunk_size,
100                  size_t block_size,
101                  size_t num_input_channels,
102                  size_t num_output_channels,
103                  const float* window,
104                  size_t shift_amount,
105                  BlockerCallback* callback)
106     : chunk_size_(chunk_size),
107       block_size_(block_size),
108       num_input_channels_(num_input_channels),
109       num_output_channels_(num_output_channels),
110       initial_delay_(block_size_ - gcd(chunk_size, shift_amount)),
111       frame_offset_(0),
112       input_buffer_(num_input_channels_, chunk_size_ + initial_delay_),
113       output_buffer_(chunk_size_ + initial_delay_, num_output_channels_),
114       input_block_(block_size_, num_input_channels_),
115       output_block_(block_size_, num_output_channels_),
116       window_(new float[block_size_]),
117       shift_amount_(shift_amount),
118       callback_(callback) {
119   RTC_CHECK_LE(num_output_channels_, num_input_channels_);
120   RTC_CHECK_LE(shift_amount_, block_size_);
121 
122   memcpy(window_.get(), window, block_size_ * sizeof(*window_.get()));
123   input_buffer_.MoveReadPositionBackward(initial_delay_);
124 }
125 
126 Blocker::~Blocker() = default;
127 
128 // When block_size < chunk_size the input and output buffers look like this:
129 //
130 //                      delay*             chunk_size    chunk_size + delay*
131 //  buffer: <-------------|---------------------|---------------|>
132 //                _a_              _b_                 _c_
133 //
134 // On each call to ProcessChunk():
135 // 1. New input gets read into sections _b_ and _c_ of the input buffer.
136 // 2. We block starting from frame_offset.
137 // 3. We block until we reach a block |bl| that doesn't contain any frames
138 //    from sections _a_ or _b_ of the input buffer.
139 // 4. We window the current block, fire the callback for processing, window
140 //    again, and overlap/add to the output buffer.
141 // 5. We copy sections _a_ and _b_ of the output buffer into output.
142 // 6. For both the input and the output buffers, we copy section _c_ into
143 //    section _a_.
144 // 7. We set the new frame_offset to be the difference between the first frame
145 //    of |bl| and the border between sections _b_ and _c_.
146 //
147 // When block_size > chunk_size the input and output buffers look like this:
148 //
149 //                   chunk_size               delay*       chunk_size + delay*
150 //  buffer: <-------------|---------------------|---------------|>
151 //                _a_              _b_                 _c_
152 //
153 // On each call to ProcessChunk():
154 // The procedure is the same as above, except for:
155 // 1. New input gets read into section _c_ of the input buffer.
156 // 3. We block until we reach a block |bl| that doesn't contain any frames
157 //    from section _a_ of the input buffer.
158 // 5. We copy section _a_ of the output buffer into output.
159 // 6. For both the input and the output buffers, we copy sections _b_ and _c_
160 //    into section _a_ and _b_.
161 // 7. We set the new frame_offset to be the difference between the first frame
162 //    of |bl| and the border between sections _a_ and _b_.
163 //
164 // * delay here refers to inintial_delay_
165 //
166 // TODO(claguna): Look at using ring buffers to eliminate some copies.
ProcessChunk(const float * const * input,size_t chunk_size,size_t num_input_channels,size_t num_output_channels,float * const * output)167 void Blocker::ProcessChunk(const float* const* input,
168                            size_t chunk_size,
169                            size_t num_input_channels,
170                            size_t num_output_channels,
171                            float* const* output) {
172   RTC_CHECK_EQ(chunk_size, chunk_size_);
173   RTC_CHECK_EQ(num_input_channels, num_input_channels_);
174   RTC_CHECK_EQ(num_output_channels, num_output_channels_);
175 
176   input_buffer_.Write(input, num_input_channels, chunk_size_);
177   size_t first_frame_in_block = frame_offset_;
178 
179   // Loop through blocks.
180   while (first_frame_in_block < chunk_size_) {
181     input_buffer_.Read(input_block_.channels(), num_input_channels,
182                        block_size_);
183     input_buffer_.MoveReadPositionBackward(block_size_ - shift_amount_);
184 
185     ApplyWindow(window_.get(), block_size_, num_input_channels_,
186                 input_block_.channels());
187     callback_->ProcessBlock(input_block_.channels(), block_size_,
188                             num_input_channels_, num_output_channels_,
189                             output_block_.channels());
190     ApplyWindow(window_.get(), block_size_, num_output_channels_,
191                 output_block_.channels());
192 
193     AddFrames(output_buffer_.channels(), first_frame_in_block,
194               output_block_.channels(), 0, block_size_, num_output_channels_,
195               output_buffer_.channels(), first_frame_in_block);
196 
197     first_frame_in_block += shift_amount_;
198   }
199 
200   // Copy output buffer to output
201   CopyFrames(output_buffer_.channels(), 0, chunk_size_, num_output_channels_,
202              output, 0);
203 
204   // Copy output buffer [chunk_size_, chunk_size_ + initial_delay]
205   // to output buffer [0, initial_delay], zero the rest.
206   MoveFrames(output_buffer_.channels(), chunk_size, initial_delay_,
207              num_output_channels_, output_buffer_.channels(), 0);
208   ZeroOut(output_buffer_.channels(), initial_delay_, chunk_size_,
209           num_output_channels_);
210 
211   // Calculate new starting frames.
212   frame_offset_ = first_frame_in_block - chunk_size_;
213 }
214 
215 }  // namespace webrtc
216