1 /*
2  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "./vpx_dsp_rtcd.h"
12 #include "vpx_dsp/mips/inv_txfm_msa.h"
13 
vpx_iwht4x4_16_add_msa(const int16_t * input,uint8_t * dst,int32_t dst_stride)14 void vpx_iwht4x4_16_add_msa(const int16_t *input, uint8_t *dst,
15                             int32_t dst_stride) {
16   v8i16 in0, in1, in2, in3;
17   v4i32 in0_r, in1_r, in2_r, in3_r, in4_r;
18 
19   /* load vector elements of 4x4 block */
20   LD4x4_SH(input, in0, in2, in3, in1);
21   TRANSPOSE4x4_SH_SH(in0, in2, in3, in1, in0, in2, in3, in1);
22   UNPCK_R_SH_SW(in0, in0_r);
23   UNPCK_R_SH_SW(in2, in2_r);
24   UNPCK_R_SH_SW(in3, in3_r);
25   UNPCK_R_SH_SW(in1, in1_r);
26   SRA_4V(in0_r, in1_r, in2_r, in3_r, UNIT_QUANT_SHIFT);
27 
28   in0_r += in2_r;
29   in3_r -= in1_r;
30   in4_r = (in0_r - in3_r) >> 1;
31   in1_r = in4_r - in1_r;
32   in2_r = in4_r - in2_r;
33   in0_r -= in1_r;
34   in3_r += in2_r;
35 
36   TRANSPOSE4x4_SW_SW(in0_r, in1_r, in2_r, in3_r, in0_r, in1_r, in2_r, in3_r);
37 
38   in0_r += in1_r;
39   in2_r -= in3_r;
40   in4_r = (in0_r - in2_r) >> 1;
41   in3_r = in4_r - in3_r;
42   in1_r = in4_r - in1_r;
43   in0_r -= in3_r;
44   in2_r += in1_r;
45 
46   PCKEV_H4_SH(in0_r, in0_r, in1_r, in1_r, in2_r, in2_r, in3_r, in3_r, in0, in1,
47               in2, in3);
48   ADDBLK_ST4x4_UB(in0, in3, in1, in2, dst, dst_stride);
49 }
50 
vpx_iwht4x4_1_add_msa(const int16_t * input,uint8_t * dst,int32_t dst_stride)51 void vpx_iwht4x4_1_add_msa(const int16_t *input, uint8_t *dst,
52                            int32_t dst_stride) {
53   int16_t a1, e1;
54   v8i16 in1, in0 = { 0 };
55 
56   a1 = input[0] >> UNIT_QUANT_SHIFT;
57   e1 = a1 >> 1;
58   a1 -= e1;
59 
60   in0 = __msa_insert_h(in0, 0, a1);
61   in0 = __msa_insert_h(in0, 1, e1);
62   in0 = __msa_insert_h(in0, 2, e1);
63   in0 = __msa_insert_h(in0, 3, e1);
64 
65   in1 = in0 >> 1;
66   in0 -= in1;
67 
68   ADDBLK_ST4x4_UB(in0, in1, in1, in1, dst, dst_stride);
69 }
70 
vpx_idct4x4_16_add_msa(const int16_t * input,uint8_t * dst,int32_t dst_stride)71 void vpx_idct4x4_16_add_msa(const int16_t *input, uint8_t *dst,
72                             int32_t dst_stride) {
73   v8i16 in0, in1, in2, in3;
74 
75   /* load vector elements of 4x4 block */
76   LD4x4_SH(input, in0, in1, in2, in3);
77   /* rows */
78   TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3);
79   VP9_IDCT4x4(in0, in1, in2, in3, in0, in1, in2, in3);
80   /* columns */
81   TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3);
82   VP9_IDCT4x4(in0, in1, in2, in3, in0, in1, in2, in3);
83   /* rounding (add 2^3, divide by 2^4) */
84   SRARI_H4_SH(in0, in1, in2, in3, 4);
85   ADDBLK_ST4x4_UB(in0, in1, in2, in3, dst, dst_stride);
86 }
87 
vpx_idct4x4_1_add_msa(const int16_t * input,uint8_t * dst,int32_t dst_stride)88 void vpx_idct4x4_1_add_msa(const int16_t *input, uint8_t *dst,
89                            int32_t dst_stride) {
90   int16_t out;
91   v8i16 vec;
92 
93   out = ROUND_POWER_OF_TWO((input[0] * cospi_16_64), DCT_CONST_BITS);
94   out = ROUND_POWER_OF_TWO((out * cospi_16_64), DCT_CONST_BITS);
95   out = ROUND_POWER_OF_TWO(out, 4);
96   vec = __msa_fill_h(out);
97 
98   ADDBLK_ST4x4_UB(vec, vec, vec, vec, dst, dst_stride);
99 }
100