1 /*
2  * This file defines flags that will make the game log facts.
3  * If you change a definition, be sure to remove obj/player.i and
4  * obj/living.i if you have them.
5  */
6 /*
7  * Log all set and clear of flags.
8  * Log file: log/FLAGS
9  */
10 #define LOG_FLAGS
11 
12 /*
13  * Define this flag if you want to log what object/player that
14  * marks that a quest is solved.
15  * Log file: log/QUESTS
16  */
17 #define LOG_SET_QUEST
18 
19 /*
20  * Define this flag if there is to be a log of when players enter the game.
21  * Log file: log/ENTER
22  */
23 #define LOG_ENTER
24 
25 /*
26  * Define this flag if all new players are to be logged.
27  * Log file: log/NEWPLAYER
28  */
29 #define LOG_NEWPLAYER
30 
31 /*
32  * Define this flag if you want to log all shutdowns.
33  * Log file: log/GAME_LOG
34  */
35 #define LOG_SHUTDOWN
36 
37 /*
38  * Define this flag if you want to log when someone is killed, and by what.
39  * Log file: log/KILLS
40  */
41 #define LOG_KILLS
42 
43 /*
44  * Define this flag when you want to log illegal manipulations of the
45  * player.c object.
46  * Log file: log/ILLEGAL
47  */
48 /* define LOG_ILLEGAL_PLAYER */
49 
50 /*
51  * Define this flag if you want to log everytime a player gets experience
52  * points or money from an interactive player.
53  * Log file: log/EXPERIENCE
54  * ROOM_EXP_LIMIT should be defined to the least amount of exp to be logged.
55  */
56 #define LOG_EXP
57 #define ROOM_EXP_LIMIT 10000
58