1 /* 2 * This file defines flags that will make the game log facts. 3 * If you change a definition, be sure to remove obj/player.i and 4 * obj/living.i if you have them. 5 */ 6 /* 7 * Log all set and clear of flags. 8 * Log file: log/FLAGS 9 */ 10 #define LOG_FLAGS 11 12 /* 13 * Define this flag if you want to log what object/player that 14 * marks that a quest is solved. 15 * Log file: log/QUESTS 16 */ 17 #define LOG_SET_QUEST 18 19 /* 20 * Define this flag if there is to be a log of when players enter the game. 21 * Log file: log/ENTER 22 */ 23 #define LOG_ENTER 24 25 /* 26 * Define this flag if all new players are to be logged. 27 * Log file: log/NEWPLAYER 28 */ 29 #define LOG_NEWPLAYER 30 31 /* 32 * Define this flag if you want to log all shutdowns. 33 * Log file: log/GAME_LOG 34 */ 35 #define LOG_SHUTDOWN 36 37 /* 38 * Define this flag if you want to log when someone is killed, and by what. 39 * Log file: log/KILLS 40 */ 41 #define LOG_KILLS 42 43 /* 44 * Define this flag when you want to log illegal manipulations of the 45 * player.c object. 46 * Log file: log/ILLEGAL 47 */ 48 /* define LOG_ILLEGAL_PLAYER */ 49 50 /* 51 * Define this flag if you want to log everytime a player gets experience 52 * points or money from an interactive player. 53 * Log file: log/EXPERIENCE 54 * ROOM_EXP_LIMIT should be defined to the least amount of exp to be logged. 55 */ 56 #define LOG_EXP 57 #define ROOM_EXP_LIMIT 10000 58