1 #include "std.h"
2 
3 #undef EXTRA_INIT
4 #define EXTRA_INIT\
5     add_action("sell", "sell");\
6     add_action("value", "value");\
7     add_action("buy", "buy");\
8     add_action("north", "north");\
9     add_action("list", "list");
10 
11 TWO_EXIT("room/vill_road2", "south",
12 	"room/storage", "west",
13 	 "The shop",
14 "You are in a shop. You can buy or sell things here.\n" +
15 "Commands are: 'buy item', 'sell item', 'sell all', 'list', 'list weapons'\n"+
16 "'list armours' and 'value item'.\n" +
17 "There is an opening to the north, and some shimmering\n" +
18 "blue light in the doorway.\nTo the west you see a small room.\n", 1)
19 
20 
sell(item)21 sell(item) {
22     object ob;
23 
24     if (!item)
25 	return 0;
26     if (item == "all") {
27 	object next;
28 	ob = first_inventory(this_player());
29 	while(ob) {
30 	    next = next_inventory(ob);
31 	    if (!ob->drop() && ob->query_value()) {
32 		write(ob->short() + ":\t");
33 		do_sell(ob);
34 	    }
35 	    ob = next;
36 	}
37 	write("Ok.\n");
38 	return 1;
39     }
40     ob = present(item, this_player());
41     if (!ob)
42 	ob = present(item, this_object());
43     if (!ob) {
44 	write("No such item ("); write(item); write(") here.\n");
45 	return 1;
46     }
47     do_sell(ob);
48     return 1;
49 }
50 
do_sell(ob)51 do_sell(ob) {
52     int value, do_destroy;
53     value = ob->query_value();
54     if (!value) {
55 	write(ob->short() + " has no value.\n");
56 	return 1;
57     }
58     if (environment(ob) == this_player()) {
59         int weight;
60 	if (call_other(ob, "drop", 0)) {
61 	    write("I can't take it from you!\n");
62 	    return 1;
63 	}
64         weight = call_other(ob, "query_weight", 0);
65 	call_other(this_player(), "add_weight", - weight);
66     }
67     if (value > 2000)
68 	do_destroy = 1;
69     if (value > 1000) {
70 	write("The shop is low on money...\n");
71 	value = 1000;
72     }
73     write("You get "); write(value); write(" gold coins.\n");
74     say(call_other(this_player(), "query_name", 0) + " sells " +
75 	call_other(ob, "short", 0) + ".\n");
76     call_other(this_player(), "add_money", value);
77     add_worth(value, ob);
78     if (do_destroy) {
79 	write("The valuable item is hidden away.\n");
80 	destruct(ob);
81 	return 1;
82     }
83     call_other("room/store", "store", ob);
84     return 1;
85 }
86 
value(item)87 value(item) {
88     int value;
89     string name_of_item;
90 
91     if (!item)
92 	return 0;
93     name_of_item = present(item);
94     if (!name_of_item)
95       name_of_item = find_item_in_player(item);
96     if (!name_of_item) {
97 	if (call_other("room/store", "value", item))
98 	    return 1;
99 	write("No such item ("); write(item); write(") here\n");
100 	write("or in the store.\n");
101 	return 1;
102     }
103     value = call_other(name_of_item, "query_value", 0);
104     if (!value) {
105 	write(item); write(" has no value.\n");
106 	return 1;
107     }
108     write("You would get "); write(value); write(" gold coins.\n");
109     return 1;
110 }
111 
buy(item)112 buy(item) {
113     if (!item)
114 	return 0;
115     call_other("room/store", "buy", item);
116     return 1;
117 }
118 
north()119 north() {
120     if (call_other(this_player(), "query_level", 0) < 20) {
121 	write("A strong magic force stops you.\n");
122 	say(call_other(this_player(), "query_name", 0) +
123 	    " tries to go through the field, but fails.\n");
124 	return 1;
125     }
126     write("You wriggle through the force field...\n");
127     call_other(this_player(), "move_player", "north#room/store");
128     return 1;
129 }
130 
list(obj)131 list(obj) {
132     call_other("room/store", "inventory", obj);
133     return 1;
134 }
135 
find_item_in_player(i)136 find_item_in_player(i)
137 {
138     object ob;
139 
140     ob = first_inventory(this_player());
141     while(ob) {
142         if (call_other(ob, "id", i))
143 	    return ob;
144 	ob = next_inventory(ob);
145     }
146     return 0;
147 }
148 
query_drop_castle()149 query_drop_castle() {
150     return 1;
151 }
152