1 /*
2 LodePNG version 20140823
3 
4 Copyright (c) 2005-2014 Lode Vandevenne
5 
6 This software is provided 'as-is', without any express or implied
7 warranty. In no event will the authors be held liable for any damages
8 arising from the use of this software.
9 
10 Permission is granted to anyone to use this software for any purpose,
11 including commercial applications, and to alter it and redistribute it
12 freely, subject to the following restrictions:
13 
14     1. The origin of this software must not be misrepresented; you must not
15     claim that you wrote the original software. If you use this software
16     in a product, an acknowledgment in the product documentation would be
17     appreciated but is not required.
18 
19     2. Altered source versions must be plainly marked as such, and must not be
20     misrepresented as being the original software.
21 
22     3. This notice may not be removed or altered from any source
23     distribution.
24 */
25 
26 #ifndef LODEPNG_H
27 #define LODEPNG_H
28 
29 #include <string.h> /*for size_t*/
30 
31 #ifdef __cplusplus
32 #include <vector>
33 #include <string>
34 #endif /*__cplusplus*/
35 
36 /*
37 The following #defines are used to create code sections. They can be disabled
38 to disable code sections, which can give faster compile time and smaller binary.
39 The "NO_COMPILE" defines are designed to be used to pass as defines to the
40 compiler command to disable them without modifying this header, e.g.
41 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
42 */
43 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
44 the custom_zlib field of the compress and decompress settings*/
45 #ifndef LODEPNG_NO_COMPILE_ZLIB
46 #define LODEPNG_COMPILE_ZLIB
47 #endif
48 /*png encoder and png decoder*/
49 #ifndef LODEPNG_NO_COMPILE_PNG
50 #define LODEPNG_COMPILE_PNG
51 #endif
52 /*deflate&zlib decoder and png decoder*/
53 #ifndef LODEPNG_NO_COMPILE_DECODER
54 #define LODEPNG_COMPILE_DECODER
55 #endif
56 /*deflate&zlib encoder and png encoder*/
57 #ifndef LODEPNG_NO_COMPILE_ENCODER
58 #define LODEPNG_COMPILE_ENCODER
59 #endif
60 /*the optional built in harddisk file loading and saving functions*/
61 #ifndef LODEPNG_NO_COMPILE_DISK
62 #define LODEPNG_COMPILE_DISK
63 #endif
64 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
65 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
66 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
67 #endif
68 /*ability to convert error numerical codes to English text string*/
69 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
70 #define LODEPNG_COMPILE_ERROR_TEXT
71 #endif
72 
73 #ifdef LODEPNG_COMPILE_PNG
74 /*The PNG color types (also used for raw).*/
75 typedef enum LodePNGColorType
76 {
77 	LCT_GREY = 0,       /*greyscale: 1,2,4,8,16 bit*/
78 	LCT_RGB = 2,        /*RGB: 8,16 bit*/
79 	LCT_PALETTE = 3,    /*palette: 1,2,4,8 bit*/
80 	LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
81 	LCT_RGBA = 6        /*RGB with alpha: 8,16 bit*/
82 } LodePNGColorType;
83 
84 #ifdef LODEPNG_COMPILE_DECODER
85 /*
86 Converts PNG data in memory to raw pixel data.
87 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
88      After decoding, its size is w * h * (bytes per pixel) bytes larger than
89      initially. Bytes per pixel depends on colortype and bitdepth.
90      Must be freed after usage with free(*out).
91      Note: for 16-bit per channel colors, uses big endian format like PNG does.
92 w: Output parameter. Pointer to width of pixel data.
93 h: Output parameter. Pointer to height of pixel data.
94 in: Memory buffer with the PNG file.
95 insize: size of the in buffer.
96 colortype: the desired color type for the raw output image. See explanation on PNG color types.
97 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
98 Return value: LodePNG error code (0 means no error).
99 */
100 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
101                                const unsigned char* in, size_t insize, LodePNGColorType colortype,
102                                unsigned bitdepth);
103 
104 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
105 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in,
106                           size_t insize);
107 
108 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
109 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in,
110                           size_t insize);
111 
112 #ifdef LODEPNG_COMPILE_DISK
113 /*
114 Load PNG from disk, from file with given name.
115 Same as the other decode functions, but instead takes a filename as input.
116 */
117 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename,
118                              LodePNGColorType colortype, unsigned bitdepth);
119 
120 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
121 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename);
122 
123 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
124 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename);
125 #endif /*LODEPNG_COMPILE_DISK*/
126 #endif /*LODEPNG_COMPILE_DECODER*/
127 
128 #ifdef LODEPNG_COMPILE_ENCODER
129 /*
130 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
131   of the output PNG image cannot be chosen, they are automatically determined
132   by the colortype, bitdepth and content of the input pixel data.
133   Note: for 16-bit per channel colors, needs big endian format like PNG does.
134 out: Output parameter. Pointer to buffer that will contain the PNG image data.
135      Must be freed after usage with free(*out).
136 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
137 image: The raw pixel data to encode. The size of this buffer should be
138        w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
139 w: width of the raw pixel data in pixels.
140 h: height of the raw pixel data in pixels.
141 colortype: the color type of the raw input image. See explanation on PNG color types.
142 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
143 Return value: LodePNG error code (0 means no error).
144 */
145 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, const unsigned char* image,
146                                unsigned w, unsigned h, LodePNGColorType colortype,
147                                unsigned bitdepth);
148 
149 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
150 unsigned lodepng_encode32(unsigned char** out, size_t* outsize, const unsigned char* image,
151                           unsigned w, unsigned h);
152 
153 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
154 unsigned lodepng_encode24(unsigned char** out, size_t* outsize, const unsigned char* image,
155                           unsigned w, unsigned h);
156 
157 #ifdef LODEPNG_COMPILE_DISK
158 /*
159 Converts raw pixel data into a PNG file on disk.
160 Same as the other encode functions, but instead takes a filename as output.
161 NOTE: This overwrites existing files without warning!
162 */
163 unsigned lodepng_encode_file(const char* filename, const unsigned char* image, unsigned w,
164                              unsigned h, LodePNGColorType colortype, unsigned bitdepth);
165 
166 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
167 unsigned lodepng_encode32_file(const char* filename, const unsigned char* image, unsigned w,
168                                unsigned h);
169 
170 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
171 unsigned lodepng_encode24_file(const char* filename, const unsigned char* image, unsigned w,
172                                unsigned h);
173 #endif /*LODEPNG_COMPILE_DISK*/
174 #endif /*LODEPNG_COMPILE_ENCODER*/
175 #endif /*LODEPNG_COMPILE_PNG*/
176 
177 #ifdef LODEPNG_COMPILE_ERROR_TEXT
178 /*Returns an English description of the numerical error code.*/
179 const char* lodepng_error_text(unsigned code);
180 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
181 
182 #ifdef LODEPNG_COMPILE_DECODER
183 /*Settings for zlib decompression*/
184 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
185 struct LodePNGDecompressSettings
186 {
187 	unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32
188 	                            checksum is corrupted*/
189 
190 	/*use custom zlib decoder instead of built in one (default: null)*/
191 	unsigned (*custom_zlib)(unsigned char**, size_t*, const unsigned char*, size_t,
192 	                        const LodePNGDecompressSettings*);
193 	/*use custom deflate decoder instead of built in one (default: null)
194 	if custom_zlib is used, custom_deflate is ignored since only the built in
195 	zlib function will call custom_deflate*/
196 	unsigned (*custom_inflate)(unsigned char**, size_t*, const unsigned char*, size_t,
197 	                           const LodePNGDecompressSettings*);
198 
199 	const void* custom_context; /*optional custom settings for custom functions*/
200 };
201 
202 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
203 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
204 #endif /*LODEPNG_COMPILE_DECODER*/
205 
206 #ifdef LODEPNG_COMPILE_ENCODER
207 /*
208 Settings for zlib compression. Tweaking these settings tweaks the balance
209 between speed and compression ratio.
210 */
211 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
212 struct LodePNGCompressSettings /*deflate = compress*/
213 {
214 	/*LZ77 related settings*/
215 	unsigned btype;      /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for
216 	                        proper compression.*/
217 	unsigned use_lz77;   /*whether or not to use LZ77. Should be 1 for proper compression.*/
218 	unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower.
219 	                        Default value: 2048.*/
220 	unsigned minmatch;   /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs.
221 	                        Default: 0*/
222 	unsigned nicematch;  /*stop searching if >= this length found. Set to 258 for best compression.
223 	                        Default: 128*/
224 	unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
225 
226 	/*use custom zlib encoder instead of built in one (default: null)*/
227 	unsigned (*custom_zlib)(unsigned char**, size_t*, const unsigned char*, size_t,
228 	                        const LodePNGCompressSettings*);
229 	/*use custom deflate encoder instead of built in one (default: null)
230 	if custom_zlib is used, custom_deflate is ignored since only the built in
231 	zlib function will call custom_deflate*/
232 	unsigned (*custom_deflate)(unsigned char**, size_t*, const unsigned char*, size_t,
233 	                           const LodePNGCompressSettings*);
234 
235 	const void* custom_context; /*optional custom settings for custom functions*/
236 };
237 
238 extern const LodePNGCompressSettings lodepng_default_compress_settings;
239 void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
240 #endif /*LODEPNG_COMPILE_ENCODER*/
241 
242 #ifdef LODEPNG_COMPILE_PNG
243 /*
244 Color mode of an image. Contains all information required to decode the pixel
245 bits to RGBA colors. This information is the same as used in the PNG file
246 format, and is used both for PNG and raw image data in LodePNG.
247 */
248 typedef struct LodePNGColorMode
249 {
250 	/*header (IHDR)*/
251 	LodePNGColorType
252 	    colortype; /*color type, see PNG standard or documentation further in this header file*/
253 	unsigned
254 	    bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
255 
256 	/*
257 	palette (PLTE and tRNS)
258 
259 	Dynamically allocated with the colors of the palette, including alpha.
260 	When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
261 	lodepng_palette_clear, then for each color use lodepng_palette_add.
262 	If you encode an image without alpha with palette, don't forget to put value 255 in each A byte
263 	of the palette.
264 
265 	When decoding, by default you can ignore this palette, since LodePNG already
266 	fills the palette colors in the pixels of the raw RGBA output.
267 
268 	The palette is only supported for color type 3.
269 	*/
270 	unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or
271 	                           have size 1024*/
272 	size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
273 
274 	/*
275 	transparent color key (tRNS)
276 
277 	This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to
278 	16-bit. For greyscale PNGs, r, g and b will all 3 be set to the same.
279 
280 	When decoding, by default you can ignore this information, since LodePNG sets
281 	pixels with this key to transparent already in the raw RGBA output.
282 
283 	The color key is only supported for color types 0 and 2.
284 	*/
285 	unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
286 	unsigned key_r;       /*red/greyscale component of color key*/
287 	unsigned key_g;       /*green component of color key*/
288 	unsigned key_b;       /*blue component of color key*/
289 } LodePNGColorMode;
290 
291 /*init, cleanup and copy functions to use with this struct*/
292 void lodepng_color_mode_init(LodePNGColorMode* info);
293 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
294 /*return value is error code (0 means no error)*/
295 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
296 
297 void lodepng_palette_clear(LodePNGColorMode* info);
298 /*add 1 color to the palette*/
299 unsigned lodepng_palette_add(LodePNGColorMode* info, unsigned char r, unsigned char g,
300                              unsigned char b, unsigned char a);
301 
302 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
303 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
304 /*get the amount of color channels used, based on colortype in the struct.
305 If a palette is used, it counts as 1 channel.*/
306 unsigned lodepng_get_channels(const LodePNGColorMode* info);
307 /*is it a greyscale type? (only colortype 0 or 4)*/
308 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
309 /*has it got an alpha channel? (only colortype 2 or 6)*/
310 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
311 /*has it got a palette? (only colortype 3)*/
312 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
313 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
314 Loops through the palette to check this.*/
315 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
316 /*
317 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG
318 image. Returns true if the image can have translucent or invisible pixels (it still be opaque if it
319 doesn't use such pixels). Returns false if the image can only have opaque pixels. In detail, it
320 returns true only if it's a color type with alpha, or has a palette with non-opaque values, or if
321 "key_defined" is true.
322 */
323 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
324 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
325 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
326 
327 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
328 /*The information of a Time chunk in PNG.*/
329 typedef struct LodePNGTime
330 {
331 	unsigned year;   /*2 bytes used (0-65535)*/
332 	unsigned month;  /*1-12*/
333 	unsigned day;    /*1-31*/
334 	unsigned hour;   /*0-23*/
335 	unsigned minute; /*0-59*/
336 	unsigned second; /*0-60 (to allow for leap seconds)*/
337 } LodePNGTime;
338 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
339 
340 /*Information about the PNG image, except pixels, width and height.*/
341 typedef struct LodePNGInfo
342 {
343 	/*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
344 	unsigned compression_method; /*compression method of the original file. Always 0.*/
345 	unsigned filter_method;      /*filter method of the original file*/
346 	unsigned interlace_method;   /*interlace method of the original file*/
347 	LodePNGColorMode color;      /*color type and bits, palette and transparency of the PNG file*/
348 
349 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
350 	/*
351 	suggested background color chunk (bKGD)
352 	This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to
353 	16-bit.
354 
355 	For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
356 	the encoder writes the red one. For palette PNGs: When decoding, the RGB value
357 	will be stored, not a palette index. But when encoding, specify the index of
358 	the palette in background_r, the other two are then ignored.
359 
360 	The decoder does not use this background color to edit the color of pixels.
361 	*/
362 	unsigned background_defined; /*is a suggested background color given?*/
363 	unsigned background_r;       /*red component of suggested background color*/
364 	unsigned background_g;       /*green component of suggested background color*/
365 	unsigned background_b;       /*blue component of suggested background color*/
366 
367 	/*
368 	non-international text chunks (tEXt and zTXt)
369 
370 	The char** arrays each contain num strings. The actual messages are in
371 	text_strings, while text_keys are keywords that give a short description what
372 	the actual text represents, e.g. Title, Author, Description, or anything else.
373 
374 	A keyword is minimum 1 character and maximum 79 characters long. It's
375 	discouraged to use a single line length longer than 79 characters for texts.
376 
377 	Don't allocate these text buffers yourself. Use the init/cleanup functions
378 	correctly and use lodepng_add_text and lodepng_clear_text.
379 	*/
380 	size_t
381 	    text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
382 	char** text_keys;    /*the keyword of a text chunk (e.g. "Comment")*/
383 	char** text_strings; /*the actual text*/
384 
385 	/*
386 	international text chunks (iTXt)
387 	Similar to the non-international text chunks, but with additional strings
388 	"langtags" and "transkeys".
389 	*/
390 	size_t itext_num;      /*the amount of international texts in this PNG*/
391 	char** itext_keys;     /*the English keyword of the text chunk (e.g. "Comment")*/
392 	char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639
393 	                          language tag*/
394 	char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
395 	char** itext_strings;   /*the actual international text - UTF-8 string*/
396 
397 	/*time chunk (tIME)*/
398 	unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
399 	LodePNGTime time;
400 
401 	/*phys chunk (pHYs)*/
402 	unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1
403 	                          else there is one*/
404 	unsigned phys_x;       /*pixels per unit in x direction*/
405 	unsigned phys_y;       /*pixels per unit in y direction*/
406 	unsigned phys_unit;    /*may be 0 (unknown unit) or 1 (metre)*/
407 
408 	/*
409 	unknown chunks
410 	There are 3 buffers, one for each position in the PNG where unknown chunks can appear
411 	each buffer contains all unknown chunks for that position consecutively
412 	The 3 buffers are the unknown chunks between certain critical chunks:
413 	0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
414 	Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
415 	later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
416 	*/
417 	unsigned char* unknown_chunks_data[3];
418 	size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
419 #endif                             /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
420 } LodePNGInfo;
421 
422 /*init, cleanup and copy functions to use with this struct*/
423 void lodepng_info_init(LodePNGInfo* info);
424 void lodepng_info_cleanup(LodePNGInfo* info);
425 /*return value is error code (0 means no error)*/
426 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
427 
428 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
429 void lodepng_clear_text(
430     LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
431 unsigned lodepng_add_text(LodePNGInfo* info, const char* key,
432                           const char* str); /*push back both texts at once*/
433 
434 void lodepng_clear_itext(
435     LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
436 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
437                            const char* transkey,
438                            const char* str); /*push back the 4 texts of 1 chunk at once*/
439 #endif                                       /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
440 
441 /*
442 Converts raw buffer from one color type to another color type, based on
443 LodePNGColorMode structs to describe the input and output color type.
444 See the reference manual at the end of this header file to see which color conversions are
445 supported. return value = LodePNG error code (0 if all went ok, an error if the conversion isn't
446 supported) The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel of
447 the output color type (lodepng_get_bpp). For < 8 bpp images, there should not be padding bits at the
448 end of scanlines. For 16-bit per channel colors, uses big endian format like PNG does. Return value
449 is LodePNG error code
450 */
451 unsigned lodepng_convert(unsigned char* out, const unsigned char* in, LodePNGColorMode* mode_out,
452                          const LodePNGColorMode* mode_in, unsigned w, unsigned h);
453 
454 #ifdef LODEPNG_COMPILE_DECODER
455 /*
456 Settings for the decoder. This contains settings for the PNG and the Zlib
457 decoder, but not the Info settings from the Info structs.
458 */
459 typedef struct LodePNGDecoderSettings
460 {
461 	LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
462 
463 	unsigned ignore_crc; /*ignore CRC checksums*/
464 
465 	unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
466 
467 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
468 	unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the
469 	                              unknown chunks*/
470 	/*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png
471 	 * editor)*/
472 	unsigned remember_unknown_chunks;
473 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
474 } LodePNGDecoderSettings;
475 
476 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
477 #endif /*LODEPNG_COMPILE_DECODER*/
478 
479 #ifdef LODEPNG_COMPILE_ENCODER
480 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
481 typedef enum LodePNGFilterStrategy
482 {
483 	/*every filter at zero*/
484 	LFS_ZERO,
485 	/*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/
486 	LFS_MINSUM,
487 	/*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
488 	on the image, this is better or worse than minsum.*/
489 	LFS_ENTROPY,
490 	/*
491 	Brute-force-search PNG filters by compressing each filter for each scanline.
492 	Experimental, very slow, and only rarely gives better compression than MINSUM.
493 	*/
494 	LFS_BRUTE_FORCE,
495 	/*use predefined_filters buffer: you specify the filter type for each scanline*/
496 	LFS_PREDEFINED
497 } LodePNGFilterStrategy;
498 
499 /*Gives characteristics about the colors of the image, which helps decide which color model to use
500 for encoding. Used internally by default if "auto_convert" is enabled. Public because it's useful
501 for custom algorithms.*/
502 typedef struct LodePNGColorProfile
503 {
504 	unsigned colored; /*not greyscale*/
505 	unsigned key;     /*if true, image is not opaque. Only if true and alpha is false, color key is
506 	                     possible.*/
507 	unsigned short key_r; /*these values are always in 16-bit bitdepth in the profile*/
508 	unsigned short key_g;
509 	unsigned short key_b;
510 	unsigned alpha;     /*alpha channel or alpha palette required*/
511 	unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
512 	unsigned char
513 	    palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
514 	unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit
515 	                  per channel required.*/
516 } LodePNGColorProfile;
517 
518 void lodepng_color_profile_init(LodePNGColorProfile* profile);
519 
520 /*Get a LodePNGColorProfile of the image.*/
521 unsigned get_color_profile(LodePNGColorProfile* profile, const unsigned char* image, unsigned w,
522                            unsigned h, const LodePNGColorMode* mode_in);
523 /*The function LodePNG uses internally to decide the PNG color with auto_convert.
524 Chooses an optimal color model, e.g. grey if only grey pixels, palette if < 256 colors, ...*/
525 unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out, const unsigned char* image,
526                                    unsigned w, unsigned h, const LodePNGColorMode* mode_in);
527 
528 /*Settings for the encoder.*/
529 typedef struct LodePNGEncoderSettings
530 {
531 	LodePNGCompressSettings
532 	    zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
533 
534 	unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
535 
536 	/*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
537 	8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
538 	completely follow the official PNG heuristic, filter_palette_zero must be true and
539 	filter_strategy must be LFS_MINSUM*/
540 	unsigned filter_palette_zero;
541 	/*Which filter strategy to use when not using zeroes due to filter_palette_zero.
542 	Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
543 	LodePNGFilterStrategy filter_strategy;
544 	/*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
545 	the same length as the amount of scanlines in the image, and each value must <= 5. You
546 	have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
547 	must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
548 	const unsigned char* predefined_filters;
549 
550 	/*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
551 	If colortype is 3, PLTE is _always_ created.*/
552 	unsigned force_palette;
553 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
554 	/*add LodePNG identifier and version as a text chunk, for debugging*/
555 	unsigned add_id;
556 	/*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
557 	unsigned text_compression;
558 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
559 } LodePNGEncoderSettings;
560 
561 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
562 #endif /*LODEPNG_COMPILE_ENCODER*/
563 
564 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
565 /*The settings, state and information for extended encoding and decoding.*/
566 typedef struct LodePNGState
567 {
568 #ifdef LODEPNG_COMPILE_DECODER
569 	LodePNGDecoderSettings decoder; /*the decoding settings*/
570 #endif                              /*LODEPNG_COMPILE_DECODER*/
571 #ifdef LODEPNG_COMPILE_ENCODER
572 	LodePNGEncoderSettings encoder; /*the encoding settings*/
573 #endif                              /*LODEPNG_COMPILE_ENCODER*/
574 	LodePNGColorMode
575 	    info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
576 	LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
577 	unsigned error;
578 } LodePNGState;
579 
580 /*init, cleanup and copy functions to use with this struct*/
581 void lodepng_state_init(LodePNGState* state);
582 void lodepng_state_cleanup(LodePNGState* state);
583 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
584 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
585 
586 #ifdef LODEPNG_COMPILE_DECODER
587 /*
588 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
589 getting much more information about the PNG image and color mode.
590 */
591 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, LodePNGState* state,
592                         const unsigned char* in, size_t insize);
593 
594 /*
595 Read the PNG header, but not the actual data. This returns only the information
596 that is in the header chunk of the PNG, such as width, height and color type. The
597 information is placed in the info_png field of the LodePNGState.
598 */
599 unsigned lodepng_inspect(unsigned* w, unsigned* h, LodePNGState* state, const unsigned char* in,
600                          size_t insize);
601 #endif /*LODEPNG_COMPILE_DECODER*/
602 
603 #ifdef LODEPNG_COMPILE_ENCODER
604 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
605 unsigned lodepng_encode(unsigned char** out, size_t* outsize, const unsigned char* image,
606                         unsigned w, unsigned h, LodePNGState* state);
607 #endif /*LODEPNG_COMPILE_ENCODER*/
608 
609 /*
610 The lodepng_chunk functions are normally not needed, except to traverse the
611 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
612 It also allows traversing the chunks of an encoded PNG file yourself.
613 
614 PNG standard chunk naming conventions:
615 First byte: uppercase = critical, lowercase = ancillary
616 Second byte: uppercase = public, lowercase = private
617 Third byte: must be uppercase
618 Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
619 */
620 
621 /*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/
622 unsigned lodepng_chunk_length(const unsigned char* chunk);
623 
624 /*puts the 4-byte type in null terminated string*/
625 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
626 
627 /*check if the type is the given type*/
628 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
629 
630 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
631 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
632 
633 /*0: public, 1: private (see PNG standard)*/
634 unsigned char lodepng_chunk_private(const unsigned char* chunk);
635 
636 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
637 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
638 
639 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
640 unsigned char* lodepng_chunk_data(unsigned char* chunk);
641 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
642 
643 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
644 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
645 
646 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
647 void lodepng_chunk_generate_crc(unsigned char* chunk);
648 
649 /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
650 unsigned char* lodepng_chunk_next(unsigned char* chunk);
651 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
652 
653 /*
654 Appends chunk to the data in out. The given chunk should already have its chunk header.
655 The out variable and outlength are updated to reflect the new reallocated buffer.
656 Returns error code (0 if it went ok)
657 */
658 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
659 
660 /*
661 Appends new chunk to out. The chunk to append is given by giving its length, type
662 and data separately. The type is a 4-letter string.
663 The out variable and outlength are updated to reflect the new reallocated buffer.
664 Returne error code (0 if it went ok)
665 */
666 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
667                               const char* type, const unsigned char* data);
668 
669 /*Calculate CRC32 of buffer*/
670 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
671 #endif /*LODEPNG_COMPILE_PNG*/
672 
673 #ifdef LODEPNG_COMPILE_ZLIB
674 /*
675 This zlib part can be used independently to zlib compress and decompress a
676 buffer. It cannot be used to create gzip files however, and it only supports the
677 part of zlib that is required for PNG, it does not support dictionaries.
678 */
679 
680 #ifdef LODEPNG_COMPILE_DECODER
681 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after
682  * use.*/
683 unsigned lodepng_inflate(unsigned char** out, size_t* outsize, const unsigned char* in,
684                          size_t insize, const LodePNGDecompressSettings* settings);
685 
686 /*
687 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
688 data must be according to the zlib specification.
689 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
690 buffer and *outsize its size in bytes. out must be freed by user after usage.
691 */
692 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in,
693                                  size_t insize, const LodePNGDecompressSettings* settings);
694 #endif /*LODEPNG_COMPILE_DECODER*/
695 
696 #ifdef LODEPNG_COMPILE_ENCODER
697 /*
698 Compresses data with Zlib. Reallocates the out buffer and appends the data.
699 Zlib adds a small header and trailer around the deflate data.
700 The data is output in the format of the zlib specification.
701 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
702 buffer and *outsize its size in bytes. out must be freed by user after usage.
703 */
704 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in,
705                                size_t insize, const LodePNGCompressSettings* settings);
706 
707 /*
708 Find length-limited Huffman code for given frequencies. This function is in the
709 public interface only for tests, it's used internally by lodepng_deflate.
710 */
711 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
712                                       size_t numcodes, unsigned maxbitlen);
713 
714 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
715 unsigned lodepng_deflate(unsigned char** out, size_t* outsize, const unsigned char* in,
716                          size_t insize, const LodePNGCompressSettings* settings);
717 
718 #endif /*LODEPNG_COMPILE_ENCODER*/
719 #endif /*LODEPNG_COMPILE_ZLIB*/
720 
721 #ifdef LODEPNG_COMPILE_DISK
722 /*
723 Load a file from disk into buffer. The function allocates the out buffer, and
724 after usage you should free it.
725 out: output parameter, contains pointer to loaded buffer.
726 outsize: output parameter, size of the allocated out buffer
727 filename: the path to the file to load
728 return value: error code (0 means ok)
729 */
730 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
731 
732 /*
733 Save a file from buffer to disk. Warning, if it exists, this function overwrites
734 the file without warning!
735 buffer: the buffer to write
736 buffersize: size of the buffer to write
737 filename: the path to the file to save to
738 return value: error code (0 means ok)
739 */
740 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
741 #endif /*LODEPNG_COMPILE_DISK*/
742 
743 /*
744 TODO:
745 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked
746 often
747 [.] check compatibility with vareous compilers  - done but needs to be redone for every newer
748 version [X] converting color to 16-bit per channel types [ ] read all public PNG chunk types (but
749 never let the color profile and gamma ones touch RGB values) [ ] make sure encoder generates no
750 chunks with size > (2^31)-1 [ ] partial decoding (stream processing) [X] let the "isFullyOpaque"
751 function check color keys and transparent palettes too [X] better name for the variables "codes",
752 "codesD", "codelengthcodes", "clcl" and "lldl" [ ] don't stop decoding on errors like 69, 57, 58
753 (make warnings) [ ] make option to choose if the raw image with non multiple of 8 bits per scanline
754 should have padding bits or not [ ] let the C++ wrapper catch exceptions coming from the standard
755 library and return LodePNG error codes
756 */
757 
758 #endif /*LODEPNG_H inclusion guard*/
759 
760 /*
761 LodePNG Documentation
762 ---------------------
763 
764 0. table of contents
765 --------------------
766 
767   1. about
768    1.1. supported features
769    1.2. features not supported
770   2. C and C++ version
771   3. security
772   4. decoding
773   5. encoding
774   6. color conversions
775     6.1. PNG color types
776     6.2. color conversions
777     6.3. padding bits
778     6.4. A note about 16-bits per channel and endianness
779   7. error values
780   8. chunks and PNG editing
781   9. compiler support
782   10. examples
783    10.1. decoder C++ example
784    10.2. decoder C example
785   11. changes
786   12. contact information
787 
788 
789 1. about
790 --------
791 
792 PNG is a file format to store raster images losslessly with good compression,
793 supporting different color types and alpha channel.
794 
795 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
796 Specification (Second Edition) - W3C Recommendation 10 November 2003.
797 
798 The specifications used are:
799 
800 *) Portable Network Graphics (PNG) Specification (Second Edition):
801      http://www.w3.org/TR/2003/REC-PNG-20031110
802 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
803      http://www.gzip.org/zlib/rfc-zlib.html
804 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
805      http://www.gzip.org/zlib/rfc-deflate.html
806 
807 The most recent version of LodePNG can currently be found at
808 http://lodev.org/lodepng/
809 
810 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
811 extra functionality.
812 
813 LodePNG exists out of two files:
814 -lodepng.h: the header file for both C and C++
815 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
816 
817 If you want to start using LodePNG right away without reading this doc, get the
818 examples from the LodePNG website to see how to use it in code, or check the
819 smaller examples in chapter 13 here.
820 
821 LodePNG is simple but only supports the basic requirements. To achieve
822 simplicity, the following design choices were made: There are no dependencies
823 on any external library. There are functions to decode and encode a PNG with
824 a single function call, and extended versions of these functions taking a
825 LodePNGState struct allowing to specify or get more information. By default
826 the colors of the raw image are always RGB or RGBA, no matter what color type
827 the PNG file uses. To read and write files, there are simple functions to
828 convert the files to/from buffers in memory.
829 
830 This all makes LodePNG suitable for loading textures in games, demos and small
831 programs, ... It's less suitable for full fledged image editors, loading PNGs
832 over network (it requires all the image data to be available before decoding can
833 begin), life-critical systems, ...
834 
835 1.1. supported features
836 -----------------------
837 
838 The following features are supported by the decoder:
839 
840 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw
841 image, or the same color type as the PNG
842 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw
843 image
844 *) Adam7 interlace and deinterlace for any color type
845 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
846 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
847 *) zlib decompression (inflate)
848 *) zlib compression (deflate)
849 *) CRC32 and ADLER32 checksums
850 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
851 *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
852     IHDR: header information
853     PLTE: color palette
854     IDAT: pixel data
855     IEND: the final chunk
856     tRNS: transparency for palettized images
857     tEXt: textual information
858     zTXt: compressed textual information
859     iTXt: international textual information
860     bKGD: suggested background color
861     pHYs: physical dimensions
862     tIME: modification time
863 
864 1.2. features not supported
865 ---------------------------
866 
867 The following features are _not_ supported:
868 
869 *) some features needed to make a conformant PNG-Editor might be still missing.
870 *) partial loading/stream processing. All data must be available and is processed in one call.
871 *) The following public chunks are not supported but treated as unknown chunks by LodePNG
872     cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
873    Some of these are not supported on purpose: LodePNG wants to provide the RGB values
874    stored in the pixels, not values modified by system dependent gamma or color models.
875 
876 
877 2. C and C++ version
878 --------------------
879 
880 The C version uses buffers allocated with alloc that you need to free()
881 yourself. You need to use init and cleanup functions for each struct whenever
882 using a struct from the C version to avoid exploits and memory leaks.
883 
884 The C++ version has extra functions with std::vectors in the interface and the
885 lodepng::State class which is a LodePNGState with constructor and destructor.
886 
887 These files work without modification for both C and C++ compilers because all
888 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
889 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
890 
891 To use the C++ version, you need to rename the source file to lodepng.cpp
892 (instead of lodepng.c), and compile it with a C++ compiler.
893 
894 To use the C version, you need to rename the source file to lodepng.c (instead
895 of lodepng.cpp), and compile it with a C compiler.
896 
897 
898 3. Security
899 -----------
900 
901 Even if carefully designed, it's always possible that LodePNG contains possible
902 exploits. If you discover one, please let me know, and it will be fixed.
903 
904 When using LodePNG, care has to be taken with the C version of LodePNG, as well
905 as the C-style structs when working with C++. The following conventions are used
906 for all C-style structs:
907 
908 -if a struct has a corresponding init function, always call the init function when making a new one
909 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid
910 memory leaks -if a struct has a corresponding copy function, use the copy function instead of "=".
911  The destination must also be inited already.
912 
913 
914 4. Decoding
915 -----------
916 
917 Decoding converts a PNG compressed image to a raw pixel buffer.
918 
919 Most documentation on using the decoder is at its declarations in the header
920 above. For C, simple decoding can be done with functions such as
921 lodepng_decode32, and more advanced decoding can be done with the struct
922 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
923 various lodepng::decode functions, and lodepng::State can be used for advanced
924 features.
925 
926 When using the LodePNGState, it uses the following fields for decoding:
927 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
928 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you
929 want to get
930 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
931 
932 LodePNGInfo info_png
933 --------------------
934 
935 After decoding, this contains extra information of the PNG image, except the actual
936 pixels, width and height because these are already gotten directly from the decoder
937 functions.
938 
939 It contains for example the original color type of the PNG image, text comments,
940 suggested background color, etc... More details about the LodePNGInfo struct are
941 at its declaration documentation.
942 
943 LodePNGColorMode info_raw
944 -------------------------
945 
946 When decoding, here you can specify which color type you want
947 the resulting raw image to be. If this is different from the colortype of the
948 PNG, then the decoder will automatically convert the result. This conversion
949 always works, except if you want it to convert a color PNG to greyscale or to
950 a palette with missing colors.
951 
952 By default, 32-bit color is used for the result.
953 
954 LodePNGDecoderSettings decoder
955 ------------------------------
956 
957 The settings can be used to ignore the errors created by invalid CRC and Adler32
958 chunks, and to disable the decoding of tEXt chunks.
959 
960 There's also a setting color_convert, true by default. If false, no conversion
961 is done, the resulting data will be as it was in the PNG (after decompression)
962 and you'll have to puzzle the colors of the pixels together yourself using the
963 color type information in the LodePNGInfo.
964 
965 
966 5. Encoding
967 -----------
968 
969 Encoding converts a raw pixel buffer to a PNG compressed image.
970 
971 Most documentation on using the encoder is at its declarations in the header
972 above. For C, simple encoding can be done with functions such as
973 lodepng_encode32, and more advanced decoding can be done with the struct
974 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
975 various lodepng::encode functions, and lodepng::State can be used for advanced
976 features.
977 
978 Like the decoder, the encoder can also give errors. However it gives less errors
979 since the encoder input is trusted, the decoder input (a PNG image that could
980 be forged by anyone) is not trusted.
981 
982 When using the LodePNGState, it uses the following fields for encoding:
983 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
984 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
985 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
986 
987 LodePNGInfo info_png
988 --------------------
989 
990 When encoding, you use this the opposite way as when decoding: for encoding,
991 you fill in the values you want the PNG to have before encoding. By default it's
992 not needed to specify a color type for the PNG since it's automatically chosen,
993 but it's possible to choose it yourself given the right settings.
994 
995 The encoder will not always exactly match the LodePNGInfo struct you give,
996 it tries as close as possible. Some things are ignored by the encoder. The
997 encoder uses, for example, the following settings from it when applicable:
998 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
999 background color, the interlace method, unknown chunks, ...
1000 
1001 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1002 If the palette contains any colors for which the alpha channel is not 255 (so
1003 there are translucent colors in the palette), it'll add a tRNS chunk.
1004 
1005 LodePNGColorMode info_raw
1006 -------------------------
1007 
1008 You specify the color type of the raw image that you give to the input here,
1009 including a possible transparent color key and palette you happen to be using in
1010 your raw image data.
1011 
1012 By default, 32-bit color is assumed, meaning your input has to be in RGBA
1013 format with 4 bytes (unsigned chars) per pixel.
1014 
1015 LodePNGEncoderSettings encoder
1016 ------------------------------
1017 
1018 The following settings are supported (some are in sub-structs):
1019 *) auto_convert: when this option is enabled, the encoder will
1020 automatically choose the smallest possible color mode (including color key) that
1021 can encode the colors of all pixels without information loss.
1022 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1023    2 = dynamic huffman tree (best compression). Should be 2 for proper
1024    compression.
1025 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1026    true for proper compression.
1027 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1028    2048 by default, but can be set to 32768 for better, but slow, compression.
1029 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1030    chunk if force_palette is true. This can used as suggested palette to convert
1031    to by viewers that don't support more than 256 colors (if those still exist)
1032 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1033 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1034   zTXt chunks use zlib compression on the text. This gives a smaller result on
1035   large texts but a larger result on small texts (such as a single program name).
1036   It's all tEXt or all zTXt though, there's no separate setting per text yet.
1037 
1038 
1039 6. color conversions
1040 --------------------
1041 
1042 An important thing to note about LodePNG, is that the color type of the PNG, and
1043 the color type of the raw image, are completely independent. By default, when
1044 you decode a PNG, you get the result as a raw image in the color type you want,
1045 no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
1046 And if you encode an image, by default LodePNG will automatically choose the PNG
1047 color type that gives good compression based on the values of colors and amount
1048 of colors in the image. It can be configured to let you control it instead as
1049 well, though.
1050 
1051 To be able to do this, LodePNG does conversions from one color mode to another.
1052 It can convert from almost any color type to any other color type, except the
1053 following conversions: RGB to greyscale is not supported, and converting to a
1054 palette when the palette doesn't have a required color is not supported. This is
1055 not supported on purpose: this is information loss which requires a color
1056 reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
1057 is easy, but there are multiple ways if you want to give some channels more
1058 weight).
1059 
1060 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1061 color, no matter what color type the PNG has. And by default when encoding,
1062 LodePNG automatically picks the best color model for the output PNG, and expects
1063 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1064 the color format of the images yourself, you can skip this chapter.
1065 
1066 6.1. PNG color types
1067 --------------------
1068 
1069 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1070 as well as palettized color modes. After the zlib decompression and unfiltering
1071 in the PNG image is done, the raw pixel data will have that color type and thus
1072 a certain amount of bits per pixel. If you want the output raw image after
1073 decoding to have another color type, a conversion is done by LodePNG.
1074 
1075 The PNG specification gives the following color types:
1076 
1077 0: greyscale, bit depths 1, 2, 4, 8, 16
1078 2: RGB, bit depths 8 and 16
1079 3: palette, bit depths 1, 2, 4 and 8
1080 4: greyscale with alpha, bit depths 8 and 16
1081 6: RGBA, bit depths 8 and 16
1082 
1083 Bit depth is the amount of bits per pixel per color channel. So the total amount
1084 of bits per pixel is: amount of channels * bitdepth.
1085 
1086 6.2. color conversions
1087 ----------------------
1088 
1089 As explained in the sections about the encoder and decoder, you can specify
1090 color types and bit depths in info_png and info_raw to change the default
1091 behaviour.
1092 
1093 If, when decoding, you want the raw image to be something else than the default,
1094 you need to set the color type and bit depth you want in the LodePNGColorMode,
1095 or the parameters colortype and bitdepth of the simple decoding function.
1096 
1097 If, when encoding, you use another color type than the default in the raw input
1098 image, you need to specify its color type and bit depth in the LodePNGColorMode
1099 of the raw image, or use the parameters colortype and bitdepth of the simple
1100 encoding function.
1101 
1102 If, when encoding, you don't want LodePNG to choose the output PNG color type
1103 but control it yourself, you need to set auto_convert in the encoder settings
1104 to false, and specify the color type you want in the LodePNGInfo of the
1105 encoder (including palette: it can generate a palette if auto_convert is true,
1106 otherwise not).
1107 
1108 If the input and output color type differ (whether user chosen or auto chosen),
1109 LodePNG will do a color conversion, which follows the rules below, and may
1110 sometimes result in an error.
1111 
1112 To avoid some confusion:
1113 -the decoder converts from PNG to raw image
1114 -the encoder converts from raw image to PNG
1115 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1116 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1117 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1118  is enabled, it is automatically generated instead
1119 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1120  PNG image, but it can be ignored since the raw image has the color type you requested instead
1121 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1122  between the color types is done if the color types are supported. If it is not
1123  supported, an error is returned. If the types are the same, no conversion is done.
1124 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1125  colortype and saving PNGs to any colortype, sometimes it just requires preparing
1126  the raw image correctly before encoding.
1127 -both encoder and decoder use the same color converter.
1128 
1129 Non supported color conversions:
1130 -color to greyscale: no error is thrown, but the result will look ugly because
1131 only the red channel is taken
1132 -anything to palette when that palette does not have that color in it: in this
1133 case an error is thrown
1134 
1135 Supported color conversions:
1136 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1137 -any grey or grey+alpha, to grey or grey+alpha
1138 -anything to a palette, as long as the palette has the requested colors in it
1139 -removing alpha channel
1140 -higher to smaller bitdepth, and vice versa
1141 
1142 If you want no color conversion to be done (e.g. for speed or control):
1143 -In the encoder, you can make it save a PNG with any color type by giving the
1144 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1145 false.
1146 -In the decoder, you can make it store the pixel data in the same color type
1147 as the PNG has, by setting the color_convert setting to false. Settings in
1148 info_raw are then ignored.
1149 
1150 The function lodepng_convert does the color conversion. It is available in the
1151 interface but normally isn't needed since the encoder and decoder already call
1152 it.
1153 
1154 6.3. padding bits
1155 -----------------
1156 
1157 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1158 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1159 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1160 The raw input image you give to the encoder, and the raw output image you get from the decoder
1161 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1162 of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
1163 not the first bit of a new byte.
1164 
1165 6.4. A note about 16-bits per channel and endianness
1166 ----------------------------------------------------
1167 
1168 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1169 for any other color format. The 16-bit values are stored in big endian (most
1170 significant byte first) in these arrays. This is the opposite order of the
1171 little endian used by x86 CPU's.
1172 
1173 LodePNG always uses big endian because the PNG file format does so internally.
1174 Conversions to other formats than PNG uses internally are not supported by
1175 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1176 colors, the order in which you store R, G, B and A, and so on. Supporting and
1177 converting to/from all that is outside the scope of LodePNG.
1178 
1179 This may mean that, depending on your use case, you may want to convert the big
1180 endian output of LodePNG to little endian with a for loop. This is certainly not
1181 always needed, many applications and libraries support big endian 16-bit colors
1182 anyway, but it means you cannot simply cast the unsigned char* buffer to an
1183 unsigned short* buffer on x86 CPUs.
1184 
1185 
1186 7. error values
1187 ---------------
1188 
1189 All functions in LodePNG that return an error code, return 0 if everything went
1190 OK, or a non-zero code if there was an error.
1191 
1192 The meaning of the LodePNG error values can be retrieved with the function
1193 lodepng_error_text: given the numerical error code, it returns a description
1194 of the error in English as a string.
1195 
1196 Check the implementation of lodepng_error_text to see the meaning of each code.
1197 
1198 
1199 8. chunks and PNG editing
1200 -------------------------
1201 
1202 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1203 editor that should follow the rules about handling of unknown chunks, or if your
1204 program is able to read other types of chunks than the ones handled by LodePNG,
1205 then that's possible with the chunk functions of LodePNG.
1206 
1207 A PNG chunk has the following layout:
1208 
1209 4 bytes length
1210 4 bytes type name
1211 length bytes data
1212 4 bytes CRC
1213 
1214 8.1. iterating through chunks
1215 -----------------------------
1216 
1217 If you have a buffer containing the PNG image data, then the first chunk (the
1218 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1219 signature of the PNG and are not part of a chunk. But if you start at byte 8
1220 then you have a chunk, and can check the following things of it.
1221 
1222 NOTE: none of these functions check for memory buffer boundaries. To avoid
1223 exploits, always make sure the buffer contains all the data of the chunks.
1224 When using lodepng_chunk_next, make sure the returned value is within the
1225 allocated memory.
1226 
1227 unsigned lodepng_chunk_length(const unsigned char* chunk):
1228 
1229 Get the length of the chunk's data. The total chunk length is this length + 12.
1230 
1231 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1232 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1233 
1234 Get the type of the chunk or compare if it's a certain type
1235 
1236 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1237 unsigned char lodepng_chunk_private(const unsigned char* chunk):
1238 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1239 
1240 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1241 Check if the chunk is private (public chunks are part of the standard, private ones not).
1242 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1243 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1244 program doesn't handle that type of unknown chunk.
1245 
1246 unsigned char* lodepng_chunk_data(unsigned char* chunk):
1247 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1248 
1249 Get a pointer to the start of the data of the chunk.
1250 
1251 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1252 void lodepng_chunk_generate_crc(unsigned char* chunk):
1253 
1254 Check if the crc is correct or generate a correct one.
1255 
1256 unsigned char* lodepng_chunk_next(unsigned char* chunk):
1257 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1258 
1259 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1260 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1261 data available in the buffer to be able to go to the next chunk.
1262 
1263 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1264 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1265                               const char* type, const unsigned char* data):
1266 
1267 These functions are used to create new chunks that are appended to the data in *out that has
1268 length *outlength. The append function appends an existing chunk to the new data. The create
1269 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1270 name of the chunk.
1271 
1272 8.2. chunks in info_png
1273 -----------------------
1274 
1275 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1276 buffers (each with size) to contain 3 types of unknown chunks:
1277 the ones that come before the PLTE chunk, the ones that come between the PLTE
1278 and the IDAT chunks, and the ones that come after the IDAT chunks.
1279 It's necessary to make the distionction between these 3 cases because the PNG
1280 standard forces to keep the ordering of unknown chunks compared to the critical
1281 chunks, but does not force any other ordering rules.
1282 
1283 info_png.unknown_chunks_data[0] is the chunks before PLTE
1284 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1285 info_png.unknown_chunks_data[2] is the chunks after IDAT
1286 
1287 The chunks in these 3 buffers can be iterated through and read by using the same
1288 way described in the previous subchapter.
1289 
1290 When using the decoder to decode a PNG, you can make it store all unknown chunks
1291 if you set the option settings.remember_unknown_chunks to 1. By default, this
1292 option is off (0).
1293 
1294 The encoder will always encode unknown chunks that are stored in the info_png.
1295 If you need it to add a particular chunk that isn't known by LodePNG, you can
1296 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1297 info_png.unknown_chunks_data[x].
1298 
1299 Chunks that are known by LodePNG should not be added in that way. E.g. to make
1300 LodePNG add a bKGD chunk, set background_defined to true and add the correct
1301 parameters there instead.
1302 
1303 
1304 9. compiler support
1305 -------------------
1306 
1307 No libraries other than the current standard C library are needed to compile
1308 LodePNG. For the C++ version, only the standard C++ library is needed on top.
1309 Add the files lodepng.c(pp) and lodepng.h to your project, include
1310 lodepng.h where needed, and your program can read/write PNG files.
1311 
1312 It is compatible with C90 and up, and C++03 and up.
1313 
1314 If performance is important, use optimization when compiling! For both the
1315 encoder and decoder, this makes a large difference.
1316 
1317 Make sure that LodePNG is compiled with the same compiler of the same version
1318 and with the same settings as the rest of the program, or the interfaces with
1319 std::vectors and std::strings in C++ can be incompatible.
1320 
1321 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1322 
1323 *) gcc and g++
1324 
1325 LodePNG is developed in gcc so this compiler is natively supported. It gives no
1326 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1327 version 4.7.1 on Linux, 32-bit and 64-bit.
1328 
1329 *) Clang
1330 
1331 Fully supported and warning-free.
1332 
1333 *) Mingw
1334 
1335 The Mingw compiler (a port of gcc for Windows) should be fully supported by
1336 LodePNG.
1337 
1338 *) Visual Studio and Visual C++ Express Edition
1339 
1340 LodePNG should be warning-free with warning level W4. Two warnings were disabled
1341 with pragmas though: warning 4244 about implicit conversions, and warning 4996
1342 where it wants to use a non-standard function fopen_s instead of the standard C
1343 fopen.
1344 
1345 Visual Studio may want "stdafx.h" files to be included in each source file and
1346 give an error "unexpected end of file while looking for precompiled header".
1347 This is not standard C++ and will not be added to the stock LodePNG. You can
1348 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1349 Precompiled Headers, and set it to Not Using Precompiled Headers there.
1350 
1351 NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1352 VS6, are not guaranteed to work.
1353 
1354 *) Compilers on Macintosh
1355 
1356 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1357 C and C++.
1358 
1359 *) Other Compilers
1360 
1361 If you encounter problems on any compilers, feel free to let me know and I may
1362 try to fix it if the compiler is modern and standards complient.
1363 
1364 
1365 10. examples
1366 ------------
1367 
1368 This decoder example shows the most basic usage of LodePNG. More complex
1369 examples can be found on the LodePNG website.
1370 
1371 10.1. decoder C++ example
1372 -------------------------
1373 
1374 #include "lodepng.h"
1375 #include <iostream>
1376 
1377 int main(int argc, char *argv[])
1378 {
1379   const char* filename = argc > 1 ? argv[1] : "test.png";
1380 
1381   //load and decode
1382   std::vector<unsigned char> image;
1383   unsigned width, height;
1384   unsigned error = lodepng::decode(image, width, height, filename);
1385 
1386   //if there's an error, display it
1387   if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) <<
1388 std::endl;
1389 
1390   //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as
1391 texture, draw it, ...
1392 }
1393 
1394 10.2. decoder C example
1395 -----------------------
1396 
1397 #include "lodepng.h"
1398 
1399 int main(int argc, char *argv[])
1400 {
1401   unsigned error;
1402   unsigned char* image;
1403   size_t width, height;
1404   const char* filename = argc > 1 ? argv[1] : "test.png";
1405 
1406   error = lodepng_decode32_file(&image, &width, &height, filename);
1407 
1408   if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1409 
1410   / * use image here * /
1411 
1412   free(image);
1413   return 0;
1414 }
1415 
1416 
1417 11. changes
1418 -----------
1419 
1420 The version number of LodePNG is the date of the change given in the format
1421 yyyymmdd.
1422 
1423 Some changes aren't backwards compatible. Those are indicated with a (!)
1424 symbol.
1425 
1426 *) 23 aug 2014: Reduced needless memory usage of decoder.
1427 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1428     simplicity. Made ColorProfile public.
1429 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1430 *) 22 dec 2013: Power of two windowsize required for optimization.
1431 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1432 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1433 *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1434     prefix for the custom allocators and made it possible with a new #define to
1435     use custom ones in your project without needing to change lodepng's code.
1436 *) 28 jan 2013: Bugfix with color key.
1437 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1438 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1439     (no palette). Better deflate tree encoding. New compression tweak settings.
1440     Faster color conversions while decoding. Some internal cleanups.
1441 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1442 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1443     and made it work with function pointers instead.
1444 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1445     and free functions and toggle #defines from compiler flags. Small fixes.
1446 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1447 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1448     redundant C++ codec classes. Reduced amount of structs. Everything changed,
1449     but it is cleaner now imho and functionality remains the same. Also fixed
1450     several bugs and shrinked the implementation code. Made new samples.
1451 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1452     PNG color model and bit depth, based on the amount and type of colors of the
1453     raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1454 *) 9 okt 2011: simpler hash chain implementation for the encoder.
1455 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1456 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1457     A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1458     better ones (it's quite significant). A setting to do an experimental, slow,
1459     brute force search for PNG filter types is added.
1460 *) 17 aug 2011 (!): changed some C zlib related function names.
1461 *) 16 aug 2011: made the code less wide (max 120 characters per line).
1462 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1463 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1464 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1465     to optimize long sequences of zeros.
1466 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1467     LodePNG_InfoColor_canHaveAlpha functions for convenience.
1468 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1469 *) 30 okt 2010: made decoding slightly faster
1470 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1471      Reorganized the documentation and the declaration order in the header.
1472 *) 08 aug 2010: only changed some comments and external samples.
1473 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1474 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1475 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1476     read by ignoring the problem but windows apps couldn't.
1477 *) 06 jun 2008: added more error checks for out of memory cases.
1478 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1479 *) 06 mar 2008: crash with encoding of strings fixed
1480 *) 02 feb 2008: support for international text chunks added (iTXt)
1481 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1482 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1483 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1484 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1485     Also vareous fixes, such as in the deflate and the padding bits code.
1486 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1487     filtering code of encoder.
1488 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1489     C++ wrapper around this provides an interface almost identical to before.
1490     Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1491     are together in these files but it works both for C and C++ compilers.
1492 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1493 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1494 *) 09 aug 2007: some VS2005 warnings removed again
1495 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1496 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1497 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1498     invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1499 *) 02 jun 2007: made the encoder add a tag with version by default
1500 *) 27 may 2007: zlib and png code separated (but still in the same file),
1501     simple encoder/decoder functions added for more simple usage cases
1502 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1503     moved some examples from here to lodepng_examples.cpp
1504 *) 12 may 2007: palette decoding bug fixed
1505 *) 24 apr 2007: changed the license from BSD to the zlib license
1506 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1507 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1508     palettized PNG images. Plus little interface change with palette and texts.
1509 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1510     Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1511 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1512     and supported by the encoder, resulting in smaller PNGs at the output.
1513 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1514 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1515     greyscale type to 8-bit greyscale with or without alpha.
1516 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1517     to convert to and is more uniform. See the manual for how it works now.
1518 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1519     encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1520     at last made the decoder give errors for incorrect Adler32 or Crc.
1521 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1522 *) 29 dec 2006: Added support for encoding images without alpha channel, and
1523     cleaned out code as well as making certain parts faster.
1524 *) 28 dec 2006: Added "Settings" to the encoder.
1525 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1526     Removed some code duplication in the decoder. Fixed little bug in an example.
1527 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1528     Fixed a bug of the decoder with 16-bit per color.
1529 *) 15 okt 2006: Changed documentation structure
1530 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1531     given image buffer, however for now it's not compressed.
1532 *) 08 sep 2006: (!) Changed to interface with a Decoder class
1533 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1534     way. Renamed decodePNG to decodePNGGeneric.
1535 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1536     struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1537 *) 28 jul 2006: Cleaned the code and added new error checks.
1538     Corrected terminology "deflate" into "inflate".
1539 *) 23 jun 2006: Added SDL example in the documentation in the header, this
1540     example allows easy debugging by displaying the PNG and its transparency.
1541 *) 22 jun 2006: (!) Changed way to obtain error value. Added
1542     loadFile function for convenience. Made decodePNG32 faster.
1543 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1544     Changed position of palette in info vector. Fixed an important bug that
1545     happened on PNGs with an uncompressed block.
1546 *) 16 jun 2006: Internally changed unsigned into unsigned where
1547     needed, and performed some optimizations.
1548 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1549     in LodePNG namespace. Changed the order of the parameters. Rewrote the
1550     documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1551 *) 22 apr 2006: Optimized and improved some code
1552 *) 07 sep 2005: (!) Changed to std::vector interface
1553 *) 12 aug 2005: Initial release (C++, decoder only)
1554 
1555 
1556 12. contact information
1557 -----------------------
1558 
1559 Feel free to contact me with suggestions, problems, comments, ... concerning
1560 LodePNG. If you encounter a PNG image that doesn't work properly with this
1561 decoder, feel free to send it and I'll use it to find and fix the problem.
1562 
1563 My email address is (puzzle the account and domain together with an @ symbol):
1564 Domain: gmail dot com.
1565 Account: lode dot vandevenne.
1566 
1567 
1568 Copyright (c) 2005-2014 Lode Vandevenne
1569 */
1570