1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // ShaderImpl.h: Defines the abstract rx::ShaderImpl class.
8 
9 #ifndef LIBANGLE_RENDERER_SHADERIMPL_H_
10 #define LIBANGLE_RENDERER_SHADERIMPL_H_
11 
12 #include "common/angleutils.h"
13 #include "libANGLE/Shader.h"
14 
15 namespace rx
16 {
17 
18 class ShaderImpl : angle::NonCopyable
19 {
20   public:
ShaderImpl(const gl::ShaderState & data)21     ShaderImpl(const gl::ShaderState &data) : mData(data) {}
~ShaderImpl()22     virtual ~ShaderImpl() { }
23 
24     // Returns additional sh::Compile options.
25     virtual ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
26                                                            std::string *sourcePath) = 0;
27     // Returns success for compiling on the driver. Returns success.
28     virtual bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) = 0;
29 
30     virtual std::string getDebugInfo() const = 0;
31 
getData()32     const gl::ShaderState &getData() const { return mData; }
33 
34   protected:
35     const gl::ShaderState &mData;
36 };
37 
38 }
39 
40 #endif // LIBANGLE_RENDERER_SHADERIMPL_H_
41