1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // renderer_utils:
7 //   Helper methods pertaining to most or all back-ends.
8 //
9 
10 #include "libANGLE/renderer/renderer_utils.h"
11 
12 #include "image_util/copyimage.h"
13 #include "image_util/imageformats.h"
14 
15 #include "libANGLE/AttributeMap.h"
16 #include "libANGLE/Context.h"
17 #include "libANGLE/formatutils.h"
18 #include "libANGLE/renderer/ContextImpl.h"
19 #include "libANGLE/renderer/Format.h"
20 
21 #include <string.h>
22 
23 namespace rx
24 {
25 
26 namespace
27 {
28 typedef std::pair<gl::FormatType, ColorWriteFunction> FormatWriteFunctionPair;
29 typedef std::map<gl::FormatType, ColorWriteFunction> FormatWriteFunctionMap;
30 
InsertFormatWriteFunctionMapping(FormatWriteFunctionMap * map,GLenum format,GLenum type,ColorWriteFunction writeFunc)31 static inline void InsertFormatWriteFunctionMapping(FormatWriteFunctionMap *map,
32                                                     GLenum format,
33                                                     GLenum type,
34                                                     ColorWriteFunction writeFunc)
35 {
36     map->insert(FormatWriteFunctionPair(gl::FormatType(format, type), writeFunc));
37 }
38 
BuildFormatWriteFunctionMap()39 static FormatWriteFunctionMap BuildFormatWriteFunctionMap()
40 {
41     using namespace angle;  //  For image writing functions
42 
43     FormatWriteFunctionMap map;
44 
45     // clang-format off
46     //                                    | Format               | Type                             | Color write function             |
47     InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8A8, GLfloat>     );
48     InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_BYTE,                           WriteColor<R8G8B8A8S, GLfloat>    );
49     InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_UNSIGNED_SHORT_4_4_4_4,         WriteColor<R4G4B4A4, GLfloat>     );
50     InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_UNSIGNED_SHORT_5_5_5_1,         WriteColor<R5G5B5A1, GLfloat>     );
51     InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_UNSIGNED_INT_2_10_10_10_REV,    WriteColor<R10G10B10A2, GLfloat>  );
52     InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_FLOAT,                          WriteColor<R32G32B32A32F, GLfloat>);
53     InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_HALF_FLOAT,                     WriteColor<R16G16B16A16F, GLfloat>);
54     InsertFormatWriteFunctionMapping(&map, GL_RGBA,               GL_HALF_FLOAT_OES,                 WriteColor<R16G16B16A16F, GLfloat>);
55     InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT,
56                                      WriteColor<R16G16B16A16, GLfloat>);
57     InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_SHORT, WriteColor<R16G16B16A16S, GLfloat>);
58 
59     InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8A8, GLuint>      );
60     InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_BYTE,                           WriteColor<R8G8B8A8S, GLint>      );
61     InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_SHORT,                 WriteColor<R16G16B16A16, GLuint>  );
62     InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_SHORT,                          WriteColor<R16G16B16A16S, GLint>  );
63     InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_INT,                   WriteColor<R32G32B32A32, GLuint>  );
64     InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_INT,                            WriteColor<R32G32B32A32S, GLint>  );
65     InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER,       GL_UNSIGNED_INT_2_10_10_10_REV,    WriteColor<R10G10B10A2, GLuint>   );
66 
67     InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8, GLfloat>       );
68     InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_BYTE,                           WriteColor<R8G8B8S, GLfloat>      );
69     InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_UNSIGNED_SHORT_5_6_5,           WriteColor<R5G6B5, GLfloat>       );
70     InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_UNSIGNED_INT_10F_11F_11F_REV,   WriteColor<R11G11B10F, GLfloat>   );
71     InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_UNSIGNED_INT_5_9_9_9_REV,       WriteColor<R9G9B9E5, GLfloat>     );
72     InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_FLOAT,                          WriteColor<R32G32B32F, GLfloat>   );
73     InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_HALF_FLOAT,                     WriteColor<R16G16B16F, GLfloat>   );
74     InsertFormatWriteFunctionMapping(&map, GL_RGB,                GL_HALF_FLOAT_OES,                 WriteColor<R16G16B16F, GLfloat>   );
75     InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT,
76                                      WriteColor<R16G16B16, GLfloat>);
77     InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_SHORT, WriteColor<R16G16B16S, GLfloat>);
78 
79     InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8, GLuint>        );
80     InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_BYTE,                           WriteColor<R8G8B8S, GLint>        );
81     InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_UNSIGNED_SHORT,                 WriteColor<R16G16B16, GLuint>     );
82     InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_SHORT,                          WriteColor<R16G16B16S, GLint>     );
83     InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_UNSIGNED_INT,                   WriteColor<R32G32B32, GLuint>     );
84     InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER,        GL_INT,                            WriteColor<R32G32B32S, GLint>     );
85 
86     InsertFormatWriteFunctionMapping(&map, GL_RG,                 GL_UNSIGNED_BYTE,                  WriteColor<R8G8, GLfloat>         );
87     InsertFormatWriteFunctionMapping(&map, GL_RG,                 GL_BYTE,                           WriteColor<R8G8S, GLfloat>        );
88     InsertFormatWriteFunctionMapping(&map, GL_RG,                 GL_FLOAT,                          WriteColor<R32G32F, GLfloat>      );
89     InsertFormatWriteFunctionMapping(&map, GL_RG,                 GL_HALF_FLOAT,                     WriteColor<R16G16F, GLfloat>      );
90     InsertFormatWriteFunctionMapping(&map, GL_RG,                 GL_HALF_FLOAT_OES,                 WriteColor<R16G16F, GLfloat>      );
91     InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLfloat>);
92     InsertFormatWriteFunctionMapping(&map, GL_RG, GL_SHORT, WriteColor<R16G16S, GLfloat>);
93 
94     InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_UNSIGNED_BYTE,                  WriteColor<R8G8, GLuint>          );
95     InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_BYTE,                           WriteColor<R8G8S, GLint>          );
96     InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_UNSIGNED_SHORT,                 WriteColor<R16G16, GLuint>        );
97     InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_SHORT,                          WriteColor<R16G16S, GLint>        );
98     InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_UNSIGNED_INT,                   WriteColor<R32G32, GLuint>        );
99     InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER,         GL_INT,                            WriteColor<R32G32S, GLint>        );
100 
101     InsertFormatWriteFunctionMapping(&map, GL_RED,                GL_UNSIGNED_BYTE,                  WriteColor<R8, GLfloat>           );
102     InsertFormatWriteFunctionMapping(&map, GL_RED,                GL_BYTE,                           WriteColor<R8S, GLfloat>          );
103     InsertFormatWriteFunctionMapping(&map, GL_RED,                GL_FLOAT,                          WriteColor<R32F, GLfloat>         );
104     InsertFormatWriteFunctionMapping(&map, GL_RED,                GL_HALF_FLOAT,                     WriteColor<R16F, GLfloat>         );
105     InsertFormatWriteFunctionMapping(&map, GL_RED,                GL_HALF_FLOAT_OES,                 WriteColor<R16F, GLfloat>         );
106     InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_SHORT, WriteColor<R16, GLfloat>);
107     InsertFormatWriteFunctionMapping(&map, GL_RED, GL_SHORT, WriteColor<R16S, GLfloat>);
108 
109     InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_UNSIGNED_BYTE,                  WriteColor<R8, GLuint>            );
110     InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_BYTE,                           WriteColor<R8S, GLint>            );
111     InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_UNSIGNED_SHORT,                 WriteColor<R16, GLuint>           );
112     InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_SHORT,                          WriteColor<R16S, GLint>           );
113     InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_UNSIGNED_INT,                   WriteColor<R32, GLuint>           );
114     InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER,        GL_INT,                            WriteColor<R32S, GLint>           );
115 
116     InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA,    GL_UNSIGNED_BYTE,                  WriteColor<L8A8, GLfloat>         );
117     InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE,          GL_UNSIGNED_BYTE,                  WriteColor<L8, GLfloat>           );
118     InsertFormatWriteFunctionMapping(&map, GL_ALPHA,              GL_UNSIGNED_BYTE,                  WriteColor<A8, GLfloat>           );
119     InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA,    GL_FLOAT,                          WriteColor<L32A32F, GLfloat>      );
120     InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE,          GL_FLOAT,                          WriteColor<L32F, GLfloat>         );
121     InsertFormatWriteFunctionMapping(&map, GL_ALPHA,              GL_FLOAT,                          WriteColor<A32F, GLfloat>         );
122     InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA,    GL_HALF_FLOAT,                     WriteColor<L16A16F, GLfloat>      );
123     InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA,    GL_HALF_FLOAT_OES,                 WriteColor<L16A16F, GLfloat>      );
124     InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE,          GL_HALF_FLOAT,                     WriteColor<L16F, GLfloat>         );
125     InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE,          GL_HALF_FLOAT_OES,                 WriteColor<L16F, GLfloat>         );
126     InsertFormatWriteFunctionMapping(&map, GL_ALPHA,              GL_HALF_FLOAT,                     WriteColor<A16F, GLfloat>         );
127     InsertFormatWriteFunctionMapping(&map, GL_ALPHA,              GL_HALF_FLOAT_OES,                 WriteColor<A16F, GLfloat>         );
128 
129     InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_BYTE,                  WriteColor<B8G8R8A8, GLfloat>     );
130     InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, WriteColor<A4R4G4B4, GLfloat>     );
131     InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, WriteColor<A1R5G5B5, GLfloat>     );
132 
133     InsertFormatWriteFunctionMapping(&map, GL_SRGB_EXT,           GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8, GLfloat>       );
134     InsertFormatWriteFunctionMapping(&map, GL_SRGB_ALPHA_EXT,     GL_UNSIGNED_BYTE,                  WriteColor<R8G8B8A8, GLfloat>     );
135 
136     InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    GL_UNSIGNED_BYTE,     nullptr                              );
137     InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   GL_UNSIGNED_BYTE,     nullptr                              );
138     InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE,     nullptr                              );
139     InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE,     nullptr                              );
140 
141     InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT,    GL_UNSIGNED_SHORT,                 nullptr                              );
142     InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT,    GL_UNSIGNED_INT,                   nullptr                              );
143     InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT,    GL_FLOAT,                          nullptr                              );
144 
145     InsertFormatWriteFunctionMapping(&map, GL_STENCIL,            GL_UNSIGNED_BYTE,                  nullptr                              );
146 
147     InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL,      GL_UNSIGNED_INT_24_8,              nullptr                              );
148     InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL,      GL_FLOAT_32_UNSIGNED_INT_24_8_REV, nullptr                              );
149     // clang-format on
150 
151     return map;
152 }
153 
CopyColor(gl::ColorF * color)154 void CopyColor(gl::ColorF *color)
155 {
156     // No-op
157 }
158 
PremultiplyAlpha(gl::ColorF * color)159 void PremultiplyAlpha(gl::ColorF *color)
160 {
161     color->red *= color->alpha;
162     color->green *= color->alpha;
163     color->blue *= color->alpha;
164 }
165 
UnmultiplyAlpha(gl::ColorF * color)166 void UnmultiplyAlpha(gl::ColorF *color)
167 {
168     if (color->alpha != 0.0f)
169     {
170         float invAlpha = 1.0f / color->alpha;
171         color->red *= invAlpha;
172         color->green *= invAlpha;
173         color->blue *= invAlpha;
174     }
175 }
176 
ClipChannelsR(gl::ColorF * color)177 void ClipChannelsR(gl::ColorF *color)
178 {
179     color->green = 0.0f;
180     color->blue  = 0.0f;
181     color->alpha = 1.0f;
182 }
183 
ClipChannelsRG(gl::ColorF * color)184 void ClipChannelsRG(gl::ColorF *color)
185 {
186     color->blue  = 0.0f;
187     color->alpha = 1.0f;
188 }
189 
ClipChannelsRGB(gl::ColorF * color)190 void ClipChannelsRGB(gl::ColorF *color)
191 {
192     color->alpha = 1.0f;
193 }
194 
ClipChannelsLuminance(gl::ColorF * color)195 void ClipChannelsLuminance(gl::ColorF *color)
196 {
197     color->alpha = 1.0f;
198 }
199 
ClipChannelsAlpha(gl::ColorF * color)200 void ClipChannelsAlpha(gl::ColorF *color)
201 {
202     color->red   = 0.0f;
203     color->green = 0.0f;
204     color->blue  = 0.0f;
205 }
206 
ClipChannelsNoOp(gl::ColorF * color)207 void ClipChannelsNoOp(gl::ColorF *color)
208 {
209 }
210 
WriteUintColor(const gl::ColorF & color,ColorWriteFunction colorWriteFunction,uint8_t * destPixelData)211 void WriteUintColor(const gl::ColorF &color,
212                     ColorWriteFunction colorWriteFunction,
213                     uint8_t *destPixelData)
214 {
215     gl::ColorUI destColor(
216         static_cast<unsigned int>(color.red * 255), static_cast<unsigned int>(color.green * 255),
217         static_cast<unsigned int>(color.blue * 255), static_cast<unsigned int>(color.alpha * 255));
218     colorWriteFunction(reinterpret_cast<const uint8_t *>(&destColor), destPixelData);
219 }
220 
WriteFloatColor(const gl::ColorF & color,ColorWriteFunction colorWriteFunction,uint8_t * destPixelData)221 void WriteFloatColor(const gl::ColorF &color,
222                      ColorWriteFunction colorWriteFunction,
223                      uint8_t *destPixelData)
224 {
225     colorWriteFunction(reinterpret_cast<const uint8_t *>(&color), destPixelData);
226 }
227 
228 }  // anonymous namespace
229 
PackPixelsParams()230 PackPixelsParams::PackPixelsParams()
231     : format(GL_NONE), type(GL_NONE), outputPitch(0), packBuffer(nullptr), offset(0)
232 {
233 }
234 
PackPixelsParams(const gl::Rectangle & areaIn,GLenum formatIn,GLenum typeIn,GLuint outputPitchIn,const gl::PixelPackState & packIn,gl::Buffer * packBufferIn,ptrdiff_t offsetIn)235 PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn,
236                                    GLenum formatIn,
237                                    GLenum typeIn,
238                                    GLuint outputPitchIn,
239                                    const gl::PixelPackState &packIn,
240                                    gl::Buffer *packBufferIn,
241                                    ptrdiff_t offsetIn)
242     : area(areaIn),
243       format(formatIn),
244       type(typeIn),
245       outputPitch(outputPitchIn),
246       packBuffer(packBufferIn),
247       pack(),
248       offset(offsetIn)
249 {
250     pack.alignment       = packIn.alignment;
251     pack.reverseRowOrder = packIn.reverseRowOrder;
252 }
253 
PackPixels(const PackPixelsParams & params,const angle::Format & sourceFormat,int inputPitchIn,const uint8_t * sourceIn,uint8_t * destWithoutOffset)254 void PackPixels(const PackPixelsParams &params,
255                 const angle::Format &sourceFormat,
256                 int inputPitchIn,
257                 const uint8_t *sourceIn,
258                 uint8_t *destWithoutOffset)
259 {
260     uint8_t *destWithOffset = destWithoutOffset + params.offset;
261 
262     const uint8_t *source = sourceIn;
263     int inputPitch        = inputPitchIn;
264 
265     if (params.pack.reverseRowOrder)
266     {
267         source += inputPitch * (params.area.height - 1);
268         inputPitch = -inputPitch;
269     }
270 
271     const auto &sourceGLInfo = gl::GetSizedInternalFormatInfo(sourceFormat.glInternalFormat);
272 
273     if (sourceGLInfo.format == params.format && sourceGLInfo.type == params.type)
274     {
275         // Direct copy possible
276         for (int y = 0; y < params.area.height; ++y)
277         {
278             memcpy(destWithOffset + y * params.outputPitch, source + y * inputPitch,
279                    params.area.width * sourceGLInfo.pixelBytes);
280         }
281         return;
282     }
283 
284     ASSERT(sourceGLInfo.sized);
285 
286     gl::FormatType formatType(params.format, params.type);
287     ColorCopyFunction fastCopyFunc =
288         GetFastCopyFunction(sourceFormat.fastCopyFunctions, formatType);
289     const auto &destFormatInfo = gl::GetInternalFormatInfo(formatType.format, formatType.type);
290 
291     if (fastCopyFunc)
292     {
293         // Fast copy is possible through some special function
294         for (int y = 0; y < params.area.height; ++y)
295         {
296             for (int x = 0; x < params.area.width; ++x)
297             {
298                 uint8_t *dest =
299                     destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
300                 const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
301 
302                 fastCopyFunc(src, dest);
303             }
304         }
305         return;
306     }
307 
308     ColorWriteFunction colorWriteFunction = GetColorWriteFunction(formatType);
309 
310     // Maximum size of any Color<T> type used.
311     uint8_t temp[16];
312     static_assert(sizeof(temp) >= sizeof(gl::ColorF) && sizeof(temp) >= sizeof(gl::ColorUI) &&
313                       sizeof(temp) >= sizeof(gl::ColorI),
314                   "Unexpected size of gl::Color struct.");
315 
316     const auto &colorReadFunction = sourceFormat.colorReadFunction;
317 
318     for (int y = 0; y < params.area.height; ++y)
319     {
320         for (int x = 0; x < params.area.width; ++x)
321         {
322             uint8_t *dest      = destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
323             const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
324 
325             // readFunc and writeFunc will be using the same type of color, CopyTexImage
326             // will not allow the copy otherwise.
327             colorReadFunction(src, temp);
328             colorWriteFunction(temp, dest);
329         }
330     }
331 }
332 
GetColorWriteFunction(const gl::FormatType & formatType)333 ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType)
334 {
335     static const FormatWriteFunctionMap formatTypeMap = BuildFormatWriteFunctionMap();
336     auto iter = formatTypeMap.find(formatType);
337     ASSERT(iter != formatTypeMap.end());
338     if (iter != formatTypeMap.end())
339     {
340         return iter->second;
341     }
342     else
343     {
344         return nullptr;
345     }
346 }
347 
GetFastCopyFunction(const FastCopyFunctionMap & fastCopyFunctions,const gl::FormatType & formatType)348 ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
349                                       const gl::FormatType &formatType)
350 {
351     return fastCopyFunctions.get(formatType);
352 }
353 
has(const gl::FormatType & formatType) const354 bool FastCopyFunctionMap::has(const gl::FormatType &formatType) const
355 {
356     return (get(formatType) != nullptr);
357 }
358 
get(const gl::FormatType & formatType) const359 ColorCopyFunction FastCopyFunctionMap::get(const gl::FormatType &formatType) const
360 {
361     for (size_t index = 0; index < mSize; ++index)
362     {
363         if (mData[index].format == formatType.format && mData[index].type == formatType.type)
364         {
365             return mData[index].func;
366         }
367     }
368 
369     return nullptr;
370 }
371 
ShouldUseDebugLayers(const egl::AttributeMap & attribs)372 bool ShouldUseDebugLayers(const egl::AttributeMap &attribs)
373 {
374     EGLAttrib debugSetting =
375         attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE);
376 
377 // Prefer to enable debug layers if compiling in Debug, and disabled in Release.
378 #if !defined(NDEBUG)
379     return (debugSetting != EGL_FALSE);
380 #else
381     return (debugSetting == EGL_TRUE);
382 #endif  // !defined(NDEBUG)
383 }
384 
CopyImageCHROMIUM(const uint8_t * sourceData,size_t sourceRowPitch,size_t sourcePixelBytes,ColorReadFunction colorReadFunction,uint8_t * destData,size_t destRowPitch,size_t destPixelBytes,ColorWriteFunction colorWriteFunction,GLenum destUnsizedFormat,GLenum destComponentType,size_t width,size_t height,bool unpackFlipY,bool unpackPremultiplyAlpha,bool unpackUnmultiplyAlpha)385 void CopyImageCHROMIUM(const uint8_t *sourceData,
386                        size_t sourceRowPitch,
387                        size_t sourcePixelBytes,
388                        ColorReadFunction colorReadFunction,
389                        uint8_t *destData,
390                        size_t destRowPitch,
391                        size_t destPixelBytes,
392                        ColorWriteFunction colorWriteFunction,
393                        GLenum destUnsizedFormat,
394                        GLenum destComponentType,
395                        size_t width,
396                        size_t height,
397                        bool unpackFlipY,
398                        bool unpackPremultiplyAlpha,
399                        bool unpackUnmultiplyAlpha)
400 {
401     using ConversionFunction              = void (*)(gl::ColorF *);
402     ConversionFunction conversionFunction = CopyColor;
403     if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha)
404     {
405         if (unpackPremultiplyAlpha)
406         {
407             conversionFunction = PremultiplyAlpha;
408         }
409         else
410         {
411             conversionFunction = UnmultiplyAlpha;
412         }
413     }
414 
415     auto clipChannelsFunction = ClipChannelsNoOp;
416     switch (destUnsizedFormat)
417     {
418         case GL_RED:
419             clipChannelsFunction = ClipChannelsR;
420             break;
421         case GL_RG:
422             clipChannelsFunction = ClipChannelsRG;
423             break;
424         case GL_RGB:
425             clipChannelsFunction = ClipChannelsRGB;
426             break;
427         case GL_LUMINANCE:
428             clipChannelsFunction = ClipChannelsLuminance;
429             break;
430         case GL_ALPHA:
431             clipChannelsFunction = ClipChannelsAlpha;
432             break;
433     }
434 
435     auto writeFunction = (destComponentType == GL_UNSIGNED_INT) ? WriteUintColor : WriteFloatColor;
436 
437     for (size_t y = 0; y < height; y++)
438     {
439         for (size_t x = 0; x < width; x++)
440         {
441             const uint8_t *sourcePixelData = sourceData + y * sourceRowPitch + x * sourcePixelBytes;
442 
443             gl::ColorF sourceColor;
444             colorReadFunction(sourcePixelData, reinterpret_cast<uint8_t *>(&sourceColor));
445 
446             conversionFunction(&sourceColor);
447             clipChannelsFunction(&sourceColor);
448 
449             size_t destY = 0;
450             if (unpackFlipY)
451             {
452                 destY += (height - 1);
453                 destY -= y;
454             }
455             else
456             {
457                 destY += y;
458             }
459 
460             uint8_t *destPixelData = destData + destY * destRowPitch + x * destPixelBytes;
461             writeFunction(sourceColor, colorWriteFunction, destPixelData);
462         }
463     }
464 }
465 
466 // IncompleteTextureSet implementation.
IncompleteTextureSet()467 IncompleteTextureSet::IncompleteTextureSet()
468 {
469 }
470 
~IncompleteTextureSet()471 IncompleteTextureSet::~IncompleteTextureSet()
472 {
473 }
474 
onDestroy(const gl::Context * context)475 void IncompleteTextureSet::onDestroy(const gl::Context *context)
476 {
477     // Clear incomplete textures.
478     for (auto &incompleteTexture : mIncompleteTextures)
479     {
480         ANGLE_SWALLOW_ERR(incompleteTexture.second->onDestroy(context));
481         incompleteTexture.second.set(context, nullptr);
482     }
483     mIncompleteTextures.clear();
484 }
485 
getIncompleteTexture(const gl::Context * context,GLenum type,MultisampleTextureInitializer * multisampleInitializer,gl::Texture ** textureOut)486 gl::Error IncompleteTextureSet::getIncompleteTexture(
487     const gl::Context *context,
488     GLenum type,
489     MultisampleTextureInitializer *multisampleInitializer,
490     gl::Texture **textureOut)
491 {
492     auto iter = mIncompleteTextures.find(type);
493     if (iter != mIncompleteTextures.end())
494     {
495         *textureOut = iter->second.get();
496         return gl::NoError();
497     }
498 
499     ContextImpl *implFactory = context->getImplementation();
500 
501     const GLubyte color[] = {0, 0, 0, 255};
502     const gl::Extents colorSize(1, 1, 1);
503     gl::PixelUnpackState unpack;
504     unpack.alignment = 1;
505     const gl::Box area(0, 0, 0, 1, 1, 1);
506 
507     // If a texture is external use a 2D texture for the incomplete texture
508     GLenum createType = (type == GL_TEXTURE_EXTERNAL_OES) ? GL_TEXTURE_2D : type;
509 
510     gl::Texture *tex = new gl::Texture(implFactory, std::numeric_limits<GLuint>::max(), createType);
511     angle::UniqueObjectPointer<gl::Texture, gl::Context> t(tex, context);
512 
513     if (createType == GL_TEXTURE_2D_MULTISAMPLE)
514     {
515         ANGLE_TRY(t->setStorageMultisample(context, createType, 1, GL_RGBA8, colorSize, true));
516     }
517     else
518     {
519         ANGLE_TRY(t->setStorage(context, createType, 1, GL_RGBA8, colorSize));
520     }
521 
522     if (type == GL_TEXTURE_CUBE_MAP)
523     {
524         for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
525              face++)
526         {
527             ANGLE_TRY(
528                 t->setSubImage(context, unpack, face, 0, area, GL_RGBA, GL_UNSIGNED_BYTE, color));
529         }
530     }
531     else if (type == GL_TEXTURE_2D_MULTISAMPLE)
532     {
533         // Call a specialized clear function to init a multisample texture.
534         ANGLE_TRY(multisampleInitializer->initializeMultisampleTextureToBlack(context, t.get()));
535     }
536     else
537     {
538         ANGLE_TRY(
539             t->setSubImage(context, unpack, createType, 0, area, GL_RGBA, GL_UNSIGNED_BYTE, color));
540     }
541 
542     t->syncState();
543 
544     mIncompleteTextures[type].set(context, t.release());
545     *textureOut = mIncompleteTextures[type].get();
546     return gl::NoError();
547 }
548 
549 }  // namespace rx
550